Apply antialiasing coverage factor to alpha after texture application,
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /* $Id: s_copypix.c,v 1.17 2001/05/15 21:30:27 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "glheader.h"
29 #include "colormac.h"
30 #include "context.h"
31 #include "convolve.h"
32 #include "feedback.h"
33 #include "macros.h"
34 #include "mem.h"
35 #include "mmath.h"
36 #include "pixel.h"
37
38 #include "s_context.h"
39 #include "s_depth.h"
40 #include "s_histogram.h"
41 #include "s_pixeltex.h"
42 #include "s_span.h"
43 #include "s_stencil.h"
44 #include "s_texture.h"
45 #include "s_zoom.h"
46
47
48
49 /*
50 * Determine if there's overlap in an image copy.
51 * This test also compensates for the fact that copies are done from
52 * bottom to top and overlaps can sometimes be handled correctly
53 * without making a temporary image copy.
54 */
55 static GLboolean
56 regions_overlap(GLint srcx, GLint srcy,
57 GLint dstx, GLint dsty,
58 GLint width, GLint height,
59 GLfloat zoomX, GLfloat zoomY)
60 {
61 if (zoomX == 1.0 && zoomY == 1.0) {
62 /* no zoom */
63 if (srcx >= dstx + width || (srcx + width <= dstx)) {
64 return GL_FALSE;
65 }
66 else if (srcy < dsty) { /* this is OK */
67 return GL_FALSE;
68 }
69 else {
70 return GL_TRUE;
71 }
72 }
73 else {
74 /* add one pixel of slop when zooming, just to be safe */
75 if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
76 return GL_FALSE;
77 }
78 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
79 return GL_FALSE;
80 }
81 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
82 return GL_FALSE;
83 }
84 else {
85 return GL_TRUE;
86 }
87 }
88 }
89
90
91
92 /*
93 * RGBA copypixels with convolution.
94 */
95 static void
96 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
97 GLint width, GLint height, GLint destx, GLint desty)
98 {
99 SWcontext *swrast = SWRAST_CONTEXT(ctx);
100 GLdepth zspan[MAX_WIDTH];
101 GLboolean quick_draw;
102 GLint row;
103 GLboolean changeBuffer;
104 GLchan *saveReadAlpha;
105 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
106 const GLuint transferOps = ctx->_ImageTransferState;
107 GLfloat *dest, *tmpImage, *convImage;
108
109 if (ctx->Depth.Test || ctx->Fog.Enabled) {
110 /* fill in array of z values */
111 GLdepth z = (GLdepth)
112 (ctx->Current.RasterPos[2] * ctx->DepthMax);
113 GLint i;
114 for (i = 0; i < width; i++) {
115 zspan[i] = z;
116 }
117 }
118
119 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
120 && !zoom
121 && destx >= 0
122 && destx + width <= ctx->DrawBuffer->Width) {
123 quick_draw = GL_TRUE;
124 }
125 else {
126 quick_draw = GL_FALSE;
127 }
128
129 /* If read and draw buffer are different we must do buffer switching */
130 saveReadAlpha = ctx->ReadBuffer->Alpha;
131 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
132 || ctx->DrawBuffer != ctx->ReadBuffer;
133
134
135 /* allocate space for GLfloat image */
136 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
137 if (!tmpImage) {
138 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
139 return;
140 }
141 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
142 if (!convImage) {
143 FREE(tmpImage);
144 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
145 return;
146 }
147
148 dest = tmpImage;
149
150 if (changeBuffer) {
151 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
152 ctx->Pixel.DriverReadBuffer );
153 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
154 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
155 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
156 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
157 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
158 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
159 else
160 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
161 }
162
163 /* read source image */
164 dest = tmpImage;
165 for (row = 0; row < height; row++) {
166 GLchan rgba[MAX_WIDTH][4];
167 GLint i;
168 _mesa_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx, srcy + row, rgba);
169 /* convert GLchan to GLfloat */
170 for (i = 0; i < width; i++) {
171 *dest++ = (GLfloat) rgba[i][RCOMP] * (1.0F / CHAN_MAXF);
172 *dest++ = (GLfloat) rgba[i][GCOMP] * (1.0F / CHAN_MAXF);
173 *dest++ = (GLfloat) rgba[i][BCOMP] * (1.0F / CHAN_MAXF);
