Merge branch 'master' into i915-unification
[mesa.git] / src / mesa / swrast / s_lines.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "colormac.h"
29 #include "macros.h"
30 #include "s_aaline.h"
31 #include "s_context.h"
32 #include "s_depth.h"
33 #include "s_feedback.h"
34 #include "s_lines.h"
35 #include "s_span.h"
36
37
38 /*
39 * Init the mask[] array to implement a line stipple.
40 */
41 static void
42 compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] )
43 {
44 SWcontext *swrast = SWRAST_CONTEXT(ctx);
45 GLuint i;
46
47 for (i = 0; i < len; i++) {
48 GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
49 if ((1 << bit) & ctx->Line.StipplePattern) {
50 mask[i] = GL_TRUE;
51 }
52 else {
53 mask[i] = GL_FALSE;
54 }
55 swrast->StippleCounter++;
56 }
57 }
58
59
60 /*
61 * To draw a wide line we can simply redraw the span N times, side by side.
62 */
63 static void
64 draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
65 {
66 GLint width, start;
67
68 ASSERT(span->end < MAX_WIDTH);
69
70 width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
71
72 if (width & 1)
73 start = width / 2;
74 else
75 start = width / 2 - 1;
76
77 if (xMajor) {
78 GLint *y = span->array->y;
79 GLuint i;
80 GLint w;
81 for (w = 0; w < width; w++) {
82 if (w == 0) {
83 for (i = 0; i < span->end; i++)
84 y[i] -= start;
85 }
86 else {
87 for (i = 0; i < span->end; i++)
88 y[i]++;
89 }
90 if (ctx->Visual.rgbMode)
91 _swrast_write_rgba_span(ctx, span);
92 else
93 _swrast_write_index_span(ctx, span);
94 }
95 }
96 else {
97 GLint *x = span->array->x;
98 GLuint i;
99 GLint w;
100 for (w = 0; w < width; w++) {
101 if (w == 0) {
102 for (i = 0; i < span->end; i++)
103 x[i] -= start;
104 }
105 else {
106 for (i = 0; i < span->end; i++)
107 x[i]++;
108 }
109 if (ctx->Visual.rgbMode)
110 _swrast_write_rgba_span(ctx, span);
111 else
112 _swrast_write_index_span(ctx, span);
113 }
114 }
115 }
116
117
118
119 /**********************************************************************/
120 /***** Rasterization *****/
121 /**********************************************************************/
122
123 /* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/
124 #define NAME simple_ci_line
125 #define INTERP_INDEX
126 #define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span)
127 #include "s_linetemp.h"
128
129 /* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
130 #define NAME simple_rgba_line
131 #define INTERP_RGBA
132 #define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span);
133 #include "s_linetemp.h"
134
135
136 /* Z, fog, wide, stipple color index line */
137 #define NAME general_ci_line
138 #define INTERP_INDEX
139 #define INTERP_Z
140 #define INTERP_FOG
141 #define RENDER_SPAN(span) \
142 if (ctx->Line.StippleFlag) { \
143 span.arrayMask |= SPAN_MASK; \
144 compute_stipple_mask(ctx, span.end, span.array->mask); \
145 } \
146 if (ctx->Line._Width > 1.0) { \
147 draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
148 } \
149 else { \
150 _swrast_write_index_span(ctx, &span); \
151 }
152 #include "s_linetemp.h"
153
154
155 /* Z, fog, wide, stipple RGBA line */
156 #define NAME general_rgba_line
157 #define INTERP_RGBA
158 #define INTERP_Z
159 #define INTERP_FOG
160 #define RENDER_SPAN(span) \
161 if (ctx->Line.StippleFlag) { \
162 span.arrayMask |= SPAN_MASK; \
163 compute_stipple_mask(ctx, span.end, span.array->mask); \
164 } \
165 if (ctx->Line._Width > 1.0) { \
166 draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
167 } \
168 else { \
169 _swrast_write_rgba_span(ctx, &span); \
170 }
