Merge commit 'origin/gallium-0.1'
[mesa.git] / src / mesa / swrast / s_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Brian Paul
27 */
28
29 #include "main/imports.h"
30 #include "main/bufferobj.h"
31 #include "main/context.h"
32 #include "main/colormac.h"
33 #include "main/mtypes.h"
34 #include "main/teximage.h"
35 #include "shader/prog_parameter.h"
36 #include "shader/prog_statevars.h"
37 #include "swrast.h"
38 #include "s_blend.h"
39 #include "s_context.h"
40 #include "s_lines.h"
41 #include "s_points.h"
42 #include "s_span.h"
43 #include "s_triangle.h"
44 #include "s_texfilter.h"
45
46
47 /**
48 * Recompute the value of swrast->_RasterMask, etc. according to
49 * the current context. The _RasterMask field can be easily tested by
50 * drivers to determine certain basic GL state (does the primitive need
51 * stenciling, logic-op, fog, etc?).
52 */
53 static void
54 _swrast_update_rasterflags( GLcontext *ctx )
55 {
56 SWcontext *swrast = SWRAST_CONTEXT(ctx);
57 GLbitfield rasterMask = 0;
58
59 if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
60 if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
61 if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
62 if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
63 if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
64 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
65 if (ctx->Visual.rgbMode) {
66 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
67 if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
68 if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
69 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
70 }
71 else {
72 if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
73 if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
74 }
75
76 if ( ctx->Viewport.X < 0
77 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
78 || ctx->Viewport.Y < 0
79 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
80 rasterMask |= CLIP_BIT;
81 }
82
83 if (ctx->Query.CurrentOcclusionObject)
84 rasterMask |= OCCLUSION_BIT;
85
86
87 /* If we're not drawing to exactly one color buffer set the
88 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
89 * buffers or the RGBA or CI mask disables all writes.
90 */
91 if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
92 /* more than one color buffer designated for writing (or zero buffers) */
93 rasterMask |= MULTI_DRAW_BIT;
94 }
95 else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
96 rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
97 }
98 else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
99 rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
100 }
101
102 if (ctx->FragmentProgram._Current) {
103 rasterMask |= FRAGPROG_BIT;
104 }
105
106 if (ctx->ATIFragmentShader._Enabled) {
107 rasterMask |= ATIFRAGSHADER_BIT;
108 }
109
110 #if CHAN_TYPE == GL_FLOAT
111 if (ctx->Color.ClampFragmentColor == GL_TRUE) {
112 rasterMask |= CLAMPING_BIT;
113 }
114 #endif
115
116 SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
117 }
118
119
120 /**
121 * Examine polygon cull state to compute the _BackfaceCullSign field.
122 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
123 * and 1 if culling front-faces. The Polygon FrontFace state also
124 * factors in.
125 */
126 static void
127 _swrast_update_polygon( GLcontext *ctx )
128 {
129 GLfloat backface_sign;
130
131 if (ctx->Polygon.CullFlag) {
132 switch (ctx->Polygon.CullFaceMode) {
133 case GL_BACK:
134 backface_sign = -1.0;
135 break;
136 case GL_FRONT:
137 backface_sign = 1.0;
138 break;
139 case GL_FRONT_AND_BACK:
140 /* fallthrough */
141 default:
142 backface_sign = 0.0;
143 }
144 }
145 else {
146 backface_sign = 0.0;
147 }
148
149 SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
150
151 /* This is for front/back-face determination, but not for culling */
152 SWRAST_CONTEXT(ctx)->_BackfaceSign
153 = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0;
154 }
155
156
157
158 /**
159 * Update the _PreferPixelFog field to indicate if we need to compute
160 * fog blend factors (from the fog coords) per-fragment.
