2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com> Brian Paul
28 #include "main/imports.h"
29 #include "main/bufferobj.h"
30 #include "main/mtypes.h"
31 #include "main/samplerobj.h"
32 #include "main/state.h"
33 #include "main/stencil.h"
34 #include "main/teximage.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_statevars.h"
39 #include "s_context.h"
43 #include "s_texfetch.h"
44 #include "s_triangle.h"
45 #include "s_texfilter.h"
49 * Recompute the value of swrast->_RasterMask, etc. according to
50 * the current context. The _RasterMask field can be easily tested by
51 * drivers to determine certain basic GL state (does the primitive need
52 * stenciling, logic-op, fog, etc?).
55 _swrast_update_rasterflags( struct gl_context
*ctx
)
57 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
58 GLbitfield rasterMask
= 0;
61 if (ctx
->Color
.AlphaEnabled
) rasterMask
|= ALPHATEST_BIT
;
62 if (ctx
->Color
.BlendEnabled
) rasterMask
|= BLEND_BIT
;
63 if (ctx
->Depth
.Test
) rasterMask
|= DEPTH_BIT
;
64 if (swrast
->_FogEnabled
) rasterMask
|= FOG_BIT
;
65 if (ctx
->Scissor
.EnableFlags
) rasterMask
|= CLIP_BIT
;
66 if (_mesa_stencil_is_enabled(ctx
)) rasterMask
|= STENCIL_BIT
;
67 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
68 if (!ctx
->Color
.ColorMask
[i
][0] ||
69 !ctx
->Color
.ColorMask
[i
][1] ||
70 !ctx
->Color
.ColorMask
[i
][2] ||
71 !ctx
->Color
.ColorMask
[i
][3]) {
72 rasterMask
|= MASKING_BIT
;
76 if (ctx
->Color
.ColorLogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
77 if (ctx
->Texture
._MaxEnabledTexImageUnit
>= 0) rasterMask
|= TEXTURE_BIT
;
78 if ( ctx
->ViewportArray
[0].X
< 0
79 || ctx
->ViewportArray
[0].X
+ ctx
->ViewportArray
[0].Width
> (GLfloat
) ctx
->DrawBuffer
->Width
80 || ctx
->ViewportArray
[0].Y
< 0
81 || ctx
->ViewportArray
[0].Y
+ ctx
->ViewportArray
[0].Height
> (GLfloat
) ctx
->DrawBuffer
->Height
) {
82 rasterMask
|= CLIP_BIT
;
85 if (ctx
->Query
.CurrentOcclusionObject
)
86 rasterMask
|= OCCLUSION_BIT
;
89 /* If we're not drawing to exactly one color buffer set the
90 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
91 * buffers or the RGBA or CI mask disables all writes.
93 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
!= 1) {
94 /* more than one color buffer designated for writing (or zero buffers) */
95 rasterMask
|= MULTI_DRAW_BIT
;
98 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
99 if (ctx
->Color
.ColorMask
[i
][0] +
100 ctx
->Color
.ColorMask
[i
][1] +
101 ctx
->Color
.ColorMask
[i
][2] +
102 ctx
->Color
.ColorMask
[i
][3] == 0) {
103 rasterMask
|= MULTI_DRAW_BIT
; /* all RGBA channels disabled */
109 if (_swrast_use_fragment_program(ctx
)) {
110 rasterMask
|= FRAGPROG_BIT
;
113 if (_mesa_ati_fragment_shader_enabled(ctx
)) {
114 rasterMask
|= ATIFRAGSHADER_BIT
;
117 #if CHAN_TYPE == GL_FLOAT
118 if (ctx
->Color
.ClampFragmentColor
== GL_TRUE
) {
119 rasterMask
|= CLAMPING_BIT
;
123 SWRAST_CONTEXT(ctx
)->_RasterMask
= rasterMask
;
128 * Examine polygon cull state to compute the _BackfaceCullSign field.
