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[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "main/texcompress.h"
49 #include "program/prog_execute.h"
50 #include "swrast.h"
51 #include "s_fragprog.h"
52 #include "s_span.h"
53
54
55 typedef void (*texture_sample_func)(struct gl_context *ctx,
56 const struct gl_sampler_object *samp,
57 const struct gl_texture_object *tObj,
58 GLuint n, const GLfloat texcoords[][4],
59 const GLfloat lambda[], GLfloat rgba[][4]);
60
61 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
62 const GLubyte mask[],
63 GLvoid *src, const GLvoid *dst,
64 GLenum chanType);
65
66 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
67
68 typedef void (*swrast_line_func)( struct gl_context *ctx,
69 const SWvertex *, const SWvertex *);
70
71 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
72 const SWvertex *, const SWvertex *);
73
74
75 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
76 struct gl_texture_object *texObj,
77 GLuint face, GLuint level);
78
79
80 /**
81 * \defgroup Bitmasks
82 * Bitmasks to indicate which rasterization options are enabled
83 * (RasterMask)
84 */
85 /*@{*/
86 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
87 #define BLEND_BIT 0x002 /**< Blend pixels */
88 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
89 #define FOG_BIT 0x008 /**< Fog pixels */
90 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
91 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
92 #define STENCIL_BIT 0x040 /**< Stencil pixels */
93 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
94 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
95 /**< buffer or no buffers. */
96 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
97 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
98 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
99 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
100 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
101 /*@}*/
102
103 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
104 _NEW_SCISSOR| \
105 _NEW_COLOR| \
106 _NEW_DEPTH| \
107 _NEW_FOG| \
108 _NEW_PROGRAM| \
109 _NEW_STENCIL| \
110 _NEW_TEXTURE| \
111 _NEW_VIEWPORT| \
112 _NEW_DEPTH)
113
114
115 struct swrast_texture_image;
116
117
118 /**
119 * Fetch a texel from texture image at given position.
120 */
121 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
122 GLint col, GLint row, GLint img,
123 GLfloat *texelOut);
124
125
126 /**
127 * Subclass of gl_texture_image.
128 * We need extra fields/info to keep tracking of mapped texture buffers,
129 * strides and Fetch functions.
130 */
131 struct swrast_texture_image
132 {
133 struct gl_texture_image Base;
134
135 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
136
137 /** used for mipmap LOD computation */
138 GLfloat WidthScale, HeightScale, DepthScale;
139
140 /** These fields only valid when texture memory is mapped */
141 GLint RowStride; /**< Padded width in units of texels */
142 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
143 each 2D slice in 'Data', in texels */
144 GLubyte *Map; /**< Pointer to mapped image memory */
145
146 /** Malloc'd texture memory */
147 GLubyte *Buffer;
148
149 FetchTexelFunc FetchTexel;
150
151 /** For fetching texels from compressed textures */
152 compressed_fetch_func FetchCompressedTexel;
153 };
154
155
156 /** cast wrapper */
157 static inline struct swrast_texture_image *
158 swrast_texture_image(struct gl_texture_image *img)
159 {
160 return (struct swrast_texture_image *) img;
161 }
162
163 /** cast wrapper */
164 static inline const struct swrast_texture_image *
165 swrast_texture_image_const(const struct gl_texture_image *img)
166 {
167 return (const struct swrast_texture_image *) img;
168 }
169
170
171 /**
172 * Subclass of gl_renderbuffer with extra fields needed for software
173 * rendering.
174 */
175 struct swrast_renderbuffer
176 {
177 struct gl_renderbuffer Base;
178
179 GLubyte *Buffer; /**< The malloc'd memory for buffer */
180
181 /** These fields are only valid while buffer is mapped for rendering */
182 GLubyte *Map;
183 GLint RowStride; /**< in bytes */
184
185 /** For span rendering */
186 GLenum ColorType;
187 };
188
189
190 /** cast wrapper */
191 static inline struct swrast_renderbuffer *
192 swrast_renderbuffer(struct gl_renderbuffer *img)
193 {
194 return (struct swrast_renderbuffer *) img;
195 }
196
197
198
199 /**
200 * \struct SWcontext
201 * \brief Per-context state that's private to the software rasterizer module.
