ae239a9a8062665a5feca849214109024a2eef74
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_span.h"
51
52
53 typedef void (*texture_sample_func)(struct gl_context *ctx,
54 const struct gl_texture_object *tObj,
55 GLuint n, const GLfloat texcoords[][4],
56 const GLfloat lambda[], GLfloat rgba[][4]);
57
58 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
59 const GLubyte mask[],
60 GLvoid *src, const GLvoid *dst,
61 GLenum chanType);
62
63 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
64
65 typedef void (*swrast_line_func)( struct gl_context *ctx,
66 const SWvertex *, const SWvertex *);
67
68 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
69 const SWvertex *, const SWvertex *);
70
71
72 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
73 struct gl_texture_object *texObj,
74 GLuint face, GLuint level);
75
76
77 /**
78 * \defgroup Bitmasks
79 * Bitmasks to indicate which rasterization options are enabled
80 * (RasterMask)
81 */
82 /*@{*/
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
98 /*@}*/
99
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
101 _NEW_SCISSOR| \
102 _NEW_COLOR| \
103 _NEW_DEPTH| \
104 _NEW_FOG| \
105 _NEW_PROGRAM| \
106 _NEW_STENCIL| \
107 _NEW_TEXTURE| \
108 _NEW_VIEWPORT| \
109 _NEW_DEPTH)
110
111
112 struct swrast_texture_image;
113
114
115 /**
116 * Fetch a texel from texture image at given position.
117 */
118 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
119 GLint col, GLint row, GLint img,
120 GLfloat *texelOut);
121
122
123 /**
124 * Subclass of gl_texture_image.
125 * We need extra fields/info to keep tracking of mapped texture buffers,
126 * strides and Fetch functions.
127 */
128 struct swrast_texture_image
129 {
130 struct gl_texture_image Base;
131
132 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
133
134 /** used for mipmap LOD computation */
135 GLfloat WidthScale, HeightScale, DepthScale;
136
137 /** These fields only valid when texture memory is mapped */
138 GLint RowStride; /**< Padded width in units of texels */
139 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
140 each 2D slice in 'Data', in texels */
141 GLubyte *Map; /**< Pointer to mapped image memory */
142
143 /** Malloc'd texture memory */
144 GLubyte *Buffer;
145
146 FetchTexelFunc FetchTexel;
147 };
148
149
150 /** cast wrapper */
151 static inline struct swrast_texture_image *
152 swrast_texture_image(struct gl_texture_image *img)
153 {
154 return (struct swrast_texture_image *) img;
155 }
156
157 /** cast wrapper */
158 static inline const struct swrast_texture_image *
159 swrast_texture_image_const(const struct gl_texture_image *img)
160 {
161 return (const struct swrast_texture_image *) img;
162 }
163
164
165 /**
166 * Subclass of gl_renderbuffer with extra fields needed for software
167 * rendering.
168 */
169 struct swrast_renderbuffer
170 {
171 struct gl_renderbuffer Base;
172
173 GLubyte *Buffer; /**< The malloc'd memory for buffer */
174
175 /** These fields are only valid while buffer is mapped for rendering */
176 GLubyte *Map;
177 GLint RowStride; /**< in bytes */
178 };
179
180
181 /** cast wrapper */
182 static inline struct swrast_renderbuffer *
183 swrast_renderbuffer(struct gl_renderbuffer *img)
184 {
185 return (struct swrast_renderbuffer *) img;
186 }
187
188
189
190 /**
191 * \struct SWcontext
192 * \brief Per-context state that's private to the software rasterizer module.
193 */
194 typedef struct
195 {
196 /** Driver interface:
197 */
198 struct swrast_device_driver Driver;
199
200 /** Configuration mechanisms to make software rasterizer match
201 * characteristics of the hardware rasterizer (if present):
202 */
203 GLboolean AllowVertexFog;
204 GLboolean AllowPixelFog;
205
206 /** Derived values, invalidated on statechanges, updated from
207 * _swrast_validate_derived():
208 */
209 GLbitfield _RasterMask;
210 GLfloat _BackfaceSign; /** +1 or -1 */
211 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
212 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
213 GLboolean _TextureCombinePrimary;
214 GLboolean _FogEnabled;
215 GLboolean _DeferredTexture;
216
217 /** List/array of the fragment attributes to interpolate */
218 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
219 /** Same info, but as a bitmask of FRAG_BIT_x bits */
220 GLbitfield64 _ActiveAttribMask;
221 /** Number of fragment attributes to interpolate */
222 GLuint _NumActiveAttribs;
223 /** Indicates how each attrib is to be interpolated (lines/tris) */
224 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
225
226 /* Working values:
227 */
228 GLuint StippleCounter; /**< Line stipple counter */
229 GLuint PointLineFacing;
230 GLbitfield NewState;
231 GLuint StateChanges;
232 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
233 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
234
235 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
236
237 /**
238 * When the NewState mask intersects these masks, we invalidate the
239 * Point/Line/Triangle function pointers below.
240 */
241 /*@{*/
242 GLbitfield InvalidatePointMask;
243 GLbitfield InvalidateLineMask;
244 GLbitfield InvalidateTriangleMask;
245 /*@}*/
246
247 /**
248 * Device drivers plug in functions for these callbacks.
249 * Will be called when the GL state change mask intersects the above masks.
250 */
251 /*@{*/
252 void (*choose_point)( struct gl_context * );
253 void (*choose_line)( struct gl_context * );
254 void (*choose_triangle)( struct gl_context * );
255 /*@}*/
256
257 /**
258 * Current point, line and triangle drawing functions.
259 */
260 /*@{*/
261 swrast_point_func Point;
262 swrast_line_func Line;
263 swrast_tri_func Triangle;
264 /*@}*/
265
266 /**
267 * Placeholders for when separate specular (or secondary color) is
268 * enabled but texturing is not.
