1 /* $Id: s_context.h,v 1.11 2001/07/13 20:07:37 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Keith Whitwell <keithw@valinux.com>
37 * For texture sampling:
39 typedef void (*TextureSampleFunc
)( GLcontext
*ctx
, GLuint texUnit
,
40 const struct gl_texture_object
*tObj
,
42 const GLfloat s
[], const GLfloat t
[],
43 const GLfloat u
[], const GLfloat lambda
[],
52 typedef void (_ASMAPIP blend_func
)( GLcontext
*ctx
, GLuint n
,
54 GLchan src
[][4], CONST GLchan dst
[][4] );
56 typedef void (*blend_func
)( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
57 GLchan src
[][4], CONST GLchan dst
[][4] );
60 typedef void (*swrast_point_func
)( GLcontext
*ctx
, const SWvertex
*);
62 typedef void (*swrast_line_func
)( GLcontext
*ctx
,
63 const SWvertex
*, const SWvertex
*);
65 typedef void (*swrast_tri_func
)( GLcontext
*ctx
, const SWvertex
*,
66 const SWvertex
*, const SWvertex
*);
71 * Bitmasks to indicate which rasterization options are enabled (RasterMask)
73 #define ALPHATEST_BIT 0x001 /* Alpha-test pixels */
74 #define BLEND_BIT 0x002 /* Blend pixels */
75 #define DEPTH_BIT 0x004 /* Depth-test pixels */
76 #define FOG_BIT 0x008 /* Fog pixels */
77 #define LOGIC_OP_BIT 0x010 /* Apply logic op in software */
78 #define SCISSOR_BIT 0x020 /* Scissor pixels */
79 #define STENCIL_BIT 0x040 /* Stencil pixels */
80 #define MASKING_BIT 0x080 /* Do glColorMask or glIndexMask */
81 #define ALPHABUF_BIT 0x100 /* Using software alpha buffer */
82 #define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
83 #define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */
84 /* buffer or no buffers. */
85 #define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */
86 #define TEXTURE_BIT 0x1000 /* Texturing really enabled */
89 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
105 struct swrast_device_driver Driver
;
107 /* Configuration mechanisms to make software rasterizer match
108 * characteristics of the hardware rasterizer (if present):
110 GLboolean AllowVertexFog
;
111 GLboolean AllowPixelFog
;
113 /* Derived values, invalidated on statechanges, updated from
114 * _swrast_validate_derived():
117 GLfloat _MinMagThresh
[MAX_TEXTURE_UNITS
];
118 GLfloat _backface_sign
;
119 GLboolean _PreferPixelFog
;
121 /* Accum buffer temporaries.
123 GLboolean _IntegerAccumMode
; /* Storing unscaled integers? */
124 GLfloat _IntegerAccumScaler
; /* Implicit scale factor */
129 struct pixel_buffer
* PB
;
130 GLuint StippleCounter
; /* Line stipple counter */
134 /* Mechanism to allow driver (like X11) to register further
135 * software rasterization routines.
137 void (*choose_point
)( GLcontext
* );
138 void (*choose_line
)( GLcontext
* );
139 void (*choose_triangle
)( GLcontext
* );
141 GLuint invalidate_point
;
142 GLuint invalidate_line
;
143 GLuint invalidate_triangle
;
146 /* Function pointers for dispatch behind public entrypoints.
148 void (*InvalidateState
)( GLcontext
*ctx
, GLuint new_state
);
150 swrast_point_func Point
;
151 swrast_line_func Line
;
152 swrast_tri_func Triangle
;
154 /* Placeholders for when separate specular (or secondary color) is
155 * enabled but texturing is not.
157 swrast_point_func SpecPoint
;
158 swrast_line_func SpecLine
;
159 swrast_tri_func SpecTriangle
;
162 /* Internal hooks, kept uptodate by the same mechanism as above.
164 blend_func BlendFunc
;
165 TextureSampleFunc TextureSample
[MAX_TEXTURE_UNITS
];
171 _swrast_validate_derived( GLcontext
*ctx
);
174 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
176 #define RENDER_START(SWctx, GLctx) \
178 if ((SWctx)->Driver.SpanRenderStart) { \
179 (*(SWctx)->Driver.SpanRenderStart)(GLctx); \
183 #define RENDER_FINISH(SWctx, GLctx) \
185 if ((SWctx)->Driver.SpanRenderFinish) { \
186 (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
193 * XXX these macros are just bandages for now in order to make
194 * CHAN_BITS==32 compile cleanly.
195 * These should probably go elsewhere at some point.
197 #if CHAN_TYPE == GL_FLOAT
198 #define ChanToFixed(X) FloatToFixed(X)
199 #define FixedToChan(X) FixedToFloat(X)
201 #define ChanToFixed(X) IntToFixed(X)
202 #define FixedToChan(X) FixedToInt(X)