Clean-up and optimize alpha test code.
[mesa.git] / src / mesa / swrast / s_copypix.c
1 /* $Id: s_copypix.c,v 1.32 2002/01/31 00:27:43 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "glheader.h"
29 #include "colormac.h"
30 #include "context.h"
31 #include "convolve.h"
32 #include "feedback.h"
33 #include "macros.h"
34 #include "mem.h"
35 #include "mmath.h"
36 #include "pixel.h"
37
38 #include "s_context.h"
39 #include "s_depth.h"
40 #include "s_fog.h"
41 #include "s_histogram.h"
42 #include "s_pixeltex.h"
43 #include "s_span.h"
44 #include "s_stencil.h"
45 #include "s_texture.h"
46 #include "s_zoom.h"
47
48
49
50 /*
51 * Determine if there's overlap in an image copy.
52 * This test also compensates for the fact that copies are done from
53 * bottom to top and overlaps can sometimes be handled correctly
54 * without making a temporary image copy.
55 */
56 static GLboolean
57 regions_overlap(GLint srcx, GLint srcy,
58 GLint dstx, GLint dsty,
59 GLint width, GLint height,
60 GLfloat zoomX, GLfloat zoomY)
61 {
62 if (zoomX == 1.0 && zoomY == 1.0) {
63 /* no zoom */
64 if (srcx >= dstx + width || (srcx + width <= dstx)) {
65 return GL_FALSE;
66 }
67 else if (srcy < dsty) { /* this is OK */
68 return GL_FALSE;
69 }
70 else if (srcy > dsty + height) {
71 return GL_FALSE;
72 }
73 else {
74 return GL_TRUE;
75 }
76 }
77 else {
78 /* add one pixel of slop when zooming, just to be safe */
79 if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
80 return GL_FALSE;
81 }
82 else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
83 return GL_FALSE;
84 }
85 else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
86 return GL_FALSE;
87 }
88 else {
89 return GL_TRUE;
90 }
91 }
92 }
93
94
95
96 /*
97 * RGBA copypixels with convolution.
98 */
99 static void
100 copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
101 GLint width, GLint height, GLint destx, GLint desty)
102 {
103 SWcontext *swrast = SWRAST_CONTEXT(ctx);
104 GLboolean quick_draw;
105 GLint row;
106 GLboolean changeBuffer;
107 GLchan *saveReadAlpha;
108 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
109 const GLuint transferOps = ctx->_ImageTransferState;
110 GLfloat *dest, *tmpImage, *convImage;
111 struct sw_span span;
112
113 INIT_SPAN(span);
114 span.arrayMask |= SPAN_RGBA;
115
116 if (ctx->Depth.Test)
117 _mesa_span_default_z(ctx, &span);
118 if (ctx->Fog.Enabled)
119 _mesa_span_default_fog(ctx, &span);
120
121
122 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
123 && !zoom
124 && destx >= 0
125 && destx + width <= ctx->DrawBuffer->Width) {
126 quick_draw = GL_TRUE;
127 }
128 else {
129 quick_draw = GL_FALSE;
130 }
131
132 /* If read and draw buffer are different we must do buffer switching */
133 saveReadAlpha = ctx->ReadBuffer->Alpha;
134 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
135 || ctx->DrawBuffer != ctx->ReadBuffer;
136
137
138 /* allocate space for GLfloat image */
139 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
140 if (!tmpImage) {
141 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
142 return;
143 }
144 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
145 if (!convImage) {
146 FREE(tmpImage);
147 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
148 return;
149 }
150
151 dest = tmpImage;
152
153 if (changeBuffer) {
154 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
155 ctx->Pixel.DriverReadBuffer );
156 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
157 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
158 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
159 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
160 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
161 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
162 else
163 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
164 }
165
166 /* read source image */
167 dest = tmpImage;
168 for (row = 0; row < height; row++) {
169 GLchan rgba[MAX_WIDTH][4];
170 GLint i;
171 _mesa_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx, srcy + row, rgba);
172 /* convert GLchan to GLfloat */
173 for (i = 0; i < width; i++) {
174 *dest++ = (GLfloat) rgba[i][RCOMP] * (1.0F / CHAN_MAXF);
