swrast: flush pending rendering before unmapping buffers
[mesa.git] / src / mesa / swrast / s_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Brian Paul
27 */
28
29 #include "main/imports.h"
30 #include "main/bufferobj.h"
31 #include "main/colormac.h"
32 #include "main/mtypes.h"
33 #include "main/teximage.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_statevars.h"
36 #include "swrast.h"
37 #include "s_blend.h"
38 #include "s_context.h"
39 #include "s_lines.h"
40 #include "s_points.h"
41 #include "s_span.h"
42 #include "s_texfetch.h"
43 #include "s_triangle.h"
44 #include "s_texfilter.h"
45
46
47 /**
48 * Recompute the value of swrast->_RasterMask, etc. according to
49 * the current context. The _RasterMask field can be easily tested by
50 * drivers to determine certain basic GL state (does the primitive need
51 * stenciling, logic-op, fog, etc?).
52 */
53 static void
54 _swrast_update_rasterflags( struct gl_context *ctx )
55 {
56 SWcontext *swrast = SWRAST_CONTEXT(ctx);
57 GLbitfield rasterMask = 0;
58 GLuint i;
59
60 if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
61 if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
62 if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
63 if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
64 if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
65 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
66 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
67 if (!ctx->Color.ColorMask[i][0] ||
68 !ctx->Color.ColorMask[i][1] ||
69 !ctx->Color.ColorMask[i][2] ||
70 !ctx->Color.ColorMask[i][3]) {
71 rasterMask |= MASKING_BIT;
72 break;
73 }
74 }
75 if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
76 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
77 if ( ctx->Viewport.X < 0
78 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
79 || ctx->Viewport.Y < 0
80 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
81 rasterMask |= CLIP_BIT;
82 }
83
84 if (ctx->Query.CurrentOcclusionObject)
85 rasterMask |= OCCLUSION_BIT;
86
87
88 /* If we're not drawing to exactly one color buffer set the
89 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
90 * buffers or the RGBA or CI mask disables all writes.
91 */
92 if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
93 /* more than one color buffer designated for writing (or zero buffers) */
94 rasterMask |= MULTI_DRAW_BIT;
95 }
96
97 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
98 if (ctx->Color.ColorMask[i][0] +
99 ctx->Color.ColorMask[i][1] +
100 ctx->Color.ColorMask[i][2] +
101 ctx->Color.ColorMask[i][3] == 0) {
102 rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
103 break;
104 }
105 }
106
107
108 if (ctx->FragmentProgram._Current) {
109 rasterMask |= FRAGPROG_BIT;
110 }
111
112 if (ctx->ATIFragmentShader._Enabled) {
113 rasterMask |= ATIFRAGSHADER_BIT;
114 }
115
116 #if CHAN_TYPE == GL_FLOAT
117 if (ctx->Color.ClampFragmentColor == GL_TRUE) {
118 rasterMask |= CLAMPING_BIT;
119 }
120 #endif
121
122 SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
123 }
124
125
126 /**
127 * Examine polygon cull state to compute the _BackfaceCullSign field.
128 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
129 * and 1 if culling front-faces. The Polygon FrontFace state also
130 * factors in.
131 */
132 static void
133 _swrast_update_polygon( struct gl_context *ctx )
134 {
135 GLfloat backface_sign;
136
137 if (ctx->Polygon.CullFlag) {
138 switch (ctx->Polygon.CullFaceMode) {
139 case GL_BACK:
140 backface_sign = -1.0F;
141 break;
142 case GL_FRONT:
143 backface_sign = 1.0F;
144 break;
145 case GL_FRONT_AND_BACK:
146 /* fallthrough */
147 default:
148 backface_sign = 0.0F;
149 }
150 }
151 else {
152 backface_sign = 0.0F;
153 }
154
155 SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
156
157 /* This is for front/back-face determination, but not for culling */
158 SWRAST_CONTEXT(ctx)->_BackfaceSign
159 = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
160 }
161
162
163
164 /**
165 * Update the _PreferPixelFog field to indicate if we need to compute
166 * fog blend factors (from the fog coords) per-fragment.
167 */
168 static void
169 _swrast_update_fog_hint( struct gl_context *ctx )
170 {
171 SWcontext *swrast = SWRAST_CONTEXT(ctx);
172 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
173 ctx->FragmentProgram._Current ||
174 (ctx->Hint.Fog == GL_NICEST &&
175 swrast->AllowPixelFog));
176 }
177
178
179
180 /**
181 * Update the swrast->_TextureCombinePrimary flag.
