2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
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11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \mainpage swrast module
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
53 typedef void (*texture_sample_func
)(struct gl_context
*ctx
,
54 const struct gl_texture_object
*tObj
,
55 GLuint n
, const GLfloat texcoords
[][4],
56 const GLfloat lambda
[], GLfloat rgba
[][4]);
58 typedef void (_ASMAPIP blend_func
)( struct gl_context
*ctx
, GLuint n
,
60 GLvoid
*src
, const GLvoid
*dst
,
63 typedef void (*swrast_point_func
)( struct gl_context
*ctx
, const SWvertex
*);
65 typedef void (*swrast_line_func
)( struct gl_context
*ctx
,
66 const SWvertex
*, const SWvertex
*);
68 typedef void (*swrast_tri_func
)( struct gl_context
*ctx
, const SWvertex
*,
69 const SWvertex
*, const SWvertex
*);
72 typedef void (*validate_texture_image_func
)(struct gl_context
*ctx
,
73 struct gl_texture_object
*texObj
,
74 GLuint face
, GLuint level
);
79 * Bitmasks to indicate which rasterization options are enabled
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
112 struct swrast_texture_image
;
115 typedef void (*FetchTexelFuncC
)(const struct swrast_texture_image
*texImage
,
116 GLint col
, GLint row
, GLint img
,
120 * As above, but returns floats.
121 * Used for depth component images and for upcoming signed/float
124 typedef void (*FetchTexelFuncF
)(const struct swrast_texture_image
*texImage
,
125 GLint col
, GLint row
, GLint img
,
129 typedef void (*StoreTexelFunc
)(struct swrast_texture_image
*texImage
,
130 GLint col
, GLint row
, GLint img
,
134 * Subclass of gl_texture_image.
135 * We need extra fields/info to keep tracking of mapped texture buffers,
136 * strides and Fetch/Store functions.
138 struct swrast_texture_image
140 struct gl_texture_image Base
;
142 GLboolean _IsPowerOfTwo
; /**< Are all dimensions powers of two? */
144 /** used for mipmap LOD computation */
145 GLfloat WidthScale
, HeightScale
, DepthScale
;
148 GLubyte
*Data
; /**< The actual texture data in malloc'd memory */
150 GLint TexelSize
; /**< bytes per texel block */
153 FetchTexelFuncC FetchTexelc
;
154 FetchTexelFuncF FetchTexelf
;
155 StoreTexelFunc Store
;
158 /** These fields only valid when texture memory is mapped */
159 GLubyte
**SliceMaps
; /**< points to OneMap or a malloc'd array */
160 GLint RowStride
; /**< bytes per row of blocks */
166 static inline struct swrast_texture_image
*
167 swrast_texture_image(struct gl_texture_image
*img
)
169 return (struct swrast_texture_image
*) img
;
173 static inline const struct swrast_texture_image
*
174 swrast_texture_image_const(const struct gl_texture_image
*img
)
176 return (const struct swrast_texture_image
*) img
;
182 * \brief Per-context state that's private to the software rasterizer module.
186 /** Driver interface:
188 struct swrast_device_driver Driver
;
190 /** Configuration mechanisms to make software rasterizer match
191 * characteristics of the hardware rasterizer (if present):
193 GLboolean AllowVertexFog
;
194 GLboolean AllowPixelFog
;
196 /** Derived values, invalidated on statechanges, updated from
197 * _swrast_validate_derived():
199 GLbitfield _RasterMask
;
200 GLfloat _BackfaceSign
; /** +1 or -1 */
201 GLfloat _BackfaceCullSign
; /** +1, 0, or -1 */
202 GLboolean _PreferPixelFog
; /* Compute fog blend factor per fragment? */
203 GLboolean _TextureCombinePrimary
;
204 GLboolean _FogEnabled
;
205 GLboolean _DeferredTexture
;
207 /** List/array of the fragment attributes to interpolate */
208 GLuint _ActiveAttribs
[FRAG_ATTRIB_MAX
];
209 /** Same info, but as a bitmask */
210 GLbitfield _ActiveAttribMask
;
211 /** Number of fragment attributes to interpolate */
212 GLuint _NumActiveAttribs
;
213 /** Indicates how each attrib is to be interpolated (lines/tris) */
214 GLenum _InterpMode
[FRAG_ATTRIB_MAX
]; /* GL_FLAT or GL_SMOOTH (for now) */
216 /* Accum buffer temporaries.
218 GLboolean _IntegerAccumMode
; /**< Storing unscaled integers? */
219 GLfloat _IntegerAccumScaler
; /**< Implicit scale factor */
223 GLuint StippleCounter
; /**< Line stipple counter */
224 GLuint PointLineFacing
;
227 GLenum Primitive
; /* current primitive being drawn (ala glBegin) */
228 GLboolean SpecularVertexAdd
; /**< Add specular/secondary color per vertex */
230 void (*InvalidateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
233 * When the NewState mask intersects these masks, we invalidate the
234 * Point/Line/Triangle function pointers below.
