mesa: move PBO-related functions into a new file
[mesa.git] / src / mesa / swrast / s_drawpix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/condrender.h"
29 #include "main/context.h"
30 #include "main/image.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/pack.h"
34 #include "main/pbo.h"
35 #include "main/pixeltransfer.h"
36 #include "main/state.h"
37
38 #include "s_context.h"
39 #include "s_span.h"
40 #include "s_stencil.h"
41 #include "s_zoom.h"
42
43
44
45 /**
46 * Try to do a fast and simple RGB(a) glDrawPixels.
47 * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
48 */
49 static GLboolean
50 fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
51 GLsizei width, GLsizei height,
52 GLenum format, GLenum type,
53 const struct gl_pixelstore_attrib *userUnpack,
54 const GLvoid *pixels)
55 {
56 const GLint imgX = x, imgY = y;
57 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
58 GLenum rbType;
59 SWcontext *swrast = SWRAST_CONTEXT(ctx);
60 SWspan span;
61 GLboolean simpleZoom;
62 GLint yStep; /* +1 or -1 */
63 struct gl_pixelstore_attrib unpack;
64 GLint destX, destY, drawWidth, drawHeight; /* post clipping */
65
66 if (!rb)
67 return GL_TRUE; /* no-op */
68
69 rbType = rb->DataType;
70
71 if ((swrast->_RasterMask & ~CLIP_BIT) ||
72 ctx->Texture._EnabledCoordUnits ||
73 userUnpack->SwapBytes ||
74 ctx->_ImageTransferState) {
75 /* can't handle any of those conditions */
76 return GL_FALSE;
77 }
78
79 INIT_SPAN(span, GL_BITMAP);
80 span.arrayMask = SPAN_RGBA;
81 span.arrayAttribs = FRAG_BIT_COL0;
82 _swrast_span_default_attribs(ctx, &span);
83
84 /* copy input params since clipping may change them */
85 unpack = *userUnpack;
86 destX = x;
87 destY = y;
88 drawWidth = width;
89 drawHeight = height;
90
91 /* check for simple zooming and clipping */
92 if (ctx->Pixel.ZoomX == 1.0F &&
93 (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
94 if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
95 &drawWidth, &drawHeight, &unpack)) {
96 /* image was completely clipped: no-op, all done */
97 return GL_TRUE;
98 }
99 simpleZoom = GL_TRUE;
100 yStep = (GLint) ctx->Pixel.ZoomY;
101 ASSERT(yStep == 1 || yStep == -1);
102 }
103 else {
104 /* non-simple zooming */
105 simpleZoom = GL_FALSE;
106 yStep = 1;
107 if (unpack.RowLength == 0)
108 unpack.RowLength = width;
109 }
110
111 /*
112 * Ready to draw!
113 */
114
115 if (format == GL_RGBA && type == rbType) {
116 const GLubyte *src
117 = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
118 height, format, type, 0, 0);
119 const GLint srcStride = _mesa_image_row_stride(&unpack, width,
120 format, type);
121 if (simpleZoom) {
122 GLint row;
123 for (row = 0; row < drawHeight; row++) {
124 rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
125 src += srcStride;
126 destY += yStep;
127 }
128 }
129 else {
130 /* with zooming */
131 GLint row;
132 for (row = 0; row < drawHeight; row++) {
133 span.x = destX;
134 span.y = destY + row;
135 span.end = drawWidth;
136 span.array->ChanType = rbType;
137 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
138 src += srcStride;
139 }
140 span.array->ChanType = CHAN_TYPE;
141 }
142 return GL_TRUE;
143 }
144
145 if (format == GL_RGB && type == rbType) {
146 const GLubyte *src
147 = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
148 height, format, type, 0, 0);
149 const GLint srcStride = _mesa_image_row_stride(&unpack, width,
150 format, type);
151 if (simpleZoom) {
152 GLint row;
153 for (row = 0; row < drawHeight; row++) {
154 rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
155 src += srcStride;
156 destY += yStep;
157 }
158 }
159 else {
160 /* with zooming */
161 GLint row;
162 for (row = 0; row < drawHeight; row++) {
163 span.x = destX;
164 span.y = destY;
165 span.end = drawWidth;
166 span.array->ChanType = rbType;
