casts to fix GLint/GLuint mismatches
[mesa.git] / src / mesa / swrast / s_context.c
1 /* $Id: s_context.c,v 1.30 2002/04/19 00:38:27 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #include "glheader.h"
31 #include "mtypes.h"
32 #include "mem.h"
33
34 #include "swrast.h"
35 #include "s_points.h"
36 #include "s_lines.h"
37 #include "s_triangle.h"
38 #include "s_blend.h"
39 #include "s_context.h"
40 #include "s_texture.h"
41
42
43
44
45
46 /*
47 * Recompute the value of swrast->_RasterMask, etc. according to
48 * the current context.
49 */
50 static void
51 _swrast_update_rasterflags( GLcontext *ctx )
52 {
53 GLuint RasterMask = 0;
54
55 if (ctx->Color.AlphaEnabled) RasterMask |= ALPHATEST_BIT;
56 if (ctx->Color.BlendEnabled) RasterMask |= BLEND_BIT;
57 if (ctx->Depth.Test) RasterMask |= DEPTH_BIT;
58 if (ctx->Fog.Enabled) RasterMask |= FOG_BIT;
59 if (ctx->Scissor.Enabled) RasterMask |= CLIP_BIT;
60 if (ctx->Stencil.Enabled) RasterMask |= STENCIL_BIT;
61 if (ctx->Visual.rgbMode) {
62 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
63 if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT;
64 if (ctx->Color.ColorLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
65 if (ctx->Texture._ReallyEnabled) RasterMask |= TEXTURE_BIT;
66 }
67 else {
68 if (ctx->Color.IndexMask != 0xffffffff) RasterMask |= MASKING_BIT;
69 if (ctx->Color.IndexLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
70 }
71
72 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
73 && ctx->Color.ColorMask[ACOMP]
74 && ctx->Color.DrawBuffer != GL_NONE)
75 RasterMask |= ALPHABUF_BIT;
76
77 if ( ctx->Viewport.X < 0
78 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
79 || ctx->Viewport.Y < 0
80 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
81 RasterMask |= CLIP_BIT;
82 }
83
84 if (ctx->Depth.OcclusionTest)
85 RasterMask |= OCCLUSION_BIT;
86
87
88 /* If we're not drawing to exactly one color buffer set the
89 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
90 * buffers or the RGBA or CI mask disables all writes.
91 */
92 if (ctx->Color.MultiDrawBuffer) {
93 RasterMask |= MULTI_DRAW_BIT;
94 }
95 else if (ctx->Color.DrawBuffer==GL_NONE) {
96 RasterMask |= MULTI_DRAW_BIT;
97 }
98 else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
99 RasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
100 }
101 else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
102 RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
103 }
104
105 SWRAST_CONTEXT(ctx)->_RasterMask = RasterMask;
106 }
107
108
109 static void
110 _swrast_update_polygon( GLcontext *ctx )
111 {
112 GLfloat backface_sign = 1;
113
114 if (ctx->Polygon.CullFlag) {
115 backface_sign = 1;
116 switch(ctx->Polygon.CullFaceMode) {
117 case GL_BACK:
118 if(ctx->Polygon.FrontFace==GL_CCW)
119 backface_sign = -1;
120 break;
121 case GL_FRONT:
122 if(ctx->Polygon.FrontFace!=GL_CCW)
123 backface_sign = -1;
124 break;
125 default:
126 case GL_FRONT_AND_BACK:
127 backface_sign = 0;
128 break;
129 }
130 }
131 else {
132 backface_sign = 0;
133 }
134
135 SWRAST_CONTEXT(ctx)->_backface_sign = backface_sign;
136 }
137
138
139 static void
140 _swrast_update_hint( GLcontext *ctx )
141 {
142 SWcontext *swrast = SWRAST_CONTEXT(ctx);
143 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
144 (ctx->Hint.Fog == GL_NICEST &&
145 swrast->AllowPixelFog));
146 }
147
148 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
149 _NEW_TEXTURE | \
150 _NEW_HINT | \
151 _NEW_POLYGON )
152
153 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
154 */
155 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
156 _NEW_RENDERMODE| \
157 _NEW_POLYGON| \
158 _NEW_DEPTH| \
159 _NEW_STENCIL| \
160 _NEW_COLOR| \
161 _NEW_TEXTURE| \
162 _SWRAST_NEW_RASTERMASK| \
163 _NEW_LIGHT| \
164 _NEW_FOG | \
165 _DD_NEW_SEPARATE_SPECULAR)
166
167 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
168 _NEW_RENDERMODE| \
169 _NEW_LINE| \
170 _NEW_TEXTURE| \
171 _NEW_LIGHT| \
172 _NEW_FOG| \
173 _NEW_DEPTH | \
174 _DD_NEW_SEPARATE_SPECULAR)
175
176 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
177 _NEW_RENDERMODE | \
178 _NEW_POINT | \
179 _NEW_TEXTURE | \
180 _NEW_LIGHT | \
181 _NEW_FOG | \
182 _DD_NEW_SEPARATE_SPECULAR)
183
184 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
185
186 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
187
188
189
190 /* Stub for swrast->Triangle to select a true triangle function
191 * after a state change.
