don't use DEFARRAY/CHECKARRAY stuff
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "colormac.h"
29 #include "convolve.h"
30 #include "histogram.h"
31 #include "image.h"
32 #include "macros.h"
33 #include "imports.h"
34 #include "pixel.h"
35
36 #include "s_context.h"
37 #include "s_depth.h"
38 #include "s_pixeltex.h"
39 #include "s_span.h"
40 #include "s_stencil.h"
41 #include "s_texture.h"
42 #include "s_zoom.h"
43
44
45
46 /*
47 * Determine if there's overlap in an image copy.
48 * This test also compensates for the fact that copies are done from
49 * bottom to top and overlaps can sometimes be handled correctly
50 * without making a temporary image copy.
51 */
52 static GLboolean
53 regions_overlap(GLint srcx, GLint srcy,
54 GLint dstx, GLint dsty,
55 GLint width, GLint height,
56 GLfloat zoomX, GLfloat zoomY)
57 {
58 if (zoomX == 1.0 && zoomY == 1.0) {
59 /* no zoom */
60 if (srcx >= dstx + width || (srcx + width <= dstx)) {
61 return GL_FALSE;
62 }
63 else if (srcy < dsty) { /* this is OK */
64 return GL_FALSE;
65 }
66 else if (srcy > dsty + height) {
67 return GL_FALSE;
68 }
69 else {
70 return GL_TRUE;
71 }
72 }
73 else {
74 /* add one pixel of slop when zooming, just to be safe */
75 if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
76 return GL_FALSE;
77 }
78 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
79 return GL_FALSE;
80 }
81 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
82 return GL_FALSE;
83 }
84 else {
85 return GL_TRUE;
86 }
87 }
88 }
89
90
91 /**
92 * Convert GLfloat[n][4] colors to GLchan[n][4].
93 * XXX maybe move into image.c
94 */
95 static void
96 float_span_to_chan(GLuint n, CONST GLfloat in[][4], GLchan out[][4])
97 {
98 GLuint i;
99 for (i = 0; i < n; i++) {
100 UNCLAMPED_FLOAT_TO_CHAN(out[i][RCOMP], in[i][RCOMP]);
101 UNCLAMPED_FLOAT_TO_CHAN(out[i][GCOMP], in[i][GCOMP]);
102 UNCLAMPED_FLOAT_TO_CHAN(out[i][BCOMP], in[i][BCOMP]);
103 UNCLAMPED_FLOAT_TO_CHAN(out[i][ACOMP], in[i][ACOMP]);
104 }
105 }
106
107
108 /**
109 * Convert GLchan[n][4] colors to GLfloat[n][4].
110 * XXX maybe move into image.c
111 */
112 static void
113 chan_span_to_float(GLuint n, CONST GLchan in[][4], GLfloat out[][4])
114 {
115 GLuint i;
116 for (i = 0; i < n; i++) {
117 out[i][RCOMP] = CHAN_TO_FLOAT(in[i][RCOMP]);
118 out[i][GCOMP] = CHAN_TO_FLOAT(in[i][GCOMP]);
119 out[i][BCOMP] = CHAN_TO_FLOAT(in[i][BCOMP]);
120 out[i][ACOMP] = CHAN_TO_FLOAT(in[i][ACOMP]);
121 }
122 }
123
124
125
126 /*
127 * RGBA copypixels with convolution.
