r300: Further reduced the radeon_span.c diff.
[mesa.git] / src / mesa / swrast / s_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Brian Paul
27 */
28
29 #include "imports.h"
30 #include "bufferobj.h"
31 #include "context.h"
32 #include "colormac.h"
33 #include "mtypes.h"
34 #include "prog_statevars.h"
35 #include "teximage.h"
36 #include "swrast.h"
37 #include "s_blend.h"
38 #include "s_context.h"
39 #include "s_lines.h"
40 #include "s_points.h"
41 #include "s_span.h"
42 #include "s_triangle.h"
43 #include "s_texfilter.h"
44
45
46 /**
47 * Recompute the value of swrast->_RasterMask, etc. according to
48 * the current context. The _RasterMask field can be easily tested by
49 * drivers to determine certain basic GL state (does the primitive need
50 * stenciling, logic-op, fog, etc?).
51 */
52 static void
53 _swrast_update_rasterflags( GLcontext *ctx )
54 {
55 SWcontext *swrast = SWRAST_CONTEXT(ctx);
56 GLbitfield rasterMask = 0;
57
58 if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
59 if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
60 if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
61 if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
62 if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
63 if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
64 if (ctx->Visual.rgbMode) {
65 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
66 if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
67 if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
68 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
69 }
70 else {
71 if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
72 if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
73 }
74
75 if ( ctx->Viewport.X < 0
76 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
77 || ctx->Viewport.Y < 0
78 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
79 rasterMask |= CLIP_BIT;
80 }
81
82 if (ctx->Query.CurrentOcclusionObject)
83 rasterMask |= OCCLUSION_BIT;
84
85
86 /* If we're not drawing to exactly one color buffer set the
87 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
88 * buffers or the RGBA or CI mask disables all writes.
89 */
90 if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) {
91 /* more than one color buffer designated for writing (or zero buffers) */
92 rasterMask |= MULTI_DRAW_BIT;
93 }
94 else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
95 rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
96 }
97 else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
98 rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
99 }
100
101 if (ctx->FragmentProgram._Current) {
102 rasterMask |= FRAGPROG_BIT;
103 }
104
105 if (ctx->ATIFragmentShader._Enabled) {
106 rasterMask |= ATIFRAGSHADER_BIT;
107 }
108
109 #if CHAN_TYPE == GL_FLOAT
110 if (ctx->Color.ClampFragmentColor == GL_TRUE) {
111 rasterMask |= CLAMPING_BIT;
112 }
113 #endif
114
115 SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
116 }
117
118
119 /**
120 * Examine polycon culls tate to compute the _BackfaceSign field.
121 * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
122 * and 1 if culling front-faces. The Polygon FrontFace state also
123 * factors in.
124 */
125 static void
126 _swrast_update_polygon( GLcontext *ctx )
127 {
128 GLfloat backface_sign;
129
130 if (ctx->Polygon.CullFlag) {
131 backface_sign = 1.0;
132 switch (ctx->Polygon.CullFaceMode) {
133 case GL_BACK:
134 if (ctx->Polygon.FrontFace == GL_CCW)
135 backface_sign = -1.0;
136 break;
137 case GL_FRONT:
138 if (ctx->Polygon.FrontFace != GL_CCW)
139 backface_sign = -1.0;
140 break;
141 case GL_FRONT_AND_BACK:
142 /* fallthrough */
143 default:
144 backface_sign = 0.0;
145 break;
146 }
147 }
148 else {
149 backface_sign = 0.0;
150 }
151
152 SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
153 }
154
155
156 /**
157 * Update the _PreferPixelFog field to indicate if we need to compute
158 * fog blend factors (from the fog coords) per-fragment.
159 */
160 static void
161 _swrast_update_fog_hint( GLcontext *ctx )
162 {
163 SWcontext *swrast = SWRAST_CONTEXT(ctx);
164 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
165 ctx->FragmentProgram._Current ||
166 (ctx->Hint.Fog == GL_NICEST &&
167 swrast->AllowPixelFog));
168 }
169
170
171
172 /**
173 * Update the swrast->_AnyTextureCombine flag.
174 */
175 static void
176 _swrast_update_texture_env( GLcontext *ctx )
177 {
178 SWcontext *swrast = SWRAST_CONTEXT(ctx);
179 GLuint i;
180 swrast->_AnyTextureCombine = GL_FALSE;
181 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
182 if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
183 ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
184 swrast->_AnyTextureCombine = GL_TRUE;
185 return;
186 }
187 }
188 }
189
190
191 /**
192 * Update swrast->_FogColor and swrast->_FogEnable values.
