set PB->haveSpec in line functions that emit specular color
[mesa.git] / src / mesa / swrast / s_lines.c
1 /* $Id: s_lines.c,v 1.23 2002/01/16 18:22:19 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "glheader.h"
29 #include "colormac.h"
30 #include "macros.h"
31 #include "mmath.h"
32 #include "s_aaline.h"
33 #include "s_pb.h"
34 #include "s_context.h"
35 #include "s_depth.h"
36 #include "s_lines.h"
37 #include "s_feedback.h"
38
39
40
41 /**********************************************************************/
42 /***** Rasterization *****/
43 /**********************************************************************/
44
45
46 /*
47 * There are 4 pairs (RGBA, CI) of line drawing functions:
48 * 1. simple: width=1 and no special rasterization functions (fastest)
49 * 2. flat: width=1, non-stippled, flat-shaded, any raster operations
50 * 3. smooth: width=1, non-stippled, smooth-shaded, any raster operations
51 * 4. general: any other kind of line (slowest)
52 */
53
54
55 /* Flat, color index line */
56 static void flat_ci_line( GLcontext *ctx,
57 const SWvertex *vert0,
58 const SWvertex *vert1 )
59 {
60 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
61
62 PB_SET_INDEX( PB, vert0->index );
63
64 #define INTERP_XY 1
65 #define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0);
66
67 #include "s_linetemp.h"
68
69 _mesa_flush_pb(ctx);
70 }
71
72
73
74 /* Flat, color index line with Z interpolation/testing */
75 static void flat_ci_z_line( GLcontext *ctx,
76 const SWvertex *vert0,
77 const SWvertex *vert1 )
78 {
79 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
80 PB_SET_INDEX( PB, vert0->index );
81
82 #define INTERP_XY 1
83 #define INTERP_Z 1
84 #define INTERP_FOG 1
85 #define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
86
87 #include "s_linetemp.h"
88
89 _mesa_flush_pb(ctx);
90 }
91
92
93
94 /* Flat-shaded, RGBA line */
95 static void flat_rgba_line( GLcontext *ctx,
96 const SWvertex *vert0,
97 const SWvertex *vert1 )
98 {
99 const GLchan *color = vert1->color;
100 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
101 PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
102
103 #define INTERP_XY 1
104 #define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0);
105
106 #include "s_linetemp.h"
107
108 _mesa_flush_pb(ctx);
109 }
110
111
112
113 /* Flat-shaded, RGBA line with Z interpolation/testing */
114 static void flat_rgba_z_line( GLcontext *ctx,
115 const SWvertex *vert0,
116 const SWvertex *vert1 )
117 {
118 const GLchan *color = vert1->color;
119 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
120 PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
121
122 #define INTERP_XY 1
123 #define INTERP_Z 1
124 #define INTERP_FOG 1
125 #define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
126
127 #include "s_linetemp.h"
128
129 _mesa_flush_pb(ctx);
130 }
131
132
133
134 /* Smooth shaded, color index line */
135 static void smooth_ci_line( GLcontext *ctx,
136 const SWvertex *vert0,
137 const SWvertex *vert1 )
138 {
139 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
140 GLint count = PB->count;
141 GLint *pbx = PB->x;
142 GLint *pby = PB->y;
143 GLuint *pbi = PB->index;
144
145 PB->mono = GL_FALSE;
146
147 #define INTERP_XY 1
148 #define INTERP_INDEX 1
149
150 #define PLOT(X,Y) \
151 pbx[count] = X; \
152 pby[count] = Y; \
153 pbi[count] = I; \
154 count++;
155
156 #include "s_linetemp.h"
157
158 PB->count = count;
159 _mesa_flush_pb(ctx);
160 }
161
162
163
164 /* Smooth shaded, color index line with Z interpolation/testing */
165 static void smooth_ci_z_line( GLcontext *ctx,
166 const SWvertex *vert0,
167 const SWvertex *vert1 )
168 {