129 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
130 * and 1 if culling front-faces. The Polygon FrontFace state also
134 _swrast_update_polygon( struct gl_context
*ctx
)
136 GLfloat backface_sign
;
138 if (ctx
->Polygon
.CullFlag
) {
139 switch (ctx
->Polygon
.CullFaceMode
) {
141 backface_sign
= -1.0F
;
144 backface_sign
= 1.0F
;
146 case GL_FRONT_AND_BACK
:
149 backface_sign
= 0.0F
;
153 backface_sign
= 0.0F
;
156 SWRAST_CONTEXT(ctx
)->_BackfaceCullSign
= backface_sign
;
158 /* This is for front/back-face determination, but not for culling */
159 SWRAST_CONTEXT(ctx
)->_BackfaceSign
160 = (ctx
->Polygon
.FrontFace
== GL_CW
) ? -1.0F
: 1.0F
;
166 * Update the _PreferPixelFog field to indicate if we need to compute
167 * fog blend factors (from the fog coords) per-fragment.
170 _swrast_update_fog_hint( struct gl_context
*ctx
)
172 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
173 swrast
->_PreferPixelFog
= (!swrast
->AllowVertexFog
||
174 _swrast_use_fragment_program(ctx
) ||
175 (ctx
->Hint
.Fog
== GL_NICEST
&&
176 swrast
->AllowPixelFog
));
182 * Update the swrast->_TextureCombinePrimary flag.
185 _swrast_update_texture_env( struct gl_context
*ctx
)
187 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
190 swrast
->_TextureCombinePrimary
= GL_FALSE
;
192 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
193 const struct gl_tex_env_combine_state
*combine
=
194 ctx
->Texture
.Unit
[i
]._CurrentCombine
;
196 for (term
= 0; term
< combine
->_NumArgsRGB
; term
++) {
197 if (combine
->SourceRGB
[term
] == GL_PRIMARY_COLOR
) {
198 swrast
->_TextureCombinePrimary
= GL_TRUE
;
201 if (combine
->SourceA
[term
] == GL_PRIMARY_COLOR
) {
202 swrast
->_TextureCombinePrimary
= GL_TRUE
;
211 * Determine if we can defer texturing/shading until after Z/stencil
212 * testing. This potentially allows us to skip texturing/shading for
216 _swrast_update_deferred_texture(struct gl_context
*ctx
)
218 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
219 if (ctx
->Color
.AlphaEnabled
) {
220 /* alpha test depends on post-texture/shader colors */
221 swrast
->_DeferredTexture
= GL_FALSE
;
224 GLboolean use_fprog
= _swrast_use_fragment_program(ctx
);
225 const struct gl_program
*fprog
= ctx
->FragmentProgram
._Current
;
227 (fprog
->info
.outputs_written
& (1 << FRAG_RESULT_DEPTH
))) {
228 /* Z comes from fragment program/shader */
229 swrast
->_DeferredTexture
= GL_FALSE
;
231 else if (use_fprog
&& fprog
->info
.fs
.uses_discard
) {
232 swrast
->_DeferredTexture
= GL_FALSE
;
234 else if (ctx
->Query
.CurrentOcclusionObject
) {
235 /* occlusion query depends on shader discard/kill results */
236 swrast
->_DeferredTexture
= GL_FALSE
;
239 swrast
->_DeferredTexture
= GL_TRUE
;
246 * Update swrast->_FogColor and swrast->_FogEnable values.
249 _swrast_update_fog_state( struct gl_context
*ctx
)
251 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
252 const struct gl_program
*fp
= ctx
->FragmentProgram
._Current
;
254 assert(fp
== NULL
|| fp
->Target
== GL_FRAGMENT_PROGRAM_ARB
);
255 (void) fp
; /* silence unused var warning */
257 /* determine if fog is needed, and if so, which fog mode */
258 swrast
->_FogEnabled
= (!_swrast_use_fragment_program(ctx
) &&
264 * Update state for running fragment programs. Basically, load the
265 * program parameters with current state values.
268 _swrast_update_fragment_program(struct gl_context
*ctx
, GLbitfield newState
)
270 if (!_swrast_use_fragment_program(ctx
))
273 _mesa_load_state_parameters(ctx
,
274 ctx
->FragmentProgram
._Current
->Parameters
);
279 * See if we can do early diffuse+specular (primary+secondary) color
280 * add per vertex instead of per-fragment.
