swrast: use _swrast_pixel_address() helper function
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_span.h"
51
52
53 typedef void (*texture_sample_func)(struct gl_context *ctx,
54 const struct gl_texture_object *tObj,
55 GLuint n, const GLfloat texcoords[][4],
56 const GLfloat lambda[], GLfloat rgba[][4]);
57
58 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
59 const GLubyte mask[],
60 GLvoid *src, const GLvoid *dst,
61 GLenum chanType);
62
63 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
64
65 typedef void (*swrast_line_func)( struct gl_context *ctx,
66 const SWvertex *, const SWvertex *);
67
68 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
69 const SWvertex *, const SWvertex *);
70
71
72 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
73 struct gl_texture_object *texObj,
74 GLuint face, GLuint level);
75
76
77 /**
78 * \defgroup Bitmasks
79 * Bitmasks to indicate which rasterization options are enabled
80 * (RasterMask)
81 */
82 /*@{*/
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
98 /*@}*/
99
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
101 _NEW_SCISSOR| \
102 _NEW_COLOR| \
103 _NEW_DEPTH| \
104 _NEW_FOG| \
105 _NEW_PROGRAM| \
106 _NEW_STENCIL| \
107 _NEW_TEXTURE| \
108 _NEW_VIEWPORT| \
109 _NEW_DEPTH)
110
111
112 struct swrast_texture_image;
113
114
115 /**
116 * Fetch a texel from texture image at given position.
117 */
118 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
119 GLint col, GLint row, GLint img,
120 GLfloat *texelOut);
121
122
123 typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
124 GLint col, GLint row, GLint img,
125 const void *texel);
126
127 /**
128 * Subclass of gl_texture_image.
129 * We need extra fields/info to keep tracking of mapped texture buffers,
130 * strides and Fetch/Store functions.
131 */
132 struct swrast_texture_image
133 {
134 struct gl_texture_image Base;
135
136 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
137
138 /** used for mipmap LOD computation */
139 GLfloat WidthScale, HeightScale, DepthScale;
140
141 /** These fields only valid when texture memory is mapped */
142 GLint RowStride; /**< Padded width in units of texels */
143 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
144 each 2D slice in 'Data', in texels */
145 GLubyte *Data; /**< Image data, accessed via FetchTexel() */
146
147 /** Malloc'd texture memory */
148 GLubyte *Buffer;
149
150 FetchTexelFunc FetchTexel;
151 StoreTexelFunc Store;
152 };
153
154
155 /** cast wrapper */
156 static inline struct swrast_texture_image *
157 swrast_texture_image(struct gl_texture_image *img)
158 {
159 return (struct swrast_texture_image *) img;
160 }
161
162 /** cast wrapper */
163 static inline const struct swrast_texture_image *
164 swrast_texture_image_const(const struct gl_texture_image *img)
165 {
166 return (const struct swrast_texture_image *) img;
167 }
168
169
170 /**
171 * \struct SWcontext
172 * \brief Per-context state that's private to the software rasterizer module.
173 */
174 typedef struct
175 {
176 /** Driver interface:
177 */
178 struct swrast_device_driver Driver;
179
180 /** Configuration mechanisms to make software rasterizer match
181 * characteristics of the hardware rasterizer (if present):
182 */
183 GLboolean AllowVertexFog;
184 GLboolean AllowPixelFog;
185
186 /** Derived values, invalidated on statechanges, updated from
187 * _swrast_validate_derived():
188 */
189 GLbitfield _RasterMask;
190 GLfloat _BackfaceSign; /** +1 or -1 */
191 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
192 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
193 GLboolean _TextureCombinePrimary;
194 GLboolean _FogEnabled;
195 GLboolean _DeferredTexture;
196
197 /** List/array of the fragment attributes to interpolate */
198 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
199 /** Same info, but as a bitmask */
200 GLbitfield _ActiveAttribMask;
201 /** Number of fragment attributes to interpolate */
202 GLuint _NumActiveAttribs;
203 /** Indicates how each attrib is to be interpolated (lines/tris) */
204 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
205
206 /* Working values:
207 */
208 GLuint StippleCounter; /**< Line stipple counter */
209 GLuint PointLineFacing;
210 GLbitfield NewState;
211 GLuint StateChanges;
212 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
213 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
214
215 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
216
217 /**
218 * When the NewState mask intersects these masks, we invalidate the
219 * Point/Line/Triangle function pointers below.
220 */
221 /*@{*/
222 GLbitfield InvalidatePointMask;
223 GLbitfield InvalidateLineMask;
224 GLbitfield InvalidateTriangleMask;
225 /*@}*/
226
227 /**
228 * Device drivers plug in functions for these callbacks.
229 * Will be called when the GL state change mask intersects the above masks.
230 */
231 /*@{*/
232 void (*choose_point)( struct gl_context * );
233 void (*choose_line)( struct gl_context * );
234 void (*choose_triangle)( struct gl_context * );
235 /*@}*/
236
237 /**
238 * Current point, line and triangle drawing functions.
239 */
240 /*@{*/
241 swrast_point_func Point;
242 swrast_line_func Line;
243 swrast_tri_func Triangle;
244 /*@}*/
245
246 /**
247 * Placeholders for when separate specular (or secondary color) is
248 * enabled but texturing is not.
