Removed _swrast_validate_pbo_access().
[mesa.git] / src / mesa / swrast / s_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Brian Paul
27 */
28
29 #include "imports.h"
30 #include "bufferobj.h"
31 #include "context.h"
32 #include "colormac.h"
33 #include "mtypes.h"
34 #include "program.h"
35 #include "texobj.h"
36 #include "nvfragprog.h"
37
38 #include "swrast.h"
39 #include "s_blend.h"
40 #include "s_context.h"
41 #include "s_lines.h"
42 #include "s_points.h"
43 #include "s_span.h"
44 #include "s_triangle.h"
45 #include "s_texture.h"
46
47
48 /**
49 * Recompute the value of swrast->_RasterMask, etc. according to
50 * the current context. The _RasterMask field can be easily tested by
51 * drivers to determine certain basic GL state (does the primitive need
52 * stenciling, logic-op, fog, etc?).
53 */
54 static void
55 _swrast_update_rasterflags( GLcontext *ctx )
56 {
57 GLuint rasterMask = 0;
58
59 if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
60 if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
61 if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
62 if (ctx->Fog.Enabled) rasterMask |= FOG_BIT;
63 if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
64 if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
65 if (ctx->Visual.rgbMode) {
66 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
67 if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
68 if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
69 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
70 }
71 else {
72 if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
73 if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
74 }
75
76 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
77 && ctx->Color.ColorMask[ACOMP]
78 && ctx->Color.DrawBuffer != GL_NONE)
79 rasterMask |= ALPHABUF_BIT;
80
81 if ( ctx->Viewport.X < 0
82 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
83 || ctx->Viewport.Y < 0
84 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
85 rasterMask |= CLIP_BIT;
86 }
87
88 if (ctx->Depth.OcclusionTest || ctx->Occlusion.Active)
89 rasterMask |= OCCLUSION_BIT;
90
91
92 /* If we're not drawing to exactly one color buffer set the
93 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
94 * buffers or the RGBA or CI mask disables all writes.
95 */
96 if (_mesa_bitcount(ctx->Color._DrawDestMask[0]) != 1) {
97 /* more than one color buffer designated for writing (or zero buffers) */
98 rasterMask |= MULTI_DRAW_BIT;
99 }
100 else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
101 rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
102 }
103 else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
104 rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
105 }
106
107 if (ctx->FragmentProgram._Enabled) {
108 rasterMask |= FRAGPROG_BIT;
109 }
110
111 SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
112 }
113
114
115 /**
116 * Examine polycon culls tate to compute the _BackfaceSign field.
117 * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
118 * and 1 if culling front-faces. The Polygon FrontFace state also
119 * factors in.
120 */
121 static void
122 _swrast_update_polygon( GLcontext *ctx )
123 {
124 GLfloat backface_sign = 1;
125
126 if (ctx->Polygon.CullFlag) {
127 backface_sign = 1;
128 switch(ctx->Polygon.CullFaceMode) {
129 case GL_BACK:
130 if(ctx->Polygon.FrontFace==GL_CCW)
131 backface_sign = -1;
132 break;
133 case GL_FRONT:
134 if(ctx->Polygon.FrontFace!=GL_CCW)
135 backface_sign = -1;
136 break;
137 default:
138 case GL_FRONT_AND_BACK:
139 backface_sign = 0;
140 break;
141 }
142 }
143 else {
144 backface_sign = 0;
145 }
146
147 SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
148 }
149
150
151 /**
152 * Update the _PreferPixelFog field to indicate if we need to compute
153 * fog factors per-fragment.
154 */
155 static void
156 _swrast_update_fog_hint( GLcontext *ctx )
157 {
158 SWcontext *swrast = SWRAST_CONTEXT(ctx);
159 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
160 ctx->FragmentProgram._Enabled ||
161 (ctx->Hint.Fog == GL_NICEST &&
162 swrast->AllowPixelFog));
163 }
164
165
166
167 /**
168 * Update the swrast->_AnyTextureCombine flag.
169 */
170 static void
171 _swrast_update_texture_env( GLcontext *ctx )
172 {
173 SWcontext *swrast = SWRAST_CONTEXT(ctx);
174 GLuint i;
175 swrast->_AnyTextureCombine = GL_FALSE;
176 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
177 if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
178 ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
179 swrast->_AnyTextureCombine = GL_TRUE;
180 return;
181 }
182 }
183 }
184
185
186 /**
187 * Update swrast->_FogColor and swrast->_FogEnable values.
