Reorganized software rasterizer as a module which manages its own state,
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /* $Id: s_copypix.c,v 1.3 2000/11/05 18:24:40 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "glheader.h"
29 #include "colormac.h"
30 #include "context.h"
31 #include "convolve.h"
32 #include "feedback.h"
33 #include "macros.h"
34 #include "mem.h"
35 #include "mmath.h"
36 #include "pixel.h"
37
38 #include "s_context.h"
39 #include "s_depth.h"
40 #include "s_imaging.h"
41 #include "s_pixeltex.h"
42 #include "s_span.h"
43 #include "s_stencil.h"
44 #include "s_texture.h"
45 #include "s_zoom.h"
46
47
48
49 /*
50 * Determine if there's overlap in an image copy
51 */
52 static GLboolean
53 regions_overlap(int srcx, int srcy, int dstx, int dsty, int width, int height,
54 float zoomX, float zoomY)
55 {
56 if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
57 return GL_FALSE;
58 }
59 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
60 return GL_FALSE;
61 }
62 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
63 return GL_FALSE;
64 }
65 else {
66 return GL_TRUE;
67 }
68 }
69
70
71
72 /*
73 * RGBA copypixels with convolution.
74 */
75 static void
76 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
77 GLint width, GLint height, GLint destx, GLint desty)
78 {
79 GLdepth zspan[MAX_WIDTH];
80 GLboolean quick_draw;
81 GLint row;
82 GLboolean changeBuffer;
83 GLchan *saveReadAlpha;
84 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
85 const GLuint transferOps = ctx->_ImageTransferState;
86 GLfloat *dest, *tmpImage, *convImage;
87
88 if (ctx->Depth.Test || ctx->Fog.Enabled) {
89 /* fill in array of z values */
90 GLdepth z = (GLdepth)
91 (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
92 GLint i;
93 for (i = 0; i < width; i++) {
94 zspan[i] = z;
95 }
96 }
97
98 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
99 && !zoom
100 && destx >= 0
101 && destx + width <= ctx->DrawBuffer->Width) {
102 quick_draw = GL_TRUE;
103 }
104 else {
105 quick_draw = GL_FALSE;
106 }
107
108 /* If read and draw buffer are different we must do buffer switching */
109 saveReadAlpha = ctx->ReadBuffer->Alpha;
110 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
111 || ctx->DrawBuffer != ctx->ReadBuffer;
112
113
114 /* allocate space for GLfloat image */
115 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
116 if (!tmpImage) {
117 gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
118 return;
119 }
120 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
121 if (!convImage) {
122 FREE(tmpImage);
123 gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
124 return;
125 }
126
127 dest = tmpImage;
128
129 if (changeBuffer) {
130 (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
131 ctx->Pixel.DriverReadBuffer );
132 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
133 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
134 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
135 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
136 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
137 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
138 else
139 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
140 }
141
142 /* read source image */
143 dest = tmpImage;
144 for (row = 0; row < height; row++) {
145 GLchan rgba[MAX_WIDTH][4];
146 GLint i;
147 gl_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx, srcy + row, rgba);
148 /* convert GLchan to GLfloat */
149 for (i = 0; i < width; i++) {
150 *dest++ = (GLfloat) rgba[i][RCOMP] * (1.0F / CHAN_MAXF);
151 *dest++ = (GLfloat) rgba[i][GCOMP] * (1.0F / CHAN_MAXF);
152 *dest++ = (GLfloat) rgba[i][BCOMP] * (1.0F / CHAN_MAXF);
153 *dest++ = (GLfloat) rgba[i][ACOMP] * (1.0F / CHAN_MAXF);
154 }
155 }
156
157 /* read from the draw buffer again (in case of blending) */
158 if (changeBuffer) {
159 (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
160 ctx->Color.DriverDrawBuffer );
161 ctx->ReadBuffer->Alpha = saveReadAlpha;
162 }
163
164 /* do image transfer ops up until convolution */
165 for (row = 0; row < height; row++) {
166 GLfloat (*rgba)[4] = (GLfloat (*)[4]) tmpImage + row * width * 4;
167
168 /* scale & bias */
169 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
170 _mesa_scale_and_bias_rgba(ctx, width, rgba);
171 }
172 /* color map lookup */
173 if (transferOps & IMAGE_MAP_COLOR_BIT) {
174 _mesa_map_rgba(ctx, width, rgba);
175 }
176 /* GL_COLOR_TABLE lookup */
177 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
178 _mesa_lookup_rgba(&ctx->ColorTable, width, rgba);
179 }
180 }
181
182 /* do convolution */
183 if (ctx->Pixel.Convolution2DEnabled) {
184 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
185 }
186 else {
187 ASSERT(ctx->Pixel.Separable2DEnabled);
