1 /* $Id: s_copypix.c,v 1.29 2002/01/27 18:32:03 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
38 #include "s_context.h"
41 #include "s_histogram.h"
42 #include "s_pixeltex.h"
44 #include "s_stencil.h"
45 #include "s_texture.h"
51 * Determine if there's overlap in an image copy.
52 * This test also compensates for the fact that copies are done from
53 * bottom to top and overlaps can sometimes be handled correctly
54 * without making a temporary image copy.
57 regions_overlap(GLint srcx
, GLint srcy
,
58 GLint dstx
, GLint dsty
,
59 GLint width
, GLint height
,
60 GLfloat zoomX
, GLfloat zoomY
)
62 if (zoomX
== 1.0 && zoomY
== 1.0) {
64 if (srcx
>= dstx
+ width
|| (srcx
+ width
<= dstx
)) {
67 else if (srcy
< dsty
) { /* this is OK */
70 else if (srcy
> dsty
+ height
) {
78 /* add one pixel of slop when zooming, just to be safe */
79 if ((srcx
> dstx
+ (width
* zoomX
) + 1) || (srcx
+ width
+ 1 < dstx
)) {
82 else if ((srcy
< dsty
) && (srcy
+ height
< dsty
+ (height
* zoomY
))) {
85 else if ((srcy
> dsty
) && (srcy
+ height
> dsty
+ (height
* zoomY
))) {
97 * RGBA copypixels with convolution.
100 copy_conv_rgba_pixels(GLcontext
*ctx
, GLint srcx
, GLint srcy
,
101 GLint width
, GLint height
, GLint destx
, GLint desty
)
103 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
104 GLboolean quick_draw
;
106 GLboolean changeBuffer
;
107 GLchan
*saveReadAlpha
;
108 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0F
|| ctx
->Pixel
.ZoomY
!= 1.0F
;
109 const GLuint transferOps
= ctx
->_ImageTransferState
;
110 GLfloat
*dest
, *tmpImage
, *convImage
;
114 span
.arrayMask
|= SPAN_RGBA
;
117 _mesa_span_default_z(ctx
, &span
);
118 if (ctx
->Fog
.Enabled
)
119 _mesa_span_default_fog(ctx
, &span
);
122 if (SWRAST_CONTEXT(ctx
)->_RasterMask
== 0
125 && destx
+ width
<= ctx
->DrawBuffer
->Width
) {
126 quick_draw
= GL_TRUE
;
129 quick_draw
= GL_FALSE
;
132 /* If read and draw buffer are different we must do buffer switching */
133 saveReadAlpha
= ctx
->ReadBuffer
->Alpha
;
134 changeBuffer
= ctx
->Pixel
.ReadBuffer
!= ctx
->Color
.DrawBuffer
135 || ctx
->DrawBuffer
!= ctx
->ReadBuffer
;
138 /* allocate space for GLfloat image */
139 tmpImage
= (GLfloat
*) MALLOC(width
* height
* 4 * sizeof(GLfloat
));
141 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyPixels");
144 convImage
= (GLfloat
*) MALLOC(width
* height
* 4 * sizeof(GLfloat
));
147 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyPixels");
154 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->ReadBuffer
,
155 ctx
->Pixel
.DriverReadBuffer
);
156 if (ctx
->Pixel
.DriverReadBuffer
== GL_FRONT_LEFT
)
157 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->FrontLeftAlpha
;
158 else if (ctx
->Pixel
.DriverReadBuffer
== GL_BACK_LEFT
)
159 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->BackLeftAlpha
;
160 else if (ctx
->Pixel
.DriverReadBuffer
== GL_FRONT_RIGHT
)
161 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->FrontRightAlpha
;
163 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->BackRightAlpha
;
166 /* read source image */
168 for (row
= 0; row
< height
; row
++) {
169 GLchan rgba
[MAX_WIDTH
][4];
