8493ad42643714d5214312cc9d28122ec80a62ed
[mesa.git] / src / mesa / swrast / s_context.h
1 /* $Id: s_context.h,v 1.21 2002/10/11 17:41:06 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 /**
31 * \file swrast/s_context.h
32 * \brief fill in description
33 * \author Keith Whitwell <keithw@valinux.com>
34 */
35
36 #ifndef S_CONTEXT_H
37 #define S_CONTEXT_H
38
39 #include "mtypes.h"
40 #include "swrast.h"
41
42 /*
43 * For texture sampling:
44 */
45 typedef void (*TextureSampleFunc)( GLcontext *ctx, GLuint texUnit,
46 const struct gl_texture_object *tObj,
47 GLuint n, GLfloat texcoords[][4],
48 const GLfloat lambda[], GLchan rgba[][4] );
49
50
51
52 /*
53 * Blending function
54 */
55 #ifdef USE_MMX_ASM
56 typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
57 const GLubyte mask[],
58 GLchan src[][4], CONST GLchan dst[][4] );
59 #else
60 typedef void (*blend_func)( GLcontext *ctx, GLuint n, const GLubyte mask[],
61 GLchan src[][4], CONST GLchan dst[][4] );
62 #endif
63
64 typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
65
66 typedef void (*swrast_line_func)( GLcontext *ctx,
67 const SWvertex *, const SWvertex *);
68
69 typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
70 const SWvertex *, const SWvertex *);
71
72
73 /** \defgroup Bitmasks
74 * Bitmasks to indicate which rasterization options are enabled
75 * (RasterMask)
76 */
77 /*@{*/
78 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
79 #define BLEND_BIT 0x002 /**< Blend pixels */
80 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
81 #define FOG_BIT 0x008 /**< Fog pixels */
82 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
83 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
84 #define STENCIL_BIT 0x040 /**< Stencil pixels */
85 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
86 #define ALPHABUF_BIT 0x100 /**< Using software alpha buffer */
87 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
88 /**< buffer or no buffers. */
89 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
90 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
91 /*@}*/
92
93 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
94 _NEW_SCISSOR| \
95 _NEW_COLOR| \
96 _NEW_DEPTH| \
97 _NEW_FOG| \
98 _NEW_STENCIL| \
99 _NEW_TEXTURE| \
100 _NEW_VIEWPORT| \
101 _NEW_DEPTH)
102
103
104 /**
105 * \struct SWcontext
106 * \brief SWContext?
107 */
108 typedef struct
109 {
110 /** Driver interface:
111 */
112 struct swrast_device_driver Driver;
113
114 /** Configuration mechanisms to make software rasterizer match
115 * characteristics of the hardware rasterizer (if present):
116 */
117 GLboolean AllowVertexFog;
118 GLboolean AllowPixelFog;
119
120 /** Derived values, invalidated on statechanges, updated from
121 * _swrast_validate_derived():
122 */
123 GLuint _RasterMask;
124 GLfloat _MinMagThresh[MAX_TEXTURE_UNITS];
125 GLfloat _backface_sign;
126 GLboolean _PreferPixelFog;
127 GLboolean _AnyTextureCombine;
128
129 /* Accum buffer temporaries.
130 */
131 GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
132 GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
133
134
135 /* Working values:
136 */
137 GLuint StippleCounter; /**< Line stipple counter */
138 GLuint NewState;
139 GLuint StateChanges;
140 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
141 GLuint CurrentBuffer; /* exactly one of FRONT_LEFT_BIT, BACK_LEFT_BIT, etc*/
142
143 /** Mechanism to allow driver (like X11) to register further
144 * software rasterization routines.
145 */
146 /*@{*/
147 void (*choose_point)( GLcontext * );
148 void (*choose_line)( GLcontext * );
149 void (*choose_triangle)( GLcontext * );
150
151 GLuint invalidate_point;
152 GLuint invalidate_line;
153 GLuint invalidate_triangle;
154 /*@}*/
155
156 /** Function pointers for dispatch behind public entrypoints. */
157 /*@{*/
158 void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
159
160 swrast_point_func Point;
161 swrast_line_func Line;
162 swrast_tri_func Triangle;
163 /*@}*/
164
165 /**
166 * Placeholders for when separate specular (or secondary color) is
167 * enabled but texturing is not.
168 */
169 /*@{*/
170 swrast_point_func SpecPoint;
171 swrast_line_func SpecLine;
172 swrast_tri_func SpecTriangle;
173 /*@}*/
174
175 /**
176 * Typically, we'll allocate a sw_span structure as a local variable
177 * and set its 'array' pointer to point to this object. The reason is
178 * this object is big and causes problems when allocated on the stack
179 * on some systems.
180 */
181 struct span_arrays *SpanArrays;
182
183 /**
184 * Used to buffer N GL_POINTS, instead of rendering one by one.
185 */
186 struct sw_span PointSpan;
187
188 /** Internal hooks, kept uptodate by the same mechanism as above.
189 */
190 blend_func BlendFunc;
191 TextureSampleFunc TextureSample[MAX_TEXTURE_UNITS];
192
193 /** Buffer for saving the sampled texture colors.
194 * Needed for GL_ARB_texture_env_crossbar implementation.
195 */
196 GLchan *TexelBuffer;
197
198 } SWcontext;
199
200
201 extern void
202 _swrast_validate_derived( GLcontext *ctx );
203
204
205 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
206
207 #define RENDER_START(SWctx, GLctx) \
208 do { \
209 if ((SWctx)->Driver.SpanRenderStart) { \
210 (*(SWctx)->Driver.SpanRenderStart)(GLctx); \
211 } \
212 } while (0)
213
214 #define RENDER_FINISH(SWctx, GLctx) \
215 do { \
216 if ((SWctx)->Driver.SpanRenderFinish) { \
217 (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
218 } \
219 } while (0)
220
221
222
223 /*
224 * XXX these macros are just bandages for now in order to make
225 * CHAN_BITS==32 compile cleanly.
226 * These should probably go elsewhere at some point.
227 */
228 #if CHAN_TYPE == GL_FLOAT
229 #define ChanToFixed(X) (X)
230 #define FixedToChan(X) (X)
231 #else
232 #define ChanToFixed(X) IntToFixed(X)
233 #define FixedToChan(X) FixedToInt(X)
234 #endif
235
236 #endif