2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
30 #include "bufferobj.h"
36 #include "nvfragprog.h"
40 #include "s_context.h"
44 #include "s_triangle.h"
45 #include "s_texture.h"
49 * Recompute the value of swrast->_RasterMask, etc. according to
50 * the current context. The _RasterMask field can be easily tested by
51 * drivers to determine certain basic GL state (does the primitive need
52 * stenciling, logic-op, fog, etc?).
55 _swrast_update_rasterflags( GLcontext
*ctx
)
57 GLuint rasterMask
= 0;
59 if (ctx
->Color
.AlphaEnabled
) rasterMask
|= ALPHATEST_BIT
;
60 if (ctx
->Color
.BlendEnabled
) rasterMask
|= BLEND_BIT
;
61 if (ctx
->Depth
.Test
) rasterMask
|= DEPTH_BIT
;
62 if (ctx
->Fog
.Enabled
) rasterMask
|= FOG_BIT
;
63 if (ctx
->Scissor
.Enabled
) rasterMask
|= CLIP_BIT
;
64 if (ctx
->Stencil
.Enabled
) rasterMask
|= STENCIL_BIT
;
65 if (ctx
->Visual
.rgbMode
) {
66 const GLuint colorMask
= *((GLuint
*) &ctx
->Color
.ColorMask
);
67 if (colorMask
!= 0xffffffff) rasterMask
|= MASKING_BIT
;
68 if (ctx
->Color
._LogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
69 if (ctx
->Texture
._EnabledUnits
) rasterMask
|= TEXTURE_BIT
;
72 if (ctx
->Color
.IndexMask
!= 0xffffffff) rasterMask
|= MASKING_BIT
;
73 if (ctx
->Color
.IndexLogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
76 if (ctx
->DrawBuffer
->UseSoftwareAlphaBuffers
77 && ctx
->Color
.ColorMask
[ACOMP
]
78 && ctx
->Color
.DrawBuffer
!= GL_NONE
)
79 rasterMask
|= ALPHABUF_BIT
;
81 if ( ctx
->Viewport
.X
< 0
82 || ctx
->Viewport
.X
+ ctx
->Viewport
.Width
> (GLint
) ctx
->DrawBuffer
->Width
83 || ctx
->Viewport
.Y
< 0
84 || ctx
->Viewport
.Y
+ ctx
->Viewport
.Height
> (GLint
) ctx
->DrawBuffer
->Height
) {
85 rasterMask
|= CLIP_BIT
;
88 if (ctx
->Depth
.OcclusionTest
|| ctx
->Occlusion
.Active
)
89 rasterMask
|= OCCLUSION_BIT
;
92 /* If we're not drawing to exactly one color buffer set the
93 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
94 * buffers or the RGBA or CI mask disables all writes.
96 if (_mesa_bitcount(ctx
->Color
._DrawDestMask
[0]) != 1) {
97 /* more than one color buffer designated for writing (or zero buffers) */
98 rasterMask
|= MULTI_DRAW_BIT
;
100 else if (ctx
->Visual
.rgbMode
&& *((GLuint
*) ctx
->Color
.ColorMask
) == 0) {
101 rasterMask
|= MULTI_DRAW_BIT
; /* all RGBA channels disabled */
103 else if (!ctx
->Visual
.rgbMode
&& ctx
->Color
.IndexMask
==0) {
104 rasterMask
|= MULTI_DRAW_BIT
; /* all color index bits disabled */
107 if (ctx
->FragmentProgram
._Active
) {
108 rasterMask
|= FRAGPROG_BIT
;
111 if (ctx
->ATIFragmentShader
._Enabled
) {
112 rasterMask
|= ATIFRAGSHADER_BIT
;
115 SWRAST_CONTEXT(ctx
)->_RasterMask
= rasterMask
;
120 * Examine polycon culls tate to compute the _BackfaceSign field.