171 _mesa_read_rgba_span(ctx
, ctx
->ReadBuffer
, width
, srcx
, srcy
+ row
, rgba
);
172 /* convert GLchan to GLfloat */
173 for (i
= 0; i
< width
; i
++) {
174 *dest
++ = (GLfloat
) rgba
[i
][RCOMP
] * (1.0F
/ CHAN_MAXF
);
175 *dest
++ = (GLfloat
) rgba
[i
][GCOMP
] * (1.0F
/ CHAN_MAXF
);
176 *dest
++ = (GLfloat
) rgba
[i
][BCOMP
] * (1.0F
/ CHAN_MAXF
);
177 *dest
++ = (GLfloat
) rgba
[i
][ACOMP
] * (1.0F
/ CHAN_MAXF
);
181 /* read from the draw buffer again (in case of blending) */
183 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->DrawBuffer
,
184 ctx
->Color
.DriverDrawBuffer
);
185 ctx
->ReadBuffer
->Alpha
= saveReadAlpha
;
188 /* do image transfer ops up until convolution */
189 for (row
= 0; row
< height
; row
++) {
190 GLfloat (*rgba
)[4] = (GLfloat (*)[4]) (tmpImage
+ row
* width
* 4);
193 if (transferOps
& IMAGE_SCALE_BIAS_BIT
) {
194 _mesa_scale_and_bias_rgba(ctx
, width
, rgba
,
195 ctx
->Pixel
.RedScale
, ctx
->Pixel
.GreenScale
,
196 ctx
->Pixel
.BlueScale
, ctx
->Pixel
.AlphaScale
,
197 ctx
->Pixel
.RedBias
, ctx
->Pixel
.GreenBias
,
198 ctx
->Pixel
.BlueBias
, ctx
->Pixel
.AlphaBias
);
200 /* color map lookup */
201 if (transferOps
& IMAGE_MAP_COLOR_BIT
) {
202 _mesa_map_rgba(ctx
, width
, rgba
);
204 /* GL_COLOR_TABLE lookup */
205 if (transferOps
& IMAGE_COLOR_TABLE_BIT
) {
206 _mesa_lookup_rgba(&ctx
->ColorTable
, width
, rgba
);
211 if (ctx
->Pixel
.Convolution2DEnabled
) {
212 _mesa_convolve_2d_image(ctx
, &width
, &height
, tmpImage
, convImage
);
215 ASSERT(ctx
->Pixel
.Separable2DEnabled
);
216 _mesa_convolve_sep_image(ctx
, &width
, &height
, tmpImage
, convImage
);
220 /* do remaining image transfer ops */
221 for (row
= 0; row
< height
; row
++) {
222 GLfloat (*rgba
)[4] = (GLfloat (*)[4]) (convImage
+ row
* width
* 4);
224 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
225 if (transferOps
& IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT
) {
226 _mesa_lookup_rgba(&ctx
->PostConvolutionColorTable
, width
, rgba
);
229 if (transferOps
& IMAGE_COLOR_MATRIX_BIT
) {
230 _mesa_transform_rgba(ctx
, width
, rgba
);
232 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
233 if (transferOps
& IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT
) {
234 _mesa_lookup_rgba(&ctx
->PostColorMatrixColorTable
, width
, rgba
);
236 /* update histogram count */
237 if (transferOps
& IMAGE_HISTOGRAM_BIT
) {
238 _mesa_update_histogram(ctx
, width
, (CONST
GLfloat (*)[4]) rgba
);
241 if (transferOps
& IMAGE_MIN_MAX_BIT
) {
242 _mesa_update_minmax(ctx
, width
, (CONST
GLfloat (*)[4]) rgba
);
246 for (row
= 0; row
< height
; row
++) {
247 const GLfloat
*src
= convImage
+ row
* width
* 4;
250 /* clamp to [0,1] and convert float back to chan */
251 for (i
= 0; i
< width
; i
++) {
252 GLint r
= (GLint
) (src
[i
* 4 + RCOMP
] * CHAN_MAXF
);
253 GLint g
= (GLint
) (src
[i
* 4 + GCOMP
] * CHAN_MAXF
);
254 GLint b
= (GLint
) (src
[i
* 4 + BCOMP
] * CHAN_MAXF
);
255 GLint a
= (GLint
) (src
[i
* 4 + ACOMP
] * CHAN_MAXF
);
256 span
.color
.rgba
[i
][RCOMP
] = (GLchan
) CLAMP(r
, 0, CHAN_MAX
);
257 span
.color
.rgba
[i
][GCOMP
] = (GLchan
) CLAMP(g
, 0, CHAN_MAX
);
258 span
.color
.rgba
[i
