2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/condrender.h"
29 #include "main/context.h"
30 #include "main/image.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/pack.h"
35 #include "main/pixeltransfer.h"
36 #include "main/state.h"
38 #include "s_context.h"
40 #include "s_stencil.h"
46 * Try to do a fast and simple RGB(a) glDrawPixels.
47 * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
50 fast_draw_rgba_pixels(struct gl_context
*ctx
, GLint x
, GLint y
,
51 GLsizei width
, GLsizei height
,
52 GLenum format
, GLenum type
,
53 const struct gl_pixelstore_attrib
*userUnpack
,
56 const GLint imgX
= x
, imgY
= y
;
57 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
59 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
62 GLint yStep
; /* +1 or -1 */
63 struct gl_pixelstore_attrib unpack
;
64 GLint destX
, destY
, drawWidth
, drawHeight
; /* post clipping */
67 return GL_TRUE
; /* no-op */
69 rbType
= rb
->DataType
;
71 if ((swrast
->_RasterMask
& ~CLIP_BIT
) ||
72 ctx
->Texture
._EnabledCoordUnits
||
73 userUnpack
->SwapBytes
||
74 ctx
->_ImageTransferState
) {
75 /* can't handle any of those conditions */
79 INIT_SPAN(span
, GL_BITMAP
);
80 span
.arrayMask
= SPAN_RGBA
;
81 span
.arrayAttribs
= FRAG_BIT_COL0
;
82 _swrast_span_default_attribs(ctx
, &span
);
84 /* copy input params since clipping may change them */
91 /* check for simple zooming and clipping */
92 if (ctx
->Pixel
.ZoomX
== 1.0F
&&
93 (ctx
->Pixel
.ZoomY
== 1.0F
|| ctx
->Pixel
.ZoomY
== -1.0F
)) {
94 if (!_mesa_clip_drawpixels(ctx
, &destX
, &destY
,
95 &drawWidth
, &drawHeight
, &unpack
)) {
96 /* image was completely clipped: no-op, all done */
100 yStep
= (GLint
) ctx
->Pixel
.ZoomY
;
101 ASSERT(yStep
== 1 || yStep
== -1);
104 /* non-simple zooming */
105 simpleZoom
= GL_FALSE
;
107 if (unpack
.RowLength
== 0)
108 unpack
.RowLength
= width
;
114 swrast_render_start(ctx
);
116 if (format
== GL_RGBA
&& type
== rbType
) {
118 = (const GLubyte
*) _mesa_image_address2d(&unpack
, pixels
, width
,
119 height
, format
, type
, 0, 0);
120 const GLint srcStride
= _mesa_image_row_stride(&unpack
, width
,
124 for (row
= 0; row
< drawHeight
; row
++) {
125 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
, src
, NULL
);
133 for (row
= 0; row
< drawHeight
; row
++) {
135 span
.y
= destY
+ row
;
136 span
.end
= drawWidth
;
137 span
.array
->ChanType
= rbType
;
138 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
, src
);
141 span
.array
->ChanType
= CHAN_TYPE
;
146 if (format
== GL_RGB
&& type
== rbType
) {
148 = (const GLubyte
*) _mesa_image_address2d(&unpack
, pixels
, width
,
149 height
, format
, type
, 0, 0);
150 const GLint srcStride
= _mesa_image_row_stride(&unpack
, width
,
154 for (row
= 0; row
< drawHeight
; row
++) {
155 rb
->PutRowRGB(ctx
, rb
, drawWidth
, destX
, destY
, src
, NULL
);
163 for (row
= 0; row
< drawHeight
; row
++) {
166 span
.end
= drawWidth
;
167 span
.array
->ChanType
= rbType
;
168 _swrast_write_zoomed_rgb_span(ctx
, imgX
