2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/condrender.h"
29 #include "main/context.h"
30 #include "main/image.h"
31 #include "main/macros.h"
32 #include "main/imports.h"
33 #include "main/state.h"
35 #include "s_context.h"
37 #include "s_stencil.h"
43 * Try to do a fast and simple RGB(a) glDrawPixels.
44 * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
47 fast_draw_rgba_pixels(struct gl_context
*ctx
, GLint x
, GLint y
,
48 GLsizei width
, GLsizei height
,
49 GLenum format
, GLenum type
,
50 const struct gl_pixelstore_attrib
*userUnpack
,
53 const GLint imgX
= x
, imgY
= y
;
54 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
56 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
59 GLint yStep
; /* +1 or -1 */
60 struct gl_pixelstore_attrib unpack
;
61 GLint destX
, destY
, drawWidth
, drawHeight
; /* post clipping */
64 return GL_TRUE
; /* no-op */
66 rbType
= rb
->DataType
;
68 if ((swrast
->_RasterMask
& ~CLIP_BIT
) ||
69 ctx
->Texture
._EnabledCoordUnits
||
70 userUnpack
->SwapBytes
||
71 ctx
->_ImageTransferState
) {
72 /* can't handle any of those conditions */
76 INIT_SPAN(span
, GL_BITMAP
);
77 span
.arrayMask
= SPAN_RGBA
;
78 span
.arrayAttribs
= FRAG_BIT_COL0
;
79 _swrast_span_default_attribs(ctx
, &span
);
81 /* copy input params since clipping may change them */
88 /* check for simple zooming and clipping */
89 if (ctx
->Pixel
.ZoomX
== 1.0F
&&
90 (ctx
->Pixel
.ZoomY
== 1.0F
|| ctx
->Pixel
.ZoomY
== -1.0F
)) {
91 if (!_mesa_clip_drawpixels(ctx
, &destX
, &destY
,
92 &drawWidth
, &drawHeight
, &unpack
)) {
93 /* image was completely clipped: no-op, all done */
97 yStep
= (GLint
) ctx
->Pixel
.ZoomY
;
98 ASSERT(yStep
== 1 || yStep
== -1);
101 /* non-simple zooming */
102 simpleZoom
= GL_FALSE
;
104 if (unpack
.RowLength
== 0)
105 unpack
.RowLength
= width
;
112 if (format
== GL_RGBA
&& type
== rbType
) {
114 = (const GLubyte
*) _mesa_image_address2d(&unpack
, pixels
, width
,
115 height
, format
, type
, 0, 0);
116 const GLint srcStride
= _mesa_image_row_stride(&unpack
, width
,
120 for (row
= 0; row
< drawHeight
; row
++) {
121 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
, src
, NULL
);
129 for (row
= 0; row
< drawHeight
; row
++) {
131 span
.y
= destY
+ row
;
132 span
.end
= drawWidth
;
133 span
.array
->ChanType
= rbType
;
134 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
, src
);
137 span
.array
->ChanType
= CHAN_TYPE
;
142 if (format
== GL_RGB
&& type
== rbType
) {
144 = (const GLubyte
*) _mesa_image_address2d(&unpack
, pixels
, width
,
145 height
, format
, type
, 0, 0);
146 const GLint srcStride
= _mesa_image_row_stride(&unpack
, width
,
150 for (row
= 0; row
< drawHeight
; row
++) {
151 rb
->PutRowRGB(ctx
, rb
, drawWidth
, destX
, destY
, src
, NULL
);
159 for (row
= 0; row
< drawHeight
; row
++) {
162 span
.end
= drawWidth
;
163 span
.array
->ChanType
= rbType
;
164 _swrast_write_zoomed_rgb_span(ctx