][BCOMP
] = (GLchan
) CLAMP(b
, 0, CHAN_MAX
);
259 span
.color
.rgba
[i
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
262 if (ctx
->Pixel
.PixelTextureEnabled
&& ctx
->Texture
._ReallyEnabled
) {
264 _swrast_pixel_texture(ctx
, &span
);
267 /* write row to framebuffer */
270 if (quick_draw
&& dy
>= 0 && dy
< ctx
->DrawBuffer
->Height
) {
271 (*swrast
->Driver
.WriteRGBASpan
)( ctx
, width
, destx
, dy
,
272 (const GLchan (*)[4])span
.color
.rgba
, NULL
);
275 _mesa_write_zoomed_rgba_span( ctx
, width
, destx
, dy
, span
.zArray
,
277 (const GLchan (*)[4])span
.color
.rgba
,
284 _mesa_write_rgba_span(ctx
, &span
, GL_BITMAP
);
296 copy_rgba_pixels(GLcontext
*ctx
, GLint srcx
, GLint srcy
,
297 GLint width
, GLint height
, GLint destx
, GLint desty
)
299 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
301 GLboolean quick_draw
;
304 GLboolean changeBuffer
;
305 GLchan
*saveReadAlpha
;
306 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0F
|| ctx
->Pixel
.ZoomY
!= 1.0F
;
308 const GLuint transferOps
= ctx
->_ImageTransferState
;
312 span
.arrayMask
|= SPAN_RGBA
;
314 if (ctx
->Pixel
.Convolution2DEnabled
|| ctx
->Pixel
.Separable2DEnabled
) {
315 copy_conv_rgba_pixels(ctx
, srcx
, srcy
, width
, height
, destx
, desty
);
319 /* Determine if copy should be done bottom-to-top or top-to-bottom */
321 /* top-down max-to-min */
322 sy
= srcy
+ height
- 1;
323 dy
= desty
+ height
- 1;
327 /* bottom-up min-to-max */
333 overlapping
= regions_overlap(srcx
, srcy
, destx
, desty
, width
, height
,
334 ctx
->Pixel
.ZoomX
, ctx
->Pixel
.ZoomY
);
336 if (ctx
->Depth
.Test
|| ctx
->Fog
.Enabled
) {
337 /* fill in array of z values */
338 GLdepth z
= (GLdepth
) (ctx
->Current
.RasterPos
[2] * ctx
->DepthMax
);
341 if (ctx
->Fog
.FogCoordinateSource
== GL_FOG_COORDINATE_EXT
)
342 fog
= _mesa_z_to_fogfactor(ctx
, ctx
->Current
.RasterFogCoord
);
344 fog
= _mesa_z_to_fogfactor(ctx
, ctx
->Current
.RasterDistance
);
346 for (i
=0;i
<width
;i
++) {
348 span
.fogArray
[i
] = fog
;
350 span
.arrayMask
|= (SPAN_Z
| SPAN_FOG
);
354 _mesa_span_default_z(ctx
, &span
);
355 if (ctx
->Fog
.Enabled
)
356 _mesa_span_default_fog(ctx
, &span
);
358 if (SWRAST_CONTEXT(ctx
)->_RasterMask
== 0
361 && destx
+ width
<= ctx
->DrawBuffer
->Width
) {
362 quick_draw
= GL_TRUE
;
365 quick_draw
= GL_FALSE
;
368 /* If read and draw buffer are different we must do buffer switching */
369 saveReadAlpha
= ctx
->ReadBuffer
->Alpha
;
370 changeBuffer
= ctx
->Pixel
.ReadBuffer
!= ctx
->Color
.DrawBuffer
371 || ctx
->DrawBuffer
!= ctx
->ReadBuffer
;
373 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->ReadBuffer
,
374 ctx
->Pixel
.DriverReadBuffer
);
378 tmpImage
= (GLchan
*) MALLOC(width
* height
* sizeof(GLchan
) * 4);
380 _mesa_error( ctx
, GL_OUT_OF_MEMORY
, "glCopyPixels" );
385 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->ReadBuffer
,
386 ctx
->Pixel
.DriverReadBuffer
);
387 if (ctx
->Pixel
.DriverReadBuffer
== GL_FRONT_LEFT
)
388 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->FrontLeftAlpha
;
389 else if (ctx
->Pixel
.DriverReadBuffer
== GL_BACK_LEFT
)
390 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->BackLeftAlpha
