2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
30 #include "bufferobj.h"
36 #include "nvfragprog.h"
40 #include "s_context.h"
44 #include "s_triangle.h"
45 #include "s_texfilter.h"
49 * Recompute the value of swrast->_RasterMask, etc. according to
50 * the current context. The _RasterMask field can be easily tested by
51 * drivers to determine certain basic GL state (does the primitive need
52 * stenciling, logic-op, fog, etc?).
55 _swrast_update_rasterflags( GLcontext
*ctx
)
57 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
58 GLbitfield rasterMask
= 0;
60 if (ctx
->Color
.AlphaEnabled
) rasterMask
|= ALPHATEST_BIT
;
61 if (ctx
->Color
.BlendEnabled
) rasterMask
|= BLEND_BIT
;
62 if (ctx
->Depth
.Test
) rasterMask
|= DEPTH_BIT
;
63 if (swrast
->_FogEnabled
) rasterMask
|= FOG_BIT
;
64 if (ctx
->Scissor
.Enabled
) rasterMask
|= CLIP_BIT
;
65 if (ctx
->Stencil
.Enabled
) rasterMask
|= STENCIL_BIT
;
66 if (ctx
->Visual
.rgbMode
) {
67 const GLuint colorMask
= *((GLuint
*) &ctx
->Color
.ColorMask
);
68 if (colorMask
!= 0xffffffff) rasterMask
|= MASKING_BIT
;
69 if (ctx
->Color
._LogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
70 if (ctx
->Texture
._EnabledUnits
) rasterMask
|= TEXTURE_BIT
;
73 if (ctx
->Color
.IndexMask
!= 0xffffffff) rasterMask
|= MASKING_BIT
;
74 if (ctx
->Color
.IndexLogicOpEnabled
) rasterMask
|= LOGIC_OP_BIT
;
77 if ( ctx
->Viewport
.X
< 0
78 || ctx
->Viewport
.X
+ ctx
->Viewport
.Width
> (GLint
) ctx
->DrawBuffer
->Width
79 || ctx
->Viewport
.Y
< 0
80 || ctx
->Viewport
.Y
+ ctx
->Viewport
.Height
> (GLint
) ctx
->DrawBuffer
->Height
) {
81 rasterMask
|= CLIP_BIT
;
84 if (ctx
->Query
.CurrentOcclusionObject
)
85 rasterMask
|= OCCLUSION_BIT
;
88 /* If we're not drawing to exactly one color buffer set the
89 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
90 * buffers or the RGBA or CI mask disables all writes.
92 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
[0] != 1) {
93 /* more than one color buffer designated for writing (or zero buffers) */
94 rasterMask
|= MULTI_DRAW_BIT
;
96 else if (ctx
->Visual
.rgbMode
&& *((GLuint
*) ctx
->Color
.ColorMask
) == 0) {
97 rasterMask
|= MULTI_DRAW_BIT
; /* all RGBA channels disabled */
99 else if (!ctx
->Visual
.rgbMode
&& ctx
->Color
.IndexMask
==0) {
100 rasterMask
|= MULTI_DRAW_BIT
; /* all color index bits disabled */
103 if (ctx
->FragmentProgram
._Active
) {
104 rasterMask
|= FRAGPROG_BIT
;
107 if (ctx
->ATIFragmentShader
._Enabled
) {
108 rasterMask
|= ATIFRAGSHADER_BIT
;
111 SWRAST_CONTEXT(ctx
)->_RasterMask
= rasterMask
;
116 * Examine polycon culls tate to compute the _BackfaceSign field.
117 * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
118 * and 1 if culling front-faces. The Polygon FrontFace state also
122 _swrast_update_polygon( GLcontext
*ctx
)
124 GLfloat backface_sign
= 1;
126 if (ctx
->Polygon
.CullFlag
) {
128 switch(ctx
->Polygon
.CullFaceMode
) {
130 if(ctx
->Polygon
.FrontFace
==GL_CCW
)
134 if(ctx
->Polygon
.FrontFace
!=GL_CCW
)
138 case GL_FRONT_AND_BACK
:
147 SWRAST_CONTEXT(ctx
)->_BackfaceSign
= backface_sign
;
152 * Update the _PreferPixelFog field to indicate if we need to compute
153 * fog factors per-fragment.
