2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/condrender.h"
29 #include "main/context.h"
30 #include "main/image.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/pack.h"
35 #include "main/pixeltransfer.h"
36 #include "main/state.h"
38 #include "s_context.h"
40 #include "s_stencil.h"
46 * Try to do a fast and simple RGB(a) glDrawPixels.
47 * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
50 fast_draw_rgba_pixels(struct gl_context
*ctx
, GLint x
, GLint y
,
51 GLsizei width
, GLsizei height
,
52 GLenum format
, GLenum type
,
53 const struct gl_pixelstore_attrib
*userUnpack
,
56 const GLint imgX
= x
, imgY
= y
;
57 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
59 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
62 GLint yStep
; /* +1 or -1 */
63 struct gl_pixelstore_attrib unpack
;
64 GLint destX
, destY
, drawWidth
, drawHeight
; /* post clipping */
67 return GL_TRUE
; /* no-op */
69 rbType
= rb
->DataType
;
71 if ((swrast
->_RasterMask
& ~CLIP_BIT
) ||
72 ctx
->Texture
._EnabledCoordUnits
||
73 userUnpack
->SwapBytes
||
74 ctx
->_ImageTransferState
) {
75 /* can't handle any of those conditions */
79 INIT_SPAN(span
, GL_BITMAP
);
80 span
.arrayMask
= SPAN_RGBA
;
81 span
.arrayAttribs
= FRAG_BIT_COL0
;
82 _swrast_span_default_attribs(ctx
, &span
);
84 /* copy input params since clipping may change them */
91 /* check for simple zooming and clipping */
92 if (ctx
->Pixel
.ZoomX
== 1.0F
&&
93 (ctx
->Pixel
.ZoomY
== 1.0F
|| ctx
->Pixel
.ZoomY
== -1.0F
)) {
94 if (!_mesa_clip_drawpixels(ctx
, &destX
, &destY
,
95 &drawWidth
, &drawHeight
, &unpack
)) {
96 /* image was completely clipped: no-op, all done */
100 yStep
= (GLint
) ctx
->Pixel
.ZoomY
;
101 ASSERT(yStep
== 1 || yStep
== -1);
104 /* non-simple zooming */
105 simpleZoom
= GL_FALSE
;
107 if (unpack
.RowLength
== 0)
108 unpack
.RowLength
= width
;
115 if (format
== GL_RGBA
&& type
== rbType
) {
117 = (const GLubyte
*) _mesa_image_address2d(&unpack
, pixels
, width
,
118 height
, format
, type
, 0, 0);
119 const GLint srcStride
= _mesa_image_row_stride(&unpack
, width
,
123 for (row
= 0; row
< drawHeight
; row
++) {
124 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
, src
, NULL
);
132 for (row
= 0; row
< drawHeight
; row
++) {
134 span
.y
= destY
+ row
;
135 span
.end
= drawWidth
;
136 span
.array
->ChanType
= rbType
;
137 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
, src
);
140 span
.array
->ChanType
= CHAN_TYPE
;
145 if (format
== GL_RGB
&& type
== rbType
) {
147 = (const GLubyte
*) _mesa_image_address2d(&unpack
, pixels
, width
,
148 height
, format
, type
, 0, 0);
149 const GLint srcStride
= _mesa_image_row_stride(&unpack
, width
,
153 for (row
= 0; row
< drawHeight
; row
++) {
154 rb
->PutRowRGB(ctx
, rb
, drawWidth
, destX
, destY
, src
, NULL
);
162 for (row
= 0; row
< drawHeight
; row
++) {
165 span
.end
= drawWidth
;
166 span
.array
->ChanType
= rbType
;