;
391 else if (ctx
->Pixel
.DriverReadBuffer
== GL_FRONT_RIGHT
)
392 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->FrontRightAlpha
;
394 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->BackRightAlpha
;
396 for (j
= 0; j
< height
; j
++, ssy
+= stepy
) {
397 _mesa_read_rgba_span( ctx
, ctx
->ReadBuffer
, width
, srcx
, ssy
,
399 p
+= (width
* sizeof(GLchan
) * 4);
404 tmpImage
= NULL
; /* silence compiler warnings */
408 for (j
= 0; j
< height
; j
++, sy
+= stepy
, dy
+= stepy
) {
409 /* Get source pixels */
411 /* get from buffered image */
412 MEMCPY(span
.color
.rgba
, p
, width
* sizeof(GLchan
) * 4);
413 p
+= (width
* sizeof(GLchan
) * 4);
416 /* get from framebuffer */
418 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->ReadBuffer
,
419 ctx
->Pixel
.DriverReadBuffer
);
420 if (ctx
->Pixel
.DriverReadBuffer
== GL_FRONT_LEFT
) {
421 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->FrontLeftAlpha
;
423 else if (ctx
->Pixel
.DriverReadBuffer
== GL_BACK_LEFT
) {
424 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->BackLeftAlpha
;
426 else if (ctx
->Pixel
.DriverReadBuffer
== GL_FRONT_RIGHT
) {
427 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->FrontRightAlpha
;
430 ctx
->ReadBuffer
->Alpha
= ctx
->ReadBuffer
->BackRightAlpha
;
433 _mesa_read_rgba_span( ctx
, ctx
->ReadBuffer
, width
, srcx
, sy
, span
.color
.rgba
);
437 /* read from the draw buffer again (in case of blending) */
438 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->DrawBuffer
,
439 ctx
->Color
.DriverDrawBuffer
);
440 ctx
->ReadBuffer
->Alpha
= saveReadAlpha
;
444 const GLfloat scale
= (1.0F
/ CHAN_MAXF
);
446 DEFMARRAY(GLfloat
, rgbaFloat
, MAX_WIDTH
, 4); /* mac 32k limitation */
447 CHECKARRAY(rgbaFloat
, return);
449 /* convert chan to float */
450 for (k
= 0; k
< width
; k
++) {
451 rgbaFloat
[k
][RCOMP
] = (GLfloat
) span
.color
.rgba
[k
][RCOMP
] * scale
;
452 rgbaFloat
[k
][GCOMP
] = (GLfloat
) span
.color
.rgba
[k
][GCOMP
] * scale
;
453 rgbaFloat
[k
][BCOMP
] = (GLfloat
) span
.color
.rgba
[k
][BCOMP
] * scale
;
454 rgbaFloat
[k
][ACOMP
] = (GLfloat
) span
.color
.rgba
[k
][ACOMP
] * scale
;
457 if (transferOps
& IMAGE_SCALE_BIAS_BIT
) {
458 _mesa_scale_and_bias_rgba(ctx
, width
, rgbaFloat
,
459 ctx
->Pixel
.RedScale
, ctx
->Pixel
.GreenScale
,
460 ctx
->Pixel
.BlueScale
, ctx
->Pixel
.AlphaScale
,
461 ctx
->Pixel
.RedBias
, ctx
->Pixel
.GreenBias
,
462 ctx
->Pixel
.BlueBias
, ctx
->Pixel
.AlphaBias
);
464 /* color map lookup */
465 if (transferOps
& IMAGE_MAP_COLOR_BIT
) {
466 _mesa_map_rgba(ctx
, width
, rgbaFloat
);
468 /* GL_COLOR_TABLE lookup */
469 if (transferOps
& IMAGE_COLOR_TABLE_BIT
) {
470 _mesa_lookup_rgba(&ctx
->ColorTable
, width
, rgbaFloat
);
473 if (transferOps
& IMAGE_CONVOLUTION_BIT
) {
474 abort(); /* should never get here; caught at top of function */
476 /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
477 if (transferOps
& IMAGE_POST_CONVOLUTION_SCALE_BIAS
) {
478 _mesa_scale_and_bias_rgba(ctx
, width
, rgbaFloat
,
479 ctx
->Pixel
.PostConvolutionScale
[RCOMP
],
480 ctx
->Pixel
.PostConvolutionScale
[GCOMP
],
481 ctx
->Pixel