283 _swrast_update_specular_vertex_add(struct gl_context
*ctx
)
285 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
286 GLboolean separateSpecular
= ctx
->Fog
.ColorSumEnabled
||
287 (ctx
->Light
.Enabled
&&
288 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
);
290 swrast
->SpecularVertexAdd
= (separateSpecular
291 && ctx
->Texture
._MaxEnabledTexImageUnit
== -1
292 && !_swrast_use_fragment_program(ctx
)
293 && !_mesa_ati_fragment_shader_enabled(ctx
));
297 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
298 _NEW_PROGRAM_CONSTANTS | \
303 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
305 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
312 _SWRAST_NEW_RASTERMASK| \
315 _MESA_NEW_SEPARATE_SPECULAR)
317 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
324 _MESA_NEW_SEPARATE_SPECULAR)
326 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
332 _MESA_NEW_SEPARATE_SPECULAR)
334 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
336 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
338 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
343 * Stub for swrast->Triangle to select a true triangle function
344 * after a state change.
347 _swrast_validate_triangle( struct gl_context
*ctx
,
352 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
354 _swrast_validate_derived( ctx
);
355 swrast
->choose_triangle( ctx
);
356 assert(swrast
->Triangle
);
358 if (swrast
->SpecularVertexAdd
) {
359 /* separate specular color, but no texture */
360 swrast
->SpecTriangle
= swrast
->Triangle
;
361 swrast
->Triangle
= _swrast_add_spec_terms_triangle
;
364 swrast
->Triangle( ctx
, v0
, v1
, v2
);
368 * Called via swrast->Line. Examine current GL state and choose a software
369 * line routine. Then call it.
372 _swrast_validate_line( struct gl_context
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
374 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
376 _swrast_validate_derived( ctx
);
377 swrast
->choose_line( ctx
);
378 assert(swrast
->Line
);
380 if (swrast
->SpecularVertexAdd
) {
381 swrast
->SpecLine
= swrast
->Line
;
382 swrast
->Line
= _swrast_add_spec_terms_line
;
385 swrast
->Line( ctx
, v0
, v1
);
389 * Called via swrast->Point. Examine current GL state and choose a software
390 * point routine. Then call it.
393 _swrast_validate_point( struct gl_context
*ctx
, const SWvertex
*v0
)
395 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
397 _swrast_validate_derived( ctx
);
398 swrast
->choose_point( ctx
);
400 if (swrast
->SpecularVertexAdd
) {
401 swrast
->SpecPoint
= swrast
->Point
;
402 swrast
->Point
= _swrast_add_spec_terms_point
;
405 swrast
->Point( ctx
, v0
);
410 * Called via swrast->BlendFunc. Examine GL state to choose a blending
411 * function, then call it.
414 _swrast_validate_blend_func(struct gl_context
*ctx
, GLuint n
, const GLubyte mask
[],
415 GLvoid
*src
, const GLvoid
*dst
,
418 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
420 _swrast_validate_derived( ctx
); /* why is this needed? */
421 _swrast_choose_blend_func( ctx
, chanType
);
423 swrast
->BlendFunc( ctx
, n
, mask
, src
, dst
, chanType
);
427 _swrast_sleep( struct gl_context
*ctx
, GLbitfield new_state
)
429 (void) ctx
; (void) new_state
;
434 _swrast_invalidate_state( struct gl_context
*ctx
, GLbitfield new_state
)
436 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
439 swrast
->NewState
|= new_state
;
441 /* After 10 statechanges without any swrast functions being called,
442 * put the module to sleep.
444 if (++swrast
->StateChanges
> 10) {
445 swrast
->InvalidateState
= _swrast_sleep
;
446 swrast
->NewState
= ~0;
450 if (new_state
& swrast
->InvalidateTriangleMask
)
451 swrast
->Triangle
= _swrast_validate_triangle
;
453 if (new_state
& swrast
->InvalidateLineMask
)
454 swrast
->Line
= _swrast_validate_line
;
456 if (new_state
& swrast
->InvalidatePointMask
)
457 swrast
->Point
= _swrast_validate_point
;
459 if (new_state
& _SWRAST_NEW_BLEND_FUNC
)
460 swrast
->BlendFunc
= _swrast_validate_blend_func
;
462 if (new_state
& _SWRAST_NEW_TEXTURE_SAMPLE_FUNC
)
463 for (i
= 0 ; i
< ARRAY_SIZE(swrast
->TextureSample
); i
++)
464 swrast
->TextureSample
[i
] = NULL
;
469 _swrast_update_texture_samplers(struct gl_context
*ctx
)
471 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
475 return; /* pipe hack */
477 for (u
= 0; u
< ARRAY_SIZE(swrast
->TextureSample
); u
++) {
478 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[u
]._Current
;
479 /* Note: If tObj is NULL, the sample function will be a simple
480 * function that just returns opaque black (0,0,0,1).
