Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/context.h"
28 #include "main/colormac.h"
29 #include "main/convolve.h"
30 #include "main/histogram.h"
31 #include "main/image.h"
32 #include "main/macros.h"
33 #include "main/imports.h"
34 #include "main/pixel.h"
35
36 #include "s_context.h"
37 #include "s_depth.h"
38 #include "s_span.h"
39 #include "s_stencil.h"
40 #include "s_zoom.h"
41
42
43
44 /**
45 * Determine if there's overlap in an image copy.
46 * This test also compensates for the fact that copies are done from
47 * bottom to top and overlaps can sometimes be handled correctly
48 * without making a temporary image copy.
49 * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
50 */
51 static GLboolean
52 regions_overlap(GLint srcx, GLint srcy,
53 GLint dstx, GLint dsty,
54 GLint width, GLint height,
55 GLfloat zoomX, GLfloat zoomY)
56 {
57 if (zoomX == 1.0 && zoomY == 1.0) {
58 /* no zoom */
59 if (srcx >= dstx + width || (srcx + width <= dstx)) {
60 return GL_FALSE;
61 }
62 else if (srcy < dsty) { /* this is OK */
63 return GL_FALSE;
64 }
65 else if (srcy > dsty + height) {
66 return GL_FALSE;
67 }
68 else {
69 return GL_TRUE;
70 }
71 }
72 else {
73 /* add one pixel of slop when zooming, just to be safe */
74 if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) {
75 /* src is completely right of dest */
76 return GL_FALSE;
77 }
78 else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) {
79 /* src is completely left of dest */
80 return GL_FALSE;
81 }
82 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
83 /* src is completely below dest */
84 return GL_FALSE;
85 }
86 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
87 /* src is completely above dest */
88 return GL_FALSE;
89 }
90 else {
91 return GL_TRUE;
92 }
93 }
94 }
95
96
97 /**
98 * RGBA copypixels with convolution.
99 */
100 static void
101 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
102 GLint width, GLint height, GLint destx, GLint desty)
103 {
104 GLint row;
105 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
106 const GLbitfield transferOps = ctx->_ImageTransferState;
107 const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
108 || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
109 GLfloat *dest, *tmpImage, *convImage;
110 SWspan span;
111
112 INIT_SPAN(span, GL_BITMAP);
113 _swrast_span_default_attribs(ctx, &span);
114 span.arrayMask = SPAN_RGBA;
115 span.arrayAttribs = FRAG_BIT_COL0;
116
117 /* allocate space for GLfloat image */
118 tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
119 if (!tmpImage) {
120 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
121 return;
122 }
123 convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
124 if (!convImage) {
125 _mesa_free(tmpImage);
126 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
127 return;
128 }
129
130 /* read source image as float/RGBA */
131 dest = tmpImage;
132 for (row = 0; row < height; row++) {
133 _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
134 width, srcx, srcy + row, GL_FLOAT, dest);
135 dest += 4 * width;
136 }
137
138 /* do the image transfer ops which preceed convolution */
139 for (row = 0; row < height; row++) {
140 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
141 _mesa_apply_rgba_transfer_ops(ctx,
142 transferOps & IMAGE_PRE_CONVOLUTION_BITS,
143 width, rgba);
144 }
145
146 /* do convolution */
147 if (ctx->Pixel.Convolution2DEnabled) {
148 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
149 }
150 else {
151 ASSERT(ctx->Pixel.Separable2DEnabled);
152 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
153 }
154 _mesa_free(tmpImage);
155
