2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * This file implements both the GL_SGIX_pixel_texture and
28 * GL_SIGS_pixel_texture extensions. Luckily, they pretty much
29 * overlap in functionality so we use the same state variables
30 * and execution code for both.
38 #include "s_context.h"
39 #include "s_pixeltex.h"
43 * Convert RGBA values into strq texture coordinates.
46 pixeltexgen(GLcontext
*ctx
, GLuint n
, const GLchan rgba
[][4],
47 GLfloat texcoord
[][4])
49 if (ctx
->Pixel
.FragmentRgbSource
== GL_CURRENT_RASTER_COLOR
) {
51 for (i
= 0; i
< n
; i
++) {
52 texcoord
[i
][0] = ctx
->Current
.RasterColor
[RCOMP
];
53 texcoord
[i
][1] = ctx
->Current
.RasterColor
[GCOMP
];
54 texcoord
[i
][2] = ctx
->Current
.RasterColor
[BCOMP
];
59 ASSERT(ctx
->Pixel
.FragmentRgbSource
== GL_PIXEL_GROUP_COLOR_SGIS
);
60 for (i
= 0; i
< n
; i
++) {
61 texcoord
[i
][0] = CHAN_TO_FLOAT(rgba
[i
][RCOMP
]);
62 texcoord
[i
][1] = CHAN_TO_FLOAT(rgba
[i
][GCOMP
]);
63 texcoord
[i
][2] = CHAN_TO_FLOAT(rgba
[i
][BCOMP
]);
67 if (ctx
->Pixel
.FragmentAlphaSource
== GL_CURRENT_RASTER_COLOR
) {
69 for (i
= 0; i
< n
; i
++) {
70 texcoord
[i
][3] = ctx
->Current
.RasterColor
[ACOMP
];
75 ASSERT(ctx
->Pixel
.FragmentAlphaSource
== GL_PIXEL_GROUP_COLOR_SGIS
);
76 for (i
= 0; i
< n
; i
++) {
77 texcoord
[i
][3] = CHAN_TO_FLOAT(rgba
[i
][ACOMP
]);
85 * Used by glDraw/CopyPixels: the incoming image colors are treated
86 * as texture coordinates. Use those coords to texture the image.
87 * This is for GL_SGIS_pixel_texture / GL_SGIX_pixel_texture.
90 _swrast_pixel_texture(GLcontext
*ctx
, struct sw_span
*span
)
94 ASSERT(!(span
->arrayMask
& SPAN_TEXTURE
));
95 span
->arrayMask
|= SPAN_TEXTURE
;
96 span
->interpMask
&= ~SPAN_TEXTURE
;
98 /* convert colors into texture coordinates */
99 pixeltexgen( ctx
, span
->end
,
100 (const GLchan (*)[4]) span
->array
->rgba
,
101 span
->array
->texcoords
[0] );
103 /* copy the new texture units for all enabled units */
104 for (unit
= 1; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
105 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
) {
106 MEMCPY( span
->array
->texcoords
[unit
], span
->array
->texcoords
[0],
107 span
->end
* 4 * sizeof(GLfloat
) );