merge from master
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "colormac.h"
29 #include "convolve.h"
30 #include "histogram.h"
31 #include "image.h"
32 #include "macros.h"
33 #include "imports.h"
34 #include "pixel.h"
35
36 #include "s_context.h"
37 #include "s_depth.h"
38 #include "s_span.h"
39 #include "s_stencil.h"
40 #include "s_zoom.h"
41
42
43
44 /**
45 * Determine if there's overlap in an image copy.
46 * This test also compensates for the fact that copies are done from
47 * bottom to top and overlaps can sometimes be handled correctly
48 * without making a temporary image copy.
49 * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
50 */
51 static GLboolean
52 regions_overlap(GLint srcx, GLint srcy,
53 GLint dstx, GLint dsty,
54 GLint width, GLint height,
55 GLfloat zoomX, GLfloat zoomY)
56 {
57 if (zoomX == 1.0 && zoomY == 1.0) {
58 /* no zoom */
59 if (srcx >= dstx + width || (srcx + width <= dstx)) {
60 return GL_FALSE;
61 }
62 else if (srcy < dsty) { /* this is OK */
63 return GL_FALSE;
64 }
65 else if (srcy > dsty + height) {
66 return GL_FALSE;
67 }
68 else {
69 return GL_TRUE;
70 }
71 }
72 else {
73 /* add one pixel of slop when zooming, just to be safe */
74 if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
75 return GL_FALSE;
76 }
77 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
78 return GL_FALSE;
79 }
80 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
81 return GL_FALSE;
82 }
83 else {
84 return GL_TRUE;
85 }
86 }
87 }
88
89
90 /**
91 * RGBA copypixels with convolution.
92 */
93 static void
94 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
95 GLint width, GLint height, GLint destx, GLint desty)
96 {
97 SWcontext *swrast = SWRAST_CONTEXT(ctx);
98 GLint row;
99 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
100 const GLbitfield transferOps = ctx->_ImageTransferState;
101 const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
102 || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
103 GLfloat *dest, *tmpImage, *convImage;
104 SWspan span;
105
106 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
107
108 if (ctx->Depth.Test)
109 _swrast_span_default_z(ctx, &span);
110 if (swrast->_FogEnabled)
111 _swrast_span_default_fog(ctx, &span);
112
113
114 /* allocate space for GLfloat image */
115 tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
116 if (!tmpImage) {
117 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
118 return;
119 }
120 convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
121 if (!convImage) {
122 _mesa_free(tmpImage);
123 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
124 return;
125 }
126
127 /* read source image as float/RGBA */
128 dest = tmpImage;
129 for (row = 0; row < height; row++) {
130 _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
131 width, srcx, srcy + row, GL_FLOAT, dest);
132 dest += 4 * width;
133 }
134
135 /* do the image transfer ops which preceed convolution */
136 for (row = 0; row < height; row++) {
137 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
138 _mesa_apply_rgba_transfer_ops(ctx,
139 transferOps & IMAGE_PRE_CONVOLUTION_BITS,
140 width, rgba);
141 }
142
143 /* do convolution */
144 if (ctx->Pixel.Convolution2DEnabled) {
145 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
146 }
147 else {
148 ASSERT(ctx->Pixel.Separable2DEnabled);
149 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
150 }
151 _mesa_free(tmpImage);
152
153 /* do remaining post-convolution image transfer ops */
154 for (row = 0; row < height; row++) {
155 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
156 _mesa_apply_rgba_transfer_ops(ctx,