, imgX
, imgY
, &span
, src
);
168 span
.array
->ChanType
= CHAN_TYPE
;
173 /* Remaining cases haven't been tested with alignment != 1 */
174 if (userUnpack
->Alignment
!= 1)
177 if (format
== GL_LUMINANCE
&& type
== CHAN_TYPE
&& rbType
== CHAN_TYPE
) {
178 const GLchan
*src
= (const GLchan
*) pixels
179 + (unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
);
183 ASSERT(drawWidth
<= MAX_WIDTH
);
184 for (row
= 0; row
< drawHeight
; row
++) {
185 GLchan rgb
[MAX_WIDTH
][3];
187 for (i
= 0;i
<drawWidth
;i
++) {
192 rb
->PutRowRGB(ctx
, rb
, drawWidth
, destX
, destY
, rgb
, NULL
);
193 src
+= unpack
.RowLength
;
200 ASSERT(drawWidth
<= MAX_WIDTH
);
201 for (row
= 0; row
< drawHeight
; row
++) {
202 GLchan rgb
[MAX_WIDTH
][3];
204 for (i
= 0;i
<drawWidth
;i
++) {
211 span
.end
= drawWidth
;
212 _swrast_write_zoomed_rgb_span(ctx
, imgX
, imgY
, &span
, rgb
);
213 src
+= unpack
.RowLength
;
220 if (format
== GL_LUMINANCE_ALPHA
&& type
== CHAN_TYPE
&& rbType
== CHAN_TYPE
) {
221 const GLchan
*src
= (const GLchan
*) pixels
222 + (unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
)*2;
225 ASSERT(drawWidth
<= MAX_WIDTH
);
226 for (row
= 0; row
< drawHeight
; row
++) {
228 const GLchan
*ptr
= src
;
229 for (i
= 0;i
<drawWidth
;i
++) {
230 span
.array
->rgba
[i
][0] = *ptr
;
231 span
.array
->rgba
[i
][1] = *ptr
;
232 span
.array
->rgba
[i
][2] = *ptr
++;
233 span
.array
->rgba
[i
][3] = *ptr
++;
235 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
,
236 span
.array
->rgba
, NULL
);
237 src
+= unpack
.RowLength
*2;
244 ASSERT(drawWidth
<= MAX_WIDTH
);
245 for (row
= 0; row
< drawHeight
; row
++) {
246 const GLchan
*ptr
= src
;
248 for (i
= 0;i
<drawWidth
;i
++) {
249 span
.array
->rgba
[i
][0] = *ptr
;
250 span
.array
->rgba
[i
][1] = *ptr
;
251 span
.array
->rgba
[i
][2] = *ptr
++;
252 span
.array
->rgba
[i
][3] = *ptr
++;
256 span
.end
= drawWidth
;
257 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
,
259 src
+= unpack
.RowLength
*2;
266 if (format
== GL_COLOR_INDEX
&& type
== GL_UNSIGNED_BYTE
) {
267 const GLubyte
*src
= (const GLubyte
*) pixels
268 + unpack
.SkipRows
* unpack
.RowLength
+ unpack
.SkipPixels
;
269 if (rbType
== GL_UNSIGNED_BYTE
) {
270 /* convert ubyte/CI data to ubyte/RGBA */
273 for (row
= 0; row
< drawHeight
; row
++) {
274 ASSERT(drawWidth
<= MAX_WIDTH
);
275 _mesa_map_ci8_to_rgba8(ctx
, drawWidth
, src
,
277 rb
->PutRow(ctx
, rb
, drawWidth
, destX
, destY
,
278 span
.array
->rgba8
, NULL
);
279 src
+= unpack
.RowLength
;
284 /* ubyte/CI to ubyte/RGBA with zooming */
286 for (row
= 0; row
< drawHeight
; row
++) {
287 ASSERT(drawWidth
<= MAX_WIDTH
);
288 _mesa_map_ci8_to_rgba8(ctx
, drawWidth
, src
,
292 span
.end
= drawWidth
;
293 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
,
295 src
+= unpack
.RowLength
;
303 /* can't handle this pixel format and/or data type */
310 * Draw stencil image.