482 _mesa_update_fetch_functions(ctx
, u
);
483 swrast
->TextureSample
[u
] =
484 _swrast_choose_texture_sample_func(ctx
, tObj
,
485 _mesa_get_samplerobj(ctx
, u
));
491 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
492 * swrast->_ActiveAtttribMask.
495 _swrast_update_active_attribs(struct gl_context
*ctx
)
497 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
498 GLbitfield64 attribsMask
;
501 * Compute _ActiveAttribsMask = which fragment attributes are needed.
503 if (_swrast_use_fragment_program(ctx
)) {
504 /* fragment program/shader */
505 attribsMask
= ctx
->FragmentProgram
._Current
->info
.inputs_read
;
506 attribsMask
&= ~VARYING_BIT_POS
; /* WPOS is always handled specially */
508 else if (_mesa_ati_fragment_shader_enabled(ctx
)) {
509 attribsMask
= VARYING_BIT_COL0
| VARYING_BIT_COL1
|
510 VARYING_BIT_FOGC
| VARYING_BITS_TEX_ANY
;
516 #if CHAN_TYPE == GL_FLOAT
517 attribsMask
|= VARYING_BIT_COL0
;
520 if (ctx
->Fog
.ColorSumEnabled
||
521 (ctx
->Light
.Enabled
&&
522 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
)) {
523 attribsMask
|= VARYING_BIT_COL1
;
526 if (swrast
->_FogEnabled
)
527 attribsMask
|= VARYING_BIT_FOGC
;
529 attribsMask
|= (ctx
->Texture
._EnabledCoordUnits
<< VARYING_SLOT_TEX0
);
532 swrast
->_ActiveAttribMask
= attribsMask
;
534 /* Update _ActiveAttribs[] list */
537 for (i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
538 if (attribsMask
& BITFIELD64_BIT(i
)) {
539 swrast
->_ActiveAttribs
[num
++] = i
;
540 /* how should this attribute be interpolated? */
541 if (i
== VARYING_SLOT_COL0
|| i
== VARYING_SLOT_COL1
)
542 swrast
->_InterpMode
[i
] = ctx
->Light
.ShadeModel
;
544 swrast
->_InterpMode
[i
] = GL_SMOOTH
;
547 swrast
->_NumActiveAttribs
= num
;
553 _swrast_validate_derived( struct gl_context
*ctx
)
555 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
557 if (swrast
->NewState
) {
558 if (swrast
->NewState
& _NEW_POLYGON
)
559 _swrast_update_polygon( ctx
);
561 if (swrast
->NewState
& (_NEW_HINT
| _NEW_PROGRAM
))
562 _swrast_update_fog_hint( ctx
);
564 if (swrast
->NewState
& _SWRAST_NEW_TEXTURE_ENV_MODE
)
565 _swrast_update_texture_env( ctx
);
567 if (swrast
->NewState
& (_NEW_FOG
| _NEW_PROGRAM
))
568 _swrast_update_fog_state( ctx
);
570 if (swrast
->NewState
& (_NEW_PROGRAM_CONSTANTS
| _NEW_PROGRAM
))
571 _swrast_update_fragment_program( ctx
, swrast
->NewState
);
573 if (swrast
->NewState
& (_NEW_TEXTURE
| _NEW_PROGRAM
)) {
574 _swrast_update_texture_samplers( ctx
);
577 if (swrast
->NewState
& (_NEW_COLOR
| _NEW_PROGRAM
))
578 _swrast_update_deferred_texture(ctx
);
580 if (swrast
->NewState
& _SWRAST_NEW_RASTERMASK
)
581 _swrast_update_rasterflags( ctx
);
583 if (swrast
->NewState
& (_NEW_DEPTH
|
588 _swrast_update_active_attribs(ctx
);
590 if (swrast
->NewState
& (_NEW_FOG
|
594 _swrast_update_specular_vertex_add(ctx
);
596 swrast
->NewState
= 0;
597 swrast
->StateChanges
= 0;
598 swrast
->InvalidateState
= _swrast_invalidate_state
;
602 #define SWRAST_DEBUG 0
604 /* Public entrypoints: See also s_bitmap.c, etc.