157 transferOps & IMAGE_POST_CONVOLUTION_BITS,
158 width, rgba);
159 }
160
161 if (!sink) {
162 /* write the new image */
163 for (row = 0; row < height; row++) {
164 const GLfloat *src = convImage + row * width * 4;
165 GLvoid *rgba = span.array->color.sz1.rgba; /* row storage */
166
167 /* copy convolved colors into span array */
168 _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
169
170 /* write span */
171 span.x = destx;
172 span.y = desty + row;
173 span.end = width;
174 span.array->ChanType = GL_FLOAT;
175 if (zoom) {
176 _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
177 }
178 else {
179 _swrast_write_rgba_span(ctx, &span);
180 }
181 }
182 /* restore this */
183 span.array->ChanType = CHAN_TYPE;
184 }
185
186 _mesa_free(convImage);
187 }
188
189
190 /**
191 * RGBA copypixels
192 */
193 static void
194 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
195 GLint width, GLint height, GLint destx, GLint desty)
196 {
197 SWcontext *swrast = SWRAST_CONTEXT(ctx);
198 GLfloat *tmpImage, *p;
199 GLint sy, dy, stepy, row;
200 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
201 GLint overlapping;
202 GLuint transferOps = ctx->_ImageTransferState;
203 SWspan span;
204
205 if (!ctx->ReadBuffer->_ColorReadBuffer) {
206 /* no readbuffer - OK */
207 return;
208 }
209
210 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
211 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
212 return;
213 }
214 else if (ctx->Pixel.Convolution1DEnabled) {
215 /* make sure we don't apply 1D convolution */
216 transferOps &= ~(IMAGE_CONVOLUTION_BIT |
217 IMAGE_POST_CONVOLUTION_SCALE_BIAS);
218 }
219
220 /* Determine if copy should be done bottom-to-top or top-to-bottom */
221 if (srcy < desty) {
222 /* top-down max-to-min */
223 sy = srcy + height - 1;
224 dy = desty + height - 1;
225 stepy = -1;
226 }
227 else {
228 /* bottom-up min-to-max */
229 sy = srcy;
230 dy = desty;
231 stepy = 1;
232 }
233
234 if (ctx->DrawBuffer == ctx->ReadBuffer) {
235 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
236 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
237 }
238 else {
239 overlapping = GL_FALSE;
240 }
241
242 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
243 if (ctx->Depth.Test)
244 _swrast_span_default_z(ctx, &span);
245 if (swrast->_FogEnabled)
246 _swrast_span_default_fog(ctx, &span);
247
248 if (overlapping) {
249 tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
250 if (!tmpImage) {
251 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
252 return;
253 }
254 /* read the source image as RGBA/float */
255 p = tmpImage;
256 for (row = 0; row < height; row++) {
257 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
258 width, srcx, sy + row, GL_FLOAT, p );
259 p += width * 4;
260 }
261 p = tmpImage;
262 }
263 else {
264 tmpImage = NULL; /* silence compiler warnings */
265 p = NULL;
266 }
267
268 ASSERT(width < MAX_WIDTH);
269
270 for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
271 GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
272
273 /* Get row/span of source pixels */
274 if (overlapping) {
275 /* get from buffered image */
276 _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
277 p += width * 4;
278 }
279 else {
280 /* get from framebuffer */
281 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
282 width, srcx, sy, GL_FLOAT, rgba );
283 }
284
285 if (transferOps) {
286 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
287 (GLfloat (*)[4]) rgba);
288 }
289
290 /* Write color span */
291 span.x = destx;
292 span.y = dy;
293 span.end = width;
294 span.array->ChanType = GL_FLOAT;
295 if (zoom) {