167 _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
168 src += srcStride;
169 destY++;
170 }
171 span.array->ChanType = CHAN_TYPE;
172 }
173 return GL_TRUE;
174 }
175
176 /* Remaining cases haven't been tested with alignment != 1 */
177 if (userUnpack->Alignment != 1)
178 return GL_FALSE;
179
180 if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
181 const GLchan *src = (const GLchan *) pixels
182 + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
183 if (simpleZoom) {
184 /* no zooming */
185 GLint row;
186 ASSERT(drawWidth <= MAX_WIDTH);
187 for (row = 0; row < drawHeight; row++) {
188 GLchan rgb[MAX_WIDTH][3];
189 GLint i;
190 for (i = 0;i<drawWidth;i++) {
191 rgb[i][0] = src[i];
192 rgb[i][1] = src[i];
193 rgb[i][2] = src[i];
194 }
195 rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
196 src += unpack.RowLength;
197 destY += yStep;
198 }
199 }
200 else {
201 /* with zooming */
202 GLint row;
203 ASSERT(drawWidth <= MAX_WIDTH);
204 for (row = 0; row < drawHeight; row++) {
205 GLchan rgb[MAX_WIDTH][3];
206 GLint i;
207 for (i = 0;i<drawWidth;i++) {
208 rgb[i][0] = src[i];
209 rgb[i][1] = src[i];
210 rgb[i][2] = src[i];
211 }
212 span.x = destX;
213 span.y = destY;
214 span.end = drawWidth;
215 _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
216 src += unpack.RowLength;
217 destY++;
218 }
219 }
220 return GL_TRUE;
221 }
222
223 if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
224 const GLchan *src = (const GLchan *) pixels
225 + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
226 if (simpleZoom) {
227 GLint row;
228 ASSERT(drawWidth <= MAX_WIDTH);
229 for (row = 0; row < drawHeight; row++) {
230 GLint i;
231 const GLchan *ptr = src;
232 for (i = 0;i<drawWidth;i++) {
233 span.array->rgba[i][0] = *ptr;
234 span.array->rgba[i][1] = *ptr;
235 span.array->rgba[i][2] = *ptr++;
236 span.array->rgba[i][3] = *ptr++;
237 }
238 rb->PutRow(ctx, rb, drawWidth, destX, destY,
239 span.array->rgba, NULL);
240 src += unpack.RowLength*2;
241 destY += yStep;
242 }
243 }
244 else {
245 /* with zooming */
246 GLint row;
247 ASSERT(drawWidth <= MAX_WIDTH);
248 for (row = 0; row < drawHeight; row++) {
249 const GLchan *ptr = src;
250 GLint i;
251 for (i = 0;i<drawWidth;i++) {
252 span.array->rgba[i][0] = *ptr;
253 span.array->rgba[i][1] = *ptr;
254 span.array->rgba[i][2] = *ptr++;
255 span.array->rgba[i][3] = *ptr++;
256 }
257 span.x = destX;
258 span.y = destY;
259 span.end = drawWidth;
260 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
261 span.array->rgba);
262 src += unpack.RowLength*2;
263 destY++;
264 }
265 }
266 return GL_TRUE;
267 }
268
269 if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
270 const GLubyte *src = (const GLubyte *) pixels
271 + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
272 if (rbType == GL_UNSIGNED_BYTE) {
273 /* convert ubyte/CI data to ubyte/RGBA */
274 if (simpleZoom) {
275 GLint row;
276 for (row = 0; row < drawHeight; row++) {
277 ASSERT(drawWidth <= MAX_WIDTH);
278 _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
279 span.array->rgba8);
280 rb->PutRow(ctx, rb, drawWidth, destX, destY,
281 span.array->rgba8, NULL);
282 src += unpack.RowLength;
283 destY += yStep;
284 }
285 }
286 else {
287 /* ubyte/CI to ubyte/RGBA with zooming */
288 GLint row;
289 for (row = 0; row < drawHeight; row++) {
290 ASSERT(drawWidth <= MAX_WIDTH);
291 _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
292 span.array->rgba8);
293 span.x = destX;
294 span.y = destY;
295 span.end = drawWidth;
296 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
297 span.array->rgba8);
298 src += unpack.RowLength;
299 destY++;
300 }
301 }
302 return GL_TRUE;
303 }
304 }
305
306 /* can't handle this pixel format and/or data type */
307 return GL_FALSE;
308 }
309
310
311
312 /*
313 * Draw stencil image.
