2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
30 #include "bufferobj.h"
38 #include "s_context.h"
42 #include "s_triangle.h"
43 #include "s_texfilter.h"
47 * Recompute the value of swrast->_RasterMask, etc. according to
48 * the current context. The _RasterMask field can be easily tested by
49 * drivers to determine certain basic GL state (does the primitive need
50 * stenciling, logic-op, fog, etc?).
53 _swrast_update_rasterflags( GLcontext
*ctx
)
55 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
56 GLbitfield rasterMask
= 0;
58 if (ctx
->Color
.AlphaEnabled
) rasterMask
|= ALPHATEST_BIT
;
59 if (ctx
->Color
.BlendEnabled
) rasterMask
|= BLEND_BIT
;
60 if (ctx
->Depth
.Test
) rasterMask
|= DEPTH_BIT
;
61 if (swrast
->_FogEnabled
) rasterMask
|= FOG_BIT
;
62 if (ctx
->Scissor
.Enabled
) rasterMask
|= CLIP_BIT
;
63 if (ctx
->Stencil
.Enabled
) rasterMask
|= STENCIL_BIT
;
64 if (ctx
->Visual
.rgbMode
) {
65 const GLuint colorMask
= *((GLuint
*) &ctx
->Color
.ColorMask
);
66 if (colorMask
!= 0xffffffff) rasterMask
|= MASKING_BIT
;
67 if (ctx
->Color
._LogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
68 if (ctx
->Texture
._EnabledUnits
) rasterMask
|= TEXTURE_BIT
;
71 if (ctx
->Color
.IndexMask
!= 0xffffffff) rasterMask
|= MASKING_BIT
;
72 if (ctx
->Color
.IndexLogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
75 if ( ctx
->Viewport
.X
< 0
76 || ctx
->Viewport
.X
+ ctx
->Viewport
.Width
> (GLint
) ctx
->DrawBuffer
->Width
77 || ctx
->Viewport
.Y
< 0
78 || ctx
->Viewport
.Y
+ ctx
->Viewport
.Height
> (GLint
) ctx
->DrawBuffer
->Height
) {
79 rasterMask
|= CLIP_BIT
;
82 if (ctx
->Query
.CurrentOcclusionObject
)
83 rasterMask
|= OCCLUSION_BIT
;
86 /* If we're not drawing to exactly one color buffer set the
87 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
88 * buffers or the RGBA or CI mask disables all writes.
90 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
[0] != 1) {
91 /* more than one color buffer designated for writing (or zero buffers) */
92 rasterMask
|= MULTI_DRAW_BIT
;
94 else if (ctx
->Visual
.rgbMode
&& *((GLuint
*) ctx
->Color
.ColorMask
) == 0) {
95 rasterMask
|= MULTI_DRAW_BIT
; /* all RGBA channels disabled */
97 else if (!ctx
->Visual
.rgbMode
&& ctx
->Color
.IndexMask
==0) {
98 rasterMask
|= MULTI_DRAW_BIT
; /* all color index bits disabled */
101 if (ctx
->FragmentProgram
._Enabled
) {
102 rasterMask
|= FRAGPROG_BIT
;
105 if (ctx
->ShaderObjects
._FragmentShaderPresent
) {
106 rasterMask
|= FRAGPROG_BIT
;
109 if (ctx
->ATIFragmentShader
._Enabled
) {
110 rasterMask
|= ATIFRAGSHADER_BIT
;
113 #if CHAN_TYPE == GL_FLOAT
114 if (ctx
->Color
.ClampFragmentColor
== GL_TRUE
) {
115 rasterMask
|= CLAMPING_BIT
;
119 SWRAST_CONTEXT(ctx
)->_RasterMask
= rasterMask
;
124 * Examine polycon culls tate to compute the _BackfaceSign field.
