Initial work for supporting different renderbuffer color depths at runtime.
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "mtypes.h"
47 #include "swrast.h"
48
49
50 /**
51 * \defgroup SpanFlags SPAN_XXX-flags
52 * Bitmasks to indicate which span_arrays need to be computed
53 * (sw_span::interpMask) or have already been filled in (sw_span::arrayMask)
54 */
55 /*@{*/
56 #define SPAN_RGBA 0x001
57 #define SPAN_SPEC 0x002
58 #define SPAN_INDEX 0x004
59 #define SPAN_Z 0x008
60 #define SPAN_W 0x010
61 #define SPAN_FOG 0x020
62 #define SPAN_TEXTURE 0x040
63 #define SPAN_INT_TEXTURE 0x080
64 #define SPAN_LAMBDA 0x100
65 #define SPAN_COVERAGE 0x200
66 #define SPAN_FLAT 0x400 /**< flat shading? */
67 #define SPAN_XY 0x800
68 #define SPAN_MASK 0x1000
69 #define SPAN_VARYING 0x2000
70 /*@}*/
71
72 #if 0
73 /* alternate arrangement for code below */
74 struct arrays2 {
75 union {
76 GLubyte sz1[MAX_WIDTH][4]; /* primary color */
77 GLushort sz2[MAX_WIDTH][4];
78 GLfloat sz4[MAX_WIDTH][4];
79 } rgba;
80 union {
81 GLubyte sz1[MAX_WIDTH][4]; /* specular color and temp storage */
82 GLushort sz2[MAX_WIDTH][4];
83 GLfloat sz4[MAX_WIDTH][4];
84 } spec;
85 };
86 #endif
87
88
89 /**
90 * \struct span_arrays
91 * \brief Arrays of fragment values.
92 *
93 * These will either be computed from the x/xStep values above or
94 * filled in by glDraw/CopyPixels, etc.
95 * These arrays are separated out of sw_span to conserve memory.
96 */
97 struct span_arrays {
98 GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
99 union {
100 struct {
101 GLubyte rgba[MAX_WIDTH][4]; /**< primary color */
102 GLubyte spec[MAX_WIDTH][4]; /**< specular color and temp storage */
103 } sz1;
104 struct {
105 GLushort rgba[MAX_WIDTH][4];
106 GLushort spec[MAX_WIDTH][4];
107 } sz2;
108 struct {
109 GLfloat rgba[MAX_WIDTH][4];
110 GLfloat spec[MAX_WIDTH][4];
111 } sz4;
112 } color;
113 /** XXX these are temporary fields, pointing into above color arrays */
114 GLchan (*rgba)[4];
115 GLchan (*spec)[4];
116
117 GLuint index[MAX_WIDTH];
118 GLint x[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
119 GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
120 GLuint z[MAX_WIDTH];
121 GLfloat fog[MAX_WIDTH];
122 GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4];
123 GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH];
124 GLfloat coverage[MAX_WIDTH];
125 GLfloat varying[MAX_WIDTH][MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
126
127 /** This mask indicates which fragments are alive or culled */
128 GLubyte mask[MAX_WIDTH];
129 };
130
131
132 /**
133 * \struct sw_span
134 * \brief Contains data for either a horizontal line or a set of
135 * pixels that are passed through a pipeline of functions before being
136 * drawn.
137 *
138 * The sw_span structure describes the colors, Z, fogcoord, texcoords,
139 * etc for either a horizontal run or an array of independent pixels.
140 * We can either specify a base/step to indicate interpolated values, or
141 * fill in arrays of values. The interpMask and arrayMask bitfields
142 * indicate which are active.
143 *
144 * With this structure it's easy to hand-off span rasterization to
145 * subroutines instead of doing it all inline in the triangle functions
146 * like we used to do.
147 * It also cleans up the local variable namespace a great deal.
148 *
149 * It would be interesting to experiment with multiprocessor rasterization
150 * with this structure. The triangle rasterizer could simply emit a
151 * stream of these structures which would be consumed by one or more
152 * span-processing threads which could run in parallel.
153 */
154 struct sw_span {
155 GLint x, y;
156
157 /** Only need to process pixels between start <= i < end */
158 /** At this time, start is always zero. */
159 GLuint start, end;
160
161 /** This flag indicates that mask[] array is effectively filled with ones */
162 GLboolean writeAll;
163
164 /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
165 GLenum primitive;
166
167 /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
168 GLuint facing;
169
170 /**
171 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
172 * which of the x/xStep variables are relevant.