169 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
170 GLint count = PB->count;
171 GLint *pbx = PB->x;
172 GLint *pby = PB->y;
173 GLdepth *pbz = PB->z;
174 GLuint *pbi = PB->index;
175
176 PB->mono = GL_FALSE;
177
178 #define INTERP_XY 1
179 #define INTERP_Z 1
180 #define INTERP_FOG 1
181 #define INTERP_INDEX 1
182
183 #define PLOT(X,Y) \
184 pbx[count] = X; \
185 pby[count] = Y; \
186 pbz[count] = Z; \
187 pbi[count] = I; \
188 count++;
189
190 #include "s_linetemp.h"
191
192 PB->count = count;
193 _mesa_flush_pb(ctx);
194 }
195
196
197
198 /* Smooth-shaded, RGBA line */
199 static void smooth_rgba_line( GLcontext *ctx,
200 const SWvertex *vert0,
201 const SWvertex *vert1 )
202 {
203 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
204 GLint count = PB->count;
205 GLint *pbx = PB->x;
206 GLint *pby = PB->y;
207 GLchan (*pbrgba)[4] = PB->rgba;
208
209 PB->mono = GL_FALSE;
210
211 #define INTERP_XY 1
212 #define INTERP_RGB 1
213 #define INTERP_ALPHA 1
214
215 #define PLOT(X,Y) \
216 pbx[count] = X; \
217 pby[count] = Y; \
218 pbrgba[count][RCOMP] = FixedToInt(r0); \
219 pbrgba[count][GCOMP] = FixedToInt(g0); \
220 pbrgba[count][BCOMP] = FixedToInt(b0); \
221 pbrgba[count][ACOMP] = FixedToInt(a0); \
222 count++;
223
224 #include "s_linetemp.h"
225
226 PB->count = count;
227 _mesa_flush_pb(ctx);
228 }
229
230
231
232 /* Smooth-shaded, RGBA line with Z interpolation/testing */
233 static void smooth_rgba_z_line( GLcontext *ctx,
234 const SWvertex *vert0,
235 const SWvertex *vert1 )
236 {
237 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
238 GLint count = PB->count;
239 GLint *pbx = PB->x;
240 GLint *pby = PB->y;
241 GLdepth *pbz = PB->z;
242 GLfloat *pbfog = PB->fog;
243 GLchan (*pbrgba)[4] = PB->rgba;
244
245
246 PB->mono = GL_FALSE;
247
248 #define INTERP_XY 1
249 #define INTERP_Z 1
250 #define INTERP_FOG 1
251 #define INTERP_RGB 1
252 #define INTERP_ALPHA 1
253
254 #define PLOT(X,Y) \
255 pbx[count] = X; \
256 pby[count] = Y; \
257 pbz[count] = Z; \
258 pbfog[count] = fog0; \
259 pbrgba[count][RCOMP] = FixedToInt(r0); \
260 pbrgba[count][GCOMP] = FixedToInt(g0); \
261 pbrgba[count][BCOMP] = FixedToInt(b0); \
262 pbrgba[count][ACOMP] = FixedToInt(a0); \
263 count++;
264
265 #include "s_linetemp.h"
266
267 PB->count = count;
268 _mesa_flush_pb(ctx);
269 }
270
271
272 #define CHECK_FULL(count) \
273 if (count >= PB_SIZE-MAX_WIDTH) { \
274 PB->count = count; \
275 _mesa_flush_pb(ctx); \
276 count = PB->count; \
277 }
278
279
280
281 /* Smooth shaded, color index, any width, maybe stippled */
282 static void general_smooth_ci_line( GLcontext *ctx,
283 const SWvertex *vert0,
284 const SWvertex *vert1 )
285 {
286 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
287 GLint count = PB->count;
288 GLint *pbx = PB->x;
289 GLint *pby = PB->y;
290 GLdepth *pbz = PB->z;
291 GLfloat *pbfog = PB->fog;
292 GLuint *pbi = PB->index;
293
294 PB->mono = GL_FALSE;
295
296 if (ctx->Line.StippleFlag) {
297 /* stippled */
298 #define INTERP_XY 1
299 #define INTERP_Z 1
300 #define INTERP_FOG 1
301 #define INTERP_INDEX 1
302 #define WIDE 1
303 #define STIPPLE 1
304 #define PLOT(X,Y) \
305 pbx[count] = X; \
306 pby[count] = Y; \
307 pbz[count] = Z; \
308 pbfog[count] = fog0; \
309 pbi[count] = I; \
310 count++; \
311 CHECK_FULL(count);
312 #include "s_linetemp.h"
313 }
314 else {
315 /* unstippled */
316 if (ctx->Line.Width==2.0F) {
317 /* special case: unstippled and width=2 */
318 #define INTERP_XY 1
319 #define INTERP_Z 1
320 #define INTERP_FOG 1
321 #define INTERP_INDEX 1
322 #define XMAJOR_PLOT(X,Y) \
323 pbx[count] = X; pbx[count+1] = X; \
324 pby[count] = Y; pby[count+1] = Y+1; \
325 pbz[count] = Z; pbz[count+1] = Z; \
