swrast: move swrast_render_start/finish() call in drawpixels code
[mesa.git] / src / mesa / swrast / s_drawpix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/condrender.h"
29 #include "main/context.h"
30 #include "main/image.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/pack.h"
34 #include "main/pbo.h"
35 #include "main/pixeltransfer.h"
36 #include "main/state.h"
37
38 #include "s_context.h"
39 #include "s_span.h"
40 #include "s_stencil.h"
41 #include "s_zoom.h"
42
43
44
45 /**
46 * Try to do a fast and simple RGB(a) glDrawPixels.
47 * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
48 */
49 static GLboolean
50 fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
51 GLsizei width, GLsizei height,
52 GLenum format, GLenum type,
53 const struct gl_pixelstore_attrib *userUnpack,
54 const GLvoid *pixels)
55 {
56 const GLint imgX = x, imgY = y;
57 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
58 GLenum rbType;
59 SWcontext *swrast = SWRAST_CONTEXT(ctx);
60 SWspan span;
61 GLboolean simpleZoom;
62 GLint yStep; /* +1 or -1 */
63 struct gl_pixelstore_attrib unpack;
64 GLint destX, destY, drawWidth, drawHeight; /* post clipping */
65
66 if (!rb)
67 return GL_TRUE; /* no-op */
68
69 rbType = rb->DataType;
70
71 if ((swrast->_RasterMask & ~CLIP_BIT) ||
72 ctx->Texture._EnabledCoordUnits ||
73 userUnpack->SwapBytes ||
74 ctx->_ImageTransferState) {
75 /* can't handle any of those conditions */
76 return GL_FALSE;
77 }
78
79 INIT_SPAN(span, GL_BITMAP);
80 span.arrayMask = SPAN_RGBA;
81 span.arrayAttribs = FRAG_BIT_COL0;
82 _swrast_span_default_attribs(ctx, &span);
83
84 /* copy input params since clipping may change them */
85 unpack = *userUnpack;
86 destX = x;
87 destY = y;
88 drawWidth = width;
89 drawHeight = height;
90
91 /* check for simple zooming and clipping */
92 if (ctx->Pixel.ZoomX == 1.0F &&
93 (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
94 if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
95 &drawWidth, &drawHeight, &unpack)) {
96 /* image was completely clipped: no-op, all done */
97 return GL_TRUE;
98 }
99 simpleZoom = GL_TRUE;
100 yStep = (GLint) ctx->Pixel.ZoomY;
101 ASSERT(yStep == 1 || yStep == -1);
102 }
103 else {
104 /* non-simple zooming */
105 simpleZoom = GL_FALSE;
106 yStep = 1;
107 if (unpack.RowLength == 0)
108 unpack.RowLength = width;
109 }
110
111 /*
112 * Ready to draw!
