Merge branch 'pipe-video' of git://anongit.freedesktop.org/~deathsimple/xvmc-r600...
[mesa.git] / src / mesa / swrast / s_drawpix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/condrender.h"
29 #include "main/context.h"
30 #include "main/image.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/pack.h"
34 #include "main/pixeltransfer.h"
35 #include "main/state.h"
36
37 #include "s_context.h"
38 #include "s_span.h"
39 #include "s_stencil.h"
40 #include "s_zoom.h"
41
42
43
44 /**
45 * Try to do a fast and simple RGB(a) glDrawPixels.
46 * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
47 */
48 static GLboolean
49 fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
50 GLsizei width, GLsizei height,
51 GLenum format, GLenum type,
52 const struct gl_pixelstore_attrib *userUnpack,
53 const GLvoid *pixels)
54 {
55 const GLint imgX = x, imgY = y;
56 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
57 GLenum rbType;
58 SWcontext *swrast = SWRAST_CONTEXT(ctx);
59 SWspan span;
60 GLboolean simpleZoom;
61 GLint yStep; /* +1 or -1 */
62 struct gl_pixelstore_attrib unpack;
63 GLint destX, destY, drawWidth, drawHeight; /* post clipping */
64
65 if (!rb)
66 return GL_TRUE; /* no-op */
67
68 rbType = rb->DataType;
69
70 if ((swrast->_RasterMask & ~CLIP_BIT) ||
71 ctx->Texture._EnabledCoordUnits ||
72 userUnpack->SwapBytes ||
73 ctx->_ImageTransferState) {
74 /* can't handle any of those conditions */
75 return GL_FALSE;
76 }
77
78 INIT_SPAN(span, GL_BITMAP);
79 span.arrayMask = SPAN_RGBA;
80 span.arrayAttribs = FRAG_BIT_COL0;
81 _swrast_span_default_attribs(ctx, &span);
82
83 /* copy input params since clipping may change them */
84 unpack = *userUnpack;
85 destX = x;
86 destY = y;
87 drawWidth = width;
88 drawHeight = height;
89
90 /* check for simple zooming and clipping */
91 if (ctx->Pixel.ZoomX == 1.0F &&
92 (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
93 if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
94 &drawWidth, &drawHeight, &unpack)) {
95 /* image was completely clipped: no-op, all done */
96 return GL_TRUE;
97 }
98 simpleZoom = GL_TRUE;
99 yStep = (GLint) ctx->Pixel.ZoomY;
100 ASSERT(yStep == 1 || yStep == -1);
101 }
102 else {
103 /* non-simple zooming */
104 simpleZoom = GL_FALSE;
105 yStep = 1;
106 if (unpack.RowLength == 0)
107 unpack.RowLength = width;
108 }
109
110 /*
111 * Ready to draw!
112 */
113
114 if (format == GL_RGBA && type == rbType) {
115 const GLubyte *src
116 = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
117 height, format, type, 0, 0);
118 const GLint srcStride = _mesa_image_row_stride(&unpack, width,
119 format, type);
120 if (simpleZoom) {
121 GLint row;
122 for (row = 0; row < drawHeight; row++) {
123 rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
124 src += srcStride;
125 destY += yStep;
126 }
127 }
128 else {
129 /* with zooming */
130 GLint row;
131 for (row = 0; row < drawHeight; row++) {
132 span.x = destX;
133 span.y = destY + row;
134 span.end = drawWidth;
135 span.array->ChanType = rbType;
136 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
137 src += srcStride;
138 }
139 span.array->ChanType = CHAN_TYPE;
140 }
141 return GL_TRUE;
142 }
143
144 if (format == GL_RGB && type == rbType) {
145 const GLubyte *src
146 = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
147 height, format, type, 0, 0);
148 const GLint srcStride = _mesa_image_row_stride(&unpack, width,
149 format, type);
150 if (simpleZoom) {
151 GLint row;
152 for (row = 0; row < drawHeight; row++) {
153 rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
154 src += srcStride;
155 destY += yStep;
156 }
157 }
158 else {
159 /* with zooming */
160 GLint row;
161 for (row = 0; row < drawHeight; row++) {
162 span.x = destX;
163 span.y = destY;
164 span.end = drawWidth;
165 span.array->ChanType = rbType;