121 * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
122 * and 1 if culling front-faces. The Polygon FrontFace state also
126 _swrast_update_polygon( GLcontext
*ctx
)
128 GLfloat backface_sign
= 1;
130 if (ctx
->Polygon
.CullFlag
) {
132 switch(ctx
->Polygon
.CullFaceMode
) {
134 if(ctx
->Polygon
.FrontFace
==GL_CCW
)
138 if(ctx
->Polygon
.FrontFace
!=GL_CCW
)
142 case GL_FRONT_AND_BACK
:
151 SWRAST_CONTEXT(ctx
)->_BackfaceSign
= backface_sign
;
156 * Update the _PreferPixelFog field to indicate if we need to compute
157 * fog factors per-fragment.
160 _swrast_update_fog_hint( GLcontext
*ctx
)
162 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
163 swrast
->_PreferPixelFog
= (!swrast
->AllowVertexFog
||
164 ctx
->FragmentProgram
._Active
||
165 (ctx
->Hint
.Fog
== GL_NICEST
&&
166 swrast
->AllowPixelFog
));
172 * Update the swrast->_AnyTextureCombine flag.
175 _swrast_update_texture_env( GLcontext
*ctx
)
177 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
179 swrast
->_AnyTextureCombine
= GL_FALSE
;
180 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
181 if (ctx
->Texture
.Unit
[i
].EnvMode
== GL_COMBINE_EXT
||
182 ctx
->Texture
.Unit
[i
].EnvMode
== GL_COMBINE4_NV
) {
183 swrast
->_AnyTextureCombine
= GL_TRUE
;
191 * Update swrast->_FogColor and swrast->_FogEnable values.
194 _swrast_update_fog_state( GLcontext
*ctx
)
196 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
198 /* convert fog color to GLchan values */
199 CLAMPED_FLOAT_TO_CHAN(swrast
->_FogColor
[RCOMP
], ctx
->Fog
.Color
[RCOMP
]);
200 CLAMPED_FLOAT_TO_CHAN(swrast
->_FogColor
[GCOMP
], ctx
->Fog
.Color
[GCOMP
]);
201 CLAMPED_FLOAT_TO_CHAN(swrast
->_FogColor
[BCOMP
], ctx
->Fog
.Color
[BCOMP
]);
203 /* determine if fog is needed, and if so, which fog mode */
204 swrast
->_FogEnabled
= GL_FALSE
;
205 if (ctx
->FragmentProgram
._Active
) {
206 if (ctx
->FragmentProgram
._Current
->Base
.Target
==GL_FRAGMENT_PROGRAM_ARB
) {
207 const struct fragment_program
*p
208 = (struct fragment_program
*) ctx
->FragmentProgram
._Current
;
209 if (p
->FogOption
!= GL_NONE
) {
210 swrast
->_FogEnabled
= GL_TRUE
;
211 swrast
->_FogMode
= p
->FogOption
;
215 else if (ctx
->Fog
.Enabled
) {
216 swrast
->_FogEnabled
= GL_TRUE
;
217 swrast
->_FogMode
= ctx
->Fog
.Mode
;
223 * Update state for running fragment programs. Basically, load the
224 * program parameters with current state values.
227 _swrast_update_fragment_program( GLcontext
*ctx
)
229 if (ctx
->FragmentProgram
._Active
) {
230 struct fragment_program
*program
= ctx
->FragmentProgram
._Current
;
231 _mesa_load_state_parameters(ctx
, program
->Parameters
);
237 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
242 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
244 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
251 _SWRAST_NEW_RASTERMASK| \
254 _DD_NEW_SEPARATE_SPECULAR)
256 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
263 _DD_NEW_SEPARATE_SPECULAR)
265 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
271 _DD_NEW_SEPARATE_SPECULAR)
273 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
275 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
277 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
282 * Stub for swrast->Triangle to select a true triangle function
283 * after a state change.
