2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
29 #include "main/imports.h"
30 #include "main/bufferobj.h"
31 #include "main/colormac.h"
32 #include "main/mtypes.h"
33 #include "main/teximage.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_statevars.h"
38 #include "s_context.h"
39 #include "s_depthstencil.h"
43 #include "s_texfetch.h"
44 #include "s_triangle.h"
45 #include "s_texfilter.h"
49 * Recompute the value of swrast->_RasterMask, etc. according to
50 * the current context. The _RasterMask field can be easily tested by
51 * drivers to determine certain basic GL state (does the primitive need
52 * stenciling, logic-op, fog, etc?).
55 _swrast_update_rasterflags( struct gl_context
*ctx
)
57 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
58 GLbitfield rasterMask
= 0;
61 if (ctx
->Color
.AlphaEnabled
) rasterMask
|= ALPHATEST_BIT
;
62 if (ctx
->Color
.BlendEnabled
) rasterMask
|= BLEND_BIT
;
63 if (ctx
->Depth
.Test
) rasterMask
|= DEPTH_BIT
;
64 if (swrast
->_FogEnabled
) rasterMask
|= FOG_BIT
;
65 if (ctx
->Scissor
.Enabled
) rasterMask
|= CLIP_BIT
;
66 if (ctx
->Stencil
._Enabled
) rasterMask
|= STENCIL_BIT
;
67 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
68 if (!ctx
->Color
.ColorMask
[i
][0] ||
69 !ctx
->Color
.ColorMask
[i
][1] ||
70 !ctx
->Color
.ColorMask
[i
][2] ||
71 !ctx
->Color
.ColorMask
[i
][3]) {
72 rasterMask
|= MASKING_BIT
;
76 if (ctx
->Color
.ColorLogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
77 if (ctx
->Texture
._EnabledUnits
) rasterMask
|= TEXTURE_BIT
;
78 if ( ctx
->Viewport
.X
< 0
79 || ctx
->Viewport
.X
+ ctx
->Viewport
.Width
> (GLint
) ctx
->DrawBuffer
->Width
80 || ctx
->Viewport
.Y
< 0
81 || ctx
->Viewport
.Y
+ ctx
->Viewport
.Height
> (GLint
) ctx
->DrawBuffer
->Height
) {
82 rasterMask
|= CLIP_BIT
;
85 if (ctx
->Query
.CurrentOcclusionObject
)
86 rasterMask
|= OCCLUSION_BIT
;
89 /* If we're not drawing to exactly one color buffer set the
90 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
91 * buffers or the RGBA or CI mask disables all writes.
93 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
!= 1) {
94 /* more than one color buffer designated for writing (or zero buffers) */
95 rasterMask
|= MULTI_DRAW_BIT
;
98 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
99 if (ctx
->Color
.ColorMask
[i
][0] +
100 ctx
->Color
.ColorMask
[i
][1] +
101 ctx
->Color
.ColorMask
[i
][2] +
102 ctx
->Color
.ColorMask
[i
][3] == 0) {
103 rasterMask
|= MULTI_DRAW_BIT
; /* all RGBA channels disabled */
109 if (ctx
->FragmentProgram
._Current
) {
110 rasterMask
|= FRAGPROG_BIT
;
113 if (ctx
->ATIFragmentShader
._Enabled
) {
114 rasterMask
|= ATIFRAGSHADER_BIT
;
117 #if CHAN_TYPE == GL_FLOAT
118 if (ctx
->Color
.ClampFragmentColor
== GL_TRUE
) {
119 rasterMask
|= CLAMPING_BIT
;
123 SWRAST_CONTEXT(ctx
)->_RasterMask
= rasterMask
;
128 * Examine polygon cull state to compute the _BackfaceCullSign field.