.PostConvolutionScale
[BCOMP
],
482 ctx
->Pixel
.PostConvolutionScale
[ACOMP
],
483 ctx
->Pixel
.PostConvolutionBias
[RCOMP
],
484 ctx
->Pixel
.PostConvolutionBias
[GCOMP
],
485 ctx
->Pixel
.PostConvolutionBias
[BCOMP
],
486 ctx
->Pixel
.PostConvolutionBias
[ACOMP
]);
488 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
489 if (transferOps
& IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT
) {
490 _mesa_lookup_rgba(&ctx
->PostConvolutionColorTable
, width
, rgbaFloat
);
493 if (transferOps
& IMAGE_COLOR_MATRIX_BIT
) {
494 _mesa_transform_rgba(ctx
, width
, rgbaFloat
);
496 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
497 if (transferOps
& IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT
) {
498 _mesa_lookup_rgba(&ctx
->PostColorMatrixColorTable
, width
, rgbaFloat
);
500 /* update histogram count */
501 if (transferOps
& IMAGE_HISTOGRAM_BIT
) {
502 _mesa_update_histogram(ctx
, width
, (CONST
GLfloat (*)[4]) rgbaFloat
);
505 if (transferOps
& IMAGE_MIN_MAX_BIT
) {
506 _mesa_update_minmax(ctx
, width
, (CONST
GLfloat (*)[4]) rgbaFloat
);
508 /* clamp to [0,1] and convert float back to chan */
509 for (k
= 0; k
< width
; k
++) {
510 GLint r
= (GLint
) (rgbaFloat
[k
][RCOMP
] * CHAN_MAXF
);
511 GLint g
= (GLint
) (rgbaFloat
[k
][GCOMP
] * CHAN_MAXF
);
512 GLint b
= (GLint
) (rgbaFloat
[k
][BCOMP
] * CHAN_MAXF
);
513 GLint a
= (GLint
) (rgbaFloat
[k
][ACOMP
] * CHAN_MAXF
);
514 span
.color
.rgba
[k
][RCOMP
] = (GLchan
) CLAMP(r
, 0, CHAN_MAX
);
515 span
.color
.rgba
[k
][GCOMP
] = (GLchan
) CLAMP(g
, 0, CHAN_MAX
);
516 span
.color
.rgba
[k
][BCOMP
] = (GLchan
) CLAMP(b
, 0, CHAN_MAX
);
517 span
.color
.rgba
[k
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
519 UNDEFARRAY(rgbaFloat
); /* mac 32k limitation */
522 if (ctx
->Pixel
.PixelTextureEnabled
&& ctx
->Texture
._ReallyEnabled
) {
524 _swrast_pixel_texture(ctx
, &span
);
527 if (quick_draw
&& dy
>= 0 && dy
< ctx
->DrawBuffer
->Height
) {
528 (*swrast
->Driver
.WriteRGBASpan
)( ctx
, width
, destx
, dy
,
529 (const GLchan (*)[4])span
.color
.rgba
, NULL
);
532 _mesa_write_zoomed_rgba_span( ctx
, width
, destx
, dy
, span
.zArray
,
534 (const GLchan (*)[4]) span
.color
.rgba
,
541 _mesa_write_rgba_span(ctx
, &span
, GL_BITMAP
);
545 /* Restore pixel source to be the draw buffer (for blending, etc) */
546 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->DrawBuffer
,
547 ctx
->Color
.DriverDrawBuffer
);
554 static void copy_ci_pixels( GLcontext
*ctx
,
555 GLint srcx
, GLint srcy
, GLint width
, GLint height
,
556 GLint destx
, GLint desty
)
558 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
562 GLboolean changeBuffer
;
563 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0F
|| ctx
->Pixel
.ZoomY
!= 1.0F
;
564 const GLboolean shift_or_offset
= ctx
->Pixel
.IndexShift
|| ctx
->Pixel
.IndexOffset
;
569 span
.arrayMask
|= SPAN_INDEX
;
571 /* Determine if copy should be bottom-to-top or top-to-bottom */
573 /* top-down max-to-min */
574 sy
= srcy
+ height
- 1;
575 dy
= desty
+ height
- 1;
579 /* bottom-up min-to-max */
585 overlapping
= regions_overlap(srcx
, srcy
, destx
, desty
, width
, height
,
586 ctx
->Pixel
.ZoomX