182 */
183 static void
184 _swrast_update_texture_env( struct gl_context *ctx )
185 {
186 SWcontext *swrast = SWRAST_CONTEXT(ctx);
187 GLuint i;
188
189 swrast->_TextureCombinePrimary = GL_FALSE;
190
191 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
192 const struct gl_tex_env_combine_state *combine =
193 ctx->Texture.Unit[i]._CurrentCombine;
194 GLuint term;
195 for (term = 0; term < combine->_NumArgsRGB; term++) {
196 if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
197 swrast->_TextureCombinePrimary = GL_TRUE;
198 return;
199 }
200 if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
201 swrast->_TextureCombinePrimary = GL_TRUE;
202 return;
203 }
204 }
205 }
206 }
207
208
209 /**
210 * Determine if we can defer texturing/shading until after Z/stencil
211 * testing. This potentially allows us to skip texturing/shading for
212 * lots of fragments.
213 */
214 static void
215 _swrast_update_deferred_texture(struct gl_context *ctx)
216 {
217 SWcontext *swrast = SWRAST_CONTEXT(ctx);
218 if (ctx->Color.AlphaEnabled) {
219 /* alpha test depends on post-texture/shader colors */
220 swrast->_DeferredTexture = GL_FALSE;
221 }
222 else {
223 const struct gl_fragment_program *fprog
224 = ctx->FragmentProgram._Current;
225 if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
226 /* Z comes from fragment program/shader */
227 swrast->_DeferredTexture = GL_FALSE;
228 }
229 else if (fprog && fprog->UsesKill) {
230 swrast->_DeferredTexture = GL_FALSE;
231 }
232 else if (ctx->Query.CurrentOcclusionObject) {
233 /* occlusion query depends on shader discard/kill results */
234 swrast->_DeferredTexture = GL_FALSE;
235 }
236 else {
237 swrast->_DeferredTexture = GL_TRUE;
238 }
239 }
240 }
241
242
243 /**
244 * Update swrast->_FogColor and swrast->_FogEnable values.
245 */
246 static void
247 _swrast_update_fog_state( struct gl_context *ctx )
248 {
249 SWcontext *swrast = SWRAST_CONTEXT(ctx);
250 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
251
252 assert((fp == NULL) ||
253 (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) ||
254 (fp->Base.Target == GL_FRAGMENT_PROGRAM_NV));
255
256 /* determine if fog is needed, and if so, which fog mode */
257 swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled);
258 }
259
260
261 /**
262 * Update state for running fragment programs. Basically, load the
263 * program parameters with current state values.
264 */
265 static void
266 _swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
267 {
268 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
269 if (fp) {
270 _mesa_load_state_parameters(ctx, fp->Base.Parameters);
271 }
272 }
273
274
275 /**
276 * See if we can do early diffuse+specular (primary+secondary) color
277 * add per vertex instead of per-fragment.
278 */
279 static void
280 _swrast_update_specular_vertex_add(struct gl_context *ctx)
281 {
282 SWcontext *swrast = SWRAST_CONTEXT(ctx);
283 GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
284 (ctx->Light.Enabled &&
285 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
286
287 swrast->SpecularVertexAdd = (separateSpecular
288 && ctx->Texture._EnabledUnits == 0x0
289 && !ctx->FragmentProgram._Current
290 && !ctx->ATIFragmentShader._Enabled);
291 }
292
293
294 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
295 _NEW_PROGRAM_CONSTANTS | \
296 _NEW_TEXTURE | \
297 _NEW_HINT | \
298 _NEW_POLYGON )
299
300 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
301 */
302 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
303 _NEW_RENDERMODE| \
304 _NEW_POLYGON| \
305 _NEW_DEPTH| \
306 _NEW_STENCIL| \
307 _NEW_COLOR| \
308 _NEW_TEXTURE| \
309 _SWRAST_NEW_RASTERMASK| \
310 _NEW_LIGHT| \
311 _NEW_FOG | \
312 _DD_NEW_SEPARATE_SPECULAR)
313
314 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
315 _NEW_RENDERMODE| \
316 _NEW_LINE| \
317 _NEW_TEXTURE| \
318 _NEW_LIGHT| \
319 _NEW_FOG| \
320 _NEW_DEPTH | \
321 _DD_NEW_SEPARATE_SPECULAR)
322
323 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
324 _NEW_RENDERMODE | \
325 _NEW_POINT | \
326 _NEW_TEXTURE | \
327 _NEW_LIGHT | \
328 _NEW_FOG | \
329 _DD_NEW_SEPARATE_SPECULAR)
330
331 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
332
333 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
334
335 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
336
337
338
339 /**
340 * Stub for swrast->Triangle to select a true triangle function
341 * after a state change.
