swrast: Make a teximage's stored RowStride be in terms of bytes per row.
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file swrast/s_context.h
29 * \brief Software rasterization context and private types.
30 * \author Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 /**
34 * \mainpage swrast module
35 *
36 * This module, software rasterization, contains the software fallback
37 * routines for drawing points, lines, triangles, bitmaps and images.
38 * All rendering boils down to writing spans (arrays) of pixels with
39 * particular colors. The span-writing routines must be implemented
40 * by the device driver.
41 */
42
43
44 #ifndef S_CONTEXT_H
45 #define S_CONTEXT_H
46
47 #include "main/compiler.h"
48 #include "main/mtypes.h"
49 #include "main/texcompress.h"
50 #include "program/prog_execute.h"
51 #include "swrast.h"
52 #include "s_fragprog.h"
53 #include "s_span.h"
54
55
56 typedef void (*texture_sample_func)(struct gl_context *ctx,
57 const struct gl_sampler_object *samp,
58 const struct gl_texture_object *tObj,
59 GLuint n, const GLfloat texcoords[][4],
60 const GLfloat lambda[], GLfloat rgba[][4]);
61
62 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
63 const GLubyte mask[],
64 GLvoid *src, const GLvoid *dst,
65 GLenum chanType);
66
67 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
68
69 typedef void (*swrast_line_func)( struct gl_context *ctx,
70 const SWvertex *, const SWvertex *);
71
72 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
73 const SWvertex *, const SWvertex *);
74
75
76 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
77 struct gl_texture_object *texObj,
78 GLuint face, GLuint level);
79
80
81 /**
82 * \defgroup Bitmasks
83 * Bitmasks to indicate which rasterization options are enabled
84 * (RasterMask)
85 */
86 /*@{*/
87 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
88 #define BLEND_BIT 0x002 /**< Blend pixels */
89 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
90 #define FOG_BIT 0x008 /**< Fog pixels */
91 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
92 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
93 #define STENCIL_BIT 0x040 /**< Stencil pixels */
94 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
95 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
96 /**< buffer or no buffers. */
97 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
98 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
99 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
100 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
101 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
102 /*@}*/
103
104 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
105 _NEW_SCISSOR| \
106 _NEW_COLOR| \
107 _NEW_DEPTH| \
108 _NEW_FOG| \
109 _NEW_PROGRAM| \
110 _NEW_STENCIL| \
111 _NEW_TEXTURE| \
112 _NEW_VIEWPORT| \
113 _NEW_DEPTH)
114
115
116 struct swrast_texture_image;
117
118
119 /**
120 * Fetch a texel from texture image at given position.
121 */
122 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
123 GLint col, GLint row, GLint img,
124 GLfloat *texelOut);
125
126
127 /**
128 * Subclass of gl_texture_image.
129 * We need extra fields/info to keep tracking of mapped texture buffers,
130 * strides and Fetch functions.
131 */
132 struct swrast_texture_image
133 {
134 struct gl_texture_image Base;
135
136 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
137
138 /** used for mipmap LOD computation */
139 GLfloat WidthScale, HeightScale, DepthScale;
140
141 /**
142 * Byte stride between rows in ImageSlices.
143 *
144 * For compressed textures, this is the byte stride between one row of
145 * blocks and the next row of blocks.
146 *
147 * Only valid while one of the ImageSlices is mapped, and must be the same
148 * between all slices.
149 */
150 GLint RowStride;
151 void **ImageSlices; /**< if 3D texture: array [Depth] of offsets to
152 each 2D slice in 'Data', in texels */
153 GLubyte *Map; /**< Pointer to mapped image memory */
154
155 /** Malloc'd texture memory */
156 GLubyte *Buffer;
157
158 FetchTexelFunc FetchTexel;
159
160 /** For fetching texels from compressed textures */
161 compressed_fetch_func FetchCompressedTexel;
162 };
163
164
165 /** cast wrapper */
166 static inline struct swrast_texture_image *
167 swrast_texture_image(struct gl_texture_image *img)
168 {
169 return (struct swrast_texture_image *) img;
170 }
171
172 /** cast wrapper */
173 static inline const struct swrast_texture_image *
174 swrast_texture_image_const(const struct gl_texture_image *img)
175 {
176 return (const struct swrast_texture_image *) img;
177 }
178
179
180 /**
181 * Subclass of gl_renderbuffer with extra fields needed for software
182 * rendering.