166 _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
167 src += srcStride;
168 destY++;
169 }
170 span.array->ChanType = CHAN_TYPE;
171 }
172 return GL_TRUE;
173 }
174
175 /* Remaining cases haven't been tested with alignment != 1 */
176 if (userUnpack->Alignment != 1)
177 return GL_FALSE;
178
179 if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
180 const GLchan *src = (const GLchan *) pixels
181 + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
182 if (simpleZoom) {
183 /* no zooming */
184 GLint row;
185 ASSERT(drawWidth <= MAX_WIDTH);
186 for (row = 0; row < drawHeight; row++) {
187 GLchan rgb[MAX_WIDTH][3];
188 GLint i;
189 for (i = 0;i<drawWidth;i++) {
190 rgb[i][0] = src[i];
191 rgb[i][1] = src[i];
192 rgb[i][2] = src[i];
193 }
194 rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
195 src += unpack.RowLength;
196 destY += yStep;
197 }
198 }
199 else {
200 /* with zooming */
201 GLint row;
202 ASSERT(drawWidth <= MAX_WIDTH);
203 for (row = 0; row < drawHeight; row++) {
204 GLchan rgb[MAX_WIDTH][3];
205 GLint i;
206 for (i = 0;i<drawWidth;i++) {
207 rgb[i][0] = src[i];
208 rgb[i][1] = src[i];
209 rgb[i][2] = src[i];
210 }
211 span.x = destX;
212 span.y = destY;
213 span.end = drawWidth;
214 _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
215 src += unpack.RowLength;
216 destY++;
217 }
218 }
219 return GL_TRUE;
220 }
221
222 if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
223 const GLchan *src = (const GLchan *) pixels
224 + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
225 if (simpleZoom) {
226 GLint row;
227 ASSERT(drawWidth <= MAX_WIDTH);
228 for (row = 0; row < drawHeight; row++) {
229 GLint i;
230 const GLchan *ptr = src;
231 for (i = 0;i<drawWidth;i++) {
232 span.array->rgba[i][0] = *ptr;
233 span.array->rgba[i][1] = *ptr;
234 span.array->rgba[i][2] = *ptr++;
235 span.array->rgba[i][3] = *ptr++;
236 }
237 rb->PutRow(ctx, rb, drawWidth, destX, destY,
238 span.array->rgba, NULL);
239 src += unpack.RowLength*2;
240 destY += yStep;
241 }
242 }
243 else {
244 /* with zooming */
245 GLint row;
246 ASSERT(drawWidth <= MAX_WIDTH);
247 for (row = 0; row < drawHeight; row++) {
248 const GLchan *ptr = src;
249 GLint i;
250 for (i = 0;i<drawWidth;i++) {
251 span.array->rgba[i][0] = *ptr;
252 span.array->rgba[i][1] = *ptr;
253 span.array->rgba[i][2] = *ptr++;
254 span.array->rgba[i][3] = *ptr++;
255 }
256 span.x = destX;
257 span.y = destY;
258 span.end = drawWidth;
259 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
260 span.array->rgba);
261 src += unpack.RowLength*2;
262 destY++;
263 }
264 }
265 return GL_TRUE;
266 }
267
268 if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
269 const GLubyte *src = (const GLubyte *) pixels
270 + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
271 if (rbType == GL_UNSIGNED_BYTE) {
272 /* convert ubyte/CI data to ubyte/RGBA */
273 if (simpleZoom) {
274 GLint row;
275 for (row = 0; row < drawHeight; row++) {
276 ASSERT(drawWidth <= MAX_WIDTH);
277 _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
278 span.array->rgba8);
279 rb->PutRow(ctx, rb, drawWidth, destX, destY,
280 span.array->rgba8, NULL);
281 src += unpack.RowLength;
282 destY += yStep;
283 }
284 }
285 else {
286 /* ubyte/CI to ubyte/RGBA with zooming */
287 GLint row;
288 for (row = 0; row < drawHeight; row++) {
289 ASSERT(drawWidth <= MAX_WIDTH);
290 _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
291 span.array->rgba8);
292 span.x = destX;
293 span.y = destY;
294 span.end = drawWidth;
295 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
296 span.array->rgba8);
297 src += unpack.RowLength;
298 destY++;
299 }
300 }
301 return GL_TRUE;
302 }
303 }
304
305 /* can't handle this pixel format and/or data type */
306 return GL_FALSE;
307 }
308
309
310
311 /*
312 * Draw stencil image.
