swrast: Replace ImageOffsets with an ImageSlices pointer.
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file swrast/s_context.h
29 * \brief Software rasterization context and private types.
30 * \author Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 /**
34 * \mainpage swrast module
35 *
36 * This module, software rasterization, contains the software fallback
37 * routines for drawing points, lines, triangles, bitmaps and images.
38 * All rendering boils down to writing spans (arrays) of pixels with
39 * particular colors. The span-writing routines must be implemented
40 * by the device driver.
41 */
42
43
44 #ifndef S_CONTEXT_H
45 #define S_CONTEXT_H
46
47 #include "main/compiler.h"
48 #include "main/mtypes.h"
49 #include "main/texcompress.h"
50 #include "program/prog_execute.h"
51 #include "swrast.h"
52 #include "s_fragprog.h"
53 #include "s_span.h"
54
55
56 typedef void (*texture_sample_func)(struct gl_context *ctx,
57 const struct gl_sampler_object *samp,
58 const struct gl_texture_object *tObj,
59 GLuint n, const GLfloat texcoords[][4],
60 const GLfloat lambda[], GLfloat rgba[][4]);
61
62 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
63 const GLubyte mask[],
64 GLvoid *src, const GLvoid *dst,
65 GLenum chanType);
66
67 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
68
69 typedef void (*swrast_line_func)( struct gl_context *ctx,
70 const SWvertex *, const SWvertex *);
71
72 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
73 const SWvertex *, const SWvertex *);
74
75
76 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
77 struct gl_texture_object *texObj,
78 GLuint face, GLuint level);
79
80
81 /**
82 * \defgroup Bitmasks
83 * Bitmasks to indicate which rasterization options are enabled
84 * (RasterMask)
85 */
86 /*@{*/
87 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
88 #define BLEND_BIT 0x002 /**< Blend pixels */
89 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
90 #define FOG_BIT 0x008 /**< Fog pixels */
91 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
92 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
93 #define STENCIL_BIT 0x040 /**< Stencil pixels */
94 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
95 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
96 /**< buffer or no buffers. */
97 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
98 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
99 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
100 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
101 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
102 /*@}*/
103
104 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
105 _NEW_SCISSOR| \
106 _NEW_COLOR| \
107 _NEW_DEPTH| \
108 _NEW_FOG| \
109 _NEW_PROGRAM| \
110 _NEW_STENCIL| \
111 _NEW_TEXTURE| \
112 _NEW_VIEWPORT| \
113 _NEW_DEPTH)
114
115
116 struct swrast_texture_image;
117
118
119 /**
120 * Fetch a texel from texture image at given position.
121 */
122 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
123 GLint col, GLint row, GLint img,
124 GLfloat *texelOut);
125
126
127 /**
128 * Subclass of gl_texture_image.
129 * We need extra fields/info to keep tracking of mapped texture buffers,
130 * strides and Fetch functions.
131 */
132 struct swrast_texture_image
133 {
134 struct gl_texture_image Base;
135
136 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
137
138 /** used for mipmap LOD computation */
139 GLfloat WidthScale, HeightScale, DepthScale;
140
141 /** These fields only valid when texture memory is mapped */
142 GLint RowStride; /**< Padded width in units of texels */
143 void **ImageSlices; /**< if 3D texture: array [Depth] of offsets to
144 each 2D slice in 'Data', in texels */
145 GLubyte *Map; /**< Pointer to mapped image memory */
146
147 /** Malloc'd texture memory */
148 GLubyte *Buffer;
149
150 FetchTexelFunc FetchTexel;
151
152 /** For fetching texels from compressed textures */
153 compressed_fetch_func FetchCompressedTexel;
154 };
155
156
157 /** cast wrapper */
158 static inline struct swrast_texture_image *
159 swrast_texture_image(struct gl_texture_image *img)
160 {
161 return (struct swrast_texture_image *) img;
162 }
163
164 /** cast wrapper */
165 static inline const struct swrast_texture_image *
166 swrast_texture_image_const(const struct gl_texture_image *img)
167 {
168 return (const struct swrast_texture_image *) img;
169 }
170
171
172 /**
173 * Subclass of gl_renderbuffer with extra fields needed for software
174 * rendering.