161 */
162 static void
163 _swrast_update_fog_hint( GLcontext *ctx )
164 {
165 SWcontext *swrast = SWRAST_CONTEXT(ctx);
166 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
167 ctx->FragmentProgram._Current ||
168 (ctx->Hint.Fog == GL_NICEST &&
169 swrast->AllowPixelFog));
170 }
171
172
173
174 /**
175 * Update the swrast->_AnyTextureCombine flag.
176 */
177 static void
178 _swrast_update_texture_env( GLcontext *ctx )
179 {
180 SWcontext *swrast = SWRAST_CONTEXT(ctx);
181 GLuint i;
182 swrast->_AnyTextureCombine = GL_FALSE;
183 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
184 if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
185 ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
186 swrast->_AnyTextureCombine = GL_TRUE;
187 return;
188 }
189 }
190 }
191
192
193 /**
194 * Determine if we can defer texturing/shading until after Z/stencil
195 * testing. This potentially allows us to skip texturing/shading for
196 * lots of fragments.
197 */
198 static void
199 _swrast_update_deferred_texture(GLcontext *ctx)
200 {
201 SWcontext *swrast = SWRAST_CONTEXT(ctx);
202 if (ctx->Color.AlphaEnabled) {
203 /* alpha test depends on post-texture/shader colors */
204 swrast->_DeferredTexture = GL_FALSE;
205 }
206 else {
207 const struct gl_fragment_program *fprog
208 = ctx->FragmentProgram._Current;
209 if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
210 /* Z comes from fragment program/shader */
211 swrast->_DeferredTexture = GL_FALSE;
212 }
213 else if (ctx->Query.CurrentOcclusionObject) {
214 /* occlusion query depends on shader discard/kill results */
215 swrast->_DeferredTexture = GL_FALSE;
216 }
217 else {
218 swrast->_DeferredTexture = GL_TRUE;
219 }
220 }
221 }
222
223
224 /**
225 * Update swrast->_FogColor and swrast->_FogEnable values.
226 */
227 static void
228 _swrast_update_fog_state( GLcontext *ctx )
229 {
230 SWcontext *swrast = SWRAST_CONTEXT(ctx);
231 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
232
233 /* determine if fog is needed, and if so, which fog mode */
234 swrast->_FogEnabled = GL_FALSE;
235 if (fp && fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
236 if (fp->FogOption != GL_NONE) {
237 swrast->_FogEnabled = GL_TRUE;
238 swrast->_FogMode = fp->FogOption;
239 }
240 }
241 else if (ctx->Fog.Enabled) {
242 swrast->_FogEnabled = GL_TRUE;
243 swrast->_FogMode = ctx->Fog.Mode;
244 }
245 }
246
247
248 /**
249 * Update state for running fragment programs. Basically, load the
250 * program parameters with current state values.
251 */
252 static void
253 _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState)
254 {
255 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
256 if (fp) {
257 #if 0
258 /* XXX Need a way to trigger the initial loading of parameters
259 * even when there's no recent state changes.
260 */
261 if (fp->Base.Parameters->StateFlags & newState)
262 #endif
263 _mesa_load_state_parameters(ctx, fp->Base.Parameters);
264 }
265 }
266
267
268
269 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
270 _NEW_TEXTURE | \
271 _NEW_HINT | \
272 _NEW_POLYGON )
273
274 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
275 */
276 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
277 _NEW_RENDERMODE| \
278 _NEW_POLYGON| \
279 _NEW_DEPTH| \
280 _NEW_STENCIL| \
281 _NEW_COLOR| \
282 _NEW_TEXTURE| \
283 _SWRAST_NEW_RASTERMASK| \
284 _NEW_LIGHT| \
285 _NEW_FOG | \
286 _DD_NEW_SEPARATE_SPECULAR)
287
288 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
289 _NEW_RENDERMODE| \
290 _NEW_LINE| \
291 _NEW_TEXTURE| \
292 _NEW_LIGHT| \
293 _NEW_FOG| \
294 _NEW_DEPTH | \
295 _DD_NEW_SEPARATE_SPECULAR)
296
297 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
298 _NEW_RENDERMODE | \
299 _NEW_POINT | \
300 _NEW_TEXTURE | \
301 _NEW_LIGHT | \
302 _NEW_FOG | \
303 _DD_NEW_SEPARATE_SPECULAR)
304
305 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
306
307 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
308
309 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
310
311
312
313 /**
314 * Stub for swrast->Triangle to select a true triangle function
315 * after a state change.