128 */
129 static void
130 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
131 GLint width, GLint height, GLint destx, GLint desty)
132 {
133 struct gl_renderbuffer *drawRb = NULL;
134 GLboolean quick_draw;
135 GLint row;
136 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
137 const GLuint transferOps = ctx->_ImageTransferState;
138 GLfloat *dest, *tmpImage, *convImage;
139 struct sw_span span;
140
141 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
142
143 if (ctx->Depth.Test)
144 _swrast_span_default_z(ctx, &span);
145 if (ctx->Fog.Enabled)
146 _swrast_span_default_fog(ctx, &span);
147
148
149 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
150 && !zoom
151 && destx >= 0
152 && destx + width <= (GLint) ctx->DrawBuffer->Width) {
153 quick_draw = GL_TRUE;
154 drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
155 }
156 else {
157 quick_draw = GL_FALSE;
158 }
159
160 /* allocate space for GLfloat image */
161 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
162 if (!tmpImage) {
163 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
164 return;
165 }
166 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
167 if (!convImage) {
168 FREE(tmpImage);
169 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
170 return;
171 }
172
173 /* read source image */
174 dest = tmpImage;
175 for (row = 0; row < height; row++) {
176 GLchan rgba[MAX_WIDTH][4];
177 /* Read GLchan and convert to GLfloat */
178 _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
179 width, srcx, srcy + row, rgba);
180 chan_span_to_float(width, (CONST GLchan (*)[4]) rgba,
181 (GLfloat (*)[4]) dest);
182 dest += 4 * width;
183 }
184
185 /* do the image transfer ops which preceed convolution */
186 for (row = 0; row < height; row++) {
187 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
188 _mesa_apply_rgba_transfer_ops(ctx,
189 transferOps & IMAGE_PRE_CONVOLUTION_BITS,
190 width, rgba);
191 }
192
193 /* do convolution */
194 if (ctx->Pixel.Convolution2DEnabled) {
195 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
196 }
197 else {
198 ASSERT(ctx->Pixel.Separable2DEnabled);
199 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
200 }
201 FREE(tmpImage);
202
203 /* do remaining post-convolution image transfer ops */
204 for (row = 0; row < height; row++) {
205 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
206 _mesa_apply_rgba_transfer_ops(ctx,
207 transferOps & IMAGE_POST_CONVOLUTION_BITS,
208 width, rgba);
209 }
210
211 /* write the new image */
212 for (row = 0; row < height; row++) {
213 const GLfloat *src = convImage + row * width * 4;
214 GLint dy;
215
216 /* convert floats back to chan */
217 float_span_to_chan(width, (const GLfloat (*)[4]) src, span.array->rgba);
218
219 if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
220 span.end = width;
221 _swrast_pixel_texture(ctx, &span);
222 }
223
224 /* write row to framebuffer */
225
226 dy = desty + row;
227 if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
228 drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
229 }
230 else if (zoom) {
231 span.x = destx;
232 span.y = dy;
233 span.end = width;
234 _swrast_write_zoomed_rgba_span(ctx, &span,
235 (CONST GLchan (*)[4])span.array->rgba,
236 desty, 0);
237 }
238 else {
239 span.x = destx;
240 span.y = dy;
241 span.end = width;
242 _swrast_write_rgba_span(ctx, &span);
243 }
244 }
245
246 FREE(convImage);
247 }
248
249
250 /*
251 * RGBA copypixels
252 */
253 static void
254 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
255 GLint width, GLint height, GLint destx, GLint desty)
256 {
257 struct gl_renderbuffer *drawRb;
258 GLchan *tmpImage,*p;
259 GLboolean quick_draw;
260 GLint sy, dy, stepy, j;
261 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
262 GLint overlapping;
263 const GLuint transferOps = ctx->_ImageTransferState;
264 struct sw_span span;
265
266 if (!ctx->ReadBuffer->_ColorReadBuffer) {
267 /* no readbuffer - OK */
268 return;
269 }
270
271 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
272
273 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
274 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
275 return;
276 }
277
278 /* Determine if copy should be done bottom-to-top or top-to-bottom */
279 if (srcy < desty) {
280 /* top-down max-to-min */
281 sy = srcy + height - 1;
282 dy = desty + height - 1;
283 stepy = -1;
284 }
285 else {
286 /* bottom-up min-to-max */
287 sy = srcy;
288 dy = desty;
289 stepy = 1;
290 }
291
292 if (ctx->DrawBuffer == ctx->ReadBuffer) {
293 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
294 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
295 }
296 else {
297 overlapping = GL_FALSE;
298 }
299
300 if (ctx->Depth.Test)
301 _swrast_span_default_z(ctx, &span);
302 if (ctx->Fog.Enabled)
303 _swrast_span_default_fog(ctx, &span);
304