202 */
203 typedef struct
204 {
205 /** Driver interface:
206 */
207 struct swrast_device_driver Driver;
208
209 /** Configuration mechanisms to make software rasterizer match
210 * characteristics of the hardware rasterizer (if present):
211 */
212 GLboolean AllowVertexFog;
213 GLboolean AllowPixelFog;
214
215 /** Derived values, invalidated on statechanges, updated from
216 * _swrast_validate_derived():
217 */
218 GLbitfield _RasterMask;
219 GLfloat _BackfaceSign; /** +1 or -1 */
220 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
221 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
222 GLboolean _TextureCombinePrimary;
223 GLboolean _FogEnabled;
224 GLboolean _DeferredTexture;
225
226 /** List/array of the fragment attributes to interpolate */
227 GLuint _ActiveAttribs[VARYING_SLOT_MAX];
228 /** Same info, but as a bitmask of VARYING_BIT_x bits */
229 GLbitfield64 _ActiveAttribMask;
230 /** Number of fragment attributes to interpolate */
231 GLuint _NumActiveAttribs;
232 /** Indicates how each attrib is to be interpolated (lines/tris) */
233 GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
234
235 /* Working values:
236 */
237 GLuint StippleCounter; /**< Line stipple counter */
238 GLuint PointLineFacing;
239 GLbitfield NewState;
240 GLuint StateChanges;
241 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
242 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
243
244 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
245
246 /**
247 * When the NewState mask intersects these masks, we invalidate the
248 * Point/Line/Triangle function pointers below.
249 */
250 /*@{*/
251 GLbitfield InvalidatePointMask;
252 GLbitfield InvalidateLineMask;
253 GLbitfield InvalidateTriangleMask;
254 /*@}*/
255
256 /**
257 * Device drivers plug in functions for these callbacks.
258 * Will be called when the GL state change mask intersects the above masks.
259 */
260 /*@{*/
261 void (*choose_point)( struct gl_context * );
262 void (*choose_line)( struct gl_context * );
263 void (*choose_triangle)( struct gl_context * );
264 /*@}*/
265
266 /**
267 * Current point, line and triangle drawing functions.
268 */
269 /*@{*/
270 swrast_point_func Point;
271 swrast_line_func Line;
272 swrast_tri_func Triangle;
273 /*@}*/
274
275 /**
276 * Placeholders for when separate specular (or secondary color) is
277 * enabled but texturing is not.
278 */
279 /*@{*/
280 swrast_point_func SpecPoint;
281 swrast_line_func SpecLine;
282 swrast_tri_func SpecTriangle;
283 /*@}*/
284
285 /**
286 * Typically, we'll allocate a sw_span structure as a local variable
287 * and set its 'array' pointer to point to this object. The reason is
288 * this object is big and causes problems when allocated on the stack
289 * on some systems.
290 */
291 SWspanarrays *SpanArrays;
292 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
293
294 /**
295 * Used to buffer N GL_POINTS, instead of rendering one by one.
296 */
297 SWspan PointSpan;
298
299 /** Internal hooks, kept up to date by the same mechanism as above.
300 */
301 blend_func BlendFunc;
302 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
303
304 /** Buffer for saving the sampled texture colors.
305 * Needed for GL_ARB_texture_env_crossbar implementation.
306 */
307 GLfloat *TexelBuffer;
308
309 validate_texture_image_func ValidateTextureImage;
310
311 /** State used during execution of fragment programs */
312 struct gl_program_machine FragProgMachine;
313
314 /** Temporary arrays for stencil operations. To avoid large stack
315 * allocations.
316 */
317 struct {
318 GLubyte *buf1, *buf2, *buf3, *buf4;
319 } stencil_temp;
320
321 } SWcontext;
322
323
324 extern void
325 _swrast_validate_derived( struct gl_context *ctx );
326
327 extern void
328 _swrast_update_texture_samplers(struct gl_context *ctx);
329
330
331 /** Return SWcontext for the given struct gl_context */
332 static inline SWcontext *
333 SWRAST_CONTEXT(struct gl_context *ctx)
334 {
335 return (SWcontext *) ctx->swrast_context;
336 }
337
338 /** const version of above */
339 static inline const SWcontext *
340 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
341 {
342 return (const SWcontext *) ctx->swrast_context;
343 }
344
345
346 /**
347 * Called prior to framebuffer reading/writing.