175 */
176 struct swrast_renderbuffer
177 {
178 struct gl_renderbuffer Base;
179
180 GLubyte *Buffer; /**< The malloc'd memory for buffer */
181
182 /** These fields are only valid while buffer is mapped for rendering */
183 GLubyte *Map;
184 GLint RowStride; /**< in bytes */
185
186 /** For span rendering */
187 GLenum ColorType;
188 };
189
190
191 /** cast wrapper */
192 static inline struct swrast_renderbuffer *
193 swrast_renderbuffer(struct gl_renderbuffer *img)
194 {
195 return (struct swrast_renderbuffer *) img;
196 }
197
198
199
200 /**
201 * \struct SWcontext
202 * \brief Per-context state that's private to the software rasterizer module.
203 */
204 typedef struct
205 {
206 /** Driver interface:
207 */
208 struct swrast_device_driver Driver;
209
210 /** Configuration mechanisms to make software rasterizer match
211 * characteristics of the hardware rasterizer (if present):
212 */
213 GLboolean AllowVertexFog;
214 GLboolean AllowPixelFog;
215
216 /** Derived values, invalidated on statechanges, updated from
217 * _swrast_validate_derived():
218 */
219 GLbitfield _RasterMask;
220 GLfloat _BackfaceSign; /** +1 or -1 */
221 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
222 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
223 GLboolean _TextureCombinePrimary;
224 GLboolean _FogEnabled;
225 GLboolean _DeferredTexture;
226
227 /** List/array of the fragment attributes to interpolate */
228 GLuint _ActiveAttribs[VARYING_SLOT_MAX];
229 /** Same info, but as a bitmask of VARYING_BIT_x bits */
230 GLbitfield64 _ActiveAttribMask;
231 /** Number of fragment attributes to interpolate */
232 GLuint _NumActiveAttribs;
233 /** Indicates how each attrib is to be interpolated (lines/tris) */
234 GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
235
236 /* Working values:
237 */
238 GLuint StippleCounter; /**< Line stipple counter */
239 GLuint PointLineFacing;
240 GLbitfield NewState;
241 GLuint StateChanges;
242 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
243 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
244
245 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
246
247 /**
248 * When the NewState mask intersects these masks, we invalidate the
249 * Point/Line/Triangle function pointers below.
250 */
251 /*@{*/
252 GLbitfield InvalidatePointMask;
253 GLbitfield InvalidateLineMask;
254 GLbitfield InvalidateTriangleMask;
255 /*@}*/
256
257 /**
258 * Device drivers plug in functions for these callbacks.
259 * Will be called when the GL state change mask intersects the above masks.
260 */
261 /*@{*/
262 void (*choose_point)( struct gl_context * );
263 void (*choose_line)( struct gl_context * );
264 void (*choose_triangle)( struct gl_context * );
265 /*@}*/
266
267 /**
268 * Current point, line and triangle drawing functions.
269 */
270 /*@{*/
271 swrast_point_func Point;
272 swrast_line_func Line;
273 swrast_tri_func Triangle;
274 /*@}*/
275
276 /**
277 * Placeholders for when separate specular (or secondary color) is
278 * enabled but texturing is not.
279 */
280 /*@{*/
281 swrast_point_func SpecPoint;
282 swrast_line_func SpecLine;
283 swrast_tri_func SpecTriangle;
284 /*@}*/
285
286 /**
287 * Typically, we'll allocate a sw_span structure as a local variable
288 * and set its 'array' pointer to point to this object. The reason is
289 * this object is big and causes problems when allocated on the stack
290 * on some systems.
291 */
292 SWspanarrays *SpanArrays;
293 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
294
295 /**
296 * Used to buffer N GL_POINTS, instead of rendering one by one.
297 */
298 SWspan PointSpan;
299
300 /** Internal hooks, kept up to date by the same mechanism as above.
301 */
302 blend_func BlendFunc;
303 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
304
305 /** Buffer for saving the sampled texture colors.
306 * Needed for GL_ARB_texture_env_crossbar implementation.
307 */
308 GLfloat *TexelBuffer;
309
310 validate_texture_image_func ValidateTextureImage;
311
312 /** State used during execution of fragment programs */
313 struct gl_program_machine FragProgMachine;
314
315 /** Temporary arrays for stencil operations. To avoid large stack
316 * allocations.