, imgY
, &span
, src
);
172 span
.array
->ChanType
= CHAN_TYPE
;
177 /* Remaining cases haven't been tested with alignment != 1 */
178 if (userUnpack
->Alignment
!= 1) {
179 swrast_render_finish(ctx
);
183 if (format
== GL_LUMINANCE
&& type
== CHAN_TYPE
&& rbType
== CHAN_TYPE
) {
184 const GLchan
*src
= (const GLchan
*) pixels
185 + (unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
);
189 ASSERT(drawWidth
<= MAX_WIDTH
);
190 for (row
= 0; row
< drawHeight
; row
++) {
191 GLchan rgb
[MAX_WIDTH
][3];
193 for (i
= 0;i
<drawWidth
;i
++) {
198 rb
->PutRowRGB(ctx
, rb
, drawWidth
, destX
, destY
, rgb
, NULL
);
199 src
+= unpack
.RowLength
;
206 ASSERT(drawWidth
<= MAX_WIDTH
);
207 for (row
= 0; row
< drawHeight
; row
++) {
208 GLchan rgb
[MAX_WIDTH
][3];
210 for (i
= 0;i
<drawWidth
;i
++) {
217 span
.end
= drawWidth
;
218 _swrast_write_zoomed_rgb_span(ctx
, imgX
, imgY
, &span
, rgb
);
219 src
+= unpack
.RowLength
;
226 if (format
== GL_LUMINANCE_ALPHA
&& type
== CHAN_TYPE
&& rbType
== CHAN_TYPE
) {
227 const GLchan
*src
= (const GLchan
*) pixels
228 + (unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
)*2;
231 ASSERT(drawWidth
<= MAX_WIDTH
);
232 for (row
= 0; row
< drawHeight
; row
++) {
234 const GLchan
*ptr
= src
;
235 for (i
= 0;i
<drawWidth
;i
++) {
236 span
.array
->rgba
[i
][0] = *ptr
;
237 span
.array
->rgba
[i
][1] = *ptr
;
238 span
.array
->rgba
[i
][2] = *ptr
++;
239 span
.array
->rgba
[i
][3] = *ptr
++;
241 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
,
242 span
.array
->rgba
, NULL
);
243 src
+= unpack
.RowLength
*2;
250 ASSERT(drawWidth
<= MAX_WIDTH
);
251 for (row
= 0; row
< drawHeight
; row
++) {
252 const GLchan
*ptr
= src
;
254 for (i
= 0;i
<drawWidth
;i
++) {
255 span
.array
->rgba
[i
][0] = *ptr
;
256 span
.array
->rgba
[i
][1] = *ptr
;
257 span
.array
->rgba
[i
][2] = *ptr
++;
258 span
.array
->rgba
[i
][3] = *ptr
++;
262 span
.end
= drawWidth
;
263 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
,
265 src
+= unpack
.RowLength
*2;
272 if (format
== GL_COLOR_INDEX
&& type
== GL_UNSIGNED_BYTE
) {
273 const GLubyte
*src
= (const GLubyte
*) pixels
274 + unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
;
275 if (rbType
== GL_UNSIGNED_BYTE
) {
276 /* convert ubyte/CI data to ubyte/RGBA */
279 for (row
= 0; row
< drawHeight
; row
++) {
280 ASSERT(drawWidth
<= MAX_WIDTH
);
281 _mesa_map_ci8_to_rgba8(ctx
, drawWidth
, src
,
283 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
,
284 span
.array
->rgba8
, NULL
);
285 src
+= unpack
.RowLength
;
290 /* ubyte/CI to ubyte/RGBA with zooming */
292 for (row
= 0; row
< drawHeight
; row
++) {
293 ASSERT(drawWidth
<= MAX_WIDTH
);
294 _mesa_map_ci8_to_rgba8(ctx
, drawWidth
, src
,
298 span
.end
= drawWidth
;
299 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
,
301 src
+= unpack
.RowLength
;
309 /* can't handle this pixel format and/or data type */
313 /* success, unmap render buffers */
314 swrast_render_finish(ctx
);
321 * Draw stencil image.