125 * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
126 * and 1 if culling front-faces. The Polygon FrontFace state also
130 _swrast_update_polygon( GLcontext
*ctx
)
132 GLfloat backface_sign
= 1;
134 if (ctx
->Polygon
.CullFlag
) {
136 switch(ctx
->Polygon
.CullFaceMode
) {
138 if(ctx
->Polygon
.FrontFace
==GL_CCW
)
142 if(ctx
->Polygon
.FrontFace
!=GL_CCW
)
146 case GL_FRONT_AND_BACK
:
155 SWRAST_CONTEXT(ctx
)->_BackfaceSign
= backface_sign
;
160 * Update the _PreferPixelFog field to indicate if we need to compute
161 * fog factors per-fragment.
164 _swrast_update_fog_hint( GLcontext
*ctx
)
166 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
167 swrast
->_PreferPixelFog
= (!swrast
->AllowVertexFog
||
168 ctx
->FragmentProgram
._Enabled
|| /* not _Active! */
169 (ctx
->Hint
.Fog
== GL_NICEST
&&
170 swrast
->AllowPixelFog
));
176 * Update the swrast->_AnyTextureCombine flag.
179 _swrast_update_texture_env( GLcontext
*ctx
)
181 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
183 swrast
->_AnyTextureCombine
= GL_FALSE
;
184 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
185 if (ctx
->Texture
.Unit
[i
].EnvMode
== GL_COMBINE_EXT
||
186 ctx
->Texture
.Unit
[i
].EnvMode
== GL_COMBINE4_NV
) {
187 swrast
->_AnyTextureCombine
= GL_TRUE
;
195 * Update swrast->_FogColor and swrast->_FogEnable values.
198 _swrast_update_fog_state( GLcontext
*ctx
)
200 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
202 /* determine if fog is needed, and if so, which fog mode */
203 swrast
->_FogEnabled
= GL_FALSE
;
204 if (ctx
->FragmentProgram
._Enabled
) {
205 if (ctx
->FragmentProgram
._Current
->Base
.Target
==GL_FRAGMENT_PROGRAM_ARB
) {
206 const struct gl_fragment_program
*fp
207 = ctx
->FragmentProgram
._Current
;
208 if (fp
->FogOption
!= GL_NONE
) {
209 swrast
->_FogEnabled
= GL_TRUE
;
210 swrast
->_FogMode
= fp
->FogOption
;
214 else if (ctx
->Fog
.Enabled
) {
215 swrast
->_FogEnabled
= GL_TRUE
;
216 swrast
->_FogMode
= ctx
->Fog
.Mode
;
222 * Update state for running fragment programs. Basically, load the
223 * program parameters with current state values.
226 _swrast_update_fragment_program( GLcontext
*ctx
)
228 if (ctx
->FragmentProgram
._Enabled
) {
229 const struct gl_fragment_program
*fp
= ctx
->FragmentProgram
._Current
;
230 _mesa_load_state_parameters(ctx
, fp
->Base
.Parameters
);
236 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
241 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
243 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
250 _SWRAST_NEW_RASTERMASK| \
253 _DD_NEW_SEPARATE_SPECULAR)
255 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
262 _DD_NEW_SEPARATE_SPECULAR)
264 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
270 _DD_NEW_SEPARATE_SPECULAR)
272 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
274 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
276 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
281 * Stub for swrast->Triangle to select a true triangle function
282 * after a state change.
285 _swrast_validate_triangle( GLcontext
*ctx
,
290 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
292 _swrast_validate_derived( ctx
);
293 swrast
->choose_triangle( ctx
);
295 if (ctx
->Texture
._EnabledUnits
== 0
296 && NEED_SECONDARY_COLOR(ctx
)
297 && !ctx
->FragmentProgram
._Enabled
) {
298 /* separate specular color, but no texture */
299 swrast
->SpecTriangle
= swrast
->Triangle
;
300 swrast
->Triangle
= _swrast_add_spec_terms_triangle
;
303 swrast
->Triangle( ctx
, v0
, v1
, v2
);
307 * Called via swrast->Line. Examine current GL state and choose a software
308 * line routine. Then call it.