129 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
130 * and 1 if culling front-faces. The Polygon FrontFace state also
134 _swrast_update_polygon( struct gl_context
*ctx
)
136 GLfloat backface_sign
;
138 if (ctx
->Polygon
.CullFlag
) {
139 switch (ctx
->Polygon
.CullFaceMode
) {
141 backface_sign
= -1.0F
;
144 backface_sign
= 1.0F
;
146 case GL_FRONT_AND_BACK
:
149 backface_sign
= 0.0F
;
153 backface_sign
= 0.0F
;
156 SWRAST_CONTEXT(ctx
)->_BackfaceCullSign
= backface_sign
;
158 /* This is for front/back-face determination, but not for culling */
159 SWRAST_CONTEXT(ctx
)->_BackfaceSign
160 = (ctx
->Polygon
.FrontFace
== GL_CW
) ? -1.0F
: 1.0F
;
166 * Update the _PreferPixelFog field to indicate if we need to compute
167 * fog blend factors (from the fog coords) per-fragment.
170 _swrast_update_fog_hint( struct gl_context
*ctx
)
172 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
173 swrast
->_PreferPixelFog
= (!swrast
->AllowVertexFog
||
174 ctx
->FragmentProgram
._Current
||
175 (ctx
->Hint
.Fog
== GL_NICEST
&&
176 swrast
->AllowPixelFog
));
182 * Update the swrast->_TextureCombinePrimary flag.
185 _swrast_update_texture_env( struct gl_context
*ctx
)
187 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
190 swrast
->_TextureCombinePrimary
= GL_FALSE
;
192 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
193 const struct gl_tex_env_combine_state
*combine
=
194 ctx
->Texture
.Unit
[i
]._CurrentCombine
;
196 for (term
= 0; term
< combine
->_NumArgsRGB
; term
++) {
197 if (combine
->SourceRGB
[term
] == GL_PRIMARY_COLOR
) {
198 swrast
->_TextureCombinePrimary
= GL_TRUE
;
201 if (combine
->SourceA
[term
] == GL_PRIMARY_COLOR
) {
202 swrast
->_TextureCombinePrimary
= GL_TRUE
;
211 * Determine if we can defer texturing/shading until after Z/stencil
212 * testing. This potentially allows us to skip texturing/shading for
216 _swrast_update_deferred_texture(struct gl_context
*ctx
)
218 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
219 if (ctx
->Color
.AlphaEnabled
) {
220 /* alpha test depends on post-texture/shader colors */
221 swrast
->_DeferredTexture
= GL_FALSE
;
224 const struct gl_fragment_program
*fprog
225 = ctx
->FragmentProgram
._Current
;
226 if (fprog
&& (fprog
->Base
.OutputsWritten
& (1 << FRAG_RESULT_DEPTH
))) {
227 /* Z comes from fragment program/shader */
228 swrast
->_DeferredTexture
= GL_FALSE
;
230 else if (fprog
&& fprog
->UsesKill
) {
231 swrast
->_DeferredTexture
= GL_FALSE
;
233 else if (ctx
->Query
.CurrentOcclusionObject
) {
234 /* occlusion query depends on shader discard/kill results */
235 swrast
->_DeferredTexture
= GL_FALSE
;
238 swrast
->_DeferredTexture
= GL_TRUE
;
245 * Update swrast->_FogColor and swrast->_FogEnable values.
248 _swrast_update_fog_state( struct gl_context
*ctx
)
250 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
251 const struct gl_fragment_program
*fp
= ctx
->FragmentProgram
._Current
;
253 assert((fp
== NULL
) ||
254 (fp
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) ||
255 (fp
->Base
.Target
== GL_FRAGMENT_PROGRAM_NV
));
257 /* determine if fog is needed, and if so, which fog mode */
258 swrast
->_FogEnabled
= (fp
== NULL
&& ctx
->Fog
.Enabled
);
263 * Update state for running fragment programs. Basically, load the
264 * program parameters with current state values.
267 _swrast_update_fragment_program(struct gl_context
*ctx
, GLbitfield newState
)
269 const struct gl_fragment_program
*fp
= ctx
->FragmentProgram
._Current
;
271 _mesa_load_state_parameters(ctx
, fp
->Base
.Parameters
);
277 * See if we can do early diffuse+specular (primary+secondary) color
278 * add per vertex instead of per-fragment.