175 *dest++ = (GLfloat) rgba[i][GCOMP] * (1.0F / CHAN_MAXF);
176 *dest++ = (GLfloat) rgba[i][BCOMP] * (1.0F / CHAN_MAXF);
177 *dest++ = (GLfloat) rgba[i][ACOMP] * (1.0F / CHAN_MAXF);
178 }
179 }
180
181 /* read from the draw buffer again (in case of blending) */
182 if (changeBuffer) {
183 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
184 ctx->Color.DriverDrawBuffer );
185 ctx->ReadBuffer->Alpha = saveReadAlpha;
186 }
187
188 /* do image transfer ops up until convolution */
189 for (row = 0; row < height; row++) {
190 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
191
192 /* scale & bias */
193 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
194 _mesa_scale_and_bias_rgba(ctx, width, rgba,
195 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
196 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
197 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
198 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
199 }
200 /* color map lookup */
201 if (transferOps & IMAGE_MAP_COLOR_BIT) {
202 _mesa_map_rgba(ctx, width, rgba);
203 }
204 /* GL_COLOR_TABLE lookup */
205 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
206 _mesa_lookup_rgba(&ctx->ColorTable, width, rgba);
207 }
208 }
209
210 /* do convolution */
211 if (ctx->Pixel.Convolution2DEnabled) {
212 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
213 }
214 else {
215 ASSERT(ctx->Pixel.Separable2DEnabled);
216 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
217 }
218 FREE(tmpImage);
219
220 /* do remaining image transfer ops */
221 for (row = 0; row < height; row++) {
222 GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
223
224 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
225 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
226 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgba);
227 }
228 /* color matrix */
229 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
230 _mesa_transform_rgba(ctx, width, rgba);
231 }
232 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
233 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
234 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgba);
235 }
236 /* update histogram count */
237 if (transferOps & IMAGE_HISTOGRAM_BIT) {
238 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgba);
239 }
240 /* update min/max */
241 if (transferOps & IMAGE_MIN_MAX_BIT) {
242 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgba);
243 }
244 }
245
246 for (row = 0; row < height; row++) {
247 const GLfloat *src = convImage + row * width * 4;
248 GLint i, dy;
249
250 /* clamp to [0,1] and convert float back to chan */
251 for (i = 0; i < width; i++) {
252 GLint r = (GLint) (src[i * 4 + RCOMP] * CHAN_MAXF);
253 GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF);
254 GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF);
255 GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF);
256 span.color.rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
257 span.color.rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
258 span.color.rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
259 span.color.rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
260 }
261
262 if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._ReallyEnabled) {
263 span.end = width;
264 _swrast_pixel_texture(ctx, &span);
265 }
266
267 /* write row to framebuffer */
268
269 dy = desty + row;
270 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
271 (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
272 (const GLchan (*)[4])span.color.rgba, NULL );
273 }
274 else if (zoom) {
275 span.x = destx;
276 span.y = dy;
277 span.end = width;
278 _mesa_write_zoomed_rgba_span(ctx, &span,
279 (CONST GLchan (*)[4])span.color.rgba,
280 desty);
281 }
282 else {
283 span.x = destx;
284 span.y = dy;
285 span.end = width;
286 _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
287 }
288 }
289
290 FREE(convImage);
291 }
292
293
294 /*
295 * RGBA copypixels
296 */
297 static void
298 copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
299 GLint width, GLint height, GLint destx, GLint desty)
300 {
301 SWcontext *swrast = SWRAST_CONTEXT(ctx);
