b4c919bf56c2d765e57a507fe6a3acf5d7286232
[mesa.git] / src / mesa / swrast / s_pixeltex.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * This file implements both the GL_SGIX_pixel_texture and
28 * GL_SIGS_pixel_texture extensions. Luckily, they pretty much
29 * overlap in functionality so we use the same state variables
30 * and execution code for both.
31 */
32
33
34 #include "glheader.h"
35 #include "colormac.h"
36 #include "imports.h"
37
38 #include "s_context.h"
39 #include "s_pixeltex.h"
40
41
42 /*
43 * Convert RGBA values into strq texture coordinates.
44 */
45 static void
46 pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4],
47 GLfloat texcoord[][4])
48 {
49 if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) {
50 GLuint i;
51 for (i = 0; i < n; i++) {
52 texcoord[i][0] = ctx->Current.RasterColor[RCOMP];
53 texcoord[i][1] = ctx->Current.RasterColor[GCOMP];
54 texcoord[i][2] = ctx->Current.RasterColor[BCOMP];
55 }
56 }
57 else {
58 GLuint i;
59 ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS);
60 for (i = 0; i < n; i++) {
61 texcoord[i][0] = CHAN_TO_FLOAT(rgba[i][RCOMP]);
62 texcoord[i][1] = CHAN_TO_FLOAT(rgba[i][GCOMP]);
63 texcoord[i][2] = CHAN_TO_FLOAT(rgba[i][BCOMP]);
64 }
65 }
66
67 if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) {
68 GLuint i;
69 for (i = 0; i < n; i++) {
70 texcoord[i][3] = ctx->Current.RasterColor[ACOMP];
71 }
72 }
73 else {
74 GLuint i;
75 ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS);
76 for (i = 0; i < n; i++) {
77 texcoord[i][3] = CHAN_TO_FLOAT(rgba[i][ACOMP]);
78 }
79 }
80 }
81
82
83
84 /*
85 * Used by glDraw/CopyPixels: the incoming image colors are treated
86 * as texture coordinates. Use those coords to texture the image.
87 * This is for GL_SGIS_pixel_texture / GL_SGIX_pixel_texture.
88 */
89 void
90 _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
91 {
92 GLuint unit;
93
94 ASSERT(!(span->arrayMask & SPAN_TEXTURE));
95 span->arrayMask |= SPAN_TEXTURE;
96 span->interpMask &= ~SPAN_TEXTURE;
97
98 /* convert colors into texture coordinates */
99 pixeltexgen( ctx, span->end,
100 (const GLchan (*)[4]) span->array->rgba,
101 span->array->texcoords[0] );
102
103 /* copy the new texture units for all enabled units */
104 for (unit = 1; unit < ctx->Const.MaxTextureUnits; unit++) {
105 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
106 MEMCPY( span->array->texcoords[unit], span->array->texcoords[0],
107 span->end * 4 * sizeof(GLfloat) );
108 }
109 }
110 }