f4f0c8a330e7a41d1d5793e52dd47ee5f50d66d3
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/context.h"
28 #include "main/colormac.h"
29 #include "main/condrender.h"
30 #include "main/convolve.h"
31 #include "main/image.h"
32 #include "main/macros.h"
33 #include "main/imports.h"
34
35 #include "s_context.h"
36 #include "s_depth.h"
37 #include "s_span.h"
38 #include "s_stencil.h"
39 #include "s_zoom.h"
40
41
42
43 /**
44 * Determine if there's overlap in an image copy.
45 * This test also compensates for the fact that copies are done from
46 * bottom to top and overlaps can sometimes be handled correctly
47 * without making a temporary image copy.
48 * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
49 */
50 static GLboolean
51 regions_overlap(GLint srcx, GLint srcy,
52 GLint dstx, GLint dsty,
53 GLint width, GLint height,
54 GLfloat zoomX, GLfloat zoomY)
55 {
56 if (zoomX == 1.0 && zoomY == 1.0) {
57 /* no zoom */
58 if (srcx >= dstx + width || (srcx + width <= dstx)) {
59 return GL_FALSE;
60 }
61 else if (srcy < dsty) { /* this is OK */
62 return GL_FALSE;
63 }
64 else if (srcy > dsty + height) {
65 return GL_FALSE;
66 }
67 else {
68 return GL_TRUE;
69 }
70 }
71 else {
72 /* add one pixel of slop when zooming, just to be safe */
73 if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) {
74 /* src is completely right of dest */
75 return GL_FALSE;
76 }
77 else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) {
78 /* src is completely left of dest */
79 return GL_FALSE;
80 }
81 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
82 /* src is completely below dest */
83 return GL_FALSE;
84 }
85 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
86 /* src is completely above dest */
87 return GL_FALSE;
88 }
89 else {
90 return GL_TRUE;
91 }
92 }
93 }
94
95
96 /**
97 * RGBA copypixels with convolution.
98 */
99 static void
100 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
101 GLint width, GLint height, GLint destx, GLint desty)
102 {
103 GLint row;
104 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
105 const GLbitfield transferOps = ctx->_ImageTransferState;
106 const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
107 || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
108 GLfloat *dest, *tmpImage, *convImage;
109 SWspan span;
110
111 INIT_SPAN(span, GL_BITMAP);
112 _swrast_span_default_attribs(ctx, &span);
113 span.arrayMask = SPAN_RGBA;
114 span.arrayAttribs = FRAG_BIT_COL0;
115
116 /* allocate space for GLfloat image */
117 tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
118 if (!tmpImage) {
119 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
120 return;
121 }
122 convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
123 if (!convImage) {
124 free(tmpImage);
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
126 return;
127 }
128
129 /* read source image as float/RGBA */
130 dest = tmpImage;
131 for (row = 0; row < height; row++) {
132 _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
133 width, srcx, srcy + row, GL_FLOAT, dest);
134 dest += 4 * width;
135 }
136
137 /* do the image transfer ops which preceed convolution */
138 for (row = 0; row < height; row++) {
139 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
140 _mesa_apply_rgba_transfer_ops(ctx,
141 transferOps & IMAGE_PRE_CONVOLUTION_BITS,
142 width, rgba);
143 }
144
145 /* do convolution */
146 if (ctx->Pixel.Convolution2DEnabled) {
147 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
148 }
149 else {
150 ASSERT(ctx->Pixel.Separable2DEnabled);
151 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
152 }
153 free(tmpImage);
154
155 /* do remaining post-convolution image transfer ops */
156 for (row = 0; row < height; row++) {
157 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
158 _mesa_apply_rgba_transfer_ops(ctx,
159 transferOps & IMAGE_POST_CONVOLUTION_BITS,
160 width, rgba);
161 }
162
163 if (!sink) {
164 /* write the new image */
165 for (row = 0; row < height; row++) {
166 const GLfloat *src = convImage + row * width * 4;
167 GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
168
169 /* copy convolved colors into span array */
170 memcpy(rgba, src, width * 4 * sizeof(GLfloat));
171
172 /* write span */
173 span.x = destx;
174 span.y = desty + row;
175 span.end = width;