342 */
343 static void
344 _swrast_validate_triangle( struct gl_context *ctx,
345 const SWvertex *v0,
346 const SWvertex *v1,
347 const SWvertex *v2 )
348 {
349 SWcontext *swrast = SWRAST_CONTEXT(ctx);
350
351 _swrast_validate_derived( ctx );
352 swrast->choose_triangle( ctx );
353 ASSERT(swrast->Triangle);
354
355 if (swrast->SpecularVertexAdd) {
356 /* separate specular color, but no texture */
357 swrast->SpecTriangle = swrast->Triangle;
358 swrast->Triangle = _swrast_add_spec_terms_triangle;
359 }
360
361 swrast->Triangle( ctx, v0, v1, v2 );
362 }
363
364 /**
365 * Called via swrast->Line. Examine current GL state and choose a software
366 * line routine. Then call it.
367 */
368 static void
369 _swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
370 {
371 SWcontext *swrast = SWRAST_CONTEXT(ctx);
372
373 _swrast_validate_derived( ctx );
374 swrast->choose_line( ctx );
375 ASSERT(swrast->Line);
376
377 if (swrast->SpecularVertexAdd) {
378 swrast->SpecLine = swrast->Line;
379 swrast->Line = _swrast_add_spec_terms_line;
380 }
381
382 swrast->Line( ctx, v0, v1 );
383 }
384
385 /**
386 * Called via swrast->Point. Examine current GL state and choose a software
387 * point routine. Then call it.
388 */
389 static void
390 _swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
391 {
392 SWcontext *swrast = SWRAST_CONTEXT(ctx);
393
394 _swrast_validate_derived( ctx );
395 swrast->choose_point( ctx );
396
397 if (swrast->SpecularVertexAdd) {
398 swrast->SpecPoint = swrast->Point;
399 swrast->Point = _swrast_add_spec_terms_point;
400 }
401
402 swrast->Point( ctx, v0 );
403 }
404
405
406 /**
407 * Called via swrast->BlendFunc. Examine GL state to choose a blending
408 * function, then call it.
409 */
410 static void _ASMAPI
411 _swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
412 GLvoid *src, const GLvoid *dst,
413 GLenum chanType )
414 {
415 SWcontext *swrast = SWRAST_CONTEXT(ctx);
416
417 _swrast_validate_derived( ctx ); /* why is this needed? */
418 _swrast_choose_blend_func( ctx, chanType );
419
420 swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
421 }
422
423 static void
424 _swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
425 {
426 (void) ctx; (void) new_state;
427 }
428
429
430 static void
431 _swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
432 {
433 SWcontext *swrast = SWRAST_CONTEXT(ctx);
434 GLuint i;
435
436 swrast->NewState |= new_state;
437
438 /* After 10 statechanges without any swrast functions being called,
439 * put the module to sleep.
440 */
441 if (++swrast->StateChanges > 10) {
442 swrast->InvalidateState = _swrast_sleep;
443 swrast->NewState = ~0;
444 new_state = ~0;
445 }
446
447 if (new_state & swrast->InvalidateTriangleMask)
448 swrast->Triangle = _swrast_validate_triangle;
449
450 if (new_state & swrast->InvalidateLineMask)
451 swrast->Line = _swrast_validate_line;
452
453 if (new_state & swrast->InvalidatePointMask)
454 swrast->Point = _swrast_validate_point;
455
456 if (new_state & _SWRAST_NEW_BLEND_FUNC)
457 swrast->BlendFunc = _swrast_validate_blend_func;
458
459 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
460 for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
461 swrast->TextureSample[i] = NULL;
462 }
463
464
465 void
466 _swrast_update_texture_samplers(struct gl_context *ctx)
467 {
468 SWcontext *swrast = SWRAST_CONTEXT(ctx);
469 GLuint u;
470
471 if (!swrast)
472 return; /* pipe hack */
473
474 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
475 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
476 /* Note: If tObj is NULL, the sample function will be a simple
477 * function that just returns opaque black (0,0,0,1).
