f85af995d32323a9055e7efc530d4f544b12aa44
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /* $Id: s_copypix.c,v 1.16 2001/03/19 02:25:36 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "glheader.h"
29 #include "colormac.h"
30 #include "context.h"
31 #include "convolve.h"
32 #include "feedback.h"
33 #include "macros.h"
34 #include "mem.h"
35 #include "mmath.h"
36 #include "pixel.h"
37
38 #include "s_context.h"
39 #include "s_depth.h"
40 #include "s_histogram.h"
41 #include "s_pixeltex.h"
42 #include "s_span.h"
43 #include "s_stencil.h"
44 #include "s_texture.h"
45 #include "s_zoom.h"
46
47
48
49 /*
50 * Determine if there's overlap in an image copy.
51 * This test also compensates for the fact that copies are done from
52 * bottom to top and overlaps can sometimes be handled correctly
53 * without making a temporary image copy.
54 */
55 static GLboolean
56 regions_overlap(GLint srcx, GLint srcy,
57 GLint dstx, GLint dsty,
58 GLint width, GLint height,
59 GLfloat zoomX, GLfloat zoomY)
60 {
61 if (zoomX == 1.0 && zoomY == 1.0) {
62 /* no zoom */
63 if (srcx >= dstx + width || (srcx + width <= dstx)) {
64 return GL_FALSE;
65 }
66 else if (srcy < dsty) { /* this is OK */
67 return GL_FALSE;
68 }
69 else {
70 return GL_TRUE;
71 }
72 }
73 else {
74 /* add one pixel of slop when zooming, just to be safe */
75 if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
76 return GL_FALSE;
77 }
78 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
79 return GL_FALSE;
80 }
81 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
82 return GL_FALSE;
83 }
84 else {
85 return GL_TRUE;
86 }
87 }
88 }
89
90
91
92 /*
93 * RGBA copypixels with convolution.
94 */
95 static void
96 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
97 GLint width, GLint height, GLint destx, GLint desty)
98 {
99 SWcontext *swrast = SWRAST_CONTEXT(ctx);
100 GLdepth zspan[MAX_WIDTH];
101 GLboolean quick_draw;
102 GLint row;
103 GLboolean changeBuffer;
104 GLchan *saveReadAlpha;
105 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
106 const GLuint transferOps = ctx->_ImageTransferState;
107 GLfloat *dest, *tmpImage, *convImage;
108
109 if (ctx->Depth.Test || ctx->Fog.Enabled) {
110 /* fill in array of z values */
111 GLdepth z = (GLdepth)
112 (ctx->Current.RasterPos[2] * ctx->DepthMax);
113 GLint i;
114 for (i = 0; i < width; i++) {
115 zspan[i] = z;
116 }
117 }
118
119 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
120 && !zoom
121 && destx >= 0
122 && destx + width <= ctx->DrawBuffer->Width) {
123 quick_draw = GL_TRUE;
124 }
125 else {
126 quick_draw = GL_FALSE;
127 }
128
129 /* If read and draw buffer are different we must do buffer switching */
130 saveReadAlpha = ctx->ReadBuffer->Alpha;
131 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
132 || ctx->DrawBuffer != ctx->ReadBuffer;
133
134
135 /* allocate space for GLfloat image */
136 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
137 if (!tmpImage) {
138 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
139 return;
140 }
141 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
142 if (!convImage) {
143 FREE(tmpImage);
144 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
145 return;
146 }
147
148 dest = tmpImage;
149
150 if (changeBuffer) {
151 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
152 ctx->Pixel.DriverReadBuffer );
153 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
154 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
155 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
156 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
157 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
158 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
159 else
160 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
161 }
162
163 /* read source image */
164 dest = tmpImage;
165 for (row = 0; row < height; row++) {
166 GLchan rgba[MAX_WIDTH][4];
167 GLint i;
168 _mesa_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx, srcy + row, rgba);
169 /* convert GLchan to GLfloat */
170 for (i = 0; i < width; i++) {
171 *dest++ = (GLfloat) rgba[i][RCOMP] * (1.0F / CHAN_MAXF);
172 *dest++ = (GLfloat) rgba[i][GCOMP] * (1.0F / CHAN_MAXF);
173 *dest++ = (GLfloat) rgba[i][BCOMP] * (1.0F / CHAN_MAXF);
