1 /* $Id: s_context.c,v 1.14 2001/02/16 18:56:46 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Keith Whitwell <keithw@valinux.com>
37 #include "s_triangle.h"
39 #include "s_context.h"
40 #include "s_texture.h"
47 * Recompute the value of swrast->_RasterMask, etc. according to
48 * the current context.
51 _swrast_update_rasterflags( GLcontext
*ctx
)
53 GLuint RasterMask
= 0;
55 if (ctx
->Color
.AlphaEnabled
) RasterMask
|= ALPHATEST_BIT
;
56 if (ctx
->Color
.BlendEnabled
) RasterMask
|= BLEND_BIT
;
57 if (ctx
->Depth
.Test
) RasterMask
|= DEPTH_BIT
;
58 if (ctx
->Fog
.Enabled
) RasterMask
|= FOG_BIT
;
59 if (ctx
->Scissor
.Enabled
) RasterMask
|= SCISSOR_BIT
;
60 if (ctx
->Stencil
.Enabled
) RasterMask
|= STENCIL_BIT
;
61 if (ctx
->Visual
.rgbMode
) {
62 const GLuint colorMask
= *((GLuint
*) &ctx
->Color
.ColorMask
);
63 if (colorMask
!= 0xffffffff) RasterMask
|= MASKING_BIT
;
64 if (ctx
->Color
.ColorLogicOpEnabled
) RasterMask
|= LOGIC_OP_BIT
;
65 if (ctx
->Texture
._ReallyEnabled
) RasterMask
|= TEXTURE_BIT
;
68 if (ctx
->Color
.IndexMask
!= 0xffffffff) RasterMask
|= MASKING_BIT
;
69 if (ctx
->Color
.IndexLogicOpEnabled
) RasterMask
|= LOGIC_OP_BIT
;
72 if (ctx
->DrawBuffer
->UseSoftwareAlphaBuffers
73 && ctx
->Color
.ColorMask
[ACOMP
]
74 && ctx
->Color
.DrawBuffer
!= GL_NONE
)
75 RasterMask
|= ALPHABUF_BIT
;
77 if ( ctx
->Viewport
.X
< 0
78 || ctx
->Viewport
.X
+ ctx
->Viewport
.Width
> ctx
->DrawBuffer
->Width
79 || ctx
->Viewport
.Y
< 0
80 || ctx
->Viewport
.Y
+ ctx
->Viewport
.Height
> ctx
->DrawBuffer
->Height
) {
81 RasterMask
|= WINCLIP_BIT
;
84 if (ctx
->Depth
.OcclusionTest
)
85 RasterMask
|= OCCLUSION_BIT
;
88 /* If we're not drawing to exactly one color buffer set the
89 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
90 * buffers or the RGBA or CI mask disables all writes.
92 if (ctx
->Color
.MultiDrawBuffer
) {
93 RasterMask
|= MULTI_DRAW_BIT
;
95 else if (ctx
->Color
.DrawBuffer
==GL_NONE
) {
96 RasterMask
|= MULTI_DRAW_BIT
;
98 else if (ctx
->Visual
.rgbMode
&& *((GLuint
*) ctx
->Color
.ColorMask
) == 0) {
99 RasterMask
|= MULTI_DRAW_BIT
; /* all RGBA channels disabled */
101 else if (!ctx
->Visual
.rgbMode
&& ctx
->Color
.IndexMask
==0) {
102 RasterMask
|= MULTI_DRAW_BIT
; /* all color index bits disabled */
105 if ( ctx
->Viewport
.X
<0
106 || ctx
->Viewport
.X
+ ctx
->Viewport
.Width
> ctx
->DrawBuffer
->Width
108 || ctx
->Viewport
.Y
+ ctx
->Viewport
.Height
> ctx
->DrawBuffer
->Height
) {
109 RasterMask
|= WINCLIP_BIT
;
112 SWRAST_CONTEXT(ctx
)->_RasterMask
= RasterMask
;
117 _swrast_update_polygon( GLcontext
*ctx
)
119 GLfloat backface_sign
= 1;
121 if (ctx
->Polygon
.CullFlag
) {
123 switch(ctx
->Polygon
.CullFaceMode
) {
125 if(ctx
->Polygon
.FrontFace
==GL_CCW
)
129 if(ctx
->Polygon
.FrontFace
!=GL_CCW
)
133 case GL_FRONT_AND_BACK
:
142 SWRAST_CONTEXT(ctx
)->_backface_sign
= backface_sign
;
147 _swrast_update_hint( GLcontext
*ctx
)
149 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
150 swrast
->_PreferPixelFog
= (!swrast
->AllowVertexFog
||
151 (ctx
->Hint
.Fog
== GL_NICEST
&&
152 swrast
->AllowPixelFog
));
155 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
160 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
162 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
169 _SWRAST_NEW_RASTERMASK| \
172 _DD_NEW_SEPERATE_SPECULAR)
174 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
181 _DD_NEW_SEPERATE_SPECULAR)
183 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
189 _DD_NEW_SEPERATE_SPECULAR)
191 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
193 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
197 /* Stub for swrast->Triangle to select a true triangle function
198 * after a state change.
