6603b56e7dfaaa6896ec4148927725b628b3fcc7
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 3.5
4 *
5 * Copyright (C) 1999 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@valinux.com>
26 */
27
28 #ifndef S_CONTEXT_H
29 #define S_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "swrast.h"
33
34 /*
35 * For texture sampling:
36 */
37 typedef void (*TextureSampleFunc)( GLcontext *ctx, GLuint texUnit,
38 const struct gl_texture_object *tObj,
39 GLuint n,
40 const GLfloat s[], const GLfloat t[],
41 const GLfloat u[], const GLfloat lambda[],
42 GLchan rgba[][4] );
43
44
45
46 /*
47 * Blending function
48 */
49 #ifdef USE_MMX_ASM
50 typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
51 const GLubyte mask[],
52 GLchan src[][4], CONST GLchan dst[][4] );
53 #else
54 typedef void (*blend_func)( GLcontext *ctx, GLuint n, const GLubyte mask[],
55 GLchan src[][4], CONST GLchan dst[][4] );
56 #endif
57
58 typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
59
60 typedef void (*swrast_line_func)( GLcontext *ctx,
61 const SWvertex *, const SWvertex *);
62
63 typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
64 const SWvertex *, const SWvertex *);
65
66
67
68 /*
69 * Bitmasks to indicate which rasterization options are enabled (RasterMask)
70 */
71 #define ALPHATEST_BIT 0x001 /* Alpha-test pixels */
72 #define BLEND_BIT 0x002 /* Blend pixels */
73 #define DEPTH_BIT 0x004 /* Depth-test pixels */
74 #define FOG_BIT 0x008 /* Fog pixels */
75 #define LOGIC_OP_BIT 0x010 /* Apply logic op in software */
76 #define SCISSOR_BIT 0x020 /* Scissor pixels */
77 #define STENCIL_BIT 0x040 /* Stencil pixels */
78 #define MASKING_BIT 0x080 /* Do glColorMask or glIndexMask */
79 #define ALPHABUF_BIT 0x100 /* Using software alpha buffer */
80 #define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
81 #define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */
82 /* buffer or no buffers. */
83 #define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */
84 #define TEXTURE_BIT 0x1000 /* Texturing really enabled */
85
86
87 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
88 _NEW_SCISSOR| \
89 _NEW_COLOR| \
90 _NEW_DEPTH| \
91 _NEW_FOG| \
92 _NEW_STENCIL| \
93 _NEW_TEXTURE| \
94 _NEW_VIEWPORT| \
95 _NEW_DEPTH)
96
97
98
99 typedef struct
100 {
101 /* Configuration mechanisms to make software rasterizer match
102 * characteristics of the hardware rasterizer (if present):
103 */
104 GLboolean AllowVertexFog;
105 GLboolean AllowPixelFog;
106
107 /* Derived values, invalidated on statechanges, updated from
108 * _swrast_validate_derived():
109 */
110 GLuint _RasterMask;
111 GLboolean _MultiTextureEnabled;
112 GLuint _MinMagThresh[MAX_TEXTURE_UNITS];
113 GLfloat _backface_sign;
114 GLboolean _PreferPixelFog;
115
116 /* Accum buffer temporaries.
117 */
118 GLboolean _IntegerAccumMode; /* Storing unscaled integers? */
119 GLfloat _IntegerAccumScaler; /* Implicit scale factor */
120
121
122 /* Working values:
123 */
124 struct pixel_buffer* PB;
125 GLuint StippleCounter; /* Line stipple counter */
126 GLuint NewState;
127 GLuint StateChanges;
128
129 /* Mechanism to allow driver (like X11) to register further
130 * software rasterization routines.
131 */
132 void (*choose_point)( GLcontext * );
133 void (*choose_line)( GLcontext * );
134 void (*choose_triangle)( GLcontext * );
135
136 GLuint invalidate_point;
137 GLuint invalidate_line;
138 GLuint invalidate_triangle;
139
140
141 /* Function pointers for dispatch behind public entrypoints.
142 */
143 void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
144
145 swrast_point_func Point;
146 swrast_line_func Line;
147 swrast_tri_func Triangle;
148
149 /* Placeholders for when seperate specular (or secondary color) is
150 * enabled but texturing is not.
151 */
152 swrast_point_func SpecPoint;
153 swrast_line_func SpecLine;
154 swrast_tri_func SpecTriangle;
155
156
157 /* Internal hooks, kept uptodate by the same mechanism as above.
158 */
159 blend_func BlendFunc;
160 TextureSampleFunc TextureSample[MAX_TEXTURE_UNITS];
161
162 } SWcontext;
163
164
165 void
166 _swrast_validate_derived( GLcontext *ctx );
167
168
169 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
170
171
172
173 #endif