113 */
114 swrast_render_start(ctx);
115
116 if (format == GL_RGBA && type == rbType) {
117 const GLubyte *src
118 = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
119 height, format, type, 0, 0);
120 const GLint srcStride = _mesa_image_row_stride(&unpack, width,
121 format, type);
122 if (simpleZoom) {
123 GLint row;
124 for (row = 0; row < drawHeight; row++) {
125 rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
126 src += srcStride;
127 destY += yStep;
128 }
129 }
130 else {
131 /* with zooming */
132 GLint row;
133 for (row = 0; row < drawHeight; row++) {
134 span.x = destX;
135 span.y = destY + row;
136 span.end = drawWidth;
137 span.array->ChanType = rbType;
138 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
139 src += srcStride;
140 }
141 span.array->ChanType = CHAN_TYPE;
142 }
143 goto end;
144 }
145
146 if (format == GL_RGB && type == rbType) {
147 const GLubyte *src
148 = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
149 height, format, type, 0, 0);
150 const GLint srcStride = _mesa_image_row_stride(&unpack, width,
151 format, type);
152 if (simpleZoom) {
153 GLint row;
154 for (row = 0; row < drawHeight; row++) {
155 rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
156 src += srcStride;
157 destY += yStep;
158 }
159 }
160 else {
161 /* with zooming */
162 GLint row;
163 for (row = 0; row < drawHeight; row++) {
164 span.x = destX;
165 span.y = destY;
166 span.end = drawWidth;
167 span.array->ChanType = rbType;
168 _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
169 src += srcStride;
170 destY++;
171 }
172 span.array->ChanType = CHAN_TYPE;
173 }
174 goto end;
175 }
176
177 /* Remaining cases haven't been tested with alignment != 1 */
178 if (userUnpack->Alignment != 1) {
179 swrast_render_finish(ctx);
180 return GL_FALSE;
181 }
182
183 if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
184 const GLchan *src = (const GLchan *) pixels
185 + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
186 if (simpleZoom) {
187 /* no zooming */
188 GLint row;
189 ASSERT(drawWidth <= MAX_WIDTH);
190 for (row = 0; row < drawHeight; row++) {
191 GLchan rgb[MAX_WIDTH][3];
192 GLint i;
193 for (i = 0;i<drawWidth;i++) {
194 rgb[i][0] = src[i];
195 rgb[i][1] = src[i];
196 rgb[i][2] = src[i];
197 }
198 rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
199 src += unpack.RowLength;
200 destY += yStep;
201 }
202 }
203 else {
204 /* with zooming */
205 GLint row;
206 ASSERT(drawWidth <= MAX_WIDTH);
207 for (row = 0; row < drawHeight; row++) {
208 GLchan rgb[MAX_WIDTH][3];
209 GLint i;
210 for (i = 0;i<drawWidth;i++) {
211 rgb[i][0] = src[i];
212 rgb[i][1] = src[i];
213 rgb[i][2] = src[i];
214 }
215 span.x = destX;
216 span.y = destY;
217 span.end = drawWidth;
218 _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
219 src += unpack.RowLength;
220 destY++;
221 }
222 }
223 goto end;
224 }
225
226 if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
227 const GLchan *src = (const GLchan *) pixels
228 + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
229 if (simpleZoom) {
230 GLint row;
231 ASSERT(drawWidth <= MAX_WIDTH);
232 for (row = 0; row < drawHeight; row++) {
233 GLint i;
234 const GLchan *ptr = src;
235 for (i = 0;i<drawWidth;i++) {
236 span.array->rgba[i][0] = *ptr;
237 span.array->rgba[i][1] = *ptr;
238 span.array->rgba[i][2] = *ptr++;
239 span.array->rgba[i][3] = *ptr++;
240 }
241 rb->PutRow(ctx, rb, drawWidth, destX, destY,
242 span.array->rgba, NULL);
243 src += unpack.RowLength*2;
244 destY += yStep;
245 }
246 }
247 else {
248 /* with zooming */
249 GLint row;
250 ASSERT(drawWidth <= MAX_WIDTH);
251 for (row = 0; row < drawHeight; row++) {
252 const GLchan *ptr = src;
253 GLint i;
254 for (i = 0;i<drawWidth;i++) {
255 span.array->rgba[i][0] = *ptr;
256 span.array->rgba[i][1] = *ptr;
257 span.array->rgba[i][2] = *ptr++;
258 span.array->rgba[i][3] = *ptr++;
259 }
260 span.x = destX;
261 span.y = destY;
262 span.end = drawWidth;
263 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
264 span.array->rgba);
265 src += unpack.RowLength*2;
266 destY++;
267 }
268 }
269 goto end;
270 }
271
272 if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
273 const GLubyte *src = (const GLubyte *) pixels
274 + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
275 if (rbType == GL_UNSIGNED_BYTE) {
276 /* convert ubyte/CI data to ubyte/RGBA */
277 if (simpleZoom) {
278 GLint row;
279 for (row = 0; row < drawHeight; row++) {
280 ASSERT(drawWidth <= MAX_WIDTH);
281 _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
282 span.array->rgba8);
283 rb->PutRow(ctx, rb, drawWidth, destX, destY,
284 span.array->rgba8, NULL);
285 src += unpack.RowLength;
286 destY += yStep;
287 }
288 }
289 else {
290 /* ubyte/CI to ubyte/RGBA with zooming */
291 GLint row;
292 for (row = 0; row < drawHeight; row++) {
293 ASSERT(drawWidth <= MAX_WIDTH);
294 _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
295 span.array->rgba8);
296 span.x = destX;
297 span.y = destY;
298 span.end = drawWidth;
299 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
300 span.array->rgba8);
301 src += unpack.RowLength;
302 destY++;
303 }
304 }
305 goto end;
306 }
307 }
308
309 /* can't handle this pixel format and/or data type */
310 return GL_FALSE;
311
312 end:
313 /* success, unmap render buffers */
314 swrast_render_finish(ctx);
315 return GL_TRUE;
316 }
317
318
319
320 /*
321 * Draw stencil image.