188 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
189 }
190 FREE(tmpImage);
191
192 /* do remaining image transfer ops */
193 for (row = 0; row < height; row++) {
194 GLfloat (*rgba)[4] = (GLfloat (*)[4]) convImage + row * width * 4;
195
196 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
197 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
198 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgba);
199 }
200 /* color matrix */
201 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
202 _mesa_transform_rgba(ctx, width, rgba);
203 }
204 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
205 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
206 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgba);
207 }
208 /* update histogram count */
209 if (transferOps & IMAGE_HISTOGRAM_BIT) {
210 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgba);
211 }
212 /* update min/max */
213 if (transferOps & IMAGE_MIN_MAX_BIT) {
214 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgba);
215 }
216 }
217
218 for (row = 0; row < height; row++) {
219 const GLfloat *src = convImage + row * width * 4;
220 GLchan rgba[MAX_WIDTH][4];
221 GLint i, dy;
222
223 /* clamp to [0,1] and convert float back to chan */
224 for (i = 0; i < width; i++) {
225 GLint r = (GLint) (src[i * 4 + RCOMP] * CHAN_MAXF);
226 GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF);
227 GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF);
228 GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF);
229 rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
230 rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
231 rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
232 rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
233 }
234
235 if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
236 GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
237 GLchan primary_rgba[MAX_WIDTH][4];
238 GLuint unit;
239 /* XXX not sure how multitexture is supposed to work here */
240
241 MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
242
243 for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
244 _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
245 s, t, r, q);
246 gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
247 primary_rgba, rgba);
248 }
249 }
250
251 /* write row to framebuffer */
252
253 dy = desty + row;
254 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
255 (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy,
256 (const GLchan (*)[4])rgba, NULL );
257 }
258 else if (zoom) {
259 gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
260 (const GLchan (*)[4])rgba, desty);
261 }
262 else {
263 gl_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP );
264 }
265 }
266
267 FREE(convImage);
268 }
269
270
271 /*
272 * RGBA copypixels
273 */
274 static void
275 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
276 GLint width, GLint height, GLint destx, GLint desty)
277 {
278 GLdepth zspan[MAX_WIDTH];
279 GLchan rgba[MAX_WIDTH][4];
280 GLchan *tmpImage,*p;
281 GLboolean quick_draw;
282 GLint sy, dy, stepy;
283 GLint i, j;
284 GLboolean changeBuffer;
285 GLchan *saveReadAlpha;
286 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
287 GLint overlapping;
288 const GLuint transferOps = ctx->_ImageTransferState;
289
290 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
291 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
292 return;
293 }
294
295 /* Determine if copy should be done bottom-to-top or top-to-bottom */
296 if (srcy < desty) {
297 /* top-down max-to-min */
298 sy = srcy + height - 1;
299 dy = desty + height - 1;
300 stepy = -1;
301 }
302 else {
303 /* bottom-up min-to-max */
304 sy = srcy;
305 dy = desty;
306 stepy = 1;
307 }
308
309 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
310 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
311
312 if (ctx->Depth.Test || ctx->Fog.Enabled) {
313 /* fill in array of z values */
314 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
315 for (i=0;i<width;i++) {
316 zspan[i] = z;
317 }
318 }
319
320 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
321 && !zoom
322 && destx >= 0
323 && destx + width <= ctx->DrawBuffer->Width) {
324 quick_draw = GL_TRUE;
325 }
326 else {
327 quick_draw = GL_FALSE;
328 }
329
330 /* If read and draw buffer are different we must do buffer switching */
331 saveReadAlpha = ctx->ReadBuffer->Alpha;
332 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
333 || ctx->DrawBuffer != ctx->ReadBuffer;
334
335 (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
336 ctx->Pixel.DriverReadBuffer );
337
338 if (overlapping) {
339 GLint ssy = sy;
340 tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
341 if (!tmpImage) {