305 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
306 && !zoom
307 && destx >= 0
308 && destx + width <= (GLint) ctx->DrawBuffer->Width) {
309 quick_draw = GL_TRUE;
310 drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
311 }
312 else {
313 quick_draw = GL_FALSE;
314 drawRb = NULL;
315 }
316
317 if (overlapping) {
318 GLint ssy = sy;
319 tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
320 if (!tmpImage) {
321 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
322 return;
323 }
324 /* read the source image */
325 p = tmpImage;
326 for (j = 0; j < height; j++, ssy += stepy) {
327 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
328 width, srcx, ssy, (GLchan (*)[4]) p );
329 p += width * 4;
330 }
331 p = tmpImage;
332 }
333 else {
334 tmpImage = NULL; /* silence compiler warnings */
335 p = NULL;
336 }
337
338 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
339 /* Get source pixels */
340 if (overlapping) {
341 /* get from buffered image */
342 ASSERT(width < MAX_WIDTH);
343 MEMCPY(span.array->rgba, p, width * sizeof(GLchan) * 4);
344 p += width * 4;
345 }
346 else {
347 /* get from framebuffer */
348 ASSERT(width < MAX_WIDTH);
349 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
350 width, srcx, sy, span.array->rgba );
351 }
352
353 if (transferOps) {
354 GLfloat rgbaFloat[MAX_WIDTH][4];
355 /* convert to float, transfer, convert back to chan */
356 chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba,
357 rgbaFloat);
358 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat);
359 float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat,
360 span.array->rgba);
361 }
362
363 if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
364 span.end = width;
365 _swrast_pixel_texture(ctx, &span);
366 }
367
368 /* Write color span */
369 if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
370 drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
371 }
372 else if (zoom) {
373 span.x = destx;
374 span.y = dy;
375 span.end = width;
376 _swrast_write_zoomed_rgba_span(ctx, &span,
377 (CONST GLchan (*)[4]) span.array->rgba,
378 desty, 0);
379 }
380 else {
381 span.x = destx;
382 span.y = dy;
383 span.end = width;
384 _swrast_write_rgba_span(ctx, &span);
385 }
386 }
387
388 if (overlapping)
389 FREE(tmpImage);
390 }
391
392
393 static void
394 copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
395 GLint width, GLint height,
396 GLint destx, GLint desty )
397 {
398 GLuint *tmpImage,*p;
399 GLint sy, dy, stepy;
400 GLint j;
401 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
402 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
403 GLint overlapping;
404 struct sw_span span;
405
406 if (!ctx->ReadBuffer->_ColorReadBuffer) {
407 /* no readbuffer - OK */
408 return;
409 }
410
411 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
412
413 /* Determine if copy should be bottom-to-top or top-to-bottom */
414 if (srcy<desty) {
415 /* top-down max-to-min */
416 sy = srcy + height - 1;
417 dy = desty + height - 1;
418 stepy = -1;
419 }
420 else {
421 /* bottom-up min-to-max */
422 sy = srcy;
423 dy = desty;
424 stepy = 1;
425 }
426
427 if (ctx->DrawBuffer == ctx->ReadBuffer) {
428 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
429 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
430 }
431 else {
432 overlapping = GL_FALSE;
433 }
434
435 if (ctx->Depth.Test)
436 _swrast_span_default_z(ctx, &span);
437 if (ctx->Fog.Enabled)
438 _swrast_span_default_fog(ctx, &span);
439
440 if (overlapping) {
441 GLint ssy = sy;
442 tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
443 if (!tmpImage) {
444 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
445 return;
446 }
447 /* read the image */
448 p = tmpImage;
449 for (j = 0; j < height; j++, ssy += stepy) {
450 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
451 width, srcx, ssy, p );
452 p += width;
453 }
454 p = tmpImage;
455 }
456 else {
457 tmpImage = NULL; /* silence compiler warning */
458 p = NULL;
459 }
460
461 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
462 /* Get color indexes */
463 if (overlapping) {
464 MEMCPY(span.array->index, p, width * sizeof(GLuint));
465 p += width;
466 }
467 else {
468 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
469 width, srcx, sy, span.array->index );
470 }
471
472 /* Apply shift, offset, look-up table */
473 if (shift_or_offset) {
474 _mesa_shift_and_offset_ci( ctx, width, span.array->index );
475 }
476 if (ctx->Pixel.MapColorFlag) {
477 _mesa_map_ci( ctx, width, span.array->index );
478 }
479
480 /* write color indexes */
481 span.x = destx;
482 span.y = dy;
483 span.end = width;
484 if (zoom)
485 _swrast_write_zoomed_index_span(ctx, &span, desty, 0);
486 else
487 _swrast_write_index_span(ctx, &span);
488 }
489
490 if (overlapping)
491 FREE(tmpImage);
492 }
493
494
495
496 /*
497 * TODO: Optimize!!!!
