2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include "nvfragprog.h"
32 #include "s_nvfragprog.h"
34 #include "s_texture.h"
37 /* if 1, print some debugging info */
45 fetch_texel( GLcontext
*ctx
, const GLfloat texcoord
[4], GLfloat lambda
,
46 GLuint unit
, GLfloat color
[4] )
49 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
51 swrast
->TextureSample
[unit
](ctx
, unit
, ctx
->Texture
.Unit
[unit
]._Current
,
52 1, (const GLfloat (*)[4]) texcoord
,
54 color
[0] = CHAN_TO_FLOAT(rgba
[0]);
55 color
[1] = CHAN_TO_FLOAT(rgba
[1]);
56 color
[2] = CHAN_TO_FLOAT(rgba
[2]);
57 color
[3] = CHAN_TO_FLOAT(rgba
[3]);
62 * Fetch a texel with the given partial derivatives to compute a level
63 * of detail in the mipmap.
66 fetch_texel_deriv( GLcontext
*ctx
, const GLfloat texcoord
[4],
67 const GLfloat texdx
[4], const GLfloat texdy
[4],
68 GLuint unit
, GLfloat color
[4] )
70 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
71 const struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[unit
]._Current
;
72 const struct gl_texture_image
*texImg
= texObj
->Image
[texObj
->BaseLevel
];
73 const GLfloat texW
= (GLfloat
) texImg
->WidthScale
;
74 const GLfloat texH
= (GLfloat
) texImg
->HeightScale
;
77 GLfloat lambda
= _swrast_compute_lambda(texdx
[0], texdy
[0], /* ds/dx, ds/dy */
78 texdx
[1], texdy
[1], /* dt/dx, dt/dy */
79 texdx
[3], texdy
[2], /* dq/dx, dq/dy */
81 texcoord
[0], texcoord
[1], texcoord
[3],
84 swrast
->TextureSample
[unit
](ctx
, unit
, ctx
->Texture
.Unit
[unit
]._Current
,
85 1, (const GLfloat (*)[4]) texcoord
,
87 color
[0] = CHAN_TO_FLOAT(rgba
[0]);
88 color
[1] = CHAN_TO_FLOAT(rgba
[1]);
89 color
[2] = CHAN_TO_FLOAT(rgba
[2]);
90 color
[3] = CHAN_TO_FLOAT(rgba
[3]);
96 * Fetch a 4-element float vector from the given source register.
97 * Apply swizzling and negating as needed.
100 fetch_vector4( const struct fp_src_register
*source
,
101 const struct fp_machine
*machine
,
102 const struct fragment_program
*program
,
107 if (source
->IsParameter
) {
108 src
= program
->Parameters
[source
->Register
].Values
;
111 src
= machine
->Registers
[source
->Register
];
114 result
[0] = src
[source
->Swizzle
[0]];
115 result
[1] = src
[source
->Swizzle
[1]];
116 result
[2] = src
[source
->Swizzle
[2]];
117 result
[3] = src
[source
->Swizzle
[3]];
119 if (source
->NegateBase
) {
120 result
[0] = -result
[0];
121 result
[1] = -result
[1];
122 result
[2] = -result
[2];
123 result
[3] = -result
[3];
126 result
[0] = FABSF(result
[0]);
127 result
[1] = FABSF(result
[1]);
128 result
[2] = FABSF(result
[2]);
129 result
[3] = FABSF(result
[3]);
131 if (source
->NegateAbs
) {
132 result
[0] = -result
[0];
133 result
[1] = -result
[1];
134 result
[2] = -result
[2];
135 result
[3] = -result
[3];
141 * Fetch the derivative with respect to X for the given register.
142 * \return GL_TRUE if it was easily computed or GL_FALSE if we
143 * need to execute another instance of the program (ugh)!
146 fetch_vector4_deriv( const struct fp_src_register
*source
,
147 const struct sw_span
*span
,
148 char xOrY
, GLfloat result
[4] )
152 ASSERT(xOrY
== 'X' || xOrY
== 'Y');
154 switch (source
->Register
) {
155 case FRAG_ATTRIB_WPOS
:
169 case FRAG_ATTRIB_COL0
:
171 src
[0] = span
->drdx
* (1.0F
/ CHAN_MAXF
);
172 src
[1] = span
->dgdx
* (1.0F
/ CHAN_MAXF
);
173 src
[2] = span
->dbdx
* (1.0F
/ CHAN_MAXF
);
174 src
[3] = span
->dadx
* (1.0F
/ CHAN_MAXF
);
177 src
[0] = span
->drdy
* (1.0F
/ CHAN_MAXF
);
178 src
[1] = span
->dgdy
* (1.0F
/ CHAN_MAXF
);
179 src
[2] = span
->dbdy
* (1.0F
/ CHAN_MAXF
);
180 src
[3] = span
->dady
* (1.0F
/ CHAN_MAXF
);
183 case FRAG_ATTRIB_COL1
:
185 src
[0] = span
->dsrdx
* (1.0F
/ CHAN_MAXF
);
186 src
[1] = span
->dsgdx
* (1.0F
/ CHAN_MAXF
);
187 src
[2] = span
->dsbdx
* (1.0F
/ CHAN_MAXF
);
188 src
[3] = 0.0; /* XXX need this */
191 src
[0] = span
->dsrdy
* (1.0F
/ CHAN_MAXF
);
192 src
[1] = span
->dsgdy
* (1.0F
/ CHAN_MAXF
);
193 src
[2] = span
->dsbdy
* (1.0F
/ CHAN_MAXF
);
194 src
[3] = 0.0; /* XXX need this */
197 case FRAG_ATTRIB_FOGC
:
199 src
[0] = span
->dfogdx
;
205 src
[0] = span
->dfogdy
;
211 case FRAG_ATTRIB_TEX0
:
212 case FRAG_ATTRIB_TEX1
:
213 case FRAG_ATTRIB_TEX2
:
214 case FRAG_ATTRIB_TEX3
:
215 case FRAG_ATTRIB_TEX4
:
216 case FRAG_ATTRIB_TEX5
:
217 case FRAG_ATTRIB_TEX6
:
218 case FRAG_ATTRIB_TEX7
:
220 const GLuint u
= source
->Register
- FRAG_ATTRIB_TEX0
;
221 src
[0] = span
->texStepX
[u
][0] * (1.0F
/ CHAN_MAXF
);
222 src
[1] = span
->texStepX
[u
][1] * (1.0F