316 */
317 static void
318 _swrast_validate_triangle( GLcontext *ctx,
319 const SWvertex *v0,
320 const SWvertex *v1,
321 const SWvertex *v2 )
322 {
323 SWcontext *swrast = SWRAST_CONTEXT(ctx);
324
325 _swrast_validate_derived( ctx );
326 swrast->choose_triangle( ctx );
327 ASSERT(swrast->Triangle);
328
329 if (ctx->Texture._EnabledUnits == 0
330 && NEED_SECONDARY_COLOR(ctx)
331 && !ctx->FragmentProgram._Current) {
332 /* separate specular color, but no texture */
333 swrast->SpecTriangle = swrast->Triangle;
334 swrast->Triangle = _swrast_add_spec_terms_triangle;
335 }
336
337 swrast->Triangle( ctx, v0, v1, v2 );
338 }
339
340 /**
341 * Called via swrast->Line. Examine current GL state and choose a software
342 * line routine. Then call it.
343 */
344 static void
345 _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
346 {
347 SWcontext *swrast = SWRAST_CONTEXT(ctx);
348
349 _swrast_validate_derived( ctx );
350 swrast->choose_line( ctx );
351 ASSERT(swrast->Line);
352
353 if (ctx->Texture._EnabledUnits == 0
354 && NEED_SECONDARY_COLOR(ctx)
355 && !ctx->FragmentProgram._Current) {
356 swrast->SpecLine = swrast->Line;
357 swrast->Line = _swrast_add_spec_terms_line;
358 }
359
360 swrast->Line( ctx, v0, v1 );
361 }
362
363 /**
364 * Called via swrast->Point. Examine current GL state and choose a software
365 * point routine. Then call it.
366 */
367 static void
368 _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
369 {
370 SWcontext *swrast = SWRAST_CONTEXT(ctx);
371
372 _swrast_validate_derived( ctx );
373 swrast->choose_point( ctx );
374
375 if (ctx->Texture._EnabledUnits == 0
376 && NEED_SECONDARY_COLOR(ctx)
377 && !ctx->FragmentProgram._Current) {
378 swrast->SpecPoint = swrast->Point;
379 swrast->Point = _swrast_add_spec_terms_point;
380 }
381
382 swrast->Point( ctx, v0 );
383 }
384
385
386 /**
387 * Called via swrast->BlendFunc. Examine GL state to choose a blending
388 * function, then call it.
389 */
390 static void _ASMAPI
391 _swrast_validate_blend_func(GLcontext *ctx, GLuint n, const GLubyte mask[],
392 GLvoid *src, const GLvoid *dst,
393 GLenum chanType )
394 {
395 SWcontext *swrast = SWRAST_CONTEXT(ctx);
396
397 _swrast_validate_derived( ctx ); /* why is this needed? */
398 _swrast_choose_blend_func( ctx, chanType );
399
400 swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
401 }
402
403
404 /**
405 * Make sure we have texture image data for all the textures we may need
406 * for subsequent rendering.