192 */
193 static void
194 _swrast_validate_triangle( GLcontext *ctx,
195 const SWvertex *v0,
196 const SWvertex *v1,
197 const SWvertex *v2 )
198 {
199 SWcontext *swrast = SWRAST_CONTEXT(ctx);
200
201 _swrast_validate_derived( ctx );
202 swrast->choose_triangle( ctx );
203
204 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
205 !ctx->Texture._ReallyEnabled) {
206 swrast->SpecTriangle = swrast->Triangle;
207 swrast->Triangle = _swrast_add_spec_terms_triangle;
208 }
209
210 swrast->Triangle( ctx, v0, v1, v2 );
211 }
212
213 static void
214 _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
215 {
216 SWcontext *swrast = SWRAST_CONTEXT(ctx);
217
218 _swrast_validate_derived( ctx );
219 swrast->choose_line( ctx );
220
221 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
222 !ctx->Texture._ReallyEnabled) {
223 swrast->SpecLine = swrast->Line;
224 swrast->Line = _swrast_add_spec_terms_line;
225 }
226
227
228 swrast->Line( ctx, v0, v1 );
229 }
230
231 static void
232 _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
233 {
234 SWcontext *swrast = SWRAST_CONTEXT(ctx);
235
236 _swrast_validate_derived( ctx );
237 swrast->choose_point( ctx );
238
239 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
240 !ctx->Texture._ReallyEnabled) {
241 swrast->SpecPoint = swrast->Point;
242 swrast->Point = _swrast_add_spec_terms_point;
243 }
244
245 swrast->Point( ctx, v0 );
246 }
247
248 static void
249 _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
250 const GLubyte mask[],
251 GLchan src[][4],
252 CONST GLchan dst[][4] )
253 {
254 SWcontext *swrast = SWRAST_CONTEXT(ctx);
255
256 _swrast_validate_derived( ctx );
257 _swrast_choose_blend_func( ctx );
258
259 swrast->BlendFunc( ctx, n, mask, src, dst );
260 }
261
262
263 static void
264 _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
265 const struct gl_texture_object *tObj,
266 GLuint n, GLfloat texcoords[][4],
267 const GLfloat lambda[], GLchan rgba[][4] )
268 {
269 SWcontext *swrast = SWRAST_CONTEXT(ctx);
270
271 _swrast_validate_derived( ctx );
272 _swrast_choose_texture_sample_func( ctx, texUnit, tObj );
273
274 swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, texcoords,
275 lambda, rgba );
276 }
277
278
279 static void
280 _swrast_sleep( GLcontext *ctx, GLuint new_state )
281 {
282 }
283
284
285 static void
286 _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
287 {
288 SWcontext *swrast = SWRAST_CONTEXT(ctx);
289 GLuint i;
290
291 swrast->NewState |= new_state;
292
293 /* After 10 statechanges without any swrast functions being called,
294 * put the module to sleep.