296 _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
297 }
298 else {
299 _swrast_write_rgba_span(ctx, &span);
300 }
301 }
302
303 span.array->ChanType = CHAN_TYPE; /* restore */
304
305 if (overlapping)
306 _mesa_free(tmpImage);
307 }
308
309
310 static void
311 copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
312 GLint width, GLint height,
313 GLint destx, GLint desty )
314 {
315 SWcontext *swrast = SWRAST_CONTEXT(ctx);
316 GLuint *tmpImage,*p;
317 GLint sy, dy, stepy;
318 GLint j;
319 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
320 GLint overlapping;
321 SWspan span;
322
323 if (!ctx->ReadBuffer->_ColorReadBuffer) {
324 /* no readbuffer - OK */
325 return;
326 }
327
328 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
329
330 /* Determine if copy should be bottom-to-top or top-to-bottom */
331 if (srcy<desty) {
332 /* top-down max-to-min */
333 sy = srcy + height - 1;
334 dy = desty + height - 1;
335 stepy = -1;
336 }
337 else {
338 /* bottom-up min-to-max */
339 sy = srcy;
340 dy = desty;
341 stepy = 1;
342 }
343
344 if (ctx->DrawBuffer == ctx->ReadBuffer) {
345 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
346 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
347 }
348 else {
349 overlapping = GL_FALSE;
350 }
351
352 if (ctx->Depth.Test)
353 _swrast_span_default_z(ctx, &span);
354 if (swrast->_FogEnabled)
355 _swrast_span_default_fog(ctx, &span);
356
357 if (overlapping) {
358 GLint ssy = sy;
359 tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
360 if (!tmpImage) {
361 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
362 return;
363 }
364 /* read the image */
365 p = tmpImage;
366 for (j = 0; j < height; j++, ssy += stepy) {
367 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
368 width, srcx, ssy, p );
369 p += width;
370 }
371 p = tmpImage;
372 }
373 else {
374 tmpImage = NULL; /* silence compiler warning */
375 p = NULL;
376 }
377
378 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
379 /* Get color indexes */
380 if (overlapping) {
381 _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
382 p += width;
383 }
384 else {
385 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
386 width, srcx, sy, span.array->index );
387 }
388
389 if (ctx->_ImageTransferState)
390 _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState,
391 width, span.array->index);
392
393 /* write color indexes */
394 span.x = destx;
395 span.y = dy;
396 span.end = width;
397 if (zoom)
398 _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
399 else
400 _swrast_write_index_span(ctx, &span);
401 }
402
403 if (overlapping)
404 _mesa_free(tmpImage);
405 }
406
407
408 /**
409 * Convert floating point Z values to integer Z values with pixel transfer's
410 * Z scale and bias.
411 */
412 static void
413 scale_and_bias_z(GLcontext *ctx, GLuint width,
414 const GLfloat depth[], GLuint z[])
415 {
416 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
417 GLuint i;
418
419 if (depthMax <= 0xffffff &&
420 ctx->Pixel.DepthScale == 1.0 &&
421 ctx->Pixel.DepthBias == 0.0) {
422 /* no scale or bias and no clamping and no worry of overflow */
423 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
424 for (i = 0; i < width; i++) {
425 z[i] = (GLuint) (depth[i] * depthMaxF);
426 }
427 }
428 else {
429 /* need to be careful with overflow */
430 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
431 for (i = 0; i < width; i++) {
432 GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
433 d = CLAMP(d, 0.0, 1.0) * depthMaxF;
434 if (d >= depthMaxF)
435 z[i] = depthMax;
436 else
437 z[i] = (GLuint) d;
438 }
439 }
440 }
441
442
443
444 /*
445 * TODO: Optimize!!!!