326 pbfog[count] = fog0; pbfog[count+1] = fog0; \
327 pbi[count] = I; pbi[count+1] = I; \
328 count += 2; \
329 CHECK_FULL(count);
330 #define YMAJOR_PLOT(X,Y) \
331 pbx[count] = X; pbx[count+1] = X+1; \
332 pby[count] = Y; pby[count+1] = Y; \
333 pbz[count] = Z; pbz[count+1] = Z; \
334 pbfog[count] = fog0; pbfog[count+1] = fog0; \
335 pbi[count] = I; pbi[count+1] = I; \
336 count += 2; \
337 CHECK_FULL(count);
338 #include "s_linetemp.h"
339 }
340 else {
341 /* unstippled, any width */
342 #define INTERP_XY 1
343 #define INTERP_Z 1
344 #define INTERP_FOG 1
345 #define INTERP_INDEX 1
346 #define WIDE 1
347 #define PLOT(X,Y) \
348 pbx[count] = X; \
349 pby[count] = Y; \
350 pbz[count] = Z; \
351 pbi[count] = I; \
352 pbfog[count] = fog0; \
353 count++; \
354 CHECK_FULL(count);
355 #include "s_linetemp.h"
356 }
357 }
358
359 PB->count = count;
360 _mesa_flush_pb(ctx);
361 }
362
363
364 /* Flat shaded, color index, any width, maybe stippled */
365 static void general_flat_ci_line( GLcontext *ctx,
366 const SWvertex *vert0,
367 const SWvertex *vert1 )
368 {
369 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
370 GLint count;
371 GLint *pbx = PB->x;
372 GLint *pby = PB->y;
373 GLdepth *pbz = PB->z;
374 GLfloat *pbfog = PB->fog;
375 PB_SET_INDEX( PB, vert0->index );
376 count = PB->count;
377
378 if (ctx->Line.StippleFlag) {
379 /* stippled, any width */
380 #define INTERP_XY 1
381 #define INTERP_Z 1
382 #define INTERP_FOG 1
383 #define WIDE 1
384 #define STIPPLE 1
385 #define PLOT(X,Y) \
386 pbx[count] = X; \
387 pby[count] = Y; \
388 pbz[count] = Z; \
389 pbfog[count] = fog0; \
390 count++; \
391 CHECK_FULL(count);
392 #include "s_linetemp.h"
393 }
394 else {
395 /* unstippled */
396 if (ctx->Line.Width==2.0F) {
397 /* special case: unstippled and width=2 */
398 #define INTERP_XY 1
399 #define INTERP_Z 1
400 #define INTERP_FOG 1
401 #define XMAJOR_PLOT(X,Y) \
402 pbx[count] = X; pbx[count+1] = X; \
403 pby[count] = Y; pby[count+1] = Y+1; \
404 pbz[count] = Z; pbz[count+1] = Z; \
405 pbfog[count] = fog0; pbfog[count+1] = fog0; \
406 count += 2; \
407 CHECK_FULL(count);
408 #define YMAJOR_PLOT(X,Y) \
409 pbx[count] = X; pbx[count+1] = X+1; \
410 pby[count] = Y; pby[count+1] = Y; \
411 pbz[count] = Z; pbz[count+1] = Z; \
412 pbfog[count] = fog0; pbfog[count+1] = fog0; \
413 count += 2; \
414 CHECK_FULL(count);
415 #include "s_linetemp.h"
416 }
417 else {
418 /* unstippled, any width */
419 #define INTERP_XY 1
420 #define INTERP_Z 1
421 #define INTERP_FOG 1
422 #define WIDE 1
423 #define PLOT(X,Y) \
424 pbx[count] = X; \
425 pby[count] = Y; \
426 pbz[count] = Z; \
427 pbfog[count] = fog0; \
428 count++; \
429 CHECK_FULL(count);
430 #include "s_linetemp.h"
431 }
432 }
433
434 PB->count = count;
435 _mesa_flush_pb(ctx);
436 }
437
438
439
440 static void general_smooth_rgba_line( GLcontext *ctx,
441 const SWvertex *vert0,
442 const SWvertex *vert1 )
443 {
444 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
445 GLint count = PB->count;
446 GLint *pbx = PB->x;
447 GLint *pby = PB->y;
448 GLdepth *pbz = PB->z;
449 GLfloat *pbfog = PB->fog;
450 GLchan (*pbrgba)[4] = PB->rgba;
451
452 PB->mono = GL_FALSE;
453
454 if (ctx->Line.StippleFlag) {
455 /* stippled */
456 #define INTERP_XY 1
457 #define INTERP_Z 1
458 #define INTERP_FOG 1
459 #define INTERP_RGB 1
460 #define INTERP_ALPHA 1
461 #define WIDE 1
462 #define STIPPLE 1
463 #define PLOT(X,Y) \
464 pbx[count] = X; \
465 pby[count] = Y; \
466 pbz[count] = Z; \
467 pbfog[count] = fog0; \
468 pbrgba[count][RCOMP] = FixedToInt(r0); \
469 pbrgba[count][GCOMP] = FixedToInt(g0); \
470 pbrgba[count][BCOMP] = FixedToInt(b0); \
471 pbrgba[count][ACOMP] = FixedToInt(a0); \