407 */
408 static void
409 _swrast_validate_texture_images(GLcontext *ctx)
410 {
411 SWcontext *swrast = SWRAST_CONTEXT(ctx);
412 GLuint u;
413
414 if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) {
415 /* no textures enabled, or no way to validate images! */
416 return;
417 }
418
419 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
420 if (ctx->Texture.Unit[u]._ReallyEnabled) {
421 struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
422 ASSERT(texObj);
423 if (texObj) {
424 GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
425 GLuint face;
426 for (face = 0; face < numFaces; face++) {
427 GLint lvl;
428 for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
429 struct gl_texture_image *texImg = texObj->Image[face][lvl];
430 if (texImg && !texImg->Data) {
431 swrast->ValidateTextureImage(ctx, texObj, face, lvl);
432 ASSERT(texObj->Image[face][lvl]->Data);
433 }
434 }
435 }
436 }
437 }
438 }
439 }
440
441
442 /**
443 * Free the texture image data attached to all currently enabled
444 * textures. Meant to be called by device drivers when transitioning
445 * from software to hardware rendering.
446 */
447 void
448 _swrast_eject_texture_images(GLcontext *ctx)
449 {
450 GLuint u;
451
452 if (!ctx->Texture._EnabledUnits) {
453 /* no textures enabled */
454 return;
455 }
456
457 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
458 if (ctx->Texture.Unit[u]._ReallyEnabled) {
459 struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
460 ASSERT(texObj);
461 if (texObj) {
462 GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
463 GLuint face;
464 for (face = 0; face < numFaces; face++) {
465 GLint lvl;
466 for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
467 struct gl_texture_image *texImg = texObj->Image[face][lvl];
468 if (texImg && texImg->Data) {
469 _mesa_free_texmemory(texImg->Data);
470 texImg->Data = NULL;
471 }
472 }
473 }
474 }
475 }
476 }
477 }
478
479
480
481 static void
482 _swrast_sleep( GLcontext *ctx, GLbitfield new_state )
483 {
484 (void) ctx; (void) new_state;
485 }
486
487
488 static void
489 _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
490 {
491 SWcontext *swrast = SWRAST_CONTEXT(ctx);
492 GLuint i;
493
494 swrast->NewState |= new_state;
495
496 /* After 10 statechanges without any swrast functions being called,
497 * put the module to sleep.
498 */
499 if (++swrast->StateChanges > 10) {
500 swrast->InvalidateState = _swrast_sleep;
501 swrast->NewState = ~0;
502 new_state = ~0;
503 }
504
505 {
506 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
507 if (fp && (fp->Base.Parameters->StateFlags & new_state)) {
508 _mesa_load_state_parameters(ctx, fp->Base.Parameters);
509 }
510 }
511
512 if (new_state & swrast->InvalidateTriangleMask)
513 swrast->Triangle = _swrast_validate_triangle;
514
515 if (new_state & swrast->InvalidateLineMask)
516 swrast->Line = _swrast_validate_line;
517
518 if (new_state & swrast->InvalidatePointMask)
519 swrast->Point = _swrast_validate_point;
520
521 if (new_state & _SWRAST_NEW_BLEND_FUNC)
522 swrast->BlendFunc = _swrast_validate_blend_func;
523
524 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
525 for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
526 swrast->TextureSample[i] = NULL;
527 }
528
529
530 void
531 _swrast_update_texture_samplers(GLcontext *ctx)
532 {
533 SWcontext *swrast = SWRAST_CONTEXT(ctx);
534 GLuint u;
535
536 if (!swrast)
537 return; /* pipe hack */
538
539 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
540 const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
541 /* Note: If tObj is NULL, the sample function will be a simple
542 * function that just returns opaque black (0,0,0,1).
543 */
544 swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
545 }
546 }
547
548
549 /**
550 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
551 * swrast->_ActiveAtttribMask.
552 */
553 static void
554 _swrast_update_active_attribs(GLcontext *ctx)
555 {
556 SWcontext *swrast = SWRAST_CONTEXT(ctx);
557 GLuint attribsMask;
558
559 /*
560 * Compute _ActiveAttribsMask = which fragment attributes are needed.