313 */
314 static void
315 draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
316 GLsizei width, GLsizei height,
317 GLenum type,
318 const struct gl_pixelstore_attrib *unpack,
319 const GLvoid *pixels )
320 {
321 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
322 GLint skipPixels;
323
324 /* if width > MAX_WIDTH, have to process image in chunks */
325 skipPixels = 0;
326 while (skipPixels < width) {
327 const GLint spanX = x + skipPixels;
328 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
329 GLint row;
330 for (row = 0; row < height; row++) {
331 const GLint spanY = y + row;
332 GLstencil values[MAX_WIDTH];
333 GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
334 ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
335 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
336 width, height,
337 GL_COLOR_INDEX, type,
338 row, skipPixels);
339 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
340 type, source, unpack,
341 ctx->_ImageTransferState);
342 if (zoom) {
343 _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
344 spanX, spanY, values);
345 }
346 else {
347 _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
348 }
349 }
350 skipPixels += spanWidth;
351 }
352 }
353
354
355 /*
356 * Draw depth image.
357 */
358 static void
359 draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
360 GLsizei width, GLsizei height,
361 GLenum type,
362 const struct gl_pixelstore_attrib *unpack,
363 const GLvoid *pixels )
364 {
365 const GLboolean scaleOrBias
366 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
367 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
368 SWspan span;
369
370 INIT_SPAN(span, GL_BITMAP);
371 span.arrayMask = SPAN_Z;
372 _swrast_span_default_attribs(ctx, &span);
373
374 if (type == GL_UNSIGNED_SHORT
375 && ctx->DrawBuffer->Visual.depthBits == 16
376 && !scaleOrBias
377 && !zoom
378 && width <= MAX_WIDTH
379 && !unpack->SwapBytes) {
380 /* Special case: directly write 16-bit depth values */
381 GLint row;
382 for (row = 0; row < height; row++) {
383 const GLushort *zSrc = (const GLushort *)
384 _mesa_image_address2d(unpack, pixels, width, height,
385 GL_DEPTH_COMPONENT, type, row, 0);
386 GLint i;
387 for (i = 0; i < width; i++)
388 span.array->z[i] = zSrc[i];
389 span.x = x;
390 span.y = y + row;
391 span.end = width;
392 _swrast_write_rgba_span(ctx, &span);
393 }
394 }
395 else if (type == GL_UNSIGNED_INT
396 && !scaleOrBias
397 && !zoom
398 && width <= MAX_WIDTH
399 && !unpack->SwapBytes) {
400 /* Special case: shift 32-bit values down to Visual.depthBits */
401 const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
402 GLint row;
403 for (row = 0; row < height; row++) {
404 const GLuint *zSrc = (const GLuint *)
405 _mesa_image_address2d(unpack, pixels, width, height,
406 GL_DEPTH_COMPONENT, type, row, 0);
407 if (shift == 0) {
408 memcpy(span.array->z, zSrc, width * sizeof(GLuint));
409 }
410 else {
411 GLint col;
412 for (col = 0; col < width; col++)
413 span.array->z[col] = zSrc[col] >> shift;
414 }
415 span.x = x;
416 span.y = y + row;
417 span.end = width;
418 _swrast_write_rgba_span(ctx, &span);
419 }
420 }
421 else {
422 /* General case */
423 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
424 GLint skipPixels = 0;
425
426 /* in case width > MAX_WIDTH do the copy in chunks */
427 while (skipPixels < width) {
428 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
429 GLint row;
430 ASSERT(span.end <= MAX_WIDTH);
431 for (row = 0; row < height; row++) {
432 const GLvoid *zSrc = _mesa_image_address2d(unpack,
433 pixels, width, height,
434 GL_DEPTH_COMPONENT, type,
435 row, skipPixels);
436
437 /* Set these for each row since the _swrast_write_* function may
438 * change them while clipping.
439 */
440 span.x = x + skipPixels;
441 span.y = y + row;
442 span.end = spanWidth;
443
444 _mesa_unpack_depth_span(ctx, spanWidth,
445 GL_UNSIGNED_INT, span.array->z, depthMax,
446 type, zSrc, unpack);
447 if (zoom) {
448 _swrast_write_zoomed_depth_span(ctx, x, y, &span);
449 }
450 else {
451 _swrast_write_rgba_span(ctx, &span);
452 }
453 }
454 skipPixels += spanWidth;
455 }
456 }
457 }
458
459
460
461 /**
462 * Draw RGBA image.