156 /* do remaining post-convolution image transfer ops */
157 for (row = 0; row < height; row++) {
158 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
159 _mesa_apply_rgba_transfer_ops(ctx,
160 transferOps & IMAGE_POST_CONVOLUTION_BITS,
161 width, rgba);
162 }
163
164 if (!sink) {
165 /* write the new image */
166 for (row = 0; row < height; row++) {
167 const GLfloat *src = convImage + row * width * 4;
168 GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
169
170 /* copy convolved colors into span array */
171 _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
172
173 /* write span */
174 span.x = destx;
175 span.y = desty + row;
176 span.end = width;
177 span.array->ChanType = GL_FLOAT;
178 if (zoom) {
179 _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
180 }
181 else {
182 _swrast_write_rgba_span(ctx, &span);
183 }
184 }
185 /* restore this */
186 span.array->ChanType = CHAN_TYPE;
187 }
188
189 _mesa_free(convImage);
190 }
191
192
193 /**
194 * RGBA copypixels
195 */
196 static void
197 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
198 GLint width, GLint height, GLint destx, GLint desty)
199 {
200 GLfloat *tmpImage, *p;
201 GLint sy, dy, stepy, row;
202 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
203 GLint overlapping;
204 GLuint transferOps = ctx->_ImageTransferState;
205 SWspan span;
206
207 if (!ctx->ReadBuffer->_ColorReadBuffer) {
208 /* no readbuffer - OK */
209 return;
210 }
211
212 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
213 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
214 return;
215 }
216 else if (ctx->Pixel.Convolution1DEnabled) {
217 /* make sure we don't apply 1D convolution */
218 transferOps &= ~(IMAGE_CONVOLUTION_BIT |
219 IMAGE_POST_CONVOLUTION_SCALE_BIAS);
220 }
221
222 if (ctx->DrawBuffer == ctx->ReadBuffer) {
223 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
224 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
225 }
226 else {
227 overlapping = GL_FALSE;
228 }
229
230 /* Determine if copy should be done bottom-to-top or top-to-bottom */
231 if (!overlapping && srcy < desty) {
232 /* top-down max-to-min */
233 sy = srcy + height - 1;
234 dy = desty + height - 1;
235 stepy = -1;
236 }
237 else {
238 /* bottom-up min-to-max */
239 sy = srcy;
240 dy = desty;
241 stepy = 1;
242 }
243
244 INIT_SPAN(span, GL_BITMAP);
245 _swrast_span_default_attribs(ctx, &span);
246 span.arrayMask = SPAN_RGBA;
247 span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
248
249 if (overlapping) {
250 tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
251 if (!tmpImage) {
252 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
253 return;
254 }
255 /* read the source image as RGBA/float */
256 p = tmpImage;
257 for (row = 0; row < height; row++) {
258 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
259 width, srcx, sy + row, GL_FLOAT, p );
260 p += width * 4;
261 }
262 p = tmpImage;
263 }
264 else {
265 tmpImage = NULL; /* silence compiler warnings */
266 p = NULL;
267 }
268
269 ASSERT(width < MAX_WIDTH);
270
271 for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
272 GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
273
274 /* Get row/span of source pixels */
275 if (overlapping) {
276 /* get from buffered image */
277 _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
278 p += width * 4;
279 }
280 else {
281 /* get from framebuffer */
282 _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
283 width, srcx, sy, GL_FLOAT, rgba );
284 }
285
286 if (transferOps) {
287 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
288 (GLfloat (*)[4]) rgba);
289 }
290
291 /* Write color span */
292 span.x = destx;