269 */
270 /*@{*/
271 swrast_point_func SpecPoint;
272 swrast_line_func SpecLine;
273 swrast_tri_func SpecTriangle;
274 /*@}*/
275
276 /**
277 * Typically, we'll allocate a sw_span structure as a local variable
278 * and set its 'array' pointer to point to this object. The reason is
279 * this object is big and causes problems when allocated on the stack
280 * on some systems.
281 */
282 SWspanarrays *SpanArrays;
283 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
284
285 /**
286 * Used to buffer N GL_POINTS, instead of rendering one by one.
287 */
288 SWspan PointSpan;
289
290 /** Internal hooks, kept up to date by the same mechanism as above.
291 */
292 blend_func BlendFunc;
293 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
294
295 /** Buffer for saving the sampled texture colors.
296 * Needed for GL_ARB_texture_env_crossbar implementation.
297 */
298 GLfloat *TexelBuffer;
299
300 validate_texture_image_func ValidateTextureImage;
301
302 /** State used during execution of fragment programs */
303 struct gl_program_machine FragProgMachine;
304
305 } SWcontext;
306
307
308 extern void
309 _swrast_validate_derived( struct gl_context *ctx );
310
311 extern void
312 _swrast_update_texture_samplers(struct gl_context *ctx);
313
314
315 /** Return SWcontext for the given struct gl_context */
316 static inline SWcontext *
317 SWRAST_CONTEXT(struct gl_context *ctx)
318 {
319 return (SWcontext *) ctx->swrast_context;
320 }
321
322 /** const version of above */
323 static inline const SWcontext *
324 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
325 {
326 return (const SWcontext *) ctx->swrast_context;
327 }
328
329
330 /**
331 * Called prior to framebuffer reading/writing.
332 * For drivers that rely on swrast for fallback rendering, this is the
333 * driver's opportunity to map renderbuffers and textures.
334 */
335 static inline void
336 swrast_render_start(struct gl_context *ctx)
337 {
338 SWcontext *swrast = SWRAST_CONTEXT(ctx);
339 if (swrast->Driver.SpanRenderStart)
340 swrast->Driver.SpanRenderStart(ctx);
341 }
342
343
344 /** Called after framebuffer reading/writing */
345 static inline void
346 swrast_render_finish(struct gl_context *ctx)
347 {
348 SWcontext *swrast = SWRAST_CONTEXT(ctx);
349 if (swrast->Driver.SpanRenderFinish)
350 swrast->Driver.SpanRenderFinish(ctx);
351 }
352
353
354 extern void
355 _swrast_span_render_start(struct gl_context *ctx);
356
357 extern void
358 _swrast_span_render_finish(struct gl_context *ctx);
359
360 extern void
361 _swrast_map_textures(struct gl_context *ctx);
362
363 extern void
364 _swrast_unmap_textures(struct gl_context *ctx);
365
366 extern void
367 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
368
369 extern void
370 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
371
372
373 extern void
374 _swrast_map_renderbuffers(struct gl_context *ctx);
375
376 extern void
377 _swrast_unmap_renderbuffers(struct gl_context *ctx);
378
379
380 /**
381 * Size of an RGBA pixel, in bytes, for given datatype.
382 */
383 #define RGBA_PIXEL_SIZE(TYPE) \
384 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
385 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
386 : 4 * sizeof(GLfloat)))
387
388
389
390 /*
391 * Fixed point arithmetic macros
392 */
393 #ifndef FIXED_FRAC_BITS
394 #define FIXED_FRAC_BITS 11
395 #endif
396
397 #define FIXED_SHIFT FIXED_FRAC_BITS
398 #define FIXED_ONE (1 << FIXED_SHIFT)
399 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
400 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
401 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
402 #define FIXED_EPSILON 1
403 #define FIXED_SCALE ((float) FIXED_ONE)
404 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
405 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
406 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
407 #define IntToFixed(I) ((I) << FIXED_SHIFT)
408 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
409 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
410 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
411 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
412 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
413 #define PosFloatToFixed(X) FloatToFixed(X)
414 #define SignedFloatToFixed(X) FloatToFixed(X)
415
416
417
418 /*
419 * XXX these macros are just bandages for now in order to make
420 * CHAN_BITS==32 compile cleanly.
421 * These should probably go elsewhere at some point.
422 */
423 #if CHAN_TYPE == GL_FLOAT
424 #define ChanToFixed(X) (X)
425 #define FixedToChan(X) (X)
426 #else
427 #define ChanToFixed(X) IntToFixed(X)
428 #define FixedToChan(X) FixedToInt(X)
429 #endif
430
431
432 /**
433 * For looping over fragment attributes in the pointe, line
434 * triangle rasterizers.
435 */
436 #define ATTRIB_LOOP_BEGIN \
437 { \
438 GLuint a; \
439 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
440 const GLuint attr = swrast->_ActiveAttribs[a];
441
442 #define ATTRIB_LOOP_END } }
443
444
445 /**
446 * Return the address of a pixel value in a mapped renderbuffer.
447 */
448 static inline GLubyte *
449 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
450 {
451 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
452 const GLint bpp = _mesa_get_format_bytes(rb->Format);
453 const GLint rowStride = srb->RowStride;
454 assert(x >= 0);
455 assert(y >= 0);
456 /* NOTE: using <= only because of s_tritemp.h which gets a pixel
457 * address but doesn't necessarily access it.
458 */
459 assert(x <= (GLint) rb->Width);
460 assert(y <= (GLint) rb->Height);
461 assert(srb->Map);
462 return (GLubyte *) srb->Map + y * rowStride + x * bpp;
463 }
464
465
466
467 #endif