remove rgb[] array from span_arrays_struct - was only used in a few places
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "mtypes.h"
47 #include "swrast.h"
48
49
50 /**
51 * \defgroup SpanFlags SPAN_XXX-flags
52 * Bitmasks to indicate which span_arrays need to be computed
53 * (sw_span::interpMask) or have already been filled in (sw_span::arrayMask)
54 */
55 /*@{*/
56 #define SPAN_RGBA 0x001
57 #define SPAN_SPEC 0x002
58 #define SPAN_INDEX 0x004
59 #define SPAN_Z 0x008
60 #define SPAN_W 0x010
61 #define SPAN_FOG 0x020
62 #define SPAN_TEXTURE 0x040
63 #define SPAN_INT_TEXTURE 0x080
64 #define SPAN_LAMBDA 0x100
65 #define SPAN_COVERAGE 0x200
66 #define SPAN_FLAT 0x400 /**< flat shading? */
67 #define SPAN_XY 0x800
68 #define SPAN_MASK 0x1000
69 #define SPAN_VARYING 0x2000
70 /*@}*/
71
72
73 /**
74 * \struct span_arrays
75 * \brief Arrays of fragment values.
76 *
77 * These will either be computed from the x/xStep values above or
78 * filled in by glDraw/CopyPixels, etc.
79 * These arrays are separated out of sw_span to conserve memory.
80 */
81 struct span_arrays {
82 GLchan rgba[MAX_WIDTH][4];
83 GLchan spec[MAX_WIDTH][4]; /* specular color */
84 GLuint index[MAX_WIDTH];
85 GLint x[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
86 GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
87 GLuint z[MAX_WIDTH];
88 GLfloat fog[MAX_WIDTH];
89 GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4];
90 GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH];
91 GLfloat coverage[MAX_WIDTH];
92 GLfloat varying[MAX_WIDTH][MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
93
94 /** This mask indicates which fragments are alive or culled */
95 GLubyte mask[MAX_WIDTH];
96 };
97
98
99 /**
100 * \struct sw_span
101 * \brief Contains data for either a horizontal line or a set of
102 * pixels that are passed through a pipeline of functions before being
103 * drawn.
104 *
105 * The sw_span structure describes the colors, Z, fogcoord, texcoords,
106 * etc for either a horizontal run or an array of independent pixels.
107 * We can either specify a base/step to indicate interpolated values, or
108 * fill in arrays of values. The interpMask and arrayMask bitfields
109 * indicate which are active.
110 *
111 * With this structure it's easy to hand-off span rasterization to
112 * subroutines instead of doing it all inline in the triangle functions
113 * like we used to do.
114 * It also cleans up the local variable namespace a great deal.
115 *
116 * It would be interesting to experiment with multiprocessor rasterization
117 * with this structure. The triangle rasterizer could simply emit a
118 * stream of these structures which would be consumed by one or more
119 * span-processing threads which could run in parallel.
120 */
121 struct sw_span {
122 GLint x, y;
123
124 /** Only need to process pixels between start <= i < end */
125 /** At this time, start is always zero. */
126 GLuint start, end;
127
128 /** This flag indicates that mask[] array is effectively filled with ones */
129 GLboolean writeAll;
130
131 /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
132 GLenum primitive;
133
134 /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
135 GLuint facing;
136
137 /**
138 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
139 * which of the x/xStep variables are relevant.
140 */
141 GLbitfield interpMask;
142
143 /* For horizontal spans, step is the partial derivative wrt X.
144 * For lines, step is the delta from one fragment to the next.