322 */
323 static void
324 draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
325 GLsizei width, GLsizei height,
326 GLenum type,
327 const struct gl_pixelstore_attrib *unpack,
328 const GLvoid *pixels )
329 {
330 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
331 const GLenum destType = GL_UNSIGNED_BYTE;
332 GLint skipPixels;
333
334 /* if width > MAX_WIDTH, have to process image in chunks */
335 skipPixels = 0;
336 while (skipPixels < width) {
337 const GLint spanX = x + skipPixels;
338 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
339 GLint row;
340 for (row = 0; row < height; row++) {
341 const GLint spanY = y + row;
342 GLubyte values[MAX_WIDTH];
343 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
344 width, height,
345 GL_STENCIL_INDEX, type,
346 row, skipPixels);
347 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
348 type, source, unpack,
349 ctx->_ImageTransferState);
350 if (zoom) {
351 _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
352 spanX, spanY, values);
353 }
354 else {
355 _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
356 }
357 }
358 skipPixels += spanWidth;
359 }
360 }
361
362
363 /*
364 * Draw depth image.
365 */
366 static void
367 draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
368 GLsizei width, GLsizei height,
369 GLenum type,
370 const struct gl_pixelstore_attrib *unpack,
371 const GLvoid *pixels )
372 {
373 const GLboolean scaleOrBias
374 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
375 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
376 SWspan span;
377
378 INIT_SPAN(span, GL_BITMAP);
379 span.arrayMask = SPAN_Z;
380 _swrast_span_default_attribs(ctx, &span);
381
382 if (type == GL_UNSIGNED_SHORT
383 && ctx->DrawBuffer->Visual.depthBits == 16
384 && !scaleOrBias
385 && !zoom
386 && width <= MAX_WIDTH
387 && !unpack->SwapBytes) {
388 /* Special case: directly write 16-bit depth values */
389 GLint row;
390 for (row = 0; row < height; row++) {
391 const GLushort *zSrc = (const GLushort *)
392 _mesa_image_address2d(unpack, pixels, width, height,
393 GL_DEPTH_COMPONENT, type, row, 0);
394 GLint i;
395 for (i = 0; i < width; i++)
396 span.array->z[i] = zSrc[i];
397 span.x = x;
398 span.y = y + row;
399 span.end = width;
400 _swrast_write_rgba_span(ctx, &span);
401 }
402 }
403 else if (type == GL_UNSIGNED_INT
404 && !scaleOrBias
405 && !zoom
406 && width <= MAX_WIDTH
407 && !unpack->SwapBytes) {
408 /* Special case: shift 32-bit values down to Visual.depthBits */
409 const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
410 GLint row;
411 for (row = 0; row < height; row++) {
412 const GLuint *zSrc = (const GLuint *)
413 _mesa_image_address2d(unpack, pixels, width, height,
414 GL_DEPTH_COMPONENT, type, row, 0);
415 if (shift == 0) {
416 memcpy(span.array->z, zSrc, width * sizeof(GLuint));
417 }
418 else {
419 GLint col;
420 for (col = 0; col < width; col++)
421 span.array->z[col] = zSrc[col] >> shift;
422 }
423 span.x = x;
424 span.y = y + row;
425 span.end = width;
426 _swrast_write_rgba_span(ctx, &span);
427 }
428 }
429 else {
430 /* General case */
431 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
432 GLint skipPixels = 0;
433
434 /* in case width > MAX_WIDTH do the copy in chunks */
435 while (skipPixels < width) {
436 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
437 GLint row;
438 ASSERT(span.end <= MAX_WIDTH);
439 for (row = 0; row < height; row++) {
440 const GLvoid *zSrc = _mesa_image_address2d(unpack,
441 pixels, width, height,
442 GL_DEPTH_COMPONENT, type,
443 row, skipPixels);
444
445 /* Set these for each row since the _swrast_write_* function may
446 * change them while clipping.