/ CHAN_MAXF
);
223 src
[2] = span
->texStepX
[u
][2] * (1.0F
/ CHAN_MAXF
);
224 src
[3] = span
->texStepX
[u
][3] * (1.0F
/ CHAN_MAXF
);
227 const GLuint u
= source
->Register
- FRAG_ATTRIB_TEX0
;
228 src
[0] = span
->texStepY
[u
][0] * (1.0F
/ CHAN_MAXF
);
229 src
[1] = span
->texStepY
[u
][1] * (1.0F
/ CHAN_MAXF
);
230 src
[2] = span
->texStepY
[u
][2] * (1.0F
/ CHAN_MAXF
);
231 src
[3] = span
->texStepY
[u
][3] * (1.0F
/ CHAN_MAXF
);
238 result
[0] = src
[source
->Swizzle
[0]];
239 result
[1] = src
[source
->Swizzle
[1]];
240 result
[2] = src
[source
->Swizzle
[2]];
241 result
[3] = src
[source
->Swizzle
[3]];
243 if (source
->NegateBase
) {
244 result
[0] = -result
[0];
245 result
[1] = -result
[1];
246 result
[2] = -result
[2];
247 result
[3] = -result
[3];
250 result
[0] = FABSF(result
[0]);
251 result
[1] = FABSF(result
[1]);
252 result
[2] = FABSF(result
[2]);
253 result
[3] = FABSF(result
[3]);
255 if (source
->NegateAbs
) {
256 result
[0] = -result
[0];
257 result
[1] = -result
[1];
258 result
[2] = -result
[2];
259 result
[3] = -result
[3];
266 * As above, but only return result[0] element.
269 fetch_vector1( const struct fp_src_register
*source
,
270 const struct fp_machine
*machine
,
271 const struct fragment_program
*program
,
276 if (source
->IsParameter
) {
277 src
= program
->Parameters
[source
->Register
].Values
;
280 src
= machine
->Registers
[source
->Register
];
283 result
[0] = src
[source
->Swizzle
[0]];
285 if (source
->NegateBase
) {
286 result
[0] = -result
[0];
289 result
[0] = FABSF(result
[0]);
291 if (source
->NegateAbs
) {
292 result
[0] = -result
[0];
298 * Test value against zero and return GT, LT, EQ or UN if NaN.
301 generate_cc( float value
)
304 return COND_UN
; /* NaN */
313 * Test if the ccMaskRule is satisfied by the given condition code.
314 * Used to mask destination writes according to the current condition codee.
316 static INLINE GLboolean
317 test_cc(GLuint condCode
, GLuint ccMaskRule
)
319 switch (ccMaskRule
) {
320 case COND_EQ
: return (condCode
== COND_EQ
);
321 case COND_NE
: return (condCode
!= COND_EQ
);
322 case COND_LT
: return (condCode
== COND_LT
);
323 case COND_GE
: return (condCode
== COND_GT
|| condCode
== COND_EQ
);
324 case COND_LE
: return (condCode
== COND_LT
|| condCode
== COND_EQ
);
325 case COND_GT
: return (condCode
== COND_GT
);
326 case COND_TR
: return GL_TRUE
;
327 case COND_FL
: return GL_FALSE
;
328 default: return GL_TRUE
;
334 * Store 4 floats into a register. Observe the instructions saturate and
335 * set-condition-code flags.
338 store_vector4( const struct fp_instruction
*inst
,
339 struct fp_machine
*machine
,
340 const GLfloat value
[4] )
342 const struct fp_dst_register
*dest
= &(inst
->DstReg
);
343 const GLboolean clamp
= inst
->Saturate
;
344 const GLboolean updateCC
= inst
->UpdateCondRegister
;
345 GLfloat
*dstReg
= machine
->Registers
[dest
->Register
];
346 GLfloat clampedValue
[4];
347 const GLboolean
*writeMask
= dest
->WriteMask
;
348 GLboolean condWriteMask
[4];
351 if (value
[0] > 1.0e10
||
352 IS_INF_OR_NAN(value
[0]) ||
353 IS_INF_OR_NAN(value
[1]) ||
354 IS_INF_OR_NAN(value
[2]) ||
355 IS_INF_OR_NAN(value
[3]) )
356 printf("store %g %g %g %g\n", value
[0], value
[1], value
[2], value
[3]);
360 clampedValue
[0] = CLAMP(value
[0], 0.0F
, 1.0F
);
361 clampedValue
[1] = CLAMP(value
[1], 0.0F
, 1.0F
);
362 clampedValue
[2] = CLAMP(value
[2], 0.0F
, 1.0F
);
363 clampedValue
[3] = CLAMP(value
[3], 0.0F
, 1.0F
);
364 value
= clampedValue
;
367 if (dest
->CondMask
!= COND_TR
) {
368 condWriteMask
[0] = writeMask
[0]
369 && test_cc(machine
->CondCodes
[dest
->CondSwizzle
[0]], dest
->CondMask
);
370 condWriteMask
[1] = writeMask
[1]
371 && test_cc(machine
->CondCodes
[dest
->CondSwizzle
[1]], dest
->CondMask
);
372 condWriteMask
[2] = writeMask
[2]
373 && test_cc(machine
->CondCodes
[dest
->CondSwizzle
[2]], dest
->CondMask
);
374 condWriteMask
[3] = writeMask
[3]
375 && test_cc(machine
->CondCodes
[dest
->CondSwizzle
[3]], dest
->CondMask
);
376 writeMask
= condWriteMask
;
380 dstReg
[0] = value
[0];
382 machine
->CondCodes
[0] = generate_cc(value
[0]);
385 dstReg
[1] = value
[1];
387 machine
->CondCodes
[1] = generate_cc(value
[1]);
390 dstReg
[2] = value
[2];
392 machine
->CondCodes
[2] = generate_cc(value
[2]);
395 dstReg
[3] = value
[3];
397 machine
->CondCodes
[3] = generate_cc(value
[3]);
403 * Initialize a new machine state instance from an existing one, adding
404 * the partial derivatives onto the input registers.