561 */
562 if (ctx->FragmentProgram._Current) {
563 /* fragment program/shader */
564 attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
565 attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
566 }
567 else if (ctx->ATIFragmentShader._Enabled) {
568 attribsMask = ~0; /* XXX fix me */
569 }
570 else {
571 /* fixed function */
572 attribsMask = 0x0;
573
574 #if CHAN_TYPE == GL_FLOAT
575 attribsMask |= FRAG_BIT_COL0;
576 #endif
577
578 if (ctx->Fog.ColorSumEnabled ||
579 (ctx->Light.Enabled &&
580 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
581 attribsMask |= FRAG_BIT_COL1;
582 }
583
584 if (swrast->_FogEnabled)
585 attribsMask |= FRAG_BIT_FOGC;
586
587 attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
588 }
589
590 swrast->_ActiveAttribMask = attribsMask;
591
592 /* Update _ActiveAttribs[] list */
593 {
594 GLuint i, num = 0;
595 for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
596 if (attribsMask & (1 << i)) {
597 swrast->_ActiveAttribs[num++] = i;
598 /* how should this attribute be interpolated? */
599 if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
600 swrast->_InterpMode[i] = ctx->Light.ShadeModel;
601 else
602 swrast->_InterpMode[i] = GL_SMOOTH;
603 }
604 }
605 swrast->_NumActiveAttribs = num;
606 }
607 }
608
609
610 void
611 _swrast_validate_derived( GLcontext *ctx )
612 {
613 SWcontext *swrast = SWRAST_CONTEXT(ctx);
614
615 if (swrast->NewState) {
616 if (swrast->NewState & _NEW_POLYGON)
617 _swrast_update_polygon( ctx );
618
619 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
620 _swrast_update_fog_hint( ctx );
621
622 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
623 _swrast_update_texture_env( ctx );
624
625 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
626 _swrast_update_fog_state( ctx );
627
628 if (swrast->NewState & (_NEW_MODELVIEW |
629 _NEW_PROJECTION |
630 _NEW_TEXTURE_MATRIX |
631 _NEW_FOG |
632 _NEW_LIGHT |
633 _NEW_LINE |
634 _NEW_TEXTURE |
635 _NEW_TRANSFORM |
636 _NEW_POINT |
637 _NEW_VIEWPORT |
638 _NEW_PROGRAM))
639 _swrast_update_fragment_program( ctx, swrast->NewState );
640
641 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
642 _swrast_update_texture_samplers( ctx );
643 _swrast_validate_texture_images(ctx);
644 }
645
646 if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
647 _swrast_update_deferred_texture(ctx);
648
649 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
650 _swrast_update_rasterflags( ctx );
651
652 if (swrast->NewState & (_NEW_DEPTH |
653 _NEW_FOG |
654 _NEW_LIGHT |
655 _NEW_PROGRAM |
656 _NEW_TEXTURE))
657 _swrast_update_active_attribs(ctx);
658
659 swrast->NewState = 0;
660 swrast->StateChanges = 0;
661 swrast->InvalidateState = _swrast_invalidate_state;
662 }
663 }
664
665 #define SWRAST_DEBUG 0
666
667 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
668 */
669 void
670 _swrast_Quad( GLcontext *ctx,
671 const SWvertex *v0, const SWvertex *v1,
672 const SWvertex *v2, const SWvertex *v3 )
673 {
674 if (SWRAST_DEBUG) {
675 _mesa_debug(ctx, "_swrast_Quad\n");
676 _swrast_print_vertex( ctx, v0 );
677 _swrast_print_vertex( ctx, v1 );
678 _swrast_print_vertex( ctx, v2 );
679 _swrast_print_vertex( ctx, v3 );
680 }
681 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
682 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
683 }
684
685 void
686 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
687 const SWvertex *v1, const SWvertex *v2 )
688 {
689 if (SWRAST_DEBUG) {
690 _mesa_debug(ctx, "_swrast_Triangle\n");
691 _swrast_print_vertex( ctx, v0 );
