swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/
[mesa.git] / src / mesa / swrast / s_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Brian Paul
27 */
28
29 #include "main/imports.h"
30 #include "main/bufferobj.h"
31 #include "main/colormac.h"
32 #include "main/mtypes.h"
33 #include "main/teximage.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_statevars.h"
36 #include "swrast.h"
37 #include "s_blend.h"
38 #include "s_context.h"
39 #include "s_lines.h"
40 #include "s_points.h"
41 #include "s_span.h"
42 #include "s_texfetch.h"
43 #include "s_triangle.h"
44 #include "s_texfilter.h"
45
46
47 /**
48 * Recompute the value of swrast->_RasterMask, etc. according to
49 * the current context. The _RasterMask field can be easily tested by
50 * drivers to determine certain basic GL state (does the primitive need
51 * stenciling, logic-op, fog, etc?).
52 */
53 static void
54 _swrast_update_rasterflags( struct gl_context *ctx )
55 {
56 SWcontext *swrast = SWRAST_CONTEXT(ctx);
57 GLbitfield rasterMask = 0;
58 GLuint i;
59
60 if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
61 if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
62 if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
63 if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
64 if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
65 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
66 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
67 if (!ctx->Color.ColorMask[i][0] ||
68 !ctx->Color.ColorMask[i][1] ||
69 !ctx->Color.ColorMask[i][2] ||
70 !ctx->Color.ColorMask[i][3]) {
71 rasterMask |= MASKING_BIT;
72 break;
73 }
74 }
75 if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
76 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
77 if ( ctx->Viewport.X < 0
78 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
79 || ctx->Viewport.Y < 0
80 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
81 rasterMask |= CLIP_BIT;
82 }
83
84 if (ctx->Query.CurrentOcclusionObject)
85 rasterMask |= OCCLUSION_BIT;
86
87
88 /* If we're not drawing to exactly one color buffer set the
89 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
90 * buffers or the RGBA or CI mask disables all writes.
91 */
92 if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
93 /* more than one color buffer designated for writing (or zero buffers) */
94 rasterMask |= MULTI_DRAW_BIT;
95 }
96
97 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
98 if (ctx->Color.ColorMask[i][0] +
99 ctx->Color.ColorMask[i][1] +
100 ctx->Color.ColorMask[i][2] +
101 ctx->Color.ColorMask[i][3] == 0) {
102 rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
103 break;
104 }
105 }
106
107
108 if (_swrast_use_fragment_program(ctx)) {
109 rasterMask |= FRAGPROG_BIT;
110 }
111
112 if (ctx->ATIFragmentShader._Enabled) {
113 rasterMask |= ATIFRAGSHADER_BIT;
114 }
115
116 #if CHAN_TYPE == GL_FLOAT
117 if (ctx->Color.ClampFragmentColor == GL_TRUE) {
118 rasterMask |= CLAMPING_BIT;
119 }
120 #endif
121
122 SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
123 }
124
125
126 /**
127 * Examine polygon cull state to compute the _BackfaceCullSign field.
128 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
129 * and 1 if culling front-faces. The Polygon FrontFace state also
130 * factors in.
131 */
132 static void
133 _swrast_update_polygon( struct gl_context *ctx )
134 {
135 GLfloat backface_sign;
136
137 if (ctx->Polygon.CullFlag) {
138 switch (ctx->Polygon.CullFaceMode) {
139 case GL_BACK:
140 backface_sign = -1.0F;
141 break;
142 case GL_FRONT:
143 backface_sign = 1.0F;
144 break;
145 case GL_FRONT_AND_BACK:
146 /* fallthrough */
147 default:
148 backface_sign = 0.0F;
149 }
150 }
151 else {
152 backface_sign = 0.0F;
153 }
154
155 SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
156
157 /* This is for front/back-face determination, but not for culling */
158 SWRAST_CONTEXT(ctx)->_BackfaceSign
159 = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
160 }
161
162
163
164 /**
165 * Update the _PreferPixelFog field to indicate if we need to compute
166 * fog blend factors (from the fog coords) per-fragment.