405 * Used to implement DDX and DDY instructions in non-trivial cases.
408 init_machine_deriv( GLcontext
*ctx
,
409 const struct fp_machine
*machine
,
410 const struct fragment_program
*program
,
411 const struct sw_span
*span
, char xOrY
,
412 struct fp_machine
*dMachine
)
416 ASSERT(xOrY
== 'X' || xOrY
== 'Y');
418 /* copy existing machine */
419 _mesa_memcpy(dMachine
, machine
, sizeof(struct fp_machine
));
421 /* Clear temporary registers */
422 _mesa_bzero((GLfloat
*) (machine
->Registers
+ FP_TEMP_REG_START
) ,
423 MAX_NV_FRAGMENT_PROGRAM_TEMPS
* 4 * sizeof(GLfloat
));
425 /* Add derivatives */
426 if (program
->InputsRead
& (1 << FRAG_ATTRIB_WPOS
)) {
427 GLfloat
*wpos
= (GLfloat
*) machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_WPOS
];
431 wpos
[2] += span
->dzdx
;
432 wpos
[3] += span
->dwdx
;
437 wpos
[2] += span
->dzdy
;
438 wpos
[3] += span
->dwdy
;
441 if (program
->InputsRead
& (1 << FRAG_ATTRIB_COL0
)) {
442 GLfloat
*col0
= (GLfloat
*) machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_COL0
];
444 col0
[0] += span
->drdx
* (1.0F
/ CHAN_MAXF
);
445 col0
[1] += span
->dgdx
* (1.0F
/ CHAN_MAXF
);
446 col0
[2] += span
->dbdx
* (1.0F
/ CHAN_MAXF
);
447 col0
[3] += span
->dadx
* (1.0F
/ CHAN_MAXF
);
450 col0
[0] += span
->drdy
* (1.0F
/ CHAN_MAXF
);
451 col0
[1] += span
->dgdy
* (1.0F
/ CHAN_MAXF
);
452 col0
[2] += span
->dbdy
* (1.0F
/ CHAN_MAXF
);
453 col0
[3] += span
->dady
* (1.0F
/ CHAN_MAXF
);
456 if (program
->InputsRead
& (1 << FRAG_ATTRIB_COL1
)) {
457 GLfloat
*col1
= (GLfloat
*) machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_COL1
];
459 col1
[0] += span
->dsrdx
* (1.0F
/ CHAN_MAXF
);
460 col1
[1] += span
->dsgdx
* (1.0F
/ CHAN_MAXF
);
461 col1
[2] += span
->dsbdx
* (1.0F
/ CHAN_MAXF
);
462 col1
[3] += 0.0; /*XXX fix */
465 col1
[0] += span
->dsrdy
* (1.0F
/ CHAN_MAXF
);
466 col1
[1] += span
->dsgdy
* (1.0F
/ CHAN_MAXF
);
467 col1
[2] += span
->dsbdy
* (1.0F
/ CHAN_MAXF
);
468 col1
[3] += 0.0; /*XXX fix */
471 if (program
->InputsRead
& (1 << FRAG_ATTRIB_FOGC
)) {
472 GLfloat
*fogc
= (GLfloat
*) machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_FOGC
];
474 fogc
[0] += span
->dfogdx
;
477 fogc
[0] += span
->dfogdy
;
480 for (u
= 0; u
< ctx
->Const
.MaxTextureCoordUnits
; u
++) {
481 if (program
->InputsRead
& (1 << (FRAG_ATTRIB_TEX0
+ u
))) {
482 GLfloat
*tex
= (GLfloat
*) machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_TEX0
+u
];
484 tex
[0] += span
->texStepX
[u
][0];
485 tex
[1] += span
->texStepX
[u
][1];
486 tex
[2] += span
->texStepX
[u
][2];
487 tex
[3] += span
->texStepX
[u
][3];
490 tex
[0] += span
->texStepY
[u
][0];
491 tex
[1] += span
->texStepY
[u
][1];
492 tex
[2] += span
->texStepY
[u
][2];
493 tex
[3] += span
->texStepY
[u
][3];
501 * Execute the given vertex program.
502 * NOTE: we do everything in single-precision floating point; we don't
503 * currently observe the single/half/fixed-precision qualifiers.