314 */
315 static void
316 draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
317 GLsizei width, GLsizei height,
318 GLenum type,
319 const struct gl_pixelstore_attrib *unpack,
320 const GLvoid *pixels )
321 {
322 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
323 GLint skipPixels;
324
325 /* if width > MAX_WIDTH, have to process image in chunks */
326 skipPixels = 0;
327 while (skipPixels < width) {
328 const GLint spanX = x + skipPixels;
329 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
330 GLint row;
331 for (row = 0; row < height; row++) {
332 const GLint spanY = y + row;
333 GLstencil values[MAX_WIDTH];
334 GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
335 ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
336 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
337 width, height,
338 GL_COLOR_INDEX, type,
339 row, skipPixels);
340 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
341 type, source, unpack,
342 ctx->_ImageTransferState);
343 if (zoom) {
344 _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
345 spanX, spanY, values);
346 }
347 else {
348 _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
349 }
350 }
351 skipPixels += spanWidth;
352 }
353 }
354
355
356 /*
357 * Draw depth image.
358 */
359 static void
360 draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
361 GLsizei width, GLsizei height,
362 GLenum type,
363 const struct gl_pixelstore_attrib *unpack,
364 const GLvoid *pixels )
365 {
366 const GLboolean scaleOrBias
367 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
368 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
369 SWspan span;
370
371 INIT_SPAN(span, GL_BITMAP);
372 span.arrayMask = SPAN_Z;
373 _swrast_span_default_attribs(ctx, &span);
374
375 if (type == GL_UNSIGNED_SHORT
376 && ctx->DrawBuffer->Visual.depthBits == 16
377 && !scaleOrBias
378 && !zoom
379 && width <= MAX_WIDTH
380 && !unpack->SwapBytes) {
381 /* Special case: directly write 16-bit depth values */
382 GLint row;
383 for (row = 0; row < height; row++) {
384 const GLushort *zSrc = (const GLushort *)
385 _mesa_image_address2d(unpack, pixels, width, height,
386 GL_DEPTH_COMPONENT, type, row, 0);
387 GLint i;
388 for (i = 0; i < width; i++)
389 span.array->z[i] = zSrc[i];
390 span.x = x;
391 span.y = y + row;
392 span.end = width;
393 _swrast_write_rgba_span(ctx, &span);
394 }
395 }
396 else if (type == GL_UNSIGNED_INT
397 && !scaleOrBias
398 && !zoom
399 && width <= MAX_WIDTH
400 && !unpack->SwapBytes) {
401 /* Special case: shift 32-bit values down to Visual.depthBits */
402 const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
403 GLint row;
404 for (row = 0; row < height; row++) {
405 const GLuint *zSrc = (const GLuint *)
406 _mesa_image_address2d(unpack, pixels, width, height,
407 GL_DEPTH_COMPONENT, type, row, 0);
408 if (shift == 0) {
409 memcpy(span.array->z, zSrc, width * sizeof(GLuint));
410 }
411 else {
412 GLint col;
413 for (col = 0; col < width; col++)
414 span.array->z[col] = zSrc[col] >> shift;
415 }
416 span.x = x;
417 span.y = y + row;
418 span.end = width;
419 _swrast_write_rgba_span(ctx, &span);
420 }
421 }
422 else {
423 /* General case */
424 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
425 GLint skipPixels = 0;
426
427 /* in case width > MAX_WIDTH do the copy in chunks */
428 while (skipPixels < width) {
429 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
430 GLint row;
431 ASSERT(span.end <= MAX_WIDTH);
432 for (row = 0; row < height; row++) {
433 const GLvoid *zSrc = _mesa_image_address2d(unpack,
434 pixels, width, height,
435 GL_DEPTH_COMPONENT, type,
436 row, skipPixels);
437
438 /* Set these for each row since the _swrast_write_* function may
439 * change them while clipping.
440 */
441 span.x = x + skipPixels;
442 span.y = y + row;
443 span.end = spanWidth;
444
445 _mesa_unpack_depth_span(ctx, spanWidth,
446 GL_UNSIGNED_INT, span.array->z, depthMax,
447 type, zSrc, unpack);
448 if (zoom) {
449 _swrast_write_zoomed_depth_span(ctx, x, y, &span);
450 }
451 else {
452 _swrast_write_rgba_span(ctx, &span);
453 }
454 }
455 skipPixels += spanWidth;
456 }
457 }
458 }
459
460
461
462 /**
463 * Draw RGBA image.