237 GLbitfield InvalidatePointMask
;
238 GLbitfield InvalidateLineMask
;
239 GLbitfield InvalidateTriangleMask
;
243 * Device drivers plug in functions for these callbacks.
244 * Will be called when the GL state change mask intersects the above masks.
247 void (*choose_point
)( struct gl_context
* );
248 void (*choose_line
)( struct gl_context
* );
249 void (*choose_triangle
)( struct gl_context
* );
253 * Current point, line and triangle drawing functions.
256 swrast_point_func Point
;
257 swrast_line_func Line
;
258 swrast_tri_func Triangle
;
262 * Placeholders for when separate specular (or secondary color) is
263 * enabled but texturing is not.
266 swrast_point_func SpecPoint
;
267 swrast_line_func SpecLine
;
268 swrast_tri_func SpecTriangle
;
272 * Typically, we'll allocate a sw_span structure as a local variable
273 * and set its 'array' pointer to point to this object. The reason is
274 * this object is big and causes problems when allocated on the stack
277 SWspanarrays
*SpanArrays
;
278 SWspanarrays
*ZoomedArrays
; /**< For pixel zooming */
281 * Used to buffer N GL_POINTS, instead of rendering one by one.
285 /** Internal hooks, kept up to date by the same mechanism as above.
287 blend_func BlendFunc
;
288 texture_sample_func TextureSample
[MAX_TEXTURE_IMAGE_UNITS
];
290 /** Buffer for saving the sampled texture colors.
291 * Needed for GL_ARB_texture_env_crossbar implementation.
293 GLfloat
*TexelBuffer
;
295 validate_texture_image_func ValidateTextureImage
;
297 /** State used during execution of fragment programs */
298 struct gl_program_machine FragProgMachine
;
304 _swrast_validate_derived( struct gl_context
*ctx
);
307 _swrast_update_texture_samplers(struct gl_context
*ctx
);
310 /** Return SWcontext for the given struct gl_context */
311 static inline SWcontext
*
312 SWRAST_CONTEXT(struct gl_context
*ctx
)
314 return (SWcontext
*) ctx
->swrast_context
;
317 /** const version of above */
318 static inline const SWcontext
*
319 CONST_SWRAST_CONTEXT(const struct gl_context
*ctx
)
321 return (const SWcontext
*) ctx
->swrast_context
;
326 * Called prior to framebuffer reading/writing.
327 * For drivers that rely on swrast for fallback rendering, this is the
328 * driver's opportunity to map renderbuffers and textures.
331 swrast_render_start(struct gl_context
*ctx
)
333 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
334 if (swrast
->Driver
.SpanRenderStart
)
335 swrast
->Driver
.SpanRenderStart(ctx
);
339 /** Called after framebuffer reading/writing */
341 swrast_render_finish(struct gl_context
*ctx
)
343 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
344 if (swrast
->Driver
.SpanRenderFinish
)
345 swrast
->Driver
.SpanRenderFinish(ctx
);
351 * Size of an RGBA pixel, in bytes, for given datatype.
353 #define RGBA_PIXEL_SIZE(TYPE) \
354 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
355 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
356 : 4 * sizeof(GLfloat)))
361 * Fixed point arithmetic macros
363 #ifndef FIXED_FRAC_BITS
364 #define FIXED_FRAC_BITS 11
367 #define FIXED_SHIFT FIXED_FRAC_BITS
368 #define FIXED_ONE (1 << FIXED_SHIFT)
369 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
370 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
371 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
372 #define FIXED_EPSILON 1
373 #define FIXED_SCALE ((float) FIXED_ONE)
374 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
375 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
376 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
377 #define IntToFixed(I) ((I) << FIXED_SHIFT)
378 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
379 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
380 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
381 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
382 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
383 #define PosFloatToFixed(X) FloatToFixed(X)
384 #define SignedFloatToFixed(X) FloatToFixed(X)
389 * XXX these macros are just bandages for now in order to make
390 * CHAN_BITS==32 compile cleanly.
391 * These should probably go elsewhere at some point.
393 #if CHAN_TYPE == GL_FLOAT
394 #define ChanToFixed(X) (X)
395 #define FixedToChan(X) (X)
397 #define ChanToFixed(X) IntToFixed(X)
398 #define FixedToChan(X) FixedToInt(X)
403 * For looping over fragment attributes in the pointe, line
404 * triangle rasterizers.
406 #define ATTRIB_LOOP_BEGIN \
409 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
410 const GLuint attr = swrast->_ActiveAttribs[a];
412 #define ATTRIB_LOOP_END } }