302 GLchan *tmpImage,*p;
303 GLboolean quick_draw;
304 GLint sy, dy, stepy, j;
305 GLboolean changeBuffer;
306 GLchan *saveReadAlpha;
307 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
308 GLint overlapping;
309 const GLuint transferOps = ctx->_ImageTransferState;
310 struct sw_span span;
311
312 INIT_SPAN(span);
313 span.arrayMask |= SPAN_RGBA;
314
315 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
316 copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
317 return;
318 }
319
320 /* Determine if copy should be done bottom-to-top or top-to-bottom */
321 if (srcy < desty) {
322 /* top-down max-to-min */
323 sy = srcy + height - 1;
324 dy = desty + height - 1;
325 stepy = -1;
326 }
327 else {
328 /* bottom-up min-to-max */
329 sy = srcy;
330 dy = desty;
331 stepy = 1;
332 }
333
334 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
335 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
336
337 if (ctx->Depth.Test)
338 _mesa_span_default_z(ctx, &span);
339 if (ctx->Fog.Enabled)
340 _mesa_span_default_fog(ctx, &span);
341
342 if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
343 && !zoom
344 && destx >= 0
345 && destx + width <= ctx->DrawBuffer->Width) {
346 quick_draw = GL_TRUE;
347 }
348 else {
349 quick_draw = GL_FALSE;
350 }
351
352 /* If read and draw buffer are different we must do buffer switching */
353 saveReadAlpha = ctx->ReadBuffer->Alpha;
354 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
355 || ctx->DrawBuffer != ctx->ReadBuffer;
356
357 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
358 ctx->Pixel.DriverReadBuffer );
359
360 if (overlapping) {
361 GLint ssy = sy;
362 tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
363 if (!tmpImage) {
364 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
365 return;
366 }
367 p = tmpImage;
368 if (changeBuffer) {
369 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
370 ctx->Pixel.DriverReadBuffer );
371 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT)
372 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
373 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT)
374 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
375 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT)
376 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
377 else
378 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
379 }
380 for (j = 0; j < height; j++, ssy += stepy) {
381 _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, ssy,
382 (GLchan (*)[4]) p );
383 p += (width * sizeof(GLchan) * 4);
384 }
385 p = tmpImage;
386 }
387 else {
388 tmpImage = NULL; /* silence compiler warnings */
389 p = NULL;
390 }
391
392 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
393 /* Get source pixels */
394 if (overlapping) {
395 /* get from buffered image */
396 MEMCPY(span.color.rgba, p, width * sizeof(GLchan) * 4);
397 p += (width * sizeof(GLchan) * 4);
398 }
399 else {
400 /* get from framebuffer */
401 if (changeBuffer) {
402 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
403 ctx->Pixel.DriverReadBuffer );
404 if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) {
405 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha;
406 }
407 else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) {
408 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha;
409 }
410 else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) {
411 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha;
412 }
413 else {
414 ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha;
415 }
416 }
417 _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, sy, span.color.rgba );
418 }
419
420 if (changeBuffer) {
421 /* read from the draw buffer again (in case of blending) */
422 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
423 ctx->Color.DriverDrawBuffer );
424 ctx->ReadBuffer->Alpha = saveReadAlpha;
425 }
426
427 if (transferOps) {
428 const GLfloat scale = (1.0F / CHAN_MAXF);
429 GLint k;
430 DEFMARRAY(GLfloat, rgbaFloat, MAX_WIDTH, 4); /* mac 32k limitation */
431 CHECKARRAY(rgbaFloat, return);
432
433 /* convert chan to float */
434 for (k = 0; k < width; k++) {