607 _swrast_Quad( struct gl_context
*ctx
,
608 const SWvertex
*v0
, const SWvertex
*v1
,
609 const SWvertex
*v2
, const SWvertex
*v3
)
612 _mesa_debug(ctx
, "_swrast_Quad\n");
613 _swrast_print_vertex( ctx
, v0
);
614 _swrast_print_vertex( ctx
, v1
);
615 _swrast_print_vertex( ctx
, v2
);
616 _swrast_print_vertex( ctx
, v3
);
618 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v3
);
619 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v1
, v2
, v3
);
623 _swrast_Triangle( struct gl_context
*ctx
, const SWvertex
*v0
,
624 const SWvertex
*v1
, const SWvertex
*v2
)
627 _mesa_debug(ctx
, "_swrast_Triangle\n");
628 _swrast_print_vertex( ctx
, v0
);
629 _swrast_print_vertex( ctx
, v1
);
630 _swrast_print_vertex( ctx
, v2
);
632 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v2
);
636 _swrast_Line( struct gl_context
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
639 _mesa_debug(ctx
, "_swrast_Line\n");
640 _swrast_print_vertex( ctx
, v0
);
641 _swrast_print_vertex( ctx
, v1
);
643 SWRAST_CONTEXT(ctx
)->Line( ctx
, v0
, v1
);
647 _swrast_Point( struct gl_context
*ctx
, const SWvertex
*v0
)
650 _mesa_debug(ctx
, "_swrast_Point\n");
651 _swrast_print_vertex( ctx
, v0
);
653 SWRAST_CONTEXT(ctx
)->Point( ctx
, v0
);
657 _swrast_InvalidateState( struct gl_context
*ctx
, GLbitfield new_state
)
660 _mesa_debug(ctx
, "_swrast_InvalidateState\n");
662 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, new_state
);
666 _swrast_ResetLineStipple( struct gl_context
*ctx
)
669 _mesa_debug(ctx
, "_swrast_ResetLineStipple\n");
671 SWRAST_CONTEXT(ctx
)->StippleCounter
= 0;
675 _swrast_SetFacing(struct gl_context
*ctx
, GLuint facing
)
677 SWRAST_CONTEXT(ctx
)->PointLineFacing
= facing
;
681 _swrast_allow_vertex_fog( struct gl_context
*ctx
, GLboolean value
)
684 _mesa_debug(ctx
, "_swrast_allow_vertex_fog %d\n", value
);
686 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
687 SWRAST_CONTEXT(ctx
)->AllowVertexFog
= value
;
691 _swrast_allow_pixel_fog( struct gl_context
*ctx
, GLboolean value
)
694 _mesa_debug(ctx
, "_swrast_allow_pixel_fog %d\n", value
);
696 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
697 SWRAST_CONTEXT(ctx
)->AllowPixelFog
= value
;
702 * Initialize native program limits by copying the logical limits.
703 * See comments in init_program_limits() in context.c
706 init_program_native_limits(struct gl_program_constants
*prog
)
708 prog
->MaxNativeInstructions
= prog
->MaxInstructions
;
709 prog
->MaxNativeAluInstructions
= prog
->MaxAluInstructions
;
710 prog
->MaxNativeTexInstructions
= prog
->MaxTexInstructions
;
711 prog
->MaxNativeTexIndirections
= prog
->MaxTexIndirections
;
712 prog
->MaxNativeAttribs
= prog
->MaxAttribs
;
713 prog
->MaxNativeTemps
= prog
->MaxTemps
;
714 prog
->MaxNativeAddressRegs
= prog
->MaxAddressRegs
;
715 prog
->MaxNativeParameters
= prog
->MaxParameters
;
720 _swrast_CreateContext( struct gl_context
*ctx
)
723 SWcontext
*swrast
= calloc(1, sizeof(SWcontext
));
725 const GLuint maxThreads
= omp_get_max_threads();
727 const GLuint maxThreads
= 1;
730 assert(ctx
->Const
.MaxViewportWidth
<= SWRAST_MAX_WIDTH
);
731 assert(ctx
->Const
.MaxViewportHeight
<= SWRAST_MAX_WIDTH
);
733 assert(ctx
->Const
.MaxRenderbufferSize
<= SWRAST_MAX_WIDTH
);