464 */
465 static void
466 draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
467 GLsizei width, GLsizei height,
468 GLenum format, GLenum type,
469 const struct gl_pixelstore_attrib *unpack,
470 const GLvoid *pixels )
471 {
472 const GLint imgX = x, imgY = y;
473 const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
474 GLfloat *convImage = NULL;
475 GLbitfield transferOps = ctx->_ImageTransferState;
476 SWspan span;
477
478 /* Try an optimized glDrawPixels first */
479 if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
480 unpack, pixels)) {
481 return;
482 }
483
484 INIT_SPAN(span, GL_BITMAP);
485 _swrast_span_default_attribs(ctx, &span);
486 span.arrayMask = SPAN_RGBA;
487 span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
488
489 if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
490 ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
491 ctx->Color.ClampFragmentColor != GL_FALSE) {
492 /* need to clamp colors before applying fragment ops */
493 transferOps |= IMAGE_CLAMP_BIT;
494 }
495
496 /*
497 * General solution
498 */
499 {
500 const GLbitfield interpMask = span.interpMask;
501 const GLbitfield arrayMask = span.arrayMask;
502 const GLint srcStride
503 = _mesa_image_row_stride(unpack, width, format, type);
504 GLint skipPixels = 0;
505 /* use span array for temp color storage */
506 GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
507
508 /* if the span is wider than MAX_WIDTH we have to do it in chunks */
509 while (skipPixels < width) {
510 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
511 const GLubyte *source
512 = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
513 width, height, format,
514 type, 0, skipPixels);
515 GLint row;
516
517 for (row = 0; row < height; row++) {
518 /* get image row as float/RGBA */
519 _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
520 format, type, source, unpack,
521 transferOps);
522 /* Set these for each row since the _swrast_write_* functions
523 * may change them while clipping/rendering.
524 */
525 span.array->ChanType = GL_FLOAT;
526 span.x = x + skipPixels;
527 span.y = y + row;
528 span.end = spanWidth;
529 span.arrayMask = arrayMask;
530 span.interpMask = interpMask;
531 if (zoom) {
532 _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
533 }
534 else {
535 _swrast_write_rgba_span(ctx, &span);
536 }
537
538 source += srcStride;
539 } /* for row */
540
541 skipPixels += spanWidth;
542 } /* while skipPixels < width */
543
544 /* XXX this is ugly/temporary, to undo above change */
545 span.array->ChanType = CHAN_TYPE;
546 }
547
548 if (convImage) {
549 free(convImage);
550 }
551 }
552
553
554 /**
555 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
556 * The only per-pixel operations that apply are depth scale/bias,
557 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
558 * and pixel zoom.
559 * Also, only the depth buffer and stencil buffers are touched, not the
560 * color buffer(s).
561 */
562 static void
563 draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
564 GLsizei width, GLsizei height, GLenum type,
565 const struct gl_pixelstore_attrib *unpack,
566 const GLvoid *pixels)
567 {
568 const GLint imgX = x, imgY = y;
569 const GLboolean scaleOrBias
570 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
571 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
572 const GLuint stencilMask = ctx->Stencil.WriteMask[0];
573 const GLuint stencilType = (STENCIL_BITS == 8) ?
574 GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
575 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
576 struct gl_renderbuffer *depthRb, *stencilRb;
577 struct gl_pixelstore_attrib clippedUnpack = *unpack;
578
579 if (!zoom) {
580 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
581 &clippedUnpack)) {
582 /* totally clipped */
583 return;
584 }
585 }
586
587 depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
588 stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
589 ASSERT(depthRb);
590 ASSERT(stencilRb);
591
592 if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
593 stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
594 depthRb == stencilRb &&
595 !scaleOrBias &&
596 !zoom &&
597 ctx->Depth.Mask &&
598 (stencilMask & 0xff) == 0xff) {
599 /* This is the ideal case.
600 * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
601 * Plus, no pixel transfer ops, zooming, or masking needed.