498 */
499 static void
500 copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
501 GLint width, GLint height,
502 GLint destx, GLint desty )
503 {
504 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
505 struct gl_renderbuffer *readRb
506 = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
507 GLfloat *p, *tmpImage;
508 GLint sy, dy, stepy;
509 GLint i, j;
510 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
511 GLint overlapping;
512 struct sw_span span;
513
514 if (!readRb) {
515 /* no readbuffer - OK */
516 return;
517 }
518
519 INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
520
521 if (!ctx->Visual.depthBits) {
522 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
523 return;
524 }
525
526 /* Determine if copy should be bottom-to-top or top-to-bottom */
527 if (srcy<desty) {
528 /* top-down max-to-min */
529 sy = srcy + height - 1;
530 dy = desty + height - 1;
531 stepy = -1;
532 }
533 else {
534 /* bottom-up min-to-max */
535 sy = srcy;
536 dy = desty;
537 stepy = 1;
538 }
539
540 if (ctx->DrawBuffer == ctx->ReadBuffer) {
541 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
542 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
543 }
544 else {
545 overlapping = GL_FALSE;
546 }
547
548 _swrast_span_default_color(ctx, &span);
549 if (ctx->Fog.Enabled)
550 _swrast_span_default_fog(ctx, &span);
551
552 if (overlapping) {
553 GLint ssy = sy;
554 tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
555 if (!tmpImage) {
556 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
557 return;
558 }
559 p = tmpImage;
560 for (j = 0; j < height; j++, ssy += stepy) {
561 _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
562 p += width;
563 }
564 p = tmpImage;
565 }
566 else {
567 tmpImage = NULL; /* silence compiler warning */
568 p = NULL;
569 }
570
571 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
572 GLfloat depth[MAX_WIDTH];
573 float sum = 0;
574 /* get depth values */
575 if (overlapping) {
576 MEMCPY(depth, p, width * sizeof(GLfloat));
577 p += width;
578 }
579 else {
580 _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
581 }
582
583 /* apply scale and bias */
584 for (i = 0; i < width; i++) {
585 GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
586 sum += d;
587 span.array->z[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * depthMax);
588 }
589
590 /* write depth values */
591 span.x = destx;
592 span.y = dy;
593 span.end = width;
594 if (ctx->Visual.rgbMode) {
595 if (zoom)
596 _swrast_write_zoomed_rgba_span( ctx, &span,
597 (const GLchan (*)[4])span.array->rgba, desty, 0 );
598 else
599 _swrast_write_rgba_span(ctx, &span);
600 }
601 else {
602 if (zoom)
603 _swrast_write_zoomed_index_span( ctx, &span, desty, 0 );
604 else
605 _swrast_write_index_span(ctx, &span);
606 }
607 }
608
609 if (overlapping)
610 FREE(tmpImage);
611 }
612
613
614
615 static void
616 copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
617 GLint width, GLint height,
618 GLint destx, GLint desty )
619 {
620 struct gl_renderbuffer *rb
621 = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
622 GLint sy, dy, stepy;
623 GLint j;
624 GLstencil *p, *tmpImage;
625 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
626 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
627 GLint overlapping;
628
629 if (!ctx->Visual.stencilBits) {
630 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
631 return;
632 }
633
634 if (!rb) {
635 /* no readbuffer - OK */
636 return;
637 }
638
639 /* Determine if copy should be bottom-to-top or top-to-bottom */
640 if (srcy < desty) {
641 /* top-down max-to-min */
642 sy = srcy + height - 1;
643 dy = desty + height - 1;
644 stepy = -1;
645 }
646 else {
647 /* bottom-up min-to-max */
648 sy = srcy;
649 dy = desty;
650 stepy = 1;
651 }
652
653 if (ctx->DrawBuffer == ctx->ReadBuffer) {
654 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
655 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
656 }
657 else {
658 overlapping = GL_FALSE;
659 }
660
661 if (overlapping) {
662 GLint ssy = sy;
663 tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
664 if (!tmpImage) {
665 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
666 return;
667 }
668 p = tmpImage;
669 for (j = 0; j < height; j++, ssy += stepy) {
670 _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
671 p += width;
672 }
673 p = tmpImage;
674 }
675 else {
676 tmpImage = NULL; /* silence compiler warning */
677 p = NULL;
678 }
679
680 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
681 GLstencil stencil[MAX_WIDTH];
682
683 /* Get stencil values */
684 if (overlapping) {
685 MEMCPY(stencil, p, width * sizeof(GLstencil));
686 p += width;
687 }
688 else {
689 _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
690 }
691
692 /* Apply shift, offset, look-up table */
693 if (shift_or_offset) {
694 _mesa_shift_and_offset_stencil( ctx, width, stencil );
695 }
696 if (ctx->Pixel.MapStencilFlag) {
697 _mesa_map_stencil( ctx, width, stencil );
698 }
699
700 /* Write stencil values */
701 if (zoom) {
702 _swrast_write_zoomed_stencil_span( ctx, width, destx, dy,
703 stencil, desty, 0 );
704 }
705 else {
706 _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
707 }
708 }
709
710 if (overlapping)
711 FREE(tmpImage);
712 }
713
714
715
716 void
717 _swrast_CopyPixels( GLcontext *ctx,
718 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
719 GLint destx, GLint desty,
720 GLenum type )
721 {
722 SWcontext *swrast = SWRAST_CONTEXT(ctx);
723 RENDER_START(swrast,ctx);
724
725 if (swrast->NewState)
726 _swrast_validate_derived( ctx );
727
728 if (type == GL_COLOR && ctx->Visual.rgbMode) {
729 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
730 }
731 else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
732 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
733 }
734 else if (type == GL_DEPTH) {
735 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
736 }
737 else if (type == GL_STENCIL) {
738 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
739 }
740 else {
741 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
742 }
743
744 RENDER_FINISH(swrast,ctx);
745 }