ea34a9c28b2219c6a1823dd3ce7cd033c9373226
[mesa.git] / src / mesa / swrast / s_context.c
1 /* $Id: s_context.c,v 1.41 2002/10/24 23:57:24 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #include "glheader.h"
31 #include "context.h"
32 #include "mtypes.h"
33 #include "imports.h"
34
35 #include "swrast.h"
36 #include "s_blend.h"
37 #include "s_context.h"
38 #include "s_lines.h"
39 #include "s_points.h"
40 #include "s_span.h"
41 #include "s_triangle.h"
42 #include "s_texture.h"
43
44
45 /*
46 * Recompute the value of swrast->_RasterMask, etc. according to
47 * the current context.
48 */
49 static void
50 _swrast_update_rasterflags( GLcontext *ctx )
51 {
52 GLuint RasterMask = 0;
53
54 if (ctx->Color.AlphaEnabled) RasterMask |= ALPHATEST_BIT;
55 if (ctx->Color.BlendEnabled) RasterMask |= BLEND_BIT;
56 if (ctx->Depth.Test) RasterMask |= DEPTH_BIT;
57 if (ctx->Fog.Enabled) RasterMask |= FOG_BIT;
58 if (ctx->Scissor.Enabled) RasterMask |= CLIP_BIT;
59 if (ctx->Stencil.Enabled) RasterMask |= STENCIL_BIT;
60 if (ctx->Visual.rgbMode) {
61 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
62 if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT;
63 if (ctx->Color.ColorLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
64 if (ctx->Texture._EnabledUnits) RasterMask |= TEXTURE_BIT;
65 }
66 else {
67 if (ctx->Color.IndexMask != 0xffffffff) RasterMask |= MASKING_BIT;
68 if (ctx->Color.IndexLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
69 }
70
71 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
72 && ctx->Color.ColorMask[ACOMP]
73 && ctx->Color.DrawBuffer != GL_NONE)
74 RasterMask |= ALPHABUF_BIT;
75
76 if ( ctx->Viewport.X < 0
77 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
78 || ctx->Viewport.Y < 0
79 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
80 RasterMask |= CLIP_BIT;
81 }
82
83 if (ctx->Depth.OcclusionTest)
84 RasterMask |= OCCLUSION_BIT;
85
86
87 /* If we're not drawing to exactly one color buffer set the
88 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
89 * buffers or the RGBA or CI mask disables all writes.
90 */
91 if (ctx->Color._DrawDestMask != FRONT_LEFT_BIT &&
92 ctx->Color._DrawDestMask != BACK_LEFT_BIT &&
93 ctx->Color._DrawDestMask != FRONT_RIGHT_BIT &&
94 ctx->Color._DrawDestMask != BACK_RIGHT_BIT) {
95 /* more than one color buffer designated for writing (or zero buffers) */
96 RasterMask |= MULTI_DRAW_BIT;
97 }
98 else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
99 RasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
100 }
101 else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
102 RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
103 }
104
105 SWRAST_CONTEXT(ctx)->_RasterMask = RasterMask;
106 }
107
108
109 static void
110 _swrast_update_polygon( GLcontext *ctx )
111 {
112 GLfloat backface_sign = 1;
113
114 if (ctx->Polygon.CullFlag) {
115 backface_sign = 1;
116 switch(ctx->Polygon.CullFaceMode) {
117 case GL_BACK:
118 if(ctx->Polygon.FrontFace==GL_CCW)
119 backface_sign = -1;
120 break;
121 case GL_FRONT:
122 if(ctx->Polygon.FrontFace!=GL_CCW)
123 backface_sign = -1;
124 break;
125 default:
126 case GL_FRONT_AND_BACK:
127 backface_sign = 0;
128 break;
129 }
130 }
131 else {
132 backface_sign = 0;
133 }
134
135 SWRAST_CONTEXT(ctx)->_backface_sign = backface_sign;
136 }
137
138
139 static void
140 _swrast_update_hint( GLcontext *ctx )
141 {
142 SWcontext *swrast = SWRAST_CONTEXT(ctx);
143 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
144 (ctx->Hint.Fog == GL_NICEST &&
145 swrast->AllowPixelFog));
146 }
147
148
149 /*
150 * Update the swrast->_AnyTextureCombine flag.