176 span.array->ChanType = GL_FLOAT;
177 if (zoom) {
178 _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
179 }
180 else {
181 _swrast_write_rgba_span(ctx, &span);
182 }
183 }
184 /* restore this */
185 span.array->ChanType = CHAN_TYPE;
186 }
187
188 free(convImage);
189 }
190
191
192 /**
193 * RGBA copypixels
194 */
195 static void
196 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
197 GLint width, GLint height, GLint destx, GLint desty)
198 {
199 GLfloat *tmpImage, *p;
200 GLint sy, dy, stepy, row;
201 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
202 GLint overlapping;
203 GLuint transferOps = ctx->_ImageTransferState;
204 SWspan span;
205
206 if (!ctx->ReadBuffer->_ColorReadBuffer) {
207 /* no readbuffer - OK */
208 return;
209 }
210
211 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
212 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
213 return;
214 }
215 else if (ctx->Pixel.Convolution1DEnabled) {
216 /* make sure we don't apply 1D convolution */
217 transferOps &= ~(IMAGE_CONVOLUTION_BIT |
218 IMAGE_POST_CONVOLUTION_SCALE_BIAS);
219 }
220
221 if (ctx->DrawBuffer == ctx->ReadBuffer) {
222 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
223 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
224 }
225 else {
226 overlapping = GL_FALSE;
227 }
228
229 /* Determine if copy should be done bottom-to-top or top-to-bottom */
230 if (!overlapping && srcy < desty) {
231 /* top-down max-to-min */
232 sy = srcy + height - 1;
233 dy = desty + height - 1;
234 stepy = -1;
235 }
236 else {
237 /* bottom-up min-to-max */
238 sy = srcy;
239 dy = desty;
240 stepy = 1;
241 }
242
243 INIT_SPAN(span, GL_BITMAP);
244 _swrast_span_default_attribs(ctx, &span);
245 span.arrayMask = SPAN_RGBA;
246 span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
247
248 if (overlapping) {
249 tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat) * 4);
250 if (!tmpImage) {
251 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
252 return;
253 }
254 /* read the source image as RGBA/float */
255 p = tmpImage;
256 for (row = 0; row < height; row++) {
257 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
258 width, srcx, sy + row, GL_FLOAT, p );
259 p += width * 4;
260 }
261 p = tmpImage;
262 }
263 else {
264 tmpImage = NULL; /* silence compiler warnings */
265 p = NULL;
266 }
267
268 ASSERT(width < MAX_WIDTH);
269
270 for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
271 GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
272
273 /* Get row/span of source pixels */
274 if (overlapping) {
275 /* get from buffered image */
276 memcpy(rgba, p, width * sizeof(GLfloat) * 4);
277 p += width * 4;
278 }
279 else {
280 /* get from framebuffer */
281 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
282 width, srcx, sy, GL_FLOAT, rgba );
283 }
284
285 if (transferOps) {
286 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
287 (GLfloat (*)[4]) rgba);
288 }
289
290 /* Write color span */
291 span.x = destx;
292 span.y = dy;
293 span.end = width;
294 span.array->ChanType = GL_FLOAT;
295 if (zoom) {
296 _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
297 }
298 else {
299 _swrast_write_rgba_span(ctx, &span);
300 }
301 }
302
303 span.array->ChanType = CHAN_TYPE; /* restore */
304
305 if (overlapping)
306 free(tmpImage);
307 }
308
309
310 /**
311 * Convert floating point Z values to integer Z values with pixel transfer's
312 * Z scale and bias.
313 */
314 static void
315 scale_and_bias_z(GLcontext *ctx, GLuint width,
316 const GLfloat depth[], GLuint z[])
317 {
318 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
319 GLuint i;
320
321 if (depthMax <= 0xffffff &&
322 ctx->Pixel.DepthScale == 1.0 &&
323 ctx->Pixel.DepthBias == 0.0) {
324 /* no scale or bias and no clamping and no worry of overflow */
325 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
326 for (i = 0; i < width; i++) {
327 z[i] = (GLuint) (depth[i] * depthMaxF);
328 }
329 }
330 else {
331 /* need to be careful with overflow */
332 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
333 for (i = 0; i < width; i++) {
334 GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
335 d = CLAMP(d, 0.0, 1.0) * depthMaxF;
336 if (d >= depthMaxF)
337 z[i] = depthMax;
338 else
339 z[i] = (GLuint) d;
340 }
341 }
342 }
343
344
345
346 /*
347 * TODO: Optimize!!!!