692 _swrast_print_vertex( ctx, v1 );
693 _swrast_print_vertex( ctx, v2 );
694 }
695 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
696 }
697
698 void
699 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
700 {
701 if (SWRAST_DEBUG) {
702 _mesa_debug(ctx, "_swrast_Line\n");
703 _swrast_print_vertex( ctx, v0 );
704 _swrast_print_vertex( ctx, v1 );
705 }
706 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
707 }
708
709 void
710 _swrast_Point( GLcontext *ctx, const SWvertex *v0 )
711 {
712 if (SWRAST_DEBUG) {
713 _mesa_debug(ctx, "_swrast_Point\n");
714 _swrast_print_vertex( ctx, v0 );
715 }
716 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
717 }
718
719 void
720 _swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state )
721 {
722 if (SWRAST_DEBUG) {
723 _mesa_debug(ctx, "_swrast_InvalidateState\n");
724 }
725 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
726 }
727
728 void
729 _swrast_ResetLineStipple( GLcontext *ctx )
730 {
731 if (SWRAST_DEBUG) {
732 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
733 }
734 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
735 }
736
737 void
738 _swrast_SetFacing(GLcontext *ctx, GLuint facing)
739 {
740 SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
741 }
742
743 void
744 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
745 {
746 if (SWRAST_DEBUG) {
747 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
748 }
749 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
750 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
751 }
752
753 void
754 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
755 {
756 if (SWRAST_DEBUG) {
757 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
758 }
759 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
760 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
761 }
762
763
764 GLboolean
765 _swrast_CreateContext( GLcontext *ctx )
766 {
767 GLuint i;
768 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
769
770 if (SWRAST_DEBUG) {
771 _mesa_debug(ctx, "_swrast_CreateContext\n");
772 }
773
774 if (!swrast)
775 return GL_FALSE;
776
777 swrast->NewState = ~0;
778
779 swrast->choose_point = _swrast_choose_point;
780 swrast->choose_line = _swrast_choose_line;
781 swrast->choose_triangle = _swrast_choose_triangle;
782
783 swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
784 swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
785 swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
786
787 swrast->Point = _swrast_validate_point;
788 swrast->Line = _swrast_validate_line;
789 swrast->Triangle = _swrast_validate_triangle;
790 swrast->InvalidateState = _swrast_sleep;
791 swrast->BlendFunc = _swrast_validate_blend_func;
792
793 swrast->AllowVertexFog = GL_TRUE;
794 swrast->AllowPixelFog = GL_TRUE;
795
796 /* Optimized Accum buffer */
797 swrast->_IntegerAccumMode = GL_FALSE;
798 swrast->_IntegerAccumScaler = 0.0;
799
800 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
801 swrast->TextureSample[i] = NULL;
802
803 swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
804 if (!swrast->SpanArrays) {
805 FREE(swrast);
806 return GL_FALSE;
807 }
808 swrast->SpanArrays->ChanType = CHAN_TYPE;
809 #if CHAN_TYPE == GL_UNSIGNED_BYTE
810 swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8;
811 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
812 swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16;
813 #else
814 swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
815 #endif
816
