2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \mainpage swrast module
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
51 * \defgroup SpanFlags SPAN_XXX-flags
52 * Bitmasks to indicate which span_arrays need to be computed
53 * (sw_span::interpMask) or have already been filled in (sw_span::arrayMask)
56 #define SPAN_RGBA 0x001
57 #define SPAN_SPEC 0x002
58 #define SPAN_INDEX 0x004
61 #define SPAN_FOG 0x020
62 #define SPAN_TEXTURE 0x040
63 #define SPAN_INT_TEXTURE 0x080
64 #define SPAN_LAMBDA 0x100
65 #define SPAN_COVERAGE 0x200
66 #define SPAN_FLAT 0x400 /**< flat shading? */
68 #define SPAN_MASK 0x1000
69 #define SPAN_VARYING 0x2000
75 * \brief Arrays of fragment values.
77 * These will either be computed from the x/xStep values above or
78 * filled in by glDraw/CopyPixels, etc.
79 * These arrays are separated out of sw_span to conserve memory.
82 /* XXX the next three fields could go into a union */
83 GLchan rgb
[MAX_WIDTH
][3];
84 GLchan rgba
[MAX_WIDTH
][4];
85 GLuint index
[MAX_WIDTH
];
86 GLchan spec
[MAX_WIDTH
][4]; /* specular color */
87 GLint x
[MAX_WIDTH
]; /**< X/Y used for point/line rendering only */
88 GLint y
[MAX_WIDTH
]; /**< X/Y used for point/line rendering only */
90 GLfloat fog
[MAX_WIDTH
];
91 GLfloat texcoords
[MAX_TEXTURE_COORD_UNITS
][MAX_WIDTH
][4];
92 GLfloat lambda
[MAX_TEXTURE_COORD_UNITS
][MAX_WIDTH
];
93 GLfloat coverage
[MAX_WIDTH
];
94 GLfloat varying
[MAX_WIDTH
][MAX_VARYING_VECTORS
][VARYINGS_PER_VECTOR
];
96 /** This mask indicates which fragments are alive or culled */
97 GLubyte mask
[MAX_WIDTH
];
103 * \brief Contains data for either a horizontal line or a set of
104 * pixels that are passed through a pipeline of functions before being
107 * The sw_span structure describes the colors, Z, fogcoord, texcoords,
108 * etc for either a horizontal run or an array of independent pixels.
109 * We can either specify a base/step to indicate interpolated values, or
110 * fill in arrays of values. The interpMask and arrayMask bitfields
111 * indicate which are active.
113 * With this structure it's easy to hand-off span rasterization to
114 * subroutines instead of doing it all inline in the triangle functions
115 * like we used to do.
116 * It also cleans up the local variable namespace a great deal.
118 * It would be interesting to experiment with multiprocessor rasterization
119 * with this structure. The triangle rasterizer could simply emit a
120 * stream of these structures which would be consumed by one or more
121 * span-processing threads which could run in parallel.
126 /** Only need to process pixels between start <= i < end */
127 /** At this time, start is always zero. */
130 /** This flag indicates that mask[] array is effectively filled with ones */
133 /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
136 /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
140 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
141 * which of the x/xStep variables are relevant.
143 GLbitfield interpMask
;
145 /* For horizontal spans, step is the partial derivative wrt X.
146 * For lines, step is the delta from one fragment to the next.
148 #if CHAN_TYPE == GL_FLOAT
149 GLfloat red
, redStep
;
150 GLfloat green
, greenStep
;
151 GLfloat blue
, blueStep
;
152 GLfloat alpha
, alphaStep
;
153 GLfloat specRed
, specRedStep
;
154 GLfloat specGreen
, specGreenStep
;
155 GLfloat specBlue
, specBlueStep
;
156 #else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT */
157 GLfixed red
, redStep
;
158 GLfixed green
, greenStep
;
159 GLfixed blue
, blueStep
;
160 GLfixed alpha
, alphaStep
;
161 GLfixed specRed
, specRedStep
;
162 GLfixed specGreen
, specGreenStep
;
163 GLfixed specBlue
, specBlueStep
;
165 GLfixed index
, indexStep
;
166 GLfixed z
, zStep
; /* XXX z should probably be GLuint */
167 GLfloat fog
, fogStep
;
168 GLfloat tex
[MAX_TEXTURE_COORD_UNITS
][4]; /* s, t, r, q */
169 GLfloat texStepX
[MAX_TEXTURE_COORD_UNITS
][4];
170 GLfloat texStepY
[MAX_TEXTURE_COORD_UNITS
][4];
171 GLfixed intTex
[2], intTexStep
[2]; /* s, t only */
172 GLfloat var
[MAX_VARYING_VECTORS
][VARYINGS_PER_VECTOR
];
173 GLfloat varStepX
[MAX_VARYING_VECTORS
][VARYINGS_PER_VECTOR
];
174 GLfloat varStepY
[MAX_VARYING_VECTORS
][VARYINGS_PER_VECTOR
];
176 /* partial derivatives wrt X and Y. */
178 GLfloat w
, dwdx
, dwdy
;
183 GLfloat dsrdx
, dsrdy
;
184 GLfloat dsgdx
, dsgdy
;
185 GLfloat dsbdx
, dsbdy
;
186 GLfloat dfogdx
, dfogdy
;
189 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
190 * which of the fragment arrays in the span_arrays struct are relevant.
192 GLbitfield arrayMask
;
195 * We store the arrays of fragment values in a separate struct so
196 * that we can allocate sw_span structs on the stack without using
197 * a lot of memory. The span_arrays struct is about 400KB while the
198 * sw_span struct is only about 512 bytes.