281 _swrast_update_specular_vertex_add(struct gl_context
*ctx
)
283 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
284 GLboolean separateSpecular
= ctx
->Fog
.ColorSumEnabled
||
285 (ctx
->Light
.Enabled
&&
286 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
);
288 swrast
->SpecularVertexAdd
= (separateSpecular
289 && ctx
->Texture
._EnabledUnits
== 0x0
290 && !ctx
->FragmentProgram
._Current
291 && !ctx
->ATIFragmentShader
._Enabled
);
295 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
296 _NEW_PROGRAM_CONSTANTS | \
301 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
303 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
310 _SWRAST_NEW_RASTERMASK| \
313 _DD_NEW_SEPARATE_SPECULAR)
315 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
322 _DD_NEW_SEPARATE_SPECULAR)
324 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
330 _DD_NEW_SEPARATE_SPECULAR)
332 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
334 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
336 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
341 * Stub for swrast->Triangle to select a true triangle function
342 * after a state change.
345 _swrast_validate_triangle( struct gl_context
*ctx
,
350 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
352 _swrast_validate_derived( ctx
);
353 swrast
->choose_triangle( ctx
);
354 ASSERT(swrast
->Triangle
);
356 if (swrast
->SpecularVertexAdd
) {
357 /* separate specular color, but no texture */
358 swrast
->SpecTriangle
= swrast
->Triangle
;
359 swrast
->Triangle
= _swrast_add_spec_terms_triangle
;
362 swrast
->Triangle( ctx
, v0
, v1
, v2
);
366 * Called via swrast->Line. Examine current GL state and choose a software
367 * line routine. Then call it.
370 _swrast_validate_line( struct gl_context
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
372 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
374 _swrast_validate_derived( ctx
);
375 swrast
->choose_line( ctx
);
376 ASSERT(swrast
->Line
);
378 if (swrast
->SpecularVertexAdd
) {
379 swrast
->SpecLine
= swrast
->Line
;
380 swrast
->Line
= _swrast_add_spec_terms_line
;
383 swrast
->Line( ctx
, v0
, v1
);
387 * Called via swrast->Point. Examine current GL state and choose a software
388 * point routine. Then call it.
391 _swrast_validate_point( struct gl_context
*ctx
, const SWvertex
*v0
)
393 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
395 _swrast_validate_derived( ctx
);
396 swrast
->choose_point( ctx
);
398 if (swrast
->SpecularVertexAdd
) {
399 swrast
->SpecPoint
= swrast
->Point
;
400 swrast
->Point
= _swrast_add_spec_terms_point
;
403 swrast
->Point( ctx
, v0
);
408 * Called via swrast->BlendFunc. Examine GL state to choose a blending
409 * function, then call it.
412 _swrast_validate_blend_func(struct gl_context
*ctx
, GLuint n
, const GLubyte mask
[],
413 GLvoid
*src
, const GLvoid
*dst
,
416 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
418 _swrast_validate_derived( ctx
); /* why is this needed? */
419 _swrast_choose_blend_func( ctx
, chanType
);
421 swrast
->BlendFunc( ctx
, n
, mask
, src
, dst
, chanType
);
425 _swrast_sleep( struct gl_context
*ctx
, GLbitfield new_state
)
427 (void) ctx
; (void) new_state
;
432 _swrast_invalidate_state( struct gl_context
*ctx
, GLbitfield new_state
)
434 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
437 swrast
->NewState
|= new_state
;
439 /* After 10 statechanges without any swrast functions being called,
440 * put the module to sleep.
442 if (++swrast
->StateChanges
> 10) {
443 swrast
->InvalidateState
= _swrast_sleep
;
444 swrast
->NewState
= ~0;
448 if (new_state
& swrast
->InvalidateTriangleMask
)
449 swrast
->Triangle
= _swrast_validate_triangle
;
451 if (new_state
& swrast
->InvalidateLineMask
)
452 swrast
->Line
= _swrast_validate_line
;
454 if (new_state
& swrast
->InvalidatePointMask
)
455 swrast
->Point
= _swrast_validate_point
;
457 if (new_state
& _SWRAST_NEW_BLEND_FUNC
)
458 swrast
->BlendFunc
= _swrast_validate_blend_func
;
460 if (new_state
& _SWRAST_NEW_TEXTURE_SAMPLE_FUNC
)
461 for (i
= 0 ; i
< ctx
->Const
.MaxTextureImageUnits
; i
++)
462 swrast
->TextureSample
[i
] = NULL
;
467 _swrast_update_texture_samplers(struct gl_context
*ctx
)
469 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
473 return; /* pipe hack */
475 for (u
= 0; u
< ctx
->Const
.MaxTextureImageUnits
; u
++) {
476 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[u
]._Current
;
477 /* Note: If tObj is NULL, the sample function will be a simple
478 * function that just returns opaque black (0,0,0,1).