317 */
318 struct {
319 GLubyte *buf1, *buf2, *buf3, *buf4;
320 } stencil_temp;
321
322 } SWcontext;
323
324
325 extern void
326 _swrast_validate_derived( struct gl_context *ctx );
327
328 extern void
329 _swrast_update_texture_samplers(struct gl_context *ctx);
330
331
332 /** Return SWcontext for the given struct gl_context */
333 static inline SWcontext *
334 SWRAST_CONTEXT(struct gl_context *ctx)
335 {
336 return (SWcontext *) ctx->swrast_context;
337 }
338
339 /** const version of above */
340 static inline const SWcontext *
341 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
342 {
343 return (const SWcontext *) ctx->swrast_context;
344 }
345
346
347 /**
348 * Called prior to framebuffer reading/writing.
349 * For drivers that rely on swrast for fallback rendering, this is the
350 * driver's opportunity to map renderbuffers and textures.
351 */
352 static inline void
353 swrast_render_start(struct gl_context *ctx)
354 {
355 SWcontext *swrast = SWRAST_CONTEXT(ctx);
356 if (swrast->Driver.SpanRenderStart)
357 swrast->Driver.SpanRenderStart(ctx);
358 }
359
360
361 /** Called after framebuffer reading/writing */
362 static inline void
363 swrast_render_finish(struct gl_context *ctx)
364 {
365 SWcontext *swrast = SWRAST_CONTEXT(ctx);
366 if (swrast->Driver.SpanRenderFinish)
367 swrast->Driver.SpanRenderFinish(ctx);
368 }
369
370
371 extern void
372 _swrast_span_render_start(struct gl_context *ctx);
373
374 extern void
375 _swrast_span_render_finish(struct gl_context *ctx);
376
377 extern void
378 _swrast_map_textures(struct gl_context *ctx);
379
380 extern void
381 _swrast_unmap_textures(struct gl_context *ctx);
382
383 extern unsigned int
384 _swrast_teximage_slice_height(struct gl_texture_image *texImage);
385
386 extern void
387 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
388
389 extern void
390 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
391
392
393 extern void
394 _swrast_map_renderbuffers(struct gl_context *ctx);
395
396 extern void
397 _swrast_unmap_renderbuffers(struct gl_context *ctx);
398
399
400 /**
401 * Size of an RGBA pixel, in bytes, for given datatype.
402 */
403 #define RGBA_PIXEL_SIZE(TYPE) \
404 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
405 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
406 : 4 * sizeof(GLfloat)))
407
408
409
410 /*
411 * Fixed point arithmetic macros
412 */
413 #ifndef FIXED_FRAC_BITS
414 #define FIXED_FRAC_BITS 11
415 #endif
416
417 #define FIXED_SHIFT FIXED_FRAC_BITS
418 #define FIXED_ONE (1 << FIXED_SHIFT)
419 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
420 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
421 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
422 #define FIXED_EPSILON 1
423 #define FIXED_SCALE ((float) FIXED_ONE)
424 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
425 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
426 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
427 #define IntToFixed(I) ((I) << FIXED_SHIFT)
428 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
429 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
430 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
431 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
432 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
433 #define PosFloatToFixed(X) FloatToFixed(X)
434 #define SignedFloatToFixed(X) FloatToFixed(X)
435
436
437
438 /*
439 * XXX these macros are just bandages for now in order to make
440 * CHAN_BITS==32 compile cleanly.
441 * These should probably go elsewhere at some point.
442 */
443 #if CHAN_TYPE == GL_FLOAT
444 #define ChanToFixed(X) (X)
445 #define FixedToChan(X) (X)
446 #else
447 #define ChanToFixed(X) IntToFixed(X)
448 #define FixedToChan(X) FixedToInt(X)
449 #endif
450
451
452 /**
453 * For looping over fragment attributes in the pointe, line
454 * triangle rasterizers.
455 */
456 #define ATTRIB_LOOP_BEGIN \
457 { \
458 GLuint a; \
459 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
460 const GLuint attr = swrast->_ActiveAttribs[a];
461
462 #define ATTRIB_LOOP_END } }
463
464
465 /**
466 * Return the address of a pixel value in a mapped renderbuffer.
467 */
468 static inline GLubyte *
469 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
470 {
471 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
472 const GLint bpp = _mesa_get_format_bytes(rb->Format);
473 const GLint rowStride = srb->RowStride;
474 assert(x >= 0);
475 assert(y >= 0);
476 /* NOTE: using <= only because of s_tritemp.h which gets a pixel
477 * address but doesn't necessarily access it.
478 */
479 assert(x <= (GLint) rb->Width);
480 assert(y <= (GLint) rb->Height);
481 assert(srb->Map);
482 return (GLubyte *) srb->Map + y * rowStride + x * bpp;
483 }
484
485
486
487 #endif