188 */
189 static void
190 _swrast_update_fog_state( GLcontext *ctx )
191 {
192 SWcontext *swrast = SWRAST_CONTEXT(ctx);
193
194 /* convert fog color to GLchan values */
195 CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[RCOMP], ctx->Fog.Color[RCOMP]);
196 CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[GCOMP], ctx->Fog.Color[GCOMP]);
197 CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[BCOMP], ctx->Fog.Color[BCOMP]);
198
199 /* determine if fog is needed, and if so, which fog mode */
200 swrast->_FogEnabled = GL_FALSE;
201 if (ctx->FragmentProgram._Enabled) {
202 if (ctx->FragmentProgram.Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) {
203 const struct fragment_program *p
204 = (struct fragment_program *) ctx->FragmentProgram.Current;
205 if (p->FogOption != GL_NONE) {
206 swrast->_FogEnabled = GL_TRUE;
207 swrast->_FogMode = p->FogOption;
208 }
209 }
210 }
211 else if (ctx->Fog.Enabled) {
212 swrast->_FogEnabled = GL_TRUE;
213 swrast->_FogMode = ctx->Fog.Mode;
214 }
215 }
216
217
218 /**
219 * Update state for running fragment programs. Basically, load the
220 * program parameters with current state values.
221 */
222 static void
223 _swrast_update_fragment_program( GLcontext *ctx )
224 {
225 if (ctx->FragmentProgram._Enabled) {
226 struct fragment_program *program = ctx->FragmentProgram.Current;
227 _mesa_load_state_parameters(ctx, program->Parameters);
228 }
229 }
230
231
232
233 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
234 _NEW_TEXTURE | \
235 _NEW_HINT | \
236 _NEW_POLYGON )
237
238 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
239 */
240 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
241 _NEW_RENDERMODE| \
242 _NEW_POLYGON| \
243 _NEW_DEPTH| \
244 _NEW_STENCIL| \
245 _NEW_COLOR| \
246 _NEW_TEXTURE| \
247 _SWRAST_NEW_RASTERMASK| \
248 _NEW_LIGHT| \
249 _NEW_FOG | \
250 _DD_NEW_SEPARATE_SPECULAR)
251
252 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
253 _NEW_RENDERMODE| \
254 _NEW_LINE| \
255 _NEW_TEXTURE| \
256 _NEW_LIGHT| \
257 _NEW_FOG| \
258 _NEW_DEPTH | \
259 _DD_NEW_SEPARATE_SPECULAR)
260
261 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
262 _NEW_RENDERMODE | \
263 _NEW_POINT | \
264 _NEW_TEXTURE | \
265 _NEW_LIGHT | \
266 _NEW_FOG | \
267 _DD_NEW_SEPARATE_SPECULAR)
268
269 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
270
271 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
272
273 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
274
275
276
277 /**
278 * Stub for swrast->Triangle to select a true triangle function
279 * after a state change.
280 */
281 static void
282 _swrast_validate_triangle( GLcontext *ctx,
283 const SWvertex *v0,
284 const SWvertex *v1,
285 const SWvertex *v2 )
286 {
287 SWcontext *swrast = SWRAST_CONTEXT(ctx);
288
289 _swrast_validate_derived( ctx );
290 swrast->choose_triangle( ctx );
291
292 if (ctx->Texture._EnabledUnits == 0
293 && NEED_SECONDARY_COLOR(ctx)
294 && !ctx->FragmentProgram._Enabled) {
295 /* separate specular color, but no texture */
296 swrast->SpecTriangle = swrast->Triangle;
297 swrast->Triangle = _swrast_add_spec_terms_triangle;
298 }
299
300 swrast->Triangle( ctx, v0, v1, v2 );
301 }
302
303 /**
304 * Called via swrast->Line. Examine current GL state and choose a software
305 * line routine. Then call it.
306 */
307 static void
308 _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
309 {
310 SWcontext *swrast = SWRAST_CONTEXT(ctx);
311
312 _swrast_validate_derived( ctx );
313 swrast->choose_line( ctx );
314
315 if (ctx->Texture._EnabledUnits == 0
316 && NEED_SECONDARY_COLOR(ctx)
317 && !ctx->FragmentProgram._Enabled) {
318 swrast->SpecLine = swrast->Line;
319 swrast->Line = _swrast_add_spec_terms_line;
320 }
321
322
323 swrast->Line( ctx, v0, v1 );
324 }
325
326 /**
327 * Called via swrast->Point. Examine current GL state and choose a software
328 * point routine. Then call it.