156 _swrast_update_fog_hint( GLcontext
*ctx
)
158 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
159 swrast
->_PreferPixelFog
= (!swrast
->AllowVertexFog
||
160 ctx
->FragmentProgram
._Enabled
|| /* not _Active! */
161 (ctx
->Hint
.Fog
== GL_NICEST
&&
162 swrast
->AllowPixelFog
));
168 * Update the swrast->_AnyTextureCombine flag.
171 _swrast_update_texture_env( GLcontext
*ctx
)
173 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
175 swrast
->_AnyTextureCombine
= GL_FALSE
;
176 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
177 if (ctx
->Texture
.Unit
[i
].EnvMode
== GL_COMBINE_EXT
||
178 ctx
->Texture
.Unit
[i
].EnvMode
== GL_COMBINE4_NV
) {
179 swrast
->_AnyTextureCombine
= GL_TRUE
;
187 * Update swrast->_FogColor and swrast->_FogEnable values.
190 _swrast_update_fog_state( GLcontext
*ctx
)
192 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
194 /* convert fog color to GLchan values */
195 CLAMPED_FLOAT_TO_CHAN(swrast
->_FogColor
[RCOMP
], ctx
->Fog
.Color
[RCOMP
]);
196 CLAMPED_FLOAT_TO_CHAN(swrast
->_FogColor
[GCOMP
], ctx
->Fog
.Color
[GCOMP
]);
197 CLAMPED_FLOAT_TO_CHAN(swrast
->_FogColor
[BCOMP
], ctx
->Fog
.Color
[BCOMP
]);
199 /* determine if fog is needed, and if so, which fog mode */
200 swrast
->_FogEnabled
= GL_FALSE
;
201 if (ctx
->FragmentProgram
._Active
) {
202 if (ctx
->FragmentProgram
._Current
->Base
.Target
==GL_FRAGMENT_PROGRAM_ARB
) {
203 const struct fragment_program
*p
204 = (struct fragment_program
*) ctx
->FragmentProgram
._Current
;
205 if (p
->FogOption
!= GL_NONE
) {
206 swrast
->_FogEnabled
= GL_TRUE
;
207 swrast
->_FogMode
= p
->FogOption
;
211 else if (ctx
->Fog
.Enabled
) {
212 swrast
->_FogEnabled
= GL_TRUE
;
213 swrast
->_FogMode
= ctx
->Fog
.Mode
;
219 * Update state for running fragment programs. Basically, load the
220 * program parameters with current state values.
223 _swrast_update_fragment_program( GLcontext
*ctx
)
225 if (ctx
->FragmentProgram
._Active
) {
226 struct fragment_program
*program
= ctx
->FragmentProgram
._Current
;
227 _mesa_load_state_parameters(ctx
, program
->Parameters
);
233 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
238 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
240 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
247 _SWRAST_NEW_RASTERMASK| \
250 _DD_NEW_SEPARATE_SPECULAR)
252 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
259 _DD_NEW_SEPARATE_SPECULAR)
261 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
267 _DD_NEW_SEPARATE_SPECULAR)
269 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
271 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
273 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
278 * Stub for swrast->Triangle to select a true triangle function
279 * after a state change.
282 _swrast_validate_triangle( GLcontext
*ctx
,
287 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
289 _swrast_validate_derived( ctx
);
290 swrast
->choose_triangle( ctx
);
292 if (ctx
->Texture
._EnabledUnits
== 0
293 && NEED_SECONDARY_COLOR(ctx
)
294 && !ctx
->FragmentProgram
._Active
) {
295 /* separate specular color, but no texture */
296 swrast
->SpecTriangle
= swrast
->Triangle
;
297 swrast
->Triangle
= _swrast_add_spec_terms_triangle
;
300 swrast
->Triangle( ctx
, v0
, v1
, v2
);
304 * Called via swrast->Line. Examine current GL state and choose a software
305 * line routine. Then call it.
308 _swrast_validate_line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
310 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
312 _swrast_validate_derived( ctx
);
313 swrast
->choose_line( ctx
);
315 if (ctx
->Texture
._EnabledUnits
== 0
316 && NEED_SECONDARY_COLOR(ctx
)
317 && !ctx
->FragmentProgram
._Active
) {
318 swrast
->SpecLine
= swrast
->Line
;
319 swrast
->Line
= _swrast_add_spec_terms_line
;
323 swrast
->Line( ctx
, v0
, v1
);
327 * Called via swrast->Point. Examine current GL state and choose a software
328 * point routine. Then call it.
