Major check-in of changes for GL_EXT_framebuffer_object extension.
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "colormac.h"
29 #include "convolve.h"
30 #include "histogram.h"
31 #include "image.h"
32 #include "macros.h"
33 #include "imports.h"
34 #include "pixel.h"
35
36 #include "s_context.h"
37 #include "s_depth.h"
38 #include "s_pixeltex.h"
39 #include "s_span.h"
40 #include "s_stencil.h"
41 #include "s_texture.h"
42 #include "s_zoom.h"
43
44
45
46 /*
47 * Determine if there's overlap in an image copy.
48 * This test also compensates for the fact that copies are done from
49 * bottom to top and overlaps can sometimes be handled correctly
50 * without making a temporary image copy.
51 */
52 static GLboolean
53 regions_overlap(GLint srcx, GLint srcy,
54 GLint dstx, GLint dsty,
55 GLint width, GLint height,
56 GLfloat zoomX, GLfloat zoomY)
57 {
58 if (zoomX == 1.0 && zoomY == 1.0) {
59 /* no zoom */
60 if (srcx >= dstx + width || (srcx + width <= dstx)) {
61 return GL_FALSE;
62 }
63 else if (srcy < dsty) { /* this is OK */
64 return GL_FALSE;
65 }
66 else if (srcy > dsty + height) {
67 return GL_FALSE;
68 }
69 else {
70 return GL_TRUE;
71 }
72 }
73 else {
74 /* add one pixel of slop when zooming, just to be safe */
75 if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
76 return GL_FALSE;
77 }
78 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
79 return GL_FALSE;
80 }
81 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
82 return GL_FALSE;
83 }
84 else {
85 return GL_TRUE;
86 }
87 }
88 }
89
90
91 /**
92 * Convert GLfloat[n][4] colors to GLchan[n][4].
93 * XXX maybe move into image.c
94 */
95 static void
96 float_span_to_chan(GLuint n, CONST GLfloat in[][4], GLchan out[][4])
97 {
98 GLuint i;
99 for (i = 0; i < n; i++) {
100 UNCLAMPED_FLOAT_TO_CHAN(out[i][RCOMP], in[i][RCOMP]);
101 UNCLAMPED_FLOAT_TO_CHAN(out[i][GCOMP], in[i][GCOMP]);
102 UNCLAMPED_FLOAT_TO_CHAN(out[i][BCOMP], in[i][BCOMP]);
103 UNCLAMPED_FLOAT_TO_CHAN(out[i][ACOMP], in[i][ACOMP]);
104 }
105 }
106
107
108 /**
109 * Convert GLchan[n][4] colors to GLfloat[n][4].
110 * XXX maybe move into image.c
111 */
112 static void
113 chan_span_to_float(GLuint n, CONST GLchan in[][4], GLfloat out[][4])
114 {
115 GLuint i;
116 for (i = 0; i < n; i++) {
117 out[i][RCOMP] = CHAN_TO_FLOAT(in[i][RCOMP]);
118 out[i][GCOMP] = CHAN_TO_FLOAT(in[i][GCOMP]);
119 out[i][BCOMP] = CHAN_TO_FLOAT(in[i][BCOMP]);
120 out[i][ACOMP] = CHAN_TO_FLOAT(in[i][ACOMP]);
121 }
122 }
123
124
125
126 /*
127 * RGBA copypixels with convolution.