174 *dest++ = (GLfloat) rgba[i][ACOMP] * (1.0F / CHAN_MAXF);
175 }
176 }
177
178 /* read from the draw buffer again (in case of blending) */
179 if (changeBuffer) {
180 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
181 ctx->Color.DriverDrawBuffer );
182 ctx->ReadBuffer->Alpha = saveReadAlpha;
183 }
184
185 /* do image transfer ops up until convolution */
186 for (row = 0; row < height; row++) {
187 GLfloat (*rgba)[4] = (GLfloat (*)[4]) tmpImage + row * width * 4;
188
189 /* scale & bias */
190 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
191 _mesa_scale_and_bias_rgba(ctx, width, rgba,
192 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
193 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
194 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
195 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
196 }
197 /* color map lookup */
198 if (transferOps & IMAGE_MAP_COLOR_BIT) {
199 _mesa_map_rgba(ctx, width, rgba);
200 }
201 /* GL_COLOR_TABLE lookup */
202 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
203 _mesa_lookup_rgba(&ctx->ColorTable, width, rgba);
204 }
205 }
206
207 /* do convolution */
208 if (ctx->Pixel.Convolution2DEnabled) {
209 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
210 }
211 else {
212 ASSERT(ctx->Pixel.Separable2DEnabled);
213 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
214 }
215 FREE(tmpImage);
216
217 /* do remaining image transfer ops */
218 for (row = 0; row < height; row++) {
219 GLfloat (*rgba)[4] = (GLfloat (*)[4]) convImage + row * width * 4;
220
221 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
222 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
223 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgba);
224 }
225 /* color matrix */
226 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
227 _mesa_transform_rgba(ctx, width, rgba);
228 }
229 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
230 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
231 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgba);
232 }
233 /* update histogram count */
234 if (transferOps & IMAGE_HISTOGRAM_BIT) {
235 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgba);
236 }
237 /* update min/max */
238 if (transferOps & IMAGE_MIN_MAX_BIT) {
239 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgba);
240 }
241 }
242
243 for (row = 0; row < height; row++) {
244 const GLfloat *src = convImage + row * width * 4;
245 GLchan rgba[MAX_WIDTH][4];
246 GLint i, dy;
247
248 /* clamp to [0,1] and convert float back to chan */
249 for (i = 0; i < width; i++) {
250 GLint r = (GLint) (src[i * 4 + RCOMP] * CHAN_MAXF);
251 GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF);
252 GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF);
253 GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF);
254 rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
255 rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
256 rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
257 rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
258 }
259
260 if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
261 GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
262 GLchan primary_rgba[MAX_WIDTH][4];
263 GLuint unit;
264 /* XXX not sure how multitexture is supposed to work here */
265
266 MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
267
268 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
269 _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
270 s, t, r, q);
271 _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL,
272 (CONST GLchan (*)[4]) primary_rgba,
273 rgba);
274 }
275 }
276
277 /* write row to framebuffer */
278
279 dy = desty + row;
280 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
281 (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
282 (const GLchan (*)[4])rgba, NULL );
283 }
284 else if (zoom) {
285 _mesa_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
286 (const GLchan (*)[4])rgba, desty);
287 }
288 else {
289 _mesa_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba,
290 NULL, GL_BITMAP );
291 }
292 }
293
294 FREE(convImage);
295 }
296
297
298 /*
299 * RGBA copypixels
300 */
301 static void
302 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