167 */
168 static void
169 _swrast_update_fog_hint( struct gl_context *ctx )
170 {
171 SWcontext *swrast = SWRAST_CONTEXT(ctx);
172 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
173 _swrast_use_fragment_program(ctx) ||
174 (ctx->Hint.Fog == GL_NICEST &&
175 swrast->AllowPixelFog));
176 }
177
178
179
180 /**
181 * Update the swrast->_TextureCombinePrimary flag.
182 */
183 static void
184 _swrast_update_texture_env( struct gl_context *ctx )
185 {
186 SWcontext *swrast = SWRAST_CONTEXT(ctx);
187 GLuint i;
188
189 swrast->_TextureCombinePrimary = GL_FALSE;
190
191 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
192 const struct gl_tex_env_combine_state *combine =
193 ctx->Texture.Unit[i]._CurrentCombine;
194 GLuint term;
195 for (term = 0; term < combine->_NumArgsRGB; term++) {
196 if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
197 swrast->_TextureCombinePrimary = GL_TRUE;
198 return;
199 }
200 if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
201 swrast->_TextureCombinePrimary = GL_TRUE;
202 return;
203 }
204 }
205 }
206 }
207
208
209 /**
210 * Determine if we can defer texturing/shading until after Z/stencil
211 * testing. This potentially allows us to skip texturing/shading for
212 * lots of fragments.
213 */
214 static void
215 _swrast_update_deferred_texture(struct gl_context *ctx)
216 {
217 SWcontext *swrast = SWRAST_CONTEXT(ctx);
218 if (ctx->Color.AlphaEnabled) {
219 /* alpha test depends on post-texture/shader colors */
220 swrast->_DeferredTexture = GL_FALSE;
221 }
222 else {
223 GLboolean use_fprog = _swrast_use_fragment_program(ctx);
224 const struct gl_fragment_program *fprog
225 = ctx->FragmentProgram._Current;
226 if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
227 /* Z comes from fragment program/shader */
228 swrast->_DeferredTexture = GL_FALSE;
229 }
230 else if (use_fprog && fprog->UsesKill) {
231 swrast->_DeferredTexture = GL_FALSE;
232 }
233 else if (ctx->Query.CurrentOcclusionObject) {
234 /* occlusion query depends on shader discard/kill results */
235 swrast->_DeferredTexture = GL_FALSE;
236 }
237 else {
238 swrast->_DeferredTexture = GL_TRUE;
239 }
240 }
241 }
242
243
244 /**
245 * Update swrast->_FogColor and swrast->_FogEnable values.
246 */
247 static void
248 _swrast_update_fog_state( struct gl_context *ctx )
249 {
250 SWcontext *swrast = SWRAST_CONTEXT(ctx);
251 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
252
253 assert((fp == NULL) ||
254 (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) ||
255 (fp->Base.Target == GL_FRAGMENT_PROGRAM_NV));
256
257 /* determine if fog is needed, and if so, which fog mode */
258 swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) &&
259 ctx->Fog.Enabled);
260 }
261
262
263 /**
264 * Update state for running fragment programs. Basically, load the
265 * program parameters with current state values.
266 */
267 static void
268 _swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
269 {
270 if (!_swrast_use_fragment_program(ctx))
271 return;
272
273 _mesa_load_state_parameters(ctx,
274 ctx->FragmentProgram._Current->Base.Parameters);
275 }
276
277
278 /**
279 * See if we can do early diffuse+specular (primary+secondary) color
280 * add per vertex instead of per-fragment.