472 count++; \
473 CHECK_FULL(count);
474 #include "s_linetemp.h"
475 }
476 else {
477 /* unstippled */
478 if (ctx->Line.Width==2.0F) {
479 /* special case: unstippled and width=2 */
480 #define INTERP_XY 1
481 #define INTERP_Z 1
482 #define INTERP_FOG 1
483 #define INTERP_RGB 1
484 #define INTERP_ALPHA 1
485 #define XMAJOR_PLOT(X,Y) \
486 pbx[count] = X; pbx[count+1] = X; \
487 pby[count] = Y; pby[count+1] = Y+1; \
488 pbz[count] = Z; pbz[count+1] = Z; \
489 pbfog[count] = fog0; pbfog[count+1] = fog0; \
490 pbrgba[count][RCOMP] = FixedToInt(r0); \
491 pbrgba[count][GCOMP] = FixedToInt(g0); \
492 pbrgba[count][BCOMP] = FixedToInt(b0); \
493 pbrgba[count][ACOMP] = FixedToInt(a0); \
494 pbrgba[count+1][RCOMP] = FixedToInt(r0); \
495 pbrgba[count+1][GCOMP] = FixedToInt(g0); \
496 pbrgba[count+1][BCOMP] = FixedToInt(b0); \
497 pbrgba[count+1][ACOMP] = FixedToInt(a0); \
498 count += 2; \
499 CHECK_FULL(count);
500 #define YMAJOR_PLOT(X,Y) \
501 pbx[count] = X; pbx[count+1] = X+1; \
502 pby[count] = Y; pby[count+1] = Y; \
503 pbz[count] = Z; pbz[count+1] = Z; \
504 pbfog[count] = fog0; pbfog[count+1] = fog0; \
505 pbrgba[count][RCOMP] = FixedToInt(r0); \
506 pbrgba[count][GCOMP] = FixedToInt(g0); \
507 pbrgba[count][BCOMP] = FixedToInt(b0); \
508 pbrgba[count][ACOMP] = FixedToInt(a0); \
509 pbrgba[count+1][RCOMP] = FixedToInt(r0); \
510 pbrgba[count+1][GCOMP] = FixedToInt(g0); \
511 pbrgba[count+1][BCOMP] = FixedToInt(b0); \
512 pbrgba[count+1][ACOMP] = FixedToInt(a0); \
513 count += 2; \
514 CHECK_FULL(count);
515 #include "s_linetemp.h"
516 }
517 else {
518 /* unstippled, any width */
519 #define INTERP_XY 1
520 #define INTERP_Z 1
521 #define INTERP_FOG 1
522 #define INTERP_RGB 1
523 #define INTERP_ALPHA 1
524 #define WIDE 1
525 #define PLOT(X,Y) \
526 pbx[count] = X; \
527 pby[count] = Y; \
528 pbz[count] = Z; \
529 pbfog[count] = fog0; \
530 pbrgba[count][RCOMP] = FixedToInt(r0); \
531 pbrgba[count][GCOMP] = FixedToInt(g0); \
532 pbrgba[count][BCOMP] = FixedToInt(b0); \
533 pbrgba[count][ACOMP] = FixedToInt(a0); \
534 count++; \
535 CHECK_FULL(count);
536 #include "s_linetemp.h"
537 }
538 }
539
540 PB->count = count;
541 _mesa_flush_pb(ctx);
542 }
543
544
545 static void general_flat_rgba_line( GLcontext *ctx,
546 const SWvertex *vert0,
547 const SWvertex *vert1 )
548 {
549 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
550 const GLchan *color = vert1->color;
551 GLuint count;
552 PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
553
554 if (ctx->Line.StippleFlag) {
555 /* stippled */
556 #define INTERP_XY 1
557 #define INTERP_Z 1
558 #define INTERP_FOG 1
559 #define WIDE 1
560 #define STIPPLE 1
561 #define PLOT(X,Y) \
562 PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
563 count = PB->count; \
564 CHECK_FULL(count);
565 #include "s_linetemp.h"
566 }
567 else {
568 /* unstippled */
569 if (ctx->Line.Width==2.0F) {
570 /* special case: unstippled and width=2 */
571 #define INTERP_XY 1
572 #define INTERP_Z 1
573 #define INTERP_FOG 1
574 #define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
575 PB_WRITE_PIXEL(PB, X, Y+1, Z, fog0);
576 #define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
577 PB_WRITE_PIXEL(PB, X+1, Y, Z, fog0);
578 #include "s_linetemp.h"
579 }
580 else {
581 /* unstippled, any width */
582 #define INTERP_XY 1
583 #define INTERP_Z 1
584 #define INTERP_FOG 1
585 #define WIDE 1
586 #define PLOT(X,Y) \
587 PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
588 count = PB->count; \
589 CHECK_FULL(count);
590 #include "s_linetemp.h"
591 }
592 }
593
594 _mesa_flush_pb(ctx);
595 }
596
597
598 /* Flat-shaded, textured, any width, maybe stippled */