447 */
448 span.x = x + skipPixels;
449 span.y = y + row;
450 span.end = spanWidth;
451
452 _mesa_unpack_depth_span(ctx, spanWidth,
453 GL_UNSIGNED_INT, span.array->z, depthMax,
454 type, zSrc, unpack);
455 if (zoom) {
456 _swrast_write_zoomed_depth_span(ctx, x, y, &span);
457 }
458 else {
459 _swrast_write_rgba_span(ctx, &span);
460 }
461 }
462 skipPixels += spanWidth;
463 }
464 }
465 }
466
467
468
469 /**
470 * Draw RGBA image.
471 */
472 static void
473 draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
474 GLsizei width, GLsizei height,
475 GLenum format, GLenum type,
476 const struct gl_pixelstore_attrib *unpack,
477 const GLvoid *pixels )
478 {
479 const GLint imgX = x, imgY = y;
480 const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
481 GLfloat *convImage = NULL;
482 GLbitfield transferOps = ctx->_ImageTransferState;
483 SWspan span;
484
485 /* Try an optimized glDrawPixels first */
486 if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
487 unpack, pixels)) {
488 return;
489 }
490
491 swrast_render_start(ctx);
492
493 INIT_SPAN(span, GL_BITMAP);
494 _swrast_span_default_attribs(ctx, &span);
495 span.arrayMask = SPAN_RGBA;
496 span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
497
498 if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
499 ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
500 ctx->Color.ClampFragmentColor != GL_FALSE) {
501 /* need to clamp colors before applying fragment ops */
502 transferOps |= IMAGE_CLAMP_BIT;
503 }
504
505 /*
506 * General solution
507 */
508 {
509 const GLbitfield interpMask = span.interpMask;
510 const GLbitfield arrayMask = span.arrayMask;
511 const GLint srcStride
512 = _mesa_image_row_stride(unpack, width, format, type);
513 GLint skipPixels = 0;
514 /* use span array for temp color storage */
515 GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
516
517 /* if the span is wider than MAX_WIDTH we have to do it in chunks */
518 while (skipPixels < width) {
519 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
520 const GLubyte *source
521 = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
522 width, height, format,
523 type, 0, skipPixels);
524 GLint row;
525
526 for (row = 0; row < height; row++) {
527 /* get image row as float/RGBA */
528 _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
529 format, type, source, unpack,
530 transferOps);
531 /* Set these for each row since the _swrast_write_* functions
532 * may change them while clipping/rendering.