313 draw_stencil_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
314 GLsizei width
, GLsizei height
,
316 const struct gl_pixelstore_attrib
*unpack
,
317 const GLvoid
*pixels
)
319 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
322 /* if width > MAX_WIDTH, have to process image in chunks */
324 while (skipPixels
< width
) {
325 const GLint spanX
= x
+ skipPixels
;
326 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
328 for (row
= 0; row
< height
; row
++) {
329 const GLint spanY
= y
+ row
;
330 GLstencil values
[MAX_WIDTH
];
331 GLenum destType
= (sizeof(GLstencil
) == sizeof(GLubyte
))
332 ? GL_UNSIGNED_BYTE
: GL_UNSIGNED_SHORT
;
333 const GLvoid
*source
= _mesa_image_address2d(unpack
, pixels
,
335 GL_COLOR_INDEX
, type
,
337 _mesa_unpack_stencil_span(ctx
, spanWidth
, destType
, values
,
338 type
, source
, unpack
,
339 ctx
->_ImageTransferState
);
341 _swrast_write_zoomed_stencil_span(ctx
, x
, y
, spanWidth
,
342 spanX
, spanY
, values
);
345 _swrast_write_stencil_span(ctx
, spanWidth
, spanX
, spanY
, values
);
348 skipPixels
+= spanWidth
;
357 draw_depth_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
358 GLsizei width
, GLsizei height
,
360 const struct gl_pixelstore_attrib
*unpack
,
361 const GLvoid
*pixels
)
363 const GLboolean scaleOrBias
364 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
365 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
368 INIT_SPAN(span
, GL_BITMAP
);
369 span
.arrayMask
= SPAN_Z
;
370 _swrast_span_default_attribs(ctx
, &span
);
372 if (type
== GL_UNSIGNED_SHORT
373 && ctx
->DrawBuffer
->Visual
.depthBits
== 16
376 && width
<= MAX_WIDTH
377 && !unpack
->SwapBytes
) {
378 /* Special case: directly write 16-bit depth values */
380 for (row
= 0; row
< height
; row
++) {
381 const GLushort
*zSrc
= (const GLushort
*)
382 _mesa_image_address2d(unpack
, pixels
, width
, height
,
383 GL_DEPTH_COMPONENT
, type
, row
, 0);
385 for (i
= 0; i
< width
; i
++)
386 span
.array
->z
[i
] = zSrc
[i
];
390 _swrast_write_rgba_span(ctx
, &span
);
393 else if (type
== GL_UNSIGNED_INT
396 && width
<= MAX_WIDTH
397 && !unpack
->SwapBytes
) {
398 /* Special case: shift 32-bit values down to Visual.depthBits */
399 const GLint shift
= 32 - ctx
->DrawBuffer
->Visual
.depthBits
;
401 for (row
= 0; row
< height
; row
++) {
402 const GLuint
*zSrc
= (const GLuint
*)
403 _mesa_image_address2d(unpack
, pixels
, width
, height
,
404 GL_DEPTH_COMPONENT
, type
, row
, 0);
406 memcpy(span
.array
->z
, zSrc
, width
* sizeof(GLuint
));
410 for (col
= 0; col
< width
; col
++)
411 span
.array
->z
[col
] = zSrc
[col
] >> shift
;
416 _swrast_write_rgba_span(ctx
, &span
);
421 const GLuint depthMax
= ctx
->DrawBuffer
->_DepthMax
;
422 GLint skipPixels
= 0;
424 /* in case width > MAX_WIDTH do the copy in chunks */
425 while (skipPixels
< width
) {
426 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
428 ASSERT(span
.end
<= MAX_WIDTH
);
429 for (row
= 0; row
< height
; row
++) {
430 const GLvoid
*zSrc
= _mesa_image_address2d(unpack
,
431 pixels
, width
, height
,
432 GL_DEPTH_COMPONENT
, type
,
435 /* Set these for each row since the _swrast_write_* function may
436 * change them while clipping.
438 span
.x
= x
+ skipPixels
;
440 span
.end
= spanWidth
;
442 _mesa_unpack_depth_span(ctx
, spanWidth
,
443 GL_UNSIGNED_INT
, span
.array
->z
, depthMax
,
446 _swrast_write_zoomed_depth_span(ctx
, x
, y
, &span
);
449 _swrast_write_rgba_span(ctx
, &span
);
452 skipPixels
+= spanWidth
;
463 draw_rgba_pixels( struct gl_context
*ctx
, GLint x
, GLint y
,
464 GLsizei width
, GLsizei height
,
465 GLenum format
, GLenum type
,
466 const struct gl_pixelstore_attrib
*unpack
,
467 const GLvoid
*pixels
)
469 const GLint imgX
= x
, imgY
= y
;
470 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!=1.0 || ctx
->Pixel
.ZoomY
!=1.0;
471 GLfloat
*convImage
= NULL
;
472 GLbitfield transferOps
= ctx
->_ImageTransferState
;
475 /* Try an optimized glDrawPixels first */
476 if (fast_draw_rgba_pixels(ctx
, x
, y
, width
, height
, format
, type
,
481 INIT_SPAN(span
, GL_BITMAP
);
482 _swrast_span_default_attribs(ctx
, &span
);
483 span
.arrayMask
= SPAN_RGBA
;
484 span
.arrayAttribs
= FRAG_BIT_COL0
; /* we're fill in COL0 attrib values */
486 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
> 0 &&
487 ctx
->DrawBuffer
->_ColorDrawBuffers
[0]->DataType
!= GL_FLOAT
&&
488 ctx
->Color
.ClampFragmentColor
!= GL_FALSE
) {
489 /* need to clamp colors before applying fragment ops */
490 transferOps
|= IMAGE_CLAMP_BIT
;
497 const GLbitfield interpMask
= span
.interpMask
;
498 const GLbitfield arrayMask
= span
.arrayMask
;
499 const GLint srcStride
500 = _mesa_image_row_stride(unpack
, width
, format
, type
);
501 GLint skipPixels
= 0;
502 /* use span array for temp color storage */
503 GLfloat
*rgba
= (GLfloat
*) span
.array
->attribs
[FRAG_ATTRIB_COL0
];
505 /* if the span is wider than MAX_WIDTH we have to do it in chunks */
506 while (skipPixels
< width
) {
507 const GLint spanWidth
= MIN2(width
- skipPixels
, MAX_WIDTH
);
508 const GLubyte
*source
509 = (const GLubyte
*) _mesa_image_address2d(unpack
, pixels
,
510 width
, height
, format
,
511 type
, 0, skipPixels
);
514 for (row
= 0; row
< height
; row
++) {
515 /* get image row as float/RGBA */
516 _mesa_unpack_color_span_float(ctx
, spanWidth
, GL_RGBA
, rgba
,
517 format
, type
, source
, unpack
,
519 /* Set these for each row since the _swrast_write_* functions
520 * may change them while clipping/rendering.