599 static void flat_textured_line( GLcontext *ctx,
600 const SWvertex *vert0,
601 const SWvertex *vert1 )
602 {
603 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
604 GLint count;
605 GLint *pbx = PB->x;
606 GLint *pby = PB->y;
607 GLdepth *pbz = PB->z;
608 GLfloat *pbfog = PB->fog;
609 GLfloat *pbs = PB->s[0];
610 GLfloat *pbt = PB->t[0];
611 GLfloat *pbu = PB->u[0];
612 GLchan *color = (GLchan*) vert1->color;
613 PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
614 count = PB->count;
615
616 if (ctx->Line.StippleFlag) {
617 /* stippled */
618 #define INTERP_XY 1
619 #define INTERP_Z 1
620 #define INTERP_FOG 1
621 #define INTERP_TEX 1
622 #define WIDE 1
623 #define STIPPLE 1
624 #define PLOT(X,Y) \
625 { \
626 pbx[count] = X; \
627 pby[count] = Y; \
628 pbz[count] = Z; \
629 pbfog[count] = fog0; \
630 pbs[count] = fragTexcoord[0];\
631 pbt[count] = fragTexcoord[1];\
632 pbu[count] = fragTexcoord[2];\
633 count++; \
634 CHECK_FULL(count); \
635 }
636 #include "s_linetemp.h"
637 }
638 else {
639 /* unstippled */
640 #define INTERP_XY 1
641 #define INTERP_Z 1
642 #define INTERP_FOG 1
643 #define INTERP_TEX 1
644 #define WIDE 1
645 #define PLOT(X,Y) \
646 { \
647 pbx[count] = X; \
648 pby[count] = Y; \
649 pbz[count] = Z; \
650 pbfog[count] = fog0; \
651 pbs[count] = fragTexcoord[0];\
652 pbt[count] = fragTexcoord[1];\
653 pbu[count] = fragTexcoord[2];\
654 count++; \
655 CHECK_FULL(count); \
656 }
657 #include "s_linetemp.h"
658 }
659
660 PB->count = count;
661 _mesa_flush_pb(ctx);
662 }
663
664
665
666 /* Smooth-shaded, textured, any width, maybe stippled */
667 static void smooth_textured_line( GLcontext *ctx,
668 const SWvertex *vert0,
669 const SWvertex *vert1 )
670 {
671 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
672 GLint count = PB->count;
673 GLint *pbx = PB->x;
674 GLint *pby = PB->y;
675 GLdepth *pbz = PB->z;
676 GLfloat *pbfog = PB->fog;
677 GLfloat *pbs = PB->s[0];
678 GLfloat *pbt = PB->t[0];
679 GLfloat *pbu = PB->u[0];
680 GLchan (*pbrgba)[4] = PB->rgba;
681
682 PB->mono = GL_FALSE;
683
684 if (ctx->Line.StippleFlag) {
685 /* stippled */
686 #define INTERP_XY 1
687 #define INTERP_Z 1
688 #define INTERP_FOG 1
689 #define INTERP_RGB 1
690 #define INTERP_ALPHA 1
691 #define INTERP_TEX 1
692 #define WIDE 1
693 #define STIPPLE 1
694 #define PLOT(X,Y) \
695 { \
696 pbx[count] = X; \
697 pby[count] = Y; \
698 pbz[count] = Z; \
699 pbfog[count] = fog0; \
700 pbs[count] = fragTexcoord[0]; \
701 pbt[count] = fragTexcoord[1]; \
702 pbu[count] = fragTexcoord[2]; \
703 pbrgba[count][RCOMP] = FixedToInt(r0); \
704 pbrgba[count][GCOMP] = FixedToInt(g0); \
705 pbrgba[count][BCOMP] = FixedToInt(b0); \
706 pbrgba[count][ACOMP] = FixedToInt(a0); \
707 count++; \
708 CHECK_FULL(count); \
709 }
710 #include "s_linetemp.h"
711 }
712 else {
713 /* unstippled */
714 #define INTERP_XY 1
715 #define INTERP_Z 1
716 #define INTERP_FOG 1
717 #define INTERP_RGB 1
718 #define INTERP_ALPHA 1
719 #define INTERP_TEX 1
720 #define WIDE 1
721 #define PLOT(X,Y) \
722 { \
723 pbx[count] = X; \
724 pby[count] = Y; \
725 pbz[count] = Z; \
726 pbfog[count] = fog0; \
727 pbs[count] = fragTexcoord[0]; \
728 pbt[count] = fragTexcoord[1]; \
729 pbu[count] = fragTexcoord[2]; \
730 pbrgba[count][RCOMP] = FixedToInt(r0); \
731 pbrgba[count][GCOMP] = FixedToInt(g0); \
732 pbrgba[count][BCOMP] = FixedToInt(b0); \
733 pbrgba[count][ACOMP] = FixedToInt(a0); \
734 count++; \
735 CHECK_FULL(count); \
736 }
737 #include "s_linetemp.h"
738 }
739
740 PB->count = count;
741 _mesa_flush_pb(ctx);
742 }
743
744
745 /* Smooth-shaded, multitextured, any width, maybe stippled, separate specular
746 * color interpolation.