145 */
146 #if CHAN_TYPE == GL_FLOAT
147 GLfloat red, redStep;
148 GLfloat green, greenStep;
149 GLfloat blue, blueStep;
150 GLfloat alpha, alphaStep;
151 GLfloat specRed, specRedStep;
152 GLfloat specGreen, specGreenStep;
153 GLfloat specBlue, specBlueStep;
154 #else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT */
155 GLfixed red, redStep;
156 GLfixed green, greenStep;
157 GLfixed blue, blueStep;
158 GLfixed alpha, alphaStep;
159 GLfixed specRed, specRedStep;
160 GLfixed specGreen, specGreenStep;
161 GLfixed specBlue, specBlueStep;
162 #endif
163 GLfixed index, indexStep;
164 GLfixed z, zStep; /* XXX z should probably be GLuint */
165 GLfloat fog, fogStep;
166 GLfloat tex[MAX_TEXTURE_COORD_UNITS][4]; /* s, t, r, q */
167 GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4];
168 GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4];
169 GLfixed intTex[2], intTexStep[2]; /* s, t only */
170 GLfloat var[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
171 GLfloat varStepX[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
172 GLfloat varStepY[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
173
174 /* partial derivatives wrt X and Y. */
175 GLfloat dzdx, dzdy;
176 GLfloat w, dwdx, dwdy;
177 GLfloat drdx, drdy;
178 GLfloat dgdx, dgdy;
179 GLfloat dbdx, dbdy;
180 GLfloat dadx, dady;
181 GLfloat dsrdx, dsrdy;
182 GLfloat dsgdx, dsgdy;
183 GLfloat dsbdx, dsbdy;
184 GLfloat dfogdx, dfogdy;
185
186 /**
187 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
188 * which of the fragment arrays in the span_arrays struct are relevant.
189 */
190 GLbitfield arrayMask;
191
192 /**
193 * We store the arrays of fragment values in a separate struct so
194 * that we can allocate sw_span structs on the stack without using
195 * a lot of memory. The span_arrays struct is about 400KB while the
196 * sw_span struct is only about 512 bytes.
197 */
198 struct span_arrays *array;
199 };
200
201
202 #define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
203 do { \
204 (S).primitive = (PRIMITIVE); \
205 (S).interpMask = (INTERP_MASK); \
206 (S).arrayMask = (ARRAY_MASK); \
207 (S).start = 0; \
208 (S).end = (END); \
209 (S).facing = 0; \
210 (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
211 } while (0)
212
213
214 typedef void (*texture_sample_func)(GLcontext *ctx,
215 const struct gl_texture_object *tObj,
216 GLuint n, const GLfloat texcoords[][4],
217 const GLfloat lambda[], GLchan rgba[][4]);
218
219 typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
220 const GLubyte mask[],
221 GLchan src[][4], CONST GLchan dst[][4] );
222
223 typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
224
225 typedef void (*swrast_line_func)( GLcontext *ctx,
226 const SWvertex *, const SWvertex *);
227
228 typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
229 const SWvertex *, const SWvertex *);
230
231
232 typedef void (*validate_texture_image_func)(GLcontext *ctx,
233 struct gl_texture_object *texObj,
234 GLuint face, GLuint level);
235
236
237 /** \defgroup Bitmasks
238 * Bitmasks to indicate which rasterization options are enabled
239 * (RasterMask)
240 */
241 /*@{*/
242 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
243 #define BLEND_BIT 0x002 /**< Blend pixels */
244 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
245 #define FOG_BIT 0x008 /**< Fog pixels */
246 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
247 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
248 #define STENCIL_BIT 0x040 /**< Stencil pixels */
249 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
250 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
251 /**< buffer or no buffers. */
252 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
253 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
254 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
255 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
256 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
257 /*@}*/
258
259 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
260 _NEW_SCISSOR| \
261 _NEW_COLOR| \
262 _NEW_DEPTH| \
263 _NEW_FOG| \
264 _NEW_PROGRAM| \
265 _NEW_STENCIL| \
266 _NEW_TEXTURE| \
267 _NEW_VIEWPORT| \
268 _NEW_DEPTH)
269
270
271 /**
272 * \struct SWcontext
273 * \brief SWContext?