303 GLint width, GLint height, GLint destx, GLint desty)
304 {
305 SWcontext *swrast = SWRAST_CONTEXT(ctx);
306 GLdepth zspan[MAX_WIDTH];
307 GLchan rgba[MAX_WIDTH][4];
308 GLchan *tmpImage,*p;
309 GLboolean quick_draw;
310 GLint sy, dy, stepy;
311 GLint i, j;
312 GLboolean changeBuffer;
313 GLchan *saveReadAlpha;
314 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
315 GLint overlapping;
316 const GLuint transferOps = ctx->_ImageTransferState;
317
318 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
319 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
320 return;
321 }
322
323 /* Determine if copy should be done bottom-to-top or top-to-bottom */
324 if (srcy < desty) {
325 /* top-down max-to-min */
326 sy = srcy + height - 1;
327 dy = desty + height - 1;
328 stepy = -1;
329 }
330 else {
331 /* bottom-up min-to-max */
332 sy = srcy;
333 dy = desty;
334 stepy = 1;
335 }
336
337 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
338 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
339
340 if (ctx->Depth.Test || ctx->Fog.Enabled) {
341 /* fill in array of z values */
342 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
343 for (i=0;i<width;i++) {
344 zspan[i] = z;
345 }
346 }
347
348 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
349 && !zoom
350 && destx >= 0
351 && destx + width <= ctx->DrawBuffer->Width) {
352 quick_draw = GL_TRUE;
353 }
354 else {
355 quick_draw = GL_FALSE;
356 }
357
358 /* If read and draw buffer are different we must do buffer switching */
359 saveReadAlpha = ctx->ReadBuffer->Alpha;
360 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
361 || ctx->DrawBuffer != ctx->ReadBuffer;
362
363 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
364 ctx->Pixel.DriverReadBuffer );
365
366 if (overlapping) {
367 GLint ssy = sy;
368 tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
369 if (!tmpImage) {
370 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
371 return;
372 }
373 p = tmpImage;
374 if (changeBuffer) {
375 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
376 ctx->Pixel.DriverReadBuffer );
377 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
378 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
379 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
380 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
381 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
382 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
383 else
384 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
385 }
386 for (j = 0; j < height; j++, ssy += stepy) {
387 _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, ssy,
388 (GLchan (*)[4]) p );
389 p += (width * sizeof(GLchan) * 4);
390 }
391 p = tmpImage;
392 }
393 else {
394 tmpImage = NULL; /* silence compiler warnings */
395 p = NULL;
396 }
397
398 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
399 /* Get source pixels */
400 if (overlapping) {
401 /* get from buffered image */
402 MEMCPY(rgba, p, width * sizeof(GLchan) * 4);
403 p += (width * sizeof(GLchan) * 4);
404 }
405 else {
406 /* get from framebuffer */
407 if (changeBuffer) {
408 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
409 ctx->Pixel.DriverReadBuffer );
410 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) {
411 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
412 }
413 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) {
414 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
415 }
416 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) {
417 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
418 }
419 else {
420 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
421 }
422 }
423 _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, sy, rgba );
424 }
425
426 if (changeBuffer) {
427 /* read from the draw buffer again (in case of blending) */
428 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
429 ctx->Color.DriverDrawBuffer );
430 ctx->ReadBuffer->Alpha = saveReadAlpha;
431 }
432
433 if (transferOps) {
434 const GLfloat scale = (1.0F / CHAN_MAXF);
435 GLfloat rgbaFloat[MAX_WIDTH][4];
436 GLint k;
437 /* convert chan to float */
438 for (k = 0; k < width; k++) {
439 rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale;
440 rgbaFloat[k][GCOMP] = (GLfloat) rgba[k][GCOMP] * scale;