446 */
447 static void
448 copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
449 GLint width, GLint height,
450 GLint destx, GLint desty )
451 {
452 SWcontext *swrast = SWRAST_CONTEXT(ctx);
453 struct gl_framebuffer *fb = ctx->ReadBuffer;
454 struct gl_renderbuffer *readRb = fb->_DepthBuffer;
455 GLfloat *p, *tmpImage;
456 GLint sy, dy, stepy;
457 GLint j;
458 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
459 GLint overlapping;
460 SWspan span;
461
462 if (!readRb) {
463 /* no readbuffer - OK */
464 return;
465 }
466
467 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
468
469 /* Determine if copy should be bottom-to-top or top-to-bottom */
470 if (srcy<desty) {
471 /* top-down max-to-min */
472 sy = srcy + height - 1;
473 dy = desty + height - 1;
474 stepy = -1;
475 }
476 else {
477 /* bottom-up min-to-max */
478 sy = srcy;
479 dy = desty;
480 stepy = 1;
481 }
482
483 if (ctx->DrawBuffer == ctx->ReadBuffer) {
484 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
485 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
486 }
487 else {
488 overlapping = GL_FALSE;
489 }
490
491 _swrast_span_default_color(ctx, &span);
492 if (swrast->_FogEnabled)
493 _swrast_span_default_fog(ctx, &span);
494
495 if (overlapping) {
496 GLint ssy = sy;
497 tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
498 if (!tmpImage) {
499 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
500 return;
501 }
502 p = tmpImage;
503 for (j = 0; j < height; j++, ssy += stepy) {
504 _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
505 p += width;
506 }
507 p = tmpImage;
508 }
509 else {
510 tmpImage = NULL; /* silence compiler warning */
511 p = NULL;
512 }
513
514 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
515 GLfloat depth[MAX_WIDTH];
516 /* get depth values */
517 if (overlapping) {
518 _mesa_memcpy(depth, p, width * sizeof(GLfloat));
519 p += width;
520 }
521 else {
522 _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
523 }
524
525 /* apply scale and bias */
526 scale_and_bias_z(ctx, width, depth, span.array->z);
527
528 /* write depth values */
529 span.x = destx;
530 span.y = dy;
531 span.end = width;
532 if (fb->Visual.rgbMode) {
533 if (zoom)
534 _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
535 span.array->rgba);
536 else
537 _swrast_write_rgba_span(ctx, &span);
538 }
539 else {
540 if (zoom)
541 _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
542 else
543 _swrast_write_index_span(ctx, &span);
544 }
545 }
546
547 if (overlapping)
548 _mesa_free(tmpImage);
549 }
550
551
552
553 static void
554 copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
555 GLint width, GLint height,
556 GLint destx, GLint desty )
557 {
558 struct gl_framebuffer *fb = ctx->ReadBuffer;
559 struct gl_renderbuffer *rb = fb->_StencilBuffer;
560 GLint sy, dy, stepy;
561 GLint j;
562 GLstencil *p, *tmpImage;
563 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
564 GLint overlapping;
565
566 if (!rb) {
567 /* no readbuffer - OK */
568 return;
569 }
570
571 /* Determine if copy should be bottom-to-top or top-to-bottom */
572 if (srcy < desty) {
573 /* top-down max-to-min */
574 sy = srcy + height - 1;
575 dy = desty + height - 1;
576 stepy = -1;
577 }
578 else {
579 /* bottom-up min-to-max */
580 sy = srcy;
581 dy = desty;
582 stepy = 1;
583 }
584
585 if (ctx->DrawBuffer == ctx->ReadBuffer) {
586 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
587 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
588 }
589 else {
590 overlapping = GL_FALSE;
591 }
592
593 if (overlapping) {
594 GLint ssy = sy;
595 tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
596 if (!tmpImage) {
597 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
598 return;
599 }
600 p = tmpImage;
601 for (j = 0; j < height; j++, ssy += stepy) {
602 _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
603 p += width;
604 }
605 p = tmpImage;
606 }
607 else {
608 tmpImage = NULL; /* silence compiler warning */
609 p = NULL;
610 }
611
612 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
613 GLstencil stencil[MAX_WIDTH];
614
615 /* Get stencil values */
616 if (overlapping) {
617 _mesa_memcpy(stencil, p, width * sizeof(GLstencil));
618 p += width;
619 }
620 else {
621 _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
622 }
623
624 _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
625
626 /* Write stencil values */
627 if (zoom) {
628 _swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
629 destx, dy, stencil);
630 }
631 else {
632 _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
633 }
634 }
635
636 if (overlapping)
637 _mesa_free(tmpImage);
638 }
639
640
641 /**
642 * This isn't terribly efficient. If a driver really has combined
643 * depth/stencil buffers the driver should implement an optimized
644 * CopyPixels function.