348 */
349 static void
350 copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
351 GLint width, GLint height,
352 GLint destx, GLint desty )
353 {
354 struct gl_framebuffer *fb = ctx->ReadBuffer;
355 struct gl_renderbuffer *readRb = fb->_DepthBuffer;
356 GLfloat *p, *tmpImage;
357 GLint sy, dy, stepy;
358 GLint j;
359 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
360 GLint overlapping;
361 SWspan span;
362
363 if (!readRb) {
364 /* no readbuffer - OK */
365 return;
366 }
367
368 INIT_SPAN(span, GL_BITMAP);
369 _swrast_span_default_attribs(ctx, &span);
370 span.arrayMask = SPAN_Z;
371
372 if (ctx->DrawBuffer == ctx->ReadBuffer) {
373 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
374 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
375 }
376 else {
377 overlapping = GL_FALSE;
378 }
379
380 /* Determine if copy should be bottom-to-top or top-to-bottom */
381 if (!overlapping && srcy < desty) {
382 /* top-down max-to-min */
383 sy = srcy + height - 1;
384 dy = desty + height - 1;
385 stepy = -1;
386 }
387 else {
388 /* bottom-up min-to-max */
389 sy = srcy;
390 dy = desty;
391 stepy = 1;
392 }
393
394 if (overlapping) {
395 GLint ssy = sy;
396 tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat));
397 if (!tmpImage) {
398 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
399 return;
400 }
401 p = tmpImage;
402 for (j = 0; j < height; j++, ssy += stepy) {
403 _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
404 p += width;
405 }
406 p = tmpImage;
407 }
408 else {
409 tmpImage = NULL; /* silence compiler warning */
410 p = NULL;
411 }
412
413 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
414 GLfloat depth[MAX_WIDTH];
415 /* get depth values */
416 if (overlapping) {
417 memcpy(depth, p, width * sizeof(GLfloat));
418 p += width;
419 }
420 else {
421 _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
422 }
423
424 /* apply scale and bias */
425 scale_and_bias_z(ctx, width, depth, span.array->z);
426
427 /* write depth values */
428 span.x = destx;
429 span.y = dy;
430 span.end = width;
431 if (zoom)
432 _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
433 else
434 _swrast_write_rgba_span(ctx, &span);
435 }
436
437 if (overlapping)
438 free(tmpImage);
439 }
440
441
442
443 static void
444 copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
445 GLint width, GLint height,
446 GLint destx, GLint desty )
447 {
448 struct gl_framebuffer *fb = ctx->ReadBuffer;
449 struct gl_renderbuffer *rb = fb->_StencilBuffer;
450 GLint sy, dy, stepy;
451 GLint j;
452 GLstencil *p, *tmpImage;
453 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
454 GLint overlapping;
455
456 if (!rb) {
457 /* no readbuffer - OK */
458 return;
459 }
460
461 if (ctx->DrawBuffer == ctx->ReadBuffer) {
462 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
463 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
464 }
465 else {
466 overlapping = GL_FALSE;
467 }
468
469 /* Determine if copy should be bottom-to-top or top-to-bottom */
470 if (!overlapping && srcy < desty) {
471 /* top-down max-to-min */
472 sy = srcy + height - 1;
473 dy = desty + height - 1;
474 stepy = -1;
475 }
476 else {
477 /* bottom-up min-to-max */
478 sy = srcy;
479 dy = desty;
480 stepy = 1;
481 }
482
483 if (overlapping) {
484 GLint ssy = sy;
485 tmpImage = (GLstencil *) malloc(width * height * sizeof(GLstencil));
486 if (!tmpImage) {
487 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
488 return;
489 }
490 p = tmpImage;
491 for (j = 0; j < height; j++, ssy += stepy) {
492 _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
493 p += width;
494 }
495 p = tmpImage;
496 }
497 else {
498 tmpImage = NULL; /* silence compiler warning */
499 p = NULL;
500 }
501
502 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
503 GLstencil stencil[MAX_WIDTH];
504
505 /* Get stencil values */
506 if (overlapping) {
507 memcpy(stencil, p, width * sizeof(GLstencil));
508 p += width;
509 }
510 else {
511 _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
512 }
513
514 _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
515
516 /* Write stencil values */
517 if (zoom) {
518 _swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
519 destx, dy, stencil);
520 }
521 else {
522 _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
523 }
524 }
525
526 if (overlapping)
527 free(tmpImage);
528 }
529
530
531 /**
532 * This isn't terribly efficient. If a driver really has combined
533 * depth/stencil buffers the driver should implement an optimized
534 * CopyPixels function.