435 rgbaFloat[k][RCOMP] = (GLfloat) span.color.rgba[k][RCOMP] * scale;
436 rgbaFloat[k][GCOMP] = (GLfloat) span.color.rgba[k][GCOMP] * scale;
437 rgbaFloat[k][BCOMP] = (GLfloat) span.color.rgba[k][BCOMP] * scale;
438 rgbaFloat[k][ACOMP] = (GLfloat) span.color.rgba[k][ACOMP] * scale;
439 }
440 /* scale & bias */
441 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
442 _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
443 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
444 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
445 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
446 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
447 }
448 /* color map lookup */
449 if (transferOps & IMAGE_MAP_COLOR_BIT) {
450 _mesa_map_rgba(ctx, width, rgbaFloat);
451 }
452 /* GL_COLOR_TABLE lookup */
453 if (transferOps & IMAGE_COLOR_TABLE_BIT) {
454 _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
455 }
456 /* convolution */
457 if (transferOps & IMAGE_CONVOLUTION_BIT) {
458 abort(); /* should never get here; caught at top of function */
459 }
460 /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
461 if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) {
462 _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat,
463 ctx->Pixel.PostConvolutionScale[RCOMP],
464 ctx->Pixel.PostConvolutionScale[GCOMP],
465 ctx->Pixel.PostConvolutionScale[BCOMP],
466 ctx->Pixel.PostConvolutionScale[ACOMP],
467 ctx->Pixel.PostConvolutionBias[RCOMP],
468 ctx->Pixel.PostConvolutionBias[GCOMP],
469 ctx->Pixel.PostConvolutionBias[BCOMP],
470 ctx->Pixel.PostConvolutionBias[ACOMP]);
471 }
472 /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
473 if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
474 _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgbaFloat);
475 }
476 /* color matrix */
477 if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
478 _mesa_transform_rgba(ctx, width, rgbaFloat);
479 }
480 /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
481 if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
482 _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
483 }
484 /* update histogram count */
485 if (transferOps & IMAGE_HISTOGRAM_BIT) {
486 _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
487 }
488 /* update min/max */
489 if (transferOps & IMAGE_MIN_MAX_BIT) {
490 _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
491 }
492 /* clamp to [0,1] and convert float back to chan */
493 for (k = 0; k < width; k++) {
494 GLint r = (GLint) (rgbaFloat[k][RCOMP] * CHAN_MAXF);
495 GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF);
496 GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF);
497 GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF);
498 span.color.rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
499 span.color.rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
500 span.color.rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
501 span.color.rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
502 }
503 UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
504 }
505
506 if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._ReallyEnabled) {
507 span.end = width;
508 _swrast_pixel_texture(ctx, &span);
509 }
510
511 if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
512 (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
513 (const GLchan (*)[4])span.color.rgba, NULL );
514 }
515 else if (zoom) {
516 span.x = destx;
517 span.y = dy;
518 span.end = width;
519 _mesa_write_zoomed_rgba_span(ctx, &span,
520 (CONST GLchan (*)[4]) span.color.rgba,
521 desty);
522 }
523 else {
524 span.x = destx;
525 span.y = dy;
526 span.end = width;
527 _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
528 }
529 }
530
531 /* Restore pixel source to be the draw buffer (for blending, etc) */
532 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
533 ctx->Color.DriverDrawBuffer );
534
535 if (overlapping)
536 FREE(tmpImage);
537 }
538
539
540 static void copy_ci_pixels( GLcontext *ctx,
541 GLint srcx, GLint srcy, GLint width, GLint height,
542 GLint destx, GLint desty )
543 {
544 SWcontext *swrast = SWRAST_CONTEXT(ctx);