481 _mesa_update_fetch_functions(tObj
);
483 swrast
->TextureSample
[u
] = _swrast_choose_texture_sample_func(ctx
, tObj
);
489 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
490 * swrast->_ActiveAtttribMask.
493 _swrast_update_active_attribs(struct gl_context
*ctx
)
495 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
499 * Compute _ActiveAttribsMask = which fragment attributes are needed.
501 if (ctx
->FragmentProgram
._Current
) {
502 /* fragment program/shader */
503 attribsMask
= ctx
->FragmentProgram
._Current
->Base
.InputsRead
;
504 attribsMask
&= ~FRAG_BIT_WPOS
; /* WPOS is always handled specially */
506 else if (ctx
->ATIFragmentShader
._Enabled
) {
507 attribsMask
= ~0; /* XXX fix me */
513 #if CHAN_TYPE == GL_FLOAT
514 attribsMask
|= FRAG_BIT_COL0
;
517 if (ctx
->Fog
.ColorSumEnabled
||
518 (ctx
->Light
.Enabled
&&
519 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
)) {
520 attribsMask
|= FRAG_BIT_COL1
;
523 if (swrast
->_FogEnabled
)
524 attribsMask
|= FRAG_BIT_FOGC
;
526 attribsMask
|= (ctx
->Texture
._EnabledUnits
<< FRAG_ATTRIB_TEX0
);
529 swrast
->_ActiveAttribMask
= attribsMask
;
531 /* Update _ActiveAttribs[] list */
534 for (i
= 0; i
< FRAG_ATTRIB_MAX
; i
++) {
535 if (attribsMask
& (1 << i
)) {
536 swrast
->_ActiveAttribs
[num
++] = i
;
537 /* how should this attribute be interpolated? */
538 if (i
== FRAG_ATTRIB_COL0
|| i
== FRAG_ATTRIB_COL1
)
539 swrast
->_InterpMode
[i
] = ctx
->Light
.ShadeModel
;
541 swrast
->_InterpMode
[i
] = GL_SMOOTH
;
544 swrast
->_NumActiveAttribs
= num
;
550 * Update the depth/stencil renderbuffers, if needed.
553 _swrast_update_depth_stencil(struct gl_context
*ctx
)
555 struct gl_framebuffer
*drawFb
= ctx
->DrawBuffer
;
556 struct gl_framebuffer
*readFb
= ctx
->ReadBuffer
;
558 _swrast_update_depth_buffer(ctx
, drawFb
);
559 _swrast_update_stencil_buffer(ctx
, drawFb
);
561 if (readFb
!= drawFb
) {
562 _swrast_update_depth_buffer(ctx
, readFb
);
563 _swrast_update_stencil_buffer(ctx
, readFb
);
569 _swrast_validate_derived( struct gl_context
*ctx
)
571 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
573 if (swrast
->NewState
) {
574 if (swrast
->NewState
& _NEW_POLYGON
)
575 _swrast_update_polygon( ctx
);
577 if (swrast
->NewState
& (_NEW_HINT
| _NEW_PROGRAM
))
578 _swrast_update_fog_hint( ctx
);
580 if (swrast
->NewState
& _SWRAST_NEW_TEXTURE_ENV_MODE
)
581 _swrast_update_texture_env( ctx
);
583 if (swrast
->NewState
& (_NEW_FOG
| _NEW_PROGRAM
))
584 _swrast_update_fog_state( ctx
);
586 if (swrast
->NewState
& (_NEW_PROGRAM_CONSTANTS
| _NEW_PROGRAM
))
587 _swrast_update_fragment_program( ctx
, swrast
->NewState
);
589 if (swrast
->NewState
& (_NEW_TEXTURE
| _NEW_PROGRAM
)) {
590 _swrast_update_texture_samplers( ctx
);
593 if (swrast
->NewState
& (_NEW_COLOR
| _NEW_PROGRAM
))
594 _swrast_update_deferred_texture(ctx
);
596 if (swrast
->NewState
& _SWRAST_NEW_RASTERMASK
)
597 _swrast_update_rasterflags( ctx
);
599 if (swrast
->NewState
& (_NEW_DEPTH
|
604 _swrast_update_active_attribs(ctx
);
606 if (swrast
->NewState
& (_NEW_FOG
|
610 _swrast_update_specular_vertex_add(ctx
);
612 if (swrast
->NewState
& _NEW_BUFFERS
)
613 _swrast_update_depth_stencil(ctx
);
615 swrast
->NewState
= 0;
616 swrast
->StateChanges
= 0;
617 swrast
->InvalidateState
= _swrast_invalidate_state
;
621 #define SWRAST_DEBUG 0
623 /* Public entrypoints: See also s_bitmap.c, etc.