173 */
174 GLbitfield interpMask;
175
176 /* For horizontal spans, step is the partial derivative wrt X.
177 * For lines, step is the delta from one fragment to the next.
178 */
179 #if CHAN_TYPE == GL_FLOAT
180 GLfloat red, redStep;
181 GLfloat green, greenStep;
182 GLfloat blue, blueStep;
183 GLfloat alpha, alphaStep;
184 GLfloat specRed, specRedStep;
185 GLfloat specGreen, specGreenStep;
186 GLfloat specBlue, specBlueStep;
187 #else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT */
188 GLfixed red, redStep;
189 GLfixed green, greenStep;
190 GLfixed blue, blueStep;
191 GLfixed alpha, alphaStep;
192 GLfixed specRed, specRedStep;
193 GLfixed specGreen, specGreenStep;
194 GLfixed specBlue, specBlueStep;
195 #endif
196 GLfixed index, indexStep;
197 GLfixed z, zStep; /* XXX z should probably be GLuint */
198 GLfloat fog, fogStep;
199 GLfloat tex[MAX_TEXTURE_COORD_UNITS][4]; /* s, t, r, q */
200 GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4];
201 GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4];
202 GLfixed intTex[2], intTexStep[2]; /* s, t only */
203 GLfloat var[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
204 GLfloat varStepX[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
205 GLfloat varStepY[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR];
206
207 /* partial derivatives wrt X and Y. */
208 GLfloat dzdx, dzdy;
209 GLfloat w, dwdx, dwdy;
210 GLfloat drdx, drdy;
211 GLfloat dgdx, dgdy;
212 GLfloat dbdx, dbdy;
213 GLfloat dadx, dady;
214 GLfloat dsrdx, dsrdy;
215 GLfloat dsgdx, dsgdy;
216 GLfloat dsbdx, dsbdy;
217 GLfloat dfogdx, dfogdy;
218
219 /**
220 * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
221 * which of the fragment arrays in the span_arrays struct are relevant.
222 */
223 GLbitfield arrayMask;
224
225 /**
226 * We store the arrays of fragment values in a separate struct so
227 * that we can allocate sw_span structs on the stack without using
228 * a lot of memory. The span_arrays struct is about 400KB while the
229 * sw_span struct is only about 512 bytes.
230 */
231 struct span_arrays *array;
232 };
233
234
235 #define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
236 do { \
237 (S).primitive = (PRIMITIVE); \
238 (S).interpMask = (INTERP_MASK); \
239 (S).arrayMask = (ARRAY_MASK); \
240 (S).start = 0; \
241 (S).end = (END); \
242 (S).facing = 0; \
243 (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
244 } while (0)
245
246
247 typedef void (*texture_sample_func)(GLcontext *ctx,
248 const struct gl_texture_object *tObj,
249 GLuint n, const GLfloat texcoords[][4],
250 const GLfloat lambda[], GLchan rgba[][4]);
251
252 typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
253 const GLubyte mask[],
254 GLchan src[][4], CONST GLchan dst[][4],
255 GLenum chanType);
256
257 typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
258
259 typedef void (*swrast_line_func)( GLcontext *ctx,
260 const SWvertex *, const SWvertex *);
261
262 typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
263 const SWvertex *, const SWvertex *);
264
265
266 typedef void (*validate_texture_image_func)(GLcontext *ctx,
267 struct gl_texture_object *texObj,
268 GLuint face, GLuint level);
269
270
271 /** \defgroup Bitmasks
272 * Bitmasks to indicate which rasterization options are enabled
273 * (RasterMask)
274 */
275 /*@{*/
276 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
277 #define BLEND_BIT 0x002 /**< Blend pixels */
278 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
279 #define FOG_BIT 0x008 /**< Fog pixels */
280 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
281 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
282 #define STENCIL_BIT 0x040 /**< Stencil pixels */
283 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
284 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
285 /**< buffer or no buffers. */
286 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
287 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
288 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
289 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
290 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
291 /*@}*/
292
293 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
294 _NEW_SCISSOR| \
295 _NEW_COLOR| \
296 _NEW_DEPTH| \
297 _NEW_FOG| \
298 _NEW_PROGRAM| \
299 _NEW_STENCIL| \
300 _NEW_TEXTURE| \
301 _NEW_VIEWPORT| \
302 _NEW_DEPTH)
303
304
305 /**
306 * \struct SWcontext
307 * \brief SWContext?