167 _swrast_write_zoomed_rgb_span(ctx
, imgX
, imgY
, &span
, src
);
171 span
.array
->ChanType
= CHAN_TYPE
;
176 /* Remaining cases haven't been tested with alignment != 1 */
177 if (userUnpack
->Alignment
!= 1)
180 if (format
== GL_LUMINANCE
&& type
== CHAN_TYPE
&& rbType
== CHAN_TYPE
) {
181 const GLchan
*src
= (const GLchan
*) pixels
182 + (unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
);
186 ASSERT(drawWidth
<= MAX_WIDTH
);
187 for (row
= 0; row
< drawHeight
; row
++) {
188 GLchan rgb
[MAX_WIDTH
][3];
190 for (i
= 0;i
<drawWidth
;i
++) {
195 rb
->PutRowRGB(ctx
, rb
, drawWidth
, destX
, destY
, rgb
, NULL
);
196 src
+= unpack
.RowLength
;
203 ASSERT(drawWidth
<= MAX_WIDTH
);
204 for (row
= 0; row
< drawHeight
; row
++) {
205 GLchan rgb
[MAX_WIDTH
][3];
207 for (i
= 0;i
<drawWidth
;i
++) {
214 span
.end
= drawWidth
;
215 _swrast_write_zoomed_rgb_span(ctx
, imgX
, imgY
, &span
, rgb
);
216 src
+= unpack
.RowLength
;
223 if (format
== GL_LUMINANCE_ALPHA
&& type
== CHAN_TYPE
&& rbType
== CHAN_TYPE
) {
224 const GLchan
*src
= (const GLchan
*) pixels
225 + (unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
)*2;
228 ASSERT(drawWidth
<= MAX_WIDTH
);
229 for (row
= 0; row
< drawHeight
; row
++) {
231 const GLchan
*ptr
= src
;
232 for (i
= 0;i
<drawWidth
;i
++) {
233 span
.array
->rgba
[i
][0] = *ptr
;
234 span
.array
->rgba
[i
][1] = *ptr
;
235 span
.array
->rgba
[i
][2] = *ptr
++;
236 span
.array
->rgba
[i
][3] = *ptr
++;
238 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
,
239 span
.array
->rgba
, NULL
);
240 src
+= unpack
.RowLength
*2;
247 ASSERT(drawWidth
<= MAX_WIDTH
);
248 for (row
= 0; row
< drawHeight
; row
++) {
249 const GLchan
*ptr
= src
;
251 for (i
= 0;i
<drawWidth
;i
++) {
252 span
.array
->rgba
[i
][0] = *ptr
;
253 span
.array
->rgba
[i
][1] = *ptr
;
254 span
.array
->rgba
[i
][2] = *ptr
++;
255 span
.array
->rgba
[i
][3] = *ptr
++;
259 span
.end
= drawWidth
;
260 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
,
262 src
+= unpack
.RowLength
*2;
269 if (format
== GL_COLOR_INDEX
&& type
== GL_UNSIGNED_BYTE
) {
270 const GLubyte
*src
= (const GLubyte
*) pixels
271 + unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
;
272 if (rbType
== GL_UNSIGNED_BYTE
) {
273 /* convert ubyte/CI data to ubyte/RGBA */
276 for (row
= 0; row
< drawHeight
; row
++) {
277 ASSERT(drawWidth
<= MAX_WIDTH
);
278 _mesa_map_ci8_to_rgba8(ctx
, drawWidth
, src
,
280 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
,
281 span
.array
->rgba8
, NULL
);
282 src
+= unpack
.RowLength
;
287 /* ubyte/CI to ubyte/RGBA with zooming */
289 for (row
= 0; row
< drawHeight
; row
++) {
290 ASSERT(drawWidth
<= MAX_WIDTH
);
291 _mesa_map_ci8_to_rgba8(ctx
, drawWidth
, src
,
295 span
.end
= drawWidth
;
296 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
,
298 src
+= unpack
.RowLength
;
306 /* can't handle this pixel format and/or data type */
313 * Draw stencil image.