286 _swrast_validate_triangle( GLcontext
*ctx
,
291 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
293 _swrast_validate_derived( ctx
);
294 swrast
->choose_triangle( ctx
);
296 if (ctx
->Texture
._EnabledUnits
== 0
297 && NEED_SECONDARY_COLOR(ctx
)
298 && !ctx
->FragmentProgram
._Active
) {
299 /* separate specular color, but no texture */
300 swrast
->SpecTriangle
= swrast
->Triangle
;
301 swrast
->Triangle
= _swrast_add_spec_terms_triangle
;
304 swrast
->Triangle( ctx
, v0
, v1
, v2
);
308 * Called via swrast->Line. Examine current GL state and choose a software
309 * line routine. Then call it.
312 _swrast_validate_line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
314 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
316 _swrast_validate_derived( ctx
);
317 swrast
->choose_line( ctx
);
319 if (ctx
->Texture
._EnabledUnits
== 0
320 && NEED_SECONDARY_COLOR(ctx
)
321 && !ctx
->FragmentProgram
._Active
) {
322 swrast
->SpecLine
= swrast
->Line
;
323 swrast
->Line
= _swrast_add_spec_terms_line
;
327 swrast
->Line( ctx
, v0
, v1
);
331 * Called via swrast->Point. Examine current GL state and choose a software
332 * point routine. Then call it.
335 _swrast_validate_point( GLcontext
*ctx
, const SWvertex
*v0
)
337 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
339 _swrast_validate_derived( ctx
);
340 swrast
->choose_point( ctx
);
342 if (ctx
->Texture
._EnabledUnits
== 0
343 && NEED_SECONDARY_COLOR(ctx
)
344 && !ctx
->FragmentProgram
._Active
) {
345 swrast
->SpecPoint
= swrast
->Point
;
346 swrast
->Point
= _swrast_add_spec_terms_point
;
349 swrast
->Point( ctx
, v0
);
354 * Called via swrast->BlendFunc. Examine GL state to choose a blending
355 * function, then call it.
358 _swrast_validate_blend_func( GLcontext
*ctx
, GLuint n
,
359 const GLubyte mask
[],
361 CONST GLchan dst
[][4] )
363 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
365 _swrast_validate_derived( ctx
);
366 _swrast_choose_blend_func( ctx
);
368 swrast
->BlendFunc( ctx
, n
, mask
, src
, dst
);
373 * Called via the swrast->TextureSample[i] function pointer.
374 * Basically, given a texture object, an array of texture coords
375 * and an array of level-of-detail values, return an array of colors.
376 * In this case, determine the correct texture sampling routine
377 * (depending on filter mode, texture dimensions, etc) then call the
381 _swrast_validate_texture_sample( GLcontext
*ctx
, GLuint texUnit
,
382 const struct gl_texture_object
*tObj
,
383 GLuint n
, const GLfloat texcoords
[][4],
384 const GLfloat lambda
[], GLchan rgba
[][4] )
386 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
388 _swrast_validate_derived( ctx
);
390 /* Compute min/mag filter threshold */
391 if (tObj
&& tObj
->MinFilter
!= tObj
->MagFilter
) {
392 if (tObj
->MagFilter
== GL_LINEAR
393 && (tObj
->MinFilter
== GL_NEAREST_MIPMAP_NEAREST
||
394 tObj
->MinFilter
== GL_NEAREST_MIPMAP_LINEAR
)) {
395 swrast
->_MinMagThresh
[texUnit
] = 0.5F
;
398 swrast
->_MinMagThresh
[texUnit
] = 0.0F
;
402 swrast
->TextureSample
[texUnit
] =
403 _swrast_choose_texture_sample_func( ctx
, tObj
);
405 swrast
->TextureSample
[texUnit
]( ctx
, texUnit
, tObj
, n
, texcoords
,
411 _swrast_sleep( GLcontext
*ctx
, GLuint new_state
)
413 (void) ctx
; (void) new_state
;
418 _swrast_invalidate_state( GLcontext
*ctx
, GLuint new_state
)
420 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
423 swrast
->NewState
|= new_state
;
425 /* After 10 statechanges without any swrast functions being called,
426 * put the module to sleep.