522 span
.array
->ChanType
= GL_FLOAT
;
523 span
.x
= x
+ skipPixels
;
525 span
.end
= spanWidth
;
526 span
.arrayMask
= arrayMask
;
527 span
.interpMask
= interpMask
;
529 _swrast_write_zoomed_rgba_span(ctx
, imgX
, imgY
, &span
, rgba
);
532 _swrast_write_rgba_span(ctx
, &span
);
538 skipPixels
+= spanWidth
;
539 } /* while skipPixels < width */
541 /* XXX this is ugly/temporary, to undo above change */
542 span
.array
->ChanType
= CHAN_TYPE
;
552 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
553 * The only per-pixel operations that apply are depth scale/bias,
554 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
556 * Also, only the depth buffer and stencil buffers are touched, not the
560 draw_depth_stencil_pixels(struct gl_context
*ctx
, GLint x
, GLint y
,
561 GLsizei width
, GLsizei height
, GLenum type
,
562 const struct gl_pixelstore_attrib
*unpack
,
563 const GLvoid
*pixels
)
565 const GLint imgX
= x
, imgY
= y
;
566 const GLboolean scaleOrBias
567 = ctx
->Pixel
.DepthScale
!= 1.0 || ctx
->Pixel
.DepthBias
!= 0.0;
568 const GLuint depthMax
= ctx
->DrawBuffer
->_DepthMax
;
569 const GLuint stencilMask
= ctx
->Stencil
.WriteMask
[0];
570 const GLuint stencilType
= (STENCIL_BITS
== 8) ?
571 GL_UNSIGNED_BYTE
: GL_UNSIGNED_SHORT
;
572 const GLboolean zoom
= ctx
->Pixel
.ZoomX
!= 1.0 || ctx
->Pixel
.ZoomY
!= 1.0;
573 struct gl_renderbuffer
*depthRb
, *stencilRb
;
574 struct gl_pixelstore_attrib clippedUnpack
= *unpack
;
577 if (!_mesa_clip_drawpixels(ctx
, &x
, &y
, &width
, &height
,
579 /* totally clipped */
584 depthRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
585 stencilRb
= ctx
->ReadBuffer
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
589 if (depthRb
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
&&
590 stencilRb
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
&&
591 depthRb
== stencilRb
&&
595 (stencilMask
& 0xff) == 0xff) {
596 /* This is the ideal case.
597 * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
598 * Plus, no pixel transfer ops, zooming, or masking needed.
601 for (i
= 0; i
< height
; i
++) {
602 const GLuint
*src
= (const GLuint
*)
603 _mesa_image_address2d(&clippedUnpack
, pixels
, width
, height
,
604 GL_DEPTH_STENCIL_EXT
, type
, i
, 0);
605 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, src
, NULL
);
609 /* sub-optimal cases:
610 * Separate depth/stencil buffers, or pixel transfer ops required.