201 _swrast_validate_triangle( GLcontext
*ctx
,
206 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
208 _swrast_validate_derived( ctx
);
209 swrast
->choose_triangle( ctx
);
211 if ((ctx
->_TriangleCaps
& DD_SEPERATE_SPECULAR
) &&
212 !ctx
->Texture
._ReallyEnabled
) {
213 swrast
->SpecTriangle
= swrast
->Triangle
;
214 swrast
->Triangle
= _swrast_add_spec_terms_triangle
;
217 swrast
->Triangle( ctx
, v0
, v1
, v2
);
221 _swrast_validate_line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
223 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
225 _swrast_validate_derived( ctx
);
226 swrast
->choose_line( ctx
);
228 if ((ctx
->_TriangleCaps
& DD_SEPERATE_SPECULAR
) &&
229 !ctx
->Texture
._ReallyEnabled
) {
230 swrast
->SpecLine
= swrast
->Line
;
231 swrast
->Line
= _swrast_add_spec_terms_line
;
235 swrast
->Line( ctx
, v0
, v1
);
239 _swrast_validate_point( GLcontext
*ctx
, const SWvertex
*v0
)
241 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
243 _swrast_validate_derived( ctx
);
244 swrast
->choose_point( ctx
);
246 if ((ctx
->_TriangleCaps
& DD_SEPERATE_SPECULAR
) &&
247 !ctx
->Texture
._ReallyEnabled
) {
248 swrast
->SpecPoint
= swrast
->Point
;
249 swrast
->Point
= _swrast_add_spec_terms_point
;
252 swrast
->Point( ctx
, v0
);
256 _swrast_validate_blend_func( GLcontext
*ctx
, GLuint n
,
257 const GLubyte mask
[],
259 CONST GLchan dst
[][4] )
261 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
263 _swrast_validate_derived( ctx
);
264 _swrast_choose_blend_func( ctx
);
266 swrast
->BlendFunc( ctx
, n
, mask
, src
, dst
);
271 _swrast_validate_texture_sample( GLcontext
*ctx
, GLuint texUnit
,
272 const struct gl_texture_object
*tObj
,
274 const GLfloat s
[], const GLfloat t
[],
275 const GLfloat u
[], const GLfloat lambda
[],
278 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
280 _swrast_validate_derived( ctx
);
281 _swrast_choose_texture_sample_func( ctx
, texUnit
, tObj
);
283 swrast
->TextureSample
[texUnit
]( ctx
, texUnit
, tObj
, n
, s
, t
, u
,
289 _swrast_sleep( GLcontext
*ctx
, GLuint new_state
)
295 _swrast_invalidate_state( GLcontext
*ctx
, GLuint new_state
)
297 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
300 swrast
->NewState
|= new_state
;
302 /* After 10 statechanges without any swrast functions being called,
303 * put the module to sleep.
305 if (++swrast
->StateChanges
> 10) {
306 swrast
->InvalidateState
= _swrast_sleep
;
307 swrast
->NewState
= ~0;
311 if (new_state
& swrast
->invalidate_triangle
)
312 swrast
->Triangle
= _swrast_validate_triangle
;
314 if (new_state
& swrast
->invalidate_line
)
315 swrast
->Line
= _swrast_validate_line
;
317 if (new_state
& swrast
->invalidate_point
)
318 swrast
->Point
= _swrast_validate_point
;
320 if (new_state
& _SWRAST_NEW_BLEND_FUNC
)
321 swrast
->BlendFunc
= _swrast_validate_blend_func
;
323 if (new_state
& _SWRAST_NEW_TEXTURE_SAMPLE_FUNC
)
324 for (i
= 0 ; i
< ctx
->Const
.MaxTextureUnits
; i
++)
325 swrast
->TextureSample
[i
] = _swrast_validate_texture_sample
;
331 _swrast_validate_derived( GLcontext
*ctx
)
333 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
335 if (swrast
->NewState
)
337 if (swrast
->NewState
& _SWRAST_NEW_RASTERMASK
)
338 _swrast_update_rasterflags( ctx
);
340 if (swrast
->NewState
& _NEW_TEXTURE
)
341 swrast
->_MultiTextureEnabled
=
342 ctx
->Texture
._ReallyEnabled
> TEXTURE0_ANY
;
344 if (swrast
->NewState
& _NEW_POLYGON
)
345 _swrast_update_polygon( ctx
);
347 if (swrast
->NewState
& _NEW_HINT
)
348 _swrast_update_hint( ctx
);
350 swrast
->NewState
= 0;
351 swrast
->StateChanges
= 0;
352 swrast
->InvalidateState
= _swrast_invalidate_state
;