747 */
748 static void smooth_multitextured_line( GLcontext *ctx,
749 const SWvertex *vert0,
750 const SWvertex *vert1 )
751 {
752 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
753 GLint count = PB->count;
754 GLint *pbx = PB->x;
755 GLint *pby = PB->y;
756 GLdepth *pbz = PB->z;
757 GLfloat *pbfog = PB->fog;
758 GLchan (*pbrgba)[4] = PB->rgba;
759 GLchan (*pbspec)[3] = PB->spec;
760
761 PB->mono = GL_FALSE;
762 PB->haveSpec = GL_TRUE;
763
764 if (ctx->Line.StippleFlag) {
765 /* stippled */
766 #define INTERP_XY 1
767 #define INTERP_Z 1
768 #define INTERP_FOG 1
769 #define INTERP_RGB 1
770 #define INTERP_SPEC 1
771 #define INTERP_ALPHA 1
772 #define INTERP_MULTITEX 1
773 #define WIDE 1
774 #define STIPPLE 1
775 #define PLOT(X,Y) \
776 { \
777 GLuint u; \
778 pbx[count] = X; \
779 pby[count] = Y; \
780 pbz[count] = Z; \
781 pbfog[count] = fog0; \
782 pbrgba[count][RCOMP] = FixedToInt(r0); \
783 pbrgba[count][GCOMP] = FixedToInt(g0); \
784 pbrgba[count][BCOMP] = FixedToInt(b0); \
785 pbrgba[count][ACOMP] = FixedToInt(a0); \
786 pbspec[count][RCOMP] = FixedToInt(sr0); \
787 pbspec[count][GCOMP] = FixedToInt(sg0); \
788 pbspec[count][BCOMP] = FixedToInt(sb0); \
789 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
790 if (ctx->Texture.Unit[u]._ReallyEnabled) { \
791 PB->s[u][count] = fragTexcoord[u][0]; \
792 PB->t[u][count] = fragTexcoord[u][1]; \
793 PB->u[u][count] = fragTexcoord[u][2]; \
794 } \
795 } \
796 count++; \
797 CHECK_FULL(count); \
798 }
799 #include "s_linetemp.h"
800 }
801 else {
802 /* unstippled */
803 #define INTERP_XY 1
804 #define INTERP_Z 1
805 #define INTERP_FOG 1
806 #define INTERP_RGB 1
807 #define INTERP_SPEC 1
808 #define INTERP_ALPHA 1
809 #define INTERP_MULTITEX 1
810 #define WIDE 1
811 #define PLOT(X,Y) \
812 { \
813 GLuint u; \
814 pbx[count] = X; \
815 pby[count] = Y; \
816 pbz[count] = Z; \
817 pbfog[count] = fog0; \
818 pbrgba[count][RCOMP] = FixedToInt(r0); \
819 pbrgba[count][GCOMP] = FixedToInt(g0); \
820 pbrgba[count][BCOMP] = FixedToInt(b0); \
821 pbrgba[count][ACOMP] = FixedToInt(a0); \
822 pbspec[count][RCOMP] = FixedToInt(sr0); \
823 pbspec[count][GCOMP] = FixedToInt(sg0); \
824 pbspec[count][BCOMP] = FixedToInt(sb0); \
825 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
826 if (ctx->Texture.Unit[u]._ReallyEnabled) { \
827 PB->s[u][count] = fragTexcoord[u][0]; \
828 PB->t[u][count] = fragTexcoord[u][1]; \
829 PB->u[u][count] = fragTexcoord[u][2]; \
830 } \
831 } \
832 count++; \
833 CHECK_FULL(count); \
834 }
835 #include "s_linetemp.h"
836 }
837
838 PB->count = count;
839 _mesa_flush_pb(ctx);
840 }
841
842
843 /* Flat-shaded, multitextured, any width, maybe stippled, separate specular
844 * color interpolation.