174 *dest++ = (GLfloat) rgba[i][ACOMP] * (1.0F / CHAN_MAXF);
175 }
176 }
177
178 /* read from the draw buffer again (in case of blending) */
179 if (changeBuffer) {
180 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
181 ctx->Color.DriverDrawBuffer );
182 ctx->ReadBuffer->Alpha = saveReadAlpha;
183 }
184
185 /* do image transfer ops up until convolution */
186 for (row = 0; row < height; row++) {
187 GLfloat (*rgba)[4] = (GLfloat (*)[4]) tmpImage + row * width * 4;
188
189 /* scale & bias */
190 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
191 _mesa_scale_and_bias_rgba(ctx, width, rgba,
192 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
193 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
194 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
195 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
196 }
197 /* color map lookup */
198 if (transferOps & IMAGE_MAP_COLOR_BIT) {
199 _mesa_map_rgba(ctx, width, rgba);
200 }
201 /* GL_COLOR_TABLE lookup */
202 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
203 _mesa_lookup_rgba(&ctx->ColorTable, width, rgba);
204 }
205 }
206
207 /* do convolution */
208 if (ctx->Pixel.Convolution2DEnabled) {
209 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
210 }
211 else {
212 ASSERT(ctx->Pixel.Separable2DEnabled);
213 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
214 }
215 FREE(tmpImage);
216
217 /* do remaining image transfer ops */
218 for (row = 0; row < height; row++) {
219 GLfloat (*rgba)[4] = (GLfloat (*)[4]) convImage + row * width * 4;
220
221 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
222 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
223 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgba);
224 }
225 /* color matrix */
226 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
227 _mesa_transform_rgba(ctx, width, rgba);
228 }
229 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
230 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
231 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgba);
232 }
233 /* update histogram count */
234 if (transferOps & IMAGE_HISTOGRAM_BIT) {
235 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgba);
236 }
237 /* update min/max */
238 if (transferOps & IMAGE_MIN_MAX_BIT) {
239 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgba);
240 }
241 }
242
243 for (row = 0; row < height; row++) {
244 const GLfloat *src = convImage + row * width * 4;
245 GLchan rgba[MAX_WIDTH][4];
246 GLint i, dy;
247
248 /* clamp to [0,1] and convert float back to chan */
249 for (i = 0; i < width; i++) {
250 GLint r = (GLint) (src[i * 4 + RCOMP] * CHAN_MAXF);
251 GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF);
252 GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF);
253 GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF);
254 rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
255 rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
256 rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
257 rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
258 }
259
260 if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
261 GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
262 GLchan primary_rgba[MAX_WIDTH][4];
263 GLuint unit;
264 /* XXX not sure how multitexture is supposed to work here */
265
266 MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
267
268 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
269 _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
270 s, t, r, q);
271 _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL,
272 (CONST GLchan (*)[4]) primary_rgba,
273 rgba);
274 }
275 }
276
277 /* write row to framebuffer */
278
279 dy = desty + row;
280 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
281 (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
282 (const GLchan (*)[4])rgba, NULL );
283 }
284 else if (zoom) {
285 _mesa_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
286 (const GLchan (*)[4])rgba, desty);
287 }
288 else {
289 _mesa_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP );
290 }
291 }
292
293 FREE(convImage);
294 }
295
296
297 /*
298 * RGBA copypixels
299 */
300 static void
301 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