478 */
479 if (tObj) {
480 _mesa_update_fetch_functions(tObj);
481 }
482 swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
483 }
484 }
485
486
487 /**
488 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
489 * swrast->_ActiveAtttribMask.
490 */
491 static void
492 _swrast_update_active_attribs(struct gl_context *ctx)
493 {
494 SWcontext *swrast = SWRAST_CONTEXT(ctx);
495 GLbitfield64 attribsMask;
496
497 /*
498 * Compute _ActiveAttribsMask = which fragment attributes are needed.
499 */
500 if (ctx->FragmentProgram._Current) {
501 /* fragment program/shader */
502 attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
503 attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
504 }
505 else if (ctx->ATIFragmentShader._Enabled) {
506 attribsMask = ~0; /* XXX fix me */
507 }
508 else {
509 /* fixed function */
510 attribsMask = 0x0;
511
512 #if CHAN_TYPE == GL_FLOAT
513 attribsMask |= FRAG_BIT_COL0;
514 #endif
515
516 if (ctx->Fog.ColorSumEnabled ||
517 (ctx->Light.Enabled &&
518 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
519 attribsMask |= FRAG_BIT_COL1;
520 }
521
522 if (swrast->_FogEnabled)
523 attribsMask |= FRAG_BIT_FOGC;
524
525 attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
526 }
527
528 swrast->_ActiveAttribMask = attribsMask;
529
530 /* Update _ActiveAttribs[] list */
531 {
532 GLuint i, num = 0;
533 for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
534 if (attribsMask & BITFIELD64_BIT(i)) {
535 swrast->_ActiveAttribs[num++] = i;
536 /* how should this attribute be interpolated? */
537 if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
538 swrast->_InterpMode[i] = ctx->Light.ShadeModel;
539 else
540 swrast->_InterpMode[i] = GL_SMOOTH;
541 }
542 }
543 swrast->_NumActiveAttribs = num;
544 }
545 }
546
547
548 void
549 _swrast_validate_derived( struct gl_context *ctx )
550 {
551 SWcontext *swrast = SWRAST_CONTEXT(ctx);
552
553 if (swrast->NewState) {
554 if (swrast->NewState & _NEW_POLYGON)
555 _swrast_update_polygon( ctx );
556
557 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
558 _swrast_update_fog_hint( ctx );
559
560 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
561 _swrast_update_texture_env( ctx );
562
563 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
564 _swrast_update_fog_state( ctx );
565
566 if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
567 _swrast_update_fragment_program( ctx, swrast->NewState );
568
569 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
570 _swrast_update_texture_samplers( ctx );
571 }
572
573 if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
574 _swrast_update_deferred_texture(ctx);
575
576 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
577 _swrast_update_rasterflags( ctx );
578
579 if (swrast->NewState & (_NEW_DEPTH |
580 _NEW_FOG |
581 _NEW_LIGHT |
582 _NEW_PROGRAM |
583 _NEW_TEXTURE))
584 _swrast_update_active_attribs(ctx);
585
586 if (swrast->NewState & (_NEW_FOG |
587 _NEW_PROGRAM |
588 _NEW_LIGHT |
589 _NEW_TEXTURE))
590 _swrast_update_specular_vertex_add(ctx);
591
592 swrast->NewState = 0;
593 swrast->StateChanges = 0;
594 swrast->InvalidateState = _swrast_invalidate_state;
595 }
596 }
597
598 #define SWRAST_DEBUG 0
599
600 /* Public entrypoints: See also s_bitmap.c, etc.