463 */
464 static void
465 draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
466 GLsizei width, GLsizei height,
467 GLenum format, GLenum type,
468 const struct gl_pixelstore_attrib *unpack,
469 const GLvoid *pixels )
470 {
471 const GLint imgX = x, imgY = y;
472 const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
473 GLfloat *convImage = NULL;
474 GLbitfield transferOps = ctx->_ImageTransferState;
475 SWspan span;
476
477 /* Try an optimized glDrawPixels first */
478 if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
479 unpack, pixels)) {
480 return;
481 }
482
483 INIT_SPAN(span, GL_BITMAP);
484 _swrast_span_default_attribs(ctx, &span);
485 span.arrayMask = SPAN_RGBA;
486 span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
487
488 if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
489 ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
490 ctx->Color.ClampFragmentColor != GL_FALSE) {
491 /* need to clamp colors before applying fragment ops */
492 transferOps |= IMAGE_CLAMP_BIT;
493 }
494
495 /*
496 * General solution
497 */
498 {
499 const GLbitfield interpMask = span.interpMask;
500 const GLbitfield arrayMask = span.arrayMask;
501 const GLint srcStride
502 = _mesa_image_row_stride(unpack, width, format, type);
503 GLint skipPixels = 0;
504 /* use span array for temp color storage */
505 GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
506
507 /* if the span is wider than MAX_WIDTH we have to do it in chunks */
508 while (skipPixels < width) {
509 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
510 const GLubyte *source
511 = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
512 width, height, format,
513 type, 0, skipPixels);
514 GLint row;
515
516 for (row = 0; row < height; row++) {
517 /* get image row as float/RGBA */
518 _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
519 format, type, source, unpack,
520 transferOps);
521 /* Set these for each row since the _swrast_write_* functions
522 * may change them while clipping/rendering.
523 */
524 span.array->ChanType = GL_FLOAT;
525 span.x = x + skipPixels;
526 span.y = y + row;
527 span.end = spanWidth;
528 span.arrayMask = arrayMask;
529 span.interpMask = interpMask;
530 if (zoom) {
531 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
532 }
533 else {
534 _swrast_write_rgba_span(ctx, &span);
535 }
536
537 source += srcStride;
538 } /* for row */
539
540 skipPixels += spanWidth;
541 } /* while skipPixels < width */
542
543 /* XXX this is ugly/temporary, to undo above change */
544 span.array->ChanType = CHAN_TYPE;
545 }
546
547 if (convImage) {
548 free(convImage);
549 }
550 }
551
552
553 /**
554 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
555 * The only per-pixel operations that apply are depth scale/bias,
556 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
557 * and pixel zoom.
558 * Also, only the depth buffer and stencil buffers are touched, not the
559 * color buffer(s).
560 */
561 static void
562 draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
563 GLsizei width, GLsizei height, GLenum type,
564 const struct gl_pixelstore_attrib *unpack,
565 const GLvoid *pixels)
566 {
567 const GLint imgX = x, imgY = y;
568 const GLboolean scaleOrBias
569 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
570 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
571 const GLuint stencilMask = ctx->Stencil.WriteMask[0];
572 const GLuint stencilType = (STENCIL_BITS == 8) ?
573 GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
574 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
575 struct gl_renderbuffer *depthRb, *stencilRb;
576 struct gl_pixelstore_attrib clippedUnpack = *unpack;
577
578 if (!zoom) {
579 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
580 &clippedUnpack)) {
581 /* totally clipped */
582 return;
583 }
584 }
585
586 depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
587 stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
588 ASSERT(depthRb);
589 ASSERT(stencilRb);
590
591 if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
592 stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
593 depthRb == stencilRb &&
594 !scaleOrBias &&
595 !zoom &&
596 ctx->Depth.Mask &&
597 (stencilMask & 0xff) == 0xff) {
598 /* This is the ideal case.
599 * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
600 * Plus, no pixel transfer ops, zooming, or masking needed.
601 */
602 GLint i;
603 for (i = 0; i < height; i++) {
604 const GLuint *src = (const GLuint *)
605 _mesa_image_address2d(&clippedUnpack, pixels, width, height,
606 GL_DEPTH_STENCIL_EXT, type, i, 0);
607 depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
608 }
609 }
610 else {
611 /* sub-optimal cases:
612 * Separate depth/stencil buffers, or pixel transfer ops required.
