mesa: s/INLINE/inline/
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_span.h"
51
52
53 typedef void (*texture_sample_func)(struct gl_context *ctx,
54 const struct gl_texture_object *tObj,
55 GLuint n, const GLfloat texcoords[][4],
56 const GLfloat lambda[], GLfloat rgba[][4]);
57
58 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
59 const GLubyte mask[],
60 GLvoid *src, const GLvoid *dst,
61 GLenum chanType);
62
63 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
64
65 typedef void (*swrast_line_func)( struct gl_context *ctx,
66 const SWvertex *, const SWvertex *);
67
68 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
69 const SWvertex *, const SWvertex *);
70
71
72 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
73 struct gl_texture_object *texObj,
74 GLuint face, GLuint level);
75
76
77 /**
78 * \defgroup Bitmasks
79 * Bitmasks to indicate which rasterization options are enabled
80 * (RasterMask)
81 */
82 /*@{*/
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
98 /*@}*/
99
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
101 _NEW_SCISSOR| \
102 _NEW_COLOR| \
103 _NEW_DEPTH| \
104 _NEW_FOG| \
105 _NEW_PROGRAM| \
106 _NEW_STENCIL| \
107 _NEW_TEXTURE| \
108 _NEW_VIEWPORT| \
109 _NEW_DEPTH)
110
111
112 struct swrast_texture_image;
113
114
115 typedef void (*FetchTexelFuncC)(const struct swrast_texture_image *texImage,
116 GLint col, GLint row, GLint img,
117 GLchan *texelOut);
118
119 /**
120 * As above, but returns floats.
121 * Used for depth component images and for upcoming signed/float
122 * texture images.
123 */
124 typedef void (*FetchTexelFuncF)(const struct swrast_texture_image *texImage,
125 GLint col, GLint row, GLint img,
126 GLfloat *texelOut);
127
128
129 typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
130 GLint col, GLint row, GLint img,
131 const void *texel);
132
133 /**
134 * Subclass of gl_texture_image.
135 * We need extra fields/info to keep tracking of mapped texture buffers,
136 * strides and Fetch/Store functions.
137 */
138 struct swrast_texture_image
139 {
140 struct gl_texture_image Base;
141
142 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
143
144 /** used for mipmap LOD computation */
145 GLfloat WidthScale, HeightScale, DepthScale;
146
147 #if 0
148 GLubyte *Data; /**< The actual texture data in malloc'd memory */
149
150 GLint TexelSize; /**< bytes per texel block */
151 #endif
152
153 FetchTexelFuncC FetchTexelc;
154 FetchTexelFuncF FetchTexelf;
155 StoreTexelFunc Store;
156
157 #if 0
158 /** These fields only valid when texture memory is mapped */
159 GLubyte **SliceMaps; /**< points to OneMap or a malloc'd array */
160 GLint RowStride; /**< bytes per row of blocks */
161 #endif
162 };
163
164
165 /** cast wrapper */
166 static inline struct swrast_texture_image *
167 swrast_texture_image(struct gl_texture_image *img)
168 {
169 return (struct swrast_texture_image *) img;
170 }
171
172 /** cast wrapper */
173 static inline const struct swrast_texture_image *
174 swrast_texture_image_const(const struct gl_texture_image *img)
175 {
176 return (const struct swrast_texture_image *) img;
177 }
178
179
180 /**
181 * \struct SWcontext
182 * \brief Per-context state that's private to the software rasterizer module.
183 */
184 typedef struct
185 {
186 /** Driver interface:
187 */
188 struct swrast_device_driver Driver;
189
190 /** Configuration mechanisms to make software rasterizer match
191 * characteristics of the hardware rasterizer (if present):
192 */
193 GLboolean AllowVertexFog;
194 GLboolean AllowPixelFog;
195
196 /** Derived values, invalidated on statechanges, updated from
197 * _swrast_validate_derived():
198 */
199 GLbitfield _RasterMask;
200 GLfloat _BackfaceSign; /** +1 or -1 */
201 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
202 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
203 GLboolean _TextureCombinePrimary;
204 GLboolean _FogEnabled;
205 GLboolean _DeferredTexture;
206
207 /** List/array of the fragment attributes to interpolate */
208 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
209 /** Same info, but as a bitmask */
210 GLbitfield _ActiveAttribMask;
211 /** Number of fragment attributes to interpolate */
212 GLuint _NumActiveAttribs;
213 /** Indicates how each attrib is to be interpolated (lines/tris) */
214 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
215
216 /* Accum buffer temporaries.
217 */
218 GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
219 GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
220
221 /* Working values:
222 */
223 GLuint StippleCounter; /**< Line stipple counter */
224 GLuint PointLineFacing;
225 GLbitfield NewState;
226 GLuint StateChanges;
227 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
228 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
229
230 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
231
232 /**
233 * When the NewState mask intersects these masks, we invalidate the
234 * Point/Line/Triangle function pointers below.
235 */
236 /*@{*/
237 GLbitfield InvalidatePointMask;
238 GLbitfield InvalidateLineMask;
239 GLbitfield InvalidateTriangleMask;
240 /*@}*/
241
242 /**
243 * Device drivers plug in functions for these callbacks.