151 */
152 static void
153 _swrast_update_texture_env( GLcontext *ctx )
154 {
155 SWcontext *swrast = SWRAST_CONTEXT(ctx);
156 GLuint i;
157 swrast->_AnyTextureCombine = GL_FALSE;
158 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
159 if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
160 ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
161 swrast->_AnyTextureCombine = GL_TRUE;
162 return;
163 }
164 }
165 }
166
167
168 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
169 _NEW_TEXTURE | \
170 _NEW_HINT | \
171 _NEW_POLYGON )
172
173 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
174 */
175 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
176 _NEW_RENDERMODE| \
177 _NEW_POLYGON| \
178 _NEW_DEPTH| \
179 _NEW_STENCIL| \
180 _NEW_COLOR| \
181 _NEW_TEXTURE| \
182 _SWRAST_NEW_RASTERMASK| \
183 _NEW_LIGHT| \
184 _NEW_FOG | \
185 _DD_NEW_SEPARATE_SPECULAR)
186
187 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
188 _NEW_RENDERMODE| \
189 _NEW_LINE| \
190 _NEW_TEXTURE| \
191 _NEW_LIGHT| \
192 _NEW_FOG| \
193 _NEW_DEPTH | \
194 _DD_NEW_SEPARATE_SPECULAR)
195
196 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
197 _NEW_RENDERMODE | \
198 _NEW_POINT | \
199 _NEW_TEXTURE | \
200 _NEW_LIGHT | \
201 _NEW_FOG | \
202 _DD_NEW_SEPARATE_SPECULAR)
203
204 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
205
206 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
207
208 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
209
210
211
212 /* Stub for swrast->Triangle to select a true triangle function
213 * after a state change.
214 */
215 static void
216 _swrast_validate_triangle( GLcontext *ctx,
217 const SWvertex *v0,
218 const SWvertex *v1,
219 const SWvertex *v2 )
220 {
221 SWcontext *swrast = SWRAST_CONTEXT(ctx);
222
223 _swrast_validate_derived( ctx );
224 swrast->choose_triangle( ctx );
225
226 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
227 ctx->Texture._EnabledUnits == 0) {
228 swrast->SpecTriangle = swrast->Triangle;
229 swrast->Triangle = _swrast_add_spec_terms_triangle;
230 }
231
232 swrast->Triangle( ctx, v0, v1, v2 );
233 }
234
235 static void
236 _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
237 {
238 SWcontext *swrast = SWRAST_CONTEXT(ctx);
239
240 _swrast_validate_derived( ctx );
241 swrast->choose_line( ctx );
242
243 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
244 ctx->Texture._EnabledUnits == 0) {
245 swrast->SpecLine = swrast->Line;
246 swrast->Line = _swrast_add_spec_terms_line;
247 }
248
249
250 swrast->Line( ctx, v0, v1 );
251 }
252
253 static void
254 _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
255 {
256 SWcontext *swrast = SWRAST_CONTEXT(ctx);
257
258 _swrast_validate_derived( ctx );
259 swrast->choose_point( ctx );
260
261 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
262 ctx->Texture._EnabledUnits == 0) {
263 swrast->SpecPoint = swrast->Point;
264 swrast->Point = _swrast_add_spec_terms_point;
265 }
266
267 swrast->Point( ctx, v0 );
268 }
269
270 static void
271 _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
272 const GLubyte mask[],
273 GLchan src[][4],
274 CONST GLchan dst[][4] )
275 {
276 SWcontext *swrast = SWRAST_CONTEXT(ctx);
277
278 _swrast_validate_derived( ctx );
279 _swrast_choose_blend_func( ctx );
280
281 swrast->BlendFunc( ctx, n, mask, src, dst );
282 }
283
284
285 static void
286 _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
287 const struct gl_texture_object *tObj,
288 GLuint n, GLfloat texcoords[][4],
289 const GLfloat lambda[], GLchan rgba[][4] )
290 {
291 SWcontext *swrast = SWRAST_CONTEXT(ctx);
292
293 _swrast_validate_derived( ctx );
294 _swrast_choose_texture_sample_func( ctx, texUnit, tObj );
295
296 swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, texcoords,
297 lambda, rgba );
298 }
299
300
301 static void
302 _swrast_sleep( GLcontext *ctx, GLuint new_state )
303 {
304 }
305
306
307 static void
308 _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
309 {
310 SWcontext *swrast = SWRAST_CONTEXT(ctx);
311 GLuint i;
312
313 swrast->NewState |= new_state;
314
315 /* After 10 statechanges without any swrast functions being called,
316 * put the module to sleep.