329 */
330 static void
331 _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
332 {
333 SWcontext *swrast = SWRAST_CONTEXT(ctx);
334
335 _swrast_validate_derived( ctx );
336 swrast->choose_point( ctx );
337
338 if (ctx->Texture._EnabledUnits == 0
339 && NEED_SECONDARY_COLOR(ctx)
340 && !ctx->FragmentProgram._Enabled) {
341 swrast->SpecPoint = swrast->Point;
342 swrast->Point = _swrast_add_spec_terms_point;
343 }
344
345 swrast->Point( ctx, v0 );
346 }
347
348
349 /**
350 * Called via swrast->BlendFunc. Examine GL state to choose a blending
351 * function, then call it.
352 */
353 static void _ASMAPI
354 _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
355 const GLubyte mask[],
356 GLchan src[][4],
357 CONST GLchan dst[][4] )
358 {
359 SWcontext *swrast = SWRAST_CONTEXT(ctx);
360
361 _swrast_validate_derived( ctx );
362 _swrast_choose_blend_func( ctx );
363
364 swrast->BlendFunc( ctx, n, mask, src, dst );
365 }
366
367
368 /**
369 * Called via the swrast->TextureSample[i] function pointer.
370 * Basically, given a texture object, an array of texture coords
371 * and an array of level-of-detail values, return an array of colors.
372 * In this case, determine the correct texture sampling routine
373 * (depending on filter mode, texture dimensions, etc) then call the
374 * sampler routine.
375 */
376 static void
377 _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
378 const struct gl_texture_object *tObj,
379 GLuint n, const GLfloat texcoords[][4],
380 const GLfloat lambda[], GLchan rgba[][4] )
381 {
382 SWcontext *swrast = SWRAST_CONTEXT(ctx);
383
384 _swrast_validate_derived( ctx );
385
386 /* Compute min/mag filter threshold */
387 if (tObj && tObj->MinFilter != tObj->MagFilter) {
388 if (tObj->MagFilter == GL_LINEAR
389 && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST ||
390 tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) {
391 swrast->_MinMagThresh[texUnit] = 0.5F;
392 }
393 else {
394 swrast->_MinMagThresh[texUnit] = 0.0F;
395 }
396 }
397
398 swrast->TextureSample[texUnit] =
399 _swrast_choose_texture_sample_func( ctx, tObj );
400
401 swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, texcoords,
402 lambda, rgba );
403 }
404
405
406 static void
407 _swrast_sleep( GLcontext *ctx, GLuint new_state )
408 {
409 (void) ctx; (void) new_state;
410 }
411
412
413 static void
414 _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
415 {
416 SWcontext *swrast = SWRAST_CONTEXT(ctx);
417 GLuint i;
418
419 swrast->NewState |= new_state;
420
421 /* After 10 statechanges without any swrast functions being called,
422 * put the module to sleep.
423 */
424 if (++swrast->StateChanges > 10) {
425 swrast->InvalidateState = _swrast_sleep;
426 swrast->NewState = ~0;
427 new_state = ~0;
428 }
429
430 if (new_state & swrast->invalidate_triangle)
431 swrast->Triangle = _swrast_validate_triangle;
432
433 if (new_state & swrast->invalidate_line)
434 swrast->Line = _swrast_validate_line;
435
436 if (new_state & swrast->invalidate_point)
437 swrast->Point = _swrast_validate_point;
438
439 if (new_state & _SWRAST_NEW_BLEND_FUNC)
440 swrast->BlendFunc = _swrast_validate_blend_func;
441
442 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
443 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
444 swrast->TextureSample[i] = _swrast_validate_texture_sample;
445
446 /* Debug checks */
447 if (ctx->Visual.rgbMode) {
448 ASSERT(swrast->Driver.WriteRGBASpan);
449 ASSERT(swrast->Driver.WriteRGBSpan);
450 ASSERT(swrast->Driver.WriteMonoRGBASpan);
451 ASSERT(swrast->Driver.WriteRGBAPixels);
452 ASSERT(swrast->Driver.WriteMonoRGBAPixels);
453 ASSERT(swrast->Driver.ReadRGBASpan);
454 ASSERT(swrast->Driver.ReadRGBAPixels);
455 }
456 else {
457 ASSERT(swrast->Driver.WriteCI32Span);
458 ASSERT(swrast->Driver.WriteCI8Span);
459 ASSERT(swrast->Driver.WriteMonoCISpan);
460 ASSERT(swrast->Driver.WriteCI32Pixels);
461 ASSERT(swrast->Driver.WriteMonoCIPixels);
462 ASSERT(swrast->Driver.ReadCI32Span);
463 ASSERT(swrast->Driver.ReadCI32Pixels);
464 }
465 }
466
467
468 void
469 _swrast_validate_derived( GLcontext *ctx )
470 {
471 SWcontext *swrast = SWRAST_CONTEXT(ctx);