331 _swrast_validate_point( GLcontext
*ctx
, const SWvertex
*v0
)
333 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
335 _swrast_validate_derived( ctx
);
336 swrast
->choose_point( ctx
);
338 if (ctx
->Texture
._EnabledUnits
== 0
339 && NEED_SECONDARY_COLOR(ctx
)
340 && !ctx
->FragmentProgram
._Active
) {
341 swrast
->SpecPoint
= swrast
->Point
;
342 swrast
->Point
= _swrast_add_spec_terms_point
;
345 swrast
->Point( ctx
, v0
);
350 * Called via swrast->BlendFunc. Examine GL state to choose a blending
351 * function, then call it.
354 _swrast_validate_blend_func( GLcontext
*ctx
, GLuint n
,
355 const GLubyte mask
[],
357 CONST GLchan dst
[][4] )
359 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
361 _swrast_validate_derived( ctx
);
362 _swrast_choose_blend_func( ctx
);
364 swrast
->BlendFunc( ctx
, n
, mask
, src
, dst
);
369 _swrast_sleep( GLcontext
*ctx
, GLbitfield new_state
)
371 (void) ctx
; (void) new_state
;
376 _swrast_invalidate_state( GLcontext
*ctx
, GLbitfield new_state
)
378 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
381 swrast
->NewState
|= new_state
;
383 /* After 10 statechanges without any swrast functions being called,
384 * put the module to sleep.
386 if (++swrast
->StateChanges
> 10) {
387 swrast
->InvalidateState
= _swrast_sleep
;
388 swrast
->NewState
= ~0;
392 if (new_state
& swrast
->invalidate_triangle
)
393 swrast
->Triangle
= _swrast_validate_triangle
;
395 if (new_state
& swrast
->invalidate_line
)
396 swrast
->Line
= _swrast_validate_line
;
398 if (new_state
& swrast
->invalidate_point
)
399 swrast
->Point
= _swrast_validate_point
;
401 if (new_state
& _SWRAST_NEW_BLEND_FUNC
)
402 swrast
->BlendFunc
= _swrast_validate_blend_func
;
404 if (new_state
& _SWRAST_NEW_TEXTURE_SAMPLE_FUNC
)
405 for (i
= 0 ; i
< ctx
->Const
.MaxTextureUnits
; i
++)
406 swrast
->TextureSample
[i
] = NULL
;
411 _swrast_update_texture_samplers(GLcontext
*ctx
)
413 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
416 for (u
= 0; u
< ctx
->Const
.MaxTextureImageUnits
; u
++) {
417 const struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[u
]._Current
;
419 swrast
->TextureSample
[u
] =
420 _swrast_choose_texture_sample_func(ctx
, tObj
);
426 _swrast_validate_derived( GLcontext
*ctx
)
428 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
430 if (swrast
->NewState
) {
431 if (swrast
->NewState
& _SWRAST_NEW_RASTERMASK
)
432 _swrast_update_rasterflags( ctx
);
434 if (swrast
->NewState
& _NEW_POLYGON
)
435 _swrast_update_polygon( ctx
);
437 if (swrast
->NewState
& (_NEW_HINT
| _NEW_PROGRAM
))
438 _swrast_update_fog_hint( ctx
);
440 if (swrast
->NewState
& _SWRAST_NEW_TEXTURE_ENV_MODE
)
441 _swrast_update_texture_env( ctx
);
443 if (swrast
->NewState
& (_NEW_FOG
| _NEW_PROGRAM
))
444 _swrast_update_fog_state( ctx
);
446 if (swrast
->NewState
& _NEW_PROGRAM
)
447 _swrast_update_fragment_program( ctx
);
449 if (swrast
->NewState
& _NEW_TEXTURE
)
450 _swrast_update_texture_samplers( ctx
);
452 swrast
->NewState
= 0;
453 swrast
->StateChanges
= 0;
454 swrast
->InvalidateState
= _swrast_invalidate_state
;
458 #define SWRAST_DEBUG 0
460 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