, ctx
->Pixel
.ZoomY
);
589 _mesa_span_default_z(ctx
, &span
);
590 if (ctx
->Fog
.Enabled
)
591 _mesa_span_default_fog(ctx
, &span
);
593 /* If read and draw buffer are different we must do buffer switching */
594 changeBuffer
= ctx
->Pixel
.ReadBuffer
!= ctx
->Color
.DrawBuffer
595 || ctx
->DrawBuffer
!= ctx
->ReadBuffer
;
597 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->ReadBuffer
,
598 ctx
->Pixel
.DriverReadBuffer
);
602 tmpImage
= (GLuint
*) MALLOC(width
* height
* sizeof(GLuint
));
604 _mesa_error( ctx
, GL_OUT_OF_MEMORY
, "glCopyPixels" );
609 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->ReadBuffer
,
610 ctx
->Pixel
.DriverReadBuffer
);
612 for (j
= 0; j
< height
; j
++, ssy
+= stepy
) {
613 _mesa_read_index_span( ctx
, ctx
->ReadBuffer
, width
, srcx
, ssy
, p
);
619 tmpImage
= NULL
; /* silence compiler warning */
623 for (j
= 0; j
< height
; j
++, sy
+= stepy
, dy
+= stepy
) {
625 MEMCPY(span
.color
.index
, p
, width
* sizeof(GLuint
));
630 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->ReadBuffer
,
631 ctx
->Pixel
.DriverReadBuffer
);
633 _mesa_read_index_span( ctx
, ctx
->ReadBuffer
, width
, srcx
, sy
,
638 /* set read buffer back to draw buffer (in case of logicops) */
639 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->DrawBuffer
,
640 ctx
->Color
.DriverDrawBuffer
);
643 if (shift_or_offset
) {
644 _mesa_shift_and_offset_ci( ctx
, width
, span
.color
.index
);
646 if (ctx
->Pixel
.MapColorFlag
) {
647 _mesa_map_ci( ctx
, width
, span
.color
.index
);
651 _mesa_write_zoomed_index_span(ctx
, width
, destx
, dy
,
652 span
.zArray
, span
.fogArray
,
653 span
.color
.index
, desty
);
659 _mesa_write_index_span(ctx
, &span
, GL_BITMAP
);
663 /* Restore pixel source to be the draw buffer (for blending, etc) */
664 (*swrast
->Driver
.SetReadBuffer
)( ctx
, ctx
->DrawBuffer
,
665 ctx
->Color
.DriverDrawBuffer
);
676 static void copy_depth_pixels( GLcontext
*ctx
, GLint srcx
, GLint srcy
,
677 GLint width
, GLint height
,
678 GLint destx
, GLint desty
)
680 GLfloat depth
[MAX_WIDTH
];
681 GLfloat
*p
, *tmpImage
;
684 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0F
|| ctx
->Pixel
.ZoomY
!= 1.0F
;
689 span
.arrayMask
|= SPAN_Z
;
691 if (!ctx
->Visual
.depthBits
) {
692 _mesa_error( ctx
, GL_INVALID_OPERATION
, "glCopyPixels" );
696 /* Determine if copy should be bottom-to-top or top-to-bottom */
698 /* top-down max-to-min */
699 sy
= srcy
+ height
- 1;
700 dy
= desty
+ height
- 1;
704 /* bottom-up min-to-max */
710 overlapping
= regions_overlap(srcx
, srcy
, destx
, desty
, width
, height
,
711 ctx
->Pixel
.ZoomX
, ctx
->Pixel
.ZoomY
);
713 _mesa_span_default_color(ctx
, &span
);
714 if (ctx
->Fog
.Enabled
)
715 _mesa_span_default_fog(ctx
, &span
);
719 tmpImage
= (GLfloat
*) MALLOC(width
* height
* sizeof(GLfloat
));
721 _mesa_error( ctx
, GL_OUT_OF_MEMORY
, "glCopyPixels" );
725 for (j
= 0; j
< height
; j
++, ssy
+= stepy
) {
726 _mesa_read_depth_span_float(ctx
, width
, srcx
, ssy
, p
);
732 tmpImage
= NULL
; /* silence compiler warning */
736 for (j
= 0; j
< height
; j
++, sy
+= stepy
, dy
+= stepy
) {
738 MEMCPY(depth
, p
, width
* sizeof(GLfloat
));