302 GLint width, GLint height, GLint destx, GLint desty)
303 {
304 SWcontext *swrast = SWRAST_CONTEXT(ctx);
305 GLdepth zspan[MAX_WIDTH];
306 GLchan rgba[MAX_WIDTH][4];
307 GLchan *tmpImage,*p;
308 GLboolean quick_draw;
309 GLint sy, dy, stepy;
310 GLint i, j;
311 GLboolean changeBuffer;
312 GLchan *saveReadAlpha;
313 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
314 GLint overlapping;
315 const GLuint transferOps = ctx->_ImageTransferState;
316
317 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
318 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
319 return;
320 }
321
322 /* Determine if copy should be done bottom-to-top or top-to-bottom */
323 if (srcy < desty) {
324 /* top-down max-to-min */
325 sy = srcy + height - 1;
326 dy = desty + height - 1;
327 stepy = -1;
328 }
329 else {
330 /* bottom-up min-to-max */
331 sy = srcy;
332 dy = desty;
333 stepy = 1;
334 }
335
336 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
337 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
338
339 if (ctx->Depth.Test || ctx->Fog.Enabled) {
340 /* fill in array of z values */
341 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
342 for (i=0;i<width;i++) {
343 zspan[i] = z;
344 }
345 }
346
347 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
348 && !zoom
349 && destx >= 0
350 && destx + width <= ctx->DrawBuffer->Width) {
351 quick_draw = GL_TRUE;
352 }
353 else {
354 quick_draw = GL_FALSE;
355 }
356
357 /* If read and draw buffer are different we must do buffer switching */
358 saveReadAlpha = ctx->ReadBuffer->Alpha;
359 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
360 || ctx->DrawBuffer != ctx->ReadBuffer;
361
362 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
363 ctx->Pixel.DriverReadBuffer );
364
365 if (overlapping) {
366 GLint ssy = sy;
367 tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
368 if (!tmpImage) {
369 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
370 return;
371 }
372 p = tmpImage;
373 if (changeBuffer) {
374 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
375 ctx->Pixel.DriverReadBuffer );
376 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
377 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
378 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
379 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
380 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
381 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
382 else
383 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
384 }
385 for (j = 0; j < height; j++, ssy += stepy) {
386 _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, ssy,
387 (GLchan (*)[4]) p );
388 p += (width * sizeof(GLchan) * 4);
389 }
390 p = tmpImage;
391 }
392 else {
393 tmpImage = NULL; /* silence compiler warnings */
394 p = NULL;
395 }
396
397 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
398 /* Get source pixels */
399 if (overlapping) {
400 /* get from buffered image */
401 MEMCPY(rgba, p, width * sizeof(GLchan) * 4);
402 p += (width * sizeof(GLchan) * 4);
403 }
404 else {
405 /* get from framebuffer */
406 if (changeBuffer) {
407 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
408 ctx->Pixel.DriverReadBuffer );
409 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) {
410 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
411 }
412 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) {
413 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
414 }
415 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) {
416 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
417 }
418 else {
419 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
420 }
421 }
422 _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, sy, rgba );
423 }
424
425 if (changeBuffer) {
426 /* read from the draw buffer again (in case of blending) */
427 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
428 ctx->Color.DriverDrawBuffer );
429 ctx->ReadBuffer->Alpha = saveReadAlpha;
430 }
431
432 if (transferOps) {
433 const GLfloat scale = (1.0F / CHAN_MAXF);
434 GLfloat rgbaFloat[MAX_WIDTH][4];
435 GLint k;
436 /* convert chan to float */
437 for (k = 0; k < width; k++) {
438 rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale;
439 rgbaFloat[k][GCOMP] = (GLfloat) rgba[k][GCOMP] * scale;