311 _swrast_validate_line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
313 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
315 _swrast_validate_derived( ctx
);
316 swrast
->choose_line( ctx
);
318 if (ctx
->Texture
._EnabledUnits
== 0
319 && NEED_SECONDARY_COLOR(ctx
)
320 && !ctx
->FragmentProgram
._Enabled
) {
321 swrast
->SpecLine
= swrast
->Line
;
322 swrast
->Line
= _swrast_add_spec_terms_line
;
326 swrast
->Line( ctx
, v0
, v1
);
330 * Called via swrast->Point. Examine current GL state and choose a software
331 * point routine. Then call it.
334 _swrast_validate_point( GLcontext
*ctx
, const SWvertex
*v0
)
336 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
338 _swrast_validate_derived( ctx
);
339 swrast
->choose_point( ctx
);
341 if (ctx
->Texture
._EnabledUnits
== 0
342 && NEED_SECONDARY_COLOR(ctx
)
343 && !ctx
->FragmentProgram
._Enabled
) {
344 swrast
->SpecPoint
= swrast
->Point
;
345 swrast
->Point
= _swrast_add_spec_terms_point
;
348 swrast
->Point( ctx
, v0
);
353 * Called via swrast->BlendFunc. Examine GL state to choose a blending
354 * function, then call it.
357 _swrast_validate_blend_func(GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
358 GLchan src
[][4], CONST GLchan dst
[][4],
361 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
363 _swrast_validate_derived( ctx
);
364 _swrast_choose_blend_func( ctx
);
366 swrast
->BlendFunc( ctx
, n
, mask
, src
, dst
, chanType
);
371 * Make sure we have texture image data for all the textures we may need
372 * for subsequent rendering.
375 _swrast_validate_texture_images(GLcontext
*ctx
)
377 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
380 if (!swrast
->ValidateTextureImage
|| !ctx
->Texture
._EnabledUnits
) {
381 /* no textures enabled, or no way to validate images! */
385 for (u
= 0; u
< ctx
->Const
.MaxTextureImageUnits
; u
++) {
386 if (ctx
->Texture
.Unit
[u
]._ReallyEnabled
) {
387 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[u
]._Current
;
390 GLuint numFaces
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
392 for (face
= 0; face
< numFaces
; face
++) {
394 for (lvl
= texObj
->BaseLevel
; lvl
<= texObj
->_MaxLevel
; lvl
++) {
395 struct gl_texture_image
*texImg
= texObj
->Image
[face
][lvl
];
396 if (texImg
&& !texImg
->Data
) {
397 swrast
->ValidateTextureImage(ctx
, texObj
, face
, lvl
);
398 ASSERT(texObj
->Image
[face
][lvl
]->Data
);
409 * Free the texture image data attached to all currently enabled
410 * textures. Meant to be called by device drivers when transitioning
411 * from software to hardware rendering.
414 _swrast_eject_texture_images(GLcontext
*ctx
)
418 if (!ctx
->Texture
._EnabledUnits
) {
419 /* no textures enabled */
423 for (u
= 0; u
< ctx
->Const
.MaxTextureImageUnits
; u
++) {
424 if (ctx
->Texture
.Unit
[u
]._ReallyEnabled
) {
425 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[u
]._Current
;
428 GLuint numFaces
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
430 for (face
= 0; face
< numFaces
; face
++) {
432 for (lvl
= texObj
->BaseLevel
; lvl
<= texObj
->_MaxLevel
; lvl
++) {
433 struct gl_texture_image
*texImg
= texObj
->Image
[face
][lvl
];
434 if (texImg
&& texImg
->Data
) {
435 _mesa_free_texmemory(texImg
->Data
);
448 _swrast_sleep( GLcontext
*ctx
, GLbitfield new_state
)
450 (void) ctx
; (void) new_state
;
455 _swrast_invalidate_state( GLcontext
*ctx
, GLbitfield new_state
)
457 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
460 swrast
->NewState
|= new_state
;
462 /* After 10 statechanges without any swrast functions being called,
463 * put the module to sleep.