193 */
194 static void
195 _swrast_update_fog_state( GLcontext *ctx )
196 {
197 SWcontext *swrast = SWRAST_CONTEXT(ctx);
198 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
199
200 /* determine if fog is needed, and if so, which fog mode */
201 swrast->_FogEnabled = GL_FALSE;
202 if (fp && fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
203 if (fp->FogOption != GL_NONE) {
204 swrast->_FogEnabled = GL_TRUE;
205 swrast->_FogMode = fp->FogOption;
206 }
207 }
208 else if (ctx->Fog.Enabled) {
209 swrast->_FogEnabled = GL_TRUE;
210 swrast->_FogMode = ctx->Fog.Mode;
211 }
212 }
213
214
215 /**
216 * Update state for running fragment programs. Basically, load the
217 * program parameters with current state values.
218 */
219 static void
220 _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState)
221 {
222 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
223 if (fp) {
224 #if 0
225 /* XXX Need a way to trigger the initial loading of parameters
226 * even when there's no recent state changes.
227 */
228 if (fp->Base.Parameters->StateFlags & newState)
229 #endif
230 _mesa_load_state_parameters(ctx, fp->Base.Parameters);
231 }
232 }
233
234
235
236 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
237 _NEW_TEXTURE | \
238 _NEW_HINT | \
239 _NEW_POLYGON )
240
241 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
242 */
243 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
244 _NEW_RENDERMODE| \
245 _NEW_POLYGON| \
246 _NEW_DEPTH| \
247 _NEW_STENCIL| \
248 _NEW_COLOR| \
249 _NEW_TEXTURE| \
250 _SWRAST_NEW_RASTERMASK| \
251 _NEW_LIGHT| \
252 _NEW_FOG | \
253 _DD_NEW_SEPARATE_SPECULAR)
254
255 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
256 _NEW_RENDERMODE| \
257 _NEW_LINE| \
258 _NEW_TEXTURE| \
259 _NEW_LIGHT| \
260 _NEW_FOG| \
261 _NEW_DEPTH | \
262 _DD_NEW_SEPARATE_SPECULAR)
263
264 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
265 _NEW_RENDERMODE | \
266 _NEW_POINT | \
267 _NEW_TEXTURE | \
268 _NEW_LIGHT | \
269 _NEW_FOG | \
270 _DD_NEW_SEPARATE_SPECULAR)
271
272 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
273
274 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
275
276 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
277
278
279
280 /**
281 * Stub for swrast->Triangle to select a true triangle function
282 * after a state change.
283 */
284 static void
285 _swrast_validate_triangle( GLcontext *ctx,
286 const SWvertex *v0,
287 const SWvertex *v1,
288 const SWvertex *v2 )
289 {
290 SWcontext *swrast = SWRAST_CONTEXT(ctx);
291
292 _swrast_validate_derived( ctx );
293 swrast->choose_triangle( ctx );
294 ASSERT(swrast->Triangle);
295
296 if (ctx->Texture._EnabledUnits == 0
297 && NEED_SECONDARY_COLOR(ctx)
298 && !ctx->FragmentProgram._Current) {
299 /* separate specular color, but no texture */
300 swrast->SpecTriangle = swrast->Triangle;
301 swrast->Triangle = _swrast_add_spec_terms_triangle;
302 }
303
304 swrast->Triangle( ctx, v0, v1, v2 );
305 }
306
307 /**
308 * Called via swrast->Line. Examine current GL state and choose a software
309 * line routine. Then call it.
310 */
311 static void
312 _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
313 {
314 SWcontext *swrast = SWRAST_CONTEXT(ctx);
315
316 _swrast_validate_derived( ctx );
317 swrast->choose_line( ctx );
318 ASSERT(swrast->Line);
319
320 if (ctx->Texture._EnabledUnits == 0
321 && NEED_SECONDARY_COLOR(ctx)
322 && !ctx->FragmentProgram._Current) {
323 swrast->SpecLine = swrast->Line;
324 swrast->Line = _swrast_add_spec_terms_line;
325 }
326
327
328 swrast->Line( ctx, v0, v1 );
329 }
330
331 /**
332 * Called via swrast->Point. Examine current GL state and choose a software
333 * point routine. Then call it.