463 _swrast_Quad( GLcontext
*ctx
,
464 const SWvertex
*v0
, const SWvertex
*v1
,
465 const SWvertex
*v2
, const SWvertex
*v3
)
468 _mesa_debug(ctx
, "_swrast_Quad\n");
469 _swrast_print_vertex( ctx
, v0
);
470 _swrast_print_vertex( ctx
, v1
);
471 _swrast_print_vertex( ctx
, v2
);
472 _swrast_print_vertex( ctx
, v3
);
474 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v3
);
475 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v1
, v2
, v3
);
479 _swrast_Triangle( GLcontext
*ctx
, const SWvertex
*v0
,
480 const SWvertex
*v1
, const SWvertex
*v2
)
483 _mesa_debug(ctx
, "_swrast_Triangle\n");
484 _swrast_print_vertex( ctx
, v0
);
485 _swrast_print_vertex( ctx
, v1
);
486 _swrast_print_vertex( ctx
, v2
);
488 SWRAST_CONTEXT(ctx
)->Triangle( ctx
, v0
, v1
, v2
);
492 _swrast_Line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
495 _mesa_debug(ctx
, "_swrast_Line\n");
496 _swrast_print_vertex( ctx
, v0
);
497 _swrast_print_vertex( ctx
, v1
);
499 SWRAST_CONTEXT(ctx
)->Line( ctx
, v0
, v1
);
503 _swrast_Point( GLcontext
*ctx
, const SWvertex
*v0
)
506 _mesa_debug(ctx
, "_swrast_Point\n");
507 _swrast_print_vertex( ctx
, v0
);
509 SWRAST_CONTEXT(ctx
)->Point( ctx
, v0
);
513 _swrast_InvalidateState( GLcontext
*ctx
, GLbitfield new_state
)
516 _mesa_debug(ctx
, "_swrast_InvalidateState\n");
518 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, new_state
);
522 _swrast_ResetLineStipple( GLcontext
*ctx
)
525 _mesa_debug(ctx
, "_swrast_ResetLineStipple\n");
527 SWRAST_CONTEXT(ctx
)->StippleCounter
= 0;
531 _swrast_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
)
534 _mesa_debug(ctx
, "_swrast_allow_vertex_fog %d\n", value
);
536 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
537 SWRAST_CONTEXT(ctx
)->AllowVertexFog
= value
;
541 _swrast_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
)
544 _mesa_debug(ctx
, "_swrast_allow_pixel_fog %d\n", value
);
546 SWRAST_CONTEXT(ctx
)->InvalidateState( ctx
, _NEW_HINT
);
547 SWRAST_CONTEXT(ctx
)->AllowPixelFog
= value
;
552 _swrast_CreateContext( GLcontext
*ctx
)
555 SWcontext
*swrast
= (SWcontext
*)CALLOC(sizeof(SWcontext
));
558 _mesa_debug(ctx
, "_swrast_CreateContext\n");
564 swrast
->NewState
= ~0;
566 swrast
->choose_point
= _swrast_choose_point
;
567 swrast
->choose_line
= _swrast_choose_line
;
568 swrast
->choose_triangle
= _swrast_choose_triangle
;
570 swrast
->invalidate_point
= _SWRAST_NEW_POINT
;
571 swrast
->invalidate_line
= _SWRAST_NEW_LINE
;
572 swrast
->invalidate_triangle
= _SWRAST_NEW_TRIANGLE
;
574 swrast
->Point
= _swrast_validate_point
;
575 swrast
->Line
= _swrast_validate_line
;
576 swrast
->Triangle
= _swrast_validate_triangle
;
577 swrast
->InvalidateState
= _swrast_sleep
;
578 swrast
->BlendFunc
= _swrast_validate_blend_func
;
580 swrast
->AllowVertexFog
= GL_TRUE
;
581 swrast
->AllowPixelFog
= GL_TRUE
;
583 /* Optimized Accum buffer */
584 swrast
->_IntegerAccumMode
= GL_FALSE
;
585 swrast
->_IntegerAccumScaler
= 0.0;
587 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++)
588 swrast
->TextureSample
[i
] = NULL
;
590 swrast
->SpanArrays
= MALLOC_STRUCT(span_arrays
);
591 if (!swrast
->SpanArrays
) {