645 */
646 static void
647 copy_depth_stencil_pixels(GLcontext *ctx,
648 const GLint srcX, const GLint srcY,
649 const GLint width, const GLint height,
650 const GLint destX, const GLint destY)
651 {
652 struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
653 GLint sy, dy, stepy;
654 GLint j;
655 GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
656 GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
657 const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
658 const GLuint stencilMask = ctx->Stencil.WriteMask[0];
659 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
660 const GLboolean scaleOrBias
661 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
662 GLint overlapping;
663
664 depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
665 depthReadRb = ctx->ReadBuffer->_DepthBuffer;
666 stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
667
668 ASSERT(depthDrawRb);
669 ASSERT(depthReadRb);
670 ASSERT(stencilReadRb);
671
672 /* Determine if copy should be bottom-to-top or top-to-bottom */
673 if (srcY < destY) {
674 /* top-down max-to-min */
675 sy = srcY + height - 1;
676 dy = destY + height - 1;
677 stepy = -1;
678 }
679 else {
680 /* bottom-up min-to-max */
681 sy = srcY;
682 dy = destY;
683 stepy = 1;
684 }
685
686 if (ctx->DrawBuffer == ctx->ReadBuffer) {
687 overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
688 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
689 }
690 else {
691 overlapping = GL_FALSE;
692 }
693
694 if (overlapping) {
695 GLint ssy = sy;
696
697 if (stencilMask != 0x0) {
698 tempStencilImage
699 = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
700 if (!tempStencilImage) {
701 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
702 return;
703 }
704
705 /* get copy of stencil pixels */
706 stencilPtr = tempStencilImage;
707 for (j = 0; j < height; j++, ssy += stepy) {
708 _swrast_read_stencil_span(ctx, stencilReadRb,
709 width, srcX, ssy, stencilPtr);
710 stencilPtr += width;
711 }
712 stencilPtr = tempStencilImage;
713 }
714
715 if (ctx->Depth.Mask) {
716 tempDepthImage
717 = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
718 if (!tempDepthImage) {
719 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
720 _mesa_free(tempStencilImage);
721 return;
722 }
723
724 /* get copy of depth pixels */
725 depthPtr = tempDepthImage;
726 for (j = 0; j < height; j++, ssy += stepy) {
727 _swrast_read_depth_span_float(ctx, depthReadRb,
728 width, srcX, ssy, depthPtr);
729 depthPtr += width;
730 }
731 depthPtr = tempDepthImage;
732 }
733 }
734
735 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
736 if (stencilMask != 0x0) {
737 GLstencil stencil[MAX_WIDTH];
738
739 /* Get stencil values */
740 if (overlapping) {
741 _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
742 stencilPtr += width;
743 }
744 else {
745 _swrast_read_stencil_span(ctx, stencilReadRb,
746 width, srcX, sy, stencil);
747 }
748
749 _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
750
751 /* Write values */
752 if (zoom) {
753 _swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
754 destX, dy, stencil);
755 }
756 else {
757 _swrast_write_stencil_span( ctx, width, destX, dy, stencil );
758 }
759 }
760
761 if (ctx->Depth.Mask) {
762 GLfloat depth[MAX_WIDTH];
763 GLuint zVals32[MAX_WIDTH];
764 GLushort zVals16[MAX_WIDTH];
765 GLvoid *zVals;
766 GLuint zBytes;
767
768 /* get depth values */
769 if (overlapping) {
770 _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
771 depthPtr += width;
772 }
773 else {
774 _swrast_read_depth_span_float(ctx, depthReadRb,
775 width, srcX, sy, depth);
776 }
777
778 /* scale & bias */
779 if (scaleOrBias) {
780 _mesa_scale_and_bias_depth(ctx, width, depth);
781 }
782 /* convert to integer Z values */
783 if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
784 GLint k;
785 for (k = 0; k < width; k++)
786 zVals16[k] = (GLushort) (depth[k] * depthScale);
787 zVals = zVals16;
788 zBytes = 2;
789 }
790 else {
791 GLint k;
792 for (k = 0; k < width; k++)
793 zVals32[k] = (GLuint) (depth[k] * depthScale);
794 zVals = zVals32;
795 zBytes = 4;
796 }
797
798 /* Write values */
799 if (zoom) {
800 _swrast_write_zoomed_z_span(ctx, destX, destY, width,
801 destX, dy, zVals);
802 }
803 else {
804 _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
805 }
806 }
807 }
808
809 if (tempStencilImage)
810 _mesa_free(tempStencilImage);
811
812 if (tempDepthImage)
813 _mesa_free(tempDepthImage);
814 }
815
816
817
818 /**
819 * Try to do a fast copy pixels.