472
473 if (swrast->NewState) {
474 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
475 _swrast_update_rasterflags( ctx );
476
477 if (swrast->NewState & _NEW_POLYGON)
478 _swrast_update_polygon( ctx );
479
480 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
481 _swrast_update_fog_hint( ctx );
482
483 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
484 _swrast_update_texture_env( ctx );
485
486 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
487 _swrast_update_fog_state( ctx );
488
489 if (swrast->NewState & _NEW_PROGRAM)
490 _swrast_update_fragment_program( ctx );
491
492 swrast->NewState = 0;
493 swrast->StateChanges = 0;
494 swrast->InvalidateState = _swrast_invalidate_state;
495 }
496 }
497
498 #define SWRAST_DEBUG 0
499
500 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
501 */
502 void
503 _swrast_Quad( GLcontext *ctx,
504 const SWvertex *v0, const SWvertex *v1,
505 const SWvertex *v2, const SWvertex *v3 )
506 {
507 if (SWRAST_DEBUG) {
508 _mesa_debug(ctx, "_swrast_Quad\n");
509 _swrast_print_vertex( ctx, v0 );
510 _swrast_print_vertex( ctx, v1 );
511 _swrast_print_vertex( ctx, v2 );
512 _swrast_print_vertex( ctx, v3 );
513 }
514 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
515 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
516 }
517
518 void
519 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
520 const SWvertex *v1, const SWvertex *v2 )
521 {
522 if (SWRAST_DEBUG) {
523 _mesa_debug(ctx, "_swrast_Triangle\n");
524 _swrast_print_vertex( ctx, v0 );
525 _swrast_print_vertex( ctx, v1 );
526 _swrast_print_vertex( ctx, v2 );
527 }
528 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
529 }
530
531 void
532 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
533 {
534 if (SWRAST_DEBUG) {
535 _mesa_debug(ctx, "_swrast_Line\n");
536 _swrast_print_vertex( ctx, v0 );
537 _swrast_print_vertex( ctx, v1 );
538 }
539 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
540 }
541
542 void
543 _swrast_Point( GLcontext *ctx, const SWvertex *v0 )
544 {
545 if (SWRAST_DEBUG) {
546 _mesa_debug(ctx, "_swrast_Point\n");
547 _swrast_print_vertex( ctx, v0 );
548 }
549 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
550 }
551
552 void
553 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
554 {
555 if (SWRAST_DEBUG) {
556 _mesa_debug(ctx, "_swrast_InvalidateState\n");
557 }
558 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
559 }
560
561 void
562 _swrast_ResetLineStipple( GLcontext *ctx )
563 {
564 if (SWRAST_DEBUG) {
565 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
566 }
567 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
568 }
569
570 void
571 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
572 {
573 if (SWRAST_DEBUG) {
574 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
575 }
576 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
577 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
578 }
579
580 void
581 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
582 {
583 if (SWRAST_DEBUG) {
584 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
585 }
586 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
587 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
588 }
589
590
591 GLboolean
592 _swrast_CreateContext( GLcontext *ctx )
593 {
594 GLuint i;
595 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
596
597 if (SWRAST_DEBUG) {
598 _mesa_debug(ctx, "_swrast_CreateContext\n");
599 }
600
601 if (!swrast)
602 return GL_FALSE;
603
604 swrast->NewState = ~0;
605
606 swrast->choose_point = _swrast_choose_point;
607 swrast->choose_line = _swrast_choose_line;
608 swrast->choose_triangle = _swrast_choose_triangle;
609
610 swrast->invalidate_point = _SWRAST_NEW_POINT;
611 swrast->invalidate_line = _SWRAST_NEW_LINE;
612 swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE;
613
614 swrast->Point = _swrast_validate_point;
615 swrast->Line = _swrast_validate_line;
616 swrast->Triangle = _swrast_validate_triangle;
617 swrast->InvalidateState = _swrast_sleep;
618 swrast->BlendFunc = _swrast_validate_blend_func;
619
620 swrast->AllowVertexFog = GL_TRUE;