334 */
335 static void
336 _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
337 {
338 SWcontext *swrast = SWRAST_CONTEXT(ctx);
339
340 _swrast_validate_derived( ctx );
341 swrast->choose_point( ctx );
342
343 if (ctx->Texture._EnabledUnits == 0
344 && NEED_SECONDARY_COLOR(ctx)
345 && !ctx->FragmentProgram._Current) {
346 swrast->SpecPoint = swrast->Point;
347 swrast->Point = _swrast_add_spec_terms_point;
348 }
349
350 swrast->Point( ctx, v0 );
351 }
352
353
354 /**
355 * Called via swrast->BlendFunc. Examine GL state to choose a blending
356 * function, then call it.
357 */
358 static void _ASMAPI
359 _swrast_validate_blend_func(GLcontext *ctx, GLuint n, const GLubyte mask[],
360 GLvoid *src, const GLvoid *dst,
361 GLenum chanType )
362 {
363 SWcontext *swrast = SWRAST_CONTEXT(ctx);
364
365 _swrast_validate_derived( ctx ); /* why is this needed? */
366 _swrast_choose_blend_func( ctx, chanType );
367
368 swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
369 }
370
371
372 /**
373 * Make sure we have texture image data for all the textures we may need
374 * for subsequent rendering.
375 */
376 static void
377 _swrast_validate_texture_images(GLcontext *ctx)
378 {
379 SWcontext *swrast = SWRAST_CONTEXT(ctx);
380 GLuint u;
381
382 if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) {
383 /* no textures enabled, or no way to validate images! */
384 return;
385 }
386
387 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
388 if (ctx->Texture.Unit[u]._ReallyEnabled) {
389 struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
390 ASSERT(texObj);
391 if (texObj) {
392 GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
393 GLuint face;
394 for (face = 0; face < numFaces; face++) {
395 GLint lvl;
396 for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
397 struct gl_texture_image *texImg = texObj->Image[face][lvl];
398 if (texImg && !texImg->Data) {
399 swrast->ValidateTextureImage(ctx, texObj, face, lvl);
400 ASSERT(texObj->Image[face][lvl]->Data);
401 }
402 }
403 }
404 }
405 }
406 }
407 }
408
409
410 /**
411 * Free the texture image data attached to all currently enabled
412 * textures. Meant to be called by device drivers when transitioning
413 * from software to hardware rendering.
414 */
415 void
416 _swrast_eject_texture_images(GLcontext *ctx)
417 {
418 GLuint u;
419
420 if (!ctx->Texture._EnabledUnits) {
421 /* no textures enabled */
422 return;
423 }
424
425 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
426 if (ctx->Texture.Unit[u]._ReallyEnabled) {
427 struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
428 ASSERT(texObj);
429 if (texObj) {
430 GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
431 GLuint face;
432 for (face = 0; face < numFaces; face++) {
433 GLint lvl;
434 for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
435 struct gl_texture_image *texImg = texObj->Image[face][lvl];
436 if (texImg && texImg->Data) {
437 _mesa_free_texmemory(texImg->Data);
438 texImg->Data = NULL;
439 }
440 }
441 }
442 }
443 }
444 }
445 }
446
447
448
449 static void
450 _swrast_sleep( GLcontext *ctx, GLbitfield new_state )
451 {
452 (void) ctx; (void) new_state;
453 }
454
455
456 static void
457 _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
458 {
459 SWcontext *swrast = SWRAST_CONTEXT(ctx);
460 GLuint i;
461
462 swrast->NewState |= new_state;
463
464 /* After 10 statechanges without any swrast functions being called,
465 * put the module to sleep.
466 */
467 if (++swrast->StateChanges > 10) {
468 swrast->InvalidateState = _swrast_sleep;
469 swrast->NewState = ~0;
470 new_state = ~0;
471 }
472
473 if (new_state & swrast->InvalidateTriangleMask)
474 swrast->Triangle = _swrast_validate_triangle;
475
476 if (new_state & swrast->InvalidateLineMask)
477 swrast->Line = _swrast_validate_line;
478
479 if (new_state & swrast->InvalidatePointMask)
480 swrast->Point = _swrast_validate_point;
481
482 if (new_state & _SWRAST_NEW_BLEND_FUNC)
483 swrast->BlendFunc = _swrast_validate_blend_func;
484
485 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
486 for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
487 swrast->TextureSample[i] = NULL;
488 }
489
490
491 void
492 _swrast_update_texture_samplers(GLcontext *ctx)
493 {
494 SWcontext *swrast = SWRAST_CONTEXT(ctx);
495 GLuint u;
496
497 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
498 const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
499 /* Note: If tObj is NULL, the sample function will be a simple
500 * function that just returns opaque black (0,0,0,1).