504 * \param ctx - rendering context
505 * \param program - the fragment program to execute
506 * \param machine - machine state (register file)
507 * \param maxInst - max number of instructions to execute
508 * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
511 execute_program( GLcontext
*ctx
,
512 const struct fragment_program
*program
, GLuint maxInst
,
513 struct fp_machine
*machine
, const struct sw_span
*span
,
519 printf("execute fragment program --------------------\n");
522 for (pc
= 0; pc
< maxInst
; pc
++) {
523 const struct fp_instruction
*inst
= program
->Instructions
+ pc
;
524 switch (inst
->Opcode
) {
527 GLfloat a
[4], b
[4], result
[4];
528 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
529 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
530 result
[0] = a
[0] + b
[0];
531 result
[1] = a
[1] + b
[1];
532 result
[2] = a
[2] + b
[2];
533 result
[3] = a
[3] + b
[3];
534 store_vector4( inst
, machine
, result
);
539 GLfloat a
[4], result
[4];
540 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
541 result
[0] = result
[1] = result
[2] = result
[3] = _mesa_cos(a
[0]);
542 store_vector4( inst
, machine
, result
);
545 case FP_OPCODE_DDX
: /* Partial derivative with respect to X */
547 GLfloat a
[4], aNext
[4], result
[4];
548 struct fp_machine dMachine
;
549 if (!fetch_vector4_deriv(&inst
->SrcReg
[0], span
, 'X', result
)) {
550 /* This is tricky. Make a copy of the current machine state,
551 * increment the input registers by the dx or dy partial
552 * derivatives, then re-execute the program up to the
553 * preceeding instruction, then fetch the source register.
554 * Finally, find the difference in the register values for
555 * the original and derivative runs.
557 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
558 init_machine_deriv(ctx
, machine
, program
, span
,
560 execute_program(ctx
, program
, pc
, &dMachine
, span
, column
);
561 fetch_vector4( &inst
->SrcReg
[0], &dMachine
, program
, aNext
);
562 result
[0] = aNext
[0] - a
[0];
563 result
[1] = aNext
[1] - a
[1];
564 result
[2] = aNext
[2] - a
[2];
565 result
[3] = aNext
[3] - a
[3];
567 store_vector4( inst
, machine
, result
);
570 case FP_OPCODE_DDY
: /* Partial derivative with respect to Y */
572 GLfloat a
[4], aNext
[4], result
[4];
573 struct fp_machine dMachine
;
574 if (!fetch_vector4_deriv(&inst
->SrcReg
[0], span
, 'Y', result
)) {
575 init_machine_deriv(ctx
, machine
, program
, span
,
577 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
578 execute_program(ctx
, program
, pc
, &dMachine
, span
, column
);
579 fetch_vector4( &inst
->SrcReg
[0], &dMachine
, program
, aNext
);
580 result
[0] = aNext
[0] - a
[0];
581 result
[1] = aNext
[1] - a
[1];
582 result
[2] = aNext
[2] - a
[2];
583 result
[3] = aNext
[3] - a
[3];
585 store_vector4( inst
, machine
, result
);
590 GLfloat a
[4], b
[4], result
[4];
591 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
592 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
593 result
[0] = result
[1] = result
[2] = result
[3] =
594 a
[0] * b
[0] + a
[1] * b
[1] + a
[2] * b
[2];
595 store_vector4( inst
, machine
, result
);
597 printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
598 result
[0], a
[0], a
[1], a
[2], b
[0], b
[1], b
[2]);
604 GLfloat a
[4], b
[4], result
[4];
605 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
606 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
607 result
[0] = result
[1] = result
[2] = result
[3] =
608 a
[0] * b
[0] + a
[1] * b
[1] + a
[2] * b
[2] + a
[3] * b
[3];
609 store_vector4( inst
, machine
, result
);
612 case FP_OPCODE_DST
: /* Distance vector */
614 GLfloat a
[4], b
[4], result
[4];
615 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
616 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
618 result
[1] = a
[1] * b
[1];
621 store_vector4( inst
, machine
, result
);
624 case FP_OPCODE_EX2
: /* Exponential base 2 */
626 GLfloat a
[4], result
[4];
627 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
628 result
[0] = result
[1] = result
[2] = result
[3] =
629 (GLfloat
) _mesa_pow(2.0, a
[0]);
630 store_vector4( inst
, machine
, result
);
635 GLfloat a
[4], result
[4];
636 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
637 result
[0] = FLOORF(a
[0]);
638 result
[1] = FLOORF(a
[1]);
639 result
[2] = FLOORF(a
[2]);
640 result
[3] = FLOORF(a
[3]);
641 store_vector4( inst
, machine
, result
);
646 GLfloat a
[4], result
[4];