533 */
534 span.array->ChanType = GL_FLOAT;
535 span.x = x + skipPixels;
536 span.y = y + row;
537 span.end = spanWidth;
538 span.arrayMask = arrayMask;
539 span.interpMask = interpMask;
540 if (zoom) {
541 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
542 }
543 else {
544 _swrast_write_rgba_span(ctx, &span);
545 }
546
547 source += srcStride;
548 } /* for row */
549
550 skipPixels += spanWidth;
551 } /* while skipPixels < width */
552
553 /* XXX this is ugly/temporary, to undo above change */
554 span.array->ChanType = CHAN_TYPE;
555 }
556
557 if (convImage) {
558 free(convImage);
559 }
560
561 swrast_render_finish(ctx);
562 }
563
564
565 /**
566 * Draw depth+stencil values into a MESA_FORAMT_Z24_S8 or MESA_FORMAT_S8_Z24
567 * renderbuffer. No masking, zooming, scaling, etc.
568 */
569 static void
570 fast_draw_depth_stencil(struct gl_context *ctx, GLint x, GLint y,
571 GLsizei width, GLsizei height,
572 const struct gl_pixelstore_attrib *unpack,
573 const GLvoid *pixels)
574 {
575 const GLenum format = GL_DEPTH_STENCIL_EXT;
576 const GLenum type = GL_UNSIGNED_INT_24_8;
577 struct gl_renderbuffer *rb =
578 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
579 GLubyte *src, *dst;
580 GLint srcRowStride, dstRowStride;
581 GLint i;
582
583 src = _mesa_image_address2d(unpack, pixels, width, height,
584 format, type, 0, 0);
585 srcRowStride = _mesa_image_row_stride(unpack, width, format, type);
586
587 dst = _swrast_pixel_address(rb, x, y);
588 dstRowStride = rb->RowStride * 4;
589
590 for (i = 0; i < height; i++) {
591 _mesa_pack_uint_24_8_depth_stencil_row(rb->Format, width,
592 (const GLuint *) src, dst);
593 dst += dstRowStride;
594 src += srcRowStride;
595 }
596 }
597
598
599
600 /**
601 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
602 * The only per-pixel operations that apply are depth scale/bias,
603 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
604 * and pixel zoom.
605 * Also, only the depth buffer and stencil buffers are touched, not the
606 * color buffer(s).
607 */
608 static void
609 draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
610 GLsizei width, GLsizei height, GLenum type,
611 const struct gl_pixelstore_attrib *unpack,
612 const GLvoid *pixels)
613 {
614 const GLint imgX = x, imgY = y;
615 const GLboolean scaleOrBias
616 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
617 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
618 const GLuint stencilMask = ctx->Stencil.WriteMask[0];
619 const GLenum stencilType = GL_UNSIGNED_BYTE;
620 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
621 struct gl_renderbuffer *depthRb, *stencilRb;
622 struct gl_pixelstore_attrib clippedUnpack = *unpack;
623
624 if (!zoom) {
625 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
626 &clippedUnpack)) {
627 /* totally clipped */
628 return;
629 }
630 }
631
632 depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
633 stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
634 ASSERT(depthRb);
635 ASSERT(stencilRb);
636
637 if (depthRb == stencilRb &&
638 (depthRb->Format == MESA_FORMAT_Z24_S8 ||
639 depthRb->Format == MESA_FORMAT_S8_Z24) &&
640 type == GL_UNSIGNED_INT_24_8 &&
641 !scaleOrBias &&
642 !zoom &&
643 ctx->Depth.Mask &&
644 (stencilMask & 0xff) == 0xff) {
645 fast_draw_depth_stencil(ctx, x, y, width, height,
646 &clippedUnpack, pixels);
647 }
648 else {
649 /* sub-optimal cases:
650 * Separate depth/stencil buffers, or pixel transfer ops required.