324 draw_stencil_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
325 GLsizei width
, GLsizei height
,
327 const struct gl_pixelstore_attrib
*unpack
,
328 const GLvoid
*pixels
)
330 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
331 const GLenum destType
= GL_UNSIGNED_BYTE
;
334 /* if width > MAX_WIDTH, have to process image in chunks */
336 while (skipPixels
< width
) {
337 const GLint spanX
= x
+ skipPixels
;
338 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
340 for (row
= 0; row
< height
; row
++) {
341 const GLint spanY
= y
+ row
;
342 GLubyte values
[MAX_WIDTH
];
343 const GLvoid
*source
= _mesa_image_address2d(unpack
, pixels
,
345 GL_STENCIL_INDEX
, type
,
347 _mesa_unpack_stencil_span(ctx
, spanWidth
, destType
, values
,
348 type
, source
, unpack
,
349 ctx
->_ImageTransferState
);
351 _swrast_write_zoomed_stencil_span(ctx
, x
, y
, spanWidth
,
352 spanX
, spanY
, values
);
355 _swrast_write_stencil_span(ctx
, spanWidth
, spanX
, spanY
, values
);
358 skipPixels
+= spanWidth
;
367 draw_depth_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
368 GLsizei width
, GLsizei height
,
370 const struct gl_pixelstore_attrib
*unpack
,
371 const GLvoid
*pixels
)
373 const GLboolean scaleOrBias
374 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
375 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
378 INIT_SPAN(span
, GL_BITMAP
);
379 span
.arrayMask
= SPAN_Z
;
380 _swrast_span_default_attribs(ctx
, &span
);
382 if (type
== GL_UNSIGNED_SHORT
383 && ctx
->DrawBuffer
->Visual
.depthBits
== 16
386 && width
<= MAX_WIDTH
387 && !unpack
->SwapBytes
) {
388 /* Special case: directly write 16-bit depth values */
390 for (row
= 0; row
< height
; row
++) {
391 const GLushort
*zSrc
= (const GLushort
*)
392 _mesa_image_address2d(unpack
, pixels
, width
, height
,
393 GL_DEPTH_COMPONENT
, type
, row
, 0);
395 for (i
= 0; i
< width
; i
++)
396 span
.array
->z
[i
] = zSrc
[i
];
400 _swrast_write_rgba_span(ctx
, &span
);
403 else if (type
== GL_UNSIGNED_INT
406 && width
<= MAX_WIDTH
407 && !unpack
->SwapBytes
) {
408 /* Special case: shift 32-bit values down to Visual.depthBits */
409 const GLint shift
= 32 - ctx
->DrawBuffer
->Visual
.depthBits
;
411 for (row
= 0; row
< height
; row
++) {
412 const GLuint
*zSrc
= (const GLuint
*)
413 _mesa_image_address2d(unpack
, pixels
, width
, height
,
414 GL_DEPTH_COMPONENT
, type
, row
, 0);
416 memcpy(span
.array
->z
, zSrc
, width
* sizeof(GLuint
));
420 for (col
= 0; col
< width
; col
++)
421 span
.array
->z
[col
] = zSrc
[col
] >> shift
;
426 _swrast_write_rgba_span(ctx
, &span
);
431 const GLuint depthMax
= ctx
->DrawBuffer
->_DepthMax
;
432 GLint skipPixels
= 0;
434 /* in case width > MAX_WIDTH do the copy in chunks */
435 while (skipPixels
< width
) {
436 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
438 ASSERT(span
.end
<= MAX_WIDTH
);
439 for (row
= 0; row
< height
; row
++) {
440 const GLvoid
*zSrc
= _mesa_image_address2d(unpack
,
441 pixels
, width
, height
,
442 GL_DEPTH_COMPONENT
, type
,
445 /* Set these for each row since the _swrast_write_* function may
446 * change them while clipping.
448 span
.x
= x
+ skipPixels
;
450 span
.end
= spanWidth
;
452 _mesa_unpack_depth_span(ctx
, spanWidth
,
453 GL_UNSIGNED_INT
, span
.array
->z
, depthMax
,
456 _swrast_write_zoomed_depth_span(ctx
, x
, y
, &span
);
459 _swrast_write_rgba_span(ctx
, &span
);
462 skipPixels
+= spanWidth
;
473 draw_rgba_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
474 GLsizei width
, GLsizei height
,
475 GLenum format
, GLenum type
,
476 const struct gl_pixelstore_attrib
*unpack
,
477 const GLvoid
*pixels
)
479 const GLint imgX
= x
, imgY
= y
;
480 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!=1.0 || ctx
->Pixel
.ZoomY
!=1.0;
481 GLfloat
*convImage
= NULL
;
482 GLbitfield transferOps
= ctx
->_ImageTransferState
;
485 /* Try an optimized glDrawPixels first */
486 if (fast_draw_rgba_pixels(ctx
, x
, y
, width
, height
, format
, type
,
491 swrast_render_start(ctx
);
493 INIT_SPAN(span
, GL_BITMAP
);
494 _swrast_span_default_attribs(ctx
, &span
);
495 span
.arrayMask
= SPAN_RGBA
;
496 span
.arrayAttribs
= FRAG_BIT_COL0
; /* we're fill in COL0 attrib values */
498 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
> 0 &&
499 ctx
->DrawBuffer
->_ColorDrawBuffers
[0]->DataType
!= GL_FLOAT
&&
500 ctx
->Color
.ClampFragmentColor
!= GL_FALSE
) {
501 /* need to clamp colors before applying fragment ops */
502 transferOps
|= IMAGE_CLAMP_BIT
;
509 const GLbitfield interpMask
= span
.interpMask
;
510 const GLbitfield arrayMask
= span
.arrayMask
;
511 const GLint srcStride
512 = _mesa_image_row_stride(unpack
, width
, format
, type
);
513 GLint skipPixels
= 0;
514 /* use span array for temp color storage */
515 GLfloat
*rgba
= (GLfloat
*) span
.array
->attribs
[FRAG_ATTRIB_COL0
];
517 /* if the span is wider than MAX_WIDTH we have to do it in chunks */
518 while (skipPixels
< width
) {
519 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
520 const GLubyte
*source
521 = (const GLubyte
*) _mesa_image_address2d(unpack
, pixels
,
522 width
, height
, format
,
523 type
, 0, skipPixels
);
526 for (row
= 0; row
< height
; row
++) {
527 /* get image row as float/RGBA */
528 _mesa_unpack_color_span_float(ctx
, spanWidth
, GL_RGBA
, rgba
,
529 format
, type
, source
, unpack
,
531 /* Set these for each row since the _swrast_write_* functions
532 * may change them while clipping/rendering.