428 if (++swrast
->StateChanges
> 10) {
429 swrast
->InvalidateState
= _swrast_sleep
;
430 swrast
->NewState
= ~0;
434 if (new_state
& swrast
->invalidate_triangle
)
435 swrast
->Triangle
= _swrast_validate_triangle
;
437 if (new_state
& swrast
->invalidate_line
)
438 swrast
->Line
= _swrast_validate_line
;
440 if (new_state
& swrast
->invalidate_point
)
441 swrast
->Point
= _swrast_validate_point
;
443 if (new_state
& _SWRAST_NEW_BLEND_FUNC
)
444 swrast
->BlendFunc
= _swrast_validate_blend_func
;
446 if (new_state
& _SWRAST_NEW_TEXTURE_SAMPLE_FUNC
)
447 for (i
= 0 ; i
< ctx
->Const
.MaxTextureUnits
; i
++)
448 swrast
->TextureSample
[i
] = _swrast_validate_texture_sample
;
451 if (ctx
->Visual
.rgbMode
) {
452 ASSERT(swrast
->Driver
.WriteRGBASpan
);
453 ASSERT(swrast
->Driver
.WriteRGBSpan
);
454 ASSERT(swrast
->Driver
.WriteMonoRGBASpan
);
455 ASSERT(swrast
->Driver
.WriteRGBAPixels
);
456 ASSERT(swrast
->Driver
.WriteMonoRGBAPixels
);
457 ASSERT(swrast
->Driver
.ReadRGBASpan
);
458 ASSERT(swrast
->Driver
.ReadRGBAPixels
);
461 ASSERT(swrast
->Driver
.WriteCI32Span
);
462 ASSERT(swrast
->Driver
.WriteCI8Span
);
463 ASSERT(swrast
->Driver
.WriteMonoCISpan
);
464 ASSERT(swrast
->Driver
.WriteCI32Pixels
);
465 ASSERT(swrast
->Driver
.WriteMonoCIPixels
);
466 ASSERT(swrast
->Driver
.ReadCI32Span
);
467 ASSERT(swrast
->Driver
.ReadCI32Pixels
);
473 _swrast_validate_derived( GLcontext
*ctx
)
475 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
477 if (swrast
->NewState
) {
478 if (swrast
->NewState
& _SWRAST_NEW_RASTERMASK
)
479 _swrast_update_rasterflags( ctx
);
481 if (swrast
->NewState
& _NEW_POLYGON
)
482 _swrast_update_polygon( ctx
);
484 if (swrast
->NewState
& (_NEW_HINT
| _NEW_PROGRAM
))
485 _swrast_update_fog_hint( ctx
);
487 if (swrast
->NewState
& _SWRAST_NEW_TEXTURE_ENV_MODE
)
488 _swrast_update_texture_env( ctx
);
490 if (swrast
->NewState
& (_NEW_FOG
| _NEW_PROGRAM
))
491 _swrast_update_fog_state( ctx
);
493 if (swrast
->NewState
& _NEW_PROGRAM
)
494 _swrast_update_fragment_program( ctx
);
496 swrast
->NewState
= 0;
497 swrast
->StateChanges
= 0;
498 swrast
->InvalidateState
= _swrast_invalidate_state
;
502 #define SWRAST_DEBUG 0
504 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
507 _swrast_Quad( GLcontext
*ctx
,
508 const SWvertex
*v0
, const SWvertex
*v1
,
509 const SWvertex
*v2
, const SWvertex
*v3
)
512 _mesa_debug(ctx
, "_swrast_Quad\n");
513 _swrast_print_vertex( ctx
, v0
);
514 _swrast_print_vertex( ctx
, v1
);
515 _swrast_print_vertex( ctx
, v2
);
516 _swrast_print_vertex( ctx
, v3
);
518 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v3
);
519 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v1
, v2
, v3
);
523 _swrast_Triangle( GLcontext
*ctx
, const SWvertex
*v0
,
524 const SWvertex
*v1
, const SWvertex
*v2
)
527 _mesa_debug(ctx
, "_swrast_Triangle\n");
528 _swrast_print_vertex( ctx
, v0
);
529 _swrast_print_vertex( ctx