244 * Will be called when the GL state change mask intersects the above masks.
245 */
246 /*@{*/
247 void (*choose_point)( struct gl_context * );
248 void (*choose_line)( struct gl_context * );
249 void (*choose_triangle)( struct gl_context * );
250 /*@}*/
251
252 /**
253 * Current point, line and triangle drawing functions.
254 */
255 /*@{*/
256 swrast_point_func Point;
257 swrast_line_func Line;
258 swrast_tri_func Triangle;
259 /*@}*/
260
261 /**
262 * Placeholders for when separate specular (or secondary color) is
263 * enabled but texturing is not.
264 */
265 /*@{*/
266 swrast_point_func SpecPoint;
267 swrast_line_func SpecLine;
268 swrast_tri_func SpecTriangle;
269 /*@}*/
270
271 /**
272 * Typically, we'll allocate a sw_span structure as a local variable
273 * and set its 'array' pointer to point to this object. The reason is
274 * this object is big and causes problems when allocated on the stack
275 * on some systems.
276 */
277 SWspanarrays *SpanArrays;
278 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
279
280 /**
281 * Used to buffer N GL_POINTS, instead of rendering one by one.
282 */
283 SWspan PointSpan;
284
285 /** Internal hooks, kept up to date by the same mechanism as above.
286 */
287 blend_func BlendFunc;
288 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
289
290 /** Buffer for saving the sampled texture colors.
291 * Needed for GL_ARB_texture_env_crossbar implementation.
292 */
293 GLfloat *TexelBuffer;
294
295 validate_texture_image_func ValidateTextureImage;
296
297 /** State used during execution of fragment programs */
298 struct gl_program_machine FragProgMachine;
299
300 } SWcontext;
301
302
303 extern void
304 _swrast_validate_derived( struct gl_context *ctx );
305
306 extern void
307 _swrast_update_texture_samplers(struct gl_context *ctx);
308
309
310 /** Return SWcontext for the given struct gl_context */
311 static inline SWcontext *
312 SWRAST_CONTEXT(struct gl_context *ctx)
313 {
314 return (SWcontext *) ctx->swrast_context;
315 }
316
317 /** const version of above */
318 static inline const SWcontext *
319 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
320 {
321 return (const SWcontext *) ctx->swrast_context;
322 }
323
324
325 /**
326 * Called prior to framebuffer reading/writing.
327 * For drivers that rely on swrast for fallback rendering, this is the
328 * driver's opportunity to map renderbuffers and textures.
329 */
330 static inline void
331 swrast_render_start(struct gl_context *ctx)
332 {
333 SWcontext *swrast = SWRAST_CONTEXT(ctx);
334 if (swrast->Driver.SpanRenderStart)
335 swrast->Driver.SpanRenderStart(ctx);
336 }
337
338
339 /** Called after framebuffer reading/writing */
340 static inline void
341 swrast_render_finish(struct gl_context *ctx)
342 {
343 SWcontext *swrast = SWRAST_CONTEXT(ctx);
344 if (swrast->Driver.SpanRenderFinish)
345 swrast->Driver.SpanRenderFinish(ctx);
346 }
347
348
349
350 /**
351 * Size of an RGBA pixel, in bytes, for given datatype.
352 */
353 #define RGBA_PIXEL_SIZE(TYPE) \
354 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
355 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
356 : 4 * sizeof(GLfloat)))
357
358
359
360 /*
361 * Fixed point arithmetic macros
362 */
363 #ifndef FIXED_FRAC_BITS
364 #define FIXED_FRAC_BITS 11
365 #endif
366
367 #define FIXED_SHIFT FIXED_FRAC_BITS
368 #define FIXED_ONE (1 << FIXED_SHIFT)
369 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
370 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
371 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
372 #define FIXED_EPSILON 1
373 #define FIXED_SCALE ((float) FIXED_ONE)
374 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
375 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
376 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
377 #define IntToFixed(I) ((I) << FIXED_SHIFT)
378 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
379 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
380 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
381 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
382 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
383 #define PosFloatToFixed(X) FloatToFixed(X)
384 #define SignedFloatToFixed(X) FloatToFixed(X)
385
386
387
388 /*
389 * XXX these macros are just bandages for now in order to make
390 * CHAN_BITS==32 compile cleanly.
391 * These should probably go elsewhere at some point.
392 */
393 #if CHAN_TYPE == GL_FLOAT
394 #define ChanToFixed(X) (X)
395 #define FixedToChan(X) (X)
396 #else
397 #define ChanToFixed(X) IntToFixed(X)
398 #define FixedToChan(X) FixedToInt(X)
399 #endif
400
401
402 /**
403 * For looping over fragment attributes in the pointe, line
404 * triangle rasterizers.
405 */
406 #define ATTRIB_LOOP_BEGIN \
407 { \
408 GLuint a; \
409 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
410 const GLuint attr = swrast->_ActiveAttribs[a];
411
412 #define ATTRIB_LOOP_END } }
413
414
415
416 #endif