128 */
129 static void
130 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
131 GLint width, GLint height, GLint destx, GLint desty)
132 {
133 SWcontext *swrast = SWRAST_CONTEXT(ctx);
134 struct gl_renderbuffer *drawRb = NULL;
135 GLboolean quick_draw;
136 GLint row;
137 GLboolean changeBuffer;
138 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
139 const GLuint transferOps = ctx->_ImageTransferState;
140 GLfloat *dest, *tmpImage, *convImage;
141 struct sw_span span;
142
143 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
144
145 if (ctx->Depth.Test)
146 _swrast_span_default_z(ctx, &span);
147 if (ctx->Fog.Enabled)
148 _swrast_span_default_fog(ctx, &span);
149
150
151 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
152 && !zoom
153 && destx >= 0
154 && destx + width <= (GLint) ctx->DrawBuffer->Width) {
155 quick_draw = GL_TRUE;
156 drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
157 }
158 else {
159 quick_draw = GL_FALSE;
160 }
161
162 /* If read and draw buffer are different we must do buffer switching */
163 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0]
164 || ctx->DrawBuffer != ctx->ReadBuffer;
165
166
167 /* allocate space for GLfloat image */
168 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
169 if (!tmpImage) {
170 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
171 return;
172 }
173 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
174 if (!convImage) {
175 FREE(tmpImage);
176 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
177 return;
178 }
179
180 if (changeBuffer) {
181 /* choose the read buffer */
182 _swrast_use_read_buffer(ctx);
183 }
184
185 /* read source image */
186 dest = tmpImage;
187 for (row = 0; row < height; row++) {
188 GLchan rgba[MAX_WIDTH][4];
189 /* Read GLchan and convert to GLfloat */
190 _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
191 width, srcx, srcy + row, rgba);
192 chan_span_to_float(width, (CONST GLchan (*)[4]) rgba,
193 (GLfloat (*)[4]) dest);
194 dest += 4 * width;
195 }
196
197 if (changeBuffer) {
198 /* restore default src/dst buffer */
199 _swrast_use_draw_buffer(ctx);
200 }
201
202 /* do the image transfer ops which preceed convolution */
203 for (row = 0; row < height; row++) {
204 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
205 _mesa_apply_rgba_transfer_ops(ctx,
206 transferOps & IMAGE_PRE_CONVOLUTION_BITS,
207 width, rgba);
208 }
209
210 /* do convolution */
211 if (ctx->Pixel.Convolution2DEnabled) {
212 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
213 }
214 else {
215 ASSERT(ctx->Pixel.Separable2DEnabled);
216 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
217 }
218 FREE(tmpImage);
219
220 /* do remaining post-convolution image transfer ops */
221 for (row = 0; row < height; row++) {
222 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
223 _mesa_apply_rgba_transfer_ops(ctx,
224 transferOps & IMAGE_POST_CONVOLUTION_BITS,
225 width, rgba);
226 }
227
228 /* write the new image */
229 for (row = 0; row < height; row++) {
230 const GLfloat *src = convImage + row * width * 4;
231 GLint dy;
232
233 /* convert floats back to chan */
234 float_span_to_chan(width, (const GLfloat (*)[4]) src, span.array->rgba);
235
236 if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
237 span.end = width;
238 _swrast_pixel_texture(ctx, &span);
239 }
240
241 /* write row to framebuffer */
242
243 dy = desty + row;
244 if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
245 #if OLD_RENDERBUFFER
246 if (swrast->Driver.WriteRGBASpan)
247 swrast->Driver.WriteRGBASpan(ctx, drawRb, width, destx, dy,
248 (const GLchan (*)[4]) span.array->rgba, NULL);
249 else
250 #endif
251 drawRb->PutRow(ctx, drawRb, width, destx, dy,
252 span.array->rgba, NULL);
253 }
254 else if (zoom) {
255 span.x = destx;
256 span.y = dy;
257 span.end = width;
258 _swrast_write_zoomed_rgba_span(ctx, &span,
259 (CONST GLchan (*)[4])span.array->rgba,
260 desty, 0);
261 }
262 else {
263 span.x = destx;
264 span.y = dy;
265 span.end = width;
266 _swrast_write_rgba_span(ctx, &span);
267 }
268 }
269
270 FREE(convImage);
271 }
272
273
274 /*
275 * RGBA copypixels
276 */
277 static void
278 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
279 GLint width, GLint height, GLint destx, GLint desty)
280 {
281 SWcontext *swrast = SWRAST_CONTEXT(ctx);
282 struct gl_renderbuffer *drawRb;
283 GLchan *tmpImage,*p;
284 GLboolean quick_draw;
285 GLint sy, dy, stepy, j;
286 GLboolean changeBuffer;