626 _swrast_Quad( struct gl_context
*ctx
,
627 const SWvertex
*v0
, const SWvertex
*v1
,
628 const SWvertex
*v2
, const SWvertex
*v3
)
631 _mesa_debug(ctx
, "_swrast_Quad\n");
632 _swrast_print_vertex( ctx
, v0
);
633 _swrast_print_vertex( ctx
, v1
);
634 _swrast_print_vertex( ctx
, v2
);
635 _swrast_print_vertex( ctx
, v3
);
637 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v3
);
638 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v1
, v2
, v3
);
642 _swrast_Triangle( struct gl_context
*ctx
, const SWvertex
*v0
,
643 const SWvertex
*v1
, const SWvertex
*v2
)
646 _mesa_debug(ctx
, "_swrast_Triangle\n");
647 _swrast_print_vertex( ctx
, v0
);
648 _swrast_print_vertex( ctx
, v1
);
649 _swrast_print_vertex( ctx
, v2
);
651 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v2
);
655 _swrast_Line( struct gl_context
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
658 _mesa_debug(ctx
, "_swrast_Line\n");
659 _swrast_print_vertex( ctx
, v0
);
660 _swrast_print_vertex( ctx
, v1
);
662 SWRAST_CONTEXT(ctx
)->Line( ctx
, v0
, v1
);
666 _swrast_Point( struct gl_context
*ctx
, const SWvertex
*v0
)
669 _mesa_debug(ctx
, "_swrast_Point\n");
670 _swrast_print_vertex( ctx
, v0
);
672 SWRAST_CONTEXT(ctx
)->Point( ctx
, v0
);
676 _swrast_InvalidateState( struct gl_context
*ctx
, GLbitfield new_state
)
679 _mesa_debug(ctx
, "_swrast_InvalidateState\n");
681 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, new_state
);
685 _swrast_ResetLineStipple( struct gl_context
*ctx
)
688 _mesa_debug(ctx
, "_swrast_ResetLineStipple\n");
690 SWRAST_CONTEXT(ctx
)->StippleCounter
= 0;
694 _swrast_SetFacing(struct gl_context
*ctx
, GLuint facing
)
696 SWRAST_CONTEXT(ctx
)->PointLineFacing
= facing
;
700 _swrast_allow_vertex_fog( struct gl_context
*ctx
, GLboolean value
)
703 _mesa_debug(ctx
, "_swrast_allow_vertex_fog %d\n", value
);
705 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
706 SWRAST_CONTEXT(ctx
)->AllowVertexFog
= value
;
710 _swrast_allow_pixel_fog( struct gl_context
*ctx
, GLboolean value
)
713 _mesa_debug(ctx
, "_swrast_allow_pixel_fog %d\n", value
);
715 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
716 SWRAST_CONTEXT(ctx
)->AllowPixelFog
= value
;
721 * Initialize native program limits by copying the logical limits.
