Cleanup of derived state calculation prior to seperating software T&L
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 3.5
4 *
5 * Copyright (C) 1999 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@valinux.com>
26 */
27
28 #ifndef S_CONTEXT_H
29 #define S_CONTEXT_H
30
31 #include "types.h"
32 #include "swrast.h"
33
34 /*
35 * For texture sampling:
36 */
37 typedef void (*TextureSampleFunc)( GLcontext *ctx, GLuint texUnit,
38 const struct gl_texture_object *tObj,
39 GLuint n,
40 const GLfloat s[], const GLfloat t[],
41 const GLfloat u[], const GLfloat lambda[],
42 GLchan rgba[][4] );
43
44
45
46 /*
47 * Blending function
48 */
49 #ifdef USE_MMX_ASM
50 typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
51 const GLubyte mask[],
52 GLchan src[][4], CONST GLchan dst[][4] );
53 #else
54 typedef void (*blend_func)( GLcontext *ctx, GLuint n, const GLubyte mask[],
55 GLchan src[][4], CONST GLchan dst[][4] );
56 #endif
57
58 typedef void (*swrast_tri_func)( GLcontext *ctx,
59 SWvertex *, SWvertex *, SWvertex *);
60 typedef void (*swrast_line_func)( GLcontext *ctx, SWvertex *, SWvertex *);
61 typedef void (*swrast_point_func)( GLcontext *ctx, SWvertex *);
62
63 /*
64 * Bitmasks to indicate which rasterization options are enabled (RasterMask)
65 */
66 #define ALPHATEST_BIT 0x001 /* Alpha-test pixels */
67 #define BLEND_BIT 0x002 /* Blend pixels */
68 #define DEPTH_BIT 0x004 /* Depth-test pixels */
69 #define FOG_BIT 0x008 /* Fog pixels */
70 #define LOGIC_OP_BIT 0x010 /* Apply logic op in software */
71 #define SCISSOR_BIT 0x020 /* Scissor pixels */
72 #define STENCIL_BIT 0x040 /* Stencil pixels */
73 #define MASKING_BIT 0x080 /* Do glColorMask or glIndexMask */
74 #define ALPHABUF_BIT 0x100 /* Using software alpha buffer */
75 #define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
76 #define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */
77 /* buffer or no buffers. */
78 #define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */
79 #define TEXTURE_BIT 0x1000 /* Texturing really enabled */
80
81
82 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
83 _NEW_SCISSOR| \
84 _NEW_COLOR| \
85 _NEW_DEPTH| \
86 _NEW_FOG| \
87 _NEW_STENCIL| \
88 _NEW_TEXTURE| \
89 _NEW_VIEWPORT| \
90 _NEW_DEPTH)
91
92
93
94 typedef struct
95 {
96 /* Configuration mechanisms to make software rasterizer match
97 * characteristics of the hardware rasterizer (if present):
98 */
99 GLboolean AllowVertexFog;
100 GLboolean AllowPixelFog;
101
102 /* Derived values, invalidated on statechanges, updated from
103 * _swrast_validate_derived():
104 */
105 GLuint _RasterMask;
106 GLboolean _MultiTextureEnabled;
107 GLuint _MinMagThresh[MAX_TEXTURE_UNITS];
108 GLfloat _backface_sign;
109 GLboolean _PreferPixelFog;
110
111 /* Accum buffer temporaries.
112 */
113 GLboolean _IntegerAccumMode; /* Storing unscaled integers? */
114 GLfloat _IntegerAccumScaler; /* Implicit scale factor */
115
116
117 /* Working values:
118 */
119 struct pixel_buffer* PB;
120 GLuint StippleCounter; /* Line stipple counter */
121 GLuint NewState;
122 GLuint StateChanges;
123
124 /* Mechanism to allow driver (like X11) to register further
125 * software rasterization routines.
126 */
127 void (*choose_point)( GLcontext * );
128 void (*choose_line)( GLcontext * );
129 void (*choose_triangle)( GLcontext * );
130 void (*choose_quad)( GLcontext * );
131
132 GLuint invalidate_point;
133 GLuint invalidate_line;
134 GLuint invalidate_triangle;
135 GLuint invalidate_quad;
136
137
138 /* Function pointers for dispatch behind public entrypoints.
139 */
140 void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
141 void (*Point)( GLcontext *ctx, SWvertex *v );
142 void (*Line)( GLcontext *ctx, SWvertex *v0, SWvertex *v1 );
143 void (*Triangle)( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 );
144 void (*Quad)( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2,
145 SWvertex *v3);
146
147 /* Internal hooks, kept uptodate by the same mechanism as above.
148 */
149 blend_func BlendFunc;
150 TextureSampleFunc TextureSample[MAX_TEXTURE_UNITS];
151
152 } SWcontext;
153
154
155 void
156 _swrast_validate_derived( GLcontext *ctx );
157
158
159 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
160
161
162
163 #endif