287 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
288 GLint overlapping;
289 const GLuint transferOps = ctx->_ImageTransferState;
290 struct sw_span span;
291
292 if (!ctx->ReadBuffer->_ColorReadBuffer) {
293 /* no readbuffer - OK */
294 return;
295 }
296
297 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
298
299 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
300 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
301 return;
302 }
303
304 /* Determine if copy should be done bottom-to-top or top-to-bottom */
305 if (srcy < desty) {
306 /* top-down max-to-min */
307 sy = srcy + height - 1;
308 dy = desty + height - 1;
309 stepy = -1;
310 }
311 else {
312 /* bottom-up min-to-max */
313 sy = srcy;
314 dy = desty;
315 stepy = 1;
316 }
317
318 if (ctx->DrawBuffer == ctx->ReadBuffer) {
319 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
320 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
321 }
322 else {
323 overlapping = GL_FALSE;
324 }
325
326 if (ctx->Depth.Test)
327 _swrast_span_default_z(ctx, &span);
328 if (ctx->Fog.Enabled)
329 _swrast_span_default_fog(ctx, &span);
330
331 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
332 && !zoom
333 && destx >= 0
334 && destx + width <= (GLint) ctx->DrawBuffer->Width) {
335 quick_draw = GL_TRUE;
336 drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
337 }
338 else {
339 quick_draw = GL_FALSE;
340 drawRb = NULL;
341 }
342
343 /* If read and draw buffer are different we must do buffer switching */
344 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0]
345 || ctx->DrawBuffer != ctx->ReadBuffer;
346
347 if (overlapping) {
348 GLint ssy = sy;
349 tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
350 if (!tmpImage) {
351 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
352 return;
353 }
354 /* setup source */
355 if (changeBuffer)
356 _swrast_use_read_buffer(ctx);
357 /* read the source image */
358 p = tmpImage;
359 for (j = 0; j < height; j++, ssy += stepy) {
360 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
361 width, srcx, ssy, (GLchan (*)[4]) p );
362 p += width * 4;
363 }
364 p = tmpImage;
365 /* restore dest */
366 if (changeBuffer) {
367 _swrast_use_draw_buffer(ctx);
368 changeBuffer = GL_FALSE;
369 }
370 }
371 else {
372 tmpImage = NULL; /* silence compiler warnings */
373 p = NULL;
374 }
375
376 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
377 /* Get source pixels */
378 if (overlapping) {
379 /* get from buffered image */
380 ASSERT(width < MAX_WIDTH);
381 MEMCPY(span.array->rgba, p, width * sizeof(GLchan) * 4);
382 p += width * 4;
383 }
384 else {
385 /* get from framebuffer */
386 if (changeBuffer)
387 _swrast_use_read_buffer(ctx);
388 ASSERT(width < MAX_WIDTH);
389 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
390 width, srcx, sy, span.array->rgba );
391 if (changeBuffer)
392 _swrast_use_draw_buffer(ctx);
393 }
394
395 if (transferOps) {
396 DEFMARRAY(GLfloat, rgbaFloat, MAX_WIDTH, 4); /* mac 32k limitation */
397 CHECKARRAY(rgbaFloat, return);
398
399 /* convert to float, transfer, convert back to chan */
400 chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba,
401 rgbaFloat);
402 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat);
403 float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat,
404 span.array->rgba);
405
406 UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
407 }
408
409 if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
410 span.end = width;
411 _swrast_pixel_texture(ctx, &span);
412 }
413
414 /* Write color span */
415 if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
416 #if OLD_RENDERBUFFER
417 if (swrast->Driver.WriteRGBASpan)
418 swrast->Driver.WriteRGBASpan(ctx, drawRb, width, destx, dy,
419 (const GLchan (*)[4])span.array->rgba, NULL);
420 else
421 #endif
422 drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
423
424 }
425 else if (zoom) {
426 span.x = destx;
427 span.y = dy;
428 span.end = width;
429 _swrast_write_zoomed_rgba_span(ctx, &span,
430 (CONST GLchan (*)[4]) span.array->rgba,
431 desty, 0);
432 }
433 else {
434 span.x = destx;
435 span.y = dy;
436 span.end = width;
437 _swrast_write_rgba_span(ctx, &span);
438 }
439 }
440
441 if (overlapping)
442 FREE(tmpImage);
443 }
444
445
446 static void
447 copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
448 GLint width, GLint height,
449 GLint destx, GLint desty )
450 {
451 GLuint *tmpImage,*p;
452 GLint sy, dy, stepy;
453 GLint j;
454 GLboolean changeBuffer;