647 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
648 result
[0] = a
[0] - FLOORF(a
[0]);
649 result
[1] = a
[1] - FLOORF(a
[1]);
650 result
[2] = a
[2] - FLOORF(a
[2]);
651 result
[3] = a
[3] - FLOORF(a
[3]);
652 store_vector4( inst
, machine
, result
);
657 const GLuint
*swizzle
= inst
->DstReg
.CondSwizzle
;
658 const GLuint condMask
= inst
->DstReg
.CondMask
;
659 if (test_cc(machine
->CondCodes
[swizzle
[0]], condMask
) ||
660 test_cc(machine
->CondCodes
[swizzle
[1]], condMask
) ||
661 test_cc(machine
->CondCodes
[swizzle
[2]], condMask
) ||
662 test_cc(machine
->CondCodes
[swizzle
[3]], condMask
))
666 case FP_OPCODE_LG2
: /* log base 2 */
668 GLfloat a
[4], result
[4];
669 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
670 result
[0] = result
[1] = result
[2] = result
[3]
672 store_vector4( inst
, machine
, result
);
677 GLfloat a
[4], result
[4];
678 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
685 result
[2] = (a
[0] > 0.0) ? _mesa_pow(2.0, a
[3]) : 0.0F
;
687 store_vector4( inst
, machine
, result
);
692 GLfloat a
[4], b
[4], c
[4], result
[4];
693 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
694 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
695 fetch_vector4( &inst
->SrcReg
[2], machine
, program
, c
);
696 result
[0] = a
[0] * b
[0] + (1.0F
- a
[0]) * c
[0];
697 result
[1] = a
[1] * b
[1] + (1.0F
- a
[1]) * c
[1];
698 result
[2] = a
[2] * b
[2] + (1.0F
- a
[2]) * c
[2];
699 result
[3] = a
[3] * b
[3] + (1.0F
- a
[3]) * c
[3];
700 store_vector4( inst
, machine
, result
);
705 GLfloat a
[4], b
[4], c
[4], result
[4];
706 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
707 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
708 fetch_vector4( &inst
->SrcReg
[2], machine
, program
, c
);
709 result
[0] = a
[0] * b
[0] + c
[0];
710 result
[1] = a
[1] * b
[1] + c
[1];
711 result
[2] = a
[2] * b
[2] + c
[2];
712 result
[3] = a
[3] * b
[3] + c
[3];
713 store_vector4( inst
, machine
, result
);
718 GLfloat a
[4], b
[4], result
[4];
719 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
720 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
721 result
[0] = MAX2(a
[0], b
[0]);
722 result
[1] = MAX2(a
[1], b
[1]);
723 result
[2] = MAX2(a
[2], b
[2]);
724 result
[3] = MAX2(a
[3], b
[3]);
725 store_vector4( inst
, machine
, result
);
730 GLfloat a
[4], b
[4], result
[4];
731 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
732 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
733 result
[0] = MIN2(a
[0], b
[0]);
734 result
[1] = MIN2(a
[1], b
[1]);
735 result
[2] = MIN2(a
[2], b
[2]);
736 result
[3] = MIN2(a
[3], b
[3]);
737 store_vector4( inst
, machine
, result
);
743 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, result
);
744 store_vector4( inst
, machine
, result
);
749 GLfloat a
[4], b
[4], result
[4];
750 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
751 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
752 result
[0] = a
[0] * b
[0];
753 result
[1] = a
[1] * b
[1];
754 result
[2] = a
[2] * b
[2];
755 result
[3] = a
[3] * b
[3];
756 store_vector4( inst
, machine
, result
);
758 printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
759 result
[0], result
[1], result
[2], result
[3],
760 a
[0], a
[1], a
[2], a
[3],
761 b
[0], b
[1], b
[2], b
[3]);
765 case FP_OPCODE_PK2H
: /* pack two 16-bit floats */
766 /* XXX this is probably wrong */
768 GLfloat a
[4], result
[4];
769 const GLuint
*rawBits
= (const GLuint
*) a
;
770 GLuint
*rawResult
= (GLuint
*) result
;
771 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
772 rawResult
[0] = rawResult
[1] = rawResult
[2] = rawResult
[3]
773 = rawBits
[0] | (rawBits
[1] << 16);
774 store_vector4( inst
, machine
, result
);
777 case FP_OPCODE_PK2US
: /* pack two GLushorts */
779 GLfloat a
[4], result
[4];
780 GLuint usx
, usy
, *rawResult
= (GLuint
*) result
;
781 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
782 a
[0] = CLAMP(a
[0], 0.0F
, 1.0F
);
783 a
[1] = CLAMP(a
[0], 0.0F
, 1.0F
);
784 usx
= IROUND(a
[0] * 65535.0F
);
785 usy
= IROUND(a
[1] * 65535.0F
);
786 rawResult
[0] = rawResult
[1] = rawResult
[2] = rawResult
[3]
788 store_vector4( inst
, machine
, result
);
791 case FP_OPCODE_PK4B
: /* pack four GLbytes */
793 GLfloat a
[4], result
[4];
794 GLuint ubx
, uby
, ubz
, ubw
, *rawResult
= (GLuint
*) result
;
795 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
796 a
[0] = CLAMP(a
[0], -128.0F
/ 127.0F
, 1.0F
);
797 a