441 rgbaFloat[k][BCOMP] = (GLfloat) rgba[k][BCOMP] * scale;
442 rgbaFloat[k][ACOMP] = (GLfloat) rgba[k][ACOMP] * scale;
443 }
444 /* scale & bias */
445 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
446 _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
447 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
448 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
449 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
450 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
451 }
452 /* color map lookup */
453 if (transferOps & IMAGE_MAP_COLOR_BIT) {
454 _mesa_map_rgba(ctx, width, rgbaFloat);
455 }
456 /* GL_COLOR_TABLE lookup */
457 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
458 _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
459 }
460 /* convolution */
461 if (transferOps & IMAGE_CONVOLUTION_BIT) {
462 /* XXX to do */
463 }
464 /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
465 if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) {
466 _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
467 ctx->Pixel.PostConvolutionScale[RCOMP],
468 ctx->Pixel.PostConvolutionScale[GCOMP],
469 ctx->Pixel.PostConvolutionScale[BCOMP],
470 ctx->Pixel.PostConvolutionScale[ACOMP],
471 ctx->Pixel.PostConvolutionBias[RCOMP],
472 ctx->Pixel.PostConvolutionBias[GCOMP],
473 ctx->Pixel.PostConvolutionBias[BCOMP],
474 ctx->Pixel.PostConvolutionBias[ACOMP]);
475 }
476 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
477 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
478 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgbaFloat);
479 }
480 /* color matrix */
481 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
482 _mesa_transform_rgba(ctx, width, rgbaFloat);
483 }
484 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
485 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
486 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
487 }
488 /* update histogram count */
489 if (transferOps & IMAGE_HISTOGRAM_BIT) {
490 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
491 }
492 /* update min/max */
493 if (transferOps & IMAGE_MIN_MAX_BIT) {
494 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
495 }
496 /* clamp to [0,1] and convert float back to chan */
497 for (k = 0; k < width; k++) {
498 GLint r = (GLint) (rgbaFloat[k][RCOMP] * CHAN_MAXF);
499 GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF);
500 GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF);
501 GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF);
502 rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
503 rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
504 rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
505 rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
506 }
507 }
508
509 if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
510 GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
511 GLchan primary_rgba[MAX_WIDTH][4];
512 GLuint unit;
513 /* XXX not sure how multitexture is supposed to work here */
514
515 MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
516
517 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
518 _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
519 s, t, r, q);
520 _swrast_texture_fragments(ctx, unit, width, s, t, r, NULL,
521 (CONST GLchan (*)[4]) primary_rgba,
522 rgba);
523 }
524 }
525
526 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
527 (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
528 (const GLchan (*)[4])rgba, NULL );
529 }
530 else if (zoom) {
531 _mesa_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
532 (const GLchan (*)[4])rgba, desty);
533 }
534 else {
535 _mesa_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba,
536 NULL, GL_BITMAP );
537 }
538 }
539
540 /* Restore pixel source to be the draw buffer (for blending, etc) */
541 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
542 ctx->Color.DriverDrawBuffer );
543
544 if (overlapping)
545 FREE(tmpImage);
546 }
547
548
549 static void copy_ci_pixels( GLcontext *ctx,
550 GLint srcx, GLint srcy, GLint width, GLint height,
551 GLint destx, GLint desty )
552 {
553 SWcontext *swrast = SWRAST_CONTEXT(ctx);
554 GLdepth zspan[MAX_WIDTH];
555 GLuint *tmpImage,*p;
556 GLint sy, dy, stepy;