281 */
282 static void
283 _swrast_update_specular_vertex_add(struct gl_context *ctx)
284 {
285 SWcontext *swrast = SWRAST_CONTEXT(ctx);
286 GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
287 (ctx->Light.Enabled &&
288 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
289
290 swrast->SpecularVertexAdd = (separateSpecular
291 && ctx->Texture._EnabledUnits == 0x0
292 && !_swrast_use_fragment_program(ctx)
293 && !ctx->ATIFragmentShader._Enabled);
294 }
295
296
297 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
298 _NEW_PROGRAM_CONSTANTS | \
299 _NEW_TEXTURE | \
300 _NEW_HINT | \
301 _NEW_POLYGON )
302
303 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
304 */
305 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
306 _NEW_RENDERMODE| \
307 _NEW_POLYGON| \
308 _NEW_DEPTH| \
309 _NEW_STENCIL| \
310 _NEW_COLOR| \
311 _NEW_TEXTURE| \
312 _SWRAST_NEW_RASTERMASK| \
313 _NEW_LIGHT| \
314 _NEW_FOG | \
315 _MESA_NEW_SEPARATE_SPECULAR)
316
317 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
318 _NEW_RENDERMODE| \
319 _NEW_LINE| \
320 _NEW_TEXTURE| \
321 _NEW_LIGHT| \
322 _NEW_FOG| \
323 _NEW_DEPTH | \
324 _MESA_NEW_SEPARATE_SPECULAR)
325
326 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
327 _NEW_RENDERMODE | \
328 _NEW_POINT | \
329 _NEW_TEXTURE | \
330 _NEW_LIGHT | \
331 _NEW_FOG | \
332 _MESA_NEW_SEPARATE_SPECULAR)
333
334 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
335
336 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
337
338 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
339
340
341
342 /**
343 * Stub for swrast->Triangle to select a true triangle function
344 * after a state change.
345 */
346 static void
347 _swrast_validate_triangle( struct gl_context *ctx,
348 const SWvertex *v0,
349 const SWvertex *v1,
350 const SWvertex *v2 )
351 {
352 SWcontext *swrast = SWRAST_CONTEXT(ctx);
353
354 _swrast_validate_derived( ctx );
355 swrast->choose_triangle( ctx );
356 ASSERT(swrast->Triangle);
357
358 if (swrast->SpecularVertexAdd) {
359 /* separate specular color, but no texture */
360 swrast->SpecTriangle = swrast->Triangle;
361 swrast->Triangle = _swrast_add_spec_terms_triangle;
362 }
363
364 swrast->Triangle( ctx, v0, v1, v2 );
365 }
366
367 /**
368 * Called via swrast->Line. Examine current GL state and choose a software
369 * line routine. Then call it.
370 */
371 static void
372 _swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
373 {
374 SWcontext *swrast = SWRAST_CONTEXT(ctx);
375
376 _swrast_validate_derived( ctx );
377 swrast->choose_line( ctx );
378 ASSERT(swrast->Line);
379
380 if (swrast->SpecularVertexAdd) {
381 swrast->SpecLine = swrast->Line;
382 swrast->Line = _swrast_add_spec_terms_line;
383 }
384
385 swrast->Line( ctx, v0, v1 );
386 }
387
388 /**
389 * Called via swrast->Point. Examine current GL state and choose a software
390 * point routine. Then call it.
391 */
392 static void
393 _swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
394 {
395 SWcontext *swrast = SWRAST_CONTEXT(ctx);
396
397 _swrast_validate_derived( ctx );
398 swrast->choose_point( ctx );
399
400 if (swrast->SpecularVertexAdd) {
401 swrast->SpecPoint = swrast->Point;
402 swrast->Point = _swrast_add_spec_terms_point;
403 }
404
405 swrast->Point( ctx, v0 );
406 }
407
408
409 /**
410 * Called via swrast->BlendFunc. Examine GL state to choose a blending
411 * function, then call it.