845 */
846 static void flat_multitextured_line( GLcontext *ctx,
847 const SWvertex *vert0,
848 const SWvertex *vert1 )
849 {
850 struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
851 GLint count = PB->count;
852 GLint *pbx = PB->x;
853 GLint *pby = PB->y;
854 GLdepth *pbz = PB->z;
855 GLfloat *pbfog = PB->fog;
856 GLchan (*pbrgba)[4] = PB->rgba;
857 GLchan (*pbspec)[3] = PB->spec;
858 GLchan *color = (GLchan*) vert1->color;
859 GLchan sRed = vert1->specular[0];
860 GLchan sGreen = vert1->specular[1];
861 GLchan sBlue = vert1->specular[2];
862
863 PB->mono = GL_FALSE;
864 PB->haveSpec = GL_TRUE;
865
866 if (ctx->Line.StippleFlag) {
867 /* stippled */
868 #define INTERP_XY 1
869 #define INTERP_Z 1
870 #define INTERP_FOG 1
871 #define INTERP_ALPHA 1
872 #define INTERP_MULTITEX 1
873 #define WIDE 1
874 #define STIPPLE 1
875 #define PLOT(X,Y) \
876 { \
877 GLuint u; \
878 pbx[count] = X; \
879 pby[count] = Y; \
880 pbz[count] = Z; \
881 pbfog[count] = fog0; \
882 pbrgba[count][RCOMP] = color[0]; \
883 pbrgba[count][GCOMP] = color[1]; \
884 pbrgba[count][BCOMP] = color[2]; \
885 pbrgba[count][ACOMP] = color[3]; \
886 pbspec[count][RCOMP] = sRed; \
887 pbspec[count][GCOMP] = sGreen; \
888 pbspec[count][BCOMP] = sBlue; \
889 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
890 if (ctx->Texture.Unit[u]._ReallyEnabled) { \
891 PB->s[u][count] = fragTexcoord[u][0]; \
892 PB->t[u][count] = fragTexcoord[u][1]; \
893 PB->u[u][count] = fragTexcoord[u][2]; \
894 } \
895 } \
896 count++; \
897 CHECK_FULL(count); \
898 }
899 #include "s_linetemp.h"
900 }
901 else {
902 /* unstippled */
903 #define INTERP_XY 1
904 #define INTERP_Z 1
905 #define INTERP_FOG 1
906 #define INTERP_ALPHA 1
907 #define INTERP_MULTITEX 1
908 #define WIDE 1
909 #define PLOT(X,Y) \
910 { \
911 GLuint u; \
912 pbx[count] = X; \
913 pby[count] = Y; \
914 pbz[count] = Z; \
915 pbfog[count] = fog0; \
916 pbrgba[count][RCOMP] = color[0]; \
917 pbrgba[count][GCOMP] = color[1]; \
918 pbrgba[count][BCOMP] = color[2]; \
919 pbrgba[count][ACOMP] = color[3]; \
920 pbspec[count][RCOMP] = sRed; \
921 pbspec[count][GCOMP] = sGreen; \
922 pbspec[count][BCOMP] = sBlue; \
923 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
924 if (ctx->Texture.Unit[u]._ReallyEnabled) { \
925 PB->s[u][count] = fragTexcoord[u][0]; \
926 PB->t[u][count] = fragTexcoord[u][1]; \
927 PB->u[u][count] = fragTexcoord[u][2]; \
928 } \
929 } \
930 count++; \
931 CHECK_FULL(count); \
932 }
933 #include "s_linetemp.h"
934 }
935
936 PB->count = count;
937 _mesa_flush_pb(ctx);
938 }
939
940
941 void _swrast_add_spec_terms_line( GLcontext *ctx,
942 const SWvertex *v0,
943 const SWvertex *v1 )
944 {
945 SWvertex *ncv0 = (SWvertex *)v0;
946 SWvertex *ncv1 = (SWvertex *)v1;
947 GLchan c[2][4];
948 COPY_CHAN4( c[0], ncv0->color );
949 COPY_CHAN4( c[1], ncv1->color );
950 ACC_3V( ncv0->color, ncv0->specular );
951 ACC_3V( ncv1->color, ncv1->specular );
952 SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
953 COPY_CHAN4( ncv0->color, c[0] );
954 COPY_CHAN4( ncv1->color, c[1] );
955 }
956
957
958 #ifdef DEBUG
959 extern void
960 _mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */
961 void
962 _mesa_print_line_function(GLcontext *ctx)
963 {
964 SWcontext *swrast = SWRAST_CONTEXT(ctx);
965
966 printf("Line Func == ");
967 if (swrast->Line == flat_ci_line)
968 printf("flat_ci_line\n");
969 else if (swrast->Line == flat_ci_z_line)
970 printf("flat_ci_z_line\n");
971 else if (swrast->Line == flat_rgba_line)
972 printf("flat_rgba_line\n");
973 else if (swrast->Line == flat_rgba_z_line)
974 printf("flat_rgba_z_line\n");
975 else if (swrast->Line == smooth_ci_line)
976 printf("smooth_ci_line\n");
977 else if (swrast->Line == smooth_ci_z_line)