557 GLint i, j;
558 GLboolean changeBuffer;
559 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
560 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
561 GLint overlapping;
562
563 /* Determine if copy should be bottom-to-top or top-to-bottom */
564 if (srcy<desty) {
565 /* top-down max-to-min */
566 sy = srcy + height - 1;
567 dy = desty + height - 1;
568 stepy = -1;
569 }
570 else {
571 /* bottom-up min-to-max */
572 sy = srcy;
573 dy = desty;
574 stepy = 1;
575 }
576
577 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
578 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
579
580 if (ctx->Depth.Test || ctx->Fog.Enabled) {
581 /* fill in array of z values */
582 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
583 for (i=0;i<width;i++) {
584 zspan[i] = z;
585 }
586 }
587
588 /* If read and draw buffer are different we must do buffer switching */
589 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
590 || ctx->DrawBuffer != ctx->ReadBuffer;
591
592 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
593 ctx->Pixel.DriverReadBuffer );
594
595 if (overlapping) {
596 GLint ssy = sy;
597 tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
598 if (!tmpImage) {
599 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
600 return;
601 }
602 p = tmpImage;
603 if (changeBuffer) {
604 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
605 ctx->Pixel.DriverReadBuffer );
606 }
607 for (j = 0; j < height; j++, ssy += stepy) {
608 _mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, ssy, p );
609 p += width;
610 }
611 p = tmpImage;
612 }
613 else {
614 tmpImage = NULL; /* silence compiler warning */
615 p = NULL;
616 }
617
618 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
619 GLuint indexes[MAX_WIDTH];
620 if (overlapping) {
621 MEMCPY(indexes, p, width * sizeof(GLuint));
622 p += width;
623 }
624 else {
625 if (changeBuffer) {
626 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
627 ctx->Pixel.DriverReadBuffer );
628 }
629 _mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy, indexes );
630 }
631
632 if (changeBuffer) {
633 /* set read buffer back to draw buffer (in case of logicops) */
634 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
635 ctx->Color.DriverDrawBuffer );
636 }
637
638 if (shift_or_offset) {
639 _mesa_shift_and_offset_ci( ctx, width, indexes );
640 }
641 if (ctx->Pixel.MapColorFlag) {
642 _mesa_map_ci( ctx, width, indexes );
643 }
644
645 if (zoom) {
646 _mesa_write_zoomed_index_span(ctx, width, destx, dy, zspan, 0,
647 indexes, desty );
648 }
649 else {
650 _mesa_write_index_span(ctx, width, destx, dy, zspan, 0, indexes,
651 NULL, GL_BITMAP);
652 }
653 }
654
655 /* Restore pixel source to be the draw buffer (for blending, etc) */
656 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
657 ctx->Color.DriverDrawBuffer );
658
659 if (overlapping)
660 FREE(tmpImage);
661 }
662
663
664
665 /*
666 * TODO: Optimize!!!!
667 */
668 static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
669 GLint width, GLint height,
670 GLint destx, GLint desty )
671 {
672 GLfloat depth[MAX_WIDTH];
673 GLdepth zspan[MAX_WIDTH];
674 GLfloat *p, *tmpImage;
675 GLuint indexes[MAX_WIDTH];
676 GLchan rgba[MAX_WIDTH][4];
677 GLint sy, dy, stepy;
678 GLint i, j;
679 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
680 GLint overlapping;
681
682 if (!ctx->Visual.depthBits) {
683 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
684 return;
685 }
686
687 /* Determine if copy should be bottom-to-top or top-to-bottom */
688 if (srcy<desty) {
689 /* top-down max-to-min */
690 sy = srcy + height - 1;
691 dy = desty + height - 1;
692 stepy = -1;
693 }
694 else {
695 /* bottom-up min-to-max */
696 sy = srcy;
697 dy = desty;
698 stepy = 1;
699 }
700
701 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
702 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
703
704 /* setup colors or indexes */
705 if (ctx->Visual.rgbMode) {
706 GLuint *rgba32 = (GLuint *) rgba;
707 GLuint color = *(GLuint*)( ctx->Current.Color );
708 for (i = 0; i < width; i++) {
709 rgba32[i] = color;
710 }
711 }
712 else {
713 for (i = 0; i < width; i++) {
714 indexes[i] = ctx->Current.Index;
715 }
716 }
717
718 if (overlapping) {
719 GLint ssy = sy;