412 */
413 static void _ASMAPI
414 _swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
415 GLvoid *src, const GLvoid *dst,
416 GLenum chanType )
417 {
418 SWcontext *swrast = SWRAST_CONTEXT(ctx);
419
420 _swrast_validate_derived( ctx ); /* why is this needed? */
421 _swrast_choose_blend_func( ctx, chanType );
422
423 swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
424 }
425
426 static void
427 _swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
428 {
429 (void) ctx; (void) new_state;
430 }
431
432
433 static void
434 _swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
435 {
436 SWcontext *swrast = SWRAST_CONTEXT(ctx);
437 GLuint i;
438
439 swrast->NewState |= new_state;
440
441 /* After 10 statechanges without any swrast functions being called,
442 * put the module to sleep.
443 */
444 if (++swrast->StateChanges > 10) {
445 swrast->InvalidateState = _swrast_sleep;
446 swrast->NewState = ~0;
447 new_state = ~0;
448 }
449
450 if (new_state & swrast->InvalidateTriangleMask)
451 swrast->Triangle = _swrast_validate_triangle;
452
453 if (new_state & swrast->InvalidateLineMask)
454 swrast->Line = _swrast_validate_line;
455
456 if (new_state & swrast->InvalidatePointMask)
457 swrast->Point = _swrast_validate_point;
458
459 if (new_state & _SWRAST_NEW_BLEND_FUNC)
460 swrast->BlendFunc = _swrast_validate_blend_func;
461
462 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
463 for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
464 swrast->TextureSample[i] = NULL;
465 }
466
467
468 void
469 _swrast_update_texture_samplers(struct gl_context *ctx)
470 {
471 SWcontext *swrast = SWRAST_CONTEXT(ctx);
472 GLuint u;
473
474 if (!swrast)
475 return; /* pipe hack */
476
477 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
478 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
479 /* Note: If tObj is NULL, the sample function will be a simple
480 * function that just returns opaque black (0,0,0,1).
481 */
482 if (tObj) {
483 _mesa_update_fetch_functions(tObj);
484 }
485 swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
486 }
487 }
488
489
490 /**
491 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
492 * swrast->_ActiveAtttribMask.
493 */
494 static void
495 _swrast_update_active_attribs(struct gl_context *ctx)
496 {
497 SWcontext *swrast = SWRAST_CONTEXT(ctx);
498 GLbitfield64 attribsMask;
499
500 /*
501 * Compute _ActiveAttribsMask = which fragment attributes are needed.
502 */
503 if (_swrast_use_fragment_program(ctx)) {
504 /* fragment program/shader */
505 attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
506 attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
507 }
508 else if (ctx->ATIFragmentShader._Enabled) {
509 attribsMask = ~0; /* XXX fix me */
510 }
511 else {
512 /* fixed function */
513 attribsMask = 0x0;
514
515 #if CHAN_TYPE == GL_FLOAT
516 attribsMask |= FRAG_BIT_COL0;
517 #endif
518
519 if (ctx->Fog.ColorSumEnabled ||
520 (ctx->Light.Enabled &&
521 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
522 attribsMask |= FRAG_BIT_COL1;
523 }
524
525 if (swrast->_FogEnabled)
526 attribsMask |= FRAG_BIT_FOGC;
527
528 attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
529 }
530
531 swrast->_ActiveAttribMask = attribsMask;
532
533 /* Update _ActiveAttribs[] list */
534 {
535 GLuint i, num = 0;
536 for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
537 if (attribsMask & BITFIELD64_BIT(i)) {
538 swrast->_ActiveAttribs[num++] = i;
539 /* how should this attribute be interpolated? */
540 if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
541 swrast->_InterpMode[i] = ctx->Light.ShadeModel;
542 else
543 swrast->_InterpMode[i] = GL_SMOOTH;
544 }
545 }
546 swrast->_NumActiveAttribs = num;
547 }
548 }
549
550
551 void
552 _swrast_validate_derived( struct gl_context *ctx )
553 {
554 SWcontext *swrast = SWRAST_CONTEXT(ctx);
555
556 if (swrast->NewState) {
557 if (swrast->NewState & _NEW_POLYGON)
558 _swrast_update_polygon( ctx );
559
560 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
561 _swrast_update_fog_hint( ctx );
562
563 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
564 _swrast_update_texture_env( ctx );
565
566 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
567 _swrast_update_fog_state( ctx );
568
569 if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
570 _swrast_update_fragment_program( ctx, swrast->NewState );
571
572 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
573 _swrast_update_texture_samplers( ctx );
574 }
575
576 if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
577 _swrast_update_deferred_texture(ctx);
578
579 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
580 _swrast_update_rasterflags( ctx );
581
582 if (swrast->NewState & (_NEW_DEPTH |
583 _NEW_FOG |
584 _NEW_LIGHT |
585 _NEW_PROGRAM |
586 _NEW_TEXTURE))
587 _swrast_update_active_attribs(ctx);
588
589 if (swrast->NewState & (_NEW_FOG |
590 _NEW_PROGRAM |
591 _NEW_LIGHT |
592 _NEW_TEXTURE))
593 _swrast_update_specular_vertex_add(ctx);
594
595 swrast->NewState = 0;
596 swrast->StateChanges = 0;
597 swrast->InvalidateState = _swrast_invalidate_state;
598 }
599 }
600
601 #define SWRAST_DEBUG 0
602
603 /* Public entrypoints: See also s_bitmap.c, etc.