[1] = CLAMP(a
[1], -128.0F
/ 127.0F
, 1.0F
);
798 a
[2] = CLAMP(a
[2], -128.0F
/ 127.0F
, 1.0F
);
799 a
[3] = CLAMP(a
[3], -128.0F
/ 127.0F
, 1.0F
);
800 ubx
= IROUND(127.0F
* a
[0] + 128.0F
);
801 uby
= IROUND(127.0F
* a
[1] + 128.0F
);
802 ubz
= IROUND(127.0F
* a
[2] + 128.0F
);
803 ubw
= IROUND(127.0F
* a
[3] + 128.0F
);
804 rawResult
[0] = rawResult
[1] = rawResult
[2] = rawResult
[3]
805 = ubx
| (uby
<< 8) | (ubz
<< 16) | (ubw
<< 24);
806 store_vector4( inst
, machine
, result
);
809 case FP_OPCODE_PK4UB
: /* pack four GLubytes */
811 GLfloat a
[4], result
[4];
812 GLuint ubx
, uby
, ubz
, ubw
, *rawResult
= (GLuint
*) result
;
813 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
814 a
[0] = CLAMP(a
[0], 0.0F
, 1.0F
);
815 a
[1] = CLAMP(a
[1], 0.0F
, 1.0F
);
816 a
[2] = CLAMP(a
[2], 0.0F
, 1.0F
);
817 a
[3] = CLAMP(a
[3], 0.0F
, 1.0F
);
818 ubx
= IROUND(255.0F
* a
[0]);
819 uby
= IROUND(255.0F
* a
[1]);
820 ubz
= IROUND(255.0F
* a
[2]);
821 ubw
= IROUND(255.0F
* a
[3]);
822 rawResult
[0] = rawResult
[1] = rawResult
[2] = rawResult
[3]
823 = ubx
| (uby
<< 8) | (ubz
<< 16) | (ubw
<< 24);
824 store_vector4( inst
, machine
, result
);
829 GLfloat a
[4], b
[4], result
[4];
830 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
831 fetch_vector1( &inst
->SrcReg
[1], machine
, program
, b
);
832 result
[0] = result
[1] = result
[2] = result
[3]
833 = _mesa_pow(a
[0], b
[0]);
834 store_vector4( inst
, machine
, result
);
839 GLfloat a
[4], result
[4];
840 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
844 else if (IS_INF_OR_NAN(a
[0]))
845 printf("RCP(inf)\n");
847 result
[0] = result
[1] = result
[2] = result
[3]
849 store_vector4( inst
, machine
, result
);
854 GLfloat axis
[4], dir
[4], result
[4], tmp
[4];
855 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, axis
);
856 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, dir
);
857 tmp
[3] = axis
[0] * axis
[0]
860 tmp
[0] = (2.0F
* (axis
[0] * dir
[0] +
862 axis
[2] * dir
[2])) / tmp
[3];
863 result
[0] = tmp
[0] * axis
[0] - dir
[0];
864 result
[1] = tmp
[0] * axis
[1] - dir
[1];
865 result
[2] = tmp
[0] * axis
[2] - dir
[2];
866 /* result[3] is never written! XXX enforce in parser! */
867 store_vector4( inst
, machine
, result
);
870 case FP_OPCODE_RSQ
: /* 1 / sqrt() */
872 GLfloat a
[4], result
[4];
873 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
874 result
[0] = result
[1] = result
[2] = result
[3] = INV_SQRTF(a
[0]);
875 store_vector4( inst
, machine
, result
);
877 printf("RSQ %g = 1/sqrt(%g)\n", result
[0], a
[0]);
881 case FP_OPCODE_SEQ
: /* set on equal */
883 GLfloat a
[4], b
[4], result
[4];
884 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
885 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
886 result
[0] = (a
[0] == b
[0]) ? 1.0F
: 0.0F
;
887 result
[1] = (a
[1] == b
[1]) ? 1.0F
: 0.0F
;
888 result
[2] = (a
[2] == b
[2]) ? 1.0F
: 0.0F
;
889 result
[3] = (a
[3] == b
[3]) ? 1.0F
: 0.0F
;
890 store_vector4( inst
, machine
, result
);
893 case FP_OPCODE_SFL
: /* set false, operands ignored */
895 static const GLfloat result
[4] = { 0.0F
, 0.0F
, 0.0F
, 0.0F
};
896 store_vector4( inst
, machine
, result
);
899 case FP_OPCODE_SGE
: /* set on greater or equal */
901 GLfloat a
[4], b
[4], result
[4];
902 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
903 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
904 result
[0] = (a
[0] >= b
[0]) ? 1.0F
: 0.0F
;
905 result
[1] = (a
[1] >= b
[1]) ? 1.0F
: 0.0F
;
906 result
[2] = (a
[2] >= b
[2]) ? 1.0F
: 0.0F
;
907 result
[3] = (a
[3] >= b
[3]) ? 1.0F
: 0.0F
;
908 store_vector4( inst
, machine
, result
);
911 case FP_OPCODE_SGT
: /* set on greater */
913 GLfloat a
[4], b
[4], result
[4];
914 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
915 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
916 result
[0] = (a
[0] > b
[0]) ? 1.0F
: 0.0F
;
917 result
[1] = (a
[1] > b
[1]) ? 1.0F
: 0.0F
;
918 result
[2] = (a
[2] > b
[2]) ? 1.0F
: 0.0F
;
919 result
[3] = (a
[3] > b
[3]) ? 1.0F
: 0.0F
;
920 store_vector4( inst
, machine
, result
);
925 GLfloat a
[4], result
[4];
926 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
927 result
[0] = result
[1] = result
[2] = result
[3] = _mesa_sin(a
[0]);
928 store_vector4( inst
, machine
, result
);
931 case FP_OPCODE_SLE
: /* set on less or equal */
933 GLfloat a
[4], b
[4], result
[4];
934 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
