2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
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11 * and/or sell copies of the Software, and to permit persons to whom the
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14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \mainpage swrast module
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
53 typedef void (*texture_sample_func
)(struct gl_context
*ctx
,
54 const struct gl_texture_object
*tObj
,
55 GLuint n
, const GLfloat texcoords
[][4],
56 const GLfloat lambda
[], GLfloat rgba
[][4]);
58 typedef void (_ASMAPIP blend_func
)( struct gl_context
*ctx
, GLuint n
,
60 GLvoid
*src
, const GLvoid
*dst
,
63 typedef void (*swrast_point_func
)( struct gl_context
*ctx
, const SWvertex
*);
65 typedef void (*swrast_line_func
)( struct gl_context
*ctx
,
66 const SWvertex
*, const SWvertex
*);
68 typedef void (*swrast_tri_func
)( struct gl_context
*ctx
, const SWvertex
*,
69 const SWvertex
*, const SWvertex
*);
72 typedef void (*validate_texture_image_func
)(struct gl_context
*ctx
,
73 struct gl_texture_object
*texObj
,
74 GLuint face
, GLuint level
);
79 * Bitmasks to indicate which rasterization options are enabled
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
112 struct swrast_texture_image
;
116 * Fetch a texel from texture image at given position.
118 typedef void (*FetchTexelFunc
)(const struct swrast_texture_image
*texImage
,
119 GLint col
, GLint row
, GLint img
,
124 * Subclass of gl_texture_image.
125 * We need extra fields/info to keep tracking of mapped texture buffers,
126 * strides and Fetch functions.
128 struct swrast_texture_image
130 struct gl_texture_image Base
;
132 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
134 /** used for mipmap LOD computation */
135 GLfloat WidthScale
, HeightScale
, DepthScale
;
137 /** These fields only valid when texture memory is mapped */
138 GLint RowStride
; /**< Padded width in units of texels */
139 GLuint
*ImageOffsets
; /**< if 3D texture: array [Depth] of offsets to
140 each 2D slice in 'Data', in texels */
141 GLubyte
*Map
; /**< Pointer to mapped image memory */
143 /** Malloc'd texture memory */
146 FetchTexelFunc FetchTexel
;
151 static inline struct swrast_texture_image
*
152 swrast_texture_image(struct gl_texture_image
*img
)
154 return (struct swrast_texture_image
*) img
;
158 static inline const struct swrast_texture_image
*
159 swrast_texture_image_const(const struct gl_texture_image
*img
)
161 return (const struct swrast_texture_image
*) img
;
166 * Subclass of gl_renderbuffer with extra fields needed for software
169 struct swrast_renderbuffer
171 struct gl_renderbuffer Base
;
173 GLubyte
*Buffer
; /**< The malloc'd memory for buffer */
175 /** These fields are only valid while buffer is mapped for rendering */
177 GLint RowStride
; /**< in bytes */
182 static inline struct swrast_renderbuffer
*
183 swrast_renderbuffer(struct gl_renderbuffer
*img
)
185 return (struct swrast_renderbuffer
*) img
;
192 * \brief Per-context state that's private to the software rasterizer module.
196 /** Driver interface:
198 struct swrast_device_driver Driver
;
200 /** Configuration mechanisms to make software rasterizer match
201 * characteristics of the hardware rasterizer (if present):
203 GLboolean AllowVertexFog
;
204 GLboolean AllowPixelFog
;
206 /** Derived values, invalidated on statechanges, updated from
207 * _swrast_validate_derived():
209 GLbitfield _RasterMask
;
210 GLfloat _BackfaceSign
; /** +1 or -1 */
211 GLfloat _BackfaceCullSign
; /** +1, 0, or -1 */
212 GLboolean _PreferPixelFog
; /* Compute fog blend factor per fragment? */
213 GLboolean _TextureCombinePrimary
;
214 GLboolean _FogEnabled
;
215 GLboolean _DeferredTexture
;
217 /** List/array of the fragment attributes to interpolate */
218 GLuint _ActiveAttribs
[FRAG_ATTRIB_MAX
];
219 /** Same info, but as a bitmask of FRAG_BIT_x bits */
220 GLbitfield64 _ActiveAttribMask
;
221 /** Number of fragment attributes to interpolate */
222 GLuint _NumActiveAttribs
;
223 /** Indicates how each attrib is to be interpolated (lines/tris) */
224 GLenum _InterpMode
[FRAG_ATTRIB_MAX
]; /* GL_FLAT or GL_SMOOTH (for now) */
228 GLuint StippleCounter
; /**< Line stipple counter */
229 GLuint PointLineFacing
;
232 GLenum Primitive
; /* current primitive being drawn (ala glBegin) */
233 GLboolean SpecularVertexAdd
; /**< Add specular/secondary color per vertex */
235 void (*InvalidateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
238 * When the NewState mask intersects these masks, we invalidate the
239 * Point/Line/Triangle function pointers below.
242 GLbitfield InvalidatePointMask
;
243 GLbitfield InvalidateLineMask
;
244 GLbitfield InvalidateTriangleMask
;
248 * Device drivers plug in functions for these callbacks.
249 * Will be called when the GL state change mask intersects the above masks.
252 void (*choose_point
)( struct gl_context
* );
253 void (*choose_line
)( struct gl_context
* );
254 void (*choose_triangle
)( struct gl_context
* );
258 * Current point, line and triangle drawing functions.