604 */
605 void
606 _swrast_Quad( struct gl_context *ctx,
607 const SWvertex *v0, const SWvertex *v1,
608 const SWvertex *v2, const SWvertex *v3 )
609 {
610 if (SWRAST_DEBUG) {
611 _mesa_debug(ctx, "_swrast_Quad\n");
612 _swrast_print_vertex( ctx, v0 );
613 _swrast_print_vertex( ctx, v1 );
614 _swrast_print_vertex( ctx, v2 );
615 _swrast_print_vertex( ctx, v3 );
616 }
617 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
618 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
619 }
620
621 void
622 _swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
623 const SWvertex *v1, const SWvertex *v2 )
624 {
625 if (SWRAST_DEBUG) {
626 _mesa_debug(ctx, "_swrast_Triangle\n");
627 _swrast_print_vertex( ctx, v0 );
628 _swrast_print_vertex( ctx, v1 );
629 _swrast_print_vertex( ctx, v2 );
630 }
631 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
632 }
633
634 void
635 _swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
636 {
637 if (SWRAST_DEBUG) {
638 _mesa_debug(ctx, "_swrast_Line\n");
639 _swrast_print_vertex( ctx, v0 );
640 _swrast_print_vertex( ctx, v1 );
641 }
642 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
643 }
644
645 void
646 _swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
647 {
648 if (SWRAST_DEBUG) {
649 _mesa_debug(ctx, "_swrast_Point\n");
650 _swrast_print_vertex( ctx, v0 );
651 }
652 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
653 }
654
655 void
656 _swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
657 {
658 if (SWRAST_DEBUG) {
659 _mesa_debug(ctx, "_swrast_InvalidateState\n");
660 }
661 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
662 }
663
664 void
665 _swrast_ResetLineStipple( struct gl_context *ctx )
666 {
667 if (SWRAST_DEBUG) {
668 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
669 }
670 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
671 }
672
673 void
674 _swrast_SetFacing(struct gl_context *ctx, GLuint facing)
675 {
676 SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
677 }
678
679 void
680 _swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
681 {
682 if (SWRAST_DEBUG) {
683 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
684 }
685 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
686 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
687 }
688
689 void
690 _swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
691 {
692 if (SWRAST_DEBUG) {
693 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
694 }
695 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
696 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
697 }
698
699
700 /**
701 * Initialize native program limits by copying the logical limits.