742 _mesa_read_depth_span_float(ctx
, width
, srcx
, sy
, depth
);
745 for (i
= 0; i
< width
; i
++) {
746 GLfloat d
= depth
[i
] * ctx
->Pixel
.DepthScale
+ ctx
->Pixel
.DepthBias
;
747 span
.zArray
[i
] = (GLdepth
) (CLAMP(d
, 0.0F
, 1.0F
) * ctx
->DepthMax
);
750 if (ctx
->Visual
.rgbMode
) {
752 _mesa_write_zoomed_rgba_span( ctx
, width
, destx
, dy
, span
.zArray
,
754 (const GLchan (*)[4])span
.color
.rgba
,
761 _mesa_write_rgba_span(ctx
, &span
, GL_BITMAP
);
766 _mesa_write_zoomed_index_span( ctx
, width
, destx
, dy
,
767 span
.zArray
, span
.fogArray
,
768 span
.color
.index
, desty
);
774 _mesa_write_index_span(ctx
, &span
, GL_BITMAP
);
785 static void copy_stencil_pixels( GLcontext
*ctx
, GLint srcx
, GLint srcy
,
786 GLint width
, GLint height
,
787 GLint destx
, GLint desty
)
791 GLstencil
*p
, *tmpImage
;
792 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0F
|| ctx
->Pixel
.ZoomY
!= 1.0F
;
793 const GLboolean shift_or_offset
= ctx
->Pixel
.IndexShift
|| ctx
->Pixel
.IndexOffset
;
796 if (!ctx
->Visual
.stencilBits
) {
797 _mesa_error( ctx
, GL_INVALID_OPERATION
, "glCopyPixels" );
801 /* Determine if copy should be bottom-to-top or top-to-bottom */
803 /* top-down max-to-min */
804 sy
= srcy
+ height
- 1;
805 dy
= desty
+ height
- 1;
809 /* bottom-up min-to-max */
815 overlapping
= regions_overlap(srcx
, srcy
, destx
, desty
, width
, height
,
816 ctx
->Pixel
.ZoomX
, ctx
->Pixel
.ZoomY
);
820 tmpImage
= (GLstencil
*) MALLOC(width
* height
* sizeof(GLstencil
));
822 _mesa_error( ctx
, GL_OUT_OF_MEMORY
, "glCopyPixels" );
826 for (j
= 0; j
< height
; j
++, ssy
+= stepy
) {
827 _mesa_read_stencil_span( ctx
, width
, srcx
, ssy
, p
);
833 tmpImage
= NULL
; /* silence compiler warning */
837 for (j
= 0; j
< height
; j
++, sy
+= stepy
, dy
+= stepy
) {
838 GLstencil stencil
[MAX_WIDTH
];
841 MEMCPY(stencil
, p
, width
* sizeof(GLstencil
));
845 _mesa_read_stencil_span( ctx
, width
, srcx
, sy
, stencil
);
848 if (shift_or_offset
) {
849 _mesa_shift_and_offset_stencil( ctx
, width
, stencil
);
851 if (ctx
->Pixel
.MapStencilFlag
) {
852 _mesa_map_stencil( ctx
, width
, stencil
);
856 _mesa_write_zoomed_stencil_span( ctx
, width
, destx
, dy
, stencil
, desty
);
859 _mesa_write_stencil_span( ctx
, width
, destx
, dy
, stencil
);
871 _swrast_CopyPixels( GLcontext
*ctx
,
872 GLint srcx
, GLint srcy
, GLsizei width
, GLsizei height
,
873 GLint destx
, GLint desty
,
876 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
877 RENDER_START(swrast
,ctx
);
879 if (swrast
->NewState
)
880 _swrast_validate_derived( ctx
);
882 if (type
== GL_COLOR
&& ctx
->Visual
.rgbMode
) {
883 copy_rgba_pixels( ctx
, srcx
, srcy
, width
, height
, destx
, desty
);
885 else if (type
== GL_COLOR
&& !ctx
->Visual
.rgbMode
) {
886 copy_ci_pixels( ctx
, srcx
, srcy
, width
, height
, destx
, desty
);
888 else if (type
== GL_DEPTH
) {
889 copy_depth_pixels( ctx
, srcx
, srcy
, width
, height
, destx
, desty
);
891 else if (type
== GL_STENCIL
) {
892 copy_stencil_pixels( ctx
, srcx
, srcy
, width
, height
, destx
, desty
);
895 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyPixels" );
898 RENDER_FINISH(swrast
,ctx
);