Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_span.h"
51
52
53 typedef void (*texture_sample_func)(struct gl_context *ctx,
54 const struct gl_texture_object *tObj,
55 GLuint n, const GLfloat texcoords[][4],
56 const GLfloat lambda[], GLfloat rgba[][4]);
57
58 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
59 const GLubyte mask[],
60 GLvoid *src, const GLvoid *dst,
61 GLenum chanType);
62
63 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
64
65 typedef void (*swrast_line_func)( struct gl_context *ctx,
66 const SWvertex *, const SWvertex *);
67
68 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
69 const SWvertex *, const SWvertex *);
70
71
72 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
73 struct gl_texture_object *texObj,
74 GLuint face, GLuint level);
75
76
77 /**
78 * \defgroup Bitmasks
79 * Bitmasks to indicate which rasterization options are enabled
80 * (RasterMask)
81 */
82 /*@{*/
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
94 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
95 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
96 #define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
97 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
98 /*@}*/
99
100 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
101 _NEW_SCISSOR| \
102 _NEW_COLOR| \
103 _NEW_DEPTH| \
104 _NEW_FOG| \
105 _NEW_PROGRAM| \
106 _NEW_STENCIL| \
107 _NEW_TEXTURE| \
108 _NEW_VIEWPORT| \
109 _NEW_DEPTH)
110
111
112 /**
113 * \struct SWcontext
114 * \brief Per-context state that's private to the software rasterizer module.
115 */
116 typedef struct
117 {
118 /** Driver interface:
119 */
120 struct swrast_device_driver Driver;
121
122 /** Configuration mechanisms to make software rasterizer match
123 * characteristics of the hardware rasterizer (if present):
124 */
125 GLboolean AllowVertexFog;
126 GLboolean AllowPixelFog;
127
128 /** Derived values, invalidated on statechanges, updated from
129 * _swrast_validate_derived():
130 */
131 GLbitfield _RasterMask;
132 GLfloat _BackfaceSign; /** +1 or -1 */
133 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
134 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
135 GLboolean _TextureCombinePrimary;
136 GLboolean _FogEnabled;
137 GLboolean _DeferredTexture;
138 GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
139
140 /** List/array of the fragment attributes to interpolate */
141 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
142 /** Same info, but as a bitmask */
143 GLbitfield _ActiveAttribMask;
144 /** Number of fragment attributes to interpolate */
145 GLuint _NumActiveAttribs;
146 /** Indicates how each attrib is to be interpolated (lines/tris) */
147 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
148
149 /* Accum buffer temporaries.
150 */
151 GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
152 GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
153
154 /* Working values:
155 */
156 GLuint StippleCounter; /**< Line stipple counter */
157 GLuint PointLineFacing;
158 GLbitfield NewState;
159 GLuint StateChanges;
160 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
161 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
162
163 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
164
165 /**
166 * When the NewState mask intersects these masks, we invalidate the
167 * Point/Line/Triangle function pointers below.
168 */
169 /*@{*/
170 GLbitfield InvalidatePointMask;
171 GLbitfield InvalidateLineMask;
172 GLbitfield InvalidateTriangleMask;
173 /*@}*/
174
175 /**
176 * Device drivers plug in functions for these callbacks.
177 * Will be called when the GL state change mask intersects the above masks.
178 */
179 /*@{*/
180 void (*choose_point)( struct gl_context * );
181 void (*choose_line)( struct gl_context * );
182 void (*choose_triangle)( struct gl_context * );
183 /*@}*/
184
185 /**
186 * Current point, line and triangle drawing functions.
187 */
188 /*@{*/
189 swrast_point_func Point;
190 swrast_line_func Line;
191 swrast_tri_func Triangle;
192 /*@}*/
193
194 /**
195 * Placeholders for when separate specular (or secondary color) is
196 * enabled but texturing is not.
197 */
198 /*@{*/
199 swrast_point_func SpecPoint;
200 swrast_line_func SpecLine;
201 swrast_tri_func SpecTriangle;
202 /*@}*/
203
204 /**
205 * Typically, we'll allocate a sw_span structure as a local variable
206 * and set its 'array' pointer to point to this object. The reason is
207 * this object is big and causes problems when allocated on the stack
208 * on some systems.