535 */
536 static void
537 copy_depth_stencil_pixels(GLcontext *ctx,
538 const GLint srcX, const GLint srcY,
539 const GLint width, const GLint height,
540 const GLint destX, const GLint destY)
541 {
542 struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
543 GLint sy, dy, stepy;
544 GLint j;
545 GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
546 GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
547 const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
548 const GLuint stencilMask = ctx->Stencil.WriteMask[0];
549 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
550 const GLboolean scaleOrBias
551 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
552 GLint overlapping;
553
554 depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
555 depthReadRb = ctx->ReadBuffer->_DepthBuffer;
556 stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
557
558 ASSERT(depthDrawRb);
559 ASSERT(depthReadRb);
560 ASSERT(stencilReadRb);
561
562 if (ctx->DrawBuffer == ctx->ReadBuffer) {
563 overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
564 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
565 }
566 else {
567 overlapping = GL_FALSE;
568 }
569
570 /* Determine if copy should be bottom-to-top or top-to-bottom */
571 if (!overlapping && srcY < destY) {
572 /* top-down max-to-min */
573 sy = srcY + height - 1;
574 dy = destY + height - 1;
575 stepy = -1;
576 }
577 else {
578 /* bottom-up min-to-max */
579 sy = srcY;
580 dy = destY;
581 stepy = 1;
582 }
583
584 if (overlapping) {
585 GLint ssy = sy;
586
587 if (stencilMask != 0x0) {
588 tempStencilImage
589 = (GLstencil *) malloc(width * height * sizeof(GLstencil));
590 if (!tempStencilImage) {
591 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
592 return;
593 }
594
595 /* get copy of stencil pixels */
596 stencilPtr = tempStencilImage;
597 for (j = 0; j < height; j++, ssy += stepy) {
598 _swrast_read_stencil_span(ctx, stencilReadRb,
599 width, srcX, ssy, stencilPtr);
600 stencilPtr += width;
601 }
602 stencilPtr = tempStencilImage;
603 }
604
605 if (ctx->Depth.Mask) {
606 tempDepthImage
607 = (GLfloat *) malloc(width * height * sizeof(GLfloat));
608 if (!tempDepthImage) {
609 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
610 free(tempStencilImage);
611 return;
612 }
613
614 /* get copy of depth pixels */
615 depthPtr = tempDepthImage;
616 for (j = 0; j < height; j++, ssy += stepy) {
617 _swrast_read_depth_span_float(ctx, depthReadRb,
618 width, srcX, ssy, depthPtr);
619 depthPtr += width;
620 }
621 depthPtr = tempDepthImage;
622 }
623 }
624
625 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
626 if (stencilMask != 0x0) {
627 GLstencil stencil[MAX_WIDTH];
628
629 /* Get stencil values */
630 if (overlapping) {
631 memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
632 stencilPtr += width;
633 }
634 else {
635 _swrast_read_stencil_span(ctx, stencilReadRb,
636 width, srcX, sy, stencil);
637 }
638
639 _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
640
641 /* Write values */
642 if (zoom) {
643 _swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
644 destX, dy, stencil);
645 }
646 else {
647 _swrast_write_stencil_span( ctx, width, destX, dy, stencil );
648 }
649 }
650
651 if (ctx->Depth.Mask) {
652 GLfloat depth[MAX_WIDTH];
653 GLuint zVals32[MAX_WIDTH];
654 GLushort zVals16[MAX_WIDTH];
655 GLvoid *zVals;
656 GLuint zBytes;
657
658 /* get depth values */
659 if (overlapping) {
660 memcpy(depth, depthPtr, width * sizeof(GLfloat));
661 depthPtr += width;
662 }
663 else {
664 _swrast_read_depth_span_float(ctx, depthReadRb,
665 width, srcX, sy, depth);
666 }
667
668 /* scale & bias */
669 if (scaleOrBias) {
670 _mesa_scale_and_bias_depth(ctx, width, depth);
671 }
672 /* convert to integer Z values */
673 if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
674 GLint k;
675 for (k = 0; k < width; k++)
676 zVals16[k] = (GLushort) (depth[k] * depthScale);
677 zVals = zVals16;
678 zBytes = 2;
679 }
680 else {
681 GLint k;
682 for (k = 0; k < width; k++)
683 zVals32[k] = (GLuint) (depth[k] * depthScale);
684 zVals = zVals32;
685 zBytes = 4;
686 }
687
688 /* Write values */
689 if (zoom) {
690 _swrast_write_zoomed_z_span(ctx, destX, destY, width,
691 destX, dy, zVals);
692 }
693 else {
694 _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
695 }
696 }
697 }
698
699 if (tempStencilImage)
700 free(tempStencilImage);
701
702 if (tempDepthImage)
703 free(tempDepthImage);
704 }
705
706
707
708 /**
709 * Try to do a fast copy pixels.