293 span.y = dy;
294 span.end = width;
295 span.array->ChanType = GL_FLOAT;
296 if (zoom) {
297 _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
298 }
299 else {
300 _swrast_write_rgba_span(ctx, &span);
301 }
302 }
303
304 span.array->ChanType = CHAN_TYPE; /* restore */
305
306 if (overlapping)
307 _mesa_free(tmpImage);
308 }
309
310
311 static void
312 copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
313 GLint width, GLint height,
314 GLint destx, GLint desty )
315 {
316 GLuint *tmpImage,*p;
317 GLint sy, dy, stepy;
318 GLint j;
319 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
320 GLint overlapping;
321 SWspan span;
322
323 if (!ctx->ReadBuffer->_ColorReadBuffer) {
324 /* no readbuffer - OK */
325 return;
326 }
327
328 INIT_SPAN(span, GL_BITMAP);
329 _swrast_span_default_attribs(ctx, &span);
330 span.arrayMask = SPAN_INDEX;
331
332 if (ctx->DrawBuffer == ctx->ReadBuffer) {
333 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
334 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
335 }
336 else {
337 overlapping = GL_FALSE;
338 }
339
340 /* Determine if copy should be bottom-to-top or top-to-bottom */
341 if (!overlapping && srcy < desty) {
342 /* top-down max-to-min */
343 sy = srcy + height - 1;
344 dy = desty + height - 1;
345 stepy = -1;
346 }
347 else {
348 /* bottom-up min-to-max */
349 sy = srcy;
350 dy = desty;
351 stepy = 1;
352 }
353
354 if (overlapping) {
355 GLint ssy = sy;
356 tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
357 if (!tmpImage) {
358 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
359 return;
360 }
361 /* read the image */
362 p = tmpImage;
363 for (j = 0; j < height; j++, ssy += stepy) {
364 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
365 width, srcx, ssy, p );
366 p += width;
367 }
368 p = tmpImage;
369 }
370 else {
371 tmpImage = NULL; /* silence compiler warning */
372 p = NULL;
373 }
374
375 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
376 /* Get color indexes */
377 if (overlapping) {
378 _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
379 p += width;
380 }
381 else {
382 _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
383 width, srcx, sy, span.array->index );
384 }
385
386 if (ctx->_ImageTransferState)
387 _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState,
388 width, span.array->index);
389
390 /* write color indexes */
391 span.x = destx;
392 span.y = dy;
393 span.end = width;
394 if (zoom)
395 _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
396 else
397 _swrast_write_index_span(ctx, &span);
398 }
399
400 if (overlapping)
401 _mesa_free(tmpImage);
402 }
403
404
405 /**
406 * Convert floating point Z values to integer Z values with pixel transfer's
407 * Z scale and bias.
408 */
409 static void
410 scale_and_bias_z(GLcontext *ctx, GLuint width,
411 const GLfloat depth[], GLuint z[])
412 {
413 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
414 GLuint i;
415
416 if (depthMax <= 0xffffff &&
417 ctx->Pixel.DepthScale == 1.0 &&
418 ctx->Pixel.DepthBias == 0.0) {
419 /* no scale or bias and no clamping and no worry of overflow */
420 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
421 for (i = 0; i < width; i++) {
422 z[i] = (GLuint) (depth[i] * depthMaxF);
423 }
424 }
425 else {
426 /* need to be careful with overflow */
427 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
428 for (i = 0; i < width; i++) {
429 GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
430 d = CLAMP(d, 0.0, 1.0) * depthMaxF;
431 if (d >= depthMaxF)
432 z[i] = depthMax;
433 else
434 z[i] = (GLuint) d;
435 }
436 }
437 }
438
439
440
441 /*
442 * TODO: Optimize!!!!