602 */
603 GLint i;
604 for (i = 0; i < height; i++) {
605 const GLuint *src = (const GLuint *)
606 _mesa_image_address2d(&clippedUnpack, pixels, width, height,
607 GL_DEPTH_STENCIL_EXT, type, i, 0);
608 depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
609 }
610 }
611 else {
612 /* sub-optimal cases:
613 * Separate depth/stencil buffers, or pixel transfer ops required.
614 */
615 /* XXX need to handle very wide images (skippixels) */
616 GLint i;
617
618 depthRb = ctx->DrawBuffer->_DepthBuffer;
619 stencilRb = ctx->DrawBuffer->_StencilBuffer;
620
621 for (i = 0; i < height; i++) {
622 const GLuint *depthStencilSrc = (const GLuint *)
623 _mesa_image_address2d(&clippedUnpack, pixels, width, height,
624 GL_DEPTH_STENCIL_EXT, type, i, 0);
625
626 if (ctx->Depth.Mask) {
627 if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
628 /* fast path 24-bit zbuffer */
629 GLuint zValues[MAX_WIDTH];
630 GLint j;
631 ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
632 for (j = 0; j < width; j++) {
633 zValues[j] = depthStencilSrc[j] >> 8;
634 }
635 if (zoom)
636 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
637 x, y + i, zValues);
638 else
639 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
640 }
641 else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
642 /* fast path 16-bit zbuffer */
643 GLushort zValues[MAX_WIDTH];
644 GLint j;
645 ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
646 for (j = 0; j < width; j++) {
647 zValues[j] = depthStencilSrc[j] >> 16;
648 }
649 if (zoom)
650 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
651 x, y + i, zValues);
652 else
653 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
654 }
655 else {
656 /* general case */
657 GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
658 _mesa_unpack_depth_span(ctx, width,
659 depthRb->DataType, zValues, depthMax,
660 type, depthStencilSrc, &clippedUnpack);
661 if (zoom) {
662 _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
663 y + i, zValues);
664 }
665 else {
666 depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
667 }
668 }
669 }
670
671 if (stencilMask != 0x0) {
672 GLstencil stencilValues[MAX_WIDTH];
673 /* get stencil values, with shift/offset/mapping */
674 _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
675 type, depthStencilSrc, &clippedUnpack,
676 ctx->_ImageTransferState);
677 if (zoom)
678 _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
679 x, y + i, stencilValues);
680 else
681 _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
682 }
683 }
684 }
685 }
686
687
688 /**
689 * Execute software-based glDrawPixels.
690 * By time we get here, all error checking will have been done.
691 */
692 void
693 _swrast_DrawPixels( struct gl_context *ctx,
694 GLint x, GLint y,
695 GLsizei width, GLsizei height,
696 GLenum format, GLenum type,
697 const struct gl_pixelstore_attrib *unpack,
698 const GLvoid *pixels )
699 {
700 SWcontext *swrast = SWRAST_CONTEXT(ctx);
701 GLboolean save_vp_override = ctx->VertexProgram._Overriden;
702
703 if (!_mesa_check_conditional_render(ctx))
704 return; /* don't draw */
705
706 /* We are creating fragments directly, without going through vertex
707 * programs.
708 *
709 * This override flag tells the fragment processing code that its input
710 * comes from a non-standard source, and it may therefore not rely on
711 * optimizations that assume e.g. constant color if there is no color
712 * vertex array.
713 */
714 _mesa_set_vp_override(ctx, GL_TRUE);
715
716 swrast_render_start(ctx);
717
718 if (ctx->NewState)
719 _mesa_update_state(ctx);
720
721 if (swrast->NewState)
722 _swrast_validate_derived( ctx );
723
724 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
725 if (!pixels) {
726 swrast_render_finish(ctx);
727 _mesa_set_vp_override(ctx, save_vp_override);
728 return;
729 }
730
731 /*
732 * By time we get here, all error checking should have been done.
733 */
734 switch (format) {
735 case GL_STENCIL_INDEX:
736 draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
737 break;
738 case GL_DEPTH_COMPONENT:
739 draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
740 break;
741 case GL_DEPTH_STENCIL_EXT:
742 draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
743 break;
744 default:
745 /* all other formats should be color formats */
746 draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
747 }
748
749 swrast_render_finish(ctx);
750 _mesa_set_vp_override(ctx, save_vp_override);
751
752 _mesa_unmap_pbo_source(ctx, unpack);
753 }