358 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
361 _swrast_Quad( GLcontext
*ctx
,
362 const SWvertex
*v0
, const SWvertex
*v1
,
363 const SWvertex
*v2
, const SWvertex
*v3
)
365 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v2
);
366 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v2
, v3
);
370 _swrast_Triangle( GLcontext
*ctx
, const SWvertex
*v0
,
371 const SWvertex
*v1
, const SWvertex
*v2
)
373 /* fprintf(stderr, "%s\n", __FUNCTION__); */
374 /* _swrast_print_vertex( ctx, v0 ); */
375 /* _swrast_print_vertex( ctx, v1 ); */
376 /* _swrast_print_vertex( ctx, v2 ); */
377 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v2
);
381 _swrast_Line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
383 /* fprintf(stderr, "%s\n", __FUNCTION__); */
384 /* _swrast_print_vertex( ctx, v0 ); */
385 /* _swrast_print_vertex( ctx, v1 ); */
386 SWRAST_CONTEXT(ctx
)->Line( ctx
, v0
, v1
);
390 _swrast_Point( GLcontext
*ctx
, const SWvertex
*v0
)
392 /* fprintf(stderr, "%s\n", __FUNCTION__); */
393 /* _swrast_print_vertex( ctx, v0 ); */
394 SWRAST_CONTEXT(ctx
)->Point( ctx
, v0
);
398 _swrast_InvalidateState( GLcontext
*ctx
, GLuint new_state
)
400 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, new_state
);
404 _swrast_ResetLineStipple( GLcontext
*ctx
)
406 SWRAST_CONTEXT(ctx
)->StippleCounter
= 0;
410 _swrast_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
)
412 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
413 SWRAST_CONTEXT(ctx
)->AllowVertexFog
= value
;
417 _swrast_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
)
419 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
420 SWRAST_CONTEXT(ctx
)->AllowPixelFog
= value
;
425 _swrast_CreateContext( GLcontext
*ctx
)
428 SWcontext
*swrast
= (SWcontext
*)CALLOC(sizeof(SWcontext
));
432 swrast
->PB
= gl_alloc_pb();
438 swrast
->NewState
= ~0;
440 swrast
->choose_point
= _swrast_choose_point
;
441 swrast
->choose_line
= _swrast_choose_line
;
442 swrast
->choose_triangle
= _swrast_choose_triangle
;
444 swrast
->invalidate_point
= _SWRAST_NEW_POINT
;
445 swrast
->invalidate_line
= _SWRAST_NEW_LINE
;
446 swrast
->invalidate_triangle
= _SWRAST_NEW_TRIANGLE
;
448 swrast
->Point
= _swrast_validate_point
;
449 swrast
->Line
= _swrast_validate_line
;
450 swrast
->Triangle
= _swrast_validate_triangle
;
451 swrast
->InvalidateState
= _swrast_sleep
;
452 swrast
->BlendFunc
= _swrast_validate_blend_func
;
454 swrast
->AllowVertexFog
= GL_TRUE
;
455 swrast
->AllowPixelFog
= GL_TRUE
;
457 /* Optimized Accum buffer */
458 swrast
->_IntegerAccumMode
= GL_TRUE
;
459 swrast
->_IntegerAccumScaler
= 0.0;
462 for (i
= 0 ; i
< MAX_TEXTURE_UNITS
; i
++)
463 swrast
->TextureSample
[i
] = _swrast_validate_texture_sample
;
465 ctx
->swrast_context
= swrast
;
470 _swrast_DestroyContext( GLcontext
*ctx
)
472 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
477 ctx
->swrast_context
= 0;
482 _swrast_print_vertex( GLcontext
*ctx
, const SWvertex
*v
)
486 fprintf(stderr
, "win %f %f %f %f\n",
487 v
->win
[0], v
->win
[1], v
->win
[2], v
->win
[3]);
489 for (i
= 0 ; i
< ctx
->Const
.MaxTextureUnits
; i
++)
490 fprintf(stderr
, "texcoord[%d] %f %f %f %f\n", i
,
491 v
->texcoord
[i
][0], v
->texcoord
[i
][1],
492 v
->texcoord
[i
][2], v
->texcoord
[i
][3]);
494 fprintf(stderr
, "color %d %d %d %d\n",
495 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
496 fprintf(stderr
, "spec %d %d %d %d\n",
497 v
->specular
[0], v
->specular
[1], v
->specular
[2], v
->specular
[3]);
498 fprintf(stderr
, "fog %f\n", v
->fog
);
499 fprintf(stderr
, "index %d\n", v
->index
);
500 fprintf(stderr
, "pointsize %f\n", v
->pointSize
);
501 fprintf(stderr
, "\n");