501 */
502 swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
503 }
504 }
505
506
507 /**
508 * Update swrast->_ActiveAttribs and swrast->_NumActiveAttribs
509 */
510 static void
511 _swrast_update_fragment_attribs(GLcontext *ctx)
512 {
513 SWcontext *swrast = SWRAST_CONTEXT(ctx);
514 GLuint attribsMask;
515
516 if (ctx->FragmentProgram._Current) {
517 attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
518 }
519 else {
520 GLuint u;
521 attribsMask = 0x0;
522
523 #if 0 /* not yet */
524 if (ctx->Depth.Test)
525 attribsMask |= FRAG_BIT_WPOS;
526 if (NEED_SECONDARY_COLOR(ctx))
527 attribsMask |= FRAG_BIT_COL1;
528 #endif
529 if (swrast->_FogEnabled)
530 attribsMask |= FRAG_BIT_FOGC;
531
532 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
533 if (ctx->Texture.Unit[u]._ReallyEnabled) {
534 attribsMask |= FRAG_BIT_TEX(u);
535 }
536 }
537 }
538
539 /* don't want to interpolate these generic attribs just yet */
540 /* XXX temporary */
541 attribsMask &= ~(FRAG_BIT_WPOS |
542 FRAG_BIT_COL0 |
543 FRAG_BIT_COL1 |
544 FRAG_BIT_FOGC);
545
546 /* Update _ActiveAttribs[] list */
547 {
548 GLuint i, num = 0;
549 for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
550 if (attribsMask & (1 << i))
551 swrast->_ActiveAttribs[num++] = i;
552 }
553 swrast->_NumActiveAttribs = num;
554 }
555 }
556
557
558 /**
559 * Update the swrast->_ColorOutputsMask which indicates which color
560 * renderbuffers (aka rendertargets) are being written to by the current
561 * fragment program.
562 * We also take glDrawBuffers() into account to skip outputs that are
563 * set to GL_NONE.
564 */
565 static void
566 _swrast_update_color_outputs(GLcontext *ctx)
567 {
568 SWcontext *swrast = SWRAST_CONTEXT(ctx);
569 const struct gl_framebuffer *fb = ctx->DrawBuffer;
570
571 swrast->_ColorOutputsMask = 0;
572 swrast->_NumColorOutputs = 0;
573
574 if (ctx->FragmentProgram._Current) {
575 const GLbitfield outputsWritten
576 = ctx->FragmentProgram._Current->Base.OutputsWritten;
577 GLuint output;
578 for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
579 if ((outputsWritten & (1 << (FRAG_RESULT_DATA0 + output)))
580 && (fb->_NumColorDrawBuffers[output] > 0)) {
581 swrast->_ColorOutputsMask |= (1 << output);
582 swrast->_NumColorOutputs = output + 1;
583 }
584 }
585 }
586 if (swrast->_ColorOutputsMask == 0x0) {
587 /* no fragment program, or frag prog didn't write to gl_FragData[] */
588 if (fb->_NumColorDrawBuffers[0] > 0) {
589 swrast->_ColorOutputsMask = 0x1;
590 swrast->_NumColorOutputs = 1;
591 }
592 }
593 }
594
595
596 void
597 _swrast_validate_derived( GLcontext *ctx )
598 {
599 SWcontext *swrast = SWRAST_CONTEXT(ctx);
600
601 if (swrast->NewState) {
602 if (swrast->NewState & _NEW_POLYGON)
603 _swrast_update_polygon( ctx );
604
605 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
606 _swrast_update_fog_hint( ctx );
607
608 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
609 _swrast_update_texture_env( ctx );
610
611 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
612 _swrast_update_fog_state( ctx );
613
614 if (swrast->NewState & (_NEW_MODELVIEW |
615 _NEW_PROJECTION |
616 _NEW_TEXTURE_MATRIX |
617 _NEW_FOG |
618 _NEW_LIGHT |
619 _NEW_LINE |
620 _NEW_TEXTURE |
621 _NEW_TRANSFORM |
622 _NEW_POINT |
623 _NEW_VIEWPORT |
624 _NEW_PROGRAM))
625 _swrast_update_fragment_program( ctx, swrast->NewState );
626
627 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
628 _swrast_update_texture_samplers( ctx );
629
630 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
631 _swrast_validate_texture_images( ctx );
632
633 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
634 _swrast_update_rasterflags( ctx );
635
636 if (swrast->NewState & (_NEW_DEPTH |
637 _NEW_FOG |
638 _NEW_PROGRAM |
639 _NEW_TEXTURE))
640 _swrast_update_fragment_attribs(ctx);
641
642 if (swrast->NewState & (_NEW_PROGRAM | _NEW_BUFFERS))
643 _swrast_update_color_outputs(ctx);
644
645 swrast->NewState = 0;