465 if (++swrast
->StateChanges
> 10) {
466 swrast
->InvalidateState
= _swrast_sleep
;
467 swrast
->NewState
= ~0;
471 if (new_state
& swrast
->InvalidateTriangleMask
)
472 swrast
->Triangle
= _swrast_validate_triangle
;
474 if (new_state
& swrast
->InvalidateLineMask
)
475 swrast
->Line
= _swrast_validate_line
;
477 if (new_state
& swrast
->InvalidatePointMask
)
478 swrast
->Point
= _swrast_validate_point
;
480 if (new_state
& _SWRAST_NEW_BLEND_FUNC
)
481 swrast
->BlendFunc
= _swrast_validate_blend_func
;
483 if (new_state
& _SWRAST_NEW_TEXTURE_SAMPLE_FUNC
)
484 for (i
= 0 ; i
< ctx
->Const
.MaxTextureImageUnits
; i
++)
485 swrast
->TextureSample
[i
] = NULL
;
490 _swrast_update_texture_samplers(GLcontext
*ctx
)
492 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
495 for (u
= 0; u
< ctx
->Const
.MaxTextureImageUnits
; u
++) {
496 const struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[u
]._Current
;
498 swrast
->TextureSample
[u
] =
499 _swrast_choose_texture_sample_func(ctx
, tObj
);
505 _swrast_validate_derived( GLcontext
*ctx
)
507 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
509 if (swrast
->NewState
) {
510 if (swrast
->NewState
& _NEW_POLYGON
)
511 _swrast_update_polygon( ctx
);
513 if (swrast
->NewState
& (_NEW_HINT
| _NEW_PROGRAM
))
514 _swrast_update_fog_hint( ctx
);
516 if (swrast
->NewState
& _SWRAST_NEW_TEXTURE_ENV_MODE
)
517 _swrast_update_texture_env( ctx
);
519 if (swrast
->NewState
& (_NEW_FOG
| _NEW_PROGRAM
))
520 _swrast_update_fog_state( ctx
);
522 if (swrast
->NewState
& _NEW_PROGRAM
)
523 _swrast_update_fragment_program( ctx
);
525 if (swrast
->NewState
& _NEW_TEXTURE
)
526 _swrast_update_texture_samplers( ctx
);
528 if (swrast
->NewState
& (_NEW_TEXTURE
| _NEW_PROGRAM
))
529 _swrast_validate_texture_images( ctx
);
531 if (swrast
->NewState
& _SWRAST_NEW_RASTERMASK
)
532 _swrast_update_rasterflags( ctx
);
534 swrast
->NewState
= 0;
535 swrast
->StateChanges
= 0;
536 swrast
->InvalidateState
= _swrast_invalidate_state
;
540 #define SWRAST_DEBUG 0
542 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
545 _swrast_Quad( GLcontext
*ctx
,
546 const SWvertex
*v0
, const SWvertex
*v1
,
547 const SWvertex
*v2
, const SWvertex
*v3
)
550 _mesa_debug(ctx
, "_swrast_Quad\n");
551 _swrast_print_vertex( ctx
, v0
);
552 _swrast_print_vertex( ctx
, v1
);
553 _swrast_print_vertex( ctx
, v2
);
554 _swrast_print_vertex( ctx
, v3
);
556 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v3
);
557 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v1
, v2
, v3
);
561 _swrast_Triangle( GLcontext
*ctx
, const SWvertex
*v0
,
562 const SWvertex
*v1
, const SWvertex
*v2
)
565 _mesa_debug(ctx
, "_swrast_Triangle\n");
566 _swrast_print_vertex( ctx
, v0
);
567 _swrast_print_vertex( ctx
, v1
);
568 _swrast_print_vertex( ctx
, v2
);
570 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v2
);
574 _swrast_Line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
577 _mesa_debug(ctx
, "_swrast_Line\n");