613 */
614 /* XXX need to handle very wide images (skippixels) */
615 GLint i;
616
617 depthRb = ctx->DrawBuffer->_DepthBuffer;
618 stencilRb = ctx->DrawBuffer->_StencilBuffer;
619
620 for (i = 0; i < height; i++) {
621 const GLuint *depthStencilSrc = (const GLuint *)
622 _mesa_image_address2d(&clippedUnpack, pixels, width, height,
623 GL_DEPTH_STENCIL_EXT, type, i, 0);
624
625 if (ctx->Depth.Mask) {
626 if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
627 /* fast path 24-bit zbuffer */
628 GLuint zValues[MAX_WIDTH];
629 GLint j;
630 ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
631 for (j = 0; j < width; j++) {
632 zValues[j] = depthStencilSrc[j] >> 8;
633 }
634 if (zoom)
635 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
636 x, y + i, zValues);
637 else
638 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
639 }
640 else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
641 /* fast path 16-bit zbuffer */
642 GLushort zValues[MAX_WIDTH];
643 GLint j;
644 ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
645 for (j = 0; j < width; j++) {
646 zValues[j] = depthStencilSrc[j] >> 16;
647 }
648 if (zoom)
649 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
650 x, y + i, zValues);
651 else
652 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
653 }
654 else {
655 /* general case */
656 GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
657 _mesa_unpack_depth_span(ctx, width,
658 depthRb->DataType, zValues, depthMax,
659 type, depthStencilSrc, &clippedUnpack);
660 if (zoom) {
661 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
662 y + i, zValues);
663 }
664 else {
665 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
666 }
667 }
668 }
669
670 if (stencilMask != 0x0) {
671 GLstencil stencilValues[MAX_WIDTH];
672 /* get stencil values, with shift/offset/mapping */
673 _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
674 type, depthStencilSrc, &clippedUnpack,
675 ctx->_ImageTransferState);
676 if (zoom)
677 _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
678 x, y + i, stencilValues);
679 else
680 _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
681 }
682 }
683 }
684 }
685
686
687 /**
688 * Execute software-based glDrawPixels.
689 * By time we get here, all error checking will have been done.
690 */
691 void
692 _swrast_DrawPixels( struct gl_context *ctx,
693 GLint x, GLint y,
694 GLsizei width, GLsizei height,
695 GLenum format, GLenum type,
696 const struct gl_pixelstore_attrib *unpack,
697 const GLvoid *pixels )
698 {
699 SWcontext *swrast = SWRAST_CONTEXT(ctx);
700 GLboolean save_vp_override = ctx->VertexProgram._Overriden;
701
702 if (!_mesa_check_conditional_render(ctx))
703 return; /* don't draw */
704
705 /* We are creating fragments directly, without going through vertex
706 * programs.
707 *
708 * This override flag tells the fragment processing code that its input
709 * comes from a non-standard source, and it may therefore not rely on
710 * optimizations that assume e.g. constant color if there is no color
711 * vertex array.
712 */
713 _mesa_set_vp_override(ctx, GL_TRUE);
714
715 swrast_render_start(ctx);
716
717 if (ctx->NewState)
718 _mesa_update_state(ctx);
719
720 if (swrast->NewState)
721 _swrast_validate_derived( ctx );
722
723 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
724 if (!pixels) {
725 swrast_render_finish(ctx);
726 _mesa_set_vp_override(ctx, save_vp_override);
727 return;
728 }
729
730 switch (format) {
731 case GL_STENCIL_INDEX:
732 draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
733 break;
734 case GL_DEPTH_COMPONENT:
735 draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
736 break;
737 case GL_COLOR_INDEX:
738 case GL_RED:
739 case GL_GREEN:
740 case GL_BLUE:
741 case GL_ALPHA:
742 case GL_LUMINANCE:
743 case GL_LUMINANCE_ALPHA:
744 case GL_RGB:
745 case GL_BGR:
746 case GL_RGBA:
747 case GL_BGRA:
748 case GL_ABGR_EXT:
749 draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
750 break;
751 case GL_DEPTH_STENCIL_EXT:
752 draw_depth_stencil_pixels(ctx, x, y, width, height,
753 type, unpack, pixels);
754 break;
755 default:
756 _mesa_problem(ctx, "unexpected format 0x%x in _swrast_DrawPixels", format);
757 /* don't return yet, clean-up */
758 }
759
760 swrast_render_finish(ctx);
761 _mesa_set_vp_override(ctx, save_vp_override);
762
763 _mesa_unmap_pbo_source(ctx, unpack);
764 }