820 */
821 static GLboolean
822 fast_copy_pixels(GLcontext *ctx,
823 GLint srcX, GLint srcY, GLsizei width, GLsizei height,
824 GLint dstX, GLint dstY, GLenum type)
825 {
826 struct gl_framebuffer *srcFb = ctx->ReadBuffer;
827 struct gl_framebuffer *dstFb = ctx->DrawBuffer;
828 struct gl_renderbuffer *srcRb, *dstRb;
829 GLint row, yStep;
830
831 if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
832 ctx->Pixel.ZoomX != 1.0F ||
833 ctx->Pixel.ZoomY != 1.0F ||
834 ctx->_ImageTransferState) {
835 /* can't handle these */
836 return GL_FALSE;
837 }
838
839 if (type == GL_COLOR) {
840 if (dstFb->_NumColorDrawBuffers[0] != 1)
841 return GL_FALSE;
842 srcRb = srcFb->_ColorReadBuffer;
843 dstRb = dstFb->_ColorDrawBuffers[0][0];
844 }
845 else if (type == GL_STENCIL) {
846 srcRb = srcFb->_StencilBuffer;
847 dstRb = dstFb->_StencilBuffer;
848 }
849 else if (type == GL_DEPTH) {
850 srcRb = srcFb->_DepthBuffer;
851 dstRb = dstFb->_DepthBuffer;
852 }
853 else {
854 ASSERT(type == GL_DEPTH_STENCIL_EXT);
855 /* XXX correct? */
856 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
857 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
858 }
859
860 /* src and dst renderbuffers must be same format and type */
861 if (!srcRb || !dstRb ||
862 srcRb->DataType != dstRb->DataType ||
863 srcRb->_BaseFormat != dstRb->_BaseFormat) {
864 return GL_FALSE;
865 }
866
867 /* clipping not supported */
868 if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
869 srcY < 0 || srcY + height > (GLint) srcFb->Height ||
870 dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
871 dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
872 return GL_FALSE;
873 }
874
875 /* overlapping src/dst doesn't matter, just determine Y direction */
876 if (srcY < dstY) {
877 /* top-down max-to-min */
878 srcY = srcY + height - 1;
879 dstY = dstY + height - 1;
880 yStep = -1;
881 }
882 else {
883 /* bottom-up min-to-max */
884 yStep = 1;
885 }
886
887 for (row = 0; row < height; row++) {
888 GLuint temp[MAX_WIDTH][4];
889 srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
890 dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
891 srcY += yStep;
892 dstY += yStep;
893 }
894
895 return GL_TRUE;
896 }
897
898
899 /**
900 * Do software-based glCopyPixels.
901 * By time we get here, all parameters will have been error-checked.
902 */
903 void
904 _swrast_CopyPixels( GLcontext *ctx,
905 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
906 GLint destx, GLint desty, GLenum type )
907 {
908 SWcontext *swrast = SWRAST_CONTEXT(ctx);
909 RENDER_START(swrast,ctx);
910
911 if (swrast->NewState)
912 _swrast_validate_derived( ctx );
913
914 if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
915 switch (type) {
916 case GL_COLOR:
917 if (ctx->Visual.rgbMode) {
918 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
919 }
920 else {
921 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
922 }
923 break;
924 case GL_DEPTH:
925 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
926 break;
927 case GL_STENCIL:
928 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
929 break;
930 case GL_DEPTH_STENCIL_EXT:
931 copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
932 break;
933 default:
934 _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
935 }
936 }
937
938 RENDER_FINISH(swrast,ctx);
939 }