578 _swrast_print_vertex( ctx
, v0
);
579 _swrast_print_vertex( ctx
, v1
);
581 SWRAST_CONTEXT(ctx
)->Line( ctx
, v0
, v1
);
585 _swrast_Point( GLcontext
*ctx
, const SWvertex
*v0
)
588 _mesa_debug(ctx
, "_swrast_Point\n");
589 _swrast_print_vertex( ctx
, v0
);
591 SWRAST_CONTEXT(ctx
)->Point( ctx
, v0
);
595 _swrast_InvalidateState( GLcontext
*ctx
, GLbitfield new_state
)
598 _mesa_debug(ctx
, "_swrast_InvalidateState\n");
600 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, new_state
);
604 _swrast_ResetLineStipple( GLcontext
*ctx
)
607 _mesa_debug(ctx
, "_swrast_ResetLineStipple\n");
609 SWRAST_CONTEXT(ctx
)->StippleCounter
= 0;
613 _swrast_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
)
616 _mesa_debug(ctx
, "_swrast_allow_vertex_fog %d\n", value
);
618 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
619 SWRAST_CONTEXT(ctx
)->AllowVertexFog
= value
;
623 _swrast_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
)
626 _mesa_debug(ctx
, "_swrast_allow_pixel_fog %d\n", value
);
628 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
629 SWRAST_CONTEXT(ctx
)->AllowPixelFog
= value
;
634 _swrast_CreateContext( GLcontext
*ctx
)
637 SWcontext
*swrast
= (SWcontext
*)CALLOC(sizeof(SWcontext
));
640 _mesa_debug(ctx
, "_swrast_CreateContext\n");
646 swrast
->NewState
= ~0;
648 swrast
->choose_point
= _swrast_choose_point
;
649 swrast
->choose_line
= _swrast_choose_line
;
650 swrast
->choose_triangle
= _swrast_choose_triangle
;
652 swrast
->InvalidatePointMask
= _SWRAST_NEW_POINT
;
653 swrast
->InvalidateLineMask
= _SWRAST_NEW_LINE
;
654 swrast
->InvalidateTriangleMask
= _SWRAST_NEW_TRIANGLE
;
656 swrast
->Point
= _swrast_validate_point
;
657 swrast
->Line
= _swrast_validate_line
;
658 swrast
->Triangle
= _swrast_validate_triangle
;
659 swrast
->InvalidateState
= _swrast_sleep
;
660 swrast
->BlendFunc
= _swrast_validate_blend_func
;
662 swrast
->AllowVertexFog
= GL_TRUE
;
663 swrast
->AllowPixelFog
= GL_TRUE
;
665 /* Optimized Accum buffer */
666 swrast
->_IntegerAccumMode
= GL_FALSE
;
667 swrast
->_IntegerAccumScaler
= 0.0;
669 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++)
670 swrast
->TextureSample
[i
] = NULL
;
672 swrast
->SpanArrays
= MALLOC_STRUCT(span_arrays
);
673 if (!swrast
->SpanArrays
) {
677 swrast
->SpanArrays
->ChanType
= CHAN_TYPE
;
678 #if CHAN_TYPE == GL_UNSIGNED_BYTE
679 swrast
->SpanArrays
->rgba
= swrast
->SpanArrays
->color
.sz1
.rgba
;
680 swrast
->SpanArrays
->spec
= swrast
->SpanArrays
->color
.sz1
.spec
;
681 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
682 swrast
->SpanArrays
->rgba
= swrast
->SpanArrays
->color
.sz2
.rgba
;
683 swrast
->SpanArrays
->spec
= swrast
->SpanArrays
->color
.sz2
.spec
;
685 swrast
->SpanArrays
->rgba
= swrast
->SpanArrays
->color
.sz4
.rgba
;
686 swrast
->SpanArrays
->spec
= swrast
->SpanArrays
->color
.sz4
.spec
;
689 /* init point span buffer */
690 swrast
->PointSpan
.primitive
= GL_POINT
;
691 swrast
->PointSpan