342 gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
343 return;
344 }
345 p = tmpImage;
346 if (changeBuffer) {
347 (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
348 ctx->Pixel.DriverReadBuffer );
349 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
350 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
351 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
352 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
353 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
354 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
355 else
356 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
357 }
358 for (j = 0; j < height; j++, ssy += stepy) {
359 gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, ssy,
360 (GLchan (*)[4]) p );
361 p += (width * sizeof(GLchan) * 4);
362 }
363 p = tmpImage;
364 }
365 else {
366 tmpImage = NULL; /* silence compiler warnings */
367 p = NULL;
368 }
369
370 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
371 /* Get source pixels */
372 if (overlapping) {
373 /* get from buffered image */
374 MEMCPY(rgba, p, width * sizeof(GLchan) * 4);
375 p += (width * sizeof(GLchan) * 4);
376 }
377 else {
378 /* get from framebuffer */
379 if (changeBuffer) {
380 (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
381 ctx->Pixel.DriverReadBuffer );
382 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) {
383 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
384 }
385 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) {
386 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
387 }
388 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) {
389 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
390 }
391 else {
392 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
393 }
394 }
395 gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, sy, rgba );
396 }
397
398 if (changeBuffer) {
399 /* read from the draw buffer again (in case of blending) */
400 (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
401 ctx->Color.DriverDrawBuffer );
402 ctx->ReadBuffer->Alpha = saveReadAlpha;
403 }
404
405 if (transferOps) {
406 const GLfloat scale = (1.0F / CHAN_MAXF);
407 GLfloat rgbaFloat[MAX_WIDTH][4];
408 GLuint k;
409 /* convert chan to float */
410 for (k = 0; k < width; k++) {
411 rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale;
412 rgbaFloat[k][GCOMP] = (GLfloat) rgba[k][GCOMP] * scale;
413 rgbaFloat[k][BCOMP] = (GLfloat) rgba[k][BCOMP] * scale;
414 rgbaFloat[k][ACOMP] = (GLfloat) rgba[k][ACOMP] * scale;
415 }
416 /* scale & bias */
417 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
418 _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat);
419 }
420 /* color map lookup */
421 if (transferOps & IMAGE_MAP_COLOR_BIT) {
422 _mesa_map_rgba(ctx, width, rgbaFloat);
423 }
424 /* GL_COLOR_TABLE lookup */
425 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
426 _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
427 }
428 /* convolution */
429 if (transferOps & IMAGE_CONVOLUTION_BIT) {
430 /* XXX to do */
431 }
432 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
433 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
434 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgbaFloat);
435 }
436 /* color matrix */
437 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
438 _mesa_transform_rgba(ctx, width, rgbaFloat);
439 }
440 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
441 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
442 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
443 }
444 /* update histogram count */
445 if (transferOps & IMAGE_HISTOGRAM_BIT) {
446 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
447 }
448 /* update min/max */
449 if (transferOps & IMAGE_MIN_MAX_BIT) {
450 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
451 }
452 /* clamp to [0,1] and convert float back to chan */
453 for (k = 0; k < width; k++) {
454 GLint r = (GLint) (rgbaFloat[k][RCOMP] * CHAN_MAXF);
455 GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF);
456 GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF);
457 GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF);
458 rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
459 rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
460 rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
461 rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
462 }
463 }
464
465 if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
466 GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
467 GLchan primary_rgba[MAX_WIDTH][4];
468 GLuint unit;
469 /* XXX not sure how multitexture is supposed to work here */
470
471 MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
472
