Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
[mesa.git] / src / mesa / swrast / s_context.c
1 /* $Id: s_context.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #include "glheader.h"
31 #include "mtypes.h"
32 #include "mem.h"
33
34 #include "s_pb.h"
35 #include "s_points.h"
36 #include "s_lines.h"
37 #include "s_triangle.h"
38 #include "s_blend.h"
39 #include "s_context.h"
40 #include "s_texture.h"
41
42
43
44
45
46 /*
47 * Recompute the value of swrast->_RasterMask, etc. according to
48 * the current context.
49 */
50 static void
51 _swrast_update_rasterflags( GLcontext *ctx )
52 {
53 GLuint RasterMask = 0;
54
55 if (ctx->Color.AlphaEnabled) RasterMask |= ALPHATEST_BIT;
56 if (ctx->Color.BlendEnabled) RasterMask |= BLEND_BIT;
57 if (ctx->Depth.Test) RasterMask |= DEPTH_BIT;
58 if (ctx->Fog.Enabled) RasterMask |= FOG_BIT;
59 if (ctx->Scissor.Enabled) RasterMask |= SCISSOR_BIT;
60 if (ctx->Stencil.Enabled) RasterMask |= STENCIL_BIT;
61 if (ctx->Visual.rgbMode) {
62 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
63 if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT;
64 if (ctx->Color.ColorLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
65 if (ctx->Texture._ReallyEnabled) RasterMask |= TEXTURE_BIT;
66 }
67 else {
68 if (ctx->Color.IndexMask != 0xffffffff) RasterMask |= MASKING_BIT;
69 if (ctx->Color.IndexLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
70 }
71
72 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
73 && ctx->Color.ColorMask[ACOMP]
74 && ctx->Color.DrawBuffer != GL_NONE)
75 RasterMask |= ALPHABUF_BIT;
76
77 if ( ctx->Viewport.X < 0
78 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
79 || ctx->Viewport.Y < 0
80 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
81 RasterMask |= WINCLIP_BIT;
82 }
83
84 if (ctx->Depth.OcclusionTest)
85 RasterMask |= OCCLUSION_BIT;
86
87
88 /* If we're not drawing to exactly one color buffer set the
89 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
90 * buffers or the RGBA or CI mask disables all writes.
91 */
92 if (ctx->Color.MultiDrawBuffer) {
93 RasterMask |= MULTI_DRAW_BIT;
94 }
95 else if (ctx->Color.DrawBuffer==GL_NONE) {
96 RasterMask |= MULTI_DRAW_BIT;
97 }
98 else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
99 RasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
100 }
101 else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
102 RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
103 }
104
105 if ( ctx->Viewport.X<0
106 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
107 || ctx->Viewport.Y<0
108 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
109 RasterMask |= WINCLIP_BIT;
110 }
111
112 SWRAST_CONTEXT(ctx)->_RasterMask = RasterMask;
113 }
114
115
116 static void
117 _swrast_update_polygon( GLcontext *ctx )
118 {
119 GLfloat backface_sign = 1;
120
121 if (ctx->Polygon.CullFlag) {
122 backface_sign = 1;
123 switch(ctx->Polygon.CullFaceMode) {
124 case GL_BACK:
125 if(ctx->Polygon.FrontFace==GL_CCW)
126 backface_sign = -1;
127 break;
128 case GL_FRONT:
129 if(ctx->Polygon.FrontFace!=GL_CCW)
130 backface_sign = -1;
131 break;
132 default:
133 case GL_FRONT_AND_BACK:
134 backface_sign = 0;
135 break;
136 }
137 }
138 else {
139 backface_sign = 0;
140 }
141
142 SWRAST_CONTEXT(ctx)->_backface_sign = backface_sign;
143 }
144
145
146 static void
147 _swrast_update_hint( GLcontext *ctx )
148 {
149 SWcontext *swrast = SWRAST_CONTEXT(ctx);
150 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
151 (ctx->Hint.Fog == GL_NICEST &&
152 swrast->AllowPixelFog));
153 }
154
155 #define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \
156 _NEW_POLYGON| \
157 _NEW_DEPTH| \
158 _NEW_STENCIL| \
159 _NEW_COLOR| \
160 _NEW_TEXTURE| \
161 _NEW_HINT| \
162 _SWRAST_NEW_RASTERMASK| \
163 _NEW_LIGHT| \
164 _NEW_FOG | \
165 _DD_NEW_SEPERATE_SPECULAR)
166
167 #define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \
168 _NEW_LINE| \
169 _NEW_TEXTURE| \
170 _NEW_LIGHT| \
171 _NEW_FOG| \
172 _NEW_DEPTH | \
173 _DD_NEW_SEPERATE_SPECULAR)
174
175 #define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \
176 _NEW_POINT | \
177 _NEW_TEXTURE | \
178 _NEW_LIGHT | \
179 _NEW_FOG | \
180 _DD_NEW_SEPERATE_SPECULAR)
181
182 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
183
184 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
185
186
187
188 /* Stub for swrast->Triangle to select a true triangle function
189 * after a state change.