209 */
210 SWspanarrays *SpanArrays;
211 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
212
213 /**
214 * Used to buffer N GL_POINTS, instead of rendering one by one.
215 */
216 SWspan PointSpan;
217
218 /** Internal hooks, kept up to date by the same mechanism as above.
219 */
220 blend_func BlendFunc;
221 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
222
223 /** Buffer for saving the sampled texture colors.
224 * Needed for GL_ARB_texture_env_crossbar implementation.
225 */
226 GLfloat *TexelBuffer;
227
228 validate_texture_image_func ValidateTextureImage;
229
230 /** State used during execution of fragment programs */
231 struct gl_program_machine FragProgMachine;
232
233 } SWcontext;
234
235
236 extern void
237 _swrast_validate_derived( struct gl_context *ctx );
238
239 extern void
240 _swrast_update_texture_samplers(struct gl_context *ctx);
241
242
243 /** Return SWcontext for the given struct gl_context */
244 static INLINE SWcontext *
245 SWRAST_CONTEXT(struct gl_context *ctx)
246 {
247 return (SWcontext *) ctx->swrast_context;
248 }
249
250 /** const version of above */
251 static INLINE const SWcontext *
252 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
253 {
254 return (const SWcontext *) ctx->swrast_context;
255 }
256
257
258 /**
259 * Called prior to framebuffer reading/writing.
260 * For drivers that rely on swrast for fallback rendering, this is the
261 * driver's opportunity to map renderbuffers and textures.
262 */
263 static INLINE void
264 swrast_render_start(struct gl_context *ctx)
265 {
266 SWcontext *swrast = SWRAST_CONTEXT(ctx);
267 if (swrast->Driver.SpanRenderStart)
268 swrast->Driver.SpanRenderStart(ctx);
269 }
270
271
272 /** Called after framebuffer reading/writing */
273 static INLINE void
274 swrast_render_finish(struct gl_context *ctx)
275 {
276 SWcontext *swrast = SWRAST_CONTEXT(ctx);
277 if (swrast->Driver.SpanRenderFinish)
278 swrast->Driver.SpanRenderFinish(ctx);
279 }
280
281
282
283 /**
284 * Size of an RGBA pixel, in bytes, for given datatype.
285 */
286 #define RGBA_PIXEL_SIZE(TYPE) \
287 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
288 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
289 : 4 * sizeof(GLfloat)))
290
291
292
293 /*
294 * Fixed point arithmetic macros
295 */
296 #ifndef FIXED_FRAC_BITS
297 #define FIXED_FRAC_BITS 11
298 #endif
299
300 #define FIXED_SHIFT FIXED_FRAC_BITS
301 #define FIXED_ONE (1 << FIXED_SHIFT)
302 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
303 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
304 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
305 #define FIXED_EPSILON 1
306 #define FIXED_SCALE ((float) FIXED_ONE)
307 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
308 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
309 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
310 #define IntToFixed(I) ((I) << FIXED_SHIFT)
311 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
312 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
313 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
314 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
315 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
316 #define PosFloatToFixed(X) FloatToFixed(X)
317 #define SignedFloatToFixed(X) FloatToFixed(X)
318
319
320
321 /*
322 * XXX these macros are just bandages for now in order to make
323 * CHAN_BITS==32 compile cleanly.
324 * These should probably go elsewhere at some point.
325 */
326 #if CHAN_TYPE == GL_FLOAT
327 #define ChanToFixed(X) (X)
328 #define FixedToChan(X) (X)
329 #else
330 #define ChanToFixed(X) IntToFixed(X)
331 #define FixedToChan(X) FixedToInt(X)
332 #endif
333
334
335 /**
336 * For looping over fragment attributes in the pointe, line
337 * triangle rasterizers.
338 */
339 #define ATTRIB_LOOP_BEGIN \
340 { \
341 GLuint a; \
342 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
343 const GLuint attr = swrast->_ActiveAttribs[a];
344
345 #define ATTRIB_LOOP_END } }
346
347
348
349 #endif