295 */
296 if (++swrast->StateChanges > 10) {
297 swrast->InvalidateState = _swrast_sleep;
298 swrast->NewState = ~0;
299 new_state = ~0;
300 }
301
302 if (new_state & swrast->invalidate_triangle)
303 swrast->Triangle = _swrast_validate_triangle;
304
305 if (new_state & swrast->invalidate_line)
306 swrast->Line = _swrast_validate_line;
307
308 if (new_state & swrast->invalidate_point)
309 swrast->Point = _swrast_validate_point;
310
311 if (new_state & _SWRAST_NEW_BLEND_FUNC)
312 swrast->BlendFunc = _swrast_validate_blend_func;
313
314 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
315 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
316 swrast->TextureSample[i] = _swrast_validate_texture_sample;
317
318
319 if (ctx->Visual.rgbMode) {
320 ASSERT(swrast->Driver.WriteRGBASpan);
321 ASSERT(swrast->Driver.WriteRGBSpan);
322 ASSERT(swrast->Driver.WriteMonoRGBASpan);
323 ASSERT(swrast->Driver.WriteRGBAPixels);
324 ASSERT(swrast->Driver.WriteMonoRGBAPixels);
325 ASSERT(swrast->Driver.ReadRGBASpan);
326 ASSERT(swrast->Driver.ReadRGBAPixels);
327 }
328 else {
329 ASSERT(swrast->Driver.WriteCI32Span);
330 ASSERT(swrast->Driver.WriteCI8Span);
331 ASSERT(swrast->Driver.WriteMonoCISpan);
332 ASSERT(swrast->Driver.WriteCI32Pixels);
333 ASSERT(swrast->Driver.WriteMonoCIPixels);
334 ASSERT(swrast->Driver.ReadCI32Span);
335 ASSERT(swrast->Driver.ReadCI32Pixels);
336 }
337
338 }
339
340
341
342 void
343 _swrast_validate_derived( GLcontext *ctx )
344 {
345 SWcontext *swrast = SWRAST_CONTEXT(ctx);
346
347 if (swrast->NewState)
348 {
349 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
350 _swrast_update_rasterflags( ctx );
351
352 if (swrast->NewState & _NEW_POLYGON)
353 _swrast_update_polygon( ctx );
354
355 if (swrast->NewState & _NEW_HINT)
356 _swrast_update_hint( ctx );
357
358 swrast->NewState = 0;
359 swrast->StateChanges = 0;
360 swrast->InvalidateState = _swrast_invalidate_state;
361 }
362 }
363
364 #define SWRAST_DEBUG 0
365
366 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
367 */
368 void
369 _swrast_Quad( GLcontext *ctx,
370 const SWvertex *v0, const SWvertex *v1,
371 const SWvertex *v2, const SWvertex *v3 )
372 {
373 if (SWRAST_DEBUG) {
374 fprintf(stderr, "_swrast_Quad\n");
375 _swrast_print_vertex( ctx, v0 );
376 _swrast_print_vertex( ctx, v1 );
377 _swrast_print_vertex( ctx, v2 );
378 _swrast_print_vertex( ctx, v3 );
379 }
380 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
381 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
382 }
383
384 void
385 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
386 const SWvertex *v1, const SWvertex *v2 )
387 {
388 if (SWRAST_DEBUG) {
389 fprintf(stderr, "_swrast_Triangle\n");
390 _swrast_print_vertex( ctx, v0 );
391 _swrast_print_vertex( ctx, v1 );
392 _swrast_print_vertex( ctx, v2 );
393 }
394 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
395 }
396
397 void
398 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
399 {
400 if (SWRAST_DEBUG) {
401 fprintf(stderr, "_swrast_Line\n");
402 _swrast_print_vertex( ctx, v0 );
403 _swrast_print_vertex( ctx, v1 );
404 }
405 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
406 }
407
408 void
409 _swrast_Point( GLcontext *ctx, const SWvertex *v0 )
410 {
411 if (SWRAST_DEBUG) {
412 fprintf(stderr, "_swrast_Point\n");
413 _swrast_print_vertex( ctx, v0 );
414 }
415 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
416 }
417
418 void
419 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
420 {
421 if (SWRAST_DEBUG) {
422 fprintf(stderr, "_swrast_InvalidateState\n");
423 }
424 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
425 }
426
427 void