702 * See comments in init_program_limits() in context.c
703 */
704 static void
705 init_program_native_limits(struct gl_program_constants *prog)
706 {
707 prog->MaxNativeInstructions = prog->MaxInstructions;
708 prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
709 prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
710 prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
711 prog->MaxNativeAttribs = prog->MaxAttribs;
712 prog->MaxNativeTemps = prog->MaxTemps;
713 prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
714 prog->MaxNativeParameters = prog->MaxParameters;
715 }
716
717
718 GLboolean
719 _swrast_CreateContext( struct gl_context *ctx )
720 {
721 GLuint i;
722 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
723 #ifdef _OPENMP
724 const GLuint maxThreads = omp_get_max_threads();
725 #else
726 const GLuint maxThreads = 1;
727 #endif
728
729 assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH);
730 assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH);
731
732 assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH);
733
734 /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
735 assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
736 assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
737 assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
738
739 assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH);
740
741 if (SWRAST_DEBUG) {
742 _mesa_debug(ctx, "_swrast_CreateContext\n");
743 }
744
745 if (!swrast)
746 return GL_FALSE;
747
748 swrast->NewState = ~0;
749
750 swrast->choose_point = _swrast_choose_point;
751 swrast->choose_line = _swrast_choose_line;
752 swrast->choose_triangle = _swrast_choose_triangle;
753
754 swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
755 swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
756 swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
757
758 swrast->Point = _swrast_validate_point;
759 swrast->Line = _swrast_validate_line;
760 swrast->Triangle = _swrast_validate_triangle;
761 swrast->InvalidateState = _swrast_sleep;
762 swrast->BlendFunc = _swrast_validate_blend_func;
763
764 swrast->AllowVertexFog = GL_TRUE;
765 swrast->AllowPixelFog = GL_TRUE;
766
767 swrast->Driver.SpanRenderStart = _swrast_span_render_start;
768 swrast->Driver.SpanRenderFinish = _swrast_span_render_finish;
769
770 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
771 swrast->TextureSample[i] = NULL;
772
773 /* SpanArrays is global and shared by all SWspan instances. However, when
774 * using multiple threads, it is necessary to have one SpanArrays instance
775 * per thread.
776 */
777 swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays));
778 if (!swrast->SpanArrays) {
779 FREE(swrast);
780 return GL_FALSE;
781 }
782 for(i = 0; i < maxThreads; i++) {
783 swrast->SpanArrays[i].ChanType = CHAN_TYPE;
784 #if CHAN_TYPE == GL_UNSIGNED_BYTE
785 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8;
786 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
787 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
788 #else
789 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0];
790 #endif
791 }
792
793 /* init point span buffer */
794 swrast->PointSpan.primitive = GL_POINT;
795 swrast->PointSpan.end = 0;
796 swrast->PointSpan.facing = 0;
797 swrast->PointSpan.array = swrast->SpanArrays;
798
799 init_program_native_limits(&ctx->Const.VertexProgram);
800 init_program_native_limits(&ctx->Const.GeometryProgram);
801 init_program_native_limits(&ctx->Const.FragmentProgram);
802
803 ctx->swrast_context = swrast;
804
805 swrast->stencil_temp.buf1 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
806 swrast->stencil_temp.buf2 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
807 swrast->stencil_temp.buf3 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