261 swrast_point_func Point
;
262 swrast_line_func Line
;
263 swrast_tri_func Triangle
;
267 * Placeholders for when separate specular (or secondary color) is
268 * enabled but texturing is not.
271 swrast_point_func SpecPoint
;
272 swrast_line_func SpecLine
;
273 swrast_tri_func SpecTriangle
;
277 * Typically, we'll allocate a sw_span structure as a local variable
278 * and set its 'array' pointer to point to this object. The reason is
279 * this object is big and causes problems when allocated on the stack
282 SWspanarrays
*SpanArrays
;
283 SWspanarrays
*ZoomedArrays
; /**< For pixel zooming */
286 * Used to buffer N GL_POINTS, instead of rendering one by one.
290 /** Internal hooks, kept up to date by the same mechanism as above.
292 blend_func BlendFunc
;
293 texture_sample_func TextureSample
[MAX_TEXTURE_IMAGE_UNITS
];
295 /** Buffer for saving the sampled texture colors.
296 * Needed for GL_ARB_texture_env_crossbar implementation.
298 GLfloat
*TexelBuffer
;
300 validate_texture_image_func ValidateTextureImage
;
302 /** State used during execution of fragment programs */
303 struct gl_program_machine FragProgMachine
;
309 _swrast_validate_derived( struct gl_context
*ctx
);
312 _swrast_update_texture_samplers(struct gl_context
*ctx
);
315 /** Return SWcontext for the given struct gl_context */
316 static inline SWcontext
*
317 SWRAST_CONTEXT(struct gl_context
*ctx
)
319 return (SWcontext
*) ctx
->swrast_context
;
322 /** const version of above */
323 static inline const SWcontext
*
324 CONST_SWRAST_CONTEXT(const struct gl_context
*ctx
)
326 return (const SWcontext
*) ctx
->swrast_context
;
331 * Called prior to framebuffer reading/writing.
332 * For drivers that rely on swrast for fallback rendering, this is the
333 * driver's opportunity to map renderbuffers and textures.
336 swrast_render_start(struct gl_context
*ctx
)
338 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
339 if (swrast
->Driver
.SpanRenderStart
)
340 swrast
->Driver
.SpanRenderStart(ctx
);
344 /** Called after framebuffer reading/writing */
346 swrast_render_finish(struct gl_context
*ctx
)
348 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
349 if (swrast
->Driver
.SpanRenderFinish
)
350 swrast
->Driver
.SpanRenderFinish(ctx
);
355 _swrast_span_render_start(struct gl_context
*ctx
);
358 _swrast_span_render_finish(struct gl_context
*ctx
);
361 _swrast_map_textures(struct gl_context
*ctx
);
364 _swrast_unmap_textures(struct gl_context
*ctx
);
367 _swrast_map_texture(struct gl_context
*ctx
, struct gl_texture_object
*texObj
);
370 _swrast_unmap_texture(struct gl_context
*ctx
, struct gl_texture_object
*texObj
);
374 _swrast_map_renderbuffers(struct gl_context
*ctx
);
377 _swrast_unmap_renderbuffers(struct gl_context
*ctx
);
381 * Size of an RGBA pixel, in bytes, for given datatype.
383 #define RGBA_PIXEL_SIZE(TYPE) \
384 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
385 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
386 : 4 * sizeof(GLfloat)))
391 * Fixed point arithmetic macros
393 #ifndef FIXED_FRAC_BITS
394 #define FIXED_FRAC_BITS 11
397 #define FIXED_SHIFT FIXED_FRAC_BITS
398 #define FIXED_ONE (1 << FIXED_SHIFT)
399 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
400 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
401 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
402 #define FIXED_EPSILON 1
403 #define FIXED_SCALE ((float) FIXED_ONE)
404 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
405 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
406 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
407 #define IntToFixed(I) ((I) << FIXED_SHIFT)
408 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
409 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
410 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
411 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
412 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
413 #define PosFloatToFixed(X) FloatToFixed(X)
414 #define SignedFloatToFixed(X) FloatToFixed(X)
419 * XXX these macros are just bandages for now in order to make
420 * CHAN_BITS==32 compile cleanly.
421 * These should probably go elsewhere at some point.
423 #if CHAN_TYPE == GL_FLOAT
424 #define ChanToFixed(X) (X)
425 #define FixedToChan(X) (X)
427 #define ChanToFixed(X) IntToFixed(X)
428 #define FixedToChan(X) FixedToInt(X)
433 * For looping over fragment attributes in the pointe, line
434 * triangle rasterizers.
436 #define ATTRIB_LOOP_BEGIN \
439 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
440 const GLuint attr = swrast->_ActiveAttribs[a];
442 #define ATTRIB_LOOP_END } }
446 * Return the address of a pixel value in a mapped renderbuffer.
448 static inline GLubyte
*
449 _swrast_pixel_address(struct gl_renderbuffer
*rb
, GLint x
, GLint y
)
451 struct swrast_renderbuffer
*srb
= swrast_renderbuffer(rb
);
452 const GLint bpp
= _mesa_get_format_bytes(rb
->Format
);
453 const GLint rowStride
= srb
->RowStride
;
456 /* NOTE: using <= only because of s_tritemp.h which gets a pixel
457 * address but doesn't necessarily access it.
459 assert(x
<= (GLint
) rb
->Width
);
460 assert(y
<= (GLint
) rb
->Height
);
462 return (GLubyte
*) srb
->Map
+ y
* rowStride
+ x
* bpp
;