, v1
);
530 _swrast_print_vertex( ctx
, v2
);
532 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v2
);
536 _swrast_Line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
539 _mesa_debug(ctx
, "_swrast_Line\n");
540 _swrast_print_vertex( ctx
, v0
);
541 _swrast_print_vertex( ctx
, v1
);
543 SWRAST_CONTEXT(ctx
)->Line( ctx
, v0
, v1
);
547 _swrast_Point( GLcontext
*ctx
, const SWvertex
*v0
)
550 _mesa_debug(ctx
, "_swrast_Point\n");
551 _swrast_print_vertex( ctx
, v0
);
553 SWRAST_CONTEXT(ctx
)->Point( ctx
, v0
);
557 _swrast_InvalidateState( GLcontext
*ctx
, GLuint new_state
)
560 _mesa_debug(ctx
, "_swrast_InvalidateState\n");
562 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, new_state
);
566 _swrast_ResetLineStipple( GLcontext
*ctx
)
569 _mesa_debug(ctx
, "_swrast_ResetLineStipple\n");
571 SWRAST_CONTEXT(ctx
)->StippleCounter
= 0;
575 _swrast_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
)
578 _mesa_debug(ctx
, "_swrast_allow_vertex_fog %d\n", value
);
580 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
581 SWRAST_CONTEXT(ctx
)->AllowVertexFog
= value
;
585 _swrast_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
)
588 _mesa_debug(ctx
, "_swrast_allow_pixel_fog %d\n", value
);
590 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
591 SWRAST_CONTEXT(ctx
)->AllowPixelFog
= value
;
596 _swrast_CreateContext( GLcontext
*ctx
)
599 SWcontext
*swrast
= (SWcontext
*)CALLOC(sizeof(SWcontext
));
602 _mesa_debug(ctx
, "_swrast_CreateContext\n");
608 swrast
->NewState
= ~0;
610 swrast
->choose_point
= _swrast_choose_point
;
611 swrast
->choose_line
= _swrast_choose_line
;
612 swrast
->choose_triangle
= _swrast_choose_triangle
;
614 swrast
->invalidate_point
= _SWRAST_NEW_POINT
;
615 swrast
->invalidate_line
= _SWRAST_NEW_LINE
;
616 swrast
->invalidate_triangle
= _SWRAST_NEW_TRIANGLE
;
618 swrast
->Point
= _swrast_validate_point
;
619 swrast
->Line
= _swrast_validate_line
;
620 swrast
->Triangle
= _swrast_validate_triangle
;
621 swrast
->InvalidateState
= _swrast_sleep
;
622 swrast
->BlendFunc
= _swrast_validate_blend_func
;
624 swrast
->AllowVertexFog
= GL_TRUE
;
625 swrast
->AllowPixelFog
= GL_TRUE
;
627 if (ctx
->Visual
.doubleBufferMode
)
628 swrast
->CurrentBufferBit
= DD_BACK_LEFT_BIT
;
630 swrast
->CurrentBufferBit
= DD_FRONT_LEFT_BIT
;
632 /* Optimized Accum buffer */
633 swrast
->_IntegerAccumMode
= GL_TRUE
;
634 swrast
->_IntegerAccumScaler
= 0.0;
636 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++)
637 swrast
->TextureSample
[i
] = _swrast_validate_texture_sample
;
639 swrast
->SpanArrays
= MALLOC_STRUCT(span_arrays
);
640 if (!swrast
->SpanArrays
) {
645 /* init point span buffer */
646 swrast
->PointSpan
.primitive
= GL_POINT
;
647 swrast
->PointSpan
.start
= 0;
648 swrast
->PointSpan
.end
= 0;
649 swrast
->PointSpan
.facing
= 0;
650 swrast
->PointSpan
.array
= swrast
->SpanArrays
;
652 assert(ctx
->Const