171 #include "s_linetemp.h"
172
173
174 /* General-purpose textured line (any/all features). */
175 #define NAME textured_line
176 #define INTERP_RGBA
177 #define INTERP_SPEC
178 #define INTERP_Z
179 #define INTERP_FOG
180 #define INTERP_ATTRIBS
181 #define RENDER_SPAN(span) \
182 if (ctx->Line.StippleFlag) { \
183 span.arrayMask |= SPAN_MASK; \
184 compute_stipple_mask(ctx, span.end, span.array->mask); \
185 } \
186 if (ctx->Line._Width > 1.0) { \
187 draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
188 } \
189 else { \
190 _swrast_write_rgba_span(ctx, &span); \
191 }
192 #include "s_linetemp.h"
193
194
195
196 void
197 _swrast_add_spec_terms_line( GLcontext *ctx,
198 const SWvertex *v0,
199 const SWvertex *v1 )
200 {
201 SWvertex *ncv0 = (SWvertex *)v0;
202 SWvertex *ncv1 = (SWvertex *)v1;
203 GLchan c[2][4];
204 COPY_CHAN4( c[0], ncv0->color );
205 COPY_CHAN4( c[1], ncv1->color );
206 ACC_3V( ncv0->color, ncv0->specular );
207 ACC_3V( ncv1->color, ncv1->specular );
208 SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
209 COPY_CHAN4( ncv0->color, c[0] );
210 COPY_CHAN4( ncv1->color, c[1] );
211 }
212
213
214 #ifdef DEBUG
215 extern void
216 _mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */
217 void
218 _mesa_print_line_function(GLcontext *ctx)
219 {
220 SWcontext *swrast = SWRAST_CONTEXT(ctx);
221
222 _mesa_printf("Line Func == ");
223 if (swrast->Line == simple_ci_line)
224 _mesa_printf("simple_ci_line\n");
225 else if (swrast->Line == simple_rgba_line)
226 _mesa_printf("simple_rgba_line\n");
227 else if (swrast->Line == general_ci_line)
228 _mesa_printf("general_ci_line\n");
229 else if (swrast->Line == general_rgba_line)
230 _mesa_printf("general_rgba_line\n");
231 else if (swrast->Line == textured_line)
232 _mesa_printf("textured_line\n");
233 else
234 _mesa_printf("Driver func %p\n", (void *(*)()) swrast->Line);
235 }
236 #endif
237
238
239
240 #ifdef DEBUG
241
242 /* record the current line function name */
243 static const char *lineFuncName = NULL;
244
245 #define USE(lineFunc) \
246 do { \
247 lineFuncName = #lineFunc; \
248 /*_mesa_printf("%s\n", lineFuncName);*/ \
249 swrast->Line = lineFunc; \
250 } while (0)
251
252 #else
253
254 #define USE(lineFunc) swrast->Line = lineFunc
255
256 #endif
257
258
259
260 /*
261 * Determine which line drawing function to use given the current
262 * rendering context.
263 *
264 * Please update the summary flag _SWRAST_NEW_LINE if you add or remove
265 * tests to this code.
266 */
267 void
268 _swrast_choose_line( GLcontext *ctx )
269 {
270 SWcontext *swrast = SWRAST_CONTEXT(ctx);
271 const GLboolean rgbmode = ctx->Visual.rgbMode;
272
273 if (ctx->RenderMode == GL_RENDER) {
274 if (ctx->Line.SmoothFlag) {
275 /* antialiased lines */
276 _swrast_choose_aa_line_function(ctx);
277 ASSERT(swrast->Line);
278 }
279 else if (ctx->Texture._EnabledCoordUnits
280 || ctx->FragmentProgram._Current) {
281 /* textured lines */
282 USE(textured_line);
283 }
284 else if (ctx->Depth.Test || swrast->_FogEnabled || ctx->Line._Width != 1.0
285 || ctx->Line.StippleFlag) {
286 /* no texture, but Z, fog, width>1, stipple, etc. */
287 if (rgbmode)
288 USE(general_rgba_line);
289 else
290 USE(general_ci_line);
291 }
292 else {
293 /* simplest lines */
294 if (rgbmode)
295 USE(simple_rgba_line);
296 else
297 USE(simple_ci_line);
298 }
299 }
300 else if (ctx->RenderMode == GL_FEEDBACK) {
301 USE(_swrast_feedback_line);
302 }
303 else {
304 ASSERT(ctx->RenderMode == GL_SELECT);
305 USE(_swrast_select_line);
306 }
307
308 /*_mesa_print_line_function(ctx);*/
309 }