473 for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
474 _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
475 s, t, r, q);
476 gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
477 primary_rgba, rgba);
478 }
479 }
480
481 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
482 (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy,
483 (const GLchan (*)[4])rgba, NULL );
484 }
485 else if (zoom) {
486 gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
487 (const GLchan (*)[4])rgba, desty);
488 }
489 else {
490 gl_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP );
491 }
492 }
493
494 /* Restore pixel source to be the draw buffer (for blending, etc) */
495 (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
496 ctx->Color.DriverDrawBuffer );
497
498 if (overlapping)
499 FREE(tmpImage);
500 }
501
502
503 static void copy_ci_pixels( GLcontext *ctx,
504 GLint srcx, GLint srcy, GLint width, GLint height,
505 GLint destx, GLint desty )
506 {
507 GLdepth zspan[MAX_WIDTH];
508 GLuint *tmpImage,*p;
509 GLint sy, dy, stepy;
510 GLint i, j;
511 GLboolean changeBuffer;
512 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
513 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
514 GLint overlapping;
515
516 /* Determine if copy should be bottom-to-top or top-to-bottom */
517 if (srcy<desty) {
518 /* top-down max-to-min */
519 sy = srcy + height - 1;
520 dy = desty + height - 1;
521 stepy = -1;
522 }
523 else {
524 /* bottom-up min-to-max */
525 sy = srcy;
526 dy = desty;
527 stepy = 1;
528 }
529
530 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
531 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
532
533 if (ctx->Depth.Test || ctx->Fog.Enabled) {
534 /* fill in array of z values */
535 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax);
536 for (i=0;i<width;i++) {
537 zspan[i] = z;
538 }
539 }
540
541 /* If read and draw buffer are different we must do buffer switching */
542 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
543 || ctx->DrawBuffer != ctx->ReadBuffer;
544
545 (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
546 ctx->Pixel.DriverReadBuffer );
547
548 if (overlapping) {
549 GLint ssy = sy;
550 tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
551 if (!tmpImage) {
552 gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
553 return;
554 }
555 p = tmpImage;
556 if (changeBuffer) {
557 (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
558 ctx->Pixel.DriverReadBuffer );
559 }
560 for (j = 0; j < height; j++, ssy += stepy) {
561 gl_read_index_span( ctx, ctx->ReadBuffer, width, srcx, ssy, p );
562 p += width;
563 }
564 p = tmpImage;
565 }
566 else {
567 tmpImage = NULL; /* silence compiler warning */
568 p = NULL;
569 }
570
571 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
572 GLuint indexes[MAX_WIDTH];
573 if (overlapping) {
574 MEMCPY(indexes, p, width * sizeof(GLuint));
575 p += width;
576 }
577 else {
578 if (changeBuffer) {
579 (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
580 ctx->Pixel.DriverReadBuffer );
581 }
582 gl_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy, indexes );
583 }
584
585 if (changeBuffer) {
586 /* set read buffer back to draw buffer (in case of logicops) */
587 (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
588 ctx->Color.DriverDrawBuffer );
589 }
590
591 if (shift_or_offset) {
592 _mesa_shift_and_offset_ci( ctx, width, indexes );
593 }
594 if (ctx->Pixel.MapColorFlag) {
595 _mesa_map_ci( ctx, width, indexes );
596 }
597
598 if (zoom) {
599 gl_write_zoomed_index_span( ctx, width, destx, dy, zspan, 0, indexes, desty );
600 }
601 else {
602 gl_write_index_span(ctx, width, destx, dy, zspan, 0, indexes, GL_BITMAP);
603 }
604 }
605
606 /* Restore pixel source to be the draw buffer (for blending, etc) */
607 (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
608 ctx->Color.DriverDrawBuffer );
609
610 if (overlapping)
611 FREE(tmpImage);
612 }
613
614
615
616 /*
617 * TODO: Optimize!!!!
618 */
619 static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
620 GLint width, GLint height,
621 GLint destx, GLint desty )
622 {
623 GLfloat depth[MAX_WIDTH];
624 GLdepth zspan[MAX_WIDTH];
625 GLfloat *p, *tmpImage;
626 GLuint indexes[MAX_WIDTH];
627 GLchan rgba[MAX_WIDTH][4];
628 GLint sy, dy, stepy;
629 GLint i, j;
630 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
631 GLint overlapping;
632
633 if (!ctx->ReadBuffer->DepthBuffer || !ctx->DrawBuffer->DepthBuffer) {
634 gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
635 return;
636 }
637
638 /* Determine if copy should be bottom-to-top or top-to-bottom */
639 if (srcy<desty) {
640 /* top-down max-to-min */
641 sy = srcy + height - 1;
642 dy = desty + height - 1;
643 stepy = -1;
644 }
645 else {
646 /* bottom-up min-to-max */