317 */
318 if (++swrast->StateChanges > 10) {
319 swrast->InvalidateState = _swrast_sleep;
320 swrast->NewState = ~0;
321 new_state = ~0;
322 }
323
324 if (new_state & swrast->invalidate_triangle)
325 swrast->Triangle = _swrast_validate_triangle;
326
327 if (new_state & swrast->invalidate_line)
328 swrast->Line = _swrast_validate_line;
329
330 if (new_state & swrast->invalidate_point)
331 swrast->Point = _swrast_validate_point;
332
333 if (new_state & _SWRAST_NEW_BLEND_FUNC)
334 swrast->BlendFunc = _swrast_validate_blend_func;
335
336 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
337 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
338 swrast->TextureSample[i] = _swrast_validate_texture_sample;
339
340 if (ctx->Visual.rgbMode) {
341 ASSERT(swrast->Driver.WriteRGBASpan);
342 ASSERT(swrast->Driver.WriteRGBSpan);
343 ASSERT(swrast->Driver.WriteMonoRGBASpan);
344 ASSERT(swrast->Driver.WriteRGBAPixels);
345 ASSERT(swrast->Driver.WriteMonoRGBAPixels);
346 ASSERT(swrast->Driver.ReadRGBASpan);
347 ASSERT(swrast->Driver.ReadRGBAPixels);
348 }
349 else {
350 ASSERT(swrast->Driver.WriteCI32Span);
351 ASSERT(swrast->Driver.WriteCI8Span);
352 ASSERT(swrast->Driver.WriteMonoCISpan);
353 ASSERT(swrast->Driver.WriteCI32Pixels);
354 ASSERT(swrast->Driver.WriteMonoCIPixels);
355 ASSERT(swrast->Driver.ReadCI32Span);
356 ASSERT(swrast->Driver.ReadCI32Pixels);
357 }
358 }
359
360
361 void
362 _swrast_validate_derived( GLcontext *ctx )
363 {
364 SWcontext *swrast = SWRAST_CONTEXT(ctx);
365
366 if (swrast->NewState) {
367 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
368 _swrast_update_rasterflags( ctx );
369
370 if (swrast->NewState & _NEW_POLYGON)
371 _swrast_update_polygon( ctx );
372
373 if (swrast->NewState & _NEW_HINT)
374 _swrast_update_hint( ctx );
375
376 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
377 _swrast_update_texture_env( ctx );
378
379 swrast->NewState = 0;
380 swrast->StateChanges = 0;
381 swrast->InvalidateState = _swrast_invalidate_state;
382 }
383 }
384
385 #define SWRAST_DEBUG 0
386
387 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
388 */
389 void
390 _swrast_Quad( GLcontext *ctx,
391 const SWvertex *v0, const SWvertex *v1,
392 const SWvertex *v2, const SWvertex *v3 )
393 {
394 if (SWRAST_DEBUG) {
395 _mesa_debug(ctx, "_swrast_Quad\n");
396 _swrast_print_vertex( ctx, v0 );
397 _swrast_print_vertex( ctx, v1 );
398 _swrast_print_vertex( ctx, v2 );
399 _swrast_print_vertex( ctx, v3 );
400 }
401 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
402 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
403 }
404
405 void
406 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
407 const SWvertex *v1, const SWvertex *v2 )
408 {
409 if (SWRAST_DEBUG) {
410 _mesa_debug(ctx, "_swrast_Triangle\n");
411 _swrast_print_vertex( ctx, v0 );
412 _swrast_print_vertex( ctx, v1 );
413 _swrast_print_vertex( ctx, v2 );
414 }
415 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
416 }
417
418 void
419 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
420 {
421 if (SWRAST_DEBUG) {
422 _mesa_debug(ctx, "_swrast_Line\n");
423 _swrast_print_vertex( ctx, v0 );
424 _swrast_print_vertex( ctx, v1 );