455 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
456 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
457 GLint overlapping;
458 struct sw_span span;
459
460 if (!ctx->ReadBuffer->_ColorReadBuffer) {
461 /* no readbuffer - OK */
462 return;
463 }
464
465 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
466
467 /* Determine if copy should be bottom-to-top or top-to-bottom */
468 if (srcy<desty) {
469 /* top-down max-to-min */
470 sy = srcy + height - 1;
471 dy = desty + height - 1;
472 stepy = -1;
473 }
474 else {
475 /* bottom-up min-to-max */
476 sy = srcy;
477 dy = desty;
478 stepy = 1;
479 }
480
481 if (ctx->DrawBuffer == ctx->ReadBuffer) {
482 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
483 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
484 }
485 else {
486 overlapping = GL_FALSE;
487 }
488
489 if (ctx->Depth.Test)
490 _swrast_span_default_z(ctx, &span);
491 if (ctx->Fog.Enabled)
492 _swrast_span_default_fog(ctx, &span);
493
494 /* If read and draw buffer are different we must do buffer switching */
495 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0]
496 || ctx->DrawBuffer != ctx->ReadBuffer;
497
498 if (overlapping) {
499 GLint ssy = sy;
500 tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
501 if (!tmpImage) {
502 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
503 return;
504 }
505 /* setup source */
506 if (changeBuffer)
507 _swrast_use_read_buffer(ctx);
508 /* read the image */
509 p = tmpImage;
510 for (j = 0; j < height; j++, ssy += stepy) {
511 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
512 width, srcx, ssy, p );
513 p += width;
514 }
515 p = tmpImage;
516 /* restore to draw buffer */
517 if (changeBuffer) {
518 _swrast_use_draw_buffer(ctx);
519 changeBuffer = GL_FALSE;
520 }
521 }
522 else {
523 tmpImage = NULL; /* silence compiler warning */
524 p = NULL;
525 }
526
527 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
528 /* Get color indexes */
529 if (overlapping) {
530 MEMCPY(span.array->index, p, width * sizeof(GLuint));
531 p += width;
532 }
533 else {
534 if (changeBuffer)
535 _swrast_use_read_buffer(ctx);
536 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
537 width, srcx, sy, span.array->index );
538 if (changeBuffer)
539 _swrast_use_draw_buffer(ctx);
540 }
541
542 /* Apply shift, offset, look-up table */
543 if (shift_or_offset) {
544 _mesa_shift_and_offset_ci( ctx, width, span.array->index );
545 }
546 if (ctx->Pixel.MapColorFlag) {
547 _mesa_map_ci( ctx, width, span.array->index );
548 }
549
550 /* write color indexes */
551 span.x = destx;
552 span.y = dy;
553 span.end = width;
554 if (zoom)
555 _swrast_write_zoomed_index_span(ctx, &span, desty, 0);
556 else
557 _swrast_write_index_span(ctx, &span);
558 }
559
560 if (overlapping)
561 FREE(tmpImage);
562 }
563
564
565
566 /*
567 * TODO: Optimize!!!!
568 */
569 static void
570 copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
571 GLint width, GLint height,
572 GLint destx, GLint desty )
573 {
574 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
575 struct gl_renderbuffer *readRb
576 = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
577 GLfloat *p, *tmpImage;
578 GLint sy, dy, stepy;
579 GLint i, j;
580 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
581 GLint overlapping;
582 struct sw_span span;
583
584 if (!readRb) {
585 /* no readbuffer - OK */
586 return;
587 }
588
589 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
590
591 if (!ctx->Visual.depthBits) {
592 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
593 return;
594 }
595
596 /* Determine if copy should be bottom-to-top or top-to-bottom */
597 if (srcy<desty) {
598 /* top-down max-to-min */
599 sy = srcy + height - 1;
600 dy = desty + height - 1;
601 stepy = -1;
602 }
603 else {
604 /* bottom-up min-to-max */
605 sy = srcy;
606 dy = desty;
607 stepy = 1;
608 }
609
610 if (ctx->DrawBuffer == ctx->ReadBuffer) {
611 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
612 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
613 }
614 else {
615 overlapping = GL_FALSE;
616 }
617
618 _swrast_span_default_color(ctx, &span);
619 if (ctx->Fog.Enabled)
620 _swrast_span_default_fog(ctx, &span);
621
622 if (overlapping) {
623 GLint ssy = sy;
624 tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
625 if (!tmpImage) {
626 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
627 return;
628 }
629 p = tmpImage;
630 for (j = 0; j < height; j++, ssy += stepy) {