722 * See comments in init_program_limits() in context.c
725 init_program_native_limits(struct gl_program_constants
*prog
)
727 prog
->MaxNativeInstructions
= prog
->MaxInstructions
;
728 prog
->MaxNativeAluInstructions
= prog
->MaxAluInstructions
;
729 prog
->MaxNativeTexInstructions
= prog
->MaxTexInstructions
;
730 prog
->MaxNativeTexIndirections
= prog
->MaxTexIndirections
;
731 prog
->MaxNativeAttribs
= prog
->MaxAttribs
;
732 prog
->MaxNativeTemps
= prog
->MaxTemps
;
733 prog
->MaxNativeAddressRegs
= prog
->MaxAddressRegs
;
734 prog
->MaxNativeParameters
= prog
->MaxParameters
;
739 _swrast_CreateContext( struct gl_context
*ctx
)
742 SWcontext
*swrast
= (SWcontext
*)CALLOC(sizeof(SWcontext
));
744 const GLint maxThreads
= omp_get_max_threads();
746 const GLint maxThreads
= 1;
750 _mesa_debug(ctx
, "_swrast_CreateContext\n");
756 swrast
->NewState
= ~0;
758 swrast
->choose_point
= _swrast_choose_point
;
759 swrast
->choose_line
= _swrast_choose_line
;
760 swrast
->choose_triangle
= _swrast_choose_triangle
;
762 swrast
->InvalidatePointMask
= _SWRAST_NEW_POINT
;
763 swrast
->InvalidateLineMask
= _SWRAST_NEW_LINE
;
764 swrast
->InvalidateTriangleMask
= _SWRAST_NEW_TRIANGLE
;
766 swrast
->Point
= _swrast_validate_point
;
767 swrast
->Line
= _swrast_validate_line
;
768 swrast
->Triangle
= _swrast_validate_triangle
;
769 swrast
->InvalidateState
= _swrast_sleep
;
770 swrast
->BlendFunc
= _swrast_validate_blend_func
;
772 swrast
->AllowVertexFog
= GL_TRUE
;
773 swrast
->AllowPixelFog
= GL_TRUE
;
775 swrast
->Driver
.SpanRenderStart
= _swrast_span_render_start
;
776 swrast
->Driver
.SpanRenderFinish
= _swrast_span_render_finish
;
778 ctx
->Driver
.MapTexture
= _swrast_map_texture
;
779 ctx
->Driver
.UnmapTexture
= _swrast_unmap_texture
;
781 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++)
782 swrast
->TextureSample
[i
] = NULL
;
784 /* SpanArrays is global and shared by all SWspan instances. However, when
785 * using multiple threads, it is necessary to have one SpanArrays instance
788 swrast
->SpanArrays
= (SWspanarrays
*) MALLOC(maxThreads
* sizeof(SWspanarrays
));
789 if (!swrast
->SpanArrays
) {
793 for(i
= 0; i
< maxThreads
; i
++) {
794 swrast
->SpanArrays
[i
].ChanType
= CHAN_TYPE
;
795 #if CHAN_TYPE == GL_UNSIGNED_BYTE
796 swrast
->SpanArrays
[i
].rgba
= swrast
->SpanArrays
[i
].rgba8
;
797 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
798 swrast
->SpanArrays
[i
].rgba
= swrast
->SpanArrays
[i
].rgba16
;
800 swrast
->SpanArrays
[i
].rgba
= swrast
->SpanArrays
[i
].attribs
[FRAG_ATTRIB_COL0
];
804 /* init point span buffer */
805 swrast
->PointSpan
.primitive
= GL_POINT
;
806 swrast
->PointSpan
.end
= 0;
807 swrast
->PointSpan
.facing
= 0;
808 swrast
->PointSpan
.array
= swrast
->SpanArrays
;
810 init_program_native_limits(&ctx
->Const
.VertexProgram
);
811 init_program_native_limits(&ctx
->Const
.GeometryProgram
);
812 init_program_native_limits(&ctx
->Const
.FragmentProgram
);
814 ctx
->swrast_context
= swrast
;
820 _swrast_DestroyContext( struct gl_context
*ctx
)
822 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