720 tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
721 if (!tmpImage) {
722 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
723 return;
724 }
725 p = tmpImage;
726 for (j = 0; j < height; j++, ssy += stepy) {
727 _mesa_read_depth_span_float(ctx, width, srcx, ssy, p);
728 p += width;
729 }
730 p = tmpImage;
731 }
732 else {
733 tmpImage = NULL; /* silence compiler warning */
734 p = NULL;
735 }
736
737 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
738 if (overlapping) {
739 MEMCPY(depth, p, width * sizeof(GLfloat));
740 p += width;
741 }
742 else {
743 _mesa_read_depth_span_float(ctx, width, srcx, sy, depth);
744 }
745
746 for (i = 0; i < width; i++) {
747 GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
748 zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->DepthMax);
749 }
750
751 if (ctx->Visual.rgbMode) {
752 if (zoom) {
753 _mesa_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0,
754 (const GLchan (*)[4])rgba, desty );
755 }
756 else {
757 _mesa_write_rgba_span( ctx, width, destx, dy, zspan, 0,
758 rgba, NULL, GL_BITMAP);
759 }
760 }
761 else {
762 if (zoom) {
763 _mesa_write_zoomed_index_span( ctx, width, destx, dy,
764 zspan, 0, indexes, desty );
765 }
766 else {
767 _mesa_write_index_span( ctx, width, destx, dy,
768 zspan, 0, indexes, NULL, GL_BITMAP );
769 }
770 }
771 }
772
773 if (overlapping)
774 FREE(tmpImage);
775 }
776
777
778
779 static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
780 GLint width, GLint height,
781 GLint destx, GLint desty )
782 {
783 GLint sy, dy, stepy;
784 GLint j;
785 GLstencil *p, *tmpImage;
786 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
787 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
788 GLint overlapping;
789
790 if (!ctx->Visual.stencilBits) {
791 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
792 return;
793 }
794
795 /* Determine if copy should be bottom-to-top or top-to-bottom */
796 if (srcy < desty) {
797 /* top-down max-to-min */
798 sy = srcy + height - 1;
799 dy = desty + height - 1;
800 stepy = -1;
801 }
802 else {
803 /* bottom-up min-to-max */
804 sy = srcy;
805 dy = desty;
806 stepy = 1;
807 }
808
809 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
810 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
811
812 if (overlapping) {
813 GLint ssy = sy;
814 tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
815 if (!tmpImage) {
816 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
817 return;
818 }
819 p = tmpImage;
820 for (j = 0; j < height; j++, ssy += stepy) {
821 _mesa_read_stencil_span( ctx, width, srcx, ssy, p );
822 p += width;
823 }
824 p = tmpImage;
825 }
826 else {
827 tmpImage = NULL; /* silence compiler warning */
828 p = NULL;
829 }
830
831 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
832 GLstencil stencil[MAX_WIDTH];
833
834 if (overlapping) {
835 MEMCPY(stencil, p, width * sizeof(GLstencil));
836 p += width;
837 }
838 else {
839 _mesa_read_stencil_span( ctx, width, srcx, sy, stencil );
840 }
841
842 if (shift_or_offset) {
843 _mesa_shift_and_offset_stencil( ctx, width, stencil );
844 }
845 if (ctx->Pixel.MapStencilFlag) {
846 _mesa_map_stencil( ctx, width, stencil );
847 }
848
849 if (zoom) {
850 _mesa_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
851 }
852 else {
853 _mesa_write_stencil_span( ctx, width, destx, dy, stencil );
854 }
855 }
856
857 if (overlapping)
858 FREE(tmpImage);
859 }
860
861
862
863
864 void
865 _swrast_CopyPixels( GLcontext *ctx,
866 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
867 GLint destx, GLint desty,
868 GLenum type )
869 {
870 SWcontext *swrast = SWRAST_CONTEXT(ctx);
871 RENDER_START(swrast,ctx);
872
873 if (swrast->NewState)
874 _swrast_validate_derived( ctx );
875
876 if (type == GL_COLOR && ctx->Visual.rgbMode) {
877 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
878 }
879 else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
880 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
881 }
882 else if (type == GL_DEPTH) {
883 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
884 }
885 else if (type == GL_STENCIL) {
886 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
887 }
888 else {
889 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
890 }
891
892 RENDER_FINISH(swrast,ctx);
893 }