935 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
936 result
[0] = (a
[0] <= b
[0]) ? 1.0F
: 0.0F
;
937 result
[1] = (a
[1] <= b
[1]) ? 1.0F
: 0.0F
;
938 result
[2] = (a
[2] <= b
[2]) ? 1.0F
: 0.0F
;
939 result
[3] = (a
[3] <= b
[3]) ? 1.0F
: 0.0F
;
940 store_vector4( inst
, machine
, result
);
943 case FP_OPCODE_SLT
: /* set on less */
945 GLfloat a
[4], b
[4], result
[4];
946 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
947 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
948 result
[0] = (a
[0] < b
[0]) ? 1.0F
: 0.0F
;
949 result
[1] = (a
[1] < b
[1]) ? 1.0F
: 0.0F
;
950 result
[2] = (a
[2] < b
[2]) ? 1.0F
: 0.0F
;
951 result
[3] = (a
[3] < b
[3]) ? 1.0F
: 0.0F
;
952 store_vector4( inst
, machine
, result
);
955 case FP_OPCODE_SNE
: /* set on not equal */
957 GLfloat a
[4], b
[4], result
[4];
958 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
959 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
960 result
[0] = (a
[0] != b
[0]) ? 1.0F
: 0.0F
;
961 result
[1] = (a
[1] != b
[1]) ? 1.0F
: 0.0F
;
962 result
[2] = (a
[2] != b
[2]) ? 1.0F
: 0.0F
;
963 result
[3] = (a
[3] != b
[3]) ? 1.0F
: 0.0F
;
964 store_vector4( inst
, machine
, result
);
967 case FP_OPCODE_STR
: /* set true, operands ignored */
969 static const GLfloat result
[4] = { 1.0F
, 1.0F
, 1.0F
, 1.0F
};
970 store_vector4( inst
, machine
, result
);
975 GLfloat a
[4], b
[4], result
[4];
976 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
977 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
978 result
[0] = a
[0] - b
[0];
979 result
[1] = a
[1] - b
[1];
980 result
[2] = a
[2] - b
[2];
981 result
[3] = a
[3] - b
[3];
982 store_vector4( inst
, machine
, result
);
988 GLfloat texcoord
[4], color
[4];
989 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, texcoord
);
990 /* XXX: Undo perspective divide from interpolate_texcoords() */
991 fetch_texel( ctx
, texcoord
,
992 span
->array
->lambda
[inst
->TexSrcUnit
][column
],
993 inst
->TexSrcUnit
, color
);
994 store_vector4( inst
, machine
, color
);
998 /* Texture lookup w/ partial derivatives for LOD */
1000 GLfloat texcoord
[4], dtdx
[4], dtdy
[4], color
[4];
1001 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, texcoord
);
1002 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, dtdx
);
1003 fetch_vector4( &inst
->SrcReg
[2], machine
, program
, dtdy
);
1004 fetch_texel_deriv( ctx
, texcoord
, dtdx
, dtdy
, inst
->TexSrcUnit
,
1006 store_vector4( inst
, machine
, color
);
1010 /* Texture lookup w/ perspective divide */
1012 GLfloat texcoord
[4], color
[4];
1013 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, texcoord
);
1014 /* Already did perspective divide in interpolate_texcoords() */
1015 fetch_texel( ctx
, texcoord
,
1016 span
->array
->lambda
[inst
->TexSrcUnit
][column
],
1017 inst
->TexSrcUnit
, color
);
1018 store_vector4( inst
, machine
, color
);
1021 case FP_OPCODE_UP2H
: /* unpack two 16-bit floats */
1022 /* XXX this is probably wrong */
1024 GLfloat a
[4], result
[4];
1025 const GLuint
*rawBits
= (const GLuint
*) a
;
1026 GLuint
*rawResult
= (GLuint
*) result
;
1027 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
1028 rawResult
[0] = rawBits
[0] & 0xffff;
1029 rawResult
[1] = (rawBits
[0] >> 16) & 0xffff;
1030 rawResult
[2] = rawBits
[0] & 0xffff;
1031 rawResult
[3] = (rawBits
[0] >> 16) & 0xffff;
1032 store_vector4( inst
, machine
, result
);
1035 case FP_OPCODE_UP2US
: /* unpack two GLushorts */
1037 GLfloat a
[4], result
[4];
1038 const GLuint
*rawBits
= (const GLuint
*) a
;
1039 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
1040 result
[0] = (GLfloat
) ((rawBits
[0] >> 0) & 0xffff) / 65535.0F
;
1041 result
[1] = (GLfloat
) ((rawBits
[0] >> 16) & 0xffff) / 65535.0F
;
1042 result
[2] = result
[0];
1043 result
[3] = result
[1];
1044 store_vector4( inst
, machine
, result
);
1047 case FP_OPCODE_UP4B
: /* unpack four GLbytes */
1049 GLfloat a
[4], result
[4];
1050 const GLuint
*rawBits
= (const GLuint
*) a
;
1051 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
1052 result
[0] = (((rawBits
[0] >> 0) & 0xff) - 128) / 127.0F
;
1053 result
[0] = (((rawBits
[0] >> 8) & 0xff) - 128) / 127.0F
;
1054 result
[0] = (((rawBits
[0] >> 16) & 0xff) - 128) / 127.0F
;
1055 result
[0] = (((rawBits
[0] >> 24) & 0xff) - 128) / 127.0F
;
1056 store_vector4( inst
, machine
, result
);
1059 case FP_OPCODE_UP4UB
: /* unpack four GLubytes */
1061 GLfloat a
[4], result
[4];
1062 const GLuint
*rawBits