316 draw_stencil_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
317 GLsizei width
, GLsizei height
,
319 const struct gl_pixelstore_attrib
*unpack
,
320 const GLvoid
*pixels
)
322 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
325 /* if width > MAX_WIDTH, have to process image in chunks */
327 while (skipPixels
< width
) {
328 const GLint spanX
= x
+ skipPixels
;
329 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
331 for (row
= 0; row
< height
; row
++) {
332 const GLint spanY
= y
+ row
;
333 GLstencil values
[MAX_WIDTH
];
334 GLenum destType
= (sizeof(GLstencil
) == sizeof(GLubyte
))
335 ? GL_UNSIGNED_BYTE
: GL_UNSIGNED_SHORT
;
336 const GLvoid
*source
= _mesa_image_address2d(unpack
, pixels
,
338 GL_STENCIL_INDEX
, type
,
340 _mesa_unpack_stencil_span(ctx
, spanWidth
, destType
, values
,
341 type
, source
, unpack
,
342 ctx
->_ImageTransferState
);
344 _swrast_write_zoomed_stencil_span(ctx
, x
, y
, spanWidth
,
345 spanX
, spanY
, values
);
348 _swrast_write_stencil_span(ctx
, spanWidth
, spanX
, spanY
, values
);
351 skipPixels
+= spanWidth
;
360 draw_depth_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
361 GLsizei width
, GLsizei height
,
363 const struct gl_pixelstore_attrib
*unpack
,
364 const GLvoid
*pixels
)
366 const GLboolean scaleOrBias
367 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
368 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
371 INIT_SPAN(span
, GL_BITMAP
);
372 span
.arrayMask
= SPAN_Z
;
373 _swrast_span_default_attribs(ctx
, &span
);
375 if (type
== GL_UNSIGNED_SHORT
376 && ctx
->DrawBuffer
->Visual
.depthBits
== 16
379 && width
<= MAX_WIDTH
380 && !unpack
->SwapBytes
) {
381 /* Special case: directly write 16-bit depth values */
383 for (row
= 0; row
< height
; row
++) {
384 const GLushort
*zSrc
= (const GLushort
*)
385 _mesa_image_address2d(unpack
, pixels
, width
, height
,
386 GL_DEPTH_COMPONENT
, type
, row
, 0);
388 for (i
= 0; i
< width
; i
++)
389 span
.array
->z
[i
] = zSrc
[i
];
393 _swrast_write_rgba_span(ctx
, &span
);
396 else if (type
== GL_UNSIGNED_INT
399 && width
<= MAX_WIDTH
400 && !unpack
->SwapBytes
) {
401 /* Special case: shift 32-bit values down to Visual.depthBits */
402 const GLint shift
= 32 - ctx
->DrawBuffer
->Visual
.depthBits
;
404 for (row
= 0; row
< height
; row
++) {
405 const GLuint
*zSrc
= (const GLuint
*)
406 _mesa_image_address2d(unpack
, pixels
, width
, height
,
407 GL_DEPTH_COMPONENT
, type
, row
, 0);
409 memcpy(span
.array
->z
, zSrc
, width
* sizeof(GLuint
));
413 for (col
= 0; col
< width
; col
++)
414 span
.array
->z
[col
] = zSrc
[col
] >> shift
;
419 _swrast_write_rgba_span(ctx
, &span
);
424 const GLuint depthMax
= ctx
->DrawBuffer
->_DepthMax
;
425 GLint skipPixels
= 0;
427 /* in case width > MAX_WIDTH do the copy in chunks */
428 while (skipPixels
< width
) {
429 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
431 ASSERT(span
.end
<= MAX_WIDTH
);
432 for (row
= 0; row
< height
; row
++) {
433 const GLvoid
*zSrc
= _mesa_image_address2d(unpack
,
434 pixels
, width
, height
,
435 GL_DEPTH_COMPONENT
, type
,
438 /* Set these for each row since the _swrast_write_* function may
439 * change them while clipping.