440 rgbaFloat[k][BCOMP] = (GLfloat) rgba[k][BCOMP] * scale;
441 rgbaFloat[k][ACOMP] = (GLfloat) rgba[k][ACOMP] * scale;
442 }
443 /* scale & bias */
444 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
445 _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
446 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
447 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
448 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
449 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
450 }
451 /* color map lookup */
452 if (transferOps & IMAGE_MAP_COLOR_BIT) {
453 _mesa_map_rgba(ctx, width, rgbaFloat);
454 }
455 /* GL_COLOR_TABLE lookup */
456 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
457 _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
458 }
459 /* convolution */
460 if (transferOps & IMAGE_CONVOLUTION_BIT) {
461 /* XXX to do */
462 }
463 /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
464 if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) {
465 _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
466 ctx->Pixel.PostConvolutionScale[RCOMP],
467 ctx->Pixel.PostConvolutionScale[GCOMP],
468 ctx->Pixel.PostConvolutionScale[BCOMP],
469 ctx->Pixel.PostConvolutionScale[ACOMP],
470 ctx->Pixel.PostConvolutionBias[RCOMP],
471 ctx->Pixel.PostConvolutionBias[GCOMP],
472 ctx->Pixel.PostConvolutionBias[BCOMP],
473 ctx->Pixel.PostConvolutionBias[ACOMP]);
474 }
475 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
476 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
477 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgbaFloat);
478 }
479 /* color matrix */
480 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
481 _mesa_transform_rgba(ctx, width, rgbaFloat);
482 }
483 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
484 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
485 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
486 }
487 /* update histogram count */
488 if (transferOps & IMAGE_HISTOGRAM_BIT) {
489 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
490 }
491 /* update min/max */
492 if (transferOps & IMAGE_MIN_MAX_BIT) {
493 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
494 }
495 /* clamp to [0,1] and convert float back to chan */
496 for (k = 0; k < width; k++) {
497 GLint r = (GLint) (rgbaFloat[k][RCOMP] * CHAN_MAXF);
498 GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF);
499 GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF);
500 GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF);
501 rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
502 rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
503 rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
504 rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
505 }
506 }
507
508 if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
509 GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
510 GLchan primary_rgba[MAX_WIDTH][4];
511 GLuint unit;
512 /* XXX not sure how multitexture is supposed to work here */
513
514 MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
515
516 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
517 _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
518 s, t, r, q);
519 _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL,
520 (CONST GLchan (*)[4]) primary_rgba,
521 rgba);
522 }
523 }
524
525 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
526 (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
527 (const GLchan (*)[4])rgba, NULL );
528 }
529 else if (zoom) {
530 _mesa_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
531 (const GLchan (*)[4])rgba, desty);
532 }
533 else {
534 _mesa_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP );
535 }
536 }
537
538 /* Restore pixel source to be the draw buffer (for blending, etc) */
539 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
540 ctx->Color.DriverDrawBuffer );
541
542 if (overlapping)
543 FREE(tmpImage);
544 }
545
546
547 static void copy_ci_pixels( GLcontext *ctx,
548 GLint srcx, GLint srcy, GLint width, GLint height,
549 GLint destx, GLint desty )
550 {
551 SWcontext *swrast = SWRAST_CONTEXT(ctx);
552 GLdepth zspan[MAX_WIDTH];
553 GLuint *tmpImage,*p;
554 GLint sy, dy, stepy;
555 GLint i, j;