808 swrast->stencil_temp.buf4 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
809
810 if (!swrast->stencil_temp.buf1 ||
811 !swrast->stencil_temp.buf2 ||
812 !swrast->stencil_temp.buf3 ||
813 !swrast->stencil_temp.buf4) {
814 _swrast_DestroyContext(ctx);
815 return GL_FALSE;
816 }
817
818 return GL_TRUE;
819 }
820
821 void
822 _swrast_DestroyContext( struct gl_context *ctx )
823 {
824 SWcontext *swrast = SWRAST_CONTEXT(ctx);
825
826 if (SWRAST_DEBUG) {
827 _mesa_debug(ctx, "_swrast_DestroyContext\n");
828 }
829
830 FREE( swrast->SpanArrays );
831 if (swrast->ZoomedArrays)
832 FREE( swrast->ZoomedArrays );
833 FREE( swrast->TexelBuffer );
834
835 free(swrast->stencil_temp.buf1);
836 free(swrast->stencil_temp.buf2);
837 free(swrast->stencil_temp.buf3);
838 free(swrast->stencil_temp.buf4);
839
840 FREE( swrast );
841
842 ctx->swrast_context = 0;
843 }
844
845
846 struct swrast_device_driver *
847 _swrast_GetDeviceDriverReference( struct gl_context *ctx )
848 {
849 SWcontext *swrast = SWRAST_CONTEXT(ctx);
850 return &swrast->Driver;
851 }
852
853 void
854 _swrast_flush( struct gl_context *ctx )
855 {
856 SWcontext *swrast = SWRAST_CONTEXT(ctx);
857 /* flush any pending fragments from rendering points */
858 if (swrast->PointSpan.end > 0) {
859 _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
860 swrast->PointSpan.end = 0;
861 }
862 }
863
864 void
865 _swrast_render_primitive( struct gl_context *ctx, GLenum prim )
866 {
867 SWcontext *swrast = SWRAST_CONTEXT(ctx);
868 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
869 _swrast_flush(ctx);
870 }
871 swrast->Primitive = prim;
872 }
873
874
875 /** called via swrast->Driver.SpanRenderStart() */
876 void
877 _swrast_span_render_start(struct gl_context *ctx)
878 {
879 _swrast_map_textures(ctx);
880 _swrast_map_renderbuffers(ctx);
881 }
882
883
884 /** called via swrast->Driver.SpanRenderFinish() */
885 void
886 _swrast_span_render_finish(struct gl_context *ctx)
887 {
888 _swrast_unmap_textures(ctx);
889 _swrast_unmap_renderbuffers(ctx);
890 }
891
892
893 void
894 _swrast_render_start( struct gl_context *ctx )
895 {
896 SWcontext *swrast = SWRAST_CONTEXT(ctx);
897 if (swrast->Driver.SpanRenderStart)
898 swrast->Driver.SpanRenderStart( ctx );
899 swrast->PointSpan.end = 0;
900 }
901
902 void
903 _swrast_render_finish( struct gl_context *ctx )
904 {
905 SWcontext *swrast = SWRAST_CONTEXT(ctx);
906
907 _swrast_flush(ctx);
908
909 if (swrast->Driver.SpanRenderFinish)
910 swrast->Driver.SpanRenderFinish( ctx );
911 }
912
913
914 #define SWRAST_DEBUG_VERTICES 0
915
916 void
917 _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
918 {
919 GLuint i;
920
921 if (SWRAST_DEBUG_VERTICES) {
922 _mesa_debug(ctx, "win %f %f %f %f\n",
923 v->attrib[FRAG_ATTRIB_WPOS][0],
924 v->attrib[FRAG_ATTRIB_WPOS][1],
925 v->attrib[FRAG_ATTRIB_WPOS][2],
926 v->attrib[FRAG_ATTRIB_WPOS][3]);
927
928 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
929 if (ctx->Texture.Unit[i]._ReallyEnabled)
930 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
931 v->attrib[FRAG_ATTRIB_TEX0 + i][0],
932 v->attrib[FRAG_ATTRIB_TEX0 + i][1],
933 v->attrib[FRAG_ATTRIB_TEX0 + i][2],
934 v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
935
936 #if CHAN_TYPE == GL_FLOAT
937 _mesa_debug(ctx, "color %f %f %f %f\n",
938 v->color[0], v->color[1], v->color[2], v->color[3]);
939 #else
940 _mesa_debug(ctx, "color %d %d %d %d\n",
941 v->color[0], v->color[1], v->color[2], v->color[3]);
942 #endif
943 _mesa_debug(ctx, "spec %g %g %g %g\n",
944 v->attrib[FRAG_ATTRIB_COL1][0],
945 v->attrib[FRAG_ATTRIB_COL1][1],
946 v->attrib[FRAG_ATTRIB_COL1][2],
947 v->attrib[FRAG_ATTRIB_COL1][3]);
948 _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
949 _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
950 _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
951 _mesa_debug(ctx, "\n");
952 }
953 }