601 */
602 void
603 _swrast_Quad( struct gl_context *ctx,
604 const SWvertex *v0, const SWvertex *v1,
605 const SWvertex *v2, const SWvertex *v3 )
606 {
607 if (SWRAST_DEBUG) {
608 _mesa_debug(ctx, "_swrast_Quad\n");
609 _swrast_print_vertex( ctx, v0 );
610 _swrast_print_vertex( ctx, v1 );
611 _swrast_print_vertex( ctx, v2 );
612 _swrast_print_vertex( ctx, v3 );
613 }
614 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
615 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
616 }
617
618 void
619 _swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
620 const SWvertex *v1, const SWvertex *v2 )
621 {
622 if (SWRAST_DEBUG) {
623 _mesa_debug(ctx, "_swrast_Triangle\n");
624 _swrast_print_vertex( ctx, v0 );
625 _swrast_print_vertex( ctx, v1 );
626 _swrast_print_vertex( ctx, v2 );
627 }
628 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
629 }
630
631 void
632 _swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
633 {
634 if (SWRAST_DEBUG) {
635 _mesa_debug(ctx, "_swrast_Line\n");
636 _swrast_print_vertex( ctx, v0 );
637 _swrast_print_vertex( ctx, v1 );
638 }
639 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
640 }
641
642 void
643 _swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
644 {
645 if (SWRAST_DEBUG) {
646 _mesa_debug(ctx, "_swrast_Point\n");
647 _swrast_print_vertex( ctx, v0 );
648 }
649 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
650 }
651
652 void
653 _swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
654 {
655 if (SWRAST_DEBUG) {
656 _mesa_debug(ctx, "_swrast_InvalidateState\n");
657 }
658 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
659 }
660
661 void
662 _swrast_ResetLineStipple( struct gl_context *ctx )
663 {
664 if (SWRAST_DEBUG) {
665 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
666 }
667 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
668 }
669
670 void
671 _swrast_SetFacing(struct gl_context *ctx, GLuint facing)
672 {
673 SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
674 }
675
676 void
677 _swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
678 {
679 if (SWRAST_DEBUG) {
680 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
681 }
682 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
683 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
684 }
685
686 void
687 _swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
688 {
689 if (SWRAST_DEBUG) {
690 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
691 }
692 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
693 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
694 }
695
696
697 /**
698 * Initialize native program limits by copying the logical limits.
699 * See comments in init_program_limits() in context.c
700 */
701 static void
702 init_program_native_limits(struct gl_program_constants *prog)
703 {
704 prog->MaxNativeInstructions = prog->MaxInstructions;
705 prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
706 prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
707 prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
708 prog->MaxNativeAttribs = prog->MaxAttribs;
709 prog->MaxNativeTemps = prog->MaxTemps;
710 prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
711 prog->MaxNativeParameters = prog->MaxParameters;
712 }
713
714
715 GLboolean
716 _swrast_CreateContext( struct gl_context *ctx )
717 {
718 GLuint i;
719 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
720 #ifdef _OPENMP
721 const GLuint maxThreads = omp_get_max_threads();
722 #else
723 const GLuint maxThreads = 1;
724 #endif
725
726 if (SWRAST_DEBUG) {
727 _mesa_debug(ctx, "_swrast_CreateContext\n");
728 }
729
730 if (!swrast)
731 return GL_FALSE;
732
733 swrast->NewState = ~0;
734
735 swrast->choose_point = _swrast_choose_point;
736 swrast->choose_line = _swrast_choose_line;
737 swrast->choose_triangle = _swrast_choose_triangle;
738
739 swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
740 swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
741 swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
742
743 swrast->Point = _swrast_validate_point;
744 swrast->Line = _swrast_validate_line;
745 swrast->Triangle = _swrast_validate_triangle;
746 swrast->InvalidateState = _swrast_sleep;
747 swrast->BlendFunc = _swrast_validate_blend_func;
748
749 swrast->AllowVertexFog = GL_TRUE;
750 swrast->AllowPixelFog = GL_TRUE;
751
752 swrast->Driver.SpanRenderStart = _swrast_span_render_start;
753 swrast->Driver.SpanRenderFinish = _swrast_span_render_finish;
754
755 ctx->Driver.MapTexture = _swrast_map_texture;
756 ctx->Driver.UnmapTexture = _swrast_unmap_texture;
757
758 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
759 swrast->TextureSample[i] = NULL;
760
761 /* SpanArrays is global and shared by all SWspan instances. However, when
762 * using multiple threads, it is necessary to have one SpanArrays instance
763 * per thread.