534 span
.array
->ChanType
= GL_FLOAT
;
535 span
.x
= x
+ skipPixels
;
537 span
.end
= spanWidth
;
538 span
.arrayMask
= arrayMask
;
539 span
.interpMask
= interpMask
;
541 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
, rgba
);
544 _swrast_write_rgba_span(ctx
, &span
);
550 skipPixels
+= spanWidth
;
551 } /* while skipPixels < width */
553 /* XXX this is ugly/temporary, to undo above change */
554 span
.array
->ChanType
= CHAN_TYPE
;
561 swrast_render_finish(ctx
);
566 * Draw depth+stencil values into a MESA_FORAMT_Z24_S8 or MESA_FORMAT_S8_Z24
567 * renderbuffer. No masking, zooming, scaling, etc.
570 fast_draw_depth_stencil(struct gl_context
*ctx
, GLint x
, GLint y
,
571 GLsizei width
, GLsizei height
,
572 const struct gl_pixelstore_attrib
*unpack
,
573 const GLvoid
*pixels
)
575 const GLenum format
= GL_DEPTH_STENCIL_EXT
;
576 const GLenum type
= GL_UNSIGNED_INT_24_8
;
577 struct gl_renderbuffer
*rb
=
578 ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
580 GLint srcRowStride
, dstRowStride
;
583 src
= _mesa_image_address2d(unpack
, pixels
, width
, height
,
585 srcRowStride
= _mesa_image_row_stride(unpack
, width
, format
, type
);
587 dst
= _swrast_pixel_address(rb
, x
, y
);
588 dstRowStride
= rb
->RowStride
* 4;
590 for (i
= 0; i
< height
; i
++) {
591 _mesa_pack_uint_24_8_depth_stencil_row(rb
->Format
, width
,
592 (const GLuint
*) src
, dst
);
601 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
602 * The only per-pixel operations that apply are depth scale/bias,
603 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
605 * Also, only the depth buffer and stencil buffers are touched, not the
609 draw_depth_stencil_pixels(struct gl_context
*ctx
, GLint x
, GLint y
,
610 GLsizei width
, GLsizei height
, GLenum type
,
611 const struct gl_pixelstore_attrib
*unpack
,
612 const GLvoid
*pixels
)
614 const GLint imgX
= x
, imgY
= y
;
615 const GLboolean scaleOrBias
616 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
617 const GLuint depthMax
= ctx
->DrawBuffer
->_DepthMax
;
618 const GLuint stencilMask
= ctx
->Stencil
.WriteMask
[0];
619 const GLenum stencilType
= GL_UNSIGNED_BYTE
;
620 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
621 struct gl_renderbuffer
*depthRb
, *stencilRb
;
622 struct gl_pixelstore_attrib clippedUnpack
= *unpack
;
625 if (!_mesa_clip_drawpixels(ctx
, &x
, &y
, &width
, &height
,
627 /* totally clipped */
632 depthRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
633 stencilRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
637 if (depthRb
== stencilRb
&&
638 (depthRb
->Format
== MESA_FORMAT_Z24_S8
||
639 depthRb
->Format
== MESA_FORMAT_S8_Z24
) &&
640 type
== GL_UNSIGNED_INT_24_8
&&
644 (stencilMask
& 0xff) == 0xff) {
645 fast_draw_depth_stencil(ctx
, x
, y
, width
, height
,
646 &clippedUnpack
, pixels
);
649 /* sub-optimal cases:
650 * Separate depth/stencil buffers, or pixel transfer ops required.