425 }
426 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
427 }
428
429 void
430 _swrast_Point( GLcontext *ctx, const SWvertex *v0 )
431 {
432 if (SWRAST_DEBUG) {
433 _mesa_debug(ctx, "_swrast_Point\n");
434 _swrast_print_vertex( ctx, v0 );
435 }
436 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
437 }
438
439 void
440 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
441 {
442 if (SWRAST_DEBUG) {
443 _mesa_debug(ctx, "_swrast_InvalidateState\n");
444 }
445 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
446 }
447
448 void
449 _swrast_ResetLineStipple( GLcontext *ctx )
450 {
451 if (SWRAST_DEBUG) {
452 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
453 }
454 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
455 }
456
457 void
458 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
459 {
460 if (SWRAST_DEBUG) {
461 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
462 }
463 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
464 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
465 }
466
467 void
468 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
469 {
470 if (SWRAST_DEBUG) {
471 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
472 }
473 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
474 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
475 }
476
477
478 GLboolean
479 _swrast_CreateContext( GLcontext *ctx )
480 {
481 GLuint i;
482 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
483
484 if (SWRAST_DEBUG) {
485 _mesa_debug(ctx, "_swrast_CreateContext\n");
486 }
487
488 if (!swrast)
489 return GL_FALSE;
490
491 swrast->NewState = ~0;
492
493 swrast->choose_point = _swrast_choose_point;
494 swrast->choose_line = _swrast_choose_line;
495 swrast->choose_triangle = _swrast_choose_triangle;
496
497 swrast->invalidate_point = _SWRAST_NEW_POINT;
498 swrast->invalidate_line = _SWRAST_NEW_LINE;
499 swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE;
500
501 swrast->Point = _swrast_validate_point;
502 swrast->Line = _swrast_validate_line;
503 swrast->Triangle = _swrast_validate_triangle;
504 swrast->InvalidateState = _swrast_sleep;
505 swrast->BlendFunc = _swrast_validate_blend_func;
506
507 swrast->AllowVertexFog = GL_TRUE;
508 swrast->AllowPixelFog = GL_TRUE;
509
510 if (ctx->Visual.doubleBufferMode)
511 swrast->CurrentBuffer = BACK_LEFT_BIT;
512 else
513 swrast->CurrentBuffer = FRONT_LEFT_BIT;
514
515 /* Optimized Accum buffer */
516 swrast->_IntegerAccumMode = GL_TRUE;
517 swrast->_IntegerAccumScaler = 0.0;
518
519 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
520 swrast->TextureSample[i] = _swrast_validate_texture_sample;
521
522 swrast->SpanArrays = MALLOC_STRUCT(span_arrays);
523 if (!swrast->SpanArrays) {
524 FREE(swrast);
525 return GL_FALSE;
526 }
527
528 /* init point span buffer */
529 swrast->PointSpan.primitive = GL_POINT;
530 swrast->PointSpan.start = 0;
531 swrast->PointSpan.end = 0;
532 swrast->PointSpan.facing = 0;
533 swrast->PointSpan.array = swrast->SpanArrays;
534
535 assert(ctx->Const.MaxTextureUnits > 0);
536 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_UNITS);
537