249 */
250 /*@{*/
251 swrast_point_func SpecPoint;
252 swrast_line_func SpecLine;
253 swrast_tri_func SpecTriangle;
254 /*@}*/
255
256 /**
257 * Typically, we'll allocate a sw_span structure as a local variable
258 * and set its 'array' pointer to point to this object. The reason is
259 * this object is big and causes problems when allocated on the stack
260 * on some systems.
261 */
262 SWspanarrays *SpanArrays;
263 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
264
265 /**
266 * Used to buffer N GL_POINTS, instead of rendering one by one.
267 */
268 SWspan PointSpan;
269
270 /** Internal hooks, kept up to date by the same mechanism as above.
271 */
272 blend_func BlendFunc;
273 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
274
275 /** Buffer for saving the sampled texture colors.
276 * Needed for GL_ARB_texture_env_crossbar implementation.
277 */
278 GLfloat *TexelBuffer;
279
280 validate_texture_image_func ValidateTextureImage;
281
282 /** State used during execution of fragment programs */
283 struct gl_program_machine FragProgMachine;
284
285 } SWcontext;
286
287
288 extern void
289 _swrast_validate_derived( struct gl_context *ctx );
290
291 extern void
292 _swrast_update_texture_samplers(struct gl_context *ctx);
293
294
295 /** Return SWcontext for the given struct gl_context */
296 static inline SWcontext *
297 SWRAST_CONTEXT(struct gl_context *ctx)
298 {
299 return (SWcontext *) ctx->swrast_context;
300 }
301
302 /** const version of above */
303 static inline const SWcontext *
304 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
305 {
306 return (const SWcontext *) ctx->swrast_context;
307 }
308
309
310 /**
311 * Called prior to framebuffer reading/writing.
312 * For drivers that rely on swrast for fallback rendering, this is the
313 * driver's opportunity to map renderbuffers and textures.
314 */
315 static inline void
316 swrast_render_start(struct gl_context *ctx)
317 {
318 SWcontext *swrast = SWRAST_CONTEXT(ctx);
319 if (swrast->Driver.SpanRenderStart)
320 swrast->Driver.SpanRenderStart(ctx);
321 }
322
323
324 /** Called after framebuffer reading/writing */
325 static inline void
326 swrast_render_finish(struct gl_context *ctx)
327 {
328 SWcontext *swrast = SWRAST_CONTEXT(ctx);
329 if (swrast->Driver.SpanRenderFinish)
330 swrast->Driver.SpanRenderFinish(ctx);
331 }
332
333
334 extern void
335 _swrast_span_render_start(struct gl_context *ctx);
336
337 extern void
338 _swrast_span_render_finish(struct gl_context *ctx);
339
340 extern void
341 _swrast_map_textures(struct gl_context *ctx);
342
343 extern void
344 _swrast_unmap_textures(struct gl_context *ctx);
345
346 extern void
347 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
348
349 extern void
350 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
351
352
353 extern void
354 _swrast_map_renderbuffers(struct gl_context *ctx);
355
356 extern void
357 _swrast_unmap_renderbuffers(struct gl_context *ctx);
358
359
360 /**
361 * Size of an RGBA pixel, in bytes, for given datatype.
362 */
363 #define RGBA_PIXEL_SIZE(TYPE) \
364 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
365 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
366 : 4 * sizeof(GLfloat)))
367
368
369
370 /*
371 * Fixed point arithmetic macros
372 */
373 #ifndef FIXED_FRAC_BITS
374 #define FIXED_FRAC_BITS 11
375 #endif
376
377 #define FIXED_SHIFT FIXED_FRAC_BITS
378 #define FIXED_ONE (1 << FIXED_SHIFT)
379 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
380 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
381 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
382 #define FIXED_EPSILON 1
383 #define FIXED_SCALE ((float) FIXED_ONE)
384 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
385 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
386 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
387 #define IntToFixed(I) ((I) << FIXED_SHIFT)
388 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
389 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
390 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
391 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
392 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
393 #define PosFloatToFixed(X) FloatToFixed(X)
394 #define SignedFloatToFixed(X) FloatToFixed(X)
395
396
397
398 /*
399 * XXX these macros are just bandages for now in order to make
400 * CHAN_BITS==32 compile cleanly.
401 * These should probably go elsewhere at some point.
402 */
403 #if CHAN_TYPE == GL_FLOAT
404 #define ChanToFixed(X) (X)
405 #define FixedToChan(X) (X)
406 #else
407 #define ChanToFixed(X) IntToFixed(X)
408 #define FixedToChan(X) FixedToInt(X)
409 #endif
410
411
412 /**
413 * For looping over fragment attributes in the pointe, line
414 * triangle rasterizers.
415 */
416 #define ATTRIB_LOOP_BEGIN \
417 { \
418 GLuint a; \
419 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
420 const GLuint attr = swrast->_ActiveAttribs[a];
421
422 #define ATTRIB_LOOP_END } }
423
424
425 /**
426 * Return the address of a pixel value in a mapped renderbuffer.
427 */
428 static inline GLubyte *
429 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
430 {
431 const GLint bpp = _mesa_get_format_bytes(rb->Format);
432 const GLint rowStride = rb->RowStride * bpp;
433 return (GLubyte *) rb->Data + y * rowStride + x * bpp;
434 }
435
436
437
438 #endif