735 /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
736 assert((1 << (ctx
->Const
.MaxTextureLevels
- 1)) <= SWRAST_MAX_WIDTH
);
737 assert((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)) <= SWRAST_MAX_WIDTH
);
738 assert((1 << (ctx
->Const
.Max3DTextureLevels
- 1)) <= SWRAST_MAX_WIDTH
);
740 assert(PROG_MAX_WIDTH
== SWRAST_MAX_WIDTH
);
743 _mesa_debug(ctx
, "_swrast_CreateContext\n");
749 swrast
->NewState
= ~0;
751 swrast
->choose_point
= _swrast_choose_point
;
752 swrast
->choose_line
= _swrast_choose_line
;
753 swrast
->choose_triangle
= _swrast_choose_triangle
;
755 swrast
->InvalidatePointMask
= _SWRAST_NEW_POINT
;
756 swrast
->InvalidateLineMask
= _SWRAST_NEW_LINE
;
757 swrast
->InvalidateTriangleMask
= _SWRAST_NEW_TRIANGLE
;
759 swrast
->Point
= _swrast_validate_point
;
760 swrast
->Line
= _swrast_validate_line
;
761 swrast
->Triangle
= _swrast_validate_triangle
;
762 swrast
->InvalidateState
= _swrast_sleep
;
763 swrast
->BlendFunc
= _swrast_validate_blend_func
;
765 swrast
->AllowVertexFog
= GL_TRUE
;
766 swrast
->AllowPixelFog
= GL_TRUE
;
768 swrast
->Driver
.SpanRenderStart
= _swrast_span_render_start
;
769 swrast
->Driver
.SpanRenderFinish
= _swrast_span_render_finish
;
771 for (i
= 0; i
< ARRAY_SIZE(swrast
->TextureSample
); i
++)
772 swrast
->TextureSample
[i
] = NULL
;
774 /* SpanArrays is global and shared by all SWspan instances. However, when
775 * using multiple threads, it is necessary to have one SpanArrays instance
778 swrast
->SpanArrays
= malloc(maxThreads
* sizeof(SWspanarrays
));
779 if (!swrast
->SpanArrays
) {
783 for(i
= 0; i
< maxThreads
; i
++) {
784 swrast
->SpanArrays
[i
].ChanType
= CHAN_TYPE
;
785 #if CHAN_TYPE == GL_UNSIGNED_BYTE
786 swrast
->SpanArrays
[i
].rgba
= swrast
->SpanArrays
[i
].rgba8
;
787 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
788 swrast
->SpanArrays
[i
].rgba
= swrast
->SpanArrays
[i
].rgba16
;
790 swrast
->SpanArrays
[i
].rgba
= swrast
->SpanArrays
[i
].attribs
[VARYING_SLOT_COL0
];
794 /* init point span buffer */
795 swrast
->PointSpan
.primitive
= GL_POINT
;
796 swrast
->PointSpan
.end
= 0;
797 swrast
->PointSpan
.facing
= 0;
798 swrast
->PointSpan
.array
= swrast
->SpanArrays
;
800 init_program_native_limits(&ctx
->Const
.Program
[MESA_SHADER_VERTEX
]);
801 init_program_native_limits(&ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
]);
802 init_program_native_limits(&ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
]);
804 ctx
->swrast_context
= swrast
;
806 swrast
->stencil_temp
.buf1
= malloc(SWRAST_MAX_WIDTH
* sizeof(GLubyte
));
807 swrast
->stencil_temp
.buf2
= malloc(SWRAST_MAX_WIDTH
* sizeof(GLubyte
));
808 swrast
->stencil_temp
.buf3
= malloc(SWRAST_MAX_WIDTH
* sizeof(GLubyte
));
809 swrast
->stencil_temp
.buf4
= malloc(SWRAST_MAX_WIDTH
* sizeof(GLubyte
));
811 if (!swrast
->stencil_temp
.buf1
||
812 !swrast
->stencil_temp
.buf2
||
813 !swrast
->stencil_temp
.buf3
||
814 !swrast
->stencil_temp
.buf4
) {
815 _swrast_DestroyContext(ctx
);
823 _swrast_DestroyContext( struct gl_context
*ctx
)
825 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
828 _mesa_debug(ctx
, "_swrast_DestroyContext\n");
831 free( swrast
->SpanArrays
);
832 free( swrast
->ZoomedArrays
);
833 free( swrast
->TexelBuffer
);
835 free(swrast