646 swrast->StateChanges = 0;
647 swrast->InvalidateState = _swrast_invalidate_state;
648 }
649 }
650
651 #define SWRAST_DEBUG 0
652
653 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
654 */
655 void
656 _swrast_Quad( GLcontext *ctx,
657 const SWvertex *v0, const SWvertex *v1,
658 const SWvertex *v2, const SWvertex *v3 )
659 {
660 if (SWRAST_DEBUG) {
661 _mesa_debug(ctx, "_swrast_Quad\n");
662 _swrast_print_vertex( ctx, v0 );
663 _swrast_print_vertex( ctx, v1 );
664 _swrast_print_vertex( ctx, v2 );
665 _swrast_print_vertex( ctx, v3 );
666 }
667 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
668 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
669 }
670
671 void
672 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
673 const SWvertex *v1, const SWvertex *v2 )
674 {
675 if (SWRAST_DEBUG) {
676 _mesa_debug(ctx, "_swrast_Triangle\n");
677 _swrast_print_vertex( ctx, v0 );
678 _swrast_print_vertex( ctx, v1 );
679 _swrast_print_vertex( ctx, v2 );
680 }
681 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
682 }
683
684 void
685 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
686 {
687 if (SWRAST_DEBUG) {
688 _mesa_debug(ctx, "_swrast_Line\n");
689 _swrast_print_vertex( ctx, v0 );
690 _swrast_print_vertex( ctx, v1 );
691 }
692 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
693 }
694
695 void
696 _swrast_Point( GLcontext *ctx, const SWvertex *v0 )
697 {
698 if (SWRAST_DEBUG) {
699 _mesa_debug(ctx, "_swrast_Point\n");
700 _swrast_print_vertex( ctx, v0 );
701 }
702 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
703 }
704
705 void
706 _swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state )
707 {
708 if (SWRAST_DEBUG) {
709 _mesa_debug(ctx, "_swrast_InvalidateState\n");
710 }
711 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
712 }
713
714 void
715 _swrast_ResetLineStipple( GLcontext *ctx )
716 {
717 if (SWRAST_DEBUG) {
718 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
719 }
720 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
721 }
722
723 void
724 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
725 {
726 if (SWRAST_DEBUG) {
727 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
728 }
729 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
730 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
731 }
732
733 void
734 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
735 {
736 if (SWRAST_DEBUG) {
737 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
738 }
739 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
740 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
741 }
742
743
744 GLboolean
745 _swrast_CreateContext( GLcontext *ctx )
746 {
747 GLuint i;
748 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
749
750 if (SWRAST_DEBUG) {
751 _mesa_debug(ctx, "_swrast_CreateContext\n");
752 }
753
754 if (!swrast)
755 return GL_FALSE;
756
757 swrast->NewState = ~0;
758
759 swrast->choose_point = _swrast_choose_point;
760 swrast->choose_line = _swrast_choose_line;
761 swrast->choose_triangle = _swrast_choose_triangle;
762
763 swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
764 swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
765 swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
766
767 swrast->Point = _swrast_validate_point;
768 swrast->Line = _swrast_validate_line;
769 swrast->Triangle = _swrast_validate_triangle;
770 swrast->InvalidateState = _swrast_sleep;
771 swrast->BlendFunc = _swrast_validate_blend_func;
772
773 swrast->AllowVertexFog = GL_TRUE;
774 swrast->AllowPixelFog = GL_TRUE;
775
776 /* Optimized Accum buffer */
777 swrast->_IntegerAccumMode = GL_FALSE;
778 swrast->_IntegerAccumScaler = 0.0;
779
780 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
781 swrast->TextureSample[i] = NULL;
782
783 swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
784 if (!swrast->SpanArrays) {
785 FREE(swrast);
786 return GL_FALSE;
787 }
788 swrast->SpanArrays->ChanType = CHAN_TYPE;