710 */
711 static GLboolean
712 fast_copy_pixels(GLcontext *ctx,
713 GLint srcX, GLint srcY, GLsizei width, GLsizei height,
714 GLint dstX, GLint dstY, GLenum type)
715 {
716 struct gl_framebuffer *srcFb = ctx->ReadBuffer;
717 struct gl_framebuffer *dstFb = ctx->DrawBuffer;
718 struct gl_renderbuffer *srcRb, *dstRb;
719 GLint row, yStep;
720
721 if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
722 ctx->Pixel.ZoomX != 1.0F ||
723 ctx->Pixel.ZoomY != 1.0F ||
724 ctx->_ImageTransferState) {
725 /* can't handle these */
726 return GL_FALSE;
727 }
728
729 if (type == GL_COLOR) {
730 if (dstFb->_NumColorDrawBuffers != 1)
731 return GL_FALSE;
732 srcRb = srcFb->_ColorReadBuffer;
733 dstRb = dstFb->_ColorDrawBuffers[0];
734 }
735 else if (type == GL_STENCIL) {
736 srcRb = srcFb->_StencilBuffer;
737 dstRb = dstFb->_StencilBuffer;
738 }
739 else if (type == GL_DEPTH) {
740 srcRb = srcFb->_DepthBuffer;
741 dstRb = dstFb->_DepthBuffer;
742 }
743 else {
744 ASSERT(type == GL_DEPTH_STENCIL_EXT);
745 /* XXX correct? */
746 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
747 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
748 }
749
750 /* src and dst renderbuffers must be same format and type */
751 if (!srcRb || !dstRb ||
752 srcRb->DataType != dstRb->DataType ||
753 srcRb->_BaseFormat != dstRb->_BaseFormat) {
754 return GL_FALSE;
755 }
756
757 /* clipping not supported */
758 if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
759 srcY < 0 || srcY + height > (GLint) srcFb->Height ||
760 dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
761 dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
762 return GL_FALSE;
763 }
764
765 /* overlapping src/dst doesn't matter, just determine Y direction */
766 if (srcY < dstY) {
767 /* top-down max-to-min */
768 srcY = srcY + height - 1;
769 dstY = dstY + height - 1;
770 yStep = -1;
771 }
772 else {
773 /* bottom-up min-to-max */
774 yStep = 1;
775 }
776
777 for (row = 0; row < height; row++) {
778 GLuint temp[MAX_WIDTH][4];
779 srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
780 dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
781 srcY += yStep;
782 dstY += yStep;
783 }
784
785 return GL_TRUE;
786 }
787
788
789 /**
790 * Do software-based glCopyPixels.
791 * By time we get here, all parameters will have been error-checked.
792 */
793 void
794 _swrast_CopyPixels( GLcontext *ctx,
795 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
796 GLint destx, GLint desty, GLenum type )
797 {
798 SWcontext *swrast = SWRAST_CONTEXT(ctx);
799 swrast_render_start(ctx);
800
801 if (!_mesa_check_conditional_render(ctx))
802 return; /* don't copy */
803
804 if (swrast->NewState)
805 _swrast_validate_derived( ctx );
806
807 if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
808 switch (type) {
809 case GL_COLOR:
810 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
811 break;
812 case GL_DEPTH:
813 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
814 break;
815 case GL_STENCIL:
816 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
817 break;
818 case GL_DEPTH_STENCIL_EXT:
819 copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
820 break;
821 default:
822 _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
823 }
824 }
825
826 swrast_render_finish(ctx);
827 }