308 */
309 typedef struct
310 {
311 /** Driver interface:
312 */
313 struct swrast_device_driver Driver;
314
315 /** Configuration mechanisms to make software rasterizer match
316 * characteristics of the hardware rasterizer (if present):
317 */
318 GLboolean AllowVertexFog;
319 GLboolean AllowPixelFog;
320
321 /** Derived values, invalidated on statechanges, updated from
322 * _swrast_validate_derived():
323 */
324 GLbitfield _RasterMask;
325 GLfloat _BackfaceSign;
326 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
327 GLboolean _AnyTextureCombine;
328 GLboolean _FogEnabled;
329 GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
330
331 /* Accum buffer temporaries.
332 */
333 GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
334 GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
335
336 /* Working values:
337 */
338 GLuint StippleCounter; /**< Line stipple counter */
339 GLbitfield NewState;
340 GLuint StateChanges;
341 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
342
343 void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );
344
345 /**
346 * When the NewState mask intersects these masks, we invalidate the
347 * Point/Line/Triangle function pointers below.
348 */
349 /*@{*/
350 GLbitfield InvalidatePointMask;
351 GLbitfield InvalidateLineMask;
352 GLbitfield InvalidateTriangleMask;
353 /*@}*/
354
355 /**
356 * Device drivers plug in functions for these callbacks.
357 * Will be called when the GL state change mask intersects the above masks.
358 */
359 /*@{*/
360 void (*choose_point)( GLcontext * );
361 void (*choose_line)( GLcontext * );
362 void (*choose_triangle)( GLcontext * );
363 /*@}*/
364
365 /**
366 * Current point, line and triangle drawing functions.
367 */
368 /*@{*/
369 swrast_point_func Point;
370 swrast_line_func Line;
371 swrast_tri_func Triangle;
372 /*@}*/
373
374 /**
375 * Placeholders for when separate specular (or secondary color) is
376 * enabled but texturing is not.
377 */
378 /*@{*/
379 swrast_point_func SpecPoint;
380 swrast_line_func SpecLine;
381 swrast_tri_func SpecTriangle;
382 /*@}*/
383
384 /**
385 * Typically, we'll allocate a sw_span structure as a local variable
386 * and set its 'array' pointer to point to this object. The reason is
387 * this object is big and causes problems when allocated on the stack
388 * on some systems.
389 */
390 struct span_arrays *SpanArrays;
391
392 /**
393 * Used to buffer N GL_POINTS, instead of rendering one by one.
394 */
395 struct sw_span PointSpan;
396
397 /** Internal hooks, kept up to date by the same mechanism as above.
398 */
399 blend_func BlendFunc;
400 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
401
402 /** Buffer for saving the sampled texture colors.
403 * Needed for GL_ARB_texture_env_crossbar implementation.
404 */
405 GLchan *TexelBuffer;
406
407 validate_texture_image_func ValidateTextureImage;
408
409 } SWcontext;
410
411
412 extern void
413 _swrast_validate_derived( GLcontext *ctx );
414
415
416 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
417
418 #define RENDER_START(SWctx, GLctx) \
419 do { \
420 if ((SWctx)->Driver.SpanRenderStart) { \
421 (*(SWctx)->Driver.SpanRenderStart)(GLctx); \
422 } \
423 } while (0)
424
425 #define RENDER_FINISH(SWctx, GLctx) \
426 do { \
427 if ((SWctx)->Driver.SpanRenderFinish) { \
428 (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
429 } \
430 } while (0)
431
432
433
434 /*
435 * XXX these macros are just bandages for now in order to make
436 * CHAN_BITS==32 compile cleanly.
437 * These should probably go elsewhere at some point.
438 */
439 #if CHAN_TYPE == GL_FLOAT
440 #define ChanToFixed(X) (X)
441 #define FixedToChan(X) (X)
442 #else
443 #define ChanToFixed(X) IntToFixed(X)
444 #define FixedToChan(X) FixedToInt(X)
445 #endif
446
447 #endif