647 sy = srcy;
648 dy = desty;
649 stepy = 1;
650 }
651
652 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
653 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
654
655 /* setup colors or indexes */
656 if (ctx->Visual.RGBAflag) {
657 GLuint *rgba32 = (GLuint *) rgba;
658 GLuint color = *(GLuint*)( ctx->Current.Color );
659 for (i = 0; i < width; i++) {
660 rgba32[i] = color;
661 }
662 }
663 else {
664 for (i = 0; i < width; i++) {
665 indexes[i] = ctx->Current.Index;
666 }
667 }
668
669 if (overlapping) {
670 GLint ssy = sy;
671 tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
672 if (!tmpImage) {
673 gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
674 return;
675 }
676 p = tmpImage;
677 for (j = 0; j < height; j++, ssy += stepy) {
678 _mesa_read_depth_span_float(ctx, width, srcx, ssy, p);
679 p += width;
680 }
681 p = tmpImage;
682 }
683 else {
684 tmpImage = NULL; /* silence compiler warning */
685 p = NULL;
686 }
687
688 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
689 if (overlapping) {
690 MEMCPY(depth, p, width * sizeof(GLfloat));
691 p += width;
692 }
693 else {
694 _mesa_read_depth_span_float(ctx, width, srcx, sy, depth);
695 }
696
697 for (i = 0; i < width; i++) {
698 GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
699 zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->Visual.DepthMax);
700 }
701
702 if (ctx->Visual.RGBAflag) {
703 if (zoom) {
704 gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
705 (const GLchan (*)[4])rgba, desty );
706 }
707 else {
708 gl_write_rgba_span( ctx, width, destx, dy, zspan, 0,
709 rgba, GL_BITMAP);
710 }
711 }
712 else {
713 if (zoom) {
714 gl_write_zoomed_index_span( ctx, width, destx, dy,
715 zspan, 0, indexes, desty );
716 }
717 else {
718 gl_write_index_span( ctx, width, destx, dy,
719 zspan, 0, indexes, GL_BITMAP );
720 }
721 }
722 }
723
724 if (overlapping)
725 FREE(tmpImage);
726 }
727
728
729
730 static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
731 GLint width, GLint height,
732 GLint destx, GLint desty )
733 {
734 GLint sy, dy, stepy;
735 GLint j;
736 GLstencil *p, *tmpImage;
737 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
738 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
739 GLint overlapping;
740
741 if (!ctx->DrawBuffer->Stencil || !ctx->ReadBuffer->Stencil) {
742 gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
743 return;
744 }
745
746 /* Determine if copy should be bottom-to-top or top-to-bottom */
747 if (srcy < desty) {
748 /* top-down max-to-min */
749 sy = srcy + height - 1;
750 dy = desty + height - 1;
751 stepy = -1;
752 }
753 else {
754 /* bottom-up min-to-max */
755 sy = srcy;
756 dy = desty;
757 stepy = 1;
758 }
759
760 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
761 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
762
763 if (overlapping) {
764 GLint ssy = sy;
765 tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
766 if (!tmpImage) {
767 gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
768 return;
769 }
770 p = tmpImage;
771 for (j = 0; j < height; j++, ssy += stepy) {
772 _mesa_read_stencil_span( ctx, width, srcx, ssy, p );
773 p += width;
774 }
775 p = tmpImage;
776 }
777 else {
778 tmpImage = NULL; /* silence compiler warning */
779 p = NULL;
780 }
781
782 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
783 GLstencil stencil[MAX_WIDTH];
784
785 if (overlapping) {
786 MEMCPY(stencil, p, width * sizeof(GLstencil));
787 p += width;
788 }
789 else {
790 _mesa_read_stencil_span( ctx, width, srcx, sy, stencil );
791 }
792
793 if (shift_or_offset) {
794 _mesa_shift_and_offset_stencil( ctx, width, stencil );
795 }
796 if (ctx->Pixel.MapStencilFlag) {
797 _mesa_map_stencil( ctx, width, stencil );
798 }
799
800 if (zoom) {
801 gl_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
802 }
803 else {
804 _mesa_write_stencil_span( ctx, width, destx, dy, stencil );
805 }
806 }
807
808 if (overlapping)
809 FREE(tmpImage);
810 }
811
812
813
814
815 void
816 _swrast_CopyPixels( GLcontext *ctx,
817 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
818 GLint destx, GLint desty,
819 GLenum type )
820 {
821 if (SWRAST_CONTEXT(ctx)->NewState)
822 _swrast_validate_derived( ctx );
823
824 if (type == GL_COLOR && ctx->Visual.RGBAflag) {
825 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
826 }
827 else if (type == GL_COLOR && !ctx->Visual.RGBAflag) {
828 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
829 }
830 else if (type == GL_DEPTH) {
831 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
832 }
833 else if (type == GL_STENCIL) {
834 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
835 }
836 else {
837 gl_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
838 }
839 }