ec8451eb8f05d3d1e9462f4ba14cf04a2d892b65
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_span.h"
51
52
53 typedef void (*texture_sample_func)(struct gl_context *ctx,
54 const struct gl_texture_object *tObj,
55 GLuint n, const GLfloat texcoords[][4],
56 const GLfloat lambda[], GLfloat rgba[][4]);
57
58 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
59 const GLubyte mask[],
60 GLvoid *src, const GLvoid *dst,
61 GLenum chanType);
62
63 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
64
65 typedef void (*swrast_line_func)( struct gl_context *ctx,
66 const SWvertex *, const SWvertex *);
67
68 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
69 const SWvertex *, const SWvertex *);
70
71
72 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
73 struct gl_texture_object *texObj,
74 GLuint face, GLuint level);
75
76
77 /**
78 * \defgroup Bitmasks
79 * Bitmasks to indicate which rasterization options are enabled
80 * (RasterMask)
81 */
82 /*@{*/
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
98 /*@}*/
99
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
101 _NEW_SCISSOR| \
102 _NEW_COLOR| \
103 _NEW_DEPTH| \
104 _NEW_FOG| \
105 _NEW_PROGRAM| \
106 _NEW_STENCIL| \
107 _NEW_TEXTURE| \
108 _NEW_VIEWPORT| \
109 _NEW_DEPTH)
110
111
112 struct swrast_texture_image;
113
114
115 /**
116 * Fetch a texel from texture image at given position.
117 */
118 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
119 GLint col, GLint row, GLint img,
120 GLfloat *texelOut);
121
122
123 typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
124 GLint col, GLint row, GLint img,
125 const void *texel);
126
127 /**
128 * Subclass of gl_texture_image.
129 * We need extra fields/info to keep tracking of mapped texture buffers,
130 * strides and Fetch/Store functions.
131 */
132 struct swrast_texture_image
133 {
134 struct gl_texture_image Base;
135
136 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
137
138 /** used for mipmap LOD computation */
139 GLfloat WidthScale, HeightScale, DepthScale;
140
141 #if 0
142 GLubyte *Data; /**< The actual texture data in malloc'd memory */
143
144 GLint TexelSize; /**< bytes per texel block */
145 #endif
146
147 FetchTexelFunc FetchTexel;
148 StoreTexelFunc Store;
149
150 #if 0
151 /** These fields only valid when texture memory is mapped */
152 GLubyte **SliceMaps; /**< points to OneMap or a malloc'd array */
153 GLint RowStride; /**< bytes per row of blocks */
154 #endif
155 };
156
157
158 /** cast wrapper */
159 static inline struct swrast_texture_image *
160 swrast_texture_image(struct gl_texture_image *img)
161 {
162 return (struct swrast_texture_image *) img;
163 }
164
165 /** cast wrapper */
166 static inline const struct swrast_texture_image *
167 swrast_texture_image_const(const struct gl_texture_image *img)
168 {
169 return (const struct swrast_texture_image *) img;
170 }
171
172
173 /**
174 * \struct SWcontext
175 * \brief Per-context state that's private to the software rasterizer module.
176 */
177 typedef struct
178 {
179 /** Driver interface:
180 */
181 struct swrast_device_driver Driver;
182
183 /** Configuration mechanisms to make software rasterizer match
184 * characteristics of the hardware rasterizer (if present):
185 */
186 GLboolean AllowVertexFog;
187 GLboolean AllowPixelFog;
188
189 /** Derived values, invalidated on statechanges, updated from
190 * _swrast_validate_derived():
191 */
192 GLbitfield _RasterMask;
193 GLfloat _BackfaceSign; /** +1 or -1 */
194 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
195 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
196 GLboolean _TextureCombinePrimary;
197 GLboolean _FogEnabled;
198 GLboolean _DeferredTexture;
199
200 /** List/array of the fragment attributes to interpolate */
201 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
202 /** Same info, but as a bitmask */
203 GLbitfield _ActiveAttribMask;
204 /** Number of fragment attributes to interpolate */
205 GLuint _NumActiveAttribs;
206 /** Indicates how each attrib is to be interpolated (lines/tris) */
207 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
208
209 /* Accum buffer temporaries.
210 */
211 GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
212 GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
213
214 /* Working values:
215 */
216 GLuint StippleCounter; /**< Line stipple counter */
217 GLuint PointLineFacing;
218 GLbitfield NewState;
219 GLuint StateChanges;
220 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
221 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
222
223 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
224
225 /**
226 * When the NewState mask intersects these masks, we invalidate the
227 * Point/Line/Triangle function pointers below.
228 */
229 /*@{*/
230 GLbitfield InvalidatePointMask;
231 GLbitfield InvalidateLineMask;
232 GLbitfield InvalidateTriangleMask;
233 /*@}*/
234
235 /**
236 * Device drivers plug in functions for these callbacks.
237 * Will be called when the GL state change mask intersects the above masks.
