swrast: fix comment typo (s/texure/texture/)
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_span.h"
51
52
53 typedef void (*texture_sample_func)(struct gl_context *ctx,
54 const struct gl_texture_object *tObj,
55 GLuint n, const GLfloat texcoords[][4],
56 const GLfloat lambda[], GLfloat rgba[][4]);
57
58 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
59 const GLubyte mask[],
60 GLvoid *src, const GLvoid *dst,
61 GLenum chanType);
62
63 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
64
65 typedef void (*swrast_line_func)( struct gl_context *ctx,
66 const SWvertex *, const SWvertex *);
67
68 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
69 const SWvertex *, const SWvertex *);
70
71
72 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
73 struct gl_texture_object *texObj,
74 GLuint face, GLuint level);
75
76
77 /**
78 * \defgroup Bitmasks
79 * Bitmasks to indicate which rasterization options are enabled
80 * (RasterMask)
81 */
82 /*@{*/
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
98 /*@}*/
99
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
101 _NEW_SCISSOR| \
102 _NEW_COLOR| \
103 _NEW_DEPTH| \
104 _NEW_FOG| \
105 _NEW_PROGRAM| \
106 _NEW_STENCIL| \
107 _NEW_TEXTURE| \
108 _NEW_VIEWPORT| \
109 _NEW_DEPTH)
110
111
112 struct swrast_texture_image;
113
114
115 /**
116 * Fetch a texel from texture image at given position.
117 */
118 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
119 GLint col, GLint row, GLint img,
120 GLfloat *texelOut);
121
122
123 typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
124 GLint col, GLint row, GLint img,
125 const void *texel);
126
127 /**
128 * Subclass of gl_texture_image.
129 * We need extra fields/info to keep tracking of mapped texture buffers,
130 * strides and Fetch/Store functions.
131 */
132 struct swrast_texture_image
133 {
134 struct gl_texture_image Base;
135
136 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
137
138 /** used for mipmap LOD computation */
139 GLfloat WidthScale, HeightScale, DepthScale;
140
141 /** These fields only valid when texture memory is mapped */
142 GLint RowStride; /**< Padded width in units of texels */
143 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
144 each 2D slice in 'Data', in texels */
145 GLubyte *Data; /**< Image data, accessed via FetchTexel() */
146
147 /** Malloc'd texture memory */
148 GLubyte *Buffer;
149
150 FetchTexelFunc FetchTexel;
151 StoreTexelFunc Store;
152 };
153
154
155 /** cast wrapper */
156 static inline struct swrast_texture_image *
157 swrast_texture_image(struct gl_texture_image *img)
158 {
159 return (struct swrast_texture_image *) img;
160 }
161
162 /** cast wrapper */
163 static inline const struct swrast_texture_image *
164 swrast_texture_image_const(const struct gl_texture_image *img)
165 {
166 return (const struct swrast_texture_image *) img;
167 }
168
169
170 /**
171 * \struct SWcontext
172 * \brief Per-context state that's private to the software rasterizer module.
173 */
174 typedef struct
175 {
176 /** Driver interface:
177 */
178 struct swrast_device_driver Driver;
179
180 /** Configuration mechanisms to make software rasterizer match
181 * characteristics of the hardware rasterizer (if present):
182 */
183 GLboolean AllowVertexFog;
184 GLboolean AllowPixelFog;
185
186 /** Derived values, invalidated on statechanges, updated from
187 * _swrast_validate_derived():
188 */
189 GLbitfield _RasterMask;
190 GLfloat _BackfaceSign; /** +1 or -1 */
191 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
192 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
193 GLboolean _TextureCombinePrimary;
194 GLboolean _FogEnabled;
195 GLboolean _DeferredTexture;
196
197 /** List/array of the fragment attributes to interpolate */
198 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
199 /** Same info, but as a bitmask */
200 GLbitfield _ActiveAttribMask;
201 /** Number of fragment attributes to interpolate */
202 GLuint _NumActiveAttribs;
203 /** Indicates how each attrib is to be interpolated (lines/tris) */
204 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
205
206 /* Accum buffer temporaries.
207 */
208 GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
209 GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
210
211 /* Working values:
212 */
213 GLuint StippleCounter; /**< Line stipple counter */
214 GLuint PointLineFacing;
215 GLbitfield NewState;
216 GLuint StateChanges;
217 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
218 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
219
220 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
221
222 /**
223 * When the NewState mask intersects these masks, we invalidate the
224 * Point/Line/Triangle function pointers below.
225 */
226 /*@{*/
227 GLbitfield InvalidatePointMask;
228 GLbitfield InvalidateLineMask;
229 GLbitfield InvalidateTriangleMask;
230 /*@}*/
231
232 /**
233 * Device drivers plug in functions for these callbacks.
234 * Will be called when the GL state change mask intersects the above masks.
235 */
236 /*@{*/
237 void (*choose_point)( struct gl_context * );
238 void (*choose_line)( struct gl_context * );
239 void (*choose_triangle)( struct gl_context * );
240 /*@}*/
241
242 /**
243 * Current point, line and triangle drawing functions.