443 */
444 static void
445 copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
446 GLint width, GLint height,
447 GLint destx, GLint desty )
448 {
449 struct gl_framebuffer *fb = ctx->ReadBuffer;
450 struct gl_renderbuffer *readRb = fb->_DepthBuffer;
451 GLfloat *p, *tmpImage;
452 GLint sy, dy, stepy;
453 GLint j;
454 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
455 GLint overlapping;
456 SWspan span;
457
458 if (!readRb) {
459 /* no readbuffer - OK */
460 return;
461 }
462
463 INIT_SPAN(span, GL_BITMAP);
464 _swrast_span_default_attribs(ctx, &span);
465 span.arrayMask = SPAN_Z;
466
467 if (ctx->DrawBuffer == ctx->ReadBuffer) {
468 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
469 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
470 }
471 else {
472 overlapping = GL_FALSE;
473 }
474
475 /* Determine if copy should be bottom-to-top or top-to-bottom */
476 if (!overlapping && srcy < desty) {
477 /* top-down max-to-min */
478 sy = srcy + height - 1;
479 dy = desty + height - 1;
480 stepy = -1;
481 }
482 else {
483 /* bottom-up min-to-max */
484 sy = srcy;
485 dy = desty;
486 stepy = 1;
487 }
488
489 if (overlapping) {
490 GLint ssy = sy;
491 tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
492 if (!tmpImage) {
493 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
494 return;
495 }
496 p = tmpImage;
497 for (j = 0; j < height; j++, ssy += stepy) {
498 _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
499 p += width;
500 }
501 p = tmpImage;
502 }
503 else {
504 tmpImage = NULL; /* silence compiler warning */
505 p = NULL;
506 }
507
508 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
509 GLfloat depth[MAX_WIDTH];
510 /* get depth values */
511 if (overlapping) {
512 _mesa_memcpy(depth, p, width * sizeof(GLfloat));
513 p += width;
514 }
515 else {
516 _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
517 }
518
519 /* apply scale and bias */
520 scale_and_bias_z(ctx, width, depth, span.array->z);
521
522 /* write depth values */
523 span.x = destx;
524 span.y = dy;
525 span.end = width;
526 if (fb->Visual.rgbMode) {
527 if (zoom)
528 _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
529 else
530 _swrast_write_rgba_span(ctx, &span);
531 }
532 else {
533 if (zoom)
534 _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
535 else
536 _swrast_write_index_span(ctx, &span);
537 }
538 }
539
540 if (overlapping)
541 _mesa_free(tmpImage);
542 }
543
544
545
546 static void
547 copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
548 GLint width, GLint height,
549 GLint destx, GLint desty )
550 {
551 struct gl_framebuffer *fb = ctx->ReadBuffer;
552 struct gl_renderbuffer *rb = fb->_StencilBuffer;
553 GLint sy, dy, stepy;
554 GLint j;
555 GLstencil *p, *tmpImage;
556 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
557 GLint overlapping;
558
559 if (!rb) {
560 /* no readbuffer - OK */
561 return;
562 }
563
564 if (ctx->DrawBuffer == ctx->ReadBuffer) {
565 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
566 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
567 }
568 else {
569 overlapping = GL_FALSE;
570 }
571
572 /* Determine if copy should be bottom-to-top or top-to-bottom */
573 if (!overlapping && srcy < desty) {
574 /* top-down max-to-min */
575 sy = srcy + height - 1;
576 dy = desty + height - 1;
577 stepy = -1;
578 }
579 else {
580 /* bottom-up min-to-max */
581 sy = srcy;
582 dy = desty;
583 stepy = 1;
584 }
585
586 if (overlapping) {
587 GLint ssy = sy;
588 tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
589 if (!tmpImage) {
590 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
591 return;
592 }
593 p = tmpImage;
594 for (j = 0; j < height; j++, ssy += stepy) {
595 _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
596 p += width;
597 }
598 p = tmpImage;
599 }
600 else {
601 tmpImage = NULL; /* silence compiler warning */
602 p = NULL;
603 }
604
605 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
606 GLstencil stencil[MAX_WIDTH];
607
608 /* Get stencil values */
609 if (overlapping) {
610 _mesa_memcpy(stencil, p, width * sizeof(GLstencil));
611 p += width;
612 }
613 else {
614 _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
615 }
616
617 _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
618
619 /* Write stencil values */
620 if (zoom) {
621 _swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
622 destx, dy, stencil);
623 }
624 else {
625 _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
626 }
627 }
628
629 if (overlapping)
630 _mesa_free(tmpImage);
631 }
632
633
634 /**
635 * This isn't terribly efficient. If a driver really has combined
636 * depth/stencil buffers the driver should implement an optimized
637 * CopyPixels function.