631 _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
632 p += width;
633 }
634 p = tmpImage;
635 }
636 else {
637 tmpImage = NULL; /* silence compiler warning */
638 p = NULL;
639 }
640
641 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
642 GLfloat depth[MAX_WIDTH];
643 float sum = 0;
644 /* get depth values */
645 if (overlapping) {
646 MEMCPY(depth, p, width * sizeof(GLfloat));
647 p += width;
648 }
649 else {
650 _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
651 }
652
653 /* apply scale and bias */
654 for (i = 0; i < width; i++) {
655 GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
656 sum += d;
657 span.array->z[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * depthMax);
658 }
659
660 /* write depth values */
661 span.x = destx;
662 span.y = dy;
663 span.end = width;
664 if (ctx->Visual.rgbMode) {
665 if (zoom)
666 _swrast_write_zoomed_rgba_span( ctx, &span,
667 (const GLchan (*)[4])span.array->rgba, desty, 0 );
668 else
669 _swrast_write_rgba_span(ctx, &span);
670 }
671 else {
672 if (zoom)
673 _swrast_write_zoomed_index_span( ctx, &span, desty, 0 );
674 else
675 _swrast_write_index_span(ctx, &span);
676 }
677 }
678
679 if (overlapping)
680 FREE(tmpImage);
681 }
682
683
684
685 static void
686 copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
687 GLint width, GLint height,
688 GLint destx, GLint desty )
689 {
690 struct gl_renderbuffer *rb
691 = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
692 GLint sy, dy, stepy;
693 GLint j;
694 GLstencil *p, *tmpImage;
695 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
696 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
697 GLint overlapping;
698
699 if (!ctx->Visual.stencilBits) {
700 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
701 return;
702 }
703
704 if (!rb) {
705 /* no readbuffer - OK */
706 return;
707 }
708
709 /* Determine if copy should be bottom-to-top or top-to-bottom */
710 if (srcy < desty) {
711 /* top-down max-to-min */
712 sy = srcy + height - 1;
713 dy = desty + height - 1;
714 stepy = -1;
715 }
716 else {
717 /* bottom-up min-to-max */
718 sy = srcy;
719 dy = desty;
720 stepy = 1;
721 }
722
723 if (ctx->DrawBuffer == ctx->ReadBuffer) {
724 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
725 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
726 }
727 else {
728 overlapping = GL_FALSE;
729 }
730
731 if (overlapping) {
732 GLint ssy = sy;
733 tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
734 if (!tmpImage) {
735 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
736 return;
737 }
738 p = tmpImage;
739 for (j = 0; j < height; j++, ssy += stepy) {
740 _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
741 p += width;
742 }
743 p = tmpImage;
744 }
745 else {
746 tmpImage = NULL; /* silence compiler warning */
747 p = NULL;
748 }
749
750 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
751 GLstencil stencil[MAX_WIDTH];
752
753 /* Get stencil values */
754 if (overlapping) {
755 MEMCPY(stencil, p, width * sizeof(GLstencil));
756 p += width;
757 }
758 else {
759 _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
760 }
761
762 /* Apply shift, offset, look-up table */
763 if (shift_or_offset) {
764 _mesa_shift_and_offset_stencil( ctx, width, stencil );
765 }
766 if (ctx->Pixel.MapStencilFlag) {
767 _mesa_map_stencil( ctx, width, stencil );
768 }
769
770 /* Write stencil values */
771 if (zoom) {
772 _swrast_write_zoomed_stencil_span( ctx, width, destx, dy,
773 stencil, desty, 0 );
774 }
775 else {
776 _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
777 }
778 }
779
780 if (overlapping)
781 FREE(tmpImage);
782 }
783
784
785
786 void
787 _swrast_CopyPixels( GLcontext *ctx,
788 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
789 GLint destx, GLint desty,
790 GLenum type )
791 {
792 SWcontext *swrast = SWRAST_CONTEXT(ctx);
793 RENDER_START(swrast,ctx);
794
795 if (swrast->NewState)
796 _swrast_validate_derived( ctx );
797
798 if (type == GL_COLOR && ctx->Visual.rgbMode) {
799 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
800 }
801 else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
802 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
803 }
804 else if (type == GL_DEPTH) {
805 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
806 }
807 else if (type == GL_STENCIL) {
808 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
809 }
810 else {
811 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
812 }
813
814 RENDER_FINISH(swrast,ctx);
815 }