817 /* init point span buffer */
818 swrast->PointSpan.primitive = GL_POINT;
819 swrast->PointSpan.end = 0;
820 swrast->PointSpan.facing = 0;
821 swrast->PointSpan.array = swrast->SpanArrays;
822
823 swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureImageUnits *
824 MAX_WIDTH * 4 * sizeof(GLchan));
825 if (!swrast->TexelBuffer) {
826 FREE(swrast->SpanArrays);
827 FREE(swrast);
828 return GL_FALSE;
829 }
830
831 ctx->swrast_context = swrast;
832
833 return GL_TRUE;
834 }
835
836 void
837 _swrast_DestroyContext( GLcontext *ctx )
838 {
839 SWcontext *swrast = SWRAST_CONTEXT(ctx);
840
841 if (SWRAST_DEBUG) {
842 _mesa_debug(ctx, "_swrast_DestroyContext\n");
843 }
844
845 FREE( swrast->SpanArrays );
846 if (swrast->ZoomedArrays)
847 FREE( swrast->ZoomedArrays );
848 FREE( swrast->TexelBuffer );
849 FREE( swrast );
850
851 ctx->swrast_context = 0;
852 }
853
854
855 struct swrast_device_driver *
856 _swrast_GetDeviceDriverReference( GLcontext *ctx )
857 {
858 SWcontext *swrast = SWRAST_CONTEXT(ctx);
859 return &swrast->Driver;
860 }
861
862 void
863 _swrast_flush( GLcontext *ctx )
864 {
865 SWcontext *swrast = SWRAST_CONTEXT(ctx);
866 /* flush any pending fragments from rendering points */
867 if (swrast->PointSpan.end > 0) {
868 if (ctx->Visual.rgbMode) {
869 _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
870 }
871 else {
872 _swrast_write_index_span(ctx, &(swrast->PointSpan));
873 }
874 swrast->PointSpan.end = 0;
875 }
876 }
877
878 void
879 _swrast_render_primitive( GLcontext *ctx, GLenum prim )
880 {
881 SWcontext *swrast = SWRAST_CONTEXT(ctx);
882 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
883 _swrast_flush(ctx);
884 }
885 swrast->Primitive = prim;
886 }
887
888
889 void
890 _swrast_render_start( GLcontext *ctx )
891 {
892 SWcontext *swrast = SWRAST_CONTEXT(ctx);
893 if (swrast->Driver.SpanRenderStart)
894 swrast->Driver.SpanRenderStart( ctx );
895 swrast->PointSpan.end = 0;
896 }
897
898 void
899 _swrast_render_finish( GLcontext *ctx )
900 {
901 SWcontext *swrast = SWRAST_CONTEXT(ctx);
902 if (swrast->Driver.SpanRenderFinish)
903 swrast->Driver.SpanRenderFinish( ctx );
904
905 _swrast_flush(ctx);
906 }
907
908
909 #define SWRAST_DEBUG_VERTICES 0
910
911 void
912 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
913 {
914 GLuint i;
915
916 if (SWRAST_DEBUG_VERTICES) {
917 _mesa_debug(ctx, "win %f %f %f %f\n",
918 v->attrib[FRAG_ATTRIB_WPOS][0],
919 v->attrib[FRAG_ATTRIB_WPOS][1],
920 v->attrib[FRAG_ATTRIB_WPOS][2],
921 v->attrib[FRAG_ATTRIB_WPOS][3]);
922
923 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
924 if (ctx->Texture.Unit[i]._ReallyEnabled)
925 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
926 v->attrib[FRAG_ATTRIB_TEX0 + i][0],
927 v->attrib[FRAG_ATTRIB_TEX0 + i][1],
928 v->attrib[FRAG_ATTRIB_TEX0 + i][2],
929 v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
930
931 #if CHAN_TYPE == GL_FLOAT
932 _mesa_debug(ctx, "color %f %f %f %f\n",
933 v->color[0], v->color[1], v->color[2], v->color[3]);
934 #else
935 _mesa_debug(ctx, "color %d %d %d %d\n",
936 v->color[0], v->color[1], v->color[2], v->color[3]);
937 #endif
938 _mesa_debug(ctx, "spec %g %g %g %g\n",
939 v->attrib[FRAG_ATTRIB_COL1][0],
940 v->attrib[FRAG_ATTRIB_COL1][1],
941 v->attrib[FRAG_ATTRIB_COL1][2],
942 v->attrib[FRAG_ATTRIB_COL1][3]);
943 _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
944 _mesa_debug(ctx, "index %d\n", v->attrib[FRAG_ATTRIB_CI][0]);
945 _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
946 _mesa_debug(ctx, "\n");
947 }
948 }