621 swrast->AllowPixelFog = GL_TRUE;
622
623 if (ctx->Visual.doubleBufferMode)
624 swrast->CurrentBufferBit = DD_BACK_LEFT_BIT;
625 else
626 swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT;
627
628 /* Optimized Accum buffer */
629 swrast->_IntegerAccumMode = GL_TRUE;
630 swrast->_IntegerAccumScaler = 0.0;
631
632 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
633 swrast->TextureSample[i] = _swrast_validate_texture_sample;
634
635 swrast->SpanArrays = MALLOC_STRUCT(span_arrays);
636 if (!swrast->SpanArrays) {
637 FREE(swrast);
638 return GL_FALSE;
639 }
640
641 /* init point span buffer */
642 swrast->PointSpan.primitive = GL_POINT;
643 swrast->PointSpan.start = 0;
644 swrast->PointSpan.end = 0;
645 swrast->PointSpan.facing = 0;
646 swrast->PointSpan.array = swrast->SpanArrays;
647
648 assert(ctx->Const.MaxTextureUnits > 0);
649 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_UNITS);
650
651 swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureUnits *
652 MAX_WIDTH * 4 * sizeof(GLchan));
653 if (!swrast->TexelBuffer) {
654 FREE(swrast->SpanArrays);
655 FREE(swrast);
656 return GL_FALSE;
657 }
658
659 ctx->swrast_context = swrast;
660
661 return GL_TRUE;
662 }
663
664 void
665 _swrast_DestroyContext( GLcontext *ctx )
666 {
667 SWcontext *swrast = SWRAST_CONTEXT(ctx);
668
669 if (SWRAST_DEBUG) {
670 _mesa_debug(ctx, "_swrast_DestroyContext\n");
671 }
672
673 FREE( swrast->SpanArrays );
674 FREE( swrast->TexelBuffer );
675 FREE( swrast );
676
677 ctx->swrast_context = 0;
678 }
679
680
681 struct swrast_device_driver *
682 _swrast_GetDeviceDriverReference( GLcontext *ctx )
683 {
684 SWcontext *swrast = SWRAST_CONTEXT(ctx);
685 return &swrast->Driver;
686 }
687
688 void
689 _swrast_flush( GLcontext *ctx )
690 {
691 SWcontext *swrast = SWRAST_CONTEXT(ctx);
692 /* flush any pending fragments from rendering points */
693 if (swrast->PointSpan.end > 0) {
694 if (ctx->Visual.rgbMode) {
695 if (ctx->Texture._EnabledCoordUnits)
696 _swrast_write_texture_span(ctx, &(swrast->PointSpan));
697 else
698 _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
699 }
700 else {
701 _swrast_write_index_span(ctx, &(swrast->PointSpan));
702 }
703 swrast->PointSpan.end = 0;
704 }
705 }
706
707 void
708 _swrast_render_primitive( GLcontext *ctx, GLenum prim )
709 {
710 SWcontext *swrast = SWRAST_CONTEXT(ctx);
711 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
712 _swrast_flush(ctx);
713 }
714 swrast->Primitive = prim;
715 }
716
717
718 void
719 _swrast_render_start( GLcontext *ctx )
720 {
721 SWcontext *swrast = SWRAST_CONTEXT(ctx);
722 if (swrast->Driver.SpanRenderStart)
723 swrast->Driver.SpanRenderStart( ctx );
724 swrast->PointSpan.end = 0;
725 }
726
727 void
728 _swrast_render_finish( GLcontext *ctx )
729 {
730 SWcontext *swrast = SWRAST_CONTEXT(ctx);
731 if (swrast->Driver.SpanRenderFinish)
732 swrast->Driver.SpanRenderFinish( ctx );
733
734 _swrast_flush(ctx);
735 }
736
737
738 #define SWRAST_DEBUG_VERTICES 0
739
740 void
741 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
742 {
743 GLuint i;
744
745 if (SWRAST_DEBUG_VERTICES) {
746 _mesa_debug(ctx, "win %f %f %f %f\n",
747 v->win[0], v->win[1], v->win[2], v->win[3]);
748
749 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
750 if (ctx->Texture.Unit[i]._ReallyEnabled)
751 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
752 v->texcoord[i][0], v->texcoord[i][1],
753 v->texcoord[i][2], v->texcoord[i][3]);
754
755 #if CHAN_TYPE == GL_FLOAT
756 _mesa_debug(ctx, "color %f %f %f %f\n",
757 v->color[0], v->color[1], v->color[2], v->color[3]);
758 _mesa_debug(ctx, "spec %f %f %f %f\n",
759 v->specular[0], v->specular[1],
760 v->specular[2], v->specular[3]);
761 #else
762 _mesa_debug(ctx, "color %d %d %d %d\n",
763 v->color[0], v->color[1], v->color[2], v->color[3]);
764 _mesa_debug(ctx, "spec %d %d %d %d\n",
765 v->specular[0], v->specular[1],
766 v->specular[2], v->specular[3]);
767 #endif
768 _mesa_debug(ctx, "fog %f\n", v->fog);
769 _mesa_debug(ctx, "index %d\n", v->index);
770 _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
771 _mesa_debug(ctx, "\n");
772 }
773 }