825 _mesa_debug(ctx
, "_swrast_DestroyContext\n");
828 FREE( swrast
->SpanArrays
);
829 if (swrast
->ZoomedArrays
)
830 FREE( swrast
->ZoomedArrays
);
831 FREE( swrast
->TexelBuffer
);
834 ctx
->swrast_context
= 0;
838 struct swrast_device_driver
*
839 _swrast_GetDeviceDriverReference( struct gl_context
*ctx
)
841 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
842 return &swrast
->Driver
;
846 _swrast_flush( struct gl_context
*ctx
)
848 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
849 /* flush any pending fragments from rendering points */
850 if (swrast
->PointSpan
.end
> 0) {
851 _swrast_write_rgba_span(ctx
, &(swrast
->PointSpan
));
852 swrast
->PointSpan
.end
= 0;
857 _swrast_render_primitive( struct gl_context
*ctx
, GLenum prim
)
859 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
860 if (swrast
->Primitive
== GL_POINTS
&& prim
!= GL_POINTS
) {
863 swrast
->Primitive
= prim
;
867 /** called via swrast->Driver.SpanRenderStart() */
869 _swrast_span_render_start(struct gl_context
*ctx
)
871 _swrast_map_textures(ctx
);
872 _swrast_map_renderbuffers(ctx
);
876 /** called via swrast->Driver.SpanRenderFinish() */
878 _swrast_span_render_finish(struct gl_context
*ctx
)
880 _swrast_unmap_textures(ctx
);
881 _swrast_unmap_renderbuffers(ctx
);
886 _swrast_render_start( struct gl_context
*ctx
)
888 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
889 if (swrast
->Driver
.SpanRenderStart
)
890 swrast
->Driver
.SpanRenderStart( ctx
);
891 swrast
->PointSpan
.end
= 0;
895 _swrast_render_finish( struct gl_context
*ctx
)
897 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
898 if (swrast
->Driver
.SpanRenderFinish
)
899 swrast
->Driver
.SpanRenderFinish( ctx
);
905 #define SWRAST_DEBUG_VERTICES 0
908 _swrast_print_vertex( struct gl_context
*ctx
, const SWvertex
*v
)
912 if (SWRAST_DEBUG_VERTICES
) {
913 _mesa_debug(ctx
, "win %f %f %f %f\n",
914 v
->attrib
[FRAG_ATTRIB_WPOS
][0],
915 v
->attrib
[FRAG_ATTRIB_WPOS
][1],
916 v
->attrib
[FRAG_ATTRIB_WPOS
][2],
917 v
->attrib
[FRAG_ATTRIB_WPOS
][3]);
919 for (i
= 0 ; i
< ctx
->Const
.MaxTextureCoordUnits
; i
++)
920 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
921 _mesa_debug(ctx
, "texcoord[%d] %f %f %f %f\n", i
,
922 v
->attrib
[FRAG_ATTRIB_TEX0
+ i
][0],
923 v
->attrib
[FRAG_ATTRIB_TEX0
+ i
][1],
924 v
->attrib
[FRAG_ATTRIB_TEX0
+ i
][2],
925 v
->attrib
[FRAG_ATTRIB_TEX0
+ i
][3]);
927 #if CHAN_TYPE == GL_FLOAT
928 _mesa_debug(ctx
, "color %f %f %f %f\n",
929 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
931 _mesa_debug(ctx
, "color %d %d %d %d\n",
932 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
934 _mesa_debug(ctx
, "spec %g %g %g %g\n",
935 v
->attrib
[FRAG_ATTRIB_COL1
][0],
936 v
->attrib
[FRAG_ATTRIB_COL1
][1],
937 v
->attrib
[FRAG_ATTRIB_COL1
][2],
938 v
->attrib
[FRAG_ATTRIB_COL1
][3]);
939 _mesa_debug(ctx
, "fog %f\n", v
->attrib
[FRAG_ATTRIB_FOGC
][0]);
940 _mesa_debug(ctx
, "index %f\n", v
->attrib
[FRAG_ATTRIB_CI
][0]);
941 _mesa_debug(ctx
, "pointsize %f\n", v
->pointSize
);
942 _mesa_debug(ctx
, "\n");