190 */
191 static void
192 _swrast_validate_triangle( GLcontext *ctx,
193 const SWvertex *v0,
194 const SWvertex *v1,
195 const SWvertex *v2 )
196 {
197 SWcontext *swrast = SWRAST_CONTEXT(ctx);
198
199 _swrast_validate_derived( ctx );
200 swrast->choose_triangle( ctx );
201
202 if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
203 !ctx->Texture._ReallyEnabled) {
204 swrast->SpecTriangle = swrast->Triangle;
205 swrast->Triangle = _swrast_add_spec_terms_triangle;
206 }
207
208 swrast->Triangle( ctx, v0, v1, v2 );
209 }
210
211 static void
212 _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
213 {
214 SWcontext *swrast = SWRAST_CONTEXT(ctx);
215
216 _swrast_validate_derived( ctx );
217 swrast->choose_line( ctx );
218
219 if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
220 !ctx->Texture._ReallyEnabled) {
221 swrast->SpecLine = swrast->Line;
222 swrast->Line = _swrast_add_spec_terms_line;
223 }
224
225
226 swrast->Line( ctx, v0, v1 );
227 }
228
229 static void
230 _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
231 {
232 SWcontext *swrast = SWRAST_CONTEXT(ctx);
233
234 _swrast_validate_derived( ctx );
235 swrast->choose_point( ctx );
236
237 if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) &&
238 !ctx->Texture._ReallyEnabled) {
239 swrast->SpecPoint = swrast->Point;
240 swrast->Point = _swrast_add_spec_terms_point;
241 }
242
243 swrast->Point( ctx, v0 );
244 }
245
246 static void
247 _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
248 const GLubyte mask[],
249 GLchan src[][4],
250 CONST GLchan dst[][4] )
251 {
252 SWcontext *swrast = SWRAST_CONTEXT(ctx);
253
254 _swrast_validate_derived( ctx );
255 _swrast_choose_blend_func( ctx );
256
257 swrast->BlendFunc( ctx, n, mask, src, dst );
258 }
259
260
261 static void
262 _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
263 const struct gl_texture_object *tObj,
264 GLuint n,
265 const GLfloat s[], const GLfloat t[],
266 const GLfloat u[], const GLfloat lambda[],
267 GLchan rgba[][4] )
268 {
269 SWcontext *swrast = SWRAST_CONTEXT(ctx);
270
271 _swrast_validate_derived( ctx );
272 _swrast_choose_texture_sample_func( ctx, texUnit, tObj );
273
274 swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, s, t, u,
275 lambda, rgba );
276 }
277
278
279 static void
280 _swrast_sleep( GLcontext *ctx, GLuint new_state )
281 {
282 }
283
284
285 static void
286 _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
287 {
288 SWcontext *swrast = SWRAST_CONTEXT(ctx);
289 GLuint i;
290
291 swrast->NewState |= new_state;
292
293 /* After 10 statechanges without any swrast functions being called,
294 * put the module to sleep.