538 swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureUnits *
539 MAX_WIDTH * 4 * sizeof(GLchan));
540 if (!swrast->TexelBuffer) {
541 FREE(swrast->SpanArrays);
542 FREE(swrast);
543 return GL_FALSE;
544 }
545
546 ctx->swrast_context = swrast;
547
548 return GL_TRUE;
549 }
550
551 void
552 _swrast_DestroyContext( GLcontext *ctx )
553 {
554 SWcontext *swrast = SWRAST_CONTEXT(ctx);
555
556 if (SWRAST_DEBUG) {
557 _mesa_debug(ctx, "_swrast_DestroyContext\n");
558 }
559
560 FREE( swrast->SpanArrays );
561 FREE( swrast->TexelBuffer );
562 FREE( swrast );
563
564 ctx->swrast_context = 0;
565 }
566
567
568 struct swrast_device_driver *
569 _swrast_GetDeviceDriverReference( GLcontext *ctx )
570 {
571 SWcontext *swrast = SWRAST_CONTEXT(ctx);
572 return &swrast->Driver;
573 }
574
575 void
576 _swrast_flush( GLcontext *ctx )
577 {
578 SWcontext *swrast = SWRAST_CONTEXT(ctx);
579 /* flush any pending fragments from rendering points */
580 if (swrast->PointSpan.end > 0) {
581 if (ctx->Visual.rgbMode) {
582 if (ctx->Texture._EnabledUnits)
583 _mesa_write_texture_span(ctx, &(swrast->PointSpan));
584 else
585 _mesa_write_rgba_span(ctx, &(swrast->PointSpan));
586 }
587 else {
588 _mesa_write_index_span(ctx, &(swrast->PointSpan));
589 }
590 swrast->PointSpan.end = 0;
591 }
592 }
593
594 void
595 _swrast_render_primitive( GLcontext *ctx, GLenum prim )
596 {
597 SWcontext *swrast = SWRAST_CONTEXT(ctx);
598 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
599 _swrast_flush(ctx);
600 }
601 swrast->Primitive = prim;
602 }
603
604
605 void
606 _swrast_render_start( GLcontext *ctx )
607 {
608 SWcontext *swrast = SWRAST_CONTEXT(ctx);
609 if (swrast->Driver.SpanRenderStart)
610 swrast->Driver.SpanRenderStart( ctx );
611 swrast->PointSpan.end = 0;
612 }
613
614 void
615 _swrast_render_finish( GLcontext *ctx )
616 {
617 SWcontext *swrast = SWRAST_CONTEXT(ctx);
618 if (swrast->Driver.SpanRenderFinish)
619 swrast->Driver.SpanRenderFinish( ctx );
620
621 _swrast_flush(ctx);
622 }
623
624
625 #define SWRAST_DEBUG_VERTICES 0
626
627 void
628 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
629 {
630 GLuint i;
631
632 if (SWRAST_DEBUG_VERTICES) {
633 _mesa_debug(ctx, "win %f %f %f %f\n",
634 v->win[0], v->win[1], v->win[2], v->win[3]);
635
636 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
637 if (ctx->Texture.Unit[i]._ReallyEnabled)
638 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
639 v->texcoord[i][0], v->texcoord[i][1],
640 v->texcoord[i][2], v->texcoord[i][3]);
641
642 #if CHAN_TYPE == GL_FLOAT
643 _mesa_debug(ctx, "color %f %f %f %f\n",
644 v->color[0], v->color[1], v->color[2], v->color[3]);
645 _mesa_debug(ctx, "spec %f %f %f %f\n",
646 v->specular[0], v->specular[1],
647 v->specular[2], v->specular[3]);
648 #else
649 _mesa_debug(ctx, "color %d %d %d %d\n",
650 v->color[0], v->color[1], v->color[2], v->color[3]);
651 _mesa_debug(ctx, "spec %d %d %d %d\n",
652 v->specular[0], v->specular[1],
653 v->specular[2], v->specular[3]);
654 #endif
655 _mesa_debug(ctx, "fog %f\n", v->fog);
656 _mesa_debug(ctx, "index %d\n", v->index);
657 _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
658 _mesa_debug(ctx, "\n");
659 }
660 }