545 GLuint *tmpImage,*p;
546 GLint sy, dy, stepy;
547 GLint j;
548 GLboolean changeBuffer;
549 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
550 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
551 GLint overlapping;
552 struct sw_span span;
553
554 INIT_SPAN(span);
555 span.arrayMask |= SPAN_INDEX;
556
557 /* Determine if copy should be bottom-to-top or top-to-bottom */
558 if (srcy<desty) {
559 /* top-down max-to-min */
560 sy = srcy + height - 1;
561 dy = desty + height - 1;
562 stepy = -1;
563 }
564 else {
565 /* bottom-up min-to-max */
566 sy = srcy;
567 dy = desty;
568 stepy = 1;
569 }
570
571 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
572 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
573
574 if (ctx->Depth.Test)
575 _mesa_span_default_z(ctx, &span);
576 if (ctx->Fog.Enabled)
577 _mesa_span_default_fog(ctx, &span);
578
579 /* If read and draw buffer are different we must do buffer switching */
580 changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
581 || ctx->DrawBuffer != ctx->ReadBuffer;
582
583 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
584 ctx->Pixel.DriverReadBuffer );
585
586 if (overlapping) {
587 GLint ssy = sy;
588 tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
589 if (!tmpImage) {
590 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
591 return;
592 }
593 p = tmpImage;
594 if (changeBuffer) {
595 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
596 ctx->Pixel.DriverReadBuffer );
597 }
598 for (j = 0; j < height; j++, ssy += stepy) {
599 _mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, ssy, p );
600 p += width;
601 }
602 p = tmpImage;
603 }
604 else {
605 tmpImage = NULL; /* silence compiler warning */
606 p = NULL;
607 }
608
609 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
610 if (overlapping) {
611 MEMCPY(span.color.index, p, width * sizeof(GLuint));
612 p += width;
613 }
614 else {
615 if (changeBuffer) {
616 (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
617 ctx->Pixel.DriverReadBuffer );
618 }
619 _mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy,
620 span.color.index );
621 }
622
623 if (changeBuffer) {
624 /* set read buffer back to draw buffer (in case of logicops) */
625 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
626 ctx->Color.DriverDrawBuffer );
627 }
628
629 if (shift_or_offset) {
630 _mesa_shift_and_offset_ci( ctx, width, span.color.index );
631 }
632 if (ctx->Pixel.MapColorFlag) {
633 _mesa_map_ci( ctx, width, span.color.index );
634 }
635
636 span.x = destx;
637 span.y = dy;
638 span.end = width;
639 if (zoom)
640 _mesa_write_zoomed_index_span(ctx, &span, desty);
641 else
642 _mesa_write_index_span(ctx, &span, GL_BITMAP);
643 }
644
645 /* Restore pixel source to be the draw buffer (for blending, etc) */
646 (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
647 ctx->Color.DriverDrawBuffer );
648
649 if (overlapping)
650 FREE(tmpImage);
651 }
652
653
654
655 /*
656 * TODO: Optimize!!!!
657 */
658 static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
659 GLint width, GLint height,
660 GLint destx, GLint desty )
661 {
662 GLfloat depth[MAX_WIDTH];
663 GLfloat *p, *tmpImage;
664 GLint sy, dy, stepy;
665 GLint i, j;
666 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
667 GLint overlapping;
668 struct sw_span span;
669
670 INIT_SPAN(span);
671 span.arrayMask |= SPAN_Z;
672
673 if (!ctx->Visual.depthBits) {
674 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
675 return;
676 }
677
678 /* Determine if copy should be bottom-to-top or top-to-bottom */
679 if (srcy<desty) {
680 /* top-down max-to-min */
681 sy = srcy + height - 1;
682 dy = desty + height - 1;
683 stepy = -1;
684 }
685 else {
686 /* bottom-up min-to-max */
687 sy = srcy;
688 dy = desty;
689 stepy = 1;
690 }
691
692 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
693 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
694
695 _mesa_span_default_color(ctx, &span);
696 if (ctx->Fog.Enabled)
697 _mesa_span_default_fog(ctx, &span);
698
699 if (overlapping) {
700 GLint ssy = sy;
701 tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
702 if (!tmpImage) {