441 span
.x
= x
+ skipPixels
;
443 span
.end
= spanWidth
;
445 _mesa_unpack_depth_span(ctx
, spanWidth
,
446 GL_UNSIGNED_INT
, span
.array
->z
, depthMax
,
449 _swrast_write_zoomed_depth_span(ctx
, x
, y
, &span
);
452 _swrast_write_rgba_span(ctx
, &span
);
455 skipPixels
+= spanWidth
;
466 draw_rgba_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
467 GLsizei width
, GLsizei height
,
468 GLenum format
, GLenum type
,
469 const struct gl_pixelstore_attrib
*unpack
,
470 const GLvoid
*pixels
)
472 const GLint imgX
= x
, imgY
= y
;
473 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!=1.0 || ctx
->Pixel
.ZoomY
!=1.0;
474 GLfloat
*convImage
= NULL
;
475 GLbitfield transferOps
= ctx
->_ImageTransferState
;
478 /* Try an optimized glDrawPixels first */
479 if (fast_draw_rgba_pixels(ctx
, x
, y
, width
, height
, format
, type
,
484 INIT_SPAN(span
, GL_BITMAP
);
485 _swrast_span_default_attribs(ctx
, &span
);
486 span
.arrayMask
= SPAN_RGBA
;
487 span
.arrayAttribs
= FRAG_BIT_COL0
; /* we're fill in COL0 attrib values */
489 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
> 0 &&
490 ctx
->DrawBuffer
->_ColorDrawBuffers
[0]->DataType
!= GL_FLOAT
&&
491 ctx
->Color
.ClampFragmentColor
!= GL_FALSE
) {
492 /* need to clamp colors before applying fragment ops */
493 transferOps
|= IMAGE_CLAMP_BIT
;
500 const GLbitfield interpMask
= span
.interpMask
;
501 const GLbitfield arrayMask
= span
.arrayMask
;
502 const GLint srcStride
503 = _mesa_image_row_stride(unpack
, width
, format
, type
);
504 GLint skipPixels
= 0;
505 /* use span array for temp color storage */
506 GLfloat
*rgba
= (GLfloat
*) span
.array
->attribs
[FRAG_ATTRIB_COL0
];
508 /* if the span is wider than MAX_WIDTH we have to do it in chunks */
509 while (skipPixels
< width
) {
510 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
511 const GLubyte
*source
512 = (const GLubyte
*) _mesa_image_address2d(unpack
, pixels
,
513 width
, height
, format
,
514 type
, 0, skipPixels
);
517 for (row
= 0; row
< height
; row
++) {
518 /* get image row as float/RGBA */
519 _mesa_unpack_color_span_float(ctx
, spanWidth
, GL_RGBA
, rgba
,
520 format
, type
, source
, unpack
,
522 /* Set these for each row since the _swrast_write_* functions
523 * may change them while clipping/rendering.
525 span
.array
->ChanType
= GL_FLOAT
;
526 span
.x
= x
+ skipPixels
;
528 span
.end
= spanWidth
;
529 span
.arrayMask
= arrayMask
;
530 span
.interpMask
= interpMask
;
532 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
, rgba
);
535 _swrast_write_rgba_span(ctx
, &span
);
541 skipPixels
+= spanWidth
;
542 } /* while skipPixels < width */
544 /* XXX this is ugly/temporary, to undo above change */
545 span
.array
->ChanType
= CHAN_TYPE
;
555 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
556 * The only per-pixel operations that apply are depth scale/bias,
557 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
559 * Also, only the depth buffer and stencil buffers are touched, not the
563 draw_depth_stencil_pixels(struct gl_context
*ctx
, GLint x
, GLint y
,
564 GLsizei width
, GLsizei height
, GLenum type
,
565 const struct gl_pixelstore_attrib
*unpack
,
566 const GLvoid
*pixels
)
568 const GLint imgX
= x
, imgY
= y
;
569 const GLboolean scaleOrBias
570 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
571 const GLuint depthMax
= ctx
->DrawBuffer
->_DepthMax
;
572 const GLuint stencilMask
= ctx
->Stencil
.WriteMask
[0];
573 const GLuint stencilType
= (STENCIL_BITS
== 8) ?
574 GL_UNSIGNED_BYTE
: GL_UNSIGNED_SHORT
;
575 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
576 struct gl_renderbuffer
*depthRb
, *stencilRb
;
577 struct gl_pixelstore_attrib clippedUnpack
= *unpack
;
580 if (!_mesa_clip_drawpixels(ctx
, &x
, &y
, &width
, &height
,
582 /* totally clipped */
587 depthRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
588 stencilRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
592 if (depthRb
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
&&
593 stencilRb
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
&&
594 depthRb
== stencilRb
&&
598 (stencilMask
& 0xff) == 0xff) {
599 /* This is the ideal case.
600 * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
601 * Plus, no pixel transfer ops, zooming, or masking needed.
604 for (i
= 0; i
< height
; i
++) {
605 const GLuint
*src
= (const GLuint
*)
606 _mesa_image_address2d(&clippedUnpack
, pixels
, width
, height
,
607 GL_DEPTH_STENCIL_EXT
, type
, i
, 0);
608 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, src
, NULL
);
612 /* sub-optimal cases:
613 * Separate depth/stencil buffers, or pixel transfer ops required.