556 GLboolean changeBuffer;
557 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
558 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
559 GLint overlapping;
560
561 /* Determine if copy should be bottom-to-top or top-to-bottom */
562 if (srcy<desty) {
563 /* top-down max-to-min */
564 sy = srcy + height - 1;
565 dy = desty + height - 1;
566 stepy = -1;
567 }
568 else {
569 /* bottom-up min-to-max */
570 sy = srcy;
571 dy = desty;
572 stepy = 1;
573 }
574
575 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
576 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
577
578 if (ctx->Depth.Test || ctx->Fog.Enabled) {
579 /* fill in array of z values */
580 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
581 for (i=0;i<width;i++) {
582 zspan[i] = z;
583 }
584 }
585
586 /* If read and draw buffer are different we must do buffer switching */
587 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
588 || ctx->DrawBuffer != ctx->ReadBuffer;
589
590 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
591 ctx->Pixel.DriverReadBuffer );
592
593 if (overlapping) {
594 GLint ssy = sy;
595 tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
596 if (!tmpImage) {
597 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
598 return;
599 }
600 p = tmpImage;
601 if (changeBuffer) {
602 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
603 ctx->Pixel.DriverReadBuffer );
604 }
605 for (j = 0; j < height; j++, ssy += stepy) {
606 _mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, ssy, p );
607 p += width;
608 }
609 p = tmpImage;
610 }
611 else {
612 tmpImage = NULL; /* silence compiler warning */
613 p = NULL;
614 }
615
616 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
617 GLuint indexes[MAX_WIDTH];
618 if (overlapping) {
619 MEMCPY(indexes, p, width * sizeof(GLuint));
620 p += width;
621 }
622 else {
623 if (changeBuffer) {
624 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
625 ctx->Pixel.DriverReadBuffer );
626 }
627 _mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy, indexes );
628 }
629
630 if (changeBuffer) {
631 /* set read buffer back to draw buffer (in case of logicops) */
632 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
633 ctx->Color.DriverDrawBuffer );
634 }
635
636 if (shift_or_offset) {
637 _mesa_shift_and_offset_ci( ctx, width, indexes );
638 }
639 if (ctx->Pixel.MapColorFlag) {
640 _mesa_map_ci( ctx, width, indexes );
641 }
642
643 if (zoom) {
644 _mesa_write_zoomed_index_span( ctx, width, destx, dy, zspan, 0, indexes, desty );
645 }
646 else {
647 _mesa_write_index_span(ctx, width, destx, dy, zspan, 0, indexes, GL_BITMAP);
648 }
649 }
650
651 /* Restore pixel source to be the draw buffer (for blending, etc) */
652 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
653 ctx->Color.DriverDrawBuffer );
654
655 if (overlapping)
656 FREE(tmpImage);
657 }
658
659
660
661 /*
662 * TODO: Optimize!!!!
663 */
664 static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
665 GLint width, GLint height,
666 GLint destx, GLint desty )
667 {
668 GLfloat depth[MAX_WIDTH];
669 GLdepth zspan[MAX_WIDTH];
670 GLfloat *p, *tmpImage;
671 GLuint indexes[MAX_WIDTH];
672 GLchan rgba[MAX_WIDTH][4];
673 GLint sy, dy, stepy;
674 GLint i, j;
675 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
676 GLint overlapping;
677
678 if (!ctx->Visual.depthBits) {
679 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
680 return;
681 }
682
683 /* Determine if copy should be bottom-to-top or top-to-bottom */
684 if (srcy<desty) {
685 /* top-down max-to-min */
686 sy = srcy + height - 1;
687 dy = desty + height - 1;
688 stepy = -1;
689 }
690 else {
691 /* bottom-up min-to-max */
692 sy = srcy;
693 dy = desty;
694 stepy = 1;
695 }
696
697 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
698 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
699
700 /* setup colors or indexes */
701 if (ctx->Visual.rgbMode) {
702 GLuint *rgba32 = (GLuint *) rgba;
703 GLuint color = *(GLuint*)( ctx->Current.Color );
704 for (i = 0; i < width; i++) {
705 rgba32[i] = color;
706 }
707 }
708 else {
709 for (i = 0; i < width; i++) {
710 indexes[i] = ctx->Current.Index;
711 }
712 }
713
714 if (overlapping) {
715 GLint ssy = sy;