.start
= 0;
692 swrast
->PointSpan
.end
= 0;
693 swrast
->PointSpan
.facing
= 0;
694 swrast
->PointSpan
.array
= swrast
->SpanArrays
;
696 swrast
->TexelBuffer
= (GLchan
*) MALLOC(ctx
->Const
.MaxTextureImageUnits
*
697 MAX_WIDTH
* 4 * sizeof(GLchan
));
698 if (!swrast
->TexelBuffer
) {
699 FREE(swrast
->SpanArrays
);
704 ctx
->swrast_context
= swrast
;
710 _swrast_DestroyContext( GLcontext
*ctx
)
712 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
715 _mesa_debug(ctx
, "_swrast_DestroyContext\n");
718 FREE( swrast
->SpanArrays
);
719 FREE( swrast
->TexelBuffer
);
722 ctx
->swrast_context
= 0;
726 struct swrast_device_driver
*
727 _swrast_GetDeviceDriverReference( GLcontext
*ctx
)
729 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
730 return &swrast
->Driver
;
734 _swrast_flush( GLcontext
*ctx
)
736 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
737 /* flush any pending fragments from rendering points */
738 if (swrast
->PointSpan
.end
> 0) {
739 if (ctx
->Visual
.rgbMode
) {
740 _swrast_write_rgba_span(ctx
, &(swrast
->PointSpan
));
743 _swrast_write_index_span(ctx
, &(swrast
->PointSpan
));
745 swrast
->PointSpan
.end
= 0;
750 _swrast_render_primitive( GLcontext
*ctx
, GLenum prim
)
752 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
753 if (swrast
->Primitive
== GL_POINTS
&& prim
!= GL_POINTS
) {
756 swrast
->Primitive
= prim
;
761 _swrast_render_start( GLcontext
*ctx
)
763 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
764 if (swrast
->Driver
.SpanRenderStart
)
765 swrast
->Driver
.SpanRenderStart( ctx
);
766 swrast
->PointSpan
.end
= 0;
770 _swrast_render_finish( GLcontext
*ctx
)
772 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
773 if (swrast
->Driver
.SpanRenderFinish
)
774 swrast
->Driver
.SpanRenderFinish( ctx
);
780 #define SWRAST_DEBUG_VERTICES 0
783 _swrast_print_vertex( GLcontext
*ctx
, const SWvertex
*v
)
787 if (SWRAST_DEBUG_VERTICES
) {
788 _mesa_debug(ctx
, "win %f %f %f %f\n",
789 v
->win
[0], v
->win
[1], v
->win
[2], v
->win
[3]);
791 for (i
= 0 ; i
< ctx
->Const
.MaxTextureCoordUnits
; i
++)
792 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
793 _mesa_debug(ctx
, "texcoord[%d] %f %f %f %f\n", i
,
794 v
->texcoord
[i
][0], v
->texcoord
[i
][1],
795 v
->texcoord
[i
][2], v
->texcoord
[i
][3]);
797 #if CHAN_TYPE == GL_FLOAT
798 _mesa_debug(ctx
, "color %f %f %f %f\n",
799 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
800 _mesa_debug(ctx
, "spec %f %f %f %f\n",
801 v
->specular
[0], v
->specular
[1],
802 v
->specular
[2], v
->specular
[3]);
804 _mesa_debug(ctx
, "color %d %d %d %d\n",
805 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
806 _mesa_debug(ctx
, "spec %d %d %d %d\n",
807 v
->specular
[0], v
->specular
[1],
808 v
->specular
[2], v
->specular
[3]);
810 _mesa_debug(ctx
, "fog %f\n", v
->fog
);
811 _mesa_debug(ctx
, "index %d\n", v
->index
);
812 _mesa_debug(ctx
, "pointsize %f\n", v
->pointSize
);
813 _mesa_debug(ctx
, "\n");