= (const GLuint
*) a
;
1063 fetch_vector1( &inst
->SrcReg
[0], machine
, program
, a
);
1064 result
[0] = ((rawBits
[0] >> 0) & 0xff) / 255.0F
;
1065 result
[0] = ((rawBits
[0] >> 8) & 0xff) / 255.0F
;
1066 result
[0] = ((rawBits
[0] >> 16) & 0xff) / 255.0F
;
1067 result
[0] = ((rawBits
[0] >> 24) & 0xff) / 255.0F
;
1068 store_vector4( inst
, machine
, result
);
1071 case FP_OPCODE_X2D
: /* 2-D matrix transform */
1073 GLfloat a
[4], b
[4], c
[4], result
[4];
1074 fetch_vector4( &inst
->SrcReg
[0], machine
, program
, a
);
1075 fetch_vector4( &inst
->SrcReg
[1], machine
, program
, b
);
1076 fetch_vector4( &inst
->SrcReg
[2], machine
, program
, c
);
1077 result
[0] = a
[0] + b
[0] * c
[0] + b
[1] * c
[1];
1078 result
[1] = a
[1] + b
[0] * c
[2] + b
[1] * c
[3];
1079 result
[2] = a
[2] + b
[0] * c
[0] + b
[1] * c
[1];
1080 result
[3] = a
[3] + b
[0] * c
[2] + b
[1] * c
[3];
1081 store_vector4( inst
, machine
, result
);
1087 _mesa_problem(ctx
, "Bad opcode %d in _mesa_exec_fragment_program",
1089 return GL_TRUE
; /* return value doesn't matter */
1097 init_machine( GLcontext
*ctx
, struct fp_machine
*machine
,
1098 const struct fragment_program
*program
,
1099 const struct sw_span
*span
, GLuint col
)
1103 /* Clear temporary registers */
1104 _mesa_bzero(machine
->Registers
+ FP_TEMP_REG_START
,
1105 MAX_NV_FRAGMENT_PROGRAM_TEMPS
* 4 * sizeof(GLfloat
));
1107 /* Load program local parameters */
1108 for (j
= 0; j
< MAX_NV_FRAGMENT_PROGRAM_PARAMS
; j
++) {
1109 COPY_4V(machine
->Registers
[FP_PROG_REG_START
+ j
],
1110 program
->Base
.LocalParams
[j
]);
1113 /* Load input registers */
1114 if (program
->InputsRead
& (1 << FRAG_ATTRIB_WPOS
)) {
1115 GLfloat
*wpos
= machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_WPOS
];
1116 wpos
[0] = span
->x
+ col
;
1118 wpos
[2] = (GLfloat
) span
->array
->z
[col
] / ctx
->DepthMaxF
;
1119 wpos
[3] = span
->w
+ col
* span
->dwdx
;
1121 if (program
->InputsRead
& (1 << FRAG_ATTRIB_COL0
)) {
1122 GLfloat
*col0
= machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_COL0
];
1123 col0
[0] = CHAN_TO_FLOAT(span
->array
->rgba
[col
][RCOMP
]);
1124 col0
[1] = CHAN_TO_FLOAT(span
->array
->rgba
[col
][GCOMP
]);
1125 col0
[2] = CHAN_TO_FLOAT(span
->array
->rgba
[col
][BCOMP
]);
1126 col0
[3] = CHAN_TO_FLOAT(span
->array
->rgba
[col
][ACOMP
]);
1128 if (program
->InputsRead
& (1 << FRAG_ATTRIB_COL1
)) {
1129 GLfloat
*col1
= machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_COL1
];
1130 col1
[0] = CHAN_TO_FLOAT(span
->array
->spec
[col
][RCOMP
]);
1131 col1
[1] = CHAN_TO_FLOAT(span
->array
->spec
[col
][GCOMP
]);
1132 col1
[2] = CHAN_TO_FLOAT(span
->array
->spec
[col
][BCOMP
]);
1133 col1
[3] = CHAN_TO_FLOAT(span
->array
->spec
[col
][ACOMP
]);
1135 if (program
->InputsRead
& (1 << FRAG_ATTRIB_FOGC
)) {
1136 GLfloat
*fogc
= machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_FOGC
];
1137 fogc
[0] = span
->array
->fog
[col
];
1142 for (u
= 0; u
< ctx
->Const
.MaxTextureCoordUnits
; u
++) {
1143 if (program
->InputsRead
& (1 << (FRAG_ATTRIB_TEX0
+ u
))) {
1144 GLfloat
*tex
= machine
->Registers
[FP_INPUT_REG_START
+FRAG_ATTRIB_TEX0
+u
];
1145 ASSERT(ctx
->Texture
._EnabledCoordUnits
& (1 << u
));
1146 COPY_4V(tex
, span
->array
->texcoords
[u
][col
]);
1147 ASSERT(tex
[0] != 0 || tex
[1] != 0 || tex
[2] != 0);
1154 _swrast_exec_nv_fragment_program( GLcontext
*ctx
, struct sw_span
*span
)
1156 const struct fragment_program
*program
= ctx
->FragmentProgram
.Current
;
1159 for (i
= 0; i
< span
->end
; i
++) {
1160 if (span
->array
->mask
[i
]) {
1161 init_machine(ctx
, &ctx
->FragmentProgram
.Machine
,
1162 ctx
->FragmentProgram
.Current
, span
, i
);
1164 if (!execute_program(ctx
, program
, ~0,
1165 &ctx
->FragmentProgram
.Machine
, span
, i
))
1166 span
->array
->mask
[i
] = GL_FALSE
; /* killed fragment */
1168 /* Store output registers */
1170 const GLfloat
*colOut
1171 = ctx
->FragmentProgram
.Machine
.Registers
[FP_OUTPUT_REG_START
];
1172 UNCLAMPED_FLOAT_TO_CHAN(span
->array
->rgba
[i
][RCOMP
], colOut
[0]);
1173 UNCLAMPED_FLOAT_TO_CHAN(span
->array
->rgba
[i
][GCOMP
], colOut
[1]);
1174 UNCLAMPED_FLOAT_TO_CHAN(span
->array
->rgba
[i
][BCOMP
], colOut
[2]);
1175 UNCLAMPED_FLOAT_TO_CHAN(span
->array
->rgba
[i
][ACOMP
], colOut
[3]);
1178 if (ctx
->FragmentProgram
.Current
->OutputsWritten
& 2)
1179 span
->array
->z
[i
] = IROUND(ctx
->FragmentProgram
.Machine
.Registers
[FP_OUTPUT_REG_START
+ 2][0] * ctx
->DepthMaxF
);