612 /* XXX need to handle very wide images (skippixels) */
615 depthRb
= ctx
->DrawBuffer
->_DepthBuffer
;
616 stencilRb
= ctx
->DrawBuffer
->_StencilBuffer
;
618 for (i
= 0; i
< height
; i
++) {
619 const GLuint
*depthStencilSrc
= (const GLuint
*)
620 _mesa_image_address2d(&clippedUnpack
, pixels
, width
, height
,
621 GL_DEPTH_STENCIL_EXT
, type
, i
, 0);
623 if (ctx
->Depth
.Mask
) {
624 if (!scaleOrBias
&& ctx
->DrawBuffer
->Visual
.depthBits
== 24) {
625 /* fast path 24-bit zbuffer */
626 GLuint zValues
[MAX_WIDTH
];
628 ASSERT(depthRb
->DataType
== GL_UNSIGNED_INT
);
629 for (j
= 0; j
< width
; j
++) {
630 zValues
[j
] = depthStencilSrc
[j
] >> 8;
633 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
,
636 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
638 else if (!scaleOrBias
&& ctx
->DrawBuffer
->Visual
.depthBits
== 16) {
639 /* fast path 16-bit zbuffer */
640 GLushort zValues
[MAX_WIDTH
];
642 ASSERT(depthRb
->DataType
== GL_UNSIGNED_SHORT
);
643 for (j
= 0; j
< width
; j
++) {
644 zValues
[j
] = depthStencilSrc
[j
] >> 16;
647 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
,
650 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
654 GLuint zValues
[MAX_WIDTH
]; /* 16 or 32-bit Z value storage */
655 _mesa_unpack_depth_span(ctx
, width
,
656 depthRb
->DataType
, zValues
, depthMax
,
657 type
, depthStencilSrc
, &clippedUnpack
);
659 _swrast_write_zoomed_z_span(ctx
, imgX
, imgY
, width
, x
,
663 depthRb
->PutRow(ctx
, depthRb
, width
, x
, y
+ i
, zValues
,NULL
);
668 if (stencilMask
!= 0x0) {
669 GLstencil stencilValues
[MAX_WIDTH
];
670 /* get stencil values, with shift/offset/mapping */
671 _mesa_unpack_stencil_span(ctx
, width
, stencilType
, stencilValues
,
672 type
, depthStencilSrc
, &clippedUnpack
,
673 ctx
->_ImageTransferState
);
675 _swrast_write_zoomed_stencil_span(ctx
, imgX
, imgY
, width
,
676 x
, y
+ i
, stencilValues
);
678 _swrast_write_stencil_span(ctx
, width
, x
, y
+ i
, stencilValues
);
686 * Execute software-based glDrawPixels.
687 * By time we get here, all error checking will have been done.
690 _swrast_DrawPixels( struct gl_context
*ctx
,
692 GLsizei width
, GLsizei height
,
693 GLenum format
, GLenum type
,
694 const struct gl_pixelstore_attrib
*unpack
,
695 const GLvoid
*pixels
)
697 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
698 GLboolean save_vp_override
= ctx
->VertexProgram
._Overriden
;
700 if (!_mesa_check_conditional_render(ctx
))
701 return; /* don't draw */
703 /* We are creating fragments directly, without going through vertex
706 * This override flag tells the fragment processing code that its input
707 * comes from a non-standard source, and it may therefore not rely on
708 * optimizations that assume e.g. constant color if there is no color
711 _mesa_set_vp_override(ctx
, GL_TRUE
);
713 swrast_render_start(ctx
);
716 _mesa_update_state(ctx
);
718 if (swrast
->NewState
)
719 _swrast_validate_derived( ctx
);
721 pixels
= _mesa_map_pbo_source(ctx
, unpack
, pixels
);
723 swrast_render_finish(ctx
);
724 _mesa_set_vp_override(ctx
, save_vp_override
);
729 case GL_STENCIL_INDEX
:
730 draw_stencil_pixels( ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
732 case GL_DEPTH_COMPONENT
:
733 draw_depth_pixels( ctx
, x
, y
, width
, height
, type
, unpack
, pixels
);
741 case GL_LUMINANCE_ALPHA
:
747 draw_rgba_pixels(ctx
, x
, y
, width
, height
, format
, type
, unpack
, pixels
);
749 case GL_DEPTH_STENCIL_EXT
:
750 draw_depth_stencil_pixels(ctx
, x
, y
, width
, height
,
751 type
, unpack
, pixels
);
754 _mesa_problem(ctx
, "unexpected format in _swrast_DrawPixels");
755 /* don't return yet, clean-up */
758 swrast_render_finish(ctx
);
759 _mesa_set_vp_override(ctx
, save_vp_override
);
761 _mesa_unmap_pbo_source(ctx
, unpack
);