638 */
639 static void
640 copy_depth_stencil_pixels(GLcontext *ctx,
641 const GLint srcX, const GLint srcY,
642 const GLint width, const GLint height,
643 const GLint destX, const GLint destY)
644 {
645 struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
646 GLint sy, dy, stepy;
647 GLint j;
648 GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
649 GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
650 const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
651 const GLuint stencilMask = ctx->Stencil.WriteMask[0];
652 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
653 const GLboolean scaleOrBias
654 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
655 GLint overlapping;
656
657 depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
658 depthReadRb = ctx->ReadBuffer->_DepthBuffer;
659 stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
660
661 ASSERT(depthDrawRb);
662 ASSERT(depthReadRb);
663 ASSERT(stencilReadRb);
664
665 if (ctx->DrawBuffer == ctx->ReadBuffer) {
666 overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
667 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
668 }
669 else {
670 overlapping = GL_FALSE;
671 }
672
673 /* Determine if copy should be bottom-to-top or top-to-bottom */
674 if (!overlapping && srcY < destY) {
675 /* top-down max-to-min */
676 sy = srcY + height - 1;
677 dy = destY + height - 1;
678 stepy = -1;
679 }
680 else {
681 /* bottom-up min-to-max */
682 sy = srcY;
683 dy = destY;
684 stepy = 1;
685 }
686
687 if (overlapping) {
688 GLint ssy = sy;
689
690 if (stencilMask != 0x0) {
691 tempStencilImage
692 = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
693 if (!tempStencilImage) {
694 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
695 return;
696 }
697
698 /* get copy of stencil pixels */
699 stencilPtr = tempStencilImage;
700 for (j = 0; j < height; j++, ssy += stepy) {
701 _swrast_read_stencil_span(ctx, stencilReadRb,
702 width, srcX, ssy, stencilPtr);
703 stencilPtr += width;
704 }
705 stencilPtr = tempStencilImage;
706 }
707
708 if (ctx->Depth.Mask) {
709 tempDepthImage
710 = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
711 if (!tempDepthImage) {
712 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
713 _mesa_free(tempStencilImage);
714 return;
715 }
716
717 /* get copy of depth pixels */
718 depthPtr = tempDepthImage;
719 for (j = 0; j < height; j++, ssy += stepy) {
720 _swrast_read_depth_span_float(ctx, depthReadRb,
721 width, srcX, ssy, depthPtr);
722 depthPtr += width;
723 }
724 depthPtr = tempDepthImage;
725 }
726 }
727
728 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
729 if (stencilMask != 0x0) {
730 GLstencil stencil[MAX_WIDTH];
731
732 /* Get stencil values */
733 if (overlapping) {
734 _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
735 stencilPtr += width;
736 }
737 else {
738 _swrast_read_stencil_span(ctx, stencilReadRb,
739 width, srcX, sy, stencil);
740 }
741
742 _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
743
744 /* Write values */
745 if (zoom) {
746 _swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
747 destX, dy, stencil);
748 }
749 else {
750 _swrast_write_stencil_span( ctx, width, destX, dy, stencil );
751 }
752 }
753
754 if (ctx->Depth.Mask) {
755 GLfloat depth[MAX_WIDTH];
756 GLuint zVals32[MAX_WIDTH];
757 GLushort zVals16[MAX_WIDTH];
758 GLvoid *zVals;
759 GLuint zBytes;
760
761 /* get depth values */
762 if (overlapping) {
763 _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
764 depthPtr += width;
765 }
766 else {
767 _swrast_read_depth_span_float(ctx, depthReadRb,
768 width, srcX, sy, depth);
769 }
770
771 /* scale & bias */
772 if (scaleOrBias) {
773 _mesa_scale_and_bias_depth(ctx, width, depth);
774 }
775 /* convert to integer Z values */
776 if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
777 GLint k;
778 for (k = 0; k < width; k++)
779 zVals16[k] = (GLushort) (depth[k] * depthScale);
780 zVals = zVals16;
781 zBytes = 2;
782 }
783 else {
784 GLint k;
785 for (k = 0; k < width; k++)
786 zVals32[k] = (GLuint) (depth[k] * depthScale);
787 zVals = zVals32;
788 zBytes = 4;
789 }
790
791 /* Write values */
792 if (zoom) {
793 _swrast_write_zoomed_z_span(ctx, destX, destY, width,
794 destX, dy, zVals);
795 }
796 else {
797 _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
798 }
799 }
800 }
801
802 if (tempStencilImage)
803 _mesa_free(tempStencilImage);
804
805 if (tempDepthImage)
806 _mesa_free(tempDepthImage);
807 }
808
809
810
811 /**
812 * Try to do a fast copy pixels.