978 printf("smooth_ci_z_line\n");
979 else if (swrast->Line == smooth_rgba_line)
980 printf("smooth_rgba_line\n");
981 else if (swrast->Line == smooth_rgba_z_line)
982 printf("smooth_rgba_z_line\n");
983 else if (swrast->Line == general_smooth_ci_line)
984 printf("general_smooth_ci_line\n");
985 else if (swrast->Line == general_flat_ci_line)
986 printf("general_flat_ci_line\n");
987 else if (swrast->Line == general_smooth_rgba_line)
988 printf("general_smooth_rgba_line\n");
989 else if (swrast->Line == general_flat_rgba_line)
990 printf("general_flat_rgba_line\n");
991 else if (swrast->Line == flat_textured_line)
992 printf("flat_textured_line\n");
993 else if (swrast->Line == smooth_textured_line)
994 printf("smooth_textured_line\n");
995 else if (swrast->Line == smooth_multitextured_line)
996 printf("smooth_multitextured_line\n");
997 else if (swrast->Line == flat_multitextured_line)
998 printf("flat_multitextured_line\n");
999 else
1000 printf("Driver func %p\n", (void *) swrast->Line);
1001 }
1002 #endif
1003
1004
1005
1006 #ifdef DEBUG
1007
1008 /* record the current line function name */
1009 static const char *lineFuncName = NULL;
1010
1011 #define USE(lineFunc) \
1012 do { \
1013 lineFuncName = #lineFunc; \
1014 /*printf("%s\n", lineFuncName);*/ \
1015 swrast->Line = lineFunc; \
1016 } while (0)
1017
1018 #else
1019
1020 #define USE(lineFunc) swrast->Line = lineFunc
1021
1022 #endif
1023
1024
1025
1026 /*
1027 * Determine which line drawing function to use given the current
1028 * rendering context.
1029 *
1030 * Please update the summary flag _SWRAST_NEW_LINE if you add or remove
1031 * tests to this code.
1032 */
1033 void
1034 _swrast_choose_line( GLcontext *ctx )
1035 {
1036 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1037 const GLboolean rgbmode = ctx->Visual.rgbMode;
1038
1039 if (ctx->RenderMode==GL_RENDER) {
1040 if (ctx->Line.SmoothFlag) {
1041 /* antialiased lines */
1042 _swrast_choose_aa_line_function(ctx);
1043 ASSERT(swrast->Triangle);
1044 }
1045 else if (ctx->Texture._ReallyEnabled) {
1046 if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY ||
1047 (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
1048 /* multi-texture and/or separate specular color */
1049 if (ctx->Light.ShadeModel==GL_SMOOTH)
1050 USE(smooth_multitextured_line);
1051 else
1052 USE(flat_multitextured_line);
1053 }
1054 else {
1055 if (ctx->Light.ShadeModel==GL_SMOOTH) {
1056 USE(smooth_textured_line);
1057 }
1058 else {
1059 USE(flat_textured_line);
1060 }
1061 }
1062 }
1063 else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) {
1064 if (ctx->Light.ShadeModel==GL_SMOOTH) {
1065 if (rgbmode)
1066 USE(general_smooth_rgba_line);
1067 else
1068 USE(general_smooth_ci_line);
1069 }
1070 else {
1071 if (rgbmode)
1072 USE(general_flat_rgba_line);
1073 else
1074 USE(general_flat_ci_line);
1075 }
1076 }
1077 else {
1078 if (ctx->Light.ShadeModel==GL_SMOOTH) {
1079 /* Width==1, non-stippled, smooth-shaded */
1080 if (ctx->Depth.Test || ctx->Fog.Enabled) {
1081 if (rgbmode)
1082 USE(smooth_rgba_z_line);
1083 else
1084 USE(smooth_ci_z_line);
1085 }
1086 else {
1087 if (rgbmode)
1088 USE(smooth_rgba_line);
1089 else
1090 USE(smooth_ci_line);
1091 }
1092 }
1093 else {
1094 /* Width==1, non-stippled, flat-shaded */
1095 if (ctx->Depth.Test || ctx->Fog.Enabled) {
1096 if (rgbmode)
1097 USE(flat_rgba_z_line);
1098 else
1099 USE(flat_ci_z_line);
1100 }
1101 else {
1102 if (rgbmode)
1103 USE(flat_rgba_line);
1104 else
1105 USE(flat_ci_line);
1106 }
1107 }
1108 }
1109 }
1110 else if (ctx->RenderMode==GL_FEEDBACK) {
1111 USE(_mesa_feedback_line);
1112 }
1113 else {
1114 /* GL_SELECT mode */
1115 USE(_mesa_select_line);
1116 }
1117
1118 /*_mesa_print_line_function(ctx);*/
1119 }