238 */
239 /*@{*/
240 void (*choose_point)( struct gl_context * );
241 void (*choose_line)( struct gl_context * );
242 void (*choose_triangle)( struct gl_context * );
243 /*@}*/
244
245 /**
246 * Current point, line and triangle drawing functions.
247 */
248 /*@{*/
249 swrast_point_func Point;
250 swrast_line_func Line;
251 swrast_tri_func Triangle;
252 /*@}*/
253
254 /**
255 * Placeholders for when separate specular (or secondary color) is
256 * enabled but texturing is not.
257 */
258 /*@{*/
259 swrast_point_func SpecPoint;
260 swrast_line_func SpecLine;
261 swrast_tri_func SpecTriangle;
262 /*@}*/
263
264 /**
265 * Typically, we'll allocate a sw_span structure as a local variable
266 * and set its 'array' pointer to point to this object. The reason is
267 * this object is big and causes problems when allocated on the stack
268 * on some systems.
269 */
270 SWspanarrays *SpanArrays;
271 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
272
273 /**
274 * Used to buffer N GL_POINTS, instead of rendering one by one.
275 */
276 SWspan PointSpan;
277
278 /** Internal hooks, kept up to date by the same mechanism as above.
279 */
280 blend_func BlendFunc;
281 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
282
283 /** Buffer for saving the sampled texture colors.
284 * Needed for GL_ARB_texture_env_crossbar implementation.
285 */
286 GLfloat *TexelBuffer;
287
288 validate_texture_image_func ValidateTextureImage;
289
290 /** State used during execution of fragment programs */
291 struct gl_program_machine FragProgMachine;
292
293 } SWcontext;
294
295
296 extern void
297 _swrast_validate_derived( struct gl_context *ctx );
298
299 extern void
300 _swrast_update_texture_samplers(struct gl_context *ctx);
301
302
303 /** Return SWcontext for the given struct gl_context */
304 static inline SWcontext *
305 SWRAST_CONTEXT(struct gl_context *ctx)
306 {
307 return (SWcontext *) ctx->swrast_context;
308 }
309
310 /** const version of above */
311 static inline const SWcontext *
312 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
313 {
314 return (const SWcontext *) ctx->swrast_context;
315 }
316
317
318 /**
319 * Called prior to framebuffer reading/writing.
320 * For drivers that rely on swrast for fallback rendering, this is the
321 * driver's opportunity to map renderbuffers and textures.
322 */
323 static inline void
324 swrast_render_start(struct gl_context *ctx)
325 {
326 SWcontext *swrast = SWRAST_CONTEXT(ctx);
327 if (swrast->Driver.SpanRenderStart)
328 swrast->Driver.SpanRenderStart(ctx);
329 }
330
331
332 /** Called after framebuffer reading/writing */
333 static inline void
334 swrast_render_finish(struct gl_context *ctx)
335 {
336 SWcontext *swrast = SWRAST_CONTEXT(ctx);
337 if (swrast->Driver.SpanRenderFinish)
338 swrast->Driver.SpanRenderFinish(ctx);
339 }
340
341
342
343 /**
344 * Size of an RGBA pixel, in bytes, for given datatype.
345 */
346 #define RGBA_PIXEL_SIZE(TYPE) \
347 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
348 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
349 : 4 * sizeof(GLfloat)))
350
351
352
353 /*
354 * Fixed point arithmetic macros
355 */
356 #ifndef FIXED_FRAC_BITS
357 #define FIXED_FRAC_BITS 11
358 #endif
359
360 #define FIXED_SHIFT FIXED_FRAC_BITS
361 #define FIXED_ONE (1 << FIXED_SHIFT)
362 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
363 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
364 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
365 #define FIXED_EPSILON 1
366 #define FIXED_SCALE ((float) FIXED_ONE)
367 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
368 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
369 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
370 #define IntToFixed(I) ((I) << FIXED_SHIFT)
371 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
372 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
373 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
374 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
375 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
376 #define PosFloatToFixed(X) FloatToFixed(X)
377 #define SignedFloatToFixed(X) FloatToFixed(X)
378
379
380
381 /*
382 * XXX these macros are just bandages for now in order to make
383 * CHAN_BITS==32 compile cleanly.
384 * These should probably go elsewhere at some point.
385 */
386 #if CHAN_TYPE == GL_FLOAT
387 #define ChanToFixed(X) (X)
388 #define FixedToChan(X) (X)
389 #else
390 #define ChanToFixed(X) IntToFixed(X)
391 #define FixedToChan(X) FixedToInt(X)
392 #endif
393
394
395 /**
396 * For looping over fragment attributes in the pointe, line
397 * triangle rasterizers.
398 */
399 #define ATTRIB_LOOP_BEGIN \
400 { \
401 GLuint a; \
402 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
403 const GLuint attr = swrast->_ActiveAttribs[a];
404
405 #define ATTRIB_LOOP_END } }
406
407
408
409 #endif