596 /* init point span buffer */
597 swrast
->PointSpan
.primitive
= GL_POINT
;
598 swrast
->PointSpan
.start
= 0;
599 swrast
->PointSpan
.end
= 0;
600 swrast
->PointSpan
.facing
= 0;
601 swrast
->PointSpan
.array
= swrast
->SpanArrays
;
603 assert(ctx
->Const
.MaxTextureUnits
> 0);
604 assert(ctx
->Const
.MaxTextureUnits
<= MAX_TEXTURE_UNITS
);
606 swrast
->TexelBuffer
= (GLchan
*) MALLOC(ctx
->Const
.MaxTextureUnits
*
607 MAX_WIDTH
* 4 * sizeof(GLchan
));
608 if (!swrast
->TexelBuffer
) {
609 FREE(swrast
->SpanArrays
);
614 ctx
->swrast_context
= swrast
;
620 _swrast_DestroyContext( GLcontext
*ctx
)
622 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
625 _mesa_debug(ctx
, "_swrast_DestroyContext\n");
628 FREE( swrast
->SpanArrays
);
629 FREE( swrast
->TexelBuffer
);
632 ctx
->swrast_context
= 0;
636 struct swrast_device_driver
*
637 _swrast_GetDeviceDriverReference( GLcontext
*ctx
)
639 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
640 return &swrast
->Driver
;
644 _swrast_flush( GLcontext
*ctx
)
646 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
647 /* flush any pending fragments from rendering points */
648 if (swrast
->PointSpan
.end
> 0) {
649 if (ctx
->Visual
.rgbMode
) {
650 _swrast_write_rgba_span(ctx
, &(swrast
->PointSpan
));
653 _swrast_write_index_span(ctx
, &(swrast
->PointSpan
));
655 swrast
->PointSpan
.end
= 0;
660 _swrast_render_primitive( GLcontext
*ctx
, GLenum prim
)
662 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
663 if (swrast
->Primitive
== GL_POINTS
&& prim
!= GL_POINTS
) {
666 swrast
->Primitive
= prim
;
671 _swrast_render_start( GLcontext
*ctx
)
673 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
674 if (swrast
->Driver
.SpanRenderStart
)
675 swrast
->Driver
.SpanRenderStart( ctx
);
676 swrast
->PointSpan
.end
= 0;
680 _swrast_render_finish( GLcontext
*ctx
)
682 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
683 if (swrast
->Driver
.SpanRenderFinish
)
684 swrast
->Driver
.SpanRenderFinish( ctx
);
690 #define SWRAST_DEBUG_VERTICES 0
693 _swrast_print_vertex( GLcontext
*ctx
, const SWvertex
*v
)
697 if (SWRAST_DEBUG_VERTICES
) {
698 _mesa_debug(ctx
, "win %f %f %f %f\n",
699 v
->win
[0], v
->win
[1], v
->win
[2], v
->win
[3]);
701 for (i
= 0 ; i
< ctx
->Const
.MaxTextureUnits
; i
++)
702 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
703 _mesa_debug(ctx
, "texcoord[%d] %f %f %f %f\n", i
,
704 v
->texcoord
[i
][0], v
->texcoord
[i
][1],
705 v
->texcoord
[i
][2], v
->texcoord
[i
][3]);
707 #if CHAN_TYPE == GL_FLOAT
708 _mesa_debug(ctx
, "color %f %f %f %f\n",
709 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
710 _mesa_debug(ctx
, "spec %f %f %f %f\n",
711 v
->specular
[0], v
->specular
[1],
712 v
->specular
[2], v
->specular
[3]);
714 _mesa_debug(ctx
, "color %d %d %d %d\n",
715 v
->color
[0], v
->color
[1], v
->color
[2], v
->color
[3]);
716 _mesa_debug(ctx
, "spec %d %d %d %d\n",
717 v
->specular
[0], v
->specular
[1],
718 v
->specular
[2], v
->specular
[3]);
720 _mesa_debug(ctx
, "fog %f\n", v
->fog
);
721 _mesa_debug(ctx
, "index %d\n", v
->index
);
722 _mesa_debug(ctx
, "pointsize %f\n", v
->pointSize
);
723 _mesa_debug(ctx
, "\n");