.MaxTextureUnits
> 0);
653 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_UNITS
);
655 swrast
->TexelBuffer
= (GLchan
*) MALLOC(ctx
->Const
.MaxTextureUnits
*
656 MAX_WIDTH
* 4 * sizeof(GLchan
));
657 if (!swrast
->TexelBuffer
) {
658 FREE(swrast
->SpanArrays
);
663 ctx
->swrast_context
= swrast
;
669 _swrast_DestroyContext( GLcontext
*ctx
)
671 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
674 _mesa_debug(ctx
, "_swrast_DestroyContext\n");
677 FREE( swrast
->SpanArrays
);
678 FREE( swrast
->TexelBuffer
);
681 ctx
->swrast_context
= 0;
685 struct swrast_device_driver
*
686 _swrast_GetDeviceDriverReference( GLcontext
*ctx
)
688 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
689 return &swrast
->Driver
;
693 _swrast_flush( GLcontext
*ctx
)
695 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
696 /* flush any pending fragments from rendering points */
697 if (swrast
->PointSpan
.end
> 0) {
698 if (ctx
->Visual
.rgbMode
) {
699 _swrast_write_rgba_span(ctx
, &(swrast
->PointSpan
));
702 _swrast_write_index_span(ctx
, &(swrast
->PointSpan
));
704 swrast
->PointSpan
.end
= 0;
709 _swrast_render_primitive( GLcontext
*ctx
, GLenum prim
)
711 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
712 if (swrast
->Primitive
== GL_POINTS
&& prim
!= GL_POINTS
) {
715 swrast
->Primitive
= prim
;
720 _swrast_render_start( GLcontext
*ctx
)
722 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
723 if (swrast
->Driver
.SpanRenderStart
)
724 swrast
->Driver
.SpanRenderStart( ctx
);
725 swrast
->PointSpan
.end
= 0;
729 _swrast_render_finish( GLcontext
*ctx
)
731 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
732 if (swrast
->Driver
.SpanRenderFinish
)
733 swrast
->Driver
.SpanRenderFinish( ctx
);
739 #define SWRAST_DEBUG_VERTICES 0
742 _swrast_print_vertex( GLcontext
*ctx
, const SWvertex
*v
)
746 if (SWRAST_DEBUG_VERTICES
) {
747 _mesa_debug(ctx
, "win %f %f %f %f\n",
748 v
->win
[0], v
->win
[1], v
->win
[2], v
->win
[3]);
750 for (i
= 0 ; i
< ctx
->Const
.MaxTextureUnits
; i
++)
751 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
752 _mesa_debug(ctx
, "texcoord[%d] %f %f %f %f\n", i
,
753 v
->texcoord
[i
][0], v
->texcoord
[i
][1],
754 v
->texcoord
[i
][2], v
->texcoord
[i
][3]);
756 #if CHAN_TYPE == GL_FLOAT
757 _mesa_debug(ctx
, "color %f %f %f %f\n",
758 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
759 _mesa_debug(ctx
, "spec %f %f %f %f\n",
760 v
->specular
[0], v
->specular
[1],
761 v
->specular
[2], v
->specular
[3]);
763 _mesa_debug(ctx
, "color %d %d %d %d\n",
764 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
765 _mesa_debug(ctx
, "spec %d %d %d %d\n",
766 v
->specular
[0], v
->specular
[1],
767 v
->specular
[2], v
->specular
[3]);
769 _mesa_debug(ctx
, "fog %f\n", v
->fog
);
770 _mesa_debug(ctx
, "index %d\n", v
->index
);
771 _mesa_debug(ctx
, "pointsize %f\n", v
->pointSize
);
772 _mesa_debug(ctx
, "\n");