274 */
275 typedef struct
276 {
277 /** Driver interface:
278 */
279 struct swrast_device_driver Driver;
280
281 /** Configuration mechanisms to make software rasterizer match
282 * characteristics of the hardware rasterizer (if present):
283 */
284 GLboolean AllowVertexFog;
285 GLboolean AllowPixelFog;
286
287 /** Derived values, invalidated on statechanges, updated from
288 * _swrast_validate_derived():
289 */
290 GLbitfield _RasterMask;
291 GLfloat _BackfaceSign;
292 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
293 GLboolean _AnyTextureCombine;
294 GLchan _FogColor[3];
295 GLboolean _FogEnabled;
296 GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
297
298 /* Accum buffer temporaries.
299 */
300 GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
301 GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
302
303 /* Working values:
304 */
305 GLuint StippleCounter; /**< Line stipple counter */
306 GLbitfield NewState;
307 GLuint StateChanges;
308 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
309
310 void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );
311
312 /**
313 * When the NewState mask intersects these masks, we invalidate the
314 * Point/Line/Triangle function pointers below.
315 */
316 /*@{*/
317 GLbitfield InvalidatePointMask;
318 GLbitfield InvalidateLineMask;
319 GLbitfield InvalidateTriangleMask;
320 /*@}*/
321
322 /**
323 * Device drivers plug in functions for these callbacks.
324 * Will be called when the GL state change mask intersects the above masks.
325 */
326 /*@{*/
327 void (*choose_point)( GLcontext * );
328 void (*choose_line)( GLcontext * );
329 void (*choose_triangle)( GLcontext * );
330 /*@}*/
331
332 /**
333 * Current point, line and triangle drawing functions.
334 */
335 /*@{*/
336 swrast_point_func Point;
337 swrast_line_func Line;
338 swrast_tri_func Triangle;
339 /*@}*/
340
341 /**
342 * Placeholders for when separate specular (or secondary color) is
343 * enabled but texturing is not.
344 */
345 /*@{*/
346 swrast_point_func SpecPoint;
347 swrast_line_func SpecLine;
348 swrast_tri_func SpecTriangle;
349 /*@}*/
350
351 /**
352 * Typically, we'll allocate a sw_span structure as a local variable
353 * and set its 'array' pointer to point to this object. The reason is
354 * this object is big and causes problems when allocated on the stack
355 * on some systems.
356 */
357 struct span_arrays *SpanArrays;
358
359 /**
360 * Used to buffer N GL_POINTS, instead of rendering one by one.
361 */
362 struct sw_span PointSpan;
363
364 /** Internal hooks, kept up to date by the same mechanism as above.
365 */
366 blend_func BlendFunc;
367 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
368
369 /** Buffer for saving the sampled texture colors.
370 * Needed for GL_ARB_texture_env_crossbar implementation.
371 */
372 GLchan *TexelBuffer;
373
374 validate_texture_image_func ValidateTextureImage;
375
376 } SWcontext;
377
378
379 extern void
380 _swrast_validate_derived( GLcontext *ctx );
381
382
383 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
384
385 #define RENDER_START(SWctx, GLctx) \
386 do { \
387 if ((SWctx)->Driver.SpanRenderStart) { \
388 (*(SWctx)->Driver.SpanRenderStart)(GLctx); \
389 } \
390 } while (0)
391
392 #define RENDER_FINISH(SWctx, GLctx) \
393 do { \
394 if ((SWctx)->Driver.SpanRenderFinish) { \
395 (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
396 } \
397 } while (0)
398
399
400
401 /*
402 * XXX these macros are just bandages for now in order to make
403 * CHAN_BITS==32 compile cleanly.
404 * These should probably go elsewhere at some point.
405 */
406 #if CHAN_TYPE == GL_FLOAT
407 #define ChanToFixed(X) (X)
408 #define FixedToChan(X) (X)
409 #else
410 #define ChanToFixed(X) IntToFixed(X)
411 #define FixedToChan(X) FixedToInt(X)
412 #endif
413
414 #endif