428 _swrast_ResetLineStipple( GLcontext *ctx )
429 {
430 if (SWRAST_DEBUG) {
431 fprintf(stderr, "_swrast_ResetLineStipple\n");
432 }
433 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
434 }
435
436 void
437 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
438 {
439 if (SWRAST_DEBUG) {
440 fprintf(stderr, "_swrast_allow_vertex_fog %d\n", value);
441 }
442 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
443 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
444 }
445
446 void
447 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
448 {
449 if (SWRAST_DEBUG) {
450 fprintf(stderr, "_swrast_allow_pixel_fog %d\n", value);
451 }
452 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
453 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
454 }
455
456
457 GLboolean
458 _swrast_CreateContext( GLcontext *ctx )
459 {
460 GLuint i;
461 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
462
463 if (SWRAST_DEBUG) {
464 fprintf(stderr, "_swrast_CreateContext\n");
465 }
466
467 if (!swrast)
468 return GL_FALSE;
469
470 swrast->NewState = ~0;
471
472 swrast->choose_point = _swrast_choose_point;
473 swrast->choose_line = _swrast_choose_line;
474 swrast->choose_triangle = _swrast_choose_triangle;
475
476 swrast->invalidate_point = _SWRAST_NEW_POINT;
477 swrast->invalidate_line = _SWRAST_NEW_LINE;
478 swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE;
479
480 swrast->Point = _swrast_validate_point;
481 swrast->Line = _swrast_validate_line;
482 swrast->Triangle = _swrast_validate_triangle;
483 swrast->InvalidateState = _swrast_sleep;
484 swrast->BlendFunc = _swrast_validate_blend_func;
485
486 swrast->AllowVertexFog = GL_TRUE;
487 swrast->AllowPixelFog = GL_TRUE;
488
489 /* Optimized Accum buffer */
490 swrast->_IntegerAccumMode = GL_TRUE;
491 swrast->_IntegerAccumScaler = 0.0;
492
493
494 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
495 swrast->TextureSample[i] = _swrast_validate_texture_sample;
496
497 ctx->swrast_context = swrast;
498 return GL_TRUE;
499 }
500
501 void
502 _swrast_DestroyContext( GLcontext *ctx )
503 {
504 SWcontext *swrast = SWRAST_CONTEXT(ctx);
505
506 if (SWRAST_DEBUG) {
507 fprintf(stderr, "_swrast_DestroyContext\n");
508 }
509
510 FREE( swrast );
511
512 ctx->swrast_context = 0;
513 }
514
515
516 struct swrast_device_driver *
517 _swrast_GetDeviceDriverReference( GLcontext *ctx )
518 {
519 SWcontext *swrast = SWRAST_CONTEXT(ctx);
520 return &swrast->Driver;
521 }
522
523 #define SWRAST_DEBUG_VERTICES 0
524
525 void
526 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
527 {
528 GLuint i;
529
530 if (SWRAST_DEBUG_VERTICES) {
531 fprintf(stderr, "win %f %f %f %f\n",
532 v->win[0], v->win[1], v->win[2], v->win[3]);
533
534 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
535 if (ctx->Texture.Unit[i]._ReallyEnabled)
536 fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i,
537 v->texcoord[i][0], v->texcoord[i][1],
538 v->texcoord[i][2], v->texcoord[i][3]);
539
540 #if CHAN_TYPE == GL_FLOAT
541 fprintf(stderr, "color %f %f %f %f\n",
542 v->color[0], v->color[1], v->color[2], v->color[3]);
543 fprintf(stderr, "spec %f %f %f %f\n",
544 v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
545 #else
546 fprintf(stderr, "color %d %d %d %d\n",
547 v->color[0], v->color[1], v->color[2], v->color[3]);
548 fprintf(stderr, "spec %d %d %d %d\n",
549 v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
550 #endif
551 fprintf(stderr, "fog %f\n", v->fog);
552 fprintf(stderr, "index %d\n", v->index);
553 fprintf(stderr, "pointsize %f\n", v->pointSize);
554 fprintf(stderr, "\n");
555 }
556 }
557
558
559 void
560 _swrast_flush( GLcontext *ctx )
561 {
562 /* no-op */
563 }