183 */
184 struct swrast_renderbuffer
185 {
186 struct gl_renderbuffer Base;
187
188 GLubyte *Buffer; /**< The malloc'd memory for buffer */
189
190 /** These fields are only valid while buffer is mapped for rendering */
191 GLubyte *Map;
192 GLint RowStride; /**< in bytes */
193
194 /** For span rendering */
195 GLenum ColorType;
196 };
197
198
199 /** cast wrapper */
200 static inline struct swrast_renderbuffer *
201 swrast_renderbuffer(struct gl_renderbuffer *img)
202 {
203 return (struct swrast_renderbuffer *) img;
204 }
205
206
207
208 /**
209 * \struct SWcontext
210 * \brief Per-context state that's private to the software rasterizer module.
211 */
212 typedef struct
213 {
214 /** Driver interface:
215 */
216 struct swrast_device_driver Driver;
217
218 /** Configuration mechanisms to make software rasterizer match
219 * characteristics of the hardware rasterizer (if present):
220 */
221 GLboolean AllowVertexFog;
222 GLboolean AllowPixelFog;
223
224 /** Derived values, invalidated on statechanges, updated from
225 * _swrast_validate_derived():
226 */
227 GLbitfield _RasterMask;
228 GLfloat _BackfaceSign; /** +1 or -1 */
229 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
230 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
231 GLboolean _TextureCombinePrimary;
232 GLboolean _FogEnabled;
233 GLboolean _DeferredTexture;
234
235 /** List/array of the fragment attributes to interpolate */
236 GLuint _ActiveAttribs[VARYING_SLOT_MAX];
237 /** Same info, but as a bitmask of VARYING_BIT_x bits */
238 GLbitfield64 _ActiveAttribMask;
239 /** Number of fragment attributes to interpolate */
240 GLuint _NumActiveAttribs;
241 /** Indicates how each attrib is to be interpolated (lines/tris) */
242 GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
243
244 /* Working values:
245 */
246 GLuint StippleCounter; /**< Line stipple counter */
247 GLuint PointLineFacing;
248 GLbitfield NewState;
249 GLuint StateChanges;
250 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
251 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
252
253 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
254
255 /**
256 * When the NewState mask intersects these masks, we invalidate the
257 * Point/Line/Triangle function pointers below.
258 */
259 /*@{*/
260 GLbitfield InvalidatePointMask;
261 GLbitfield InvalidateLineMask;
262 GLbitfield InvalidateTriangleMask;
263 /*@}*/
264
265 /**
266 * Device drivers plug in functions for these callbacks.
267 * Will be called when the GL state change mask intersects the above masks.
268 */
269 /*@{*/
270 void (*choose_point)( struct gl_context * );
271 void (*choose_line)( struct gl_context * );
272 void (*choose_triangle)( struct gl_context * );
273 /*@}*/
274
275 /**
276 * Current point, line and triangle drawing functions.
277 */
278 /*@{*/
279 swrast_point_func Point;
280 swrast_line_func Line;
281 swrast_tri_func Triangle;
282 /*@}*/
283
284 /**
285 * Placeholders for when separate specular (or secondary color) is
286 * enabled but texturing is not.
287 */
288 /*@{*/
289 swrast_point_func SpecPoint;
290 swrast_line_func SpecLine;
291 swrast_tri_func SpecTriangle;
292 /*@}*/
293
294 /**
295 * Typically, we'll allocate a sw_span structure as a local variable
296 * and set its 'array' pointer to point to this object. The reason is
297 * this object is big and causes problems when allocated on the stack
298 * on some systems.
299 */
300 SWspanarrays *SpanArrays;
301 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
302
303 /**
304 * Used to buffer N GL_POINTS, instead of rendering one by one.
305 */
306 SWspan PointSpan;
307
308 /** Internal hooks, kept up to date by the same mechanism as above.
309 */
310 blend_func BlendFunc;
311 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
312
313 /** Buffer for saving the sampled texture colors.
314 * Needed for GL_ARB_texture_env_crossbar implementation.
315 */
316 GLfloat *TexelBuffer;
317
318 validate_texture_image_func ValidateTextureImage;
319
320 /** State used during execution of fragment programs */
321 struct gl_program_machine FragProgMachine;
322
323 /** Temporary arrays for stencil operations. To avoid large stack
324 * allocations.