200 struct span_arrays
*array
;
204 #define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
206 (S).primitive = (PRIMITIVE); \
207 (S).interpMask = (INTERP_MASK); \
208 (S).arrayMask = (ARRAY_MASK); \
212 (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
216 typedef void (*texture_sample_func
)(GLcontext
*ctx
,
217 const struct gl_texture_object
*tObj
,
218 GLuint n
, const GLfloat texcoords
[][4],
219 const GLfloat lambda
[], GLchan rgba
[][4]);
221 typedef void (_ASMAPIP blend_func
)( GLcontext
*ctx
, GLuint n
,
222 const GLubyte mask
[],
223 GLchan src
[][4], CONST GLchan dst
[][4] );
225 typedef void (*swrast_point_func
)( GLcontext
*ctx
, const SWvertex
*);
227 typedef void (*swrast_line_func
)( GLcontext
*ctx
,
228 const SWvertex
*, const SWvertex
*);
230 typedef void (*swrast_tri_func
)( GLcontext
*ctx
, const SWvertex
*,
231 const SWvertex
*, const SWvertex
*);
234 typedef void (*validate_texture_image_func
)(GLcontext
*ctx
,
235 struct gl_texture_object
*texObj
,
236 GLuint face
, GLuint level
);
239 /** \defgroup Bitmasks
240 * Bitmasks to indicate which rasterization options are enabled
244 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
245 #define BLEND_BIT 0x002 /**< Blend pixels */
246 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
247 #define FOG_BIT 0x008 /**< Fog pixels */
248 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
249 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
250 #define STENCIL_BIT 0x040 /**< Stencil pixels */
251 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
252 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
253 /**< buffer or no buffers. */
254 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
255 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
256 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
257 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
258 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
261 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
279 /** Driver interface:
281 struct swrast_device_driver Driver
;
283 /** Configuration mechanisms to make software rasterizer match
284 * characteristics of the hardware rasterizer (if present):
286 GLboolean AllowVertexFog
;
287 GLboolean AllowPixelFog
;
289 /** Derived values, invalidated on statechanges, updated from
290 * _swrast_validate_derived():
292 GLbitfield _RasterMask
;
293 GLfloat _BackfaceSign
;
294 GLboolean _PreferPixelFog
; /* Compute fog blend factor per fragment? */
295 GLboolean _AnyTextureCombine
;
297 GLboolean _FogEnabled
;
298 GLenum _FogMode
; /* either GL_FOG_MODE or fragment program's fog mode */
300 /* Accum buffer temporaries.
302 GLboolean _IntegerAccumMode
; /**< Storing unscaled integers? */
303 GLfloat _IntegerAccumScaler
; /**< Implicit scale factor */
307 GLuint StippleCounter
; /**< Line stipple counter */
310 GLenum Primitive
; /* current primitive being drawn (ala glBegin) */
312 void (*InvalidateState
)( GLcontext
*ctx
, GLbitfield new_state
);
315 * When the NewState mask intersects these masks, we invalidate the
316 * Point/Line/Triangle function pointers below.
319 GLbitfield InvalidatePointMask
;
320 GLbitfield InvalidateLineMask
;
321 GLbitfield InvalidateTriangleMask
;
325 * Device drivers plug in functions for these callbacks.
326 * Will be called when the GL state change mask intersects the above masks.
329 void (*choose_point
)( GLcontext
* );
330 void (*choose_line
)( GLcontext
* );
331 void (*choose_triangle
)( GLcontext
* );
335 * Current point, line and triangle drawing functions.
338 swrast_point_func Point
;
339 swrast_line_func Line
;
340 swrast_tri_func Triangle
;
344 * Placeholders for when separate specular (or secondary color) is
345 * enabled but texturing is not.
348 swrast_point_func SpecPoint
;
349 swrast_line_func SpecLine
;
350 swrast_tri_func SpecTriangle
;
354 * Typically, we'll allocate a sw_span structure as a local variable
355 * and set its 'array' pointer to point to this object. The reason is
356 * this object is big and causes problems when allocated on the stack
359 struct span_arrays
*SpanArrays
;
362 * Used to buffer N GL_POINTS, instead of rendering one by one.
364 struct sw_span PointSpan
;
366 /** Internal hooks, kept up to date by the same mechanism as above.
368 blend_func BlendFunc
;
369 texture_sample_func TextureSample
[MAX_TEXTURE_IMAGE_UNITS
];
371 /** Buffer for saving the sampled texture colors.
372 * Needed for GL_ARB_texture_env_crossbar implementation.
376 validate_texture_image_func ValidateTextureImage
;
382 _swrast_validate_derived( GLcontext
*ctx
);
385 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
387 #define RENDER_START(SWctx, GLctx) \
389 if ((SWctx)->Driver.SpanRenderStart) { \
390 (*(SWctx)->Driver.SpanRenderStart)(GLctx); \
394 #define RENDER_FINISH(SWctx, GLctx) \
396 if ((SWctx)->Driver.SpanRenderFinish) { \
397 (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
404 * XXX these macros are just bandages for now in order to make
405 * CHAN_BITS==32 compile cleanly.
406 * These should probably go elsewhere at some point.
408 #if CHAN_TYPE == GL_FLOAT
409 #define ChanToFixed(X) (X)
410 #define FixedToChan(X) (X)
412 #define ChanToFixed(X) IntToFixed(X)
413 #define FixedToChan(X) FixedToInt(X)