GL_INTENSITY case was incorrect in extract_float_rgba()
[mesa.git] / src / mesa / swrast / s_depth.h
1 /* $Id: s_depth.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef S_DEPTH_H
29 #define S_DEPTH_H
30
31
32 #include "mtypes.h"
33 #include "swrast.h"
34
35
36 extern GLvoid *
37 _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
38
39
40 extern GLuint
41 _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
42 const GLdepth z[], GLubyte mask[] );
43
44 extern void
45 _mesa_depth_test_pixels( GLcontext *ctx,
46 GLuint n, const GLint x[], const GLint y[],
47 const GLdepth z[], GLubyte mask[] );
48
49
50 extern void
51 _mesa_read_depth_span( GLcontext *ctx,
52 GLint n, GLint x, GLint y, GLdepth depth[] );
53
54
55 extern void
56 _mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
57 GLfloat depth[] );
58
59
60 extern void
61 _mesa_alloc_depth_buffer( GLcontext* ctx );
62
63
64 extern void
65 _mesa_clear_depth_buffer( GLcontext* ctx );
66
67
68
69 #endif