325 */
326 struct {
327 GLubyte *buf1, *buf2, *buf3, *buf4;
328 } stencil_temp;
329
330 } SWcontext;
331
332
333 extern void
334 _swrast_validate_derived( struct gl_context *ctx );
335
336 extern void
337 _swrast_update_texture_samplers(struct gl_context *ctx);
338
339
340 /** Return SWcontext for the given struct gl_context */
341 static inline SWcontext *
342 SWRAST_CONTEXT(struct gl_context *ctx)
343 {
344 return (SWcontext *) ctx->swrast_context;
345 }
346
347 /** const version of above */
348 static inline const SWcontext *
349 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
350 {
351 return (const SWcontext *) ctx->swrast_context;
352 }
353
354
355 /**
356 * Called prior to framebuffer reading/writing.
357 * For drivers that rely on swrast for fallback rendering, this is the
358 * driver's opportunity to map renderbuffers and textures.
359 */
360 static inline void
361 swrast_render_start(struct gl_context *ctx)
362 {
363 SWcontext *swrast = SWRAST_CONTEXT(ctx);
364 if (swrast->Driver.SpanRenderStart)
365 swrast->Driver.SpanRenderStart(ctx);
366 }
367
368
369 /** Called after framebuffer reading/writing */
370 static inline void
371 swrast_render_finish(struct gl_context *ctx)
372 {
373 SWcontext *swrast = SWRAST_CONTEXT(ctx);
374 if (swrast->Driver.SpanRenderFinish)
375 swrast->Driver.SpanRenderFinish(ctx);
376 }
377
378
379 extern void
380 _swrast_span_render_start(struct gl_context *ctx);
381
382 extern void
383 _swrast_span_render_finish(struct gl_context *ctx);
384
385 extern void
386 _swrast_map_textures(struct gl_context *ctx);
387
388 extern void
389 _swrast_unmap_textures(struct gl_context *ctx);
390
391 extern unsigned int
392 _swrast_teximage_slice_height(struct gl_texture_image *texImage);
393
394 extern void
395 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
396
397 extern void
398 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
399
400
401 extern void
402 _swrast_map_renderbuffers(struct gl_context *ctx);
403
404 extern void
405 _swrast_unmap_renderbuffers(struct gl_context *ctx);
406
407
408 /**
409 * Size of an RGBA pixel, in bytes, for given datatype.
410 */
411 #define RGBA_PIXEL_SIZE(TYPE) \
412 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
413 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
414 : 4 * sizeof(GLfloat)))
415
416
417
418 /*
419 * Fixed point arithmetic macros
420 */
421 #ifndef FIXED_FRAC_BITS
422 #define FIXED_FRAC_BITS 11
423 #endif
424
425 #define FIXED_SHIFT FIXED_FRAC_BITS
426 #define FIXED_ONE (1 << FIXED_SHIFT)
427 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
428 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
429 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
430 #define FIXED_EPSILON 1
431 #define FIXED_SCALE ((float) FIXED_ONE)
432 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
433 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
434 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
435 #define IntToFixed(I) ((I) << FIXED_SHIFT)
436 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
437 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
438 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
439 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
440 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
441 #define PosFloatToFixed(X) FloatToFixed(X)
442 #define SignedFloatToFixed(X) FloatToFixed(X)
443
444
445
446 /*
447 * XXX these macros are just bandages for now in order to make
448 * CHAN_BITS==32 compile cleanly.
449 * These should probably go elsewhere at some point.
450 */
451 #if CHAN_TYPE == GL_FLOAT
452 #define ChanToFixed(X) (X)
453 #define FixedToChan(X) (X)
454 #else
455 #define ChanToFixed(X) IntToFixed(X)
456 #define FixedToChan(X) FixedToInt(X)
457 #endif
458
459
460 /**
461 * For looping over fragment attributes in the pointe, line
462 * triangle rasterizers.
463 */
464 #define ATTRIB_LOOP_BEGIN \
465 { \
466 GLuint a; \
467 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
468 const GLuint attr = swrast->_ActiveAttribs[a];
469
470 #define ATTRIB_LOOP_END } }
471
472
473 /**
474 * Return the address of a pixel value in a mapped renderbuffer.
475 */
476 static inline GLubyte *
477 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
478 {
479 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
480 const GLint bpp = _mesa_get_format_bytes(rb->Format);
481 const GLint rowStride = srb->RowStride;
482 assert(x >= 0);
483 assert(y >= 0);
484 /* NOTE: using <= only because of s_tritemp.h which gets a pixel
485 * address but doesn't necessarily access it.
486 */
487 assert(x <= (GLint) rb->Width);
488 assert(y <= (GLint) rb->Height);
489 assert(srb->Map);
490 return (GLubyte *) srb->Map + y * rowStride + x * bpp;
491 }
492
493
494
495 #endif