244 */
245 /*@{*/
246 swrast_point_func Point;
247 swrast_line_func Line;
248 swrast_tri_func Triangle;
249 /*@}*/
250
251 /**
252 * Placeholders for when separate specular (or secondary color) is
253 * enabled but texturing is not.
254 */
255 /*@{*/
256 swrast_point_func SpecPoint;
257 swrast_line_func SpecLine;
258 swrast_tri_func SpecTriangle;
259 /*@}*/
260
261 /**
262 * Typically, we'll allocate a sw_span structure as a local variable
263 * and set its 'array' pointer to point to this object. The reason is
264 * this object is big and causes problems when allocated on the stack
265 * on some systems.
266 */
267 SWspanarrays *SpanArrays;
268 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
269
270 /**
271 * Used to buffer N GL_POINTS, instead of rendering one by one.
272 */
273 SWspan PointSpan;
274
275 /** Internal hooks, kept up to date by the same mechanism as above.
276 */
277 blend_func BlendFunc;
278 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
279
280 /** Buffer for saving the sampled texture colors.
281 * Needed for GL_ARB_texture_env_crossbar implementation.
282 */
283 GLfloat *TexelBuffer;
284
285 validate_texture_image_func ValidateTextureImage;
286
287 /** State used during execution of fragment programs */
288 struct gl_program_machine FragProgMachine;
289
290 } SWcontext;
291
292
293 extern void
294 _swrast_validate_derived( struct gl_context *ctx );
295
296 extern void
297 _swrast_update_texture_samplers(struct gl_context *ctx);
298
299
300 /** Return SWcontext for the given struct gl_context */
301 static inline SWcontext *
302 SWRAST_CONTEXT(struct gl_context *ctx)
303 {
304 return (SWcontext *) ctx->swrast_context;
305 }
306
307 /** const version of above */
308 static inline const SWcontext *
309 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
310 {
311 return (const SWcontext *) ctx->swrast_context;
312 }
313
314
315 /**
316 * Called prior to framebuffer reading/writing.
317 * For drivers that rely on swrast for fallback rendering, this is the
318 * driver's opportunity to map renderbuffers and textures.
319 */
320 static inline void
321 swrast_render_start(struct gl_context *ctx)
322 {
323 SWcontext *swrast = SWRAST_CONTEXT(ctx);
324 if (swrast->Driver.SpanRenderStart)
325 swrast->Driver.SpanRenderStart(ctx);
326 }
327
328
329 /** Called after framebuffer reading/writing */
330 static inline void
331 swrast_render_finish(struct gl_context *ctx)
332 {
333 SWcontext *swrast = SWRAST_CONTEXT(ctx);
334 if (swrast->Driver.SpanRenderFinish)
335 swrast->Driver.SpanRenderFinish(ctx);
336 }
337
338
339 extern void
340 _swrast_span_render_start(struct gl_context *ctx);
341
342 extern void
343 _swrast_span_render_finish(struct gl_context *ctx);
344
345 extern void
346 _swrast_map_textures(struct gl_context *ctx);
347
348 extern void
349 _swrast_unmap_textures(struct gl_context *ctx);
350
351 extern void
352 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
353
354 extern void
355 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
356
357
358 extern void
359 _swrast_map_renderbuffers(struct gl_context *ctx);
360
361 extern void
362 _swrast_unmap_renderbuffers(struct gl_context *ctx);
363
364
365 /**
366 * Size of an RGBA pixel, in bytes, for given datatype.
367 */
368 #define RGBA_PIXEL_SIZE(TYPE) \
369 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
370 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
371 : 4 * sizeof(GLfloat)))
372
373
374
375 /*
376 * Fixed point arithmetic macros
377 */
378 #ifndef FIXED_FRAC_BITS
379 #define FIXED_FRAC_BITS 11
380 #endif
381
382 #define FIXED_SHIFT FIXED_FRAC_BITS
383 #define FIXED_ONE (1 << FIXED_SHIFT)
384 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
385 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
386 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
387 #define FIXED_EPSILON 1
388 #define FIXED_SCALE ((float) FIXED_ONE)
389 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
390 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
391 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
392 #define IntToFixed(I) ((I) << FIXED_SHIFT)
393 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
394 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
395 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
396 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
397 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
398 #define PosFloatToFixed(X) FloatToFixed(X)
399 #define SignedFloatToFixed(X) FloatToFixed(X)
400
401
402
403 /*
404 * XXX these macros are just bandages for now in order to make
405 * CHAN_BITS==32 compile cleanly.
406 * These should probably go elsewhere at some point.
407 */
408 #if CHAN_TYPE == GL_FLOAT
409 #define ChanToFixed(X) (X)
410 #define FixedToChan(X) (X)
411 #else
412 #define ChanToFixed(X) IntToFixed(X)
413 #define FixedToChan(X) FixedToInt(X)
414 #endif
415
416
417 /**
418 * For looping over fragment attributes in the pointe, line
419 * triangle rasterizers.
420 */
421 #define ATTRIB_LOOP_BEGIN \
422 { \
423 GLuint a; \
424 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
425 const GLuint attr = swrast->_ActiveAttribs[a];
426
427 #define ATTRIB_LOOP_END } }
428
429
430
431 #endif