716 tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
717 if (!tmpImage) {
718 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
719 return;
720 }
721 p = tmpImage;
722 for (j = 0; j < height; j++, ssy += stepy) {
723 _mesa_read_depth_span_float(ctx, width, srcx, ssy, p);
724 p += width;
725 }
726 p = tmpImage;
727 }
728 else {
729 tmpImage = NULL; /* silence compiler warning */
730 p = NULL;
731 }
732
733 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
734 if (overlapping) {
735 MEMCPY(depth, p, width * sizeof(GLfloat));
736 p += width;
737 }
738 else {
739 _mesa_read_depth_span_float(ctx, width, srcx, sy, depth);
740 }
741
742 for (i = 0; i < width; i++) {
743 GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
744 zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->DepthMax);
745 }
746
747 if (ctx->Visual.rgbMode) {
748 if (zoom) {
749 _mesa_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
750 (const GLchan (*)[4])rgba, desty );
751 }
752 else {
753 _mesa_write_rgba_span( ctx, width, destx, dy, zspan, 0,
754 rgba, GL_BITMAP);
755 }
756 }
757 else {
758 if (zoom) {
759 _mesa_write_zoomed_index_span( ctx, width, destx, dy,
760 zspan, 0, indexes, desty );
761 }
762 else {
763 _mesa_write_index_span( ctx, width, destx, dy,
764 zspan, 0, indexes, GL_BITMAP );
765 }
766 }
767 }
768
769 if (overlapping)
770 FREE(tmpImage);
771 }
772
773
774
775 static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
776 GLint width, GLint height,
777 GLint destx, GLint desty )
778 {
779 GLint sy, dy, stepy;
780 GLint j;
781 GLstencil *p, *tmpImage;
782 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
783 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
784 GLint overlapping;
785
786 if (!ctx->Visual.stencilBits) {
787 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
788 return;
789 }
790
791 /* Determine if copy should be bottom-to-top or top-to-bottom */
792 if (srcy < desty) {
793 /* top-down max-to-min */
794 sy = srcy + height - 1;
795 dy = desty + height - 1;
796 stepy = -1;
797 }
798 else {
799 /* bottom-up min-to-max */
800 sy = srcy;
801 dy = desty;
802 stepy = 1;
803 }
804
805 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
806 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
807
808 if (overlapping) {
809 GLint ssy = sy;
810 tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
811 if (!tmpImage) {
812 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
813 return;
814 }
815 p = tmpImage;
816 for (j = 0; j < height; j++, ssy += stepy) {
817 _mesa_read_stencil_span( ctx, width, srcx, ssy, p );
818 p += width;
819 }
820 p = tmpImage;
821 }
822 else {
823 tmpImage = NULL; /* silence compiler warning */
824 p = NULL;
825 }
826
827 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
828 GLstencil stencil[MAX_WIDTH];
829
830 if (overlapping) {
831 MEMCPY(stencil, p, width * sizeof(GLstencil));
832 p += width;
833 }
834 else {
835 _mesa_read_stencil_span( ctx, width, srcx, sy, stencil );
836 }
837
838 if (shift_or_offset) {
839 _mesa_shift_and_offset_stencil( ctx, width, stencil );
840 }
841 if (ctx->Pixel.MapStencilFlag) {
842 _mesa_map_stencil( ctx, width, stencil );
843 }
844
845 if (zoom) {
846 _mesa_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
847 }
848 else {
849 _mesa_write_stencil_span( ctx, width, destx, dy, stencil );
850 }
851 }
852
853 if (overlapping)
854 FREE(tmpImage);
855 }
856
857
858
859
860 void
861 _swrast_CopyPixels( GLcontext *ctx,
862 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
863 GLint destx, GLint desty,
864 GLenum type )
865 {
866 SWcontext *swrast = SWRAST_CONTEXT(ctx);
867 RENDER_START(swrast,ctx);
868
869 if (swrast->NewState)
870 _swrast_validate_derived( ctx );
871
872 if (type == GL_COLOR && ctx->Visual.rgbMode) {
873 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
874 }
875 else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
876 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
877 }
878 else if (type == GL_DEPTH) {
879 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
880 }
881 else if (type == GL_STENCIL) {
882 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
883 }
884 else {
885 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
886 }
887
888 RENDER_FINISH(swrast,ctx);
889 }