652 /* XXX need to handle very wide images (skippixels) */
655 depthRb
= ctx
->DrawBuffer
->_DepthBuffer
;
657 for (i
= 0; i
< height
; i
++) {
658 const GLuint
*depthStencilSrc
= (const GLuint
*)
659 _mesa_image_address2d(&clippedUnpack
, pixels
, width
, height
,
660 GL_DEPTH_STENCIL_EXT
, type
, i
, 0);
662 if (ctx
->Depth
.Mask
) {
663 if (!scaleOrBias
&& ctx
->DrawBuffer
->Visual
.depthBits
== 24 &&
664 type
== GL_UNSIGNED_INT_24_8
) {
665 /* fast path 24-bit zbuffer */
666 GLuint zValues
[MAX_WIDTH
];
668 ASSERT(depthRb
->DataType
== GL_UNSIGNED_INT
);
669 for (j
= 0; j
< width
; j
++) {
670 zValues
[j
] = depthStencilSrc
[j
] >> 8;
673 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
,
676 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
678 else if (!scaleOrBias
&& ctx
->DrawBuffer
->Visual
.depthBits
== 16 &&
679 type
== GL_UNSIGNED_INT_24_8
) {
680 /* fast path 16-bit zbuffer */
681 GLushort zValues
[MAX_WIDTH
];
683 ASSERT(depthRb
->DataType
== GL_UNSIGNED_SHORT
);
684 for (j
= 0; j
< width
; j
++) {
685 zValues
[j
] = depthStencilSrc
[j
] >> 16;
688 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
,
691 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
695 GLuint zValues
[MAX_WIDTH
]; /* 16 or 32-bit Z value storage */
696 _mesa_unpack_depth_span(ctx
, width
,
697 depthRb
->DataType
, zValues
, depthMax
,
698 type
, depthStencilSrc
, &clippedUnpack
);
700 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
, x
,
704 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
709 if (stencilMask
!= 0x0) {
710 GLubyte stencilValues
[MAX_WIDTH
];
711 /* get stencil values, with shift/offset/mapping */
712 _mesa_unpack_stencil_span(ctx
, width
, stencilType
, stencilValues
,
713 type
, depthStencilSrc
, &clippedUnpack
,
714 ctx
->_ImageTransferState
);
716 _swrast_write_zoomed_stencil_span(ctx
, imgX
, imgY
, width
,
717 x
, y
+ i
, stencilValues
);
719 _swrast_write_stencil_span(ctx
, width
, x
, y
+ i
, stencilValues
);
727 * Execute software-based glDrawPixels.
728 * By time we get here, all error checking will have been done.
731 _swrast_DrawPixels( struct gl_context
*ctx
,
733 GLsizei width
, GLsizei height
,
734 GLenum format
, GLenum type
,
735 const struct gl_pixelstore_attrib
*unpack
,
736 const GLvoid
*pixels
)
738 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
739 GLboolean save_vp_override
= ctx
->VertexProgram
._Overriden
;
741 if (!_mesa_check_conditional_render(ctx
))
742 return; /* don't draw */
744 /* We are creating fragments directly, without going through vertex
747 * This override flag tells the fragment processing code that its input
748 * comes from a non-standard source, and it may therefore not rely on
749 * optimizations that assume e.g. constant color if there is no color
752 _mesa_set_vp_override(ctx
, GL_TRUE
);
755 _mesa_update_state(ctx
);
757 if (swrast
->NewState
)
758 _swrast_validate_derived( ctx
);
760 pixels
= _mesa_map_pbo_source(ctx
, unpack
, pixels
);
762 _mesa_set_vp_override(ctx
, save_vp_override
);
767 * By time we get here, all error checking should have been done.
770 case GL_STENCIL_INDEX
:
771 swrast_render_start(ctx
);
772 draw_stencil_pixels( ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
773 swrast_render_finish(ctx
);
775 case GL_DEPTH_COMPONENT
:
776 swrast_render_start(ctx
);
777 draw_depth_pixels( ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
778 swrast_render_finish(ctx
);
780 case GL_DEPTH_STENCIL_EXT
:
781 swrast_render_start(ctx
);
782 draw_depth_stencil_pixels(ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
783 swrast_render_finish(ctx
);
786 /* all other formats should be color formats */
787 draw_rgba_pixels(ctx
, x
, y
, width
, height
, format
, type
, unpack
, pixels
);
790 _mesa_set_vp_override(ctx
, save_vp_override
);
792 _mesa_unmap_pbo_source(ctx
, unpack
);