703 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
704 return;
705 }
706 p = tmpImage;
707 for (j = 0; j < height; j++, ssy += stepy) {
708 _mesa_read_depth_span_float(ctx, width, srcx, ssy, p);
709 p += width;
710 }
711 p = tmpImage;
712 }
713 else {
714 tmpImage = NULL; /* silence compiler warning */
715 p = NULL;
716 }
717
718 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
719 if (overlapping) {
720 MEMCPY(depth, p, width * sizeof(GLfloat));
721 p += width;
722 }
723 else {
724 _mesa_read_depth_span_float(ctx, width, srcx, sy, depth);
725 }
726
727 for (i = 0; i < width; i++) {
728 GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
729 span.zArray[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->DepthMax);
730 }
731
732 span.x = destx;
733 span.y = dy;
734 span.end = width;
735 if (ctx->Visual.rgbMode) {
736 if (zoom)
737 _mesa_write_zoomed_rgba_span( ctx, &span,
738 (const GLchan (*)[4])span.color.rgba,
739 desty );
740 else
741 _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
742 }
743 else {
744 if (zoom)
745 _mesa_write_zoomed_index_span( ctx, &span, desty );
746 else
747 _mesa_write_index_span(ctx, &span, GL_BITMAP);
748 }
749 }
750
751 if (overlapping)
752 FREE(tmpImage);
753 }
754
755
756
757 static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
758 GLint width, GLint height,
759 GLint destx, GLint desty )
760 {
761 GLint sy, dy, stepy;
762 GLint j;
763 GLstencil *p, *tmpImage;
764 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
765 const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
766 GLint overlapping;
767
768 if (!ctx->Visual.stencilBits) {
769 _mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
770 return;
771 }
772
773 /* Determine if copy should be bottom-to-top or top-to-bottom */
774 if (srcy < desty) {
775 /* top-down max-to-min */
776 sy = srcy + height - 1;
777 dy = desty + height - 1;
778 stepy = -1;
779 }
780 else {
781 /* bottom-up min-to-max */
782 sy = srcy;
783 dy = desty;
784 stepy = 1;
785 }
786
787 overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
788 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
789
790 if (overlapping) {
791 GLint ssy = sy;
792 tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
793 if (!tmpImage) {
794 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
795 return;
796 }
797 p = tmpImage;
798 for (j = 0; j < height; j++, ssy += stepy) {
799 _mesa_read_stencil_span( ctx, width, srcx, ssy, p );
800 p += width;
801 }
802 p = tmpImage;
803 }
804 else {
805 tmpImage = NULL; /* silence compiler warning */
806 p = NULL;
807 }
808
809 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
810 GLstencil stencil[MAX_WIDTH];
811
812 if (overlapping) {
813 MEMCPY(stencil, p, width * sizeof(GLstencil));
814 p += width;
815 }
816 else {
817 _mesa_read_stencil_span( ctx, width, srcx, sy, stencil );
818 }
819
820 if (shift_or_offset) {
821 _mesa_shift_and_offset_stencil( ctx, width, stencil );
822 }
823 if (ctx->Pixel.MapStencilFlag) {
824 _mesa_map_stencil( ctx, width, stencil );
825 }
826
827 if (zoom) {
828 _mesa_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
829 }
830 else {
831 _mesa_write_stencil_span( ctx, width, destx, dy, stencil );
832 }
833 }
834
835 if (overlapping)
836 FREE(tmpImage);
837 }
838
839
840
841
842 void
843 _swrast_CopyPixels( GLcontext *ctx,
844 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
845 GLint destx, GLint desty,
846 GLenum type )
847 {
848 SWcontext *swrast = SWRAST_CONTEXT(ctx);
849 RENDER_START(swrast,ctx);
850
851 if (swrast->NewState)
852 _swrast_validate_derived( ctx );
853
854 if (type == GL_COLOR && ctx->Visual.rgbMode) {
855 copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
856 }
857 else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
858 copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
859 }
860 else if (type == GL_DEPTH) {
861 copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
862 }
863 else if (type == GL_STENCIL) {
864 copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
865 }
866 else {
867 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
868 }
869
870 RENDER_FINISH(swrast,ctx);
871 }