789 #if CHAN_TYPE == GL_UNSIGNED_BYTE
790 swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz1.rgba;
791 swrast->SpanArrays->spec = swrast->SpanArrays->color.sz1.spec;
792 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
793 swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz2.rgba;
794 swrast->SpanArrays->spec = swrast->SpanArrays->color.sz2.spec;
795 #else
796 swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
797 swrast->SpanArrays->spec = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL1];
798 #endif
799
800 /* init point span buffer */
801 swrast->PointSpan.primitive = GL_POINT;
802 swrast->PointSpan.end = 0;
803 swrast->PointSpan.facing = 0;
804 swrast->PointSpan.array = swrast->SpanArrays;
805
806 swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureImageUnits *
807 MAX_WIDTH * 4 * sizeof(GLchan));
808 if (!swrast->TexelBuffer) {
809 FREE(swrast->SpanArrays);
810 FREE(swrast);
811 return GL_FALSE;
812 }
813
814 ctx->swrast_context = swrast;
815
816 return GL_TRUE;
817 }
818
819 void
820 _swrast_DestroyContext( GLcontext *ctx )
821 {
822 SWcontext *swrast = SWRAST_CONTEXT(ctx);
823
824 if (SWRAST_DEBUG) {
825 _mesa_debug(ctx, "_swrast_DestroyContext\n");
826 }
827
828 FREE( swrast->SpanArrays );
829 FREE( swrast->TexelBuffer );
830 FREE( swrast );
831
832 ctx->swrast_context = 0;
833 }
834
835
836 struct swrast_device_driver *
837 _swrast_GetDeviceDriverReference( GLcontext *ctx )
838 {
839 SWcontext *swrast = SWRAST_CONTEXT(ctx);
840 return &swrast->Driver;
841 }
842
843 void
844 _swrast_flush( GLcontext *ctx )
845 {
846 SWcontext *swrast = SWRAST_CONTEXT(ctx);
847 /* flush any pending fragments from rendering points */
848 if (swrast->PointSpan.end > 0) {
849 if (ctx->Visual.rgbMode) {
850 _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
851 }
852 else {
853 _swrast_write_index_span(ctx, &(swrast->PointSpan));
854 }
855 swrast->PointSpan.end = 0;
856 }
857 }
858
859 void
860 _swrast_render_primitive( GLcontext *ctx, GLenum prim )
861 {
862 SWcontext *swrast = SWRAST_CONTEXT(ctx);
863 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
864 _swrast_flush(ctx);
865 }
866 swrast->Primitive = prim;
867 }
868
869
870 void
871 _swrast_render_start( GLcontext *ctx )
872 {
873 SWcontext *swrast = SWRAST_CONTEXT(ctx);
874 if (swrast->Driver.SpanRenderStart)
875 swrast->Driver.SpanRenderStart( ctx );
876 swrast->PointSpan.end = 0;
877 }
878
879 void
880 _swrast_render_finish( GLcontext *ctx )
881 {
882 SWcontext *swrast = SWRAST_CONTEXT(ctx);
883 if (swrast->Driver.SpanRenderFinish)
884 swrast->Driver.SpanRenderFinish( ctx );
885
886 _swrast_flush(ctx);
887 }
888
889
890 #define SWRAST_DEBUG_VERTICES 0
891
892 void
893 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
894 {
895 GLuint i;
896
897 if (SWRAST_DEBUG_VERTICES) {
898 _mesa_debug(ctx, "win %f %f %f %f\n",
899 v->win[0], v->win[1], v->win[2], v->win[3]);
900
901 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
902 if (ctx->Texture.Unit[i]._ReallyEnabled)
903 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
904 v->attrib[FRAG_ATTRIB_TEX0 + i][0],
905 v->attrib[FRAG_ATTRIB_TEX0 + i][1],
906 v->attrib[FRAG_ATTRIB_TEX0 + i][2],
907 v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
908
909 #if CHAN_TYPE == GL_FLOAT
910 _mesa_debug(ctx, "color %f %f %f %f\n",
911 v->color[0], v->color[1], v->color[2], v->color[3]);
912 _mesa_debug(ctx, "spec %f %f %f %f\n",
913 v->specular[0], v->specular[1],
914 v->specular[2], v->specular[3]);
915 #else
916 _mesa_debug(ctx, "color %d %d %d %d\n",
917 v->color[0], v->color[1], v->color[2], v->color[3]);
918 _mesa_debug(ctx, "spec %d %d %d %d\n",
919 v->specular[0], v->specular[1],
920 v->specular[2], v->specular[3]);
921 #endif
922 _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
923 _mesa_debug(ctx, "index %d\n", v->index);
924 _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
925 _mesa_debug(ctx, "\n");
926 }
927 }