->stencil_temp
.buf1
);
836 free(swrast
->stencil_temp
.buf2
);
837 free(swrast
->stencil_temp
.buf3
);
838 free(swrast
->stencil_temp
.buf4
);
842 ctx
->swrast_context
= 0;
846 struct swrast_device_driver
*
847 _swrast_GetDeviceDriverReference( struct gl_context
*ctx
)
849 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
850 return &swrast
->Driver
;
854 _swrast_flush( struct gl_context
*ctx
)
856 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
857 /* flush any pending fragments from rendering points */
858 if (swrast
->PointSpan
.end
> 0) {
859 _swrast_write_rgba_span(ctx
, &(swrast
->PointSpan
));
860 swrast
->PointSpan
.end
= 0;
865 _swrast_render_primitive( struct gl_context
*ctx
, GLenum prim
)
867 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
868 if (swrast
->Primitive
== GL_POINTS
&& prim
!= GL_POINTS
) {
871 swrast
->Primitive
= prim
;
875 /** called via swrast->Driver.SpanRenderStart() */
877 _swrast_span_render_start(struct gl_context
*ctx
)
879 _swrast_map_textures(ctx
);
880 _swrast_map_renderbuffers(ctx
);
884 /** called via swrast->Driver.SpanRenderFinish() */
886 _swrast_span_render_finish(struct gl_context
*ctx
)
888 _swrast_unmap_textures(ctx
);
889 _swrast_unmap_renderbuffers(ctx
);
894 _swrast_render_start( struct gl_context
*ctx
)
896 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
897 if (swrast
->Driver
.SpanRenderStart
)
898 swrast
->Driver
.SpanRenderStart( ctx
);
899 swrast
->PointSpan
.end
= 0;
903 _swrast_render_finish( struct gl_context
*ctx
)
905 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
906 struct gl_query_object
*query
= ctx
->Query
.CurrentOcclusionObject
;
910 if (swrast
->Driver
.SpanRenderFinish
)
911 swrast
->Driver
.SpanRenderFinish( ctx
);
913 if (query
&& (query
->Target
== GL_ANY_SAMPLES_PASSED
||
914 query
->Target
== GL_ANY_SAMPLES_PASSED_CONSERVATIVE
))
915 query
->Result
= !!query
->Result
;
919 #define SWRAST_DEBUG_VERTICES 0
922 _swrast_print_vertex( struct gl_context
*ctx
, const SWvertex
*v
)
926 if (SWRAST_DEBUG_VERTICES
) {
927 _mesa_debug(ctx
, "win %f %f %f %f\n",
928 v
->attrib
[VARYING_SLOT_POS
][0],
929 v
->attrib
[VARYING_SLOT_POS
][1],
930 v
->attrib
[VARYING_SLOT_POS
][2],
931 v
->attrib
[VARYING_SLOT_POS
][3]);
933 for (i
= 0 ; i
< ctx
->Const
.MaxTextureCoordUnits
; i
++)
934 if (ctx
->Texture
.Unit
[i
]._Current
)
935 _mesa_debug(ctx
, "texcoord[%d] %f %f %f %f\n", i
,
936 v
->attrib
[VARYING_SLOT_TEX0
+ i
][0],
937 v
->attrib
[VARYING_SLOT_TEX0
+ i
][1],
938 v
->attrib
[VARYING_SLOT_TEX0
+ i
][2],
939 v
->attrib
[VARYING_SLOT_TEX0
+ i
][3]);
941 #if CHAN_TYPE == GL_FLOAT
942 _mesa_debug(ctx
, "color %f %f %f %f\n",
943 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
945 _mesa_debug(ctx
, "color %d %d %d %d\n",
946 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
948 _mesa_debug(ctx
, "spec %g %g %g %g\n",
949 v
->attrib
[VARYING_SLOT_COL1
][0],
950 v
->attrib
[VARYING_SLOT_COL1
][1],
951 v
->attrib
[VARYING_SLOT_COL1
][2],
952 v
->attrib
[VARYING_SLOT_COL1
][3]);
953 _mesa_debug(ctx
, "fog %f\n", v
->attrib
[VARYING_SLOT_FOGC
][0]);
954 _mesa_debug(ctx
, "index %f\n", v
->attrib
[VARYING_SLOT_CI
][0]);
955 _mesa_debug(ctx
, "pointsize %f\n", v
->pointSize
);
956 _mesa_debug(ctx
, "\n");