813 */
814 static GLboolean
815 fast_copy_pixels(GLcontext *ctx,
816 GLint srcX, GLint srcY, GLsizei width, GLsizei height,
817 GLint dstX, GLint dstY, GLenum type)
818 {
819 struct gl_framebuffer *srcFb = ctx->ReadBuffer;
820 struct gl_framebuffer *dstFb = ctx->DrawBuffer;
821 struct gl_renderbuffer *srcRb, *dstRb;
822 GLint row, yStep;
823
824 if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
825 ctx->Pixel.ZoomX != 1.0F ||
826 ctx->Pixel.ZoomY != 1.0F ||
827 ctx->_ImageTransferState) {
828 /* can't handle these */
829 return GL_FALSE;
830 }
831
832 if (type == GL_COLOR) {
833 if (dstFb->_NumColorDrawBuffers != 1)
834 return GL_FALSE;
835 srcRb = srcFb->_ColorReadBuffer;
836 dstRb = dstFb->_ColorDrawBuffers[0];
837 }
838 else if (type == GL_STENCIL) {
839 srcRb = srcFb->_StencilBuffer;
840 dstRb = dstFb->_StencilBuffer;
841 }
842 else if (type == GL_DEPTH) {
843 srcRb = srcFb->_DepthBuffer;
844 dstRb = dstFb->_DepthBuffer;
845 }
846 else {
847 ASSERT(type == GL_DEPTH_STENCIL_EXT);
848 /* XXX correct? */
849 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
850 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
851 }
852
853 /* src and dst renderbuffers must be same format and type */
854 if (!srcRb || !dstRb ||
855 srcRb->DataType != dstRb->DataType ||
856 srcRb->_BaseFormat != dstRb->_BaseFormat) {
857 return GL_FALSE;
858 }
859
860 /* clipping not supported */
861 if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
862 srcY < 0 || srcY + height > (GLint) srcFb->Height ||
863 dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
864 dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
865 return GL_FALSE;
866 }
867
868 /* overlapping src/dst doesn't matter, just determine Y direction */
869 if (srcY < dstY) {
870 /* top-down max-to-min */
871 srcY = srcY + height - 1;
872 dstY = dstY + height - 1;
873 yStep = -1;
874 }
875 else {
876 /* bottom-up min-to-max */
877 yStep = 1;
878 }
879
880 for (row = 0; row < height; row++) {
881 GLuint temp[MAX_WIDTH][4];
882 srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
883 dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
884 srcY += yStep;
885 dstY += yStep;
886 }
887
888 return GL_TRUE;
889 }
890
891
892 /**
893 * Do software-based glCopyPixels.
894 * By time we get here, all parameters will have been error-checked.
895 */
896 void
897 _swrast_CopyPixels( GLcontext *ctx,
898 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
899 GLint destx, GLint desty, GLenum type )
900 {
901 SWcontext *swrast = SWRAST_CONTEXT(ctx);
902 RENDER_START(swrast,ctx);
903
904 if (swrast->NewState)
905 _swrast_validate_derived( ctx );
906
907 if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
908 switch (type) {
909 case GL_COLOR:
910 if (ctx->Visual.rgbMode) {
911 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
912 }
913 else {
914 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
915 }
916 break;
917 case GL_DEPTH:
918 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
919 break;
920 case GL_STENCIL:
921 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
922 break;
923 case GL_DEPTH_STENCIL_EXT:
924 copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
925 break;
926 default:
927 _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
928 }
929 }
930
931 RENDER_FINISH(swrast,ctx);
932 }