764 */
765 swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays));
766 if (!swrast->SpanArrays) {
767 FREE(swrast);
768 return GL_FALSE;
769 }
770 for(i = 0; i < maxThreads; i++) {
771 swrast->SpanArrays[i].ChanType = CHAN_TYPE;
772 #if CHAN_TYPE == GL_UNSIGNED_BYTE
773 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8;
774 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
775 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
776 #else
777 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0];
778 #endif
779 }
780
781 /* init point span buffer */
782 swrast->PointSpan.primitive = GL_POINT;
783 swrast->PointSpan.end = 0;
784 swrast->PointSpan.facing = 0;
785 swrast->PointSpan.array = swrast->SpanArrays;
786
787 init_program_native_limits(&ctx->Const.VertexProgram);
788 init_program_native_limits(&ctx->Const.GeometryProgram);
789 init_program_native_limits(&ctx->Const.FragmentProgram);
790
791 ctx->swrast_context = swrast;
792
793 return GL_TRUE;
794 }
795
796 void
797 _swrast_DestroyContext( struct gl_context *ctx )
798 {
799 SWcontext *swrast = SWRAST_CONTEXT(ctx);
800
801 if (SWRAST_DEBUG) {
802 _mesa_debug(ctx, "_swrast_DestroyContext\n");
803 }
804
805 FREE( swrast->SpanArrays );
806 if (swrast->ZoomedArrays)
807 FREE( swrast->ZoomedArrays );
808 FREE( swrast->TexelBuffer );
809 FREE( swrast );
810
811 ctx->swrast_context = 0;
812 }
813
814
815 struct swrast_device_driver *
816 _swrast_GetDeviceDriverReference( struct gl_context *ctx )
817 {
818 SWcontext *swrast = SWRAST_CONTEXT(ctx);
819 return &swrast->Driver;
820 }
821
822 void
823 _swrast_flush( struct gl_context *ctx )
824 {
825 SWcontext *swrast = SWRAST_CONTEXT(ctx);
826 /* flush any pending fragments from rendering points */
827 if (swrast->PointSpan.end > 0) {
828 _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
829 swrast->PointSpan.end = 0;
830 }
831 }
832
833 void
834 _swrast_render_primitive( struct gl_context *ctx, GLenum prim )
835 {
836 SWcontext *swrast = SWRAST_CONTEXT(ctx);
837 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
838 _swrast_flush(ctx);
839 }
840 swrast->Primitive = prim;
841 }
842
843
844 /** called via swrast->Driver.SpanRenderStart() */
845 void
846 _swrast_span_render_start(struct gl_context *ctx)
847 {
848 _swrast_map_textures(ctx);
849 _swrast_map_renderbuffers(ctx);
850 }
851
852
853 /** called via swrast->Driver.SpanRenderFinish() */
854 void
855 _swrast_span_render_finish(struct gl_context *ctx)
856 {
857 _swrast_unmap_textures(ctx);
858 _swrast_unmap_renderbuffers(ctx);
859 }
860
861
862 void
863 _swrast_render_start( struct gl_context *ctx )
864 {
865 SWcontext *swrast = SWRAST_CONTEXT(ctx);
866 if (swrast->Driver.SpanRenderStart)
867 swrast->Driver.SpanRenderStart( ctx );
868 swrast->PointSpan.end = 0;
869 }
870
871 void
872 _swrast_render_finish( struct gl_context *ctx )
873 {
874 SWcontext *swrast = SWRAST_CONTEXT(ctx);
875
876 _swrast_flush(ctx);
877
878 if (swrast->Driver.SpanRenderFinish)
879 swrast->Driver.SpanRenderFinish( ctx );
880 }
881
882
883 #define SWRAST_DEBUG_VERTICES 0
884
885 void
886 _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
887 {
888 GLuint i;
889
890 if (SWRAST_DEBUG_VERTICES) {
891 _mesa_debug(ctx, "win %f %f %f %f\n",
892 v->attrib[FRAG_ATTRIB_WPOS][0],
893 v->attrib[FRAG_ATTRIB_WPOS][1],
894 v->attrib[FRAG_ATTRIB_WPOS][2],
895 v->attrib[FRAG_ATTRIB_WPOS][3]);
896
897 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
898 if (ctx->Texture.Unit[i]._ReallyEnabled)
899 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
900 v->attrib[FRAG_ATTRIB_TEX0 + i][0],
901 v->attrib[FRAG_ATTRIB_TEX0 + i][1],
902 v->attrib[FRAG_ATTRIB_TEX0 + i][2],
903 v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
904
905 #if CHAN_TYPE == GL_FLOAT
906 _mesa_debug(ctx, "color %f %f %f %f\n",
907 v->color[0], v->color[1], v->color[2], v->color[3]);
908 #else
909 _mesa_debug(ctx, "color %d %d %d %d\n",
910 v->color[0], v->color[1], v->color[2], v->color[3]);
911 #endif
912 _mesa_debug(ctx, "spec %g %g %g %g\n",
913 v->attrib[FRAG_ATTRIB_COL1][0],
914 v->attrib[FRAG_ATTRIB_COL1][1],
915 v->attrib[FRAG_ATTRIB_COL1][2],
916 v->attrib[FRAG_ATTRIB_COL1][3]);
917 _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
918 _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
919 _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
920 _mesa_debug(ctx, "\n");
921 }
922 }