295 */
296 if (++swrast->StateChanges > 10) {
297 swrast->InvalidateState = _swrast_sleep;
298 swrast->NewState = ~0;
299 new_state = ~0;
300 }
301
302 if (new_state & swrast->invalidate_triangle)
303 swrast->Triangle = _swrast_validate_triangle;
304
305 if (new_state & swrast->invalidate_line)
306 swrast->Line = _swrast_validate_line;
307
308 if (new_state & swrast->invalidate_point)
309 swrast->Point = _swrast_validate_point;
310
311 if (new_state & _SWRAST_NEW_BLEND_FUNC)
312 swrast->BlendFunc = _swrast_validate_blend_func;
313
314 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
315 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
316 swrast->TextureSample[i] = _swrast_validate_texture_sample;
317 }
318
319
320
321 void
322 _swrast_validate_derived( GLcontext *ctx )
323 {
324 SWcontext *swrast = SWRAST_CONTEXT(ctx);
325
326 if (swrast->NewState)
327 {
328 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
329 _swrast_update_rasterflags( ctx );
330
331 if (swrast->NewState & _NEW_TEXTURE)
332 swrast->_MultiTextureEnabled =
333 ctx->Texture._ReallyEnabled > TEXTURE0_ANY;
334
335 if (swrast->NewState & _NEW_POLYGON)
336 _swrast_update_polygon( ctx );
337
338 if (swrast->NewState & _NEW_HINT)
339 _swrast_update_hint( ctx );
340
341 swrast->NewState = 0;
342 swrast->StateChanges = 0;
343 swrast->InvalidateState = _swrast_invalidate_state;
344 }
345 }
346
347
348
349 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
350 */
351 void
352 _swrast_Quad( GLcontext *ctx,
353 const SWvertex *v0, const SWvertex *v1,
354 const SWvertex *v2, const SWvertex *v3 )
355 {
356 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
357 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v2, v3 );
358 }
359
360 void
361 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
362 const SWvertex *v1, const SWvertex *v2 )
363 {
364 /* fprintf(stderr, "%s\n", __FUNCTION__); */
365 /* _swrast_print_vertex( ctx, v0 ); */
366 /* _swrast_print_vertex( ctx, v1 ); */
367 /* _swrast_print_vertex( ctx, v2 ); */
368 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
369 }
370
371 void
372 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
373 {
374 /* fprintf(stderr, "%s\n", __FUNCTION__); */
375 /* _swrast_print_vertex( ctx, v0 ); */
376 /* _swrast_print_vertex( ctx, v1 ); */
377 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
378 }
379
380 void
381 _swrast_Point( GLcontext *ctx, const SWvertex *v0 )
382 {
383 /* fprintf(stderr, "%s\n", __FUNCTION__); */
384 /* _swrast_print_vertex( ctx, v0 ); */
385 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
386 }
387
388 void
389 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
390 {
391 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
392 }
393
394 void
395 _swrast_ResetLineStipple( GLcontext *ctx )
396 {
397 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
398 }
399
400 void
401 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
402 {
403 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
404 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
405 }
406
407 void
408 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
409 {
410 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
411 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
412 }
413
414
415 GLboolean
416 _swrast_CreateContext( GLcontext *ctx )
417 {
418 GLuint i;
419 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
420 if (!swrast)
421 return GL_FALSE;
422
423 swrast->PB = gl_alloc_pb();
424 if (!swrast->PB) {
425 FREE(swrast);
426 return GL_FALSE;
427 }
428
429 swrast->NewState = ~0;
430
431 swrast->choose_point = _swrast_choose_point;
432 swrast->choose_line = _swrast_choose_line;
433 swrast->choose_triangle = _swrast_choose_triangle;
434
435 swrast->invalidate_point = _SWRAST_NEW_POINT;
436 swrast->invalidate_line = _SWRAST_NEW_LINE;
437 swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE;
438
439 swrast->Point = _swrast_validate_point;
440 swrast->Line = _swrast_validate_line;
441 swrast->Triangle = _swrast_validate_triangle;
442 swrast->InvalidateState = _swrast_sleep;
443 swrast->BlendFunc = _swrast_validate_blend_func;
444
445 swrast->AllowVertexFog = GL_TRUE;
446 swrast->AllowPixelFog = GL_TRUE;
447
448 /* Optimized Accum buffer */
449 swrast->_IntegerAccumMode = GL_TRUE;
450 swrast->_IntegerAccumScaler = 0.0;
451
452
453 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
454 swrast->TextureSample[i] = _swrast_validate_texture_sample;
455
456 ctx->swrast_context = swrast;
457 return GL_TRUE;
458 }
459
460 void
461 _swrast_DestroyContext( GLcontext *ctx )
462 {
463 SWcontext *swrast = SWRAST_CONTEXT(ctx);
464
465 FREE( swrast->PB );
466 FREE( swrast );
467
468 ctx->swrast_context = 0;
469 }
470
471
472 void
473 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
474 {
475 GLuint i;
476
477 fprintf(stderr, "win %f %f %f %f\n",
478 v->win[0], v->win[1], v->win[2], v->win[3]);
479
480 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
481 fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i,
482 v->texcoord[i][0], v->texcoord[i][1],
483 v->texcoord[i][2], v->texcoord[i][3]);
484
485 fprintf(stderr, "color %d %d %d %d\n",
486 v->color[0], v->color[1], v->color[2], v->color[3]);
487 fprintf(stderr, "spec %d %d %d %d\n",
488 v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
489 fprintf(stderr, "fog %f\n", v->fog);
490 fprintf(stderr, "index %d\n", v->index);
491 fprintf(stderr, "pointsize %f\n", v->pointSize);
492 fprintf(stderr, "\n");
493 }