651 */
652 /* XXX need to handle very wide images (skippixels) */
653 GLint i;
654
655 depthRb = ctx->DrawBuffer->_DepthBuffer;
656
657 for (i = 0; i < height; i++) {
658 const GLuint *depthStencilSrc = (const GLuint *)
659 _mesa_image_address2d(&clippedUnpack, pixels, width, height,
660 GL_DEPTH_STENCIL_EXT, type, i, 0);
661
662 if (ctx->Depth.Mask) {
663 if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24 &&
664 type == GL_UNSIGNED_INT_24_8) {
665 /* fast path 24-bit zbuffer */
666 GLuint zValues[MAX_WIDTH];
667 GLint j;
668 ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
669 for (j = 0; j < width; j++) {
670 zValues[j] = depthStencilSrc[j] >> 8;
671 }
672 if (zoom)
673 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
674 x, y + i, zValues);
675 else
676 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
677 }
678 else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16 &&
679 type == GL_UNSIGNED_INT_24_8) {
680 /* fast path 16-bit zbuffer */
681 GLushort zValues[MAX_WIDTH];
682 GLint j;
683 ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
684 for (j = 0; j < width; j++) {
685 zValues[j] = depthStencilSrc[j] >> 16;
686 }
687 if (zoom)
688 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
689 x, y + i, zValues);
690 else
691 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
692 }
693 else {
694 /* general case */
695 GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
696 _mesa_unpack_depth_span(ctx, width,
697 depthRb->DataType, zValues, depthMax,
698 type, depthStencilSrc, &clippedUnpack);
699 if (zoom) {
700 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
701 y + i, zValues);
702 }
703 else {
704 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
705 }
706 }
707 }
708
709 if (stencilMask != 0x0) {
710 GLubyte stencilValues[MAX_WIDTH];
711 /* get stencil values, with shift/offset/mapping */
712 _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
713 type, depthStencilSrc, &clippedUnpack,
714 ctx->_ImageTransferState);
715 if (zoom)
716 _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
717 x, y + i, stencilValues);
718 else
719 _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
720 }
721 }
722 }
723 }
724
725
726 /**
727 * Execute software-based glDrawPixels.
728 * By time we get here, all error checking will have been done.
729 */
730 void
731 _swrast_DrawPixels( struct gl_context *ctx,
732 GLint x, GLint y,
733 GLsizei width, GLsizei height,
734 GLenum format, GLenum type,
735 const struct gl_pixelstore_attrib *unpack,
736 const GLvoid *pixels )
737 {
738 SWcontext *swrast = SWRAST_CONTEXT(ctx);
739 GLboolean save_vp_override = ctx->VertexProgram._Overriden;
740
741 if (!_mesa_check_conditional_render(ctx))
742 return; /* don't draw */
743
744 /* We are creating fragments directly, without going through vertex
745 * programs.
746 *
747 * This override flag tells the fragment processing code that its input
748 * comes from a non-standard source, and it may therefore not rely on
749 * optimizations that assume e.g. constant color if there is no color
750 * vertex array.
751 */
752 _mesa_set_vp_override(ctx, GL_TRUE);
753
754 if (ctx->NewState)
755 _mesa_update_state(ctx);
756
757 if (swrast->NewState)
758 _swrast_validate_derived( ctx );
759
760 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
761 if (!pixels) {
762 _mesa_set_vp_override(ctx, save_vp_override);
763 return;
764 }
765
766 /*
767 * By time we get here, all error checking should have been done.
768 */
769 switch (format) {
770 case GL_STENCIL_INDEX:
771 swrast_render_start(ctx);
772 draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
773 swrast_render_finish(ctx);
774 break;
775 case GL_DEPTH_COMPONENT:
776 swrast_render_start(ctx);
777 draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
778 swrast_render_finish(ctx);
779 break;
780 case GL_DEPTH_STENCIL_EXT:
781 swrast_render_start(ctx);
782 draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
783 swrast_render_finish(ctx);
784 break;
785 default:
786 /* all other formats should be color formats */
787 draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
788 }
789
790 _mesa_set_vp_override(ctx, save_vp_override);
791
792 _mesa_unmap_pbo_source(ctx, unpack);
793 }