348 * For drivers that rely on swrast for fallback rendering, this is the
349 * driver's opportunity to map renderbuffers and textures.
350 */
351 static inline void
352 swrast_render_start(struct gl_context *ctx)
353 {
354 SWcontext *swrast = SWRAST_CONTEXT(ctx);
355 if (swrast->Driver.SpanRenderStart)
356 swrast->Driver.SpanRenderStart(ctx);
357 }
358
359
360 /** Called after framebuffer reading/writing */
361 static inline void
362 swrast_render_finish(struct gl_context *ctx)
363 {
364 SWcontext *swrast = SWRAST_CONTEXT(ctx);
365 if (swrast->Driver.SpanRenderFinish)
366 swrast->Driver.SpanRenderFinish(ctx);
367 }
368
369
370 extern void
371 _swrast_span_render_start(struct gl_context *ctx);
372
373 extern void
374 _swrast_span_render_finish(struct gl_context *ctx);
375
376 extern void
377 _swrast_map_textures(struct gl_context *ctx);
378
379 extern void
380 _swrast_unmap_textures(struct gl_context *ctx);
381
382 extern void
383 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
384
385 extern void
386 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
387
388
389 extern void
390 _swrast_map_renderbuffers(struct gl_context *ctx);
391
392 extern void
393 _swrast_unmap_renderbuffers(struct gl_context *ctx);
394
395
396 /**
397 * Size of an RGBA pixel, in bytes, for given datatype.
398 */
399 #define RGBA_PIXEL_SIZE(TYPE) \
400 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
401 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
402 : 4 * sizeof(GLfloat)))
403
404
405
406 /*
407 * Fixed point arithmetic macros
408 */
409 #ifndef FIXED_FRAC_BITS
410 #define FIXED_FRAC_BITS 11
411 #endif
412
413 #define FIXED_SHIFT FIXED_FRAC_BITS
414 #define FIXED_ONE (1 << FIXED_SHIFT)
415 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
416 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
417 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
418 #define FIXED_EPSILON 1
419 #define FIXED_SCALE ((float) FIXED_ONE)
420 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
421 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
422 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
423 #define IntToFixed(I) ((I) << FIXED_SHIFT)
424 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
425 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
426 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
427 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
428 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
429 #define PosFloatToFixed(X) FloatToFixed(X)
430 #define SignedFloatToFixed(X) FloatToFixed(X)
431
432
433
434 /*
435 * XXX these macros are just bandages for now in order to make
436 * CHAN_BITS==32 compile cleanly.
437 * These should probably go elsewhere at some point.
438 */
439 #if CHAN_TYPE == GL_FLOAT
440 #define ChanToFixed(X) (X)
441 #define FixedToChan(X) (X)
442 #else
443 #define ChanToFixed(X) IntToFixed(X)
444 #define FixedToChan(X) FixedToInt(X)
445 #endif
446
447
448 /**
449 * For looping over fragment attributes in the pointe, line
450 * triangle rasterizers.
451 */
452 #define ATTRIB_LOOP_BEGIN \
453 { \
454 GLuint a; \
455 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
456 const GLuint attr = swrast->_ActiveAttribs[a];
457
458 #define ATTRIB_LOOP_END } }
459
460
461 /**
462 * Return the address of a pixel value in a mapped renderbuffer.
463 */
464 static inline GLubyte *
465 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
466 {
467 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
468 const GLint bpp = _mesa_get_format_bytes(rb->Format);
469 const GLint rowStride = srb->RowStride;
470 assert(x >= 0);
471 assert(y >= 0);
472 /* NOTE: using <= only because of s_tritemp.h which gets a pixel
473 * address but doesn't necessarily access it.
474 */
475 assert(x <= (GLint) rb->Width);
476 assert(y <= (GLint) rb->Height);
477 assert(srb->Map);
478 return (GLubyte *) srb->Map + y * rowStride + x * bpp;
479 }
480
481
482
483 #endif