615 /* XXX need to handle very wide images (skippixels) */
618 depthRb
= ctx
->DrawBuffer
->_DepthBuffer
;
619 stencilRb
= ctx
->DrawBuffer
->_StencilBuffer
;
621 for (i
= 0; i
< height
; i
++) {
622 const GLuint
*depthStencilSrc
= (const GLuint
*)
623 _mesa_image_address2d(&clippedUnpack
, pixels
, width
, height
,
624 GL_DEPTH_STENCIL_EXT
, type
, i
, 0);
626 if (ctx
->Depth
.Mask
) {
627 if (!scaleOrBias
&& ctx
->DrawBuffer
->Visual
.depthBits
== 24) {
628 /* fast path 24-bit zbuffer */
629 GLuint zValues
[MAX_WIDTH
];
631 ASSERT(depthRb
->DataType
== GL_UNSIGNED_INT
);
632 for (j
= 0; j
< width
; j
++) {
633 zValues
[j
] = depthStencilSrc
[j
] >> 8;
636 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
,
639 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
641 else if (!scaleOrBias
&& ctx
->DrawBuffer
->Visual
.depthBits
== 16) {
642 /* fast path 16-bit zbuffer */
643 GLushort zValues
[MAX_WIDTH
];
645 ASSERT(depthRb
->DataType
== GL_UNSIGNED_SHORT
);
646 for (j
= 0; j
< width
; j
++) {
647 zValues
[j
] = depthStencilSrc
[j
] >> 16;
650 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
,
653 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
657 GLuint zValues
[MAX_WIDTH
]; /* 16 or 32-bit Z value storage */
658 _mesa_unpack_depth_span(ctx
, width
,
659 depthRb
->DataType
, zValues
, depthMax
,
660 type
, depthStencilSrc
, &clippedUnpack
);
662 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
, x
,
666 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
671 if (stencilMask
!= 0x0) {
672 GLstencil stencilValues
[MAX_WIDTH
];
673 /* get stencil values, with shift/offset/mapping */
674 _mesa_unpack_stencil_span(ctx
, width
, stencilType
, stencilValues
,
675 type
, depthStencilSrc
, &clippedUnpack
,
676 ctx
->_ImageTransferState
);
678 _swrast_write_zoomed_stencil_span(ctx
, imgX
, imgY
, width
,
679 x
, y
+ i
, stencilValues
);
681 _swrast_write_stencil_span(ctx
, width
, x
, y
+ i
, stencilValues
);
689 * Execute software-based glDrawPixels.
690 * By time we get here, all error checking will have been done.
693 _swrast_DrawPixels( struct gl_context
*ctx
,
695 GLsizei width
, GLsizei height
,
696 GLenum format
, GLenum type
,
697 const struct gl_pixelstore_attrib
*unpack
,
698 const GLvoid
*pixels
)
700 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
701 GLboolean save_vp_override
= ctx
->VertexProgram
._Overriden
;
703 if (!_mesa_check_conditional_render(ctx
))
704 return; /* don't draw */
706 /* We are creating fragments directly, without going through vertex
709 * This override flag tells the fragment processing code that its input
710 * comes from a non-standard source, and it may therefore not rely on
711 * optimizations that assume e.g. constant color if there is no color
714 _mesa_set_vp_override(ctx
, GL_TRUE
);
716 swrast_render_start(ctx
);
719 _mesa_update_state(ctx
);
721 if (swrast
->NewState
)
722 _swrast_validate_derived( ctx
);
724 pixels
= _mesa_map_pbo_source(ctx
, unpack
, pixels
);
726 swrast_render_finish(ctx
);
727 _mesa_set_vp_override(ctx
, save_vp_override
);
732 * By time we get here, all error checking should have been done.
735 case GL_STENCIL_INDEX
:
736 draw_stencil_pixels( ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
738 case GL_DEPTH_COMPONENT
:
739 draw_depth_pixels( ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
741 case GL_DEPTH_STENCIL_EXT
:
742 draw_depth_stencil_pixels(ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
745 /* all other formats should be color formats */
746 draw_rgba_pixels(ctx
, x
, y
, width
, height
, format
, type
, unpack
, pixels
);
749 swrast_render_finish(ctx
);
750 _mesa_set_vp